forum

Yellow Zebra - Melody!

posted
Total Posts
44
Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2012年4月28日 at 14:17:12

Artist: Yellow Zebra
Title: Melody!
Source: Touhou
Tags: TOHO KENSAIKA Touch of Air Perfect Cherry Blossom Prismriver Sisters Lunasa Merlin Lyrica Nymph spboxer3
BPM: 175
Filesize: 6157kb
Play Time: 03:44
Difficulties Available:
  1. Hard (4.9 stars, 570 notes)
  2. Lunatic (5 stars, 721 notes)
  3. Normal (4.38 stars, 363 notes)
  4. Nymph's Easy (2.69 stars, 197 notes)
  5. Sp3's Taiko (4.94 stars, 1338 notes)
Download: Yellow Zebra - Melody!
Information: Scores/Beatmap Listing
---------------
Album: 東方絢彩歌(とうほうけんさいか)~Touch of Air~
  Song: Yellow Zebra - Melody!
    Original: 東方妖々夢 「幽霊楽団~Phantom Ensemble」

Nymph's Easy by Nymph
Sp3's Taiko by spboxer3
Akiyama Mizuki
:D
ㅇㅅㅇb!
popner
←_←
spboxer3
namazun
音を鳴らしてみましょ!!!
Snowy Dream
长喜开了东方坑?
一开就是黄斑马的。。。。
神mapper自重啊
Cristian
Taiko Mod as request

General
• Disable the letterbox

Map
• 00:06:337 (1) - Katsu
• 03:00:508 (2) - ^
• 03:42:166 - Note as katsu

o/
Flask
wcx也愛上東方了嗎 .__.
spboxer3

Kurisuchianu wrote:

Taiko Mod as request

General
• Disable the letterbox Done

Map
• 00:06:337 (1) - Katsu no
• 03:00:508 (2) - ^ ok
• 03:42:166 - Note as katsu ok

o/
Download: Yellow Zebra - Melody! (wcx19911123) [Sp3's Taiko].osu
Leorda
HAO NI

Nymph's Easy
00:57:766 (1) - The head slider is overlapped by spinner-osu, and it's makes hidden. It could be confusing for beginners after spinners end
03:10:794 (1) - ^


Normal
* AR +1?

01:05:308 (5) - How about end this at 01:05:651 and add note at 01:05:823?
01:49:023 (x) - Add note here?


Hard
00:44:737 (3,4) - This object is becomes hidden after hitbursts appear at 00:43:366 (4,5,6)
01:51:937 (3,4,1) - This sudden anti-jumps are confusing.....


Lunatic

00:44:737 (5,6,1) - This sudden anti-jumps are confusing..... and it overlapped by hitbursts from 00:43:708 (5,6)
01:51:937 (5,6,1) - ^


Ugh, too short ;_;
z___old
good! 8-)
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Hard]

没看出什么。

[Lunatic]

00:56:565 (2,3,4,5,6,7,8) - 前面都是circle,这里都是六边形又是circle,感觉有点2,这样如何? http://puu.sh/l8P6
02:07:708 (1,2,3) - 这个三连感觉不好
02:24:851 (5,6,7,8,9) - http://puu.sh/l8QY 这五边形略丑

Beige
Hello~

Nymph's Easy


01:17:651 (2,1) - : I think it's so far


Normal


01:06:508 - : Add turn or add note?

02:13:708 - : ^

03:14:051 - : ^


Hard


00:17:308 (4,1) - : this overlap is not good... (Suggestion)

00:23:994 (3,4) - : ^

01:06:851 (6) - : Move x:232 y:160

03:44:908 (1) - : Delete (Suggestion)


Lunatic


01:06:851 (6) - : Move x : 244 y : 156

01:17:823 (6) - : Move 176 176

02:14:051 (6) - : Move 256 224 and 02:14:566 (1) - Little Move Plz

03:44:908 (1,2,3) - : Delete (Suggestion)

Finsh, thx! It's good map :( Your Good mapper!!! I give star~
IchiGUN
Hi wcx19911123~
Mini mod from me ;)

General
● Remove osb. file

Nymph's Easy

>Settings

● OK

>Mapping

● 00:36:508 (4) - slider is too low, please up it.

>Hitsounds

● OK
___________________
Very well. But maybe need to add some claps ^^' ?

===========================

Normal

>Settings

● OK

>Mapping

● 03:09:423 (3) - spacing 0.75 Oo

>Hitsounds

● OK
___________________
Good sounds \:D/

===========================

Hard

>Settings

● OK

>Mapping

● 03:44:908 (1) - maybe remove this? :3

>Hitsounds

● OK
___________________
Really good diff :3

===========================

Lunatic

>Settings

● OK

>Mapping

● 03:44:908 (1) - at the hard? :D

>Hitsounds

● OK
___________________
wow, i like it ^^

Good map. Sorry, but I can't found more problems :( Good luck! :oops:
No_Gu
request from your queue.do for M4M

combo color不一样
Kiai不一样
Tag不一样
SP3关了letterboxinbraeak

[妮姆芙]
01:01:880 (3) - 可以都加whistle
01:12:851 (3) - ^后不提
03:40:965 (1,2) - 遮的略多。大概
给神mapper跪了

[normal]
00:42:680 (1,2) - 头whistle
01:01:708加个note跟vocal算了后面都没加
01:12:851 (4,5,6) - 后面one two three的时候你加whistle了,这个是漏下还是故意?算了我看hard也没加..
02:04:623 (4) - 降音之后clap几乎听不见了
03:20:908 (4) - 前面的话这里的结尾是加了clap吧
03:31:880 (5) - 同上

[hard]
00:11:308 (2) - 这editor看的时候略突然。。最好用1.0稍微遮点
00:44:737 (3) - NC?
01:51:937 (3) - 同上
02:10:451 (1,2,3) - 可能这样好看点 http://osu.ppy.sh/ss/268539
03:44:908 (1) - 结尾finish.顺带降点音量。顺带这略坑爹

[lunatic]
01:56:737 (4) - NC
02:37:880 - 02:46:108我感觉这段连打略平淡了。乐器solo应该是比较爽的部分。。
03:02:223 (2) - 这真心没意义

其实我觉得hard和lunatic后面那点1/2 clap意义不大。。
Saten
Hai~ Yellow Zebra!


Mostly hitsound modding

Lunatic
00:09:766 (1) - Finish at the end?
00:33:766 (5) - ^ beginning
00:43:023 (2,5) - finish
00:54:851 (4) - ^
00:56:223 (1) - ^
01:40:966 (5) - finish at the beginning
01:50:223 (3,6) - finish
02:02:051 (1) - ^
02:03:423 (1) - ^
02:37:708 (x) - make a triple here?
02:39:080 (1,2) - fit better with 1/3
02:48:166 (4) - finish
02:57:423 (2,4) - ^
03:01:194 (1,3,4) - whistles?
03:05:308 (1) - finish
03:06:680 (1) - ^
03:45:080 (3) - ^

Hard
00:33:766 (4) - finish at the beginning
00:43:023 (3,6) - finish
00:54:851 (1) - finish at the beginning
00:56:223 (1) - finish
01:05:994 (1,2,3,4,5,6,7,8) - this might work on Lunatic but isn't it abit harsh on a Hard? NC after every 3rd note? Much easier to read if different colors imo
01:16:966 (1,2,3,4,5,6,7,8,9) - ^
01:40:966 (4) - finish at the beginning
01:50:223 (3) - finish
01:50:566 (4) - finish at the end
02:02:051 (1) - ^beginning
02:03:423 (1) - finish
02:13:194 (1,2,3,4,5,6,7,8) - as before
02:24:166 (1,2,3,4,5,6,7,8,9) - ^
02:48:166 (3) - finish
02:57:423 (2,4) - finish
03:01:194 (1,2,3) - whistles?
03:05:308 (1) - finish on both start and end?
03:19:023 (1,2,3,4,5,6,7,8) - as before
03:44:908 (1) - finish at the end

Normal
00:33:766 (6) - Finish
00:42:680 (1,2) - finish at the end
00:54:851 (3) - finish at the beginning
00:56:223 (1) - finish
01:40:966 (6) - finish
01:49:880 (1,2) - finish at the end
02:02:051 (3) - finish at the beginning
02:03:423 (1) - finish
02:48:166 (6) - ^
03:01:194 (2) - whistle
03:02:566 (1,2) - whistle at the beginning
03:05:308 (1,2) - finish at the beginning

Nymph's Easy
:3
YTYuyu
Alright let's see what I can find. found this through #modreqs, not here for a m4m >.<

General:
since the taiko diffs letterbox's disabled, do the same thing for all diffs.

Nymph's Easy:
00:33:080 (3) - how about putting this below (1) to make it easier for beginners to see?
00:51:594 (2) - replace this 1/1 slider for 2 circles to make it a bit fun?
00:57:766 (1) - ooh uhh move this somewhere else because because something's covering it which makes it harder for beginners to see.
00:59:137 (2) - how about a curved slider to form a blanket around the previous slider?
01:03:251 (1) - i think it plays a lot better if you can replace the whistle for a finish. IMO the whistle isn't loud enough and isnt matching with the voice, but the finish is loud and it goes well with the vocals.
01:14:223 (1) - same as above but at the beginning.
02:06:337 (2) - same as 00:59:137
02:10:451 (1) - same as 01:03:251
02:20:051 (3) - maybe add a whistle at the end to follow "two"
02:21:423 (1) - same as 01:03:251
03:05:308 (1) - ^ but this goes in sync with the cymbals.
03:10:794 (1) - same as 00:57:766
03:16:279 (1) - same as 01:03:251
03:40:623 (4) - move this beside (2) because part of this note is being covered by the hitburst.

Normal:
00:39:937 (1) - maybe add a finish and reduce the volume to go in sync with the vocals?
01:07:880 (5) - move this beside (4) because i don't like the overlapping here.
01:14:223 (1) - add a finish at the beginning? same reason as 00:39:937
02:10:451 (1) - ^
02:20:051 (5) - how about making this a NC because it follows "1 2 3"?
02:21:423 (1) - same as 01:14:223
02:47:480 (4) - how about a NC here because the instrumental changes?

Hard:
00:22:794 (3,4) - NOTE: you're gonna have to remove (3) if you want to do this. make this a 1/4 repeat slider and add another 1 at 00:23:137 to follow the drums.
00:24:508 (4) - i don't like the overlapping here. I suggest that you move it above the end or beside it to make it fully visible for players to see.
01:03:251 (1) - add a finish at the beginning? sounds empty without it.
01:14:223 (1) - ^
03:21:766 (1) - are you sure that this is the spot you wanted this to be. as of now it's touching the hp bar so i suggest that you move it down a bit.

Lunatic:
try AR9? AR8 is a bit too slow for this diff.
other than that , i don't see any problems

this is the best I can do. GL :D
terametis
Hi~
I can not find problem. sorry hitsound modding :?

[Lunatic]
01:01:880 (1)  add whistle
01:03:251 (1)  add finish
01:05:994 (1)  ^
01:06:680 (5)  add whistle
01:07:366 (1)  add finish
01:14:223 (1)  ^
01:16:966 (1)  ^
01:17:651 (5)  add whistle
02:09:080 (1)  ^
02:10:451 (1)  add finish
02:13:194 (1)  ^
02:13:880 (5)  add whistle
02:14:566 (1)  add finish
02:20:737 (3)  I feel finish is more good.
02:24:166 (1)  add finish
02:24:851 (5)  add whistle
03:14:908 (1)  ^
03:19:023 (1)  add finish
03:19:798 (5)  add whistle
03:23:994 (4)  3rd point 1grid left
03:25:880 (1)  add whistle
03:30:680 (3)  add whistle
03:31:366 (1)  add finish
03:36:851 (1)  Forget adding hitsound?
03:37:537 (3)  ^
03:41:651 (3)  add whistle



[Hard]
00:49:880 (x)  add note. I think it is more sensuous.
01:01:880 (1)  add whistle
01:02:556 (3)  add finish
01:03:251 (1)  ^
01:05:994 (1)  ^
01:06:680 (5)  add whistle
01:07:366 (1)  add finish
01:12:851 (1)  add whistle
01:13:537 (3)  add finish
01:14:223 (1)  ^
01:16:966 (1)  ^
01:17:651 (5)  add whistle
01:57:080 (x)  add note
02:09:080 (1)  add whistle
02:10:451 (1)  add finish
02:13:194 (1)  ^
02:13:880 (5)  add whistle
02:14:566 (1)  add finish
02:20:737 (3)  change to finish
02:21:423 (1)  add finish
02:24:166 (1)  ^
02:24:851 (5)  add whistle
03:14:908 (1)  ^
03:15:594 (3)  add finish
03:16:280 (1)  ^
03:19:023 (1)  ^
03:19:798 (5)  add whistle
03:25:880 (1)  ^
03:26:566 (2)  add finish
03:30:680 (3)  add whistle
03:31:366 (1)  add finish
03:37:537 (3)  change to finish
03:41:651 (3)  add whistle

[Normal]
01:36:851 (2)~(4) I feel more good arranged on a straight line.
[Easy]
Looks good for me.

awesome map.
I wish your map is Ranked.
bye~
Wafu
Hi. I think you may write album name to tags (Toho Kensaika Touch of Air / or just Toho Kensaika / or just Touch of Air) ^^ I love that song!
Topic Starter
wcx19911123
updated
thanks your modding :3
Kurai
Sp3's Taiko
  1. 00:59:823 (1,2,3,4) - Hm, I don't hear any 1/3 in the music here so I don't see why you use 1/3 here.
    A 1/4 stream sounds better and would be more readable.
  2. 01:05:308 (1,2,3,4) - ^
  3. 01:10:794 (1,2,3,4) - ^
  4. 01:16:279 (1,2,3,4) - ^
  5. 02:07:023 (1,2,3,4) - ^
  6. 02:12:508 (1,2,3,4) - ^
  7. 02:17:994 (1,2,3,4) - ^
  8. 02:23:479 (1,2,3,4) - ^
  9. 03:12:851 (1,2,3,4) - ^
  10. 03:18:336 (1,2,3,4) - ^
  11. 03:23:822 (1,2,3,4) - ^
  12. 03:29:307 (1,2,3,4) - ^
  13. 03:40:280 (1,2,3,4) - ^
  14. 01:01:023 (1,2) - This double doesn't fit the music well. A triple would fit better. So add a don at 01:01:194 ?
  15. 02:08:223 (1,2) - ^
  16. 03:14:051 (1,2) - ^
Hard
  1. 00:09:766 (1,2,3,4,5) - This needs to be more dynamic. Thus I suggest you to :
    1. 00:09:766 (1) - Add a clap on the reverse.
    2. 00:11:308 (2) - Add a clap.
    3. 00:11:651 (3) - Add a clap.
    Without these claps doesn't play well.
  2. 00:44:737 (3,4) - When I testplayed, I thought that these circles where 1/4 because they were hidden by a hitburst.
    Anti-jumps under a hitburst are hardly readable, so rearrange your pattern please.
  3. 01:51:937 (3,4) - ^
  4. 02:39:080 (3) - This is 1/3 not 1/4.
Lunatic
  1. 00:09:766 (1,1,2) - Same as in hard.
  2. 00:44:737 (5,6) - Same as in hard.
  3. 01:51:766 (4,5) - ^
  4. 02:39:080 (1,2) - It's 1/3 not 1/4.
I miss Yellow Zebra :(
Topic Starter
wcx19911123
Kurai

Kurai wrote:

Hard
  1. 00:09:766 (1,2,3,4,5) - This needs to be more dynamic. Thus I suggest you to :
    1. 00:09:766 (1) - Add a clap on the reverse.
    2. 00:11:308 (2) - Add a clap.
    3. 00:11:651 (3) - Add a clap.
    Without these claps doesn't play well. umm.. it sound strange to me , I think claps don't fit the song too much at here
  2. 00:44:737 (3,4) - When I testplayed, I thought that these circles where 1/4 because they were hidden by a hitburst.
    Anti-jumps under a hitburst are hardly readable, so rearrange your pattern please. circles are hidden , but the approach circles are clearly visible , not too hard to read the rhyme imo , so I think this is fine
  3. 01:51:937 (3,4) - ^ ^
  4. 02:39:080 (3) - This is 1/3 not 1/4. fixed
Lunatic
  1. 00:09:766 (1,1,2) - Same as in hard. same
  2. 00:44:737 (5,6) - Same as in hard. ^
  3. 01:51:766 (4,5) - ^ ^
  4. 02:39:080 (1,2) - It's 1/3 not 1/4. fixed
thanks for modding
updated
wmfchris
sp3心情不好啊

1/3那個 自己當然不贊成 但是放在那邊也不錯留著也可以 ._______.

其他fine
Kurai
Yellow Zebra <3
Beuchi
Hi old bubble! :)

[Hard]
00:44:737 (3,4) - These antijumps are pretty hard to notice when they're covered by 00:43:880 (7) - 's hitburst http://osu.ppy.sh/ss/302155, I think it would be more noticeable if you move this pattern away from the yellow stack.
01:51:937 (3,4) - Although this one looks a bit better, I suggest the same as the above mentioned http://osu.ppy.sh/ss/302161

[Sp3's Taiko]
- I don't really like the sound of the 1/3's, but I guess they're okay o-o

Nice map :) Call me back and I'll rank it
Topic Starter
wcx19911123

Beuchi-chan wrote:

Hi old bubble! :)

[Hard]
00:44:737 (3,4) - These antijumps are pretty hard to notice when they're covered by 00:43:880 (7) - 's hitburst http://osu.ppy.sh/ss/302155, I think it would be more noticeable if you move this pattern away from the yellow stack.
changed to slider
01:51:937 (3,4) - Although this one looks a bit better, I suggest the same as the above mentioned http://osu.ppy.sh/ss/302161
here I think it's fine, the anti-jumps aren't totally hidden, otherwise, we can read the anti-jumps from the approach circles easily

[Sp3's Taiko]
- I don't really like the sound of the 1/3's, but I guess they're okay o-o

Nice map :) Call me back and I'll rank it
updated, I also saved other diffs without changing anything
Beuchi
Yeah, the second one doesn't look as bad :P

Okay! This cute song is now RANKED!!
Suzully
One of my fav song. Congrats!
Melophobia
congratz~
Akemi_Homura
gratz~! :3
JoJo
黄斑马!~ 恭喜了!!~

只睡了5小时好困...x_x
Snowy Dream
10分了0.0
spboxer3
Taiko 1/3 rhythm project...
show more
Please sign in to reply.

New reply