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Katakiri Rekka - Deep Blue Sky & Pure White Wings

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Topic Starter
mjw5150

senaya wrote:

why did you remove poor_98's sky? :(
Alace said it is overmapped(unrankable),and i can't tell him to fix(i couldn't see poor_98 for a long time
)
so i think he gave up,so i removed it
thx for understanding :(

he gave up
swish
片霧烈火 :oops:
James2250
-Your offset sounds pretty early at the moment, I get approx 637 for it but it might need double checking (don't forget to resnap all notes/timing sections)
-The custom whistles are pretty hard to hear on this map, increase the volume on them slightly?
-25 seconds is way too long for a break, try and cut it down to 15 or less

Hinata:
AR -1 for the easiest difficulty?
00:07:239 (1,2) - separate from each other slightly more
02:39:515 (3,4) - try and avoid overlaps like this

Sayoko:
00:54:412 (2,3) - don't overlap if possible
01:05:377 (4,7,8,1) - ^
01:57:101 (3,5,6) - ^
02:46:136 (1,2) - ^
04:40:343 (1) - fade out or add a hitsound to the end of this?

Tomoka:
00:50:914 (2,3) - stack?
01:20:087 (2,3) - there are a few overlaps like this around the map if you want to clean them up slightly
02:09:515 (11,1) - ^
02:55:860 (9) - sounds better extended to the white tick
04:40:343 (1) - fade out or add a hitsound to the end of this?

Not too bad, just a few design issues to check over
Deserves a star~
Topic Starter
mjw5150

James2250 wrote:

-Your offset sounds pretty early at the moment, I get approx 637 for it but it might need double checking (don't forget to resnap all notes/timing sections)
-The custom whistles are pretty hard to hear on this map, increase the volume on them slightly?
-25 seconds is way too long for a break, try and cut it down to 15 or less

Hinata:
AR -1 for the easiest difficulty?
00:07:239 (1,2) - separate from each other slightly more
02:39:515 (3,4) - try and avoid overlaps like this

Sayoko:
00:54:412 (2,3) - don't overlap if possible
01:05:377 (4,7,8,1) - ^
01:57:101 (3,5,6) - ^
02:46:136 (1,2) - ^
04:40:343 (1) - fade out or add a hitsound to the end of this?

Tomoka:
00:50:914 (2,3) - stack?
01:20:087 (2,3) - there are a few overlaps like this around the map if you want to clean them up slightly
02:09:515 (11,1) - ^
02:55:860 (9) - sounds better extended to the white tick
04:40:343 (1) - fade out or add a hitsound to the end of this?

Not too bad, just a few design issues to check over
Deserves a star~
fixed,thx for your modding :)
and after double checking,we think the offset has no problem
Topic Starter
mjw5150
手滑了~
Sakura
[General]
These diff names make no sense at all to me in regards of difficulty of the maps.
Copy/Paste from the FAQ


[All diffs]
Use 2 seconds audio lead-in
Set slider tick rate to 2.
I dont like 2:54 playtime without breaks, add another break in between the 1st and the start of the song please, or better yet, move the 1st break back so that there's less playtime before the 1st break, and more playtime in between both breaks.

[Tomoka]
Offset is different than in the other diffs.
04:35:368 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You should probably split this combo every 3 notes.
Song length and max score are pretty high so i'm wondering if this diff is going for approval.

[Sayoko]
01:39:929 (1) - "Kaaaa~ Te!" the "Te!" feels like an accented vocal and your spinner is going over that i recommend shortening it to 01:41:584
02:25:032 (5) - New combo here and then new combo here 02:25:860 (2) since you're switching between instrument and vocal.
02:27:515 (4) - New combo here again for the same reason.
02:36:205 (6) - New combo coz ur switching back to vocal.
02:40:756 (5) - New combo here again.
Well by now you get the picture, so keep that in mind when going through your map, also if any of these happened before, change it there as well.
03:15:101 (7,8) - Use a 1/1 slider instead for consistence with the rest of the combo?.
03:20:894 (1,1) - Switch new combo.

[Hinata]
00:23:791 (1,2,3,4,5,6,7,8) - This might be too fast for newbies.
01:39:929 (1) - Same comment as on [Sayoko]
Finish the map please...
Topic Starter
mjw5150

Sakura Hana wrote:

[General]
These diff names make no sense at all to me in regards of difficulty of the maps.
Copy/Paste from the FAQ


[All diffs]
Use 2 seconds audio lead-in
Set slider tick rate to 2.
I dont like 2:54 playtime without breaks, add another break in between the 1st and the start of the song please, or better yet, move the 1st break back so that there's less playtime before the 1st break, and more playtime in between both breaks.

[Tomoka]
Offset is different than in the other diffs.
04:35:368 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You should probably split this combo every 3 notes.
Song length and max score are pretty high so i'm wondering if this diff is going for approval.

[Sayoko]
01:39:929 (1) - "Kaaaa~ Te!" the "Te!" feels like an accented vocal and your spinner is going over that i recommend shortening it to 01:41:584
02:25:032 (5) - New combo here and then new combo here 02:25:860 (2) since you're switching between instrument and vocal.
02:27:515 (4) - New combo here again for the same reason.
02:36:205 (6) - New combo coz ur switching back to vocal.
02:40:756 (5) - New combo here again.
Well by now you get the picture, so keep that in mind when going through your map, also if any of these happened before, change it there as well.
03:15:101 (7,8) - Use a 1/1 slider instead for consistence with the rest of the combo?.
03:20:894 (1,1) - Switch new combo.

[Hinata]
00:23:791 (1,2,3,4,5,6,7,8) - This might be too fast for newbies.
01:39:929 (1) - Same comment as on [Sayoko]
Finish the map please...
all fixed except "Set slider tick rate to 2"
i think it is unnecessary

thx for your modding
Alace
revived
wmfchris
Taiko mod as your request~

[general]
- The average bitrate of the mp3 is slightly lower than 128kbps? (rankable: 128~192) A 128kbps mp3 for 05:16 is about 4.95 MB.
- Tag the taiko diff maker.
- Please get a Background and then full upload...Also, you may need a taiko BG.

[Taiko]

- For a taiko diff, OD/AR/HP is usually set at 5 (middle), so at least reduce them by 1.
- You've fully copied the timing line from the rest of diffs, but there's usually less timing variations in taiko diffs. But if you like that, just keep it.

d = red
k = blue (+clap/whistle)
D/K = big note (+finish)

00:25:963 - delete
00:29:998 - remove whistle
00:32:274 - ddk k d k k
00:38:481 - d
01:23:791 - d k
01:55:446 - fit the drum sound like ddkkddkdkdd?
02:22:243 - interchange d and k to fit the vocal at the last, ddkkddk?
02:35:170 - kdkkddkkddddk
02:36:619 - d k
02:48:412 - similar to 02:35:170
02:54:515 - better place spinner 1/2 after the last note to avoid spinner overlapping note. Also, gradually softening the sound for spinner in taiko mode is useless since players usually finishes eariler. You can remove the timing line or softening them gradually starting from beginning of spinner.

Somehow like my own style XD
Nice custom rhythm, not much problem with it, just try to refer to the drum sound when you're creating long streams~ : D

8/10
Topic Starter
mjw5150

wmfchris wrote:

Taiko mod as your request~

[general]
- The average bitrate of the mp3 is slightly lower than 128kbps? (rankable: 128~192) A 128kbps mp3 for 05:16 is about 4.95 MB.
- Tag the taiko diff maker.
- Please get a Background and then full upload...Also, you may need a taiko BG.

[Taiko]

- For a taiko diff, OD/AR/HP is usually set at 5 (middle), so at least reduce them by 1.
- You've fully copied the timing line from the rest of diffs, but there's usually less timing variations in taiko diffs. But if you like that, just keep it.

d = red
k = blue (+clap/whistle)
D/K = big note (+finish)

00:25:963 - delete
00:29:998 - remove whistle
00:32:274 - ddk k d k k
00:38:481 - d
01:23:791 - d k
01:55:446 - fit the drum sound like ddkkddkdkdd?
02:22:243 - interchange d and k to fit the vocal at the last, ddkkddk?
02:35:170 - kdkkddkkddddk
02:36:619 - d k
02:48:412 - similar to 02:35:170
02:54:515 - better place spinner 1/2 after the last note to avoid spinner overlapping note. Also, gradually softening the sound for spinner in taiko mode is useless since players usually finishes eariler. You can remove the timing line or softening them gradually starting from beginning of spinner.

Somehow like my own style XD
Nice custom rhythm, not much problem with it, just try to refer to the drum sound when you're creating long streams~ : D

8/10
fixed thx :)
i think the mp3 has no problem(128kbps)
and the taiko BG will add sonn~
KayeSara
OK
搞定 and star
是poor_98做的吧?应该没写错吧
Hinagiku
2我一脸
thorlee
2了27一臉
indyinyou
[Normal]

01:10:136 : fin
01:12:619 : remove newcombo
01:13:446 : newcombo and fin
01:15:929 : remove newcombo
01:16:756 : newcombo and fin
01:20:067 : fin
01:22:136 : remove newcombo
01:23:377 : fin
01:26:687 : newcombo and fin
01:29:170 : remove newcombo
01:29:998 : newcombo and fin
01:39:929 : this spin end to 01:43:239 and fin
02:03:101 : fin
02:22:963 : ^
Topic Starter
mjw5150

indyinyou wrote:

[Normal]

01:10:136 : fin
01:12:619 : remove newcombo
01:13:446 : newcombo and fin
01:15:929 : remove newcombo
01:16:756 : newcombo and fin
01:20:067 : fin
01:22:136 : remove newcombo
01:23:377 : fin
01:26:687 : newcombo and fin
01:29:170 : remove newcombo
01:29:998 : newcombo and fin
01:39:929 : this spin end to 01:43:239 and fin
02:03:101 : fin
02:22:963 : ^
fixed some,thx :)
Numbers 596108
Nothing can mod , good luck~>w<

Edit : Your message is too short.
lovhin456
Hello ^^

General:
- Inconsistency in kiai times. 2nd kiai time in Insane ends at 02:55:860 while in others at 02:56:067. Also in poor's Taiko the 3rd kiai is missing.
- The combo colors seem too light maybe darken them a bit ?
- The custom whistle you use is not really that great in my opinion using the default one is good or try other custom sound

Normal:
- 00:03:929 >> Remove whistle, add finish at the start
- 00:10:550 >> ^
- 00:17:170 >> Finish
- 00:17:170 (1,2,1) >> These anti-jumps aren't nice, I know you can't actually do the correct spacing but at least try to not put them so close
- 00:20:481 >> Finish
- 00:23:791 >> ^
- 00:29:584 >> Remove new combo and reduce the slider to 00:29:998. Then add a note with new combo at 00:30:412
- 00:31:032 (2,3) >> Stacks may be hard for new players, consider unstacking
- 00:47:998 (1,2,3) >> ^
- 01:02:687 (3,4) >> ^
- 01:07:653 (2,3) >> ^
- 01:35:377 (1,2) >> ^
- 01:41:584 >> Reduce the volume of this spinner's end 10%
- 01:54:412 (2,3,4) >> Consider unstacking
- 02:17:170 (3,4) >> ^
- 02:19:653 >> Remove new combo
- 02:25:446 (1,2,3) >> Consider unstacking
- 02:48:205 (1,2) >> ^
- 02:51:515 (2,4) >> ^
- 02:56:067 >> Add finish
- 03:15:722 (1,2) >> Consider unstacking
- 03:16:756 >> Remove new combo
- 03:33:929 >> Finish
- 04:34:550 (1,2) >> Consider unstacking
- 04:45:308 >> Lower the volume to 10% or so
- This difficulty is ok, you can still do more stuff to make it more fun also you missed lots of finishes, I didn't mention them because it would be nice if you did them for yourself

Hard:
- For a Hard the slider velocity is kinda low :/
- 00:03:929 >> Add finish at start
- 00:45:101 >> Touches the score numbers a little
- 01:10:136 >> New combo
- 02:22:963 >> New combo
- 02:27:515 >> Remove new combo
- 02:29:377 >> Add a note
- 03:21:722 >> Remove new combo
- 04:35:377 >> ^
- 04:45:308 >> Lower the volume to 10% or so
- Same comment as Normal

poor's Taiko:
- Is kinda weird that the black almost transparent bar covers the title of the song, looks kinda weird and bad

Insane:
- For an Insane the slider velocity is low
- HP Drain, OD and AR +1
- 02:26:894 (4,5) >> Stack the ends better
- 02:55:860 >> Add a repeat
- 03:53:998 >> New combo
- 03:57:722 (5,6,7) >> Stack the ends better
- 04:01:446 >> New combo
- 04:45:308 >> Lower the volume to 10% or so
- 04:40:343 >> Unsnapped spinner end
- To be honest this difficulty doesn't seem like an Insane, is easier. I will suggest to remap some parts or the whole thing.

* Still needs more work
Topic Starter
mjw5150

lovhin456 wrote:

Hello ^^

General:
- Inconsistency in kiai times. 2nd kiai time in Insane ends at 02:55:860 while in others at 02:56:067. Also in poor's Taiko the 3rd kiai is missing.
- The combo colors seem too light maybe darken them a bit ?
- The custom whistle you use is not really that great in my opinion using the default one is good or try other custom sound

Normal:
- 00:03:929 >> Remove whistle, add finish at the start
- 00:10:550 >> ^
- 00:17:170 >> Finish
- 00:17:170 (1,2,1) >> These anti-jumps aren't nice, I know you can't actually do the correct spacing but at least try to not put them so close
- 00:20:481 >> Finish
- 00:23:791 >> ^
- 00:29:584 >> Remove new combo and reduce the slider to 00:29:998. Then add a note with new combo at 00:30:412
- 00:31:032 (2,3) >> Stacks may be hard for new players, consider unstacking
- 00:47:998 (1,2,3) >> ^
- 01:02:687 (3,4) >> ^
- 01:07:653 (2,3) >> ^
- 01:35:377 (1,2) >> ^
- 01:41:584 >> Reduce the volume of this spinner's end 10%
- 01:54:412 (2,3,4) >> Consider unstacking
- 02:17:170 (3,4) >> ^
- 02:19:653 >> Remove new combo
- 02:25:446 (1,2,3) >> Consider unstacking
- 02:48:205 (1,2) >> ^
- 02:51:515 (2,4) >> ^
- 02:56:067 >> Add finish
- 03:15:722 (1,2) >> Consider unstacking
- 03:16:756 >> Remove new combo
- 03:33:929 >> Finish
- 04:34:550 (1,2) >> Consider unstacking
- 04:45:308 >> Lower the volume to 10% or so
- This difficulty is ok, you can still do more stuff to make it more fun also you missed lots of finishes, I didn't mention them because it would be nice if you did them for yourself

Hard:
- For a Hard the slider velocity is kinda low :/
- 00:03:929 >> Add finish at start
- 00:45:101 >> Touches the score numbers a little
- 01:10:136 >> New combo
- 02:22:963 >> New combo
- 02:27:515 >> Remove new combo
- 02:29:377 >> Add a note
- 03:21:722 >> Remove new combo
- 04:35:377 >> ^
- 04:45:308 >> Lower the volume to 10% or so
- Same comment as Normal

poor's Taiko:
- Is kinda weird that the black almost transparent bar covers the title of the song, looks kinda weird and bad

Insane:
- For an Insane the slider velocity is low
- HP Drain, OD and AR +1
- 02:26:894 (4,5) >> Stack the ends better
- 02:55:860 >> Add a repeat
- 03:53:998 >> New combo
- 03:57:722 (5,6,7) >> Stack the ends better
- 04:01:446 >> New combo
- 04:45:308 >> Lower the volume to 10% or so
- 04:40:343 >> Unsnapped spinner end
- To be honest this difficulty doesn't seem like an Insane, is easier. I will suggest to remap some parts or the whole thing.

* Still needs more work
most fixed,thx so much :)
Leorda
NI HAO

Normal
00:17:170 (1,2,1,2,3,4,1) - Since this is normal diff, I think this pattern are too boring for me. Try to add an object for this pattern
00:42:825 (1,2) - This slider is overlapped by spinner-osu, and it's hard to read for beginners who play this diff


Hard
00:36:205 (1) - Snap the tail slider to previous blue tick and add 1 repeating slider for better flows
03:15:515 (x) - Add note here?


poor98's Taiko
* Set the PreviewTime to 69308, fix this using a notepad


Insane

00:03:929 (1) - Overlapped by spinner-osu, and players are hard to read this slider after spinner end
01:07:653 (3,4,5,6,7,8) - The left side approachcircle is overlapped by hitbursts. So the players are disrupt of visibility of approachcircle (100% not sure)
02:33:515 (4) - Replace with slider and end it at 02:33:929 for better flow?
04:12:825 (3) - The head slider is touch the HP Bar


Just a 50% major issue, call me for recheck
Topic Starter
mjw5150

Leorda wrote:

NI HAO

Normal
00:17:170 (1,2,1,2,3,4,1) - Since this is normal diff, I think this pattern are too boring for me. Try to add an object for this pattern
00:42:825 (1,2) - This slider is overlapped by spinner-osu, and it's hard to read for beginners who play this diff


Hard
00:36:205 (1) - Snap the tail slider to previous blue tick and add 1 repeating slider for better flows
03:15:515 (x) - Add note here?


poor98's Taiko
* Set the PreviewTime to 69308, fix this using a notepad


Insane

00:03:929 (1) - Overlapped by spinner-osu, and players are hard to read this slider after spinner end
01:07:653 (3,4,5,6,7,8) - The left side approachcircle is overlapped by hitbursts. So the players are disrupt of visibility of approachcircle (100% not sure)
02:33:515 (4) - Replace with slider and end it at 02:33:929 for better flow?
04:12:825 (3) - The head slider is touch the HP Bar


Just a 50% major issue, call me for recheck
yeah,all fixed,thanks so much:3
Leorda
IRC Modding
  1. (All diff) - End the last spinner to 04:41:998
  2. (Normal) - Remove new combo at 00:18:825 (1), 01:31:653 (1), and 02:40:756 (1)
  3. (Normal) - New combo at 03:27:101 (3)
  4. (Normal) - Did change the pattern at 04:12:825
  5. (Insane) - Remove new combo at 00:34:756 (1)
  6. (Insane) - Did change the pattern at 04:35:377
Bubbled
abalee
差點還以為上限還是18m...不過真心覺得送得太過分了 :<
ranked
Akemi_Homura
gratz~! :3
AIR315
神Mapper又Ranked圖了......
Dino99
5150恭喜啦~~
Aleks719
I saw this bg in one ranked map...
guess where? here : http://osu.ppy.sh/s/24198
also, offset is questionable for me

gratz anyway~
merchat7
Grats, this op, I remember hearing it somewhere a long time ago.





Edit: Score is fine, 20mill is the "hard limit"
SPOILER
No difficulty is allowed to exceed a score of 20 million points (check this by pressing F5 in the editor to test play the map). If you want your map in the "ranked" category, then you can shorten the map (or replace a portion with a break), lower the difficulty settings (within reason), or remap part of the difficulty. Do not resort to dropping the slider tick rate to reduce score. Otherwise, the map can be "approved". The only difference is that an approved map does not count towards a player's ranked score, but there will still be an online scoreboard. 18 million is the recommended maximum.
Cygnus
19M Score and wasn't Approved. D: I thought 18M was the maximum?
senaya

Philippines wrote:

I thought 18M was the maximum?
nope.


also, finally, lol. i still love this song as i did last year :oops:
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