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t+pazolite Feat. Rizuna - Distorted Lovesong [Osu|Taiko]

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Topic Starter
OnosakiHito
This beatmap was submitted using in-game submission on Mittwoch, 14. Mai 2014 at 17:24:36

Artist: t+pazolite Feat. Rizuna
Title: Distorted Lovesong
Tags: rizna HARDCORE SYNDROME 4
BPM: 240
Filesize: 8759kb
Play Time: 01:06
Difficulties Available:
  1. Extreme (4,9 stars, 204 notes)
  2. Hard (5 stars, 660 notes)
  3. Insane (5 stars, 875 notes)
  4. Taiko Oni (4,94 stars, 1878 notes)
  5. Taikosaki (4,78 stars, 2336 notes)
Download: t+pazolite Feat. Rizuna - Distorted Lovesong
Information: Scores/Beatmap Listing
---------------
Reviewed one of my old Projects. This is for rank.
Oni (finished)
Taikosaki (finished)
Normal (unfinished)
Hard (remap?)
Insane (remap?)
Extreme (making: 20%)
Backfire
<3 <3 <3 <3 <3 <3
Most moe map ever.
But you might want to make change combo color black to something else.
Lots of people dont like black notes ;~;
Loctav
Leaving you a star, modding this later. Huehueueueuehuehueheue
Cristian
Fast mod

[General]
- Right now i don't see this for app, is just for rank
- Black note in little of black BG is not good, maby you need to chanche the color
- The taiko volume are 80% need to be 100% imo

[insane]
- Don't need to chanche the bpm to 120,000 in 01:00:875

Really Good Hitsounds, i like that, keep it up 8-)
Topic Starter
OnosakiHito

Kurisuchianu wrote:

Fast mod

[General]
- Right now i don't see this for app, is just for rank <- The map will be 5min long. over 4:30min is approval. Ou sh*t, it is under 4:30min xD - Ah it has over 20million points, so it is APP
- Black note in little of black BG is not good, maby you need to chanche the color <- people told me that too, but to be honest, I want to keep it.
- The taiko volume are 80% need to be 100% imo <- Dosen't need to be 100% and it's too loud for my taste. Will keep it to 80%. (Also written down in the draft for the Taiko rules. :P)

[insane]
- Don't need to chanche the bpm to 120,000 in 01:00:875 <- I will keep that in mind!

Really Good Hitsounds, i like that, keep it up 8-)
Thank you Backfire, Loctav and Chris-chan for star~
Taiko_old

Even a noob like me passed it, ww

There is a ranking criteria for taiko, what?
SapphireGhost
Jenny
Volumemodding ftw:

19:41 <Jenny> : 00:41:125 (1) - würde für den part nen volume von 30-45% vorschlagen
19:41 <Jenny> : 00:47:125 (1) - den entsprechend 15-20% lauter
19:42 <Jenny> : 00:49:125 (1) - wenn wirklich normal sampleset was zwischen 15-25%
19:42 <Jenny> : 01:01:125 (2) - 40% normal is ok denk ich
19:42 <Jenny> : 01:03:125 (1) - für den eher 50-60%
19:44 <Jenny> : 01:33:125 (3) - *COUGH*
19:44 <Jenny> : 0.25x via .osu-editen *COUGH*
19:44 <OnosakiHito> : ich gucks mir gleich an.
19:45 <Jenny> : 01:52:125 (4) - würde eher auf 1.75x velocity zurückgreifen für den slider, mag aber an mir liegen
19:45 <Jenny> : ich schreib dir einfach was mir so auffällt^^
19:45 <OnosakiHito> : jo
19:46 <Jenny> : 02:06:500 (3,4,5) - klingt zu leise, kannst du die hitsounds nochmal in lauter beschaffen? (ggf. auch dann volume auf 100% für die, die
19:46 <Jenny> : müssen dominanter sein find ich)
19:46 <Jenny> : 02:08:750 (3,4,5,6,7,8) - hier auch eher 100% benutzen, weil softsampleset is halt von natur aus leiser
19:48 <Jenny> : 02:17:125 (1,2,3,4,1,2,3,4) - die eher auf was zwischen 30-45%
19:49 <Jenny> : 02:24:125 (1) - 65%, 02:24:375 (2) - 75%, 02:24:625 (3) - 85% (imo)
19:49 <Jenny> : 02:31:125 (2) - das sliderende auch eher auf 50-65% legen
19:50 <Jenny> : 02:36:250 (4,5) - die pause zwischen den beiden kommt etwas unerwartet, wirkt so als wär da eig. noch nen circle zwischen der
19:50 <Jenny> : irgendwie verschütt gegangen is
19:51 <Jenny> : 02:41:125 (6) - würd sagen für den kleinen abschnitt ~35%
19:51 <Jenny> : 02:43:125 (4) - hier dann auf 50% hoch
19:53 <Jenny> : 02:45:125 (1) - finish aufs ende legen, nen inheritpoint (kiai) setzen [90-100% volume, nur aufs spinnerende], direkt auf den 1/4 dahinter
19:53 <Jenny> : nen 80%, 1.0x nonkiai-inherit
19:53 <Jenny> : klingt für mich einfach danach als ob da ne kiaifontain hingehört :x
19:54 <Jenny> : 03:07:500 (2) - hier circleslider undso, werden die leute noch rumzicken, vlt. mal was alternatives probieren was um sich selber rumgeht?
19:54 <Jenny> : (schwer zu beschreiben, guck mal danach was dir so einfällt aber das kreisförmige beibehält)
19:58 <OnosakiHito> : wow so viel.
19:58 <OnosakiHito> : dankr dir~
19:59 <Jenny> : ~
Linco
Magst du vielleicht Rizna zu den Tags hinzufügen? :O
Auch wenn es リズナ (rizuna) ist, scheint Rizna wohl eine ebenso gebräuchliche Variante ihres Namens zu sein, daher wäre es vielleicht gut, sie in die Tags zu packen, damit man es auch unter dem Namen findet.
Zlew

OnosakiHito wrote:

Taiko people may be shocked for a moment, lol.
Not only they may be. :O
Card N'FoRcE
Little SB fix.
Replace the original lines with these ones:

Sprite,Foreground,Centre,"SB\love_girl.png",323,260
F,0,-3125,0,1
F,0,0,266413,1
S,0,0,,0.8
Hatate Himekaidou
<3
Taiko_old


My hands, Y U SO SLOW :<
Topic Starter
OnosakiHito
Thank you for now for your help guys!
@Taiko: You are really good, dude. хорош!

I have finished the Insane and the osu! SB finnaly!
Just Hard leaved and I can move the project into pending.
[Luanny]
I Just LOVE it <3
Fiya

OnosakiHito wrote:

Taiko people may be shocked for a moment, lol.
You're right, this taikosaki is fucking scary ono ;_;

Edit: lol at least now I can read it \:D/
Topic Starter
OnosakiHito
Thank you guys for star! :)
@Fiya: Yeah, it was. Updated right now. So it is now easier.
I will soon make some pattern changes to make everything more smooth.
Topic Starter
OnosakiHito
Finnaly reached the pending status!
pekos
I love this song
t+pazolite is god
DoKito
General
  1. Schwarze Hitcircles sind nicht so dolle... Die meisten löschen den BG und haben dann ein dickes Problem: Schwarze Circles + schwarzer BG. Spielt sich wie Hidden <,<'
  2. Warum hast du verschiedene Kiai-Times in den Diffs?
  3. Ich würd die beiden Diffs gleich enden lassen. Am besten du verkürzt die Insane.
[Hard]
  1. 02:09:125 - Inherited Point ist überflüssig, da er keinerlei Änderung bringt.
  2. 00:02:500 (x) - Circle hinzufügen
  3. 00:06:500 (x) - ^
  4. 04:05:875 (4) - Strg + R

[Insanel]
  1. 01:33:125 (3) - Der slowdown ist irgendwie ziemlich random und unvorhersehbar.
  2. 01:36:125 (1) - Das gleiche mit diesem Speed up.
  3. 01:39:125 (1) - Ich würd an deiner Stelle die Pause nach dem Circle mappen.
  4. 01:44:875 (1) - Ich bin mit den ganzen Speed ups nicht so sehr zufrieden <,<' Weiß nicht wieso. Die passen da irgendwie nicht hin und sind ziemlich unvorhersehbar. Naja ich hör mal besser auf die rauszuschreiben.
  5. 03:36:125 (1) - Okay sorry aber DER ist wirklich EXTREM unvorhersehbar. Den musste ich einfach rausschreiben.

Das wäre alles. \:3/
Viel Glück!
Topic Starter
OnosakiHito
@pekos: true.
@DoKoLP: Thank you for mod an star!!
jossieP
hi <: as requested Ill just annoy with standard diffs
as I see some random hitsoundings Ill try to make it moar interesting, you must check the suggest, listen it, and if you like it keep the change, if you dont like it give a solid reason for reject it.

[Hard]

  1. 00:45:125 (1) - personal prefference, I dont like the whistle on start of slider, as you have used no hitsounded sliders previously
  2. 00:48:125 (5) - I preffer the whistle here, just personal prefference
  3. 00:49:125 - hmm the silent part sounds a bit stained by slider slide sound, maybe add a 0byte file for slider slide?
  4. 00:54:125 (3) - whistle on end of slider, for make whistles a bit moar constant
  5. 01:01:125 (8) - whistle on repeat and end of slider
  6. 01:03:125 (1) - finish for spinner?
  7. 01:06:000 (4) - no finish on end of slider, feels a bit out of the pattern
  8. 01:07:875 (4) - finish on repeat
  9. 01:08:625 (7) - finish on second repeat arrow
  10. 01:09:375 (2) - no finish, sounds a bit out of pattern for me
  11. 01:12:000 (4) - finish?
  12. 01:12:625 (7) - finish on start of slider?
  13. 01:13:625 (3) - finish on repeat
  14. 01:14:125 (4) - finish on start and end
  15. 01:19:875 (8) - finish on end of slider?
  16. 01:30:125 (5) - missed clap on start of slider, you was trying to make moar constant on previous pattern
  17. 01:32:125 (4) - ↑
  18. 01:33:125 (1) - whistle instead clap on start of slider
  19. 01:34:125 (5) - clap on start of slider
  20. 01:37:125 (1) - whistle maybe
  21. 01:53:375 (2,3) - nice AWESOME PATTERN!!!!!!!! YEAHHHHHHHHHHHHHH!!!!!!!!!!!
  22. 02:05:875 (4) - no finish?
  23. 02:17:125 (1) - clap, listen it
  24. 02:21:125 (1) - ↑
  25. 02:24:125 (5) - try normal default finish for start of slider, also maybe considerate whistle on slider body if dont like the sound of whistle slider body dont add it
  26. 02:59:125 (1) - finish~
  27. 03:01:125 (1) - ↑ on start of slider?
  28. 03:03:125 (1) - finish on start, repeat and end of slider?
  29. 03:16:625 (5) - maybe make it a bit less covered by previous slider
  30. 03:19:125 (1) - whistle?
  31. 03:35:125 (3,4,5) - clap for this 3? make a nice effect with that bouncing slider with many claps
  32. 03:36:125 (6) - add a finish on start of slider and maybe a same soundset as the pattern used on the last part of 03:52:125 (3,4,5,6,7)
  33. 03:52:125 (3) - normal default finish to start of slider? following suggest from up
  34. 04:04:625 (5,6,7,8) - soft custom 1?
  35. 04:06:625 - soft custom 1?
    also maybe make this diff of same lenght of Insane, just by concistant

[Insane]

  1. 00:11:125 (3,4,5,1) - I had to watch this pattern on editor like 15 times for can get how to hit it, is really confusing on an unnecesary way, just star the new combo on 00:11:375 (4), and it will be absolutelly readable
  2. 00:16:938 (8,9,10) - no whistle for this 3 also ↓
  3. 00:17:125 (1) - whistle on start of slider
  4. 00:24:000 (4) - lonely whistle on start of slider, maybe remove it or make a nice pattern for support it
  5. 00:45:125 (1) - same whistle stuff as pointed on Hard >v<
  6. 01:00:125 (3) - no whistle
  7. 01:00:625 (1) - whistle
  8. 01:01:125 (2) - whistle on end of slider
  9. 01:02:625 (4) - whistle
  10. 01:03:125 (1) - whistle on end of slider
  11. 01:04:375 (2) - whistle
  12. 01:33:125 - hmm looks like you had added a x0,25 green timeline by notepad, that is an unrankable stuff, see

    Odaril wrote:

    Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
    obviously the minor slider multiplier that can be setted by editor is x0,50
  13. 01:37:000 (6) - if you are trying to support the vocal with this note this should be where the next spinner starts, move to there and spinner forward
  14. 02:04:625 (2,3,4,5) - soundset change as [Hard] or remove that whistles >w<
  15. 02:33:000 - x0,25 multiplier again
  16. 03:05:125 - add som finishes ;D
  17. 03:33:125 - multiplier again >_<
  18. 03:37:000 (6) - same vocal support as 01:37:000 (6)
  19. 03:57:625 (5) - no finish on start of slider
  20. 04:09:125 (1) - place on centre of y axis? is completally readable like that
and that is the best I can make for try to help you

must edit for new forum codes D:
XK2238
Scary song D: (and the XXX...)

Btw Ono, I suggest changing the source name from SNYDROME to SYNDROME, because it's mispelled. Well, just saying :/

Evil Taikosaki... ==
Topic Starter
OnosakiHito

ikari_kyon wrote:

hi <: as requested Ill just annoy with standard diffs
as I see some random hitsoundings Ill try to make it moar interesting, you must check the suggest, listen it, and if you like it keep the change, if you dont like it give a solid reason for reject it.

[Hard]

  1. 00:45:125 (1) - personal prefference, I dont like the whistle on start of slider, as you have used no hitsounded sliders previously I will think about this
  2. 00:48:125 (5) - I preffer the whistle here, just personal prefference Don't like it.
  3. 00:49:125 - hmm the silent part sounds a bit stained by slider slide sound, maybe add a 0byte file for slider slide? I will test that soon
  4. 00:54:125 (3) - whistle on end of slider, for make whistles a bit moar constant Don't like it.
  5. 01:01:125 (8) - whistle on repeat and end of slider Cool!
  6. 01:03:125 (1) - finish for spinner? Don't like it.
  7. 01:06:000 (4) - no finish on end of slider, feels a bit out of the pattern Feels okay to me..
  8. 01:07:875 (4) - finish on repeat I will think about this
  9. 01:08:625 (7) - finish on second repeat arrow I will think about this
  10. 01:09:375 (2) - no finish, sounds a bit out of pattern for me I will think about this
  11. 01:12:000 (4) - finish? No, it's mostly because there are no finishes in the song, and I put allready two finishes into it were is none requiered. Would be too much.
  12. 01:12:625 (7) - finish on start of slider? ^
  13. 01:13:625 (3) - finish on repeat ^
  14. 01:14:125 (4) - finish on start and end Used start
  15. 01:19:875 (8) - finish on end of slider? Cool!
  16. 01:30:125 (5) - missed clap on start of slider, you was trying to make moar constant on previous pattern Cool!
  17. 01:32:125 (4) - ↑ Did so
  18. 01:33:125 (1) - whistle instead clap on start of slider Did so and much more!
  19. 01:34:125 (5) - clap on start of slider Did so
  20. 01:37:125 (1) - whistle maybe No, I will keep it how it is.
  21. 01:53:375 (2,3) - nice AWESOME PATTERN!!!!!!!! YEAHHHHHHHHHHHHHH!!!!!!!!!!! Thanks!
  22. 02:05:875 (4) - no finish? no
  23. 02:17:125 (1) - clap, listen it ok
  24. 02:21:125 (1) - ↑ ok
  25. 02:24:125 (5) - try normal default finish for start of slider, also maybe considerate whistle on slider body if dont like the sound of whistle slider body dont add it Don't like it
  26. 02:59:125 (1) - finish~ cool!
  27. 03:01:125 (1) - ↑ on start of slider? cool!
  28. 03:03:125 (1) - finish on start, repeat and end of slider? cool!
  29. 03:16:625 (5) - maybe make it a bit less covered by previous slider Don't like it
  30. 03:19:125 (1) - whistle? I will think about this
  31. 03:35:125 (3,4,5) - clap for this 3? make a nice effect with that bouncing slider with many claps cool!
  32. 03:36:125 (6) - add a finish on start of slider and maybe a same soundset as the pattern used on the last part of 03:52:125 (3,4,5,6,7) did something like that
  33. 03:52:125 (3) - normal default finish to start of slider? following suggest from up ok!
  34. 04:04:625 (5,6,7,8) - soft custom 1? no
  35. 04:06:625 - soft custom 1? ok!
    also maybe make this diff of same lenght of Insane, just by concistant
Thank you for now, I will look through insane soon!


@XK2238: Oh, damn typo, did the same in kung-fu. lol
Thx.
[Luanny]
Approve it Approve it Approve it Approve it Approve it Approve it Approve it Approve it Approve it Approve it Approve it
Topic Starter
OnosakiHito
I will try to get it approved in the next months. But at the moment I have much to do in the school. ^^"
Minty Gum
Such a cute song with nice hitsounds. Needs to be approved.
Topic Starter
OnosakiHito
t/84012 - If this rule is going to be approved, then even LoveSong is going to be graveyard and not just Infinite of Nuclear Fusion. Fak dat shit.
Good reason to quit osu mapping for a while again. lol
Zapy
SPOILER
04:32 <Zapy> : 01:08:375 -
04:32 <OnosakiHito> : Many people contact me because pf Infinite of NF, that's why I wasn't sure.
04:32 <Zapy> : i think this could use a kickslider
04:32 <OnosakiHito> : [Hard]?
04:32 <Zapy> : insane
04:32 <OnosakiHito> : ok
04:33 <OnosakiHito> : We didn't even begun for real and I have allready a question
04:33 <OnosakiHito> : "kickslider"?
04:33 <Zapy> : i'd do that part like this
04:33 <Zapy> : http://puu.sh/v8Re
04:34 <Zapy> : 2 reverse arrowed minislider
04:34 <Zapy> : that is
04:34 <Zapy> : and replace that slider that comes after with those notes like i showed you
04:34 <Zapy> : feels nice
04:34 <Zapy> : niccer
04:35 <Zapy> : imo this could use notes too
04:35 <Zapy> : 01:12:937 (2,3) -
04:35 <Zapy> : or just 01:13:000 (3) -
04:36 <Zapy> : 01:14:500 - could use a note as well
04:37 <OnosakiHito> : you mean between 2 and 3?
04:37 <Zapy> : yes
04:37 <OnosakiHito> : I see.
04:38 <Zapy> : i suggest adding a note here 01:37:125 -
04:38 <Zapy> : and make the spinner start 1/4 after that note
04:38 <OnosakiHito> : wow sounds really nice
04:39 <Zapy> : i'm kind of used to mapping high bpm stuff
04:39 <Zapy> : and stuff like this in general
04:39 <Zapy> : so
04:39 <Zapy> : lol
04:40 <OnosakiHito> : Hm.
04:40 <OnosakiHito> : the spinner sounds a bit akward when it begins later.
04:41 <Zapy> : it actually sounds better with the note as a starter
04:41 <Zapy> : well, that's just a suggestion
04:41 <Zapy> : but i'd do it that way
04:41 <OnosakiHito> : It dose. Listend a few times to it now.
04:41 <OnosakiHito> : i'm just too much used to the old sounds. lol
04:41 <OnosakiHito> : does*
04:42 <Zapy> : well the thing is
04:42 <Zapy> : that it feels strange if there is not note after 01:36:875 (5,6) -
04:42 <OnosakiHito> : I understand.
04:42 <Zapy> : how does it sound strange anyway?
04:42 <Zapy> : did you make it 1/4 shorter?
04:43 <Zapy> : lol
04:43 <OnosakiHito> : nono it's okay now.
04:43 <OnosakiHito> : As I said, I was just used to the old sound.
04:43 <Zapy> : ah
04:43 <Zapy> : okay
04:43 <OnosakiHito> : I played it and heard it so often, since I mapped it 2months. rofl
04:44 <Zapy> : this could use a new combo 02:07:750 (4) -
04:44 <Zapy> : or you could place a note in that gap otherwise
04:45 <Zapy> : 02:08:687 - could use a note as well
04:45 <OnosakiHito> : I used the new combo
04:45 <Zapy> : if you add a note there
04:45 <Zapy> : i'd suggest removing 02:08:937 (7) -
04:46 <OnosakiHito> : 02:08:937 (7) -
04:46 <OnosakiHito> : weird, shows me an invislbe note
04:46 <OnosakiHito> : lol
04:46 <Zapy> : oh
04:46 <Zapy> : well
04:46 <Zapy> : 02:08:937 .
04:46 <Zapy> : 02:08:937 -
04:47 <OnosakiHito> : I will use it in this way.
04:47 <OnosakiHito> : Better solution then mine
04:47 <Zapy> : it would look something like this
04:47 <Zapy> : http://puu.sh/v8ZS
04:48 <OnosakiHito> : yep
04:48 <Zapy> : 02:26:000 (4) - new combo
04:48 <Zapy> : and remove the nc from the upcoming slider etc stuff
04:49 <Zapy> : damn it
04:49 <Zapy> : you undermapped that part so hard
04:49 <Zapy> : lol
04:51 <Zapy> : this could use a new combo as well 02:41:125 (6) -
04:52 <Zapy> : NC 03:07:125 (7) - ?
04:52 <Zapy> : and remove nc from 03:07:500 (1) -
04:52 <OnosakiHito> : N:C1 you mean?
04:52 <Zapy> : new combo
04:52 <Zapy> : :p
04:52 <OnosakiHito> : ah
04:52 <Zapy> : = NC
04:52 <OnosakiHito> : xD
04:53 <Zapy> : and on these 03:09:125 (5,1) -
04:53 <Zapy> : and NC on this too 03:11:125 (9) -
04:53 <Zapy> : remove the nc from 03:11:500 (1) -
04:54 <Zapy> : remove nc 03:18:875 (1) -
04:54 <Zapy> : add nc 03:19:125 (2) -
04:55 <Zapy> : rather NC on this too 03:24:375 (6) -
04:55 <Zapy> : this might sound a bit nazi
04:55 <Zapy> : lol
04:55 <Zapy> : sorry
04:56 <Zapy> : remove 03:28:687 (9) -
04:56 <Zapy> : add a note here instead 03:28:750 (9) -
04:56 <Zapy> : 03:28:750 -
04:56 <Zapy> : i mean
04:57 <Zapy> : remove NC 03:48:625 (1) -
04:58 <Zapy> : this could be replaced with notes actually 04:00:750 (5) -
04:59 <Zapy> : i personally hate patterns like that
04:59 <Zapy> : that has an etna before kickslider
04:59 <OnosakiHito> : true, it's better in this way.
05:00 <OnosakiHito> : Used everything. Anything else?
05:00 <Zapy> : could you upload it for now
05:00 <Zapy> : i'll check again after that
05:02 <OnosakiHito> : ok
05:04 <Zapy> : on hard diffy
05:04 <Zapy> : 03:49:375 (2) -
05:04 <Zapy> : it's partially hidden under 03:48:500 (7) - 's hitburst
05:04 <Zapy> : a bit hard to read for some
05:07 <Zapy> : tell me when you've updated
05:07 <OnosakiHito> : yep sec.
05:07 <OnosakiHito> : fixing some sound issues too
05:07 <Zapy> : okays
05:12 <OnosakiHito> : watching through hard now
05:12 <Zapy> : it wasnt bad
05:12 <Zapy> : some hidden notes iirc
05:13 <Zapy> : but i think it's a bit harder than hard
05:13 <Zapy> : D:
05:13 <Zapy> : because of the streams
05:13 <OnosakiHito> : I guess so. But well... *shrugs* xD
05:14 <OnosakiHito> : updated
05:16 <OnosakiHito> : ,,Dissing my maps (yea they DO suck). You're stupid if you think they're good" - Me baka.
05:16 <Zapy> : lol
05:16 <Zapy> : 01:08:250 (4,5) -
05:16 <Zapy> : that gap is a bit too much
05:17 <Zapy> : people will misread it like that
05:17 <Zapy> : just use distance snap
05:17 <Zapy> : remove 01:12:875 (1) -
05:18 <Zapy> : put nc on 01:13:125 (2) - instead
05:18 <Zapy> : this nc looks a bit stupid too 01:28:125 (5) -
05:18 <Zapy> : i mean
05:18 <Zapy> : without a nc on it
05:18 <Zapy> : put nc on it i mean
05:18 <Zapy> : lol
05:20 <Zapy> : 02:30:875 (1) - this nc is pointless too
05:20 <Zapy> : use it instead on 02:31:125 (2) -
05:22 <Zapy> : remove this nc 03:24:625 (1) -
05:22 <Zapy> : as i might've said before
05:22 <Zapy> : are you following? :p
05:23 <OnosakiHito> : yes, the first one has take me just a bit more time haha
05:23 <Zapy> : oh yeah you could place a note here as well 03:37:125 - and make that spinner 1/4 later
05:23 <OnosakiHito> : this english, I'm a genius. lol
05:23 <Zapy> : np
05:24 <Zapy> : i think that's it
05:24 <OnosakiHito> : done
05:25 <Zapy> : well i might give the last check on it
05:25 <Zapy> : if you update
05:25 <Zapy> : lol
05:25 <OnosakiHito> : updated
05:27 <OnosakiHito> : some sounds are still missleaded... lol
05:28 <OnosakiHito> : Need to watch through them tmr again.
05:28 <Zapy> : 01:31:000 (6) -
05:28 <Zapy> : this is completely invisible
05:28 <Zapy> : you should move it somewhere else
05:29 <Zapy> : just see automode play it with default skin
05:29 <Zapy> : you see what i mean
05:29 <OnosakiHito> : yes
05:29 <OnosakiHito> : When I played it my self
05:29 <OnosakiHito> : I had the same problems.
05:30 <Zapy> : yea i remember i read some guides that said that if some parts feels strange to the mapper himself
05:30 <Zapy> : they'll definitely seem strange to outsiders as well
05:30 <Zapy> : that's nice thing to remember
05:30 <OnosakiHito> : Yes, I will keep that in mind.
05:31 <OnosakiHito> : changes
05:31 <OnosakiHito> : changed*
05:32 <Zapy> : this 02:07:750 (1) - reverse arrow MIGHT be a bit hard to see?
05:32 <Zapy> : and hidden reverse arrows aren't allowed
05:32 <OnosakiHito> : is this hidden?
05:32 <OnosakiHito> : lol
05:32 <Zapy> : i'm not sure either
05:33 <Zapy> : but it's a bit hidden under that hitburst
05:33 <OnosakiHito> : 'cause I can see it. Maybe I will wait and see if someone else will point this out.
05:34 <Zapy> : otherwise it look pretty good
05:34 <Zapy> : looks*
05:35 <OnosakiHito> : The map?
05:35 <Zapy> : yeah
05:35 <OnosakiHito> : Uff, thx god lol
05:35 <Zapy> : but this is a bit so-so 00:18:125 (3) -
05:35 <Zapy> : somewhat hidden

Here we go
Topic Starter
OnosakiHito
Thank you for mod Zapy!
Need to listen one more time through the sounds since there are some missleaded.
Nilsso
From playing it, I think there are way to many variations in slider-speeds. Too much unpredictability, really have to "know" the map before being able to S it. Room for improvement...
Topic Starter
OnosakiHito
Hm, I need to see if I can find some more mods. Pretty hard though.
Loctav
Yoyo Ono! While skyping with you <3 :'D SInce I have visitors, I'll just give this a quick view

[General]

Inconsistent Combo color in Hard and Insane
Combo3 45,45,45 (Hard) and Combo3 44,44,44 (Insane)

Inconsistent Kiai Time
Hard has 01:45:125 , Insane has 01:43:125
Hard has 03:36:125 , Insane has 03:39:125

Remove the Kiai break from the Taiko Oni

Red Line Errors:
Insane has an additional red line at 01:00:875 - add to other diffs or remove and put SVx0.5


approachcircle.png is missing. Add one


In general, you should recheck your distance snappings. They often vary too much between the correct value. Sometimes they vary from 1,49 to 1,53 or 0.08 to 0.13. This make many patterns look messy or unevenly placed or shaped

[Hard]

00:22:625 (6) - the rhythm sounds strange.
00:24:125 (4,5,6) - the movement of this three feels awkward. you probably do something more waverly
00:25:125 (1,2) - try this: http://puu.sh/CQgM
00:27:125 (1,2) - ^
00:50:125 (2) - stack it perfectly
00:54:125 (3) - shape it like (5)
00:56:125 (7) - the overlap plays odd, maybe you can move the beginning of (7) elsewhere
01:12:375 (6) - spacing dropped down to 0.96x - increase it to at least x0.99
01:36:125 (4,5,6,7,8,9,10) - the stream is oddly shaped
01:45:375 (2) - move a bit upwards, it looks odd
01:45:875 (4) - spacing issue. snap it to x2
01:59:875 (3) - the upward movement plays odd, maybe you can (3)
02:20:125 (4) - why is the angle to (3) different than the angle from (3) to (2)?
02:21:125 (1,2,3,4) - same here?
02:29:125 (1) - move a bit right to shape a triangle with (6),(7)
02:34:750 (4) - the overlap with (3) is strange. maybe place it closer to the end of (3)
03:00:125 (4) - the gap between (2) is too small and makes it look odd.
03:16:625 (5) - same placement issue as already said.
03:20:250 (1,1,1,1,1,1,1,1) - new combo spam is eww. Don't do that. and the shape of this running pattern could be done more like a wave
03:36:813 (9) - this isn't lined up perfectly in the stream
04:05:875 (4) - spacing issue!

[Insane]

00:00:125 (1,1,1,1) - NC spam ;___;
00:03:875 (3) - the slight overlap with (2) makes it look messy
00:06:375 (4,5,6) - inconsistent spacing
00:16:375 (5) - ugly overlap with (4)
00:16:875 (7,8,9,10) - could be just me, but it doesnt look evenly lined up. I'd consider bowing it
00:19:125 (1,2) - make bows out of them?
00:21:125 (1,2) - ^
00:30:875 (3) - stack with (5) and make the pattern look more mirrored and symmetric
00:42:125 (1,2,3,4) - make the spacing also be x0.10
00:43:125 (1,2,3,4) - ^
00:51:125 (4) - ugly overlap with (3) and (2)
00:52:125 (3) - try to make the gaps between the notes be more consistent
01:21:375 (5,6) - this jump makes no sense
01:31:000 (6) - this movement is really uneven and you should consider to place it into the direction the previous stream pointed to
01:49:875 (4) - bow around (5)
01:50:875 (3) - stack with (5), same issue as before
01:53:125 (1,2) - reduce the spacing to x2, because the random increase to 2.35 feels random
02:02:125 (4,5,6,7) - you had such a nice pattern already, now you made something different that looks way more messy. D:
02:40:625 (1,2,3,4,5) - bow it more D: ?
02:42:375 (2,3) - the gap is so small
03:20:375 (1,1,1,1,1,1) - NC spam ;__;
03:59:500 (4,5) - dont reduce the spacing so suddenly within the same combo
04:06:125 (3,4) - ^

[Taiko Oni]
00:14:000 (2) - kat?
02:09:000 (2,1) - overtaking notes

[Taikosaki]
overmapped stuff is overmapped ;__; but this is how a taikosaki was always supposed to be \:D/
despite the fact that some patterns seems pretty exaggerated to me, the sound of the map seems fine. plays pretty hard hard.
everything seems fine. I liek the useage of the finishers.
and nothing more to say but: STREAAAAM~

Well then, here you are. Take a star as well, my friend :D
Topic Starter
OnosakiHito
[Hard]
00:22:625 (6) - the rhythm sounds strange. <- Personaly I like it really much, that's why I will keep it
00:25:125 (1,2) - try this: http://puu.sh/CQgM <- maybe it's because I'm used to this pattern, but I like it in the other way.
01:59:875 (3) - the upward movement plays odd, maybe you can (3) <- I don't understand
02:20:125 (4) - why is the angle to (3) different than the angle from (3) to (2)? <- Das habe ich im Arkordion prinzip gemacht, wird immer kleiner der abstand.
02:29:125 (1) - move a bit right to shape a triangle with (6),(7) <- wrong spacing appears when I do it.

[Insane]
00:16:375 (5) - ugly overlap with (4) <- no overlapping lol
02:40:625 (1,2,3,4,5) - bow it more D: ? <- nah, like it how it is.
03:59:500 (4,5) - dont reduce the spacing so suddenly within the same combo
04:06:125 (3,4) - ^
^ used the same allready before. this would be probably mroe confusing.



Yeah changed most things, thank you really much! :D
Leorda
Hi there


[General]
* You need an approachcircle.png for completing set of hitcircle skin


[Hard]
* AR +1?

00:15:125 (7,1) - Swap new combo?
00:22:625 (6) - Why repeating slider is snap at blue tick?
01:24:875 (1,2) - Swap new combo?
02:33:125 (3) - New combo?
02:33:125 (3) - Remove clap at tail slider and add whistle at tail slider
03:59:000 (5) - Remove whistle at tail slider and add clap at tail slider


[Insane]
00:10:625 (2) - Add clap at tail slider
01:33:125 (3) - New combo for 0,5x slider
01:37:000 (6) - Spacing?
03:07:500 (8) - New combo?
04:00:875 (6) - Spacing?


Good job!
Topic Starter
OnosakiHito

Leorda wrote:

Hi there


[General]
* You need an approachcircle.png for completing set of hitcircle skin done


[Hard]
* AR +1? I think that's too high

00:15:125 (7,1) - Swap new combo? yes
00:22:625 (6) - Why repeating slider is snap at blue tick? Because it sounds in this way more interesting to me.
01:24:875 (1,2) - Swap new combo? yes
02:33:125 (3) - New combo? no, I think this would be too much
02:33:125 (3) - Remove clap at tail slider and add whistle at tail slider done by removing clap
03:59:000 (5) - Remove whistle at tail slider and add clap at tail slider no no no, this dosen't sound so nice :<


[Insane]
00:10:625 (2) - Add clap at tail slider done
01:33:125 (3) - New combo for 0,5x slider done
01:37:000 (6) - Spacing? done
03:07:500 (8) - New combo? done
04:00:875 (6) - Spacing? done


Good job!
Wow, first I thought the mod is pretty small, but it was qualitatively. :3
Thank you for mod Leorda! And one more time moved to a better future.
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