picking this up from #modreqs
[Easy]00:26:200 (2) - either silence (5%) the slider ending (and preferably end it 1/8 earlier if you want to match the vocals) or end it 1/4 earlier on the white tick...sounds weird as it is now
01:02:200 (1) - so much hitsound win ♥
[Normal]01:26:762 (3) - ending this slider on the following red tick 01:27:137 feels much better to me
02:24:512 (X) - add note? would be more consistent with the beat pattern you used before (the parts where this beat is left out are a bit different @02:06:512 & @00:53:012)
[Yuca's Hard]I'd really prefer a lower AR (at least -1) as it feels so rushed and not really fitting for the difficulty of the map
00:05:762 (4) - why "silence" this slider ending? you never use it again and it really doesn't fit imo
01:26:762 (5,1) - still slightly off. If you want to prevent stacking bug move both circle and slider start to 361/258 or use this:
361,285,86762,1,0
361,285,87137,54,0,B|361:140,1,135.000003218651,0|12
01:36:700 (9) - normally I don't do those stupid "NC" mods but if you want you can start one here (even though the pattern kinda looks better to be in one piece - the long combo looks strange; but I'm fine with leaving it as one combo for the sake of consistency)
01:45:325 (4) - extend to end on downbeat (big white tick)? feels out of place otherwise
01:49:450 (7,1,2,3,4) - is it intended for those objects to be not in line?
02:03:512 (1) - add clap?
02:14:762 (5,6,7,1) - depending on the skin (here: default) the yellow sliderfollowcircle and the yellow appraching circles overlap and make this very confusing. You could re-arrange the combos to have (5,6,7) in a different color than yellow
02:42:325 (2,1) - 2x repeat sliders almost never play good nor are they necessary. I'd recommend using 3x repeats instead of 2x repeats + circle (delete (1) and add 1x repeat to the kickslider)
[AngelHoney]Many sliders have their ending points way out of the bounds (like 01:29:950 (7) -
http://puu.sh/gaa4). Probably better to fix this before some unintended resnapping messes up all your slider lenghts.
Combo colour 5 is very hard to see against the BG (at least on my big screen, not so much on the netbook screen). Probably better to use a different one.
Also on combo colours: Why don't you use the same method like all the other maps of this set to use different colours for the calm parts?
00:17:200 (6,7) - minor spacing error (normally I don't care about it if it is from the horrendous grid-snapping but right here it really looks weird and is noticable while playing the map); move (7) to 443/270
01:04:825 (8,9) - maybe stack or anti-jump those on (7) to match the song in playstyle?
01:23:012 (6) - beatplacement doesn't match the song very well here. Maybe don't slide over the downbeat as it plays much better if you use a circle @01:23:012 and a 1/1 slider afterwards (starting on the downbeat):
http://puu.sh/gabX02:42:325 (8) - 2x repeat sliders are annoying and usually don't fit from a players perspective...just like they don't fit here. Would be much better to actually use circles here to make those streams of 4 circles + slider start
02:48:325 (7) - ^
02:51:512 (8) - add a spinner after this to make it consistent with ALL the other diffs?
[Insane]those high spacing streams combined with small circle size are cruel...I like that
What I don't like is §$#+&/ grid snapping in some of those streams. They need very high accuracy to be played with mouse only and the slightest spacing inconsistency makes me (╯°□°)╯︵ ┻━┻)
Probably much better to disable grid snapping for placing those streams...most of them are pretty accurate though
00:18:700 (1) - missed a whistle on the starting point?
00:32:200 (3) - sounds out of place here, maybe start the following slider (4) here instead?
02:25:075 (6,7) - jump feels really weird here
I like what I see (and play) here, have this