I wonder how you always find that additive covers.
Garven's signature wrote:
I sell moe.
-Garven
361,285,86762,1,001:36:700 (9) - normally I don't do those stupid "NC" mods but if you want you can start one here (even though the pattern kinda looks better to be in one piece - the long combo looks strange; but I'm fine with leaving it as one combo for the sake of consistency)
361,285,87137,54,0,B|361:140,1,135.000003218651,0|12
Thanks much for the look, p3n!p3n wrote:
picking this up from #modreqs
[Easy]
00:26:200 (2) - either silence (5%) the slider ending (and preferably end it 1/8 earlier if you want to match the vocals) or end it 1/4 earlier on the white tick...sounds weird as it is now It's actually going with the guitar there. I have all of my difficulties set up to end right here and later in the song (where you pointed it out as well) to indicate the personality swap and mapping style change.
01:02:200 (1) - so much hitsound win ♥ ♡
[Normal]
01:26:762 (3) - ending this slider on the following red tick 01:27:137 feels much better to me See above
02:24:512 (X) - add note? would be more consistent with the beat pattern you used before (the parts where this beat is left out are a bit different @02:06:512 & @00:53:012) Mm, as much as I'd like to follow the vocals 1:1 I wanted to simplify things a little bit considering how difficult this Normal ended up anyway.
[Insane]
those high spacing streams combined with small circle size are cruel...I like that What I don't like is §$#+&/ grid snapping in some of those streams. They need very high accuracy to be played with mouse only and the slightest spacing inconsistency makes me (╯°□°)╯︵ ┻━┻)
Probably much better to disable grid snapping for placing those streams...most of them are pretty accurate though Checked through and evened out spacing where I noticed. Hope I got 'em all. Thanks for the heads up there.
00:18:700 (1) - missed a whistle on the starting point? Intended. My hit sounding is weird, hehe. Following accents on vocals for that part, and the starting note isn't strong relatively to my ear.
00:32:200 (3) - sounds out of place here, maybe start the following slider (4) here instead? Follows up the rhythm from 00:29:482 (3,4,5) - though I can see why you did your suggestion. It isn't... as radically different as I'd like though. I want the part this early to be drastically different before it winds down back to normality and the introspection of the slow part of the song.
02:25:075 (6,7) - jump feels really weird here Hm, I felt that 02:25:075 (6,7) - kind of set this up fairly well though. I'll see if anyone else brings this up.
thanks mod!p3n wrote:
[Yuca's Hard]
I'd really prefer a lower AR (at least -1) as it feels so rushed and not really fitting for the difficulty of the map fixed AR7 now
00:05:762 (4) - why "silence" this slider ending? you never use it again and it really doesn't fit imo fixed
01:26:762 (5,1) - still slightly off. If you want to prevent stacking bug move both circle and slider start to 361/258 or use this: thanks fixed361,285,86762,1,001:36:700 (9) - normally I don't do those stupid "NC" mods but if you want you can start one here (even though the pattern kinda looks better to be in one piece - the long combo looks strange; but I'm fine with leaving it as one combo for the sake of consistencyfixed
361,285,87137,54,0,B|361:140,1,135.000003218651,0|12
01:45:325 (4) - extend to end on downbeat (big white tick)? feels out of place otherwise
01:49:450 (7,1,2,3,4) - is it intended for those objects to be not in line?
02:03:512 (1) - add clap?
02:14:762 (5,6,7,1) - depending on the skin (here: default) the yellow sliderfollowcircle and the yellow appraching circles overlap and make this very confusing. You could re-arrange the combos to have (5,6,7) in a different color than yellowmaybe ok now..?
02:42:325 (2,1) - 2x repeat sliders almost never play good nor are they necessary. I'd recommend using 3x repeats instead of 2x repeats + circle (delete (1) and add 1x repeat to the kickslider)
CDFA wrote:
Yuca:
00:39:700 (1) - This note pops ;~;. either use soft hitsounds or make it a bit bigger ok~ volume 30%→50%
01:26:762 (5) - Not in the line! D:. If this is intentional, then at least adjust the other notes so it looks natural. other modder gave me code D: i used it so its fine..? D:?
Star Stream wrote:
Yuca
00:02:012 (1) - delete listen music plz sound have here
00:03:887 (7) - ,00:09:700 (7) - ,00:12:700 (4) - NC or 00:06:700 (1) - remove NC no
00:14:012 (7) - delete sound bad Orz
00:27:137 (1) - remove NC im using x0,5 here so im using NC
00:43:075 (6) - NC fixed
01:04:825 (2) - stack on 01:04:637 (1,3) - ? no
02:05:762 (7) - touch HP bar a little its fine imo
02:06:887 (2) - i can't concentrate when i play it because this note is blocking with my Score/Acc board too much :pno
02:21:700 (1) - ^no
02:47:200 (1) - remove NC fixed
That was pretty quick. Thanks, CDFA~CDFA wrote:
That lowercase marina better be right, or I will eat you http://ja.wikipedia.org/wiki/DECO*27
Insane:
This map is low-key overmapped. The combos are also long, which sucks. Long combos are the best, yo.
00:40:450 (1) - Looks silly Just drawing 一for shiggles and stuff.
00:46:825 (3) - A bit not moe. Maybe move the bottom sliderpoint or something. Made all symmetrical and stuff.
01:26:012 (3) - NC Nah, removes the suspense the vocals create.
Normal:
AR +1 Mm, k.
Easy:
01:27:700 (1) - Kinda boring pattern~ I felt it kind of fit the rather repetitive nature of that phrase. I'll rearrange if someone else gets too bored with it.
yay pruu
Thanks for checking it out, Star Stream!Star Stream wrote:
Hi there!
*Try to mod this map now ;_;
Easy
00:09:700 (2) - 1grid(Tiny Size) left so stack on 00:07:825 (3) - ? Ack, fixed.
Insane
01:24:700 (1) - eh..? why? http://puu.sh/gmiu I like throwing them in randomly. Keeps things spicy.
nya..
sorry for my fool modding skill (orz)
Thanks, nold!nold_1702 wrote:
Hello!
[Overall]
I think you already know it.But I think I have the fault to say it again.
Black combo is hard to see and doesn't fit this BG and this cute song.
I have to disagree. The black contrasts fine against the bright background. Also, if you can, go check out the lyrics for this. It's far from "cute," trust me.
Also,here's a submit error?
I'll fix it later. The maps are uploaded, and that's what matters most.
Combos Colour must be the same between all diffs.
They are amongst my difficulties. Guest diffs can do what they wish if their vision for the song differs.
[Insane]
01:07:825 (2,3,4,5,6) - May be make it curvly? like this: I want the shapes as smooth as possible due to the high velocity and small hit circles.
02:00:700 (1) - May be end at 02:01:825 ? I like my spot better (also the same in all difficulties except AHO's).
That's all,I hope I can help you :3
Thanks Sumi!Sumisola wrote:
[Easy]
00:06:700 (2) - add a clap at the end of the slider Changed a few of the hit sounds around.
00:26:200 (2) - resnap This is snapped correctly.
01:01:262 (4) - New combo Nah - this would break the combo flow.
01:17:950 (3) - add a circle Uh, this might not be what you meant, though I really don't want to add circles in that area
01:32:200 (3) - end this at the next 1/1 white line Nah, I like the variation it gives.
02:13:262 (2) - ^ That sounds way off.
[Normal]
01:26:762 (3) - resnap and removed the whistle at the end of the slider Resnapped, left the whistle.
02:23:012 - + circle Nah
02:27:512 - ^ Nah
02:27:700 (7) - delete circle and start the spinner here You lose a lot of the emphasis and power if you remove the circle. No thanks.
[Insane]
160BPM AR9? I suggest AR-1 If I do AR -1, the SV will be too slow. I'll also want to increase circle size. Essentially remapping the majority of this. This was something I worried over for awhile, and gathered opinions from all around. I decided to stick with AR9 with this CS. Larger CS also kills the fun of the spaced streams, so I'd rather keep it as it is.
00:14:200 to 00:15:325 - I suggest to add some notes here. Sound tracks of the songs are obvious and add some notes can keep the map goes flow.Here is the example: http://puu.sh/gCTP I'd rather keep silence here.
00:23:575 - I can hear a drum sound here so I suggest to add a circle here. I wanted that space in rhythm since the じゃ just kind of trails off instead of having a definitive ending.
00:27:700 (2,3,4,5) - I feel a little weird of these double 1/4 pattern. I thing a reverse 1/2 slider is better.
00:29:012 (8,9,1,2) - A little weird of these 4-notes stream. I suggest to change this pattern to a circle+ 1/2slider.
00:30:606 (2) - delete this 1/4
00:31:168 (5) - delete
00:31:356 (5) - Add a circle here and stack 4 5 6
00:32:106 (2) - delete This whole section is the personality flip. The point is to have a big change like this.
00:53:012 (1,2,3) - the spacing here is a little bit horrible for a triple rhythm.
00:55:825 (1,2,3,4,5) - ^ I suggest this way: http://puu.sh/gCY5
00:59:012 (1,2,3) - horrible large spacing The point of this map was to showcase the awesome large spaced streams.
01:02:200 (1) - I suggest end at 01:04:450, and add a circle at 01:04:637. Then position suggestion about the coming 3 circles: http://puu.sh/gCZj If anything, I'd end it at 01:04:262 - but then it leaves a big space during such a powerful part that it's kind of boring. That's why I kept the spinner all the way to the first "あ" in the first place.
01:21:700 - Add a circle here?
01:25:825 - Add a circle here? Nah
02:25:075 (6,7) - shock me! A suddenly huge jump~ low down the distance a bit. Since you're the second to mention it, I changed things a bit.
Too hard to be a 160BPM map....However, good luck, Garven. The BPM shouldn't be your deciding factor - it's the intensity of the piece. And I'm thinking the power this song carries is good enough, along with the mapping style I'm trying out here it seems to work.
Thanks for the look! I dunno what I'm going to do with the slider end snaps... seems people don't like them, but they're essential for what I mapped. Blarg.S h i o n wrote:
Here comes my noob mod
Easy
00:26:200 (2) - Were you trying to catch that strange sound? It's snapped by 1/8?! If you play it by 25% speed and you'll find that sound doesn't start exactly on 00:27:090 where you put the slider end on. How about just following the vocal and putting the end on 00:26:950 ? The 1/8 is closer than any of the snaps nearby. And I want to highlight that chord.
01:01:262 (4) - NC here? Nah
01:32:200 (3) - Shorten it by 1/2 will be much better to me because the vocal is stronger on 01:32:950. I like the different snap than the usual here.
Normal
00:26:950 (4) - I'd rather try 1/2 or 1/4 snap...
01:26:762 (3) - Same place... lol I don't really know how to solve this problem, but what you've done now really feels off.
Insane
HP drain rate +1, 7 is not crazy at all ! Mm, maybe if someone else wants it. Right now it's good since you don't just instantly die when you mess up a stream.
OD -1 to have a higher accuracy~ I had complaints it was too easy, hehe. I'll leave it for now.
01:04:825 (1,2) - How about stack them ? That may help reduce the intensity after the spinner and looks tidy... I don't want the intensity reduced though. The music is still going strong here.
Feel the power ;_; and personally I like the insane diff~
Is this my computer's issue ??? If it is , Ignore this post >_<Garven wrote:
This beatmap was submitted using in-game submission on Friday, January 06, 2012 at 9:52:48
Artist: DECO*27 feat. marina
Title: Dummy Dummy
Tags: y_u_c_a yuca angelHoney aho
BPM: 160
Filesize: 4841kb
Play Time: 02:51
Difficulties Available:^ Why another 3 diffs not here ^ ??? I think you should fix this issue
- Insane (4.94 stars, 389 notes)
- yuca's Hard (4.72 stars, 352 notes)
Download: DECO*27 feat. marina - Dummy Dummy
Information: Scores/Beatmap Listing
---------------
A lovely cover of a great song by DECO*27.
Vocals by marina
Guitar by DECO*27 and Makoto
Bass: Aduchi Takahide
Drums: Fukuda Yoko
Hard: y u c a
Thanks eve!goodbye wrote:
[general]
add vocaloid and hatsune miku at tags? eh, why not.add baca at tags! done
[Insane]
00:39:512 (3) - add a note here? Hmm, alright.
00:46:825 (3) - sliderslide's volume is really too loud... I already lowered the slide volume in the custom sound. :< I think it's at an acceptable level. You can hear it, but it's not intrusive like the default level.
01:03:512-01:03:700(T) - I dont think they're useful.. I do~
01:33:606 (2) - spacing~ Ack, fixed
01:38:950 (7) - how about New combo this? tsuketa is softer than before and the spacing sudden reduce here. I changed the spacing of 6. I'd rather not have a new combo there if I can't help it.
01:48:325 (1) - end at the next blue tick?vocal end there~ I don't like the way the slider tick looks for that part. It's fine where it is, hehe.
[Normal]
02:35:762 (6) - clap? Oops.
koraaaaaaaヾ(*`Д´*)ノGarven wrote:
goodbye wrote:
[general]add baca at tags! done
Thanks again, Rukario.Rukarioman wrote:
[General]
- Angelhoney has some inconsistent combo colours. He doesn't want to change it.
- Insane has no Letterboxing while the others do. It used to not have breaks.
[Easy]
00:26:200 (2) - I sthis sliderend snapped to anything? If it's snapped on 1/8 then just put it back on the last white tick. Works with the lyrics too.
02:33:700 (1,2,3,4,5,6) - Maybe splice this section up with some sliders? Already had 700 sliders before using this rhythm. I figured they can handle this rhythm twice in a row with circles only by now.
[Normal]
00:26:950 (4) - This still sounds hella awkward to me.
01:26:762 (3) - ^
[youca's Hard]
01:45:325 (4) - I would suggest to make this slider one 1/2 tick longer.
ゆかdidn't want to change this, sorry.
[Angelhoney]
- Use Tick Rate 2? All the other diffs did.
- Also, don't you wanna use Kiai time, like in the other diffs?
Applied tick rate 2 and changed a few things around. Please redownload for new hit sounds to address these.
[Insane]
00:02:012 (1) - This note seems very unnecessary Eh? It's there in the song though. q:
00:14:387 - For the love of... please remove that break. k to both
00:26:950 (7) - I know, why you did these, but it doesn't change the fact that they sound awkward to me lol
01:14:200 - Again, please remove this break.
01:26:950 (6) - I know, why you did these, but it doesn't change the fact that they sound awkward to me lol 2.0 ヽ(`⌒´メ)ノ