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DECO*27 feat. marina - Dummy Dummy

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Topic Starter
Garven
This beatmap was submitted using in-game submission on Tuesday, February 28, 2012 at 7:52:02

Artist: DECO*27 feat. marina
Title: Dummy Dummy
Tags: y_u_c_a yuca AngelHoney AHO
BPM: 160
Filesize: 4841kb
Play Time: 02:51
Difficulties Available:
  1. Easy (2.15 stars, 174 notes)
  2. Normal (4.12 stars, 260 notes)
  3. yuca's Hard (4.73 stars, 357 notes)
  4. AngelHoney (4.97 stars, 397 notes)
  5. Garven & Kana's Taiko (4.83 stars, 1002 notes)
  6. Insane (4.98 stars, 484 notes)
Download: DECO*27 feat. marina - Dummy Dummy
Information: Scores/Beatmap Listing
---------------
It is a constant struggle to balance between who you are on the inside compared to how you act to others. You can be shaped by your outward actions, despite your intention. Your inner-self can only hold on to it's identity for so long before it starts to take characteristics from your outer-self...

A lovely cover of a great song by DECO*27.

Vocals by marina
Guitar by DECO*27 and Makoto
Bass: Aduchi Takahide
Drums: Fukuda Yoko

Hard: y u c a
Harder: AngelHoney
Taiko Collab with: KanaRin

Please redownload since 2012/04/22 for new SB elements.
Colin Hou
I wonder how you always find that additive covers.
y u c a
(G∀G)arven/

i hope you like it
(im still thinking Circle size T^T)

Download: DECO27 feat. marina - Dummy Dummy (Garven) [yuca].osu
phonic
DECO*27 <3
Pokie

Garven's signature wrote:

I sell moe.

-Garven
:!:
S h i o n
miao~.....
koko6162006
doneeeeeeeeeeeeeeee ! :oops:
Please give me any suggestions,,no matter how u feel ><....
i hope it can pass your standard .

Download: DECO27 feat. marina - Dummy Dummy (Garven) [Koko's Taiko].osu
AngelHoney
p3n
picking this up from #modreqs

[Easy]
00:26:200 (2) - either silence (5%) the slider ending (and preferably end it 1/8 earlier if you want to match the vocals) or end it 1/4 earlier on the white tick...sounds weird as it is now
01:02:200 (1) - so much hitsound win ♥


[Normal]
01:26:762 (3) - ending this slider on the following red tick 01:27:137 feels much better to me
02:24:512 (X) - add note? would be more consistent with the beat pattern you used before (the parts where this beat is left out are a bit different @02:06:512 & @00:53:012)


[Yuca's Hard]
I'd really prefer a lower AR (at least -1) as it feels so rushed and not really fitting for the difficulty of the map

00:05:762 (4) - why "silence" this slider ending? you never use it again and it really doesn't fit imo
01:26:762 (5,1) - still slightly off. If you want to prevent stacking bug move both circle and slider start to 361/258 or use this:
361,285,86762,1,0
361,285,87137,54,0,B|361:140,1,135.000003218651,0|12
01:36:700 (9) - normally I don't do those stupid "NC" mods but if you want you can start one here (even though the pattern kinda looks better to be in one piece - the long combo looks strange; but I'm fine with leaving it as one combo for the sake of consistency)
01:45:325 (4) - extend to end on downbeat (big white tick)? feels out of place otherwise
01:49:450 (7,1,2,3,4) - is it intended for those objects to be not in line?
02:03:512 (1) - add clap?
02:14:762 (5,6,7,1) - depending on the skin (here: default) the yellow sliderfollowcircle and the yellow appraching circles overlap and make this very confusing. You could re-arrange the combos to have (5,6,7) in a different color than yellow
02:42:325 (2,1) - 2x repeat sliders almost never play good nor are they necessary. I'd recommend using 3x repeats instead of 2x repeats + circle (delete (1) and add 1x repeat to the kickslider)


[AngelHoney]
Many sliders have their ending points way out of the bounds (like 01:29:950 (7) - http://puu.sh/gaa4). Probably better to fix this before some unintended resnapping messes up all your slider lenghts.

Combo colour 5 is very hard to see against the BG (at least on my big screen, not so much on the netbook screen). Probably better to use a different one.

Also on combo colours: Why don't you use the same method like all the other maps of this set to use different colours for the calm parts?

00:17:200 (6,7) - minor spacing error (normally I don't care about it if it is from the horrendous grid-snapping but right here it really looks weird and is noticable while playing the map); move (7) to 443/270
01:04:825 (8,9) - maybe stack or anti-jump those on (7) to match the song in playstyle?
01:23:012 (6) - beatplacement doesn't match the song very well here. Maybe don't slide over the downbeat as it plays much better if you use a circle @01:23:012 and a 1/1 slider afterwards (starting on the downbeat): http://puu.sh/gabX
02:42:325 (8) - 2x repeat sliders are annoying and usually don't fit from a players perspective...just like they don't fit here. Would be much better to actually use circles here to make those streams of 4 circles + slider start
02:48:325 (7) - ^
02:51:512 (8) - add a spinner after this to make it consistent with ALL the other diffs?


[Insane]
those high spacing streams combined with small circle size are cruel...I like that ;) What I don't like is §$#+&/ grid snapping in some of those streams. They need very high accuracy to be played with mouse only and the slightest spacing inconsistency makes me (╯°□°)╯︵ ┻━┻)
Probably much better to disable grid snapping for placing those streams...most of them are pretty accurate though

00:18:700 (1) - missed a whistle on the starting point?
00:32:200 (3) - sounds out of place here, maybe start the following slider (4) here instead?
02:25:075 (6,7) - jump feels really weird here



I like what I see (and play) here, have this
Topic Starter
Garven

p3n wrote:

picking this up from #modreqs

[Easy]
00:26:200 (2) - either silence (5%) the slider ending (and preferably end it 1/8 earlier if you want to match the vocals) or end it 1/4 earlier on the white tick...sounds weird as it is now  It's actually going with the guitar there. I have all of my difficulties set up to end right here and later in the song (where you pointed it out as well) to indicate the personality swap and mapping style change.
01:02:200 (1) - so much hitsound win ♥   


[Normal]
01:26:762 (3) - ending this slider on the following red tick 01:27:137 feels much better to me See above
02:24:512 (X) - add note? would be more consistent with the beat pattern you used before (the parts where this beat is left out are a bit different @02:06:512 & @00:53:012) Mm, as much as I'd like to follow the vocals 1:1 I wanted to simplify things a little bit considering how difficult this Normal ended up anyway.


[Insane]
those high spacing streams combined with small circle size are cruel...I like that ;) What I don't like is §$#+&/ grid snapping in some of those streams. They need very high accuracy to be played with mouse only and the slightest spacing inconsistency makes me (╯°□°)╯︵ ┻━┻)
Probably much better to disable grid snapping for placing those streams...most of them are pretty accurate though Checked through and evened out spacing where I noticed. Hope I got 'em all. Thanks for the heads up there.

00:18:700 (1) - missed a whistle on the starting point? Intended. My hit sounding is weird, hehe. Following accents on vocals for that part, and the starting note isn't strong relatively to my ear.
00:32:200 (3) - sounds out of place here, maybe start the following slider (4) here instead? Follows up the rhythm from 00:29:482 (3,4,5) - though I can see why you did your suggestion. It isn't... as radically different as I'd like though. I want the part this early to be drastically different before it winds down back to normality and the introspection of the slow part of the song.
02:25:075 (6,7) - jump feels really weird here Hm, I felt that 02:25:075 (6,7) - kind of set this up fairly well though. I'll see if anyone else brings this up.
Thanks much for the look, p3n!
y u c a

p3n wrote:

[Yuca's Hard]
I'd really prefer a lower AR (at least -1) as it feels so rushed and not really fitting for the difficulty of the map fixed AR7 now

00:05:762 (4) - why "silence" this slider ending? you never use it again and it really doesn't fit imo fixed
01:26:762 (5,1) - still slightly off. If you want to prevent stacking bug move both circle and slider start to 361/258 or use this: thanks fixed
361,285,86762,1,0
361,285,87137,54,0,B|361:140,1,135.000003218651,0|12
01:36:700 (9) - normally I don't do those stupid "NC" mods but if you want you can start one here (even though the pattern kinda looks better to be in one piece - the long combo looks strange; but I'm fine with leaving it as one combo for the sake of consistencyfixed
01:45:325 (4) - extend to end on downbeat (big white tick)? feels out of place otherwise
01:49:450 (7,1,2,3,4) - is it intended for those objects to be not in line?
02:03:512 (1) - add clap?
02:14:762 (5,6,7,1) - depending on the skin (here: default) the yellow sliderfollowcircle and the yellow appraching circles overlap and make this very confusing. You could re-arrange the combos to have (5,6,7) in a different color than yellowmaybe ok now..?
02:42:325 (2,1) - 2x repeat sliders almost never play good nor are they necessary. I'd recommend using 3x repeats instead of 2x repeats + circle (delete (1) and add 1x repeat to the kickslider)
thanks mod!

@garven
SPOILER
nande only 2 diff Tv T maybe forgot fix tag?

Download: DECO27 feat. marina - Dummy Dummy (Garven) [yuca's Hard].osu
Topic Starter
Garven
Updated. AHO said he didn't want to make any changes, though I do agree with the spinner thing. Oh well.

@yuca: All the difficulties are there - it's just the post that isn't updating. I'll fix it later. Too lazy right now~
Shohei Ohtani
That lowercase marina better be right, or I will eat you

Overall:
Make kiai times same on all diffs

Insane:
This map is low-key overmapped. The combos are also long, which sucks.
00:40:450 (1) - Looks silly
00:46:825 (3) - A bit not moe. Maybe move the bottom sliderpoint or something.
01:26:012 (3) - NC

AngelHorny:
01:45:325 (9) - A bit far from the previous notes~. Not symmetric~.
01:56:575 (4) - NC

Yuca:
00:39:700 (1) - This note pops ;~;. either use soft hitsounds or make it a bit bigger
01:26:762 (5) - Not in the line! D:. If this is intentional, then at least adjust the other notes so it looks natural.

Normal:
AR +1

Easy:
01:27:700 (1) - Kinda boring pattern~

yay
Star Stream
Hi there!
*Try to mod this map now ;_;

Easy
00:09:700 (2) - 1grid(Tiny Size) left so stack on 00:07:825 (3) - ?

Yuca
00:02:012 (1) - delete
00:03:887 (7) - ,00:09:700 (7) - ,00:12:700 (4) - NC or 00:06:700 (1) - remove NC
00:14:012 (7) - delete
00:27:137 (1) - remove NC
00:43:075 (6) - NC
01:04:825 (2) - stack on 01:04:637 (1,3) - ?
02:05:762 (7) - touch HP bar a little
02:06:887 (2) - i can't concentrate when i play it because this note is blocking with my Score/Acc board too much :p
02:21:700 (1) - ^
02:47:200 (1) - remove NC

AngelHoney
01:57:700 (7) - NC?
02:07:262 (2) - touch my HP bar a little
02:19:262 (2) - ctrl + r is more playable for me

Insane
01:24:700 (1) - eh..? why? http://puu.sh/gmiu

nya..
sorry for my fool modding skill (orz)
y u c a

CDFA wrote:

Yuca:
00:39:700 (1) - This note pops ;~;. either use soft hitsounds or make it a bit bigger ok~ volume 30%→50%
01:26:762 (5) - Not in the line! D:. If this is intentional, then at least adjust the other notes so it looks natural. other modder gave me code D: i used it so its fine..? D:?

Star Stream wrote:

Yuca
00:02:012 (1) - delete listen music plz sound have here
00:03:887 (7) - ,00:09:700 (7) - ,00:12:700 (4) - NC or 00:06:700 (1) - remove NC no
00:14:012 (7) - delete sound bad Orz
00:27:137 (1) - remove NC im using x0,5 here so im using NC
00:43:075 (6) - NC fixed
01:04:825 (2) - stack on 01:04:637 (1,3) - ? no
02:05:762 (7) - touch HP bar a little its fine imo
02:06:887 (2) - i can't concentrate when i play it because this note is blocking with my Score/Acc board too much :pno
02:21:700 (1) - ^no
02:47:200 (1) - remove NC fixed


thanks mod!!

Download: DECO27 feat. marina - Dummy Dummy (Garven) [yuca's Hard].osu
Topic Starter
Garven

CDFA wrote:

That lowercase marina better be right, or I will eat you http://ja.wikipedia.org/wiki/DECO*27

Insane:
This map is low-key overmapped. The combos are also long, which sucks. Long combos are the best, yo.
00:40:450 (1) - Looks silly Just drawing 一for shiggles and stuff.
00:46:825 (3) - A bit not moe. Maybe move the bottom sliderpoint or something. Made all symmetrical and stuff.
01:26:012 (3) - NC Nah, removes the suspense the vocals create.

Normal:
AR +1 Mm, k.

Easy:
01:27:700 (1) - Kinda boring pattern~ I felt it kind of fit the rather repetitive nature of that phrase. I'll rearrange if someone else gets too bored with it.

yay pruu
That was pretty quick. Thanks, CDFA~

Star Stream wrote:

Hi there!
*Try to mod this map now ;_;

Easy
00:09:700 (2) - 1grid(Tiny Size) left so stack on 00:07:825 (3) - ? Ack, fixed.

Insane
01:24:700 (1) - eh..? why? http://puu.sh/gmiu I like throwing them in randomly. Keeps things spicy.

nya..
sorry for my fool modding skill (orz)
Thanks for checking it out, Star Stream!
Ulysses
Hello!

From #modreq

Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)

Sorry that I can only find a few problems in this map orz.
[Overall]

I think you already know it.But I think I have the fault to say it again.
Black combo is hard to see and doesn't fit this BG and this cute song.


Also,here's a submit error?


Combos Colour must be the same between all diffs.


[Insane]

01:07:825 (2,3,4,5,6) - May be make it curvly? like this:

02:00:700 (1) - May be end at 02:01:825 ?

[AngelHoney]

01:27:606 (7) - Add a note here :33?

[yuca's Hard]

The solution to stack those nazi problems:Close the grid snap and use distance 0 . 0x
00:03:887 (7) - Stack it better at the end of 00:02:762 (5) :3(NAZI)

00:08:200 (1) - Stack it better ?(NAZI)

00:12:512 (3) - ^ :3

00:26:762 (3,4,1) - Let's see it...You didn't stack it good either.

00:53:762 (3) - ^

01:16:262 (2,3) - Put it like this will be more beautiful :3?

01:24:700 (7) - It's not a stright line.You want to make it stright right?

I can't find any problems in Easy and Normal Sorry.

That's all,I hope I can help you :3
AngelHoney
Topic Starter
Garven

nold_1702 wrote:

Hello!

[Overall]

I think you already know it.But I think I have the fault to say it again.
Black combo is hard to see and doesn't fit this BG and this cute song.


I have to disagree. The black contrasts fine against the bright background. Also, if you can, go check out the lyrics for this. It's far from "cute," trust me.

Also,here's a submit error?

I'll fix it later. The maps are uploaded, and that's what matters most.

Combos Colour must be the same between all diffs.
They are amongst my difficulties. Guest diffs can do what they wish if their vision for the song differs.

[Insane]

01:07:825 (2,3,4,5,6) - May be make it curvly? like this: I want the shapes as smooth as possible due to the high velocity and small hit circles.

02:00:700 (1) - May be end at 02:01:825 ? I like my spot better (also the same in all difficulties except AHO's).

That's all,I hope I can help you :3
Thanks, nold!
Sumisola
[Easy]

00:06:700 (2) - add a clap at the end of the slider

00:11:200 (1) - Add a clap at the end and the reverse of the slider

00:26:200 (2) - resnap

01:01:262 (4) - New combo

01:17:950 (3) - add whistle at the beginning of the slider

01:17:950 (3) - add a circle

01:32:200 (3) - end this at the next 1/1 white line

02:13:262 (2) - ^

02:47:200 (2) - add a clap at the end of the slider

[Normal]

00:17:950 (6) - whistle

01:17:950 (6) - ^

01:26:762 (3) - resnap and removed the whistle at the end of the slider

02:23:012 - + circle

02:27:512 - ^

02:27:700 (7) - delete circle and start the spinner here

[yuca's hard]

00:05:200(10) - don't stack

00:11:200(1) - ^

00:15:512 (1) - delete the circle

00:21:700(7) - don't stack

00:56:200(1) - ^

01:18:700(1) - ^

01:27:137(1) - don't stack, the slider ends at 01:27:517, add a circle at 01:27:700

02:21:700(1) - don't stack

02:26:762(6) - slider begins at 02:26:950, reverses once, add a clrcle at 02:26:762

02:45:700(1) - don't stack

[Angelhoney]

slider is not so beautiful but a nice map.

[Insane]

160BPM AR9? I suggest AR-1

00:14:200 to 00:15:325 - I suggest to add some notes here. Sound tracks of the songs are obvious and add some notes can keep the map goes flow.Here is the example: http://puu.sh/gCTP

00:23:575 - I can hear a drum sound here so I suggest to add a circle here.

00:27:700 (2,3,4,5) - I feel a little weird of these double 1/4 pattern. I thing a reverse 1/2 slider is better.

00:29:012 (8,9,1,2) - A little weird of these 4-notes stream. I suggest to change this pattern to a circle+ 1/2slider.

00:30:606 (2) - delete this 1/4

00:31:168 (5) - delete

00:31:356 (5) - Add a circle here and stack 4 5 6

00:32:106 (2) - delete

00:53:012 (1,2,3) - the spacing here is a little bit horrible for a triple rhythm.

00:55:825 (1,2,3,4,5) - ^ I suggest this way: http://puu.sh/gCY5

00:59:012 (1,2,3) - horrible large spacing

01:02:200 (1) - I suggest end at 01:04:450, and add a circle at 01:04:637. Then position suggestion about the coming 3 circles: http://puu.sh/gCZj

01:07:825 (2,3,4,5,6) - horrible large spacing

01:11:012 (1,2,3) - .......

01:13:637 (10,11,12) - .....

01:21:700 - Add a circle here?

01:25:825 - Add a circle here?

02:25:075 (6,7) - shock me! A suddenly huge jump~ low down the distance a bit.

Too hard to be a 160BPM map....However, good luck, Garven.
Topic Starter
Garven

Sumisola wrote:

[Easy]

00:06:700 (2) - add a clap at the end of the slider Changed a few of the hit sounds around.
00:26:200 (2) - resnap This is snapped correctly.
01:01:262 (4) - New combo Nah - this would break the combo flow.
01:17:950 (3) - add a circle Uh, this might not be what you meant, though I really don't want to add circles in that area
01:32:200 (3) - end this at the next 1/1 white line Nah, I like the variation it gives.
02:13:262 (2) - ^ That sounds way off.

[Normal]

01:26:762 (3) - resnap and removed the whistle at the end of the slider Resnapped, left the whistle.
02:23:012 - + circle Nah
02:27:512 - ^ Nah
02:27:700 (7) - delete circle and start the spinner here You lose a lot of the emphasis and power if you remove the circle. No thanks.

[Insane]

160BPM AR9? I suggest AR-1 If I do AR -1, the SV will be too slow. I'll also want to increase circle size. Essentially remapping the majority of this. This was something I worried over for awhile, and gathered opinions from all around. I decided to stick with AR9 with this CS. Larger CS also kills the fun of the spaced streams, so I'd rather keep it as it is.
00:14:200 to 00:15:325 - I suggest to add some notes here. Sound tracks of the songs are obvious and add some notes can keep the map goes flow.Here is the example: http://puu.sh/gCTP I'd rather keep silence here.
00:23:575 - I can hear a drum sound here so I suggest to add a circle here. I wanted that space in rhythm since the じゃ just kind of trails off instead of having a definitive ending.

00:27:700 (2,3,4,5) - I feel a little weird of these double 1/4 pattern. I thing a reverse 1/2 slider is better.
00:29:012 (8,9,1,2) - A little weird of these 4-notes stream. I suggest to change this pattern to a circle+ 1/2slider.
00:30:606 (2) - delete this 1/4
00:31:168 (5) - delete
00:31:356 (5) - Add a circle here and stack 4 5 6
00:32:106 (2) - delete This whole section is the personality flip. The point is to have a big change like this.

00:53:012 (1,2,3) - the spacing here is a little bit horrible for a triple rhythm.
00:55:825 (1,2,3,4,5) - ^ I suggest this way: http://puu.sh/gCY5
00:59:012 (1,2,3) - horrible large spacing The point of this map was to showcase the awesome large spaced streams.

01:02:200 (1) - I suggest end at 01:04:450, and add a circle at 01:04:637. Then position suggestion about the coming 3 circles: http://puu.sh/gCZj If anything, I'd end it at 01:04:262 - but then it leaves a big space during such a powerful part that it's kind of boring. That's why I kept the spinner all the way to the first "あ" in the first place.
01:21:700 - Add a circle here?
01:25:825 - Add a circle here? Nah

02:25:075 (6,7) - shock me! A suddenly huge jump~ low down the distance a bit. Since you're the second to mention it, I changed things a bit.

Too hard to be a 160BPM map....However, good luck, Garven. The BPM shouldn't be your deciding factor - it's the intensity of the piece. And I'm thinking the power this song carries is good enough, along with the mapping style I'm trying out here it seems to work.
Thanks Sumi!
vivicat
<3
S h i o n
Here comes my noob mod :D

Easy
00:26:200 (2) - Were you trying to catch that strange sound? It's snapped by 1/8?! If you play it by 25% speed and you'll find that sound doesn't start exactly on 00:27:090 where you put the slider end on. How about just following the vocal and putting the end on 00:26:950 ?
01:01:262 (4) - NC here?
01:32:200 (3) - Shorten it by 1/2 will be much better to me because the vocal is stronger on 01:32:950.

Normal
00:26:950 (4) - I'd rather try 1/2 or 1/4 snap...
01:26:762 (3) - Same place... lol I don't really know how to solve this problem, but what you've done now really feels off.

yuca' Hard
01:26:012 (1,2,3,4,5) - They aren't in line with. You do it on purpose?
02:06:887 (2) - Is it too close to the score/accuracy ?
Many stacked notes in this diff... but fine i guess ><

Insane
HP drain rate +1, 7 is not crazy at all !
OD -1 to have a higher accuracy~
01:04:825 (1,2) - How about stack them ? That may help reduce the intensity after the spinner and looks tidy...

Feel the power ;_; and personally I like the insane diff~
Topic Starter
Garven

S h i o n wrote:

Here comes my noob mod :D

Easy
00:26:200 (2) - Were you trying to catch that strange sound? It's snapped by 1/8?! If you play it by 25% speed and you'll find that sound doesn't start exactly on 00:27:090 where you put the slider end on. How about just following the vocal and putting the end on 00:26:950 ? The 1/8 is closer than any of the snaps nearby. And I want to highlight that chord.
01:01:262 (4) - NC here? Nah
01:32:200 (3) - Shorten it by 1/2 will be much better to me because the vocal is stronger on 01:32:950. I like the different snap than the usual here.

Normal
00:26:950 (4) - I'd rather try 1/2 or 1/4 snap...
01:26:762 (3) - Same place... lol I don't really know how to solve this problem, but what you've done now really feels off.

Insane
HP drain rate +1, 7 is not crazy at all ! Mm, maybe if someone else wants it. Right now it's good since you don't just instantly die when you mess up a stream.
OD -1 to have a higher accuracy~ I had complaints it was too easy, hehe. I'll leave it for now.
01:04:825 (1,2) - How about stack them ? That may help reduce the intensity after the spinner and looks tidy... I don't want the intensity reduced though. The music is still going strong here.

Feel the power ;_; and personally I like the insane diff~
Thanks for the look! I dunno what I'm going to do with the slider end snaps... seems people don't like them, but they're essential for what I mapped. Blarg.
bossandy

Garven wrote:

This beatmap was submitted using in-game submission on Friday, January 06, 2012 at 9:52:48

Artist: DECO*27 feat. marina
Title: Dummy Dummy
Tags: y_u_c_a yuca angelHoney aho
BPM: 160
Filesize: 4841kb
Play Time: 02:51
Difficulties Available:
  1. Insane (4.94 stars, 389 notes)
  2. yuca's Hard (4.72 stars, 352 notes)
^ Why another 3 diffs not here ^ ??? I think you should fix this issue
Download: DECO*27 feat. marina - Dummy Dummy
Information: Scores/Beatmap Listing
---------------
A lovely cover of a great song by DECO*27.

Vocals by marina
Guitar by DECO*27 and Makoto
Bass: Aduchi Takahide
Drums: Fukuda Yoko

Hard: y u c a
Is this my computer's issue ??? If it is , Ignore this post >_<
y u c a
some stuff fixed now!
thanks mod!

edit: some stack fixed again Orz

Download: DECO27 feat. marina - Dummy Dummy (Garven) [yuca's Hard].osu

Download: DECO27 feat. marina - Dummy Dummy (Garven) [yuca's Hard].osu
Melophobia
good
Melophobia
Hi!
DECO*27 <3

As promised, a little suggestion~

Normal
00:16:450 (3,4,5,6,7,1) - spacing is inconstant

yuca's Hard
00:07:637 (3,1) - not stacked perfectly
00:53:387 (2,3) - ^
01:17:950 (7,8,1) - ^

Angel Honey
01:25:825 - add note here
01:33:137 - i can hear sound like clap here so add note here again?

Insane
00:14:200 - insert break time here like 01:14:200 -
00:23:575 - add a note here? o.o sounds weird because of lack of clap
01:25:825 - add a note here again. needs clap, i think
01:38:950 (7) - how about silence end of this slider? goes into calm part after here so i felt kinda loud.

that's all i think
really good overall, nothing to complain

good luck~ Garven~
Topic Starter
Garven
I uh, made some changes, but I don't remember what, sorry. q:

Edit: AHO didn't wish to make any changes.

Thanks though!
KanaRin
Yeah Done!
Taiko Oni Level 8.
1000combo ohh w



Download: DECO27 feat. marina - Dummy Dummy (Garven) [Garven & Kana's Taiko].osu
eveless
[general]
add vocaloid and hatsune miku at tags?
add baca at tags!

[Insane]
00:39:512 (3) - add a note here?
00:46:825 (3) - sliderslide's volume is really too loud...
01:03:512-01:03:700(T) - I dont think they're useful..
01:33:606 (2) - spacing~
01:38:950 (7) - how about New combo this? tsuketa is softer than before and the spacing sudden reduce here.
01:48:325 (1) - end at the next blue tick?vocal end there~

[yuca's Hard]
this diff's AR is really hard to read cuz the hold notes/sliders, I suggest AR -1(HR) or +1.I checked this diff and AHO's diff. the diff scores are too close to each other. Maybe AR+1 is the best way.

01:26:762 (5) - Is this intentional?
02:21:512 (6) - add a note here because of the "i"?

[Normal]
02:35:762 (6) - clap?
Topic Starter
Garven

goodbye wrote:

[general]
add vocaloid and hatsune miku at tags? eh, why not.
add baca at tags! done

[Insane]
00:39:512 (3) - add a note here? Hmm, alright.
00:46:825 (3) - sliderslide's volume is really too loud... I already lowered the slide volume in the custom sound. :< I think it's at an acceptable level. You can hear it, but it's not intrusive like the default level.
01:03:512-01:03:700(T) - I dont think they're useful.. I do~
01:33:606 (2) - spacing~ Ack, fixed
01:38:950 (7) - how about New combo this? tsuketa is softer than before and the spacing sudden reduce here. I changed the spacing of 6. I'd rather not have a new combo there if I can't help it.
01:48:325 (1) - end at the next blue tick?vocal end there~ I don't like the way the slider tick looks for that part. It's fine where it is, hehe.

[Normal]
02:35:762 (6) - clap? Oops.
Thanks eve!
y u c a

Garven wrote:

goodbye wrote:

[general]
add baca at tags! done
koraaaaaaaヾ(*`Д´*)ノ

AR+1 ver here~

Download: DECO27 feat. marina - Dummy Dummy (Garven) [yuca's Hard].osu
Rukario
[General]
- Angelhoney has some inconsistent combo colours.
- Insane has no Letterboxing while the others do.

[Easy]
00:26:200 (2) - I sthis sliderend snapped to anything? If it's snapped on 1/8 then just put it back on the last white tick. Works with the lyrics too.
02:33:700 (1,2,3,4,5,6) - Maybe splice this section up with some sliders?

[Normal]
00:26:950 (4) - This still sounds hella awkward to me.
01:26:762 (3) - ^

[youca's Hard]
01:45:325 (4) - I would suggest to make this slider one 1/2 tick longer.

[Angelhoney]
- Use Tick Rate 2? All the other diffs did.
- Also, don't you wanna use Kiai time, like in the other diffs?

[Insane]
00:02:012 (1) - This note seems very unnecessary :P
00:14:387 - For the love of... please remove that break.
00:26:950 (7) - I know, why you did these, but it doesn't change the fact that they sound awkward to me lol
01:14:200 - Again, please remove this break.
01:26:950 (6) - I know, why you did these, but it doesn't change the fact that they sound awkward to me lol 2.0
Topic Starter
Garven

Rukarioman wrote:

[General]
- Angelhoney has some inconsistent combo colours.  He doesn't want to change it.
- Insane has no Letterboxing while the others do. It used to not have breaks.

[Easy]
00:26:200 (2) - I sthis sliderend snapped to anything? If it's snapped on 1/8 then just put it back on the last white tick. Works with the lyrics too.
02:33:700 (1,2,3,4,5,6) - Maybe splice this section up with some sliders? Already had 700 sliders before using this rhythm. I figured they can handle this rhythm twice in a row with circles only by now.

[Normal]
00:26:950 (4) - This still sounds hella awkward to me.
01:26:762 (3) - ^

[youca's Hard]
01:45:325 (4) - I would suggest to make this slider one 1/2 tick longer.
ゆかdidn't want to change this, sorry.

[Angelhoney]
- Use Tick Rate 2? All the other diffs did.
- Also, don't you wanna use Kiai time, like in the other diffs?
Applied tick rate 2 and changed a few things around. Please redownload for new hit sounds to address these.

[Insane]
00:02:012 (1) - This note seems very unnecessary :P Eh? It's there in the song though. q:
00:14:387 - For the love of... please remove that break. k to both
00:26:950 (7) - I know, why you did these, but it doesn't change the fact that they sound awkward to me lol
01:14:200 - Again, please remove this break.
01:26:950 (6) - I know, why you did these, but it doesn't change the fact that they sound awkward to me lol 2.0 ヽ(`⌒´メ)ノ
Thanks again, Rukario.
-s u i r e n-
hello~Garven<3


Love this song

star~
Kawayi Rika
Hi ~ Garven teacher ~ :)

Mod time for #modreqs ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Don't forgot Remove OSB file and full submit.

[Insane]


  1. 01:01:262 (10) - Maybe add new combo,jump to here.
  2. 01:02:200 (1) - Try start to here 01:02:106.
  3. 01:04:825 (1) - This is unrankable bug,Add new combo to here.
  4. 01:08:200 (6) - Add new combo,jump and vocal start to here.
  5. 02:26:200 (9) - ^
  6. 01:35:200 (10) - Add new combo.
  7. 02:20:200 (7) - Add new combo,jump and vocal start to here.
    And Remove 02:21:325 (1).
  8. 02:21:700 (5) - Add new combo,vocal start to here.
  9. 02:50:200 (10) - ^

[AngelHoney]


  1. 01:07:825 (9) - Maybe change 1/4 sound much better.

[yuca's Hard]


  1. 00:15:700 (1) - This is unrankable bug,Add new combo to here.

[Normal]


  1. Try AR-1(6 is a bit hard for beginner).
  2. 00:28:450 (3) - Spacing hard for beginner,Try move to here X:280 Y:88.

That's all ~ nice and crazy mapset ~

Please accept my star ( My heart ) >///<

Good luck and go Rank ~
Topic Starter
Garven
Fixed a few things. Most of the new combos are as intended, including the supposedly unrankable one in Insane. I fixed yuca's new combo for her.
YTYuyu
alright let's see what I can find.

Bold: Unrankable/Must fix
Red: You should take a look but it's up to you.
Italic: Suggestion.

[General]
please change the black combo color. if the user deletes the BG, it'd be hard for them to see the black combo color.
is there a reason why the warning arrow is in the folder? i don't see any other skin elements but this being used.
add "Egomama" and "love distance song" on the tags since that's the name of the album it's in?
I think you should set a lead on. i suggest 1000 or 500 because the song starts a bit too sudden.

[Easy]
I think AR3 is a bit too fast for this diff. i suggest AR2 to make it easier?
00:13:637 (3) - maybe make this a 1/1 slider to make it easier? i think the 1/2 repeat slider might be a bit difficult foe players.
00:27:700 (1) - replace the whistle for a finish. IMO the whistle is a bit too quiet to match the vocals.
00:30:700 (1) - just make this a straight slider. that bump at the end might confuse beginners.
00:38:950 (4) - the whistle should be at the end. adding it at the beginning ruins the consistency you're following.
00:56:762 (2) - make this slider symmetrical so that it'd be easier to read for beginners.
01:00:700 (3) - this is touching the score which might make beginners nervous. I suggest that you either move it down a bit, or move it somewhere else so that it doesn't happen.
01:01:262 (4,5,6) - these notes might be hard for beginners to hit because it's at the red lines. maybe to make this easier, replace this for a 1/1 repeat slider.
01:15:700 (1) - same as 00:27:700.
01:21:887 (1,2) - these sliders look ugly because of the curve. ik that you can do better then this. if you see during gameplay, (2) barely looks like a curve.
01:27:700 (1) - I think beginners might let go after the second repeat because beginners might not know when this slider ends. i suggest that you make this repeat once, and add a circle at 01:29:950 so that it'd be easier for beginners.
01:33:700 (1) - i think a finish at the beginning would be effective as it matches the vocals.
01:39:700 (6) - same as above but reduce the volume of the finish. i think 50% matches the vocals. if you don't think so, it should be around that range.
01:51:325 - add a circle to follow vocals? or remove (1,2) and add a 1/1 repeat slider? i think it flows a lot better to the next note with the repeat.
01:54:325 - ^
01:57:325 - ^
02:30:887 (1) - replace this spinner for notes to follow the vocals. i don't mind putting 2 straight spinners, but putting the spinners this close is a no no for me. the second spinner might surprise beginners because they need to adjust after the first spinner.
02:39:700 (1) - DAT SLIDER D:

[Normal]
00:02:012 (1) - remove this note because isn't following anything. oh wait this follows the drums. if that's the case, reduce the volume of this note to match the drums. as it stands it's a bit too loud.
00:06:137 (3) - move this to the 4th downbeat so that there would be a pattern for this combo. it should look like (4,5,6)
00:09:137 (3) - ^
00:12:137 (3) - ^
00:13:637 (6,7,8) - maybe to make this easier, replace it for a 1/2 repeat slider?
00:26:950 (4) - unsnapped slider.your gonna have to re-snap this slider, but if you ignore this, make this a 1/1 slider to follow vocals accurately.
00:27:700 (2) - add a finish at the beginning to match the vocals?
00:38:200 (4,5) - are you sure that players can reach this in time?
01:24:700 (5) - just make this a curved slider. i don't like the end of the slider because it looks ugly during gameplay.
01:27:700 (2) - same as 00:27:700 but replace the whistle for a finish.
01:33:700 (2) - same as 00:27:700.
01:36:700 (1,2) - the whistles should be at the end, not at the beginning. adding it at the beginning ruins the consistency.
02:30:887 (1) - same as easy.
02:36:512 - add a circle to follow vocals?
02:39:700 (3) - same as easy.
02:46:637 (3) - same as 00:06:137.
02:49:637 (3) - ^

[yuca's Hard]
00:02:012 (1) - same as normal.
00:08:200 (1) - *nazi* stack this note perfectly. i can barely see the corners of this circle.
00:21:700 (7) - add a finish at the beginning to match the vocals?
00:25:262 (5) - i don't like this slider because it doesn't feel right. so try this: add a circle and a 1/2 slider. i think this flows to the vocals nicely.
01:05:012 (3) - how about moving this to either side so that it'd look like a triangle? IMO this looks fun because IMO going back and forth looks boring.
01:32:200 (2,3) - do this instead because this flows to the vocals nicely.
01:45:325 (4) - make this a 1/1 slider to follow the long pause. it doesn't sound right if it's a 1/2 slider at this part IMO.
02:06:887 (2) - same as 01:00:700 on easy but this won't get players nervous. i think this might get in the way during gameplay.
02:20:762 (4,5,1) - ^

[AngelHoney]
00:02:012 (1) - same as normal.
00:15:700 (1) - add a finish at the beginning to match the vocals?
00:17:950 (8) - *nazi* move this down a bit to avoid the overlap on the beginning of (6).
00:18:512 (1) - i don't like this slider because it doesn't flow to the vocals so do this: a circle followed by a 1/2 slider. i think this flows better to the vocals accurately.
00:20:762 (6) - ^
00:27:700 (1) - same as 00:15:700.
00:30:325 (9) - replace this for 2 circles because the beginning follows instrumental and the end follows the vocals. the end should be a NC because of that, but if you ignore this then make this a NC because the end follows vocals.
00:30:700 (1) - remove the NC if you follow the suggestion above. the vocals are still going from here.
01:15:700 (1) - same as 00:15:700
01:16:450 (4) - make this a 1/1 slider to follow vocals accurately.
01:23:012 (6,7,8,9) - do this instead because it follows vocals accurately. if you ignore this, then you can do something similar to this.
01:27:700 (1) - same as 00:15:700.
01:43:450 (6) - a NC here because of new lyrics.
01:49:450 (6) - ^
01:50:575 (1) - same as 00:30:700.
01:53:575 (8) - if you follow both suggestions, make this a NC. same reason as 01:43:450.
01:59:575 (6) - same as 01:43:450.
02:00:700 (1) - end this till 02:02:012 like the other diffs.
02:30:700 (1,2) - replace this for a 1/1 slider to follow vocals accurately.

[Insane]
00:02:012 (1) - same as normal.
00:03:700 (7) - a NC here because the guitar changes.
00:06:700 (8) - ^
00:09:700 (11) - same as above and the combo is too long.
00:12:700 (8) - ^
00:18:700 (1) - you forgot a whistle at the beginning. add it to keep the consistency.
00:20:200 (5) - move the whistle at the beginning. adding at the end ruins the consistency in whistles.
00:25:450 (3) - same as 00:18:700.
00:26:950 (7) - ooh re-snap this note. as it stands it's unsnapped, and same as 00:18:700.
00:37:637 (5) - i think adding a whistle at the end keeps the consistency going.
01:09:700 (12) - same as 00:03:700.
01:12:700 (8) - ^
01:13:825 (5) - IMO, this kick slider looks too easy. replace this for a stream of circles to challenge players.
01:26:950 (6) - same as 00:26:950.
01:41:950 (3) - ooh make this slider symmetrical. it looks ugly as it stands.

lol that took a while. anyways GL :D if only i can mod taiko >.<
y u c a
fixed some thanks mod
and thanks garven to fixed new combo(・∀・)ノ

Download: DECO27 feat. marina - Dummy Dummy (Garven) [yuca's Hard].osu
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