thank you, byaku :3
thank u,mancusojuanmattos :3mancusojuanmattos wrote:
Easy:
00:19:016 (1): Following the vocal, I suggest to Remove New Combo here and add a New Combo in Next note (00:20:117) no.
00:32:025 (1,2): Unstack the notes, since it's quite difficult to read to new players and it' also you have to consider that it's a 1/2 pattern (Don't forget to move the notes to don't have Spacing Problems) ugu.
00:54:261 (5,1,2): (^) no.
01:18:493 (3): To be more consistent with previous pattern where said the same words, you have to add a Whistle here ugu.
01:19:584 (5): (^) ugu.
01:20:558 (1,2): Unstack for the same reason as 00:32:025 and 00:54:261 no.
01:22:898 (4): Add a New Combo here, plays well with vocal ugu.
Normal:
Approach Rate: +1 Plays well ugu.
00:00:292 (1,2): Sounds better with music, if you delete the note (2) and after that add a Reverse arrow in the Slider. You have to add the Hitfinish at the end of Slider ugu.
00:37:602 (4,1): This Stack looks kinda weird since doesn't follow nothing. So, I suggest to unstack the notes no.
01:22:898 (4): Same in Easy ugu.
Scorpiour wrote:
Hard:Insane:
- 00:00:292 (1) - remove the first clap~ okay
- 00:31:407 (4) - mess finish....remove it please... no
- 00:33:610 (4) - remove finish~ no
- 00:35:262 (5) - remove clap at end no
- 00:41:687 (1) - remove finish...confusing okay
- 00:59:768 (3) - remove finish okay
- 01:02:797 (1) - ^ no
- 01:03:073 - add a note here? no
- 00:06:533 (8) - clap? okay
- 00:14:885 (1,2,3,4) - too many finishes and i suppose this NC is unnecessary, just NC at 00:15:711 (4) - no
- 00:26:450 (3) - remove finish no
- 00:31:407 (6) - ^ no
- 00:42:880 (2) - noisy finishes from here to 00:45:450 (5) - , highly recommend to remove most of them no
- 00:53:343 (5,6,7,8,9,10) - i prefer clap to finish here no
- 00:59:768 (5) - remove finish no
- 01:00:319 (4) - ^ no
- 01:19:869 (5) - ^ no
- 01:24:275 (4) - remove it and move finish to prev white line no
that's all , and good luck not much changes but still helpful, thanks :3
thank u,Scorpiour ~Scorpiour wrote:
Ryuuesy
- 00:11:306 (1) - add a whistle at beginning? ugu.
- 00:31:131 (3) - change to finish? ugu.
- 00:59:768 (2,4) - remove clap, and then add clap to (3,5) ugu.
- 01:19:594 (5) - add a finish on whistle? ugu.
Normal:
- 00:19:016 (5) - remove finish, it's not a good position for a finish ugu.
- 00:42:146 (1,2,3,4) - i suppose it's unnecessary to add extra claps here....that makes ur beats mess ugu.
Aleks719 wrote:
for next modder/ checker : title is fine as is, it was discussed with BATs (naraku, icebeam)
Garven wrote:
[Ryuusy]
00:38:290 (1) - Way too soon after a spinner for an Easy of this caliber. changed
[Normal]
00:37:739 (1) - This would read better if it wasn't stacked unstucked
00:43:246 (3,4) - Eeh, I'm not so sure its a good idea to have such short repeating sliders with different repeats consecutively like this. Especially on a Normal. remapped
[Hard]
This is.. really hard compared to the Normal. Think you could reduce the spacing a bit in general, and maybe reduce some of the jumps? It's kinda borderline insane right now. no, i think, it's rankable spacing. anyway, it's only 109 bpm.
00:46:551 (1,2,3,4,5,1,2,3,4) - I really didn't like the spacing here though placed a bit further
00:46:551 (1) - Kind of soon after the spinner... maybe end the spinner at 00:45:862 - ? yes
01:02:797 (1) - Same situation here yes
01:25:100 (2,3) - These sound so wrong since you're not quite following what's going on with the drum set. You end late on the first one, then start late on the next. changed
[Insane]
The exact same slider velocity as Hard... Makes this feel artificially slow compared to the hard. That or the Hard way too fast, which is the more accurate conclusion. the hardness of ins-diff isn't at slider speed here sooo i left it as it is. anyway, i don't want to remake distance here or in hard after speed-changing
00:23:421 (1) - Uh, check your claps here okay
00:48:203 (1) - Remove new combo okay
00:48:754 (6) - new combo okay
00:49:304 (1) - remove okay
01:26:270 (2) - I'm really wary of this last stream. Trying to follow that piano when it's not quite with the metronome is dangerous. It'd be best to stick with the spinner like the other difficulties. yes, i tried to listen to it at 25% and made some changes so i hope it'll satisfy you
thank you again~ and waiting for recheckGarven wrote:
[Hard]
The spacing is still huge, plus you use quite a few very large jumps. On its own, yes, this difficulty is rankable, but if you're including it in this set, I'd beg to differ. The difficulty ramping from Easy -> Normal is very slight. It's nice and fits the laid-back nature of the song. Normal -> Hard, on the other hand, is a completely different world. Instead of a slight increase in SV by about 33%, you increase it by 100%. You do have a slightly lower distance snap, but that doesn't help with such a huge increase in general velocity to be based on, PLUS you have a lot of pretty far jumps with very little time between. This is what I am worried about. I really recommend that you tone this difficulty down - mainly in the general velocity department. remapped. hope, it's nice
01:25:100 (2,3) - Remove the whistle on the repeat arrow on the first slider, then remove the whistle on the 3rd hit on the second slider.
[Insane]
That last stream is really awkward to play still, but it feels more in how you placed the repeat sliders in the middle of the stream like that. They're hard to see, and really don't settle with the alternation of hitting for me. made some changes~