ITS FINALLY DOOOOOOONE!
-Does a backflip-
-Downloads-
-Does a backflip-
-Downloads-
Catosan980 wrote:
Thanks, but I wanna make sure, is what's bothering you the lighting? Cause I CAN find an alternative, if it's the spinner, I guess I'll have to think a bit, IF it's the hitcircles and their aproachcircles, I've tried but it usually ends up a mess, doesn't mean I wont find a way.
I like the blur effect on the stars, but I think you should try to bring the actual "SS" out a little more. At that, I also think it'd be a good idea to blur Poppy Jr. and Waddle Doo out a little bit so as to make them fit in with the star a little better; right now they kind of clash, and it seems they're just there to be there. Perhaps using blurred Dreamland 3 illustrations with a lower opacity would work the best here (they gotta be subtle, ya' know?). It's up to you, of course. The most important suggestion here is that you emphasize "SS" more, make it the most eye-catching part of the image (for this and all ranks).Catosan980 wrote:
NEW!!! For the next update, I'ma put the new rankings, tell me if u prefer them, just thought the rankings were kinda plain before.
Is this what you meant?Detective Tuesday wrote:
I like the blur effect on the stars, but I think you should try to bring the actual "SS" out a little more. At that, I also think it'd be a good idea to blur Poppy Jr. and Waddle Doo out a little bit so as to make them fit in with the star a little better; right now they kind of clash, and it seems they're just there to be there. Perhaps using blurred Dreamland 3 illustrations with a lower opacity would work the best here (they gotta be subtle, ya' know?). It's up to you, of course. The most important suggestion here is that you emphasize "SS" more, make it the most eye-catching part of the image (for this and all ranks).Catosan980 wrote:
NEW!!! For the next update, I'ma put the new rankings, tell me if u prefer them, just thought the rankings were kinda plain before.
Hope this helps =P. I'll check back, so far this theme is coming along nicely.
There are... more problems... *hopes it isn't the whole skin in general*JInxyjem wrote:
When kiai time is activitated, the hit circles become covered with translucent stars and its distracting, but thats the least of the problems.
I hope you can fix the size of the beat/elite beats as they cover up a big amount of space when playing.
EDIT: This is my 100th post. W00t.
It's kinda funny actually, I made an auto pilot mod but the thing is, things are really tight. My final exams are for this week, among other things, so an update will be made very late. I've been changing a good amount of things (example: the hits 0 50 100 300) , but I have a problem with the auto pilot mod, I keep writing selection-mod-autopilot, but osu! won't read it. If anyone knows the real term, please post.JInxyjem wrote:
Since theres a auto pilot mod update, you sould skin it if you have the time, but keep this at a low piroity(?) first.
Catosan980 wrote:
It's kinda funny actually, I made an auto pilot mod [attachment=0:69130]selection-mod-autopilot.png[/attachment:69130] but the thing is, things are really tight. My final exams are for this week, among other things, so an update will be made very late. I've been changing a good amount of things (example: the hits 0 50 100 300) , but I have a problem with the auto pilot mod, I keep writing selection-mod-autopilot, but osu! won't read it. If anyone knows the real term, please post.JInxyjem wrote:
Since theres a auto pilot mod update, you sould skin it if you have the time, but keep this at a low piroity(?) first.
Thanks, I'll usually try to bump the topic from time to time, specifically if it gets around near the third or second page. Also, I'll change the title too, for those who spend time in the skinning foums.=DJInxyjem wrote:
I'll bump this thread because ver 1.2 is awesome and in case anyone thinks its dead.
Well, I just didn't think many people liked the first playfield, so I decided to change it. Guess I was wrong. I'll change it in the next update, for now I'll leave the first playfield as a .rar file in the case you may want to change it. =p: Download: playfield.rarSuzumiyaKyon wrote:
I kinda liked the first background better. I mean, a smiling Kirby is cute and all, but I liked the shot of multiple Kirbies flying on warp stars. It was nice to not be smothered by Kirby's smiling face.
Well, I hear no "ass" sounds in that comment , so don't sweat it. And yes, I'm re- making the slider. =DJInxyjem wrote:
I hope i dont sound like an ass, but it would be nice if you could remake the slider ball and follower into something more ball-ish.
Actually, as long as the height is the same for all numbers, there should be no problem. If I leave a width of 50 on all numbers, osu! will count it as part of a number, and when you start osu!, you'll notice that some numbers will be taking unnecessary spacing. Both in the score and the ranking panel. =pJInxyjem wrote:
And your numbers are off, you need their pixels to be simallar.
Example Now: 0 is 50x50 but 1 is 10x50.
This is weird, since I do have a skin.ini file... maybe you mean I haven't filled it out yet, and you took the time to make one, I appreciate it a lot, but I started filling mine out the first day I read your post. Doesn't matter though, yours is way more complete than mine is, so I'll just combine them. =P Thanks... lemme just post some images of that sliderball, this one is the first try, I'ma make others and try them out. It's gonna take some time though...JInxyjem wrote:
I saw that yo udidnt have a skin.ini so I prepared 1 for you.
(Everything should be good except for number of frames for slider ball and name of skin .)
The colours are kirby, waddle dee and meta knight's mask.
When I said wheel, I meant the wheelie, and it was gonna be, but It's true, It has to be more ballish. I made the sliderball's theme out of ball Kirby, so if you see the arrow that says "copy ability" that means that the enemies in the arrow are Kirby's source to turn into a ball. By other sliders I meant to make multiple types, to make the skin more fun, kinda like having a flame kirby going through the sliders or a jetpack kirby, but I think I might complicate my life to much with that. So I'm sorry I even suggested it. The "less frames" was actually that I wanted to limit the fps from 1 to 3 or 4; went and looked it up in the oewy skin, though I forgot the term. =DJInxyjem wrote:
When you say wheel, do you mean the wheelie? And is that the slider ball?
If so, i dont understand what you mean by another slider...
BTW: Less frames = less FPS
Lol *facepalms* you're right, sorry for suggesting the wrong thing. I appreciate all the help you gave. Anyway, the new version is up and running. =PJInxyjem wrote:
For the pixels thing, have you seen how the score numbers make a gap at the top right? Like:
00045943..... |
The numbers are the scores and the | is the window of osu. Dots are gap fillers.
Regular skins:
.....00045943 |
This happens because of the size difference between the numbers. Use 0 as the key and make all the other numbers have the same pixels as 0. It will look better.
EDIT 2: Same goes for the numbers on the hit circles. Go to editor and make a combo that is more than 10 for testing purposes. You can barely see the 1.
To hell with your star, this deserves a skin rank.Derekku Chan wrote:
It's looking better and better :3
JUST FOR THAT I'M NUKING ITJInxyjem wrote:
To hell with your star, this deserves a skin rank.Derekku Chan wrote:
It's looking better and better :3
EDIT: Not asking you to change it or anything, but who's the fairy holding the waddle dee when you perfect a song?