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Nicki Minaj - Super Bass [H.B DEREK - C'mon Crackheads!]

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Elly-chan
Caution: Aside From The Hitsound/Combo Mods, The Rest Of The Mapping/Design Mods Themselves Will Be Quite Derpy Due To Symmetry Maps Perplexing Me.

Nicki Minaj - Super Bass

(General)
  1. Aside from reminding you to add a warning in the description notifying the player that this song has mature lyrics, I found nothing wrong.
(o0o)

- OD -1?

Hitsound and Combo mods
  1. 00:26:201 (1) - If i'm looking at the combo pattern you are using throughout this section rightly, then there shouldn't be a new combo here. Look at all of the other combos before this one if you disbelieve this statement. (tl;dr: Remove the New Combo)
  1. 00:31:871 (1, 2) - You didn't center these right. Please, center them correctly so that (3) accurately blankets them! >w<
  2. 00:52:186 (4) - I really prefered what you did at 01:52:186 by using a slider where it ends at 00:54:075 so it fills up all of the empty space. This isn't too major/important, but still concider this. Empty parts get boring. If you don't do this, perhaps add a beat at 00:53:603?
  3. 01:32:343 (1, 2) - Center these so that (3) accurately blankets them?
  4. 02:54:548 (x) - Hows' about you fill up the empty space with two notes both at the downbeats? It seems to fit in since after all this is the end chorus, and in every map the end chorus should most likely either be the longest part, or the harder-mapped part. http://puu.sh/f61y
  5. 03:13:446 (x) - Can you add a note here? There's empty space here and while I was playing the map I got bored waiting for the next notes to show up. Also, it fits with that background music that you use whistles for (I don't know how to describe it.)
  6. 03:16:516 (Spinner) - This spinner just screws up the map, Gonz. First off, it doesn't feel as if it should start at the red tick even thought he voices start there. I think if you want to keep this spinner, you should make it start at the white tick after the red one. Second, it just screws up the flow of the map. I honestly don't feel as if this should be here. Hows' about you make this spinner into a slider instead? It sounds/plays much better. http://puu.sh/f62K
(o1o)
Hitsound and Combo mods
  1. 00:09:194 (1) - In all of the other difficulties, you added a finish here, not a whistle. Please, replace the whistle with a finish.
  2. 00:18:642 (5) - Lookie, there's a main downbeat and a new lyric here. Also, whaddya know, there's going to be a combo that's too long for easy/normal difficulties here unless you add a new combo. I understand that this is following your combo pattern, but exNew combo, please.
  3. 00:32:343 (1) - In easy, hard, and insane, you used the CS:2 whistle. I suggest using it here, too, for consistency.
  4. 00:58:327 (1, 2) - Remove the whistle hitsound from the sliders. Not the beats, though! Just the sliderpaths!
  5. 01:00:217 (1) - As far as I can tell, you didn't use a new combo at 00:56:438 and in all of the other kiais, yet there is a new combo placed here. Remove the new combo for consistency, please.
  6. 01:27:146 (4) - The combos from the break's end to here were derpy. That said, here's a derpy mod. New Combo? Completely optional. I don't even know why I'm saying this.
  7. 01:35:178 (1) - I think it's best to remove the combo here and then re-add it where (3) used to be [The Repeat Slider.] Why I am saying this is because it follows your previous combo pattern AND (3) is a totally seperate beat/tone/whatever you would call it aside from (1), (2) and then the rest of the combo past (4).
  8. 01:37:068 (4, 5, 6, 7, 8) - Kind of what I said above. This has no relation whatsoever with the previous part of the combo [1, 2, 3]. Add a new combo at (4). ((Also, it prevents the combo from becomming too long.))
  9. 01:50:296 (1) - Following the combo pattern you used in the previous kiais, remove the new combo here and add it on 01:51:241. Overall, it seems more fitting to start the combo on the downbeat and it keeps consistency.
  10. 02:02:579 ~ 02:09:666 - The combos located in this section surpas (8). This is very long. I will not mention and nitpick everything one by one, but I suggest for you to abscine ((by seperating, I mean dividing)) all of the combos in this section. It seems more fitting.
  11. 02:12:028 (1) - Keep your combo patterns consistent throughout all kiais. Remove the new combo here and add one at 02:14:390 (4).
  12. 02:16:280 (1) - Same as above, keep your combo patterns consistent. Remove the new combo here.
  13. 03:03:052 (1) - You forgot a whistle here.
  14. 03:06:831 (6) - A new rhythm in the BGM plays. Perhaps add a New Combo for this occasion? It also will make sure the combo pattern does not exceed (8) in length.

  • Dat Slider Velocity..
  1. 00:38:249 (x) - Following the consistency you used at 00:33:760 with (3, 4, 5), I suggest you add a note here.
(o2o)
Hitsound and Combo mods
  1. 00:12:973 (5) - New combo? There's a downbeat here, plus the lyrics have changed.
  2. 00:53:131 (6) - New combo? It feels as if it doesn't belong with the current combo pattern it's part of.
  3. 01:56:910 (3) - Looking at the big first and last kiai, you broke your kiai-specific combo pattern. To fix this error, add a new combo here and remove it at 01:57:383.
  4. 02:00:690 (3) - Same as above, but then remove the new combo at 02:01:162.
  5. 01:24:784 (6) - I think you meant to add a new combo here. This is where the main downbeat is, plus this is where she changes the song's verse (or lyrics, whatever you would call it. It's a different sentence/line of lyrics is what I mean.) Remove the new combo at 01:25:020.
  6. 01:08:721 (5) - Use the same combo pattern as you used on the sliders? That means a new combo here, nya!~ ♥
  7. 02:09:194 (5) - Same as above.
  8. 02:35:296 (1) - This is an unecessary new combo. Remove it?
  9. 02:39:075 (1) - Same as above. (This is an unecessary new combo. Remove it?)
  1. 02:31:871 (x) - Hm~ Empty section here. Hows' about you fill in the space with a slider that starts here and ends at 02:32:343?
(o3o)

- HP +1?
- Unsnapped Timing Section at 01:20:766 ~

Hitsound and Combo mods
  1. 00:54:548 (5) - New combo? I don't know, I just feel like it should fit in here.
  1. 00:21:359 (x) - Add a note here? It feels as if something is missing without one.

This map exudes an awesome new mapping era. (Well, someway or another, haha.) Anyways!

Almost complete symmetry maps seem to perplex me. Aside from that, everything looks mostly clean, so for that I congragulate you. I wish I could have produced more intense mod with greater quality like my other mods then this one, but this map is too damn good. 'Best of luck on getting this ranked, Gonz, and thank you for requesting me. Call me back for a re-check, because I might've missed some things!
Topic Starter
Gonzvlo

Elly-chan wrote:

(o0o)

- OD -1? Hm, yeah, okay o3o

Hitsound and Combo mods
  1. 00:26:201 (1) - If i'm looking at the combo pattern you are using throughout this section rightly, then there shouldn't be a new combo here. Look at all of the other combos before this one if you disbelieve this statement. (tl;dr: Remove the New Combo) Yeah, but the way she sings feels different like making a "pause", that's why I added the NC.
  1. 00:31:871 (1, 2) - You didn't center these right. Please, center them correctly so that (3) accurately blankets them! >w< Oh, this was made on purpose. This is how you make a stack look nice in-game.
  2. 00:52:186 (4) - I really prefered what you did at 01:52:186 by using a slider where it ends at 00:54:075 so it fills up all of the empty space. This isn't too major/important, but still concider this. Empty parts get boring. If you don't do this, perhaps add a beat at 00:53:603? You're right, fixed!
  3. 01:32:343 (1, 2) - Center these so that (3) accurately blankets them? Explained above
  4. 02:54:548 (x) - Hows' about you fill up the empty space with two notes both at the downbeats? It seems to fit in since after all this is the end chorus, and in every map the end chorus should most likely either be the longest part, or the harder-mapped part. Okay, tried something different
  5. 03:13:446 (x) - Can you add a note here? There's empty space here and while I was playing the map I got bored waiting for the next notes to show up. Also, it fits with that background music that you use whistles for (I don't know how to describe it.) Hm, added a circle there and same for the previous part
  6. 03:16:516 (Spinner) - This spinner just screws up the map, Gonz. First off, it doesn't feel as if it should start at the red tick even thought he voices start there. I think if you want to keep this spinner, you should make it start at the white tick after the red one. Second, it just screws up the flow of the map. I honestly don't feel as if this should be here. Hows' about you make this spinner into a slider instead? It sounds/plays much better. I kind of forced this spinner so the scores could be different but I suppose you're right. Changed to a slider.
(o1o)
Hitsound and Combo mods
  1. 00:09:194 (1) - In all of the other difficulties, you added a finish here, not a whistle. Please, replace the whistle with a finish. Oops, fixed
  2. 00:18:642 (5) - Lookie, there's a main downbeat and a new lyric here. Also, whaddya know, there's going to be a combo that's too long for easy/normal difficulties here unless you add a new combo. I understand that this is following your combo pattern, but exNew combo, please. I think I'm going to keep the combo pattern.
  3. 00:32:343 (1) - In easy, hard, and insane, you used the CS:2 whistle. I suggest using it here, too, for consistency. Oops, fixed!
  4. 00:58:327 (1, 2) - Remove the whistle hitsound from the sliders. Not the beats, though! Just the sliderpaths! Yeah, sounds too loud. I'll poke Erufen :v
  5. 01:00:217 (1) - As far as I can tell, you didn't use a new combo at 00:56:438 and in all of the other kiais, yet there is a new combo placed here. Remove the new combo for consistency, please. This is Erufen's part, he used NCs for his parts o3o
  6. 01:27:146 (4) - The combos from the break's end to here were derpy. That said, here's a derpy mod. New Combo? Completely optional. I don't even know why I'm saying this. Keeping the NC
  7. 01:35:178 (1) - I think it's best to remove the combo here and then re-add it where (3) used to be [The Repeat Slider.] Why I am saying this is because it follows your previous combo pattern AND (3) is a totally seperate beat/tone/whatever you would call it aside from (1), (2) and then the rest of the combo past (4). Tried something different
  8. 01:37:068 (4, 5, 6, 7, 8) - Kind of what I said above. This has no relation whatsoever with the previous part of the combo [1, 2, 3]. Add a new combo at (4). ((Also, it prevents the combo from becomming too long.)) ^
  9. 01:50:296 (1) - Following the combo pattern you used in the previous kiais, remove the new combo here and add it on 01:51:241. Overall, it seems more fitting to start the combo on the downbeat and it keeps consistency. Keeping the NC for this one.
  10. 02:02:579 ~ 02:09:666 - The combos located in this section surpas (8). This is very long. I will not mention and nitpick everything one by one, but I suggest for you to abscine ((by seperating, I mean dividing)) all of the combos in this section. It seems more fitting. Done, sort of o3o
  11. 02:12:028 (1) - Keep your combo patterns consistent throughout all kiais. Remove the new combo here and add one at 02:14:390 (4). ^
  12. 02:16:280 (1) - Same as above, keep your combo patterns consistent. Remove the new combo here. ^
  13. 03:03:052 (1) - You forgot a whistle here. Oh you! Fixed o3o
  14. 03:06:831 (6) - A new rhythm in the BGM plays. Perhaps add a New Combo for this occasion? It also will make sure the combo pattern does not exceed (8) in length. Done!

  • Dat Slider Velocity..
  1. 00:38:249 (x) - Following the consistency you used at 00:33:760 with (3, 4, 5), I suggest you add a note here. Okay
(o2o)
Hitsound and Combo mods
  1. 00:12:973 (5) - New combo? There's a downbeat here, plus the lyrics have changed. Hm, it seems alright. Keeping the combo pattern.
  2. 00:53:131 (6) - New combo? It feels as if it doesn't belong with the current combo pattern it's part of. Yeah. you're right, fixed!
  3. 01:56:910 (3) - Looking at the big first and last kiai, you broke your kiai-specific combo pattern. To fix this error, add a new combo here and remove it at 01:57:383. Yeah, did it on purpose because I didn't like how it looks D:
  4. 02:00:690 (3) - Same as above, but then remove the new combo at 02:01:162. ^
  5. 01:24:784 (6) - I think you meant to add a new combo here. This is where the main downbeat is, plus this is where she changes the song's verse (or lyrics, whatever you would call it. It's a different sentence/line of lyrics is what I mean.) Remove the new combo at 01:25:020. Yes, fixed o3o
  6. 01:08:721 (5) - Use the same combo pattern as you used on the sliders? That means a new combo here, nya!~ ♥ Keeping the combo pattern.
  7. 02:09:194 (5) - Same as above. ^
  8. 02:35:296 (1) - This is an unecessary new combo. Remove it? Keeping it since the first sliders are mostly following the lyrics while the 2nd one has a repeat following just the rhythm
  9. 02:39:075 (1) - Same as above. (This is an unecessary new combo. Remove it?) ^
  1. 02:31:871 (x) - Hm~ Empty section here. Hows' about you fill in the space with a slider that starts here and ends at 02:32:343? Tried something different.
(o3o)

- HP +1? I was asked to reduce the Hp draing, I'll ask for more opinions o3o
- Unsnapped Timing Section at 01:20:766 ~ Hm, yeah. It doesn't make any difference if it's snapped or not tho

Hitsound and Combo mods
  1. 00:54:548 (5) - New combo? I don't know, I just feel like it should fit in here.Yes, fixed.
  1. 00:21:359 (x) - Add a note here? It feels as if something is missing without one. I'm not sure... well, added.
Thanks you, such an useful mod!
Misja
[o0o]

Couldnt find anything

[o1o]

-

[o2o]

-

[o3o]

01:14:390 (1) - Nvm, this is a meaning of yours
01:33:879 (4) - Probably here new colour instead of : 01:34:351 (1) - (just like you did with : 01:37:068 (1) - etc.)
02:11:083 (1) - Nvm, this is a meaning of yours
02:14:863 (1) - Nvm, this is a meaning of yours
Topic Starter
Gonzvlo

misja056 wrote:

[o3o]
01:14:390 (1) - Nvm, this is a meaning of yours
01:33:879 (4) - Probably here new colour instead of : 01:34:351 (1) - (just like you did with : 01:37:068 (1) - etc.)
02:11:083 (1) - Nvm, this is a meaning of yours
02:14:863 (1) - Nvm, this is a meaning of yours
Keeping those, thank you!
Katsuri
General
Everything looks clean here.

Easy


  • Hitsounds
  1. 00:16:753 (1) - Here, I see you tried to use a whistle or something, but it's defintely not noticable at all, is that on purpose?
  2. 00:59:744 (3) - For better consistency with the previous pattern, I think you should add a whitle over here on the repeat. tl;dr: Add Whitle.
  3. 01:08:249 (2) - I think it would be awesome if you make the tick of this slider make a different hitsound like you did on the previous slider, I think it would be more consistent. tl;dr: Make the tick sounds with custom.
  4. 01:29:981 (3,4) - Here I think you should choose one to make it more consistent:
    1. Add whistle with the clap of the start of (3).
    2. Remove whitle and keep clap at (4)
  5. 02:08:721 (2) - Same thing as 01:08:249 (2) -. The worst thing of modding maps with copy/paste is if you give one suggestion and the mapper rejects, he will reject the copy/paste too, and it's two suggestions rejected. :(
  6. Maybe it's just me, but it would be awesome to add a soft-sliderslide, because the standard one is a bit loud in my opinion.


    Mapping
  7. 03:03:052 (1) - I know It's awesome, but there is a problem here. On the right half of that slider, you have the different sounded ticks like this, while the left half, it's like this. I think you should make it like this. If you like my silly sliderArt, just take this code.


Normal


  • Hitsounds
  1. 01:02:579 (2,3,4,5,6) - On the start of these sliders, you can hear a background clap, then I think you should add one clap at the start of each slider, but try to make them as low as possible, but they need to be noticeable. I know you can do this o3o.
  2. 03:07:304 (1) - I can hear a background clap on the start of that slider, what do you think about adding one clap here?
  3. 03:08:249 (2) - Same as before.


    Mapping
  4. 02:50:296 (4) - Heh! I think here you should make it better flowed like this. The way it's now it think the slider goes much to the center of play-field, looks kinda awkward in my opinion.
  5. 03:07:304 (1,1) - Mother of god! Just kidding, keep it if it's on purpose, but you don't use to overlap notes like that heh.

Hard


  • Mapping
  1. 00:46:989 (1) - What about moving it a bit up, I think it would fit better with the previous spinner.
  2. Dear god.
  3. 02:27:146 (1) - Does it touch?

Insane

  • General
  1. Isn't AR9 too much? I know you mappet it all 1/4 and stuff, but I think it's kinda Over AR'd. Please consider reducing it to 8.


    Mapping
  2. 00:24:784 (5,8) - I would totally avoid this overlap because it's just ugly. Consider making something like that. It will be same thing about gameplay but will not overlap, then everybody becomes happy! o3o
  3. 00:36:359 (1,2,3,4,5,6,7) - Plays kinda hard for the rest of the diff, I think you should consider to make something like this or something to avoid this kinda forced difficulty pattern.
  4. 00:42:501 (6,2) - Maybe kinda hard to see due to note get hidden due to combo bursts. Consider fixing it.
  5. 01:42:501 (4,5,6,7,8,9,10) - You know. :D
Topic Starter
Gonzvlo

Katsuri wrote:

Easy


  • Hitsounds
  1. 00:16:753 (1) - Here, I see you tried to use a whistle or something, but it's defintely not noticable at all, is that on purpose? I'm pretty sure it's noticeable, it's a custom hit-sound o3o
  2. 00:59:744 (3) - For better consistency with the previous pattern, I think you should add a whitle over here on the repeat. tl;dr: Add Whitle. Oops, yeah, missed a whistle!
  3. 01:08:249 (2) - I think it would be awesome if you make the tick of this slider make a different hitsound like you did on the previous slider, I think it would be more consistent. tl;dr: Make the tick sounds with custom. I think I'll leave it, this part sounds different.
  4. 01:29:981 (3,4) - Here I think you should choose one to make it more consistent:
    1. Add whistle with the clap of the start of (3).
    2. Remove whitle and keep clap at (4) <<
  5. 02:08:721 (2) - Same thing as 01:08:249 (2) -. The worst thing of modding maps with copy/paste is if you give one suggestion and the mapper rejects, he will reject the copy/paste too, and it's two suggestions rejected. :( Lol, sorry. Try adding "Same for similar patterns" (unless it's a new mapper, then you have to be as detailed as possible)
  6. Maybe it's just me, but it would be awesome to add a soft-sliderslide, because the standard one is a bit loud in my opinion. I used the soft override for almost the whole map o3o


    Mapping
  7. 03:03:052 (1) - I know It's awesome, but there is a problem here. On the right half of that slider, you have the different sounded ticks like this, while the left half, it's like this. I think you should make it like this. If you like my silly sliderArt, just take this code.
Just moved the top control point to make it completely symmetrical o3o


Normal


  • Hitsounds
  1. 01:02:579 (2,3,4,5,6) - On the start of these sliders, you can hear a background clap, then I think you should add one clap at the start of each slider, but try to make them as low as possible, but they need to be noticeable. I know you can do this o3o. Yeah... but I didn't use claps for this part on purpose. All the other diffs are using whistles only too
  2. 03:07:304 (1) - I can hear a background clap on the start of that slider, what do you think about adding one clap here? Hm, but I'm using custom hitsounds for this one. Also, remember that I didn't use claps for this part of the song o3o
  3. 03:08:249 (2) - Same as before.^


    Mapping
  4. 02:50:296 (4) - Heh! I think here you should make it better flowed like this. The way it's now it think the slider goes much to the center of play-field, looks kinda awkward in my opinion. Tried something different.
  5. 03:07:304 (1,1) - Mother of god! Just kidding, keep it if it's on purpose, but you don't use to overlap notes like that heh. You're right, fixed.

Hard


  • Mapping
  1. 00:46:989 (1) - What about moving it a bit up, I think it would fit better with the previous spinner. Done!
  2. Dear god. o3o
  3. 02:27:146 (1) - Does it touch? Just slightly, moved 1 grid to be sure though.


Insane

  • General
  1. Isn't AR9 too much? I know you mappet it all 1/4 and stuff, but I think it's kinda Over AR'd. Please consider reducing it to 8. Yeah, I wasn't sure about this but I've asked around and I'm keeping 9. AR 8 doesn't fit the way its mapped and it affects the game play, 9 feels smoothly with the map.

    Mapping
  2. 00:24:784 (5,8) - I would totally avoid this overlap because it's just ugly. Consider making something like that. It will be same thing about gameplay but will not overlap, then everybody becomes happy!Actually, it would make the jump too big thus would affect the flow. Anyhow, modified the next pattern too, it should be fine now.
  3. 00:36:359 (1,2,3,4,5,6,7) - Plays kinda hard for the rest of the diff, I think you should consider to make something like this or something to avoid this kinda forced difficulty pattern. Oh, It's not exactly forcing the difficulty since I didn't increase spacing or mapped to non-existent rhythms. Although, I do agree with you that it's harder than most of the map so changed o3o Derek will miss these streams, well, too bad > :(
  4. 00:42:501 (6,2) - Maybe kinda hard to see due to note get hidden due to combo bursts. Consider fixing it. Yup, probably, it should be alright now. I didn't know that you were a stream mapper o3o
  5. 01:42:501 (4,5,6,7,8,9,10) - You know. :D Fineee, no streams for this map :V. I managed to keep the 1000 combo tho!
Thank you!
Katsuri
Only Easy with tick rate 1? Sorry, noticed it now :[
Touche_old
I miss taiko diff ;w; But i love the map :3 Gratz Gonz <3

EDIT: irc mod for oTo :3
Topic Starter
Gonzvlo

Katsuri wrote:

Only Easy with tick rate 1? Sorry, noticed it now :[
Yeah, going to keep tick rate 1 for Easy, 2 feels a bit too much.

Also, Taiko added. Kudosu for Touche (Taiko Mod)

Log
11:19 <Touche> : ah
11:19 <Touche> : ya se
11:19 <Touche> : los ajustes
11:19 <Gonzvlo> : o3o
11:19 <Touche> : HP 7
11:20 <Touche> : OD 7
11:20 <Touche> : todos los taikos deben ser asi
11:20 <Gonzvlo> : Okay o3o
11:20 <Touche> : Sounds en NORMAL
11:20 <Touche> : Sin letterboxs, ya que los taikos no deben traer breaks
11:20 <Touche> : Stack en 7
11:20 <Gonzvlo> : Okay
11:20 <Touche> : shgkjdfsgs
11:20 <Touche> : stack en 6
11:21 <Gonzvlo> : Listo :P
11:21 <Touche> : y hay algunos finish
11:21 <Touche> : que no deben estar
11:21 <Gonzvlo> : Ya quité el primero que estaba en un stream de 1/4 D:
11:21 <Touche> : 00:19:587 -
11:21 <Touche> : ese
11:22 <Touche> : creo que es el mismo xD
11:22 <Gonzvlo> : La velocidad del slider está bien?
11:22 <Gonzvlo> : Sí ese :P
11:22 <Touche> : deberia ser en 1.4 la velocidad
11:22 <Touche> : deja ver que tal se ve
11:23 <Touche> : si lo encuentras muy lento dejalo en 1.5
11:23 <Gonzvlo> : Hm okay
11:23 <Touche> : 01:09:666 - todo ese kiai time no debe estar
11:24 <Touche> : el Kiai en el taiko es solo para los coros
11:24 <Touche> : y todos los kiais pequeños no deben estar
11:24 <Touche> : los grandes estan ok
11:24 <Touche> : aparte, el maximo de kiais en un taiko debe ser 3
11:25 <Gonzvlo> : Y si lo dejo por todo el coro?
11:25 <Gonzvlo> : Es decir sin los "breaks"
11:25 <Touche> : pues
11:25 <Touche> : o3o
11:25 <Touche> : a ver
11:26 <Touche> : btw, 00:44:863 , que parta ahi el spinner
11:26 <Touche> : y que termine en el mismo punto
11:26 <Touche> : uh
11:26 <Touche> : si, puede ir sin los breaks
11:26 <Touche> : Gonz taiko mapper
11:26 <Gonzvlo> : D:
11:26 <Gonzvlo> : :D*
11:26 <Gonzvlo> : Okay, haré lo mismo con los otros spinners
11:26 <Touche> : hay mas? o3o
11:26 <Touche> : a ver
11:27 <Touche> : ah si, el segundo igual
11:27 <Gonzvlo> : Sí, antes de cada coro
11:27 <Touche> : ah, son solo 2
11:27 <Touche> : (creo)
11:27 <Touche> : antes del tercer coro no hay spin
11:27 <Gonzvlo> : Sí, solo 2 o3o
11:27 <Touche> : pues, si, los 2 que vayan igual
11:28 <Touche> : haz los cambios y subela, y la intentare jugar
11:28 <Touche> : a ver que tal
11:28 <Gonzvlo> : Okay
11:29 <Touche> : EL STACK ERA EN 7 qwq
11:29 <Touche> : sorry
11:29 <Touche> : me confundi
11:29 <Touche> : pense que partia en el 1 y no en el 2
11:29 <Gonzvlo> : Okay :P
11:29 <Touche> : bueno entonces, quitar los breaks de kiai
11:29 <Touche> : los spinners arreglarlos
11:29 <Gonzvlo> : Por cierto, como afecta el stack a Taiko o3o?
11:29 <Touche> : pues ni idea xD
11:30 <Touche> : rokodo dijo que lo dejaramos asi o3o
11:30 <Gonzvlo> : Okay :P
11:30 <Gonzvlo> : Subido *specting*
11:30 <Touche> : well, la intentare jugar
11:31 <Touche> : me fije en algo
11:31 <Gonzvlo> : o3o
11:32 <Touche> : hay una parte que dice SU-PER-BASS
11:32 <Touche> : y el BASS queda en una nota de 1/2 (creo)
11:32 <Touche> : o de 1/1, no recuerdo
11:32 <Touche> : ahi puede ir un finish
11:32 <Gonzvlo> : Okay o3o
11:32 <Touche> : ahi falto rellenar, ahi yo le digo a soyah :3
11:33 <Touche> : ahi tambien hay otro SU-PER-BASS que puede ir con finish
11:33 <Gonzvlo> : Okay o3o
11:33 <Touche> : aqui en la parte lenta puedes poner un slider velocity menor
11:33 <Touche> : imo
11:34 <Touche> : bueno, eso es lo que vi :3
11:34 <Gonzvlo> : Okay voy a arreglar eso
11:35 <Touche> : 01:41:556 ~ 01:43:209
11:35 <Touche> : esa es la parte que soyah puede rellenar
11:36 <Touche> : el timing point de 02:17:697 -
11:36 <Touche> : puede ir a 0.75x de velocidad
11:37 <Gonzvlo> : List o3o
11:37 <Touche> : 02:23:367 - cuando aqui dice no-no-no-no-no deberia seguir la voz para no confundir
11:37 <Touche> : puede quedar asi : http://puu.sh/fez0
11:38 <Touche> : 10-11-12-13 sin hitsounds
11:38 <Touche> : 14 solo con whistle
11:38 <Gonzvlo> : Okay o3o
11:38 <Touche> : y bueno , por ahora no he visto nada mas :3
11:38 <Gonzvlo> : Bueno :P
kanpakyin
Hi

[oTo]
  1. 00:01:635 (1) - I would use big kat here due to the first accent point.Let you decide.
  2. 00:01:989 (2,3) - 2-plet is meaningless here.I suggest removing (2) and it will be much better.
  3. 00:02:933 (5,6) - ^Same.
  4. 00:35:178 (14,15) - If I were you,I would remove (15)- and add a note at 00:35:414 - with a finish sound to fit the music.
  5. 01:07:304 (47,48,49,50,1) - ddkdd seems much better here.
  6. 01:13:446 (1) - You can hear the drum sound here,so I think d(you can change to big don if you like) is much suitable here.
  7. 01:15:335 (4) - ^Same
  8. 01:54:075 (19,20,1,1,2) - I think d d k k D can fits the music better than now.
  9. 02:22:422 (10) - I can't see any reason that it needs a big note here.I highly suuggest to remove that because it doesn't fit the music.
That's it.
In overall,this diff is okay
yeahyeahyeahhh
Everytime I hear this dumb chick sing, it reminds me of this guy, and suddenly the the song is 100% better. You should use this video imo.

Derekku
Topic Starter
Gonzvlo
Oh you, guys!

Taiko diff updated, thanks Kanpakyin!

I'm going to submit the Skin/Names later and then the mapset should be ready o3o
Mismagius

Gonzvlo wrote:

I'm going to submit the Skin/Names later and then the mapset should be ready o3o
just do it o7o
Gabriela
I like song :3
Topic Starter
Gonzvlo
Skin and names submitted, thanks for the support o3o7
yeahyeahyeahhh
COMMON CRACKHEADS

make this a diff name please
Kiddo-Kun
Hi!


[General]
• Inconsistent tags on oTo. Please fix that~

[o1o]

• 00:27:146 (1) - This can match the music better if it was something like this.
• 01:00:217 (1) - Remove the new combo here to match 00:56:438 (3,4).
• 01:09:666 (1,2) - I think this would flow a little better if you did this instead.
• 01:23:603 (2,3,4) - This will trip some players up, in my opinion. It's a tad hard to follow. It would be much better to follow the lyrics at this point. So, I would do something like this.

[o2o]

• 00:12:737 - Add a note here, it feels a tad empty without one.

[oTo]

• 00:30:926 - Add a note here with a whistle to match 00:29:036 (19) .
• 00:58:327 (1,2,3,4,5) - To make it consistent with the last part. Make it like this.

Yup, that's all. Wold bubble, but Erufen requested I didn't (Probably because this is for Derekku's . Just take a look at those, do what you do, and when you're ready, I'll bubble.
Topic Starter
Gonzvlo

Kiddo-Kun wrote:

Oh you, those captions!

[General]
• Inconsistent tags on oTo. Please fix that~ Oh, I didn't notice. Fixed o3o

[o1o]

• 00:27:146 (1) - This can match the music better if it was something like this. I'm not sure, I think I'll keep the original pattern for this diff.
• 01:00:217 (1) - Remove the new combo here to match 00:56:438 (3,4). Oh, it's been suggested twice. Fixed!
• 01:09:666 (1,2) - I think this would flow a little better if you did this instead. Hm, I did something similar for the next chorus and I really like this pattern, I think I'll keep it.
• 01:23:603 (2,3,4) - This will trip some players up, in my opinion. It's a tad hard to follow. It would be much better to follow the lyrics at this point. So, I would do something like this.

[o2o]

• 00:12:737 - Add a note here, it feels a tad empty without one. I wanted to re-mark the startint point of that sound on 00:12:973 - that's why I'd like to have a little blank previously

[oTo]

• 00:30:926 - Add a note here with a whistle to match 00:29:036 (19) . Done
• 00:58:327 (1,2,3,4,5) - To make it consistent with the last part. Make it like this.Done, sort of.
Thank you Kiddo, updated!
Luvdic
• 01:23:603 (2,3,4) - I'd rather not to.. It sounds awful imo, in any case, if it were to follow more to the vocals, it should be like this: http://puu.sh/fpTh buts thats too hard, so I decided to go more for the instruments

And lol at your last comment :>
Was just trying to troll Gonz ;D
Touche_old

yeahyeahyeahhh wrote:

Everytime I hear this dumb chick sing, it reminds me of this guy, and suddenly the the song is 100% better. You should use this video imo.

Mother of god

SU-PER-BASS BABY <3 Go for the rank!
Kiddo-Kun
Before I bubble this:

About the Sb. "o3o Happy Birthday Derekku o3o" seems disposition in the Easy diff and only the Easy diff. http://puu.sh/fw5Z (Oh, and this happens in play mode too)

That's it!
Topic Starter
Gonzvlo
Oops, I think I messed up the SB while testing the code manually. Anyhow, fixed!
Touche_old
Delete the SB in the oTo diff, i want to make a Taiko BG if you want o3o

PD: Gonz! I need to talk with u RIGHT NOWWWWWWWW PLEASE ;_;

PD2: Take that Mr. Gonzzzz:


Kiddo-Kun
Everything look A-OKAY~

BUBBLED
narakucrimson
Yo

I never had the chance to mod this!
Well this will basically be a symmetry mod. As I know you are very perfectionist with your maps, I hope this will be helpful to you.

[General]
  1. Since this has a video, you should disable Letterbox During Breaks, even if they can't be seen because of the video's own black parts.
[o0o]
  1. 00:31:871 (1,2) - I'm supposing that these were meant to be on the middle of the screen right? In that case, you'll have to move both one grid right.
  2. 01:32:343 (1,2) - Same as before - this seems like a copy & paste :P
[o1o]
  1. 00:01:634 (1) - Just wondering... Is this right? I don't know if it could screw anything up...
    Same goes for the symmetric one.
  2. There was a little inconsistency in new combo placement in one of Erufen's parts, but I don't think it's worth enough mentioning since it would pretty much screw everything up. Heh.
[o2o]
  1. 00:34:233 (2,4) - Watch your symmetry! D:!
  2. 00:37:540 (1,4) - (^)
  3. 01:21:005 (1,2,3) - (^), this time the whole pattern is moved 1 grid to the left from the y axis.
  4. 01:34:706 (2,4) - Same as in 00:37:540 (1,4) - (copy&paste).
  5. 03:10:611 (1) - It seems as if you missed a finish here - I mean, at least to be consistent with the other similar sections!
[o3o]
  1. 00:34:469 (1,3) - The slider composition on these is not symmetrical. You might want to fix this.
  2. 00:54:902 (1,2,4) - Not symmetric, again.
  3. 00:55:847 (1,2,4) - (^)
  4. 01:54:075 (1,2) - Sliiightly non-symmetric, this is because they aren't exactly on grids (yeah, ultra nazi, I know).
  5. 03:03:997 (1,2,3) - I'm assuming you wanted these to be aligned right? They aren't :P (1) and (3) are not symmetrical. You might want to fix this too!
  6. 03:04:942 (1,2,3) - (^)
  7. 03:06:831 (1,2,3) - (^)
  8. 03:07:776 (1,2,3) - (^)
  9. 03:08:721 (1,9) - Not symmetrical ^^
  10. To be honest, I didn't like too much the sections with this sliders: 01:02:579 (3) -. It's as if the song was totally asking for a slowdown (in slider velocity). But it's just my opinion - keep it as it is :D
[oTo]
  1. Lol, no symmetry to nazi here xD
    Anyway looks good. I didn't like the intro so much. Seems a bit overloaded with stuff. Might be a bit late to change anything, but please take a look anyway. Might as well be just my impression :P
    I didn't like some ka placement, but again, it's not that it's wrong, it¿s just my personal opinion.
Well that's all I guess! Sorry for being so nazi! Call me back~
Topic Starter
Gonzvlo

narakucrimson wrote:

Yo My face when I saw this huge mod :I

[General]
  1. Since this has a video, you should disable Letterbox During Breaks, even if they can't be seen because of the video's own black parts. Oh you!, Okay o3o
[o0o]
  1. 00:31:871 (1,2) - I'm supposing that these were mean to be on the middle of the screen right? In that case, you'll have to move both one grid right. Made on purpose to create a perfect blanket when the objects stack in-game
  2. 01:32:343 (1,2) - Same as before - this seems like a copy & paste :P ^
[o1o]
  1. 00:01:634 (1) - Just wondering... Is this right? I don't know if it could screw anything up...
    Same goes for the symmetric one. Are you talking about the slider shape or the slider-end coming out of the grid o3o? Oh well, both should be fine, the slider shape was made that way so the spacing made sense and it barely overlaps with the bar. Yay for custom bars :D
  2. There was a little inconsistency in new combo placement in one of Erufen's parts, but I don't think it's worth enough mentioning since it would pretty much screw everything up. Heh. o3o
[o2o]
  1. 00:34:233 (2,4) - Watch your symmetry! D:! Oops, moved a couple grids to align it
  2. 00:37:540 (1,4) - (^) I'm so silly...
  3. 01:21:005 (1,2,3) - (^), this time the whole pattern is moved 1 grid to the left from the y axis. How did that happen o3o?
  4. 01:34:706 (2,4) - Same as in 00:37:540 (1,4) - (copy&paste). Yes I did, Yes I did.
  5. 03:10:611 (1) - It seems as if you missed a finish here - I mean, at least to be consistent with the other similar sections! Boom badoom boom, BASS
[o3o]
  1. 00:34:469 (1,3) - The slider composition on these is not symmetrical. You might want to fix this. Oops, moved a control point.
  2. 00:54:902 (1,2,4) - Not symmetric, again. Oneeeee grid D:
  3. 00:55:847 (1,2,4) - (^) D:
  4. 01:54:075 (1,2) - Sliiightly non-symmetric, this is because they aren't exactly on grids (yeah, ultra nazi, I know). Made with the scale function, going to leave it :P
  5. 03:03:997 (1,2,3) - I'm assuming you wanted these to be aligned right? They aren't :P (1) and (3) are not symmetrical. You might want to fix this too! Oh this was made on purpose to force the followpoints, (2) and (4) have more spacing between them, just slightly. I did the same with the previous similar patterns.
  6. 03:04:942 (1,2,3) - (^) ^
  7. 03:06:831 (1,2,3) - (^) Made with the rotate function, probably they are not aligned to the grid. Going to leave these o3o
  8. 03:07:776 (1,2,3) - (^) ^
  9. 03:08:721 (1,9) - Not symmetrical ^^ o3o
  10. To be honest, I didn't like too much the sections with this sliders: 01:02:579 (3) -. It's as if the song was totally asking for a slowdown (in slider velocity). But it's just my opinion - keep it as it is :Do3o
[oTo]
  1. Lol, no symmetry to nazi here xD
    Anyway looks good. I didn't like the intro so much. Seems a bit overloaded with stuff. Might be a bit late to change anything, but please take a look anyway. Might as well be just my impression :P
    I didn't like some ka placement, but again, it's not that it's wrong, it¿s just my personal opinion.
    I asked previously for a few opinions and mods to some experts such as wmfchris, Kanpakyin and OnosakiHito, should be fine. Plus some mods o3o.
Thank you naraku o3o
mancuso_JM_
No vi la ultima actualizacion del map, porque no estoy en casa.
Pero si en el taiko tenes OD y HP en 7 reducilo a 5. Ahora la mayoria de los taiko mappers usamos todo en 5. Y mas con un BPM no tan alto. Mira lo que me escribio Backfire en un mod hace unos meses

Backfire wrote:

Set all of your things to 5. The slowness of the map makes it painful to get SS with OD 7 on.
Eso es todo, no kudos por este post
Topic Starter
Gonzvlo

Gonzvlo wrote:

[o1o][list]
00:01:634 (1) - Just wondering... Is this right? I don't know if it could screw anything up...
Same goes for the symmetric one. Fixed o3o

mancusojuanmattos wrote:

No vi la ultima actualizacion del map, porque no estoy en casa.
Pero si en el taiko tenes OD y HP en 7 reducilo a 5. Ahora la mayoria de los taiko mappers usamos todo en 5. Y mas con un BPM no tan alto. Mira lo que me escribio Backfire en un mod hace unos meses

Backfire wrote:

Set all of your things to 5. The slowness of the map makes it painful to get SS with OD 7 on.
Eso es todo, no kudos por este post
Sí, Touche me avisó. Está arreglado o3o

EDIT:

narakucrimson
Ok! I really wanted to rank this, but meh, I'll have to rebubble it :C

Good luck getting it ranked soon :D

PD.: Sorry for such a nazi mod >w<
Touche_old
Take that!

Ranked.

jk

GO FOR THE RANK GONZZZZZ! <3
Cygnus
i think add +1 on each diff you got. o0o looks ugly for me. lol :D RANK THIS SHIT NOW! 8D
narakucrimson
Lol, he won't change that. o3o has a special meaning.
Derekku

o3o

Topic Starter
Gonzvlo

Derekku wrote:

o3o

Exactly.
Andrea
[oTo]

Center the difficulty settings.


Just that and I'll rank!
narakucrimson
I've always wondered why is it that the settings have to be centered, I don't really find a logic with it o3o

Care to explain :P?
Kiddo-Kun

narakucrimson wrote:

I've always wondered why is it that the settings have to be centered, I don't really find a logic with it o3o

Care to explain :P?
It looks pretty I'd like to actually know too :<
Topic Starter
Gonzvlo

Kiddo-Kun wrote:

narakucrimson wrote:

I've always wondered why is it that the settings have to be centered, I don't really find a logic with it o3o

Care to explain :P?
It looks pretty I'd like to actually know too :<
It just "fits" the Taiko Gameplay for most of the maps, IIRC the usual settings are 5/5/5/5 or 7/5/5/7. Well, only OD and HP Drain affects taiko. Anyhow, the centered settings doesn't fit this taiko much

Derekku
Just noticed two tiny things:

1) [o1o] 01:01:635 - Erufen's name looks a bit awkward when leaving the screen. Instead of smoothly moving left, it moves down and then left.
2) The spinner is a little bit off-center, but I guess that's not a huge deal.

[/nazimod]
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