Caution: Aside From The Hitsound/Combo Mods, The Rest Of The Mapping/Design Mods Themselves Will Be Quite Derpy Due To Symmetry Maps Perplexing Me.
- OD -1?
- HP +1?
- Unsnapped Timing Section at 01:20:766 ~
This map exudes an awesome new mapping era. (Well, someway or another, haha.) Anyways!
Almost complete symmetry maps seem to perplex me. Aside from that, everything looks mostly clean, so for that I congragulate you. I wish I could have produced more intense mod with greater quality like my other mods then this one, but this map is too damn good. 'Best of luck on getting this ranked, Gonz, and thank you for requesting me. Call me back for a re-check, because I might've missed some things!
Nicki Minaj - Super Bass
(General)- Aside from reminding you to add a warning in the description notifying the player that this song has mature lyrics, I found nothing wrong.
- OD -1?
Hitsound and Combo mods
- 00:26:201 (1) - If i'm looking at the combo pattern you are using throughout this section rightly, then there shouldn't be a new combo here. Look at all of the other combos before this one if you disbelieve this statement. (tl;dr: Remove the New Combo)
- 00:31:871 (1, 2) - You didn't center these right. Please, center them correctly so that (3) accurately blankets them! >w<
- 00:52:186 (4) - I really prefered what you did at 01:52:186 by using a slider where it ends at 00:54:075 so it fills up all of the empty space. This isn't too major/important, but still concider this. Empty parts get boring. If you don't do this, perhaps add a beat at 00:53:603?
- 01:32:343 (1, 2) - Center these so that (3) accurately blankets them?
- 02:54:548 (x) - Hows' about you fill up the empty space with two notes both at the downbeats? It seems to fit in since after all this is the end chorus, and in every map the end chorus should most likely either be the longest part, or the harder-mapped part. http://puu.sh/f61y
- 03:13:446 (x) - Can you add a note here? There's empty space here and while I was playing the map I got bored waiting for the next notes to show up. Also, it fits with that background music that you use whistles for (I don't know how to describe it.)
- 03:16:516 (Spinner) - This spinner just screws up the map, Gonz. First off, it doesn't feel as if it should start at the red tick even thought he voices start there. I think if you want to keep this spinner, you should make it start at the white tick after the red one. Second, it just screws up the flow of the map. I honestly don't feel as if this should be here. Hows' about you make this spinner into a slider instead? It sounds/plays much better. http://puu.sh/f62K
Hitsound and Combo mods
- 00:09:194 (1) - In all of the other difficulties, you added a finish here, not a whistle. Please, replace the whistle with a finish.
- 00:18:642 (5) - Lookie, there's a main downbeat and a new lyric here. Also, whaddya know, there's going to be a combo that's too long for easy/normal difficulties here unless you add a new combo. I understand that this is following your combo pattern, but exNew combo, please.
- 00:32:343 (1) - In easy, hard, and insane, you used the CS:2 whistle. I suggest using it here, too, for consistency.
- 00:58:327 (1, 2) - Remove the whistle hitsound from the sliders. Not the beats, though! Just the sliderpaths!
- 01:00:217 (1) - As far as I can tell, you didn't use a new combo at 00:56:438 and in all of the other kiais, yet there is a new combo placed here. Remove the new combo for consistency, please.
- 01:27:146 (4) - The combos from the break's end to here were derpy. That said, here's a derpy mod. New Combo? Completely optional. I don't even know why I'm saying this.
- 01:35:178 (1) - I think it's best to remove the combo here and then re-add it where (3) used to be [The Repeat Slider.] Why I am saying this is because it follows your previous combo pattern AND (3) is a totally seperate beat/tone/whatever you would call it aside from (1), (2) and then the rest of the combo past (4).
- 01:37:068 (4, 5, 6, 7, 8) - Kind of what I said above. This has no relation whatsoever with the previous part of the combo [1, 2, 3]. Add a new combo at (4). ((Also, it prevents the combo from becomming too long.))
- 01:50:296 (1) - Following the combo pattern you used in the previous kiais, remove the new combo here and add it on 01:51:241. Overall, it seems more fitting to start the combo on the downbeat and it keeps consistency.
- 02:02:579 ~ 02:09:666 - The combos located in this section surpas (8). This is very long. I will not mention and nitpick everything one by one, but I suggest for you to abscine ((by seperating, I mean dividing)) all of the combos in this section. It seems more fitting.
- 02:12:028 (1) - Keep your combo patterns consistent throughout all kiais. Remove the new combo here and add one at 02:14:390 (4).
- 02:16:280 (1) - Same as above, keep your combo patterns consistent. Remove the new combo here.
- 03:03:052 (1) - You forgot a whistle here.
- 03:06:831 (6) - A new rhythm in the BGM plays. Perhaps add a New Combo for this occasion? It also will make sure the combo pattern does not exceed (8) in length.
Dat Slider Velocity..
- 00:38:249 (x) - Following the consistency you used at 00:33:760 with (3, 4, 5), I suggest you add a note here.
Hitsound and Combo mods
- 00:12:973 (5) - New combo? There's a downbeat here, plus the lyrics have changed.
- 00:53:131 (6) - New combo? It feels as if it doesn't belong with the current combo pattern it's part of.
- 01:56:910 (3) - Looking at the big first and last kiai, you broke your kiai-specific combo pattern. To fix this error, add a new combo here and remove it at 01:57:383.
- 02:00:690 (3) - Same as above, but then remove the new combo at 02:01:162.
- 01:24:784 (6) - I think you meant to add a new combo here. This is where the main downbeat is, plus this is where she changes the song's verse (or lyrics, whatever you would call it. It's a different sentence/line of lyrics is what I mean.) Remove the new combo at 01:25:020.
- 01:08:721 (5) - Use the same combo pattern as you used on the sliders? That means a new combo here, nya!~ ♥
- 02:09:194 (5) - Same as above.
- 02:35:296 (1) - This is an unecessary new combo. Remove it?
- 02:39:075 (1) - Same as above. (This is an unecessary new combo. Remove it?)
- 02:31:871 (x) - Hm~ Empty section here. Hows' about you fill in the space with a slider that starts here and ends at 02:32:343?
- HP +1?
- Unsnapped Timing Section at 01:20:766 ~
Hitsound and Combo mods
- 00:54:548 (5) - New combo? I don't know, I just feel like it should fit in here.
- 00:21:359 (x) - Add a note here? It feels as if something is missing without one.
This map exudes an awesome new mapping era. (Well, someway or another, haha.) Anyways!
Almost complete symmetry maps seem to perplex me. Aside from that, everything looks mostly clean, so for that I congragulate you. I wish I could have produced more intense mod with greater quality like my other mods then this one, but this map is too damn good. 'Best of luck on getting this ranked, Gonz, and thank you for requesting me. Call me back for a re-check, because I might've missed some things!