I definitely approve of the new colorhax~
(finish the mapset soon, gonz!)
(finish the mapset soon, gonz!)
Done o3o/Derekku wrote:
I definitely approve of the new colorhax~
(finish the mapset soon, gonz!)
Thank you!Yasora-chan wrote:
o0o
- Unsnapped green timing points in 01:02:105 Oops, fixed.
00:01:694 (1) I think it's good if move to 00:01:635 imo and add whistle in slider's end Oops, fixed.
00:03:524 (2) in here, move whistle in beginning to the end. in my heard is weird put whistle in beginning and since in there downbeat imo I'm not sure, I rather leave the whistle at the beginning
00:06:359 (2) add whistle in here? more consistent and fit from before note You're right, added.
00:08:249 (4) ^ ^
00:45:099 (2) uh.. I think this slider is weird if overlap like this. so, I suggest to put in another place? but this is just my opinion Hm, I like this kind of "overlap".
00:50:768 (2) add finish in slider's beginning? give effect because vocal is support imo Sounds too loud for this part, imo.
01:16:280 (x) put note in here? until 01:17:225 (reverse slider is ok imo) Since I think more better until end kiai I rather leave this little blank for easy.
01:33:288 (3) the (1,2) isn't is note in center this slider and this slider isn't consistent spacing imo Oh, this was made on purpose so it looks nice when the circles stack.
01:45:572 (2) same think as 00:45:099 Same as before.
02:16:753 (x) same think as 01:16:280 Same as before too o3o.
02:46:516 (1,1) I think no need NC in here. since same vocal imo Yeah, you're somehow right but I wanted to give a little effect to those 3 beats. That's why I used NC for all the diffs.
03:16:516 (1) I think you should end this spinner in 03:18:170. I know you following vocal end. but since diff is "easy diff", not good if give short spinner Yeah, I'd agree but since the spinner long enough and it's placed at the end of the whole map, it should be alright.
o1o00:18:642 (5,6) I think this notes is too far from (4) or add NC in here Spacing reduced.
- Unsnapped green timing points in 01:02:105 Fixed
00:50:768 (1) add finish in slider's beginning. same think as o0o difficulty Sounds too loud for this part, imo.
01:17:225 (x) add circle in here. same think as 01:16:280 in o0o difficulty I rather leave the rhythmical.
01:37:068 (4) this note is too far from before note. consider to add NC in here Spacing reduced.
02:17:697 (x) same as 01:17:225 Same as before.
02:46:516 (1,1) no need NC in here. same think as 02:46:516 in o0o difficulty Yeah, same as before too.
03:18:170 (x) same as 01:17:225 ^
o2o00:50:768 (3) add finish in slider's beginning. same think as o0o difficulty Same as before
- Unsnapped green timing points in 01:02:105 Fixed o3o
01:17:225 (x) add circle in here. same think as 01:16:280 in o0o difficulty ^
02:17:697 (x) ^ ^
02:46:516 (1,1) delete NC. same think as 02:46:516 in o0o difficulty ^
03:18:170 (x) same as 01:17:225 ^
o3o00:50:768 (5) add finish in slider's beginning. same think as o0o difficulty
- Unsnapped green timing points in 01:02:105 and 01:20:766 Fixed, again o3o
00:54:902 (6) NC in here? I think same pattern with 00:55:847 (1,2,3,4)
01:17:225 (x) add circle in here. same think as 01:16:280 in o0o difficulty
02:17:697 (x) ^
02:46:516 (1,1) delete NC. same think as 02:46:516 in o0o difficulty
03:18:170 (x) same as 01:17:225 Same as before o3o
Maybe that's all. Sorry if I make mistake in my mod ><;;
Very good map (:
Thank you!Nymph wrote:
0O0:
Issues
00:01:694 (1) - ...this slider..wrong snap Fixed o3o
010:
Beatmap design/suggestion
01:53:603 (5) - maybe consider add a note here? feel pretty sudden that you make here empty, cuz there is a very clear clap sound in the mp3. Yes, you're right. Added!
02:46:989 (1) - haha this maybe pretty nazi but maybe change this note to a 3rd combo colour? maybe more beautiful XD That would mess up the colour-hax pattern D:
Hitsound
00:56:438 (3) - imo maybe add a whistle here maybe better, cuz it follows the vocal a little bit. just like you did it here: 01:11:556 (3). Yes, added
01:00:217 (1) - ^same, not sure if you like these, so I am not gonna to mention this again. Added and same for similar patterns.
020:
Issue
AR7 seems much more comfortable for me to play with this diff, ar8 feel very fast.Hm, I think AR 8 feels better, I'll for more opinions tho!Nevermind, yes 7 should be enough.
03:02:342 (5) - hmm I wonder if this note should be symmetry with 4? this is a error I think. Oh! Oops, fixed.
030:
Issues
god AR9 is too fast... AR8 seems more suitable.. Hm, I'm not sure with this one. I'll ask around again.
Beatmap design/suggestion
01:42:501 (4,5,6,7,8,9,10) - haha...this pattern is so hard to follow... Yeah, I should change it... done!
others all fine for me, a bit crazy diff haha
Thanks you, such an useful mod!Elly-chan wrote:
(o0o)
- OD -1? Hm, yeah, okay o3oHitsound and Combo mods
- 00:26:201 (1) - If i'm looking at the combo pattern you are using throughout this section rightly, then there shouldn't be a new combo here. Look at all of the other combos before this one if you disbelieve this statement. (tl;dr: Remove the New Combo) Yeah, but the way she sings feels different like making a "pause", that's why I added the NC.
(o1o)
- 00:31:871 (1, 2) - You didn't center these right. Please, center them correctly so that (3) accurately blankets them! >w< Oh, this was made on purpose. This is how you make a stack look nice in-game.
- 00:52:186 (4) - I really prefered what you did at 01:52:186 by using a slider where it ends at 00:54:075 so it fills up all of the empty space. This isn't too major/important, but still concider this. Empty parts get boring. If you don't do this, perhaps add a beat at 00:53:603? You're right, fixed!
- 01:32:343 (1, 2) - Center these so that (3) accurately blankets them? Explained above
- 02:54:548 (x) - Hows' about you fill up the empty space with two notes both at the downbeats? It seems to fit in since after all this is the end chorus, and in every map the end chorus should most likely either be the longest part, or the harder-mapped part. Okay, tried something different
- 03:13:446 (x) - Can you add a note here? There's empty space here and while I was playing the map I got bored waiting for the next notes to show up. Also, it fits with that background music that you use whistles for (I don't know how to describe it.) Hm, added a circle there and same for the previous part
- 03:16:516 (Spinner) - This spinner just screws up the map, Gonz. First off, it doesn't feel as if it should start at the red tick even thought he voices start there. I think if you want to keep this spinner, you should make it start at the white tick after the red one. Second, it just screws up the flow of the map. I honestly don't feel as if this should be here. Hows' about you make this spinner into a slider instead? It sounds/plays much better. I kind of forced this spinner so the scores could be different but I suppose you're right. Changed to a slider.
Hitsound and Combo mods
- 00:09:194 (1) - In all of the other difficulties, you added a finish here, not a whistle. Please, replace the whistle with a finish. Oops, fixed
- 00:18:642 (5) - Lookie, there's a main downbeat and a new lyric here. Also, whaddya know, there's going to be a combo that's too long for easy/normal difficulties here unless you add a new combo. I understand that this is following your combo pattern, but exNew combo, please. I think I'm going to keep the combo pattern.
- 00:32:343 (1) - In easy, hard, and insane, you used the CS:2 whistle. I suggest using it here, too, for consistency. Oops, fixed!
- 00:58:327 (1, 2) - Remove the whistle hitsound from the sliders. Not the beats, though! Just the sliderpaths! Yeah, sounds too loud. I'll poke Erufen :v
- 01:00:217 (1) - As far as I can tell, you didn't use a new combo at 00:56:438 and in all of the other kiais, yet there is a new combo placed here. Remove the new combo for consistency, please. This is Erufen's part, he used NCs for his parts o3o
- 01:27:146 (4) - The combos from the break's end to here were derpy. That said, here's a derpy mod. New Combo? Completely optional. I don't even know why I'm saying this. Keeping the NC
- 01:35:178 (1) - I think it's best to remove the combo here and then re-add it where (3) used to be [The Repeat Slider.] Why I am saying this is because it follows your previous combo pattern AND (3) is a totally seperate beat/tone/whatever you would call it aside from (1), (2) and then the rest of the combo past (4). Tried something different
- 01:37:068 (4, 5, 6, 7, 8) - Kind of what I said above. This has no relation whatsoever with the previous part of the combo [1, 2, 3]. Add a new combo at (4). ((Also, it prevents the combo from becomming too long.)) ^
- 01:50:296 (1) - Following the combo pattern you used in the previous kiais, remove the new combo here and add it on 01:51:241. Overall, it seems more fitting to start the combo on the downbeat and it keeps consistency. Keeping the NC for this one.
- 02:02:579 ~ 02:09:666 - The combos located in this section surpas (8). This is very long. I will not mention and nitpick everything one by one, but I suggest for you to abscine ((by seperating, I mean dividing)) all of the combos in this section. It seems more fitting. Done, sort of o3o
- 02:12:028 (1) - Keep your combo patterns consistent throughout all kiais. Remove the new combo here and add one at 02:14:390 (4). ^
- 02:16:280 (1) - Same as above, keep your combo patterns consistent. Remove the new combo here. ^
- 03:03:052 (1) - You forgot a whistle here. Oh you! Fixed o3o
- 03:06:831 (6) - A new rhythm in the BGM plays. Perhaps add a New Combo for this occasion? It also will make sure the combo pattern does not exceed (8) in length. Done!
Dat Slider Velocity..(o2o)
- 00:38:249 (x) - Following the consistency you used at 00:33:760 with (3, 4, 5), I suggest you add a note here. Okay
Hitsound and Combo mods
- 00:12:973 (5) - New combo? There's a downbeat here, plus the lyrics have changed. Hm, it seems alright. Keeping the combo pattern.
- 00:53:131 (6) - New combo? It feels as if it doesn't belong with the current combo pattern it's part of. Yeah. you're right, fixed!
- 01:56:910 (3) - Looking at the big first and last kiai, you broke your kiai-specific combo pattern. To fix this error, add a new combo here and remove it at 01:57:383. Yeah, did it on purpose because I didn't like how it looks D:
- 02:00:690 (3) - Same as above, but then remove the new combo at 02:01:162. ^
- 01:24:784 (6) - I think you meant to add a new combo here. This is where the main downbeat is, plus this is where she changes the song's verse (or lyrics, whatever you would call it. It's a different sentence/line of lyrics is what I mean.) Remove the new combo at 01:25:020. Yes, fixed o3o
- 01:08:721 (5) - Use the same combo pattern as you used on the sliders? That means a new combo here, nya!~ ♥ Keeping the combo pattern.
- 02:09:194 (5) - Same as above. ^
- 02:35:296 (1) - This is an unecessary new combo. Remove it? Keeping it since the first sliders are mostly following the lyrics while the 2nd one has a repeat following just the rhythm
- 02:39:075 (1) - Same as above. (This is an unecessary new combo. Remove it?) ^
(o3o)
- 02:31:871 (x) - Hm~ Empty section here. Hows' about you fill in the space with a slider that starts here and ends at 02:32:343? Tried something different.
- HP +1? I was asked to reduce the Hp draing, I'll ask for more opinions o3o
- Unsnapped Timing Section at 01:20:766 ~ Hm, yeah. It doesn't make any difference if it's snapped or not thoHitsound and Combo mods
- 00:54:548 (5) - New combo? I don't know, I just feel like it should fit in here.Yes, fixed.
- 00:21:359 (x) - Add a note here? It feels as if something is missing without one. I'm not sure... well, added.
Keeping those, thank you!misja056 wrote:
[o3o]
01:14:390 (1) - Nvm, this is a meaning of yours
01:33:879 (4) - Probably here new colour instead of : 01:34:351 (1) - (just like you did with : 01:37:068 (1) - etc.)
02:11:083 (1) - Nvm, this is a meaning of yours
02:14:863 (1) - Nvm, this is a meaning of yours
Thank you!Katsuri wrote:
Easy
HitsoundsJust moved the top control point to make it completely symmetrical o3o
- 00:16:753 (1) - Here, I see you tried to use a whistle or something, but it's defintely not noticable at all, is that on purpose? I'm pretty sure it's noticeable, it's a custom hit-sound o3o
- 00:59:744 (3) - For better consistency with the previous pattern, I think you should add a whitle over here on the repeat. tl;dr: Add Whitle. Oops, yeah, missed a whistle!
- 01:08:249 (2) - I think it would be awesome if you make the tick of this slider make a different hitsound like you did on the previous slider, I think it would be more consistent. tl;dr: Make the tick sounds with custom. I think I'll leave it, this part sounds different.
- 01:29:981 (3,4) - Here I think you should choose one to make it more consistent:
- Add whistle with the clap of the start of (3).
- Remove whitle and keep clap at (4) <<
- 02:08:721 (2) - Same thing as 01:08:249 (2) -. The worst thing of modding maps with copy/paste is if you give one suggestion and the mapper rejects, he will reject the copy/paste too, and it's two suggestions rejected. Lol, sorry. Try adding "Same for similar patterns" (unless it's a new mapper, then you have to be as detailed as possible)
- Maybe it's just me, but it would be awesome to add a soft-sliderslide, because the standard one is a bit loud in my opinion. I used the soft override for almost the whole map o3o
Mapping- 03:03:052 (1) - I know It's awesome, but there is a problem here. On the right half of that slider, you have the different sounded ticks like this, while the left half, it's like this. I think you should make it like this. If you like my silly sliderArt, just take this code.
Normal
Hitsounds
- 01:02:579 (2,3,4,5,6) - On the start of these sliders, you can hear a background clap, then I think you should add one clap at the start of each slider, but try to make them as low as possible, but they need to be noticeable. I know you can do this o3o. Yeah... but I didn't use claps for this part on purpose. All the other diffs are using whistles only too
- 03:07:304 (1) - I can hear a background clap on the start of that slider, what do you think about adding one clap here? Hm, but I'm using custom hitsounds for this one. Also, remember that I didn't use claps for this part of the song o3o
- 03:08:249 (2) - Same as before.^
Mapping- 02:50:296 (4) - Heh! I think here you should make it better flowed like this. The way it's now it think the slider goes much to the center of play-field, looks kinda awkward in my opinion. Tried something different.
- 03:07:304 (1,1) - Mother of god! Just kidding, keep it if it's on purpose, but you don't use to overlap notes like that heh. You're right, fixed.
Hard
MappingInsane
General
- Isn't AR9 too much? I know you mappet it all 1/4 and stuff, but I think it's kinda Over AR'd. Please consider reducing it to 8. Yeah, I wasn't sure about this but I've asked around and I'm keeping 9. AR 8 doesn't fit the way its mapped and it affects the game play, 9 feels smoothly with the map.
Mapping- 00:24:784 (5,8) - I would totally avoid this overlap because it's just ugly. Consider making something like that. It will be same thing about gameplay but will not overlap, then everybody becomes happy!Actually, it would make the jump too big thus would affect the flow. Anyhow, modified the next pattern too, it should be fine now.
- 00:36:359 (1,2,3,4,5,6,7) - Plays kinda hard for the rest of the diff, I think you should consider to make something like this or something to avoid this kinda forced difficulty pattern. Oh, It's not exactly forcing the difficulty since I didn't increase spacing or mapped to non-existent rhythms. Although, I do agree with you that it's harder than most of the map so changed o3o Derek will miss these streams, well, too bad >
- 00:42:501 (6,2) - Maybe kinda hard to see due to note get hidden due to combo bursts. Consider fixing it. Yup, probably, it should be alright now. I didn't know that you were a stream mapper o3o
- 01:42:501 (4,5,6,7,8,9,10) - You know. Fineee, no streams for this map :V. I managed to keep the 1000 combo tho!
Yeah, going to keep tick rate 1 for Easy, 2 feels a bit too much.Katsuri wrote:
Only Easy with tick rate 1? Sorry, noticed it now :[
just do it o7oGonzvlo wrote:
I'm going to submit the Skin/Names later and then the mapset should be ready o3o
Thank you Kiddo, updated!Kiddo-Kun wrote:
Oh you, those captions!
[General]
• Inconsistent tags on oTo. Please fix that~ Oh, I didn't notice. Fixed o3o
[o1o]
• 00:27:146 (1) - This can match the music better if it was something like this. I'm not sure, I think I'll keep the original pattern for this diff.
• 01:00:217 (1) - Remove the new combo here to match 00:56:438 (3,4). Oh, it's been suggested twice. Fixed!
• 01:09:666 (1,2) - I think this would flow a little better if you did this instead. Hm, I did something similar for the next chorus and I really like this pattern, I think I'll keep it.
• 01:23:603 (2,3,4) - This will trip some players up, in my opinion. It's a tad hard to follow. It would be much better to follow the lyrics at this point. So, I would do something like this.
[o2o]
• 00:12:737 - Add a note here, it feels a tad empty without one. I wanted to re-mark the startint point of that sound on 00:12:973 - that's why I'd like to have a little blank previously
[oTo]
• 00:30:926 - Add a note here with a whistle to match 00:29:036 (19) . Done
• 00:58:327 (1,2,3,4,5) - To make it consistent with the last part. Make it like this.Done, sort of.
Thank you naraku o3onarakucrimson wrote:
Yo My face when I saw this huge mod :I
[General][o0o]
- Since this has a video, you should disable Letterbox During Breaks, even if they can't be seen because of the video's own black parts. Oh you!, Okay o3o
[o1o]
- 00:31:871 (1,2) - I'm supposing that these were mean to be on the middle of the screen right? In that case, you'll have to move both one grid right. Made on purpose to create a perfect blanket when the objects stack in-game
- 01:32:343 (1,2) - Same as before - this seems like a copy & paste ^
[o2o]
- 00:01:634 (1) - Just wondering... Is this right? I don't know if it could screw anything up...
Same goes for the symmetric one. Are you talking about the slider shape or the slider-end coming out of the grid o3o? Oh well, both should be fine, the slider shape was made that way so the spacing made sense and it barely overlaps with the bar. Yay for custom bars- There was a little inconsistency in new combo placement in one of Erufen's parts, but I don't think it's worth enough mentioning since it would pretty much screw everything up. Heh. o3o
[o3o]
- 00:34:233 (2,4) - Watch your symmetry! D:! Oops, moved a couple grids to align it
- 00:37:540 (1,4) - (^) I'm so silly...
- 01:21:005 (1,2,3) - (^), this time the whole pattern is moved 1 grid to the left from the y axis. How did that happen o3o?
- 01:34:706 (2,4) - Same as in 00:37:540 (1,4) - (copy&paste). Yes I did, Yes I did.
- 03:10:611 (1) - It seems as if you missed a finish here - I mean, at least to be consistent with the other similar sections! Boom badoom boom, BASS
[oTo]
- 00:34:469 (1,3) - The slider composition on these is not symmetrical. You might want to fix this. Oops, moved a control point.
- 00:54:902 (1,2,4) - Not symmetric, again. Oneeeee grid D:
- 00:55:847 (1,2,4) - (^) D:
- 01:54:075 (1,2) - Sliiightly non-symmetric, this is because they aren't exactly on grids (yeah, ultra nazi, I know). Made with the scale function, going to leave it
- 03:03:997 (1,2,3) - I'm assuming you wanted these to be aligned right? They aren't (1) and (3) are not symmetrical. You might want to fix this too! Oh this was made on purpose to force the followpoints, (2) and (4) have more spacing between them, just slightly. I did the same with the previous similar patterns.
- 03:04:942 (1,2,3) - (^) ^
- 03:06:831 (1,2,3) - (^) Made with the rotate function, probably they are not aligned to the grid. Going to leave these o3o
- 03:07:776 (1,2,3) - (^) ^
- 03:08:721 (1,9) - Not symmetrical ^^ o3o
- To be honest, I didn't like too much the sections with this sliders: 01:02:579 (3) -. It's as if the song was totally asking for a slowdown (in slider velocity). But it's just my opinion - keep it as it is o3o
- Lol, no symmetry to nazi here xD
Anyway looks good. I didn't like the intro so much. Seems a bit overloaded with stuff. Might be a bit late to change anything, but please take a look anyway. Might as well be just my impression
I didn't like some ka placement, but again, it's not that it's wrong, it¿s just my personal opinion.
I asked previously for a few opinions and mods to some experts such as wmfchris, Kanpakyin and OnosakiHito, should be fine. Plus some mods o3o.
Eso es todo, no kudos por este postBackfire wrote:
Set all of your things to 5. The slowness of the map makes it painful to get SS with OD 7 on.
Gonzvlo wrote:
[o1o][list]
00:01:634 (1) - Just wondering... Is this right? I don't know if it could screw anything up...
Same goes for the symmetric one. Fixed o3o
mancusojuanmattos wrote:
No vi la ultima actualizacion del map, porque no estoy en casa.
Pero si en el taiko tenes OD y HP en 7 reducilo a 5. Ahora la mayoria de los taiko mappers usamos todo en 5. Y mas con un BPM no tan alto. Mira lo que me escribio Backfire en un mod hace unos mesesEso es todo, no kudos por este postBackfire wrote:
Set all of your things to 5. The slowness of the map makes it painful to get SS with OD 7 on.