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Shin - Huo Shao De Ji Mo

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Total Posts
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Topic Starter
bossandy
This beatmap was submitted using in-game submission on 2012年5月9日 at 上午 05:33:07

Artist: Shin
Title: Huo Shao De Ji Mo
Tags: Chen Wo Nymph Nymph_ Beren spboxer3 Breeze Rucker Shia S_h_i_a karenying palmolive
BPM: 128
Filesize: 6804kb
Play Time: 04:12
Difficulties Available:
  1. Collab (4.49 stars, 445 notes)
  2. Normal (1.93 stars, 230 notes)
Download: Shin - Huo Shao De Ji Mo
Information: Scores/Beatmap Listing
---------------


~ 5th Ranked Map ~

Normal by bossandy & Nagae-Iku
StoryBoard by bossandy
Collab by many Chinese player!


  • Normal Collab list!
    1. 00:11:717 ~ 01:13:592 Nagae-Iku Done
    2. 01:13:592 ~ 02:00:467 bossandy Done
    3. 02:00:467 ~ 02:11:717 Break
    4. 02:11:717 ~ 03:13:592 bossandy Done
    5. 03:13:592 ~ 03:43:592 Nagae-Iku Done
    6. 03:43:592 ~ end bossandy Done

  • 00:11:717 ~ 00:45:467 by Nymph Done
  • 00:45:467 ~ 01:13:592 by Beren Done
  • 01:13:592 ~ 01:45:467 by spboxer3 Done
  • 01:45:467 ~ 02:15:467 by Breeze Done
  • 02:15:467 ~ 02:22:967 Break
  • 02:22:967 ~ 02:45:467 by Rucker Done
  • 02:45:467 ~ 03:13:592 by S h i a Done
  • 03:13:592 ~ 03:43:592 by karenying Done
  • 03:43:592 ~ end by bossandy Done
Special Thanks!
Nagae-IkuNymphBerenspboxer3BreezeRuckerS h i akarenying

Thanks for mod!
suzutsukikanadeLeorda 3 times and Bubbled!!PokieNo_GuKayeSaraWiinterBanana神JoJoJauiPlaYSallad4everykcarrotSnowy DreamFenyaArminShiirn Ranked!
S h i a
加油 :D
Breeze
等SP3做好了我再开始:/

EDIT: done

Download: Xin - Huo Shao De Ji Mo (bossandy) [Collab].osu
Nymph
Beren
JauiPlaY
Hello sir.

Download: Collab.rar
spboxer3
ya~微風可以開始了~ya

Download: Xin - Huo Shao De Ji Mo (bossandy) [Collab].osu
Nagae-Iku
first part done ;)

EDIT: second part done

Download: Xin - Huo Shao De Ji Mo (bossandy) [Normal].osu
Rucker
S h i a
your message is too short.

Download: Xin - Huo Shao De Ji Mo (bossandy) [Collab].osu
Kotone
suzutsukikanade
As you requeted in my modding queue.

But i found nothing wrong here.

Collab is great, have great mappers here, like Breeze, Nymph, spboxer3, karenying...just think it should be add a note in 02:30:935 to follow the vocal.

The others mappers who participated in this collab also did a great job too. Your part in the collab was also very good, was my favorite part of this collab.

Now, Normal Collab was great too. I have nothing to point here.
I'm just a newbie to modding and such, but bossandy, your map was very good congratulations ^ ^

Sorry i can't give a star for this map because it was my last star i give for Love Comp, great map also, fun to play.

GL in map. :D
Leorda
NI HAO

General
* Your combo color is kinda distracting for players. Black combo color is makes approach circle hard to read for dark BG, and white combo color is makes too bright during Kiai time

* Your rain.png can takes too much SB Load, try use my SB to fix the issue http://puu.sh/eD9k


PM me if you already fix this issue
Topic Starter
bossandy

Leorda wrote:

NI HAO

General
* Your combo color is kinda distracting for players. Black combo color is makes approach circle hard to read for dark BG, and white combo color is makes too bright during Kiai time Fixed!

* Your rain.png can takes too much SB Load, try use my SB to fix the issue http://puu.sh/eD9k Fixed!


PM me if you already fix this issue
Thx for mod ^^
Leorda
General
* Your timing seems off. Set the offset to "487". But, you have to check my offset. Because my offset is sometimes wrong


Normal
* AR +1? Your current apporach rate seems bit slow

01:45:935 (B) - Breaks here are too long, consider to map it from 02:00:467


Collab
02:32:576 (5) - Stack with 02:31:170 (3)?
02:52:732 (x) - Add note here for better rhythm?


Call me and I give a bubble cannot bubble, due I was scolded by Breeze D:
Topic Starter
bossandy

Leorda wrote:

General
* Your timing seems off. Set the offset to "487". But, you have to check my offset. Because my offset is sometimes wrong Fixed


Normal
* AR +1? Your current apporach rate seems bit slow Fixed

01:45:935 (B) - Breaks here are too long, consider to map it from 02:00:467 Fixed


Collab
02:32:576 (5) - Stack with 02:31:170 (3)? Fixed
02:52:732 (x) - Add note here for better rhythm? Fixed


Call me and I give a bubble
Thx for mod!!~
Pokie
Normal
  • palmolive -
    00:57:674 (2,3) - Not symmetric >_< There have a little gap between two sliders: http://puu.sh/eYQA



    Collab
    [list:939e7]
Nymph -
00:19:705 (4,5) - 拍子依這樣比較不違和: http://puu.sh/eYSI
00:22:518 (3) - 感覺可刪
00:29:549 (1) - slider減速然後加長1/2拍

Beren -
00:58:846 - 留個空拍, 拍子太緊湊

Breeze -
01:52:283 (6) - 開頭clap可換成whistle
02:00:487 (6) - 結尾沒有clap麼 o.o
02:04:588 (1) - 如果是要跟吉他, 提前1/4

後面的都沒什麼問題



整體上說我比較喜歡Normal的flow以及不太頻密的節奏, Collab由於每個人的mapping style都不一樣..在這一類慢歌下, 效果並不是那麼好
另外沒記錯的話, 現在有條新rule是要讓mapper至少獨立完成一個難度
最好先確定目前的分配沒有問題, 再rank比較安全-w-

Leorda wrote:

Call me and I give a bubble cannot bubble, due I was scolded by Breeze D:
lol XD
No_Gu
request from my queue
我在SB文件夹发现那个什么.db了- -删掉吧
[normal]
00:20:467 (3) - a little off .start at 00:20:526 end at 00:20:994
00:50:467 (3) - ^ start at 00:50:526 end at 00:50:994
01:04:237 (2) - whislte in the end
01:04:940 (3) - whislte at the repeat
02:59:549 (3) - 结尾来个whistle?
03:26:737 (1,2,3) - use 3 green line to make a crescendo (60% 70% 80%)

[collab]
Nymph's part
00:20:526 (5) - 停在蓝线应该是足够的了
00:29:549 (1) - 音乐没声这个显的好凸

Beren's part
00:57:440 (1,2,3,4,1,2,3,4,1) - 虽然follow钢琴了,但是感觉连着这么多hitnormal在这曲里也蛮吵的,试试降点音量
01:09:393 (5) - 结尾whistle?

Sp3's part
几处clap比鼓点早1/2听起来有点凸,降低音量或者去掉吧

Breeze's part
fine

Rucker's part
02:31:424 (4,5) - 试试这样的节奏?

S h i a's part
02:52:283 (1) - NC好像意义不大

Karen's part
03:22:987 (1) - 第二个红点还是消成白点吧,看起来不太好看

baka bossandy's part
=_=我燃起来了
混蛋做Collab都不叫我

感觉有些地方有些off,有些地方又不off.不清楚是MP3的问题还是offset的问题还是我的问题._.星够了我就不射了
KayeSara
这么长的歌曲,我mod都嫌累,做完还真不容易。

[Normal]
  1. 00:59:549 (4) - whistle
[Collab]
  1. 00:29:549 (1) - 这陀东西没用啊。。。这里没节奏
  2. 00:46:893 (3) - 这节奏不错,但是因为是你自创的,所以玩家玩起来会比较困惑,如果你真要保留这节奏我建议用slider从这到00:47:127 ,其实就是和你下面那个一样
  3. 00:50:643 (6) - 头上的whistle去掉
做的很不错!等有KD以后立马补上star
Kotone
XD
Changed slider
Pokie

karenying wrote:

XD
Changed slider
(路過) 難度沒有傳錯麼! 這個是Normal T.T
Kotone
nimi
Hey, modding as requested~

General
there's a weird Thumbs.db file on the SB folder. delete it and full sub

[Normal]
00:20:467 (3) - the end of this slider is unsnapped
00:50:467 (3) - ^ and also.. green tick for a normal? >< this is kinda hard.. i think it's fine to start it at 00:50:408
01:18:299 (4) - replace it for a slider that finishes at 01:18:768? sounds better imo
02:37:987 (x) - add a note here?
04:09:627 ~ 04:11:971 - i'd replace this break for a slider (i understand you probably made a break instead cuz there's already a huge spinner after this, but having that blank there sounds a bit weird imo)

[Collab]

- sboxer3 -
01:20:877 (4) - *nazi* place it a liittle more to the right so it doesn't touch 01:20:877 (4)
01:26:737 (1,2) - make their shapes symmetrical? looks better imo
01:31:190 (2) - this overlap is kinda hard to read. use some different spacing? ._.

- Breeze -
01:51:580 (5) - add new combo? the rhythm changes here
02:11:151 (1,2,3,4) - this sounds a bit weird imo.. i guess placing (3) at 02:11:502 would solve the problem, though

- S h i a -
02:55:565 (2) - make a bit less curvy so it doesn't touch the previous slider?

- bossandy -
04:00:721 (x) - add a note here? (or start 04:00:955 (3) at this point D: this gap sounds a bit bad imo)
04:09:627 ~ 04:11:971 - same mentioned for [Normal]

That's all~
Banana
collab
01:14:080 (1) - 最好有几个四分拍和后面的kiai段对应起来,不然后面一堆这边没有- -
以上spboxer3
01:58:846 (9) - 去掉nc,在后一个note nc,现在这样给人感觉是这里速度变了
02:03:065 (3) - 好像是在前一个八分拍结尾跟电吉他
以上breeze
03:05:643 (2) - 希望结尾能和之前的03:04:471 (2) - 重合(好吧不是什么大问题 - -
以上shia
03:28:612 (3) - 这个,感觉四分之三拍滑条放在这里更合适
03:32:830 (1,2) - 滑条连起来?
以上karenying
04:09:393 - (我kiai段有break被某前辈指出来的- -来传销)这边结束kiai?
以上bossandy

另一个难度实在看不出什么- - normal苦手,就最后一个kiai和collab里说的一样

支持一下~
JoJo
Hi hi 我來了~ =w=///

  1. Red - Unrankable stuff.
  2. Blue - Extremely suggest you to fix this.
  3. Black - Feel free to ignore this.
[General]
  1. 完美!!
[Normal]
  1. [bossandy]01:22:987 (x) - 這裡的綠線?是失誤了還是?如果沒用就刪掉吧~
  2. 嘛~沒啥好挑的耶o o
[Collab]
  1. [Nymph俺の嫁]00:38:924 (2) - 翻個身的話會更協調些.就是把中間的路線點拉到下面o o
  2. [Beren]00:46:424 (2,3) - 嘛o o 像這樣的1/4我是建議slider之間不要stack啦=A=..比較好讀,嘛嘛,無所謂了..
  3. [Beren]00:50:643 (6) - 為什麼不從00:50:526開始呢?那裡有明顯的vocal啊o o 用1/4銜接會是不錯的選擇.
  4. [Beren]00:58:377 (1) - 好像沒必要new combo吧?和3交換一下如何?
  5. [Spboxer3]01:15:487 (1,2) - 這個遮擋有些難看呢,試試這個麼?
    160,315,75487,6,0,B|170:258|124:210|64:220,1,160,4|0
    82,298,76190,2,0,B|177:169,1,160,8|0
  6. [Spboxer3]01:41:268 (1) - Remove new combo?
  7. [微風]01:59:549 (2,3,4) - 這個spacing絕對會誤導玩家的吧o o 其次我覺得01:59:842 (3)這個note是不是應該放在01:59:901才對???
  8. [微風]02:10:799 (2,3,4,5) - 這裡...雖然我也不是很確定,不過玩起來很詭異..=_=||| 感覺節奏有些off,也許換成slider會比較好..
  9. [笨蛋盈+bossandy]03:14:783 (3,4,5) - BPM64(雖然寫的是128)的歌塞1/8(雖然寫的是1/4)連打真的大丈夫?我覺得明顯是overmap了,很不合適. 後面還有超多1/4我就不重複說了.(妳們太鬼畜了=A=
毫可趴的陣容...O.O
Star~
JauiPlaY
Hi
一些建議

[General]
請記得給你的字體製作者kudosu

[Normal]
00:27:440 (1,2,3) - 用折返slider比較好
00:39:862 (5,1) - new combo調換下
00:45:955 (2) - 不好看...
02:45:018 (6) - 尾finish
03:11:737 (1) - 有點醜...
03:37:049 (1) - 我覺得放個這玩意兒在這挺...別扭的
03:41:737 (2) - 折返加finish
04:09:393 - break沒甚麼必要呢

[Collab]
00:34:940 (5) - 折返和尾whistle
00:43:612 (5) - 感覺拉到後面的紅線好玩點
01:25:565 (5) - 頭去clap
01:56:971 (1,2,3,4,5,6,7,8) - 可以考慮音效漸大
02:11:971 (1) - 應該在前面藍線開始
03:25:565 (7,8) - 先slider再circle
03:59:549 (1,2,3,4,5,6,7,8,1) - 最後3個疊一起巨坑爹...
04:09:393 - break沒甚麼必要呢
除了bakaying段以外基本上1/4的part我都覺得多少有點違和

看來星夠了我就省了
Good luck~
Kotone
nothing change~
Sallad4ever
ok then

[General]
  1. Don't use grey combo color, it blend with the SB (especially near the end) and not to mention the kiai make it even worse. I suggest to use another color maybe a light olive or light brown
  2. Add a line of code under the"//Storyboard Layer 0 (Background)" to replace the BG with a black background instead. This will at least fix a moment spike of the SB load on the first kiai time (not that it really matter =3=)
    Sprite,Background,TopLeft,"BG.jpg",0,0
[Normal]
  1. 00:11:737 (1) - This spinner end is still too loud compare to the singer's voice when he took his breath. Add a timing section for the end of this spinner with 20% volume
  2. 00:38:455 (3) - According to your hitsound pattern there should be a whistle at the end of the slider
  3. 02:17:362 (2) - The custom hitsound plays a bit awkward as a slider tick, it's better if you make it into the same pattern as 02:24:862 (3,4) so there's actually something to hit for the drum sound
  4. 04:09:393 (2) - The warning arrow on the break after is disrupting your SB, might as well remove the break cause it's quite short
[Hard]
  1. 00:11:737 (1) - The same as Normal diff
  2. The 3/4 slider like 00:46:424 (2) is unreasonable and doesn't play very nice, it also sounds very awkward. The same for all the notes that 1/4 beat apart on this section. Please go through them again and try to use simple rhythm instead, cause this part of the song isn't as intense as the later similar part
  3. 01:05:467 (5) - Uhm are you sure about this 1/8. It's better to move it 1/8 beat back to the red tick
  4. 01:29:080 (1) - Seeing how you arrange the combo, this NC (new combo) should be removed
  5. 01:37:049 (1) - ^
  6. 02:03:065 (3) - Following the guitar the slider end should be on 1/6, but the slider it self play weird. Mostly because how the drum is ignored and just passed away by the slider. I suggest to just change this slider into 2 circle on 02:03:065 & 02:03:299
  7. 02:10:330 (1) - The clap is too sharp here, maybe remove the clap or change it to whistle which is not as sharp
  8. 02:10:799 (2) - You should add finish at the end of this slider. It's very obvious on the music
  9. 02:11:971 (1) - Move it back 1/4 beat to make it follow the guitar closely, seeing how you mapped to the guitar it's strange to me that this isn't a pre spinner note
  10. 04:09:393 (2) - Same as Normal diff
Nice map :D
Good Luck getting it rank ~
The shriek at the end is quite nice
Sure
[General]
That gray(178,178,178) color isn't contrast with BG which starts from 03:15:487. Make it lighter a little, please.


[SB]
  1. Let's see codes of BG3.jpg
    codes
    Sprite,Background,Centre,"SB\BG3.jpg",320,240
    F,0,133592,135467,0,1
    M,0,193592,,319,240 // useless code. remove.
    F,0,193592,195467,0.9958667,0.9957333 // Is this fading? If you don't want fading, change it to one spot.
  2. Here is new code for reduce SB load. Add it under "//Storyboard Layer 0 (Background)". If you add a line only which Sallad4ever give, you see black in second kiai time.
    Sprite,Background,Centre,"BG.jpg",320,240
    F,0,195487,,1
    S,0,195487,,0.625
    F,0,253612,257362,1,0

[Collab]
Beren
00:48:065 - Add note?
01:00:487 (1) - Remove new combo, then add new combo to next note. I think your comboing pattern follows lyrics. For example 00:45:955 (1), 00:53:455 (1) they start from where lyrics changes.

Breeze
01:59:549 (2,3,4,5) - I believe you can make them consistent spaced.

Shia
02:45:955 (4) - New combo? There is similar pattern 02:52:752 (1,2,3,4,1,2,3)


[Normal]
bossandy
03:02:362 (3) - This shape is better? http://osu.ppy.sh/ss/244132


Yeah, nice map.
Snowy Dream
Mod request from M4M
-------------------------------------------------
[General]
Offset : 493

[Normal]
HP,AR,OD+1
00:15:487 (1) - finish
00:50:487 (3) - 第3个点 x:200 y:324
01:00:487 (1) - finish
01:11:737 (6) - ^
02:32:362 (3) - 第3个点往右一小格
03:00:487 (x) - finish at the end
03:11:737 (1) - clap at the beginning , finish at the end


[Collab]
01:08:455 (3,4) - 突然这样很不舒服。
03:28:377 (1) - jump
03:43:846 (1) - 移动到其他地方。放在这里看不见。。。。
--------------------------------------------------
没什么了0.0
Fenya
Hi n.n

Normal:
00:36:580 (5) - Add wishe
00:37:049 (1) - Remove wishle
00:39:862 (1) - Add wishle
00:43:612 (3,5) - Add wishle
00:52:518 (3) - I think it not should go this circle here, since can confuse players beginners. move to x:248 y:216
00:52:987 (4) - Add wishle
01:14:080 (1) - The 300hit of spinner can cover the note, can confuse players beginners
01:53:924 (2) - http://puu.sh/hN2H ?
01:55:330 (3) - ^
02:35:649 (3) - 2 grid up

Collab:
Look at the distance, use the distance snap o.o
00:22:049 (7) - 1 grid up
01:22:049 (8) - Many slidertick unnecessary. http://puu.sh/hNbL or http://puu.sh/hNbP
03:27:674 (7) - ^ http://puu.sh/hNcX

I hope you serve something n.n
Sorry for my bad English, good luck :)
Armin
[General]

* I saw on Google what "Chen Wo" was... and it resulted to be the album's title. If it's true, please move it from "source" to "tags".

[Normal]

01:11:854 (1,1) - I usually don't reccomend stuff like this for an easier difficulty; as you can see the spinner is distant from the next hitobject just 1/1 Bpm and this would confuse a newbie.
04:12:088 (1) - I'd make end it here 04:17:362 (x) -

[Hard]

01:08:455 (3) - I'd snap its end on 1/3 BSD
04:08:690 (3) - weird weird jump
Topic Starter
bossandy

Armin wrote:

[General]

* I saw on Google what "Chen Wo" was... and it resulted to be the album's title. If it's true, please move it from "source" to "tags". Fixed~

[Normal]

01:11:854 (1,1) - I usually don't reccomend stuff like this for an easier difficulty; as you can see the spinner is distant from the next hitobject just 1/1 Bpm and this would confuse a newbie. Change to some sliders :D
04:12:088 (1) - I'd make end it here 04:17:362 (x) - Sorry no change here :(

[Hard]

01:08:455 (3) - I'd snap its end on 1/3 BSD Fixed~
04:08:690 (3) - weird weird jump Fixed~
Thx for your mod ( and the others XD ) ~~
Leorda
Recheck time

Normal
01:52:752 (4) - New combo?
01:53:455 (1) - Remove new combo?


Collab
01:20:643 (3) - Replace this into a slider, to make a same rhythm as 01:16:190 (2,3,4)
03:47:830 (1) - Why whistle at tail slider?


PM me when you're done

EDIT : Bubbled
Topic Starter
bossandy
Change artist to Shin
and add palmolive to tags
Big mistake :(
by myself xD
Leorda
OH GOD

Rebubbled
Frostmourne
GOGO Boss !
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