forum

2moro - Peng You Chu Qu Zou Zou

posted
Total Posts
102
show more
Scorpiour
路过支持~~~~

朋友出去走走……。。。为啥这名字总让咱想歪了XDDD
Sallad4ever
ok then

[General]

  1. The bitrate of your mp3 is 258kb which is unrankable. Try to change the bitrate to 192kb
  2. No tags ? if there's a guest diff on the map you should include the creator's name on the diff
  3. The offset should be on the downbeat which is 00:16:275. Move the offset to that time
  4. Usually the harder the diff, the slider velocity (SV) becomes faster too. So I found it funny when the 3 easier diff have same SV but manage to give an accurate start rating =D
  5. Most of the diffs are using the sof-hitwhistle on the slider slide, but frankly it doesn't sounds good. I suggest to remove them all together

[Waking]

  1. Well I'm not fond with the random hitsound here, but I won't blame you cause this diff has less object so it'll be hard to make a fixed pattern. But I do hope you can at least make the hitsound consistent though
  2. And the combo are very random too
    Wise man advice

    ziin wrote:

    New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2).... When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song.
    That's the gist of it
  3. Another thing that I found it bugs me on this diff is the long slider that shaped as numbers. It looks good but some of them totally doesn't fit the music. They are:
  4. 01:18:275 (5) - Hmm are you following the lyric here? if it is, shouldn't this slider ends on 01:20:275 ?
  5. 01:58:275 (7) - This sounds fit at first but the repeat are totally out of sync with the song. Remove the repeat will make this sounds better. You can add another slider or circle to fill in the empty space
  6. 02:18:275 (1) - even though the beginning and the end are somehow sync with the lyric beside this slider is similar with 01:07:275 (1) so shouldn't have the same length too?
    The idea of using a number shaped slider are great but please consider if it fit the song or not.
  7. 02:35:275 (1) - the same with 01:58:275 (7)
  8. 02:46:275 (4) - now this totally fits the song
  9. 00:50:275 (1) - add finish at the beginning
  10. 01:21:275 (1) - this spinner doesn't fit the song it's it ends awkward too. And just like other diffs the break should start after 01:22:275
  11. 03:14:275 (1,2,3,4,5,6,1,2,3,4) - too many finish consider too reduce some of them

[Walking]

  1. The same combo problem as above, please take a look at the quote on the box
  2. 00:44:275 (4) - the 1/4 repeat sounds very awkward. Lengthen this slider repeat to 00:44:275. As for the spinner just move it to 00:46:400
  3. 01:06:275 (1,2,1) - sorry to say this but all this finish is too much. Try to use it only on the start of the lyric only (01:06:275)
  4. 01:06:025 - umm I don't see the point of lowering the volume to half of the previous section. This part are still the chorus of the song so halving the volume on the middle of it is very hard to understand
  5. 01:32:275 (1,1,1) - these spinner are to short and they didn't fit the music at all. Changing them to slider will make it easier for the player
  6. 02:18:275 (1,2,3,4) - same as 01:06:275 (1,2,1)
  7. 02:26:275 (7,9) - ^
  8. 02:34:275 (5,6,7,8) - ^
  9. 02:34:275 ~ 02:49:775 - another inconsistency that bugs me. This is the only place that use normal hitsample even though it is the same chorus. I suggest to use soft hitsample here or change the every chorus into normal hitsample
  10. Please use the finish hitsound in moderation
[Jogging]
  1. You're using too many hitsounds on the first half of this diff. On to be honest it's bad, it's so bad I almost stop modding. Thank god the second half are great, but it still problem which is using finishes way too much (02:06:275 (1,2,3,4) - 02:32:275 (1,2,3,4,5) - ). Anyway consider to tone down the hitsound on the first half of the song
  2. Another thing about this diff is how you change from soft hitsample to normal then change again to soft. If you're trying to use a normal hitsample then it's better to use it on the last chorus of the song as that place is near the end and have greater intensity than the other chorus

[Hiking]

  1. The best diff out of the other, but it still have some flaws
  2. Decreas HP to 6. 8 is too harsh for this kind of song
  3. The combo are still a mess, it might not be easy but try to make them consistent. Try to follow a fixed pattern just like the on the quote
  4. 01:19:275 (5) - this circle almost covered by the hitburst from the previous objects so it's quite confusing to read. Try moving it somewhere else
  5. 01:30:275 (1) ~ 01:44:275 (10) - It'll be nice if you would use 1.5 slider speed not only on this place but maybe on the last chorus too. But seeing it's already this far you don't have to change it if you don't want too
  6. 02:02:275 (1) ~ 02:15:775 (2) - you're suddenly using so many whistle here. It's too much it's not good so try to remove some of them
  7. 02:17:275 - this break is too short might as well delete it
  8. 02:40:525 (1,2,3,1,2,3,1,2,3,4,5,6,7) - stacking the beginning of the stream make it confusing to read them. Maybe spread them all
The biggest problem I see are the random combo and overuse of hitsound, the rest are not bad but it's better if you improved them (especially the Waking diff)
Good Luck
Gonzvlo
Hi,

Okay, this is what I got:



Good luck!
Topic Starter
sherrie__fay

Sallad4ever wrote:

ok then

[General]

  1. The bitrate of your mp3 is 258kb which is unrankable. Try to change the bitrate to 192kb :arrow: fixed
  2. No tags ? if there's a guest diff on the map you should include the creator's name on the diff :arrow: e..it's not any GDs..
  3. The offset should be on the downbeat which is 00:16:275. Move the offset to that time :arrow: fixed
  4. Usually the harder the diff, the slider velocity (SV) becomes faster too. So I found it funny when the 3 easier diff have same SV but manage to give an accurate start rating =D :arrow: :O..
  5. Most of the diffs are using the sof-hitwhistle on the slider slide, but frankly it doesn't sounds good. I suggest to remove them all together :arrow: fixed. and added a silence S:C1 sliderside

[Waking]

  1. Well I'm not fond with the random hitsound here, but I won't blame you cause this diff has less object so it'll be hard to make a fixed pattern. But I do hope you can at least make the hitsound consistent though
  2. And the combo are very random too
    Wise man advice

    ziin wrote:

    New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2).... When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song.
    That's the gist of it
  3. Another thing that I found it bugs me on this diff is the long slider that shaped as numbers. It looks good but some of them totally doesn't fit the music. They are:
  4. 01:18:275 (5) - Hmm are you following the lyric here? if it is, shouldn't this slider ends on 01:20:275 ?
  5. 01:58:275 (7) - This sounds fit at first but the repeat are totally out of sync with the song. Remove the repeat will make this sounds better. You can add another slider or circle to fill in the empty space
  6. 02:18:275 (1) - even though the beginning and the end are somehow sync with the lyric beside this slider is similar with 01:07:275 (1) so shouldn't have the same length too?
    The idea of using a number shaped slider are great but please consider if it fit the song or not.
  7. 02:35:275 (1) - the same with 01:58:275 (7)
  8. 02:46:275 (4) - now this totally fits the song
  9. 00:50:275 (1) - add finish at the beginning
  10. 01:21:275 (1) - this spinner doesn't fit the song it's it ends awkward too. And just like other diffs the break should start after 01:22:275
  11. 03:14:275 (1,2,3,4,5,6,1,2,3,4) - too many finish consider too reduce some of them
sry it's too confused with fix that. and i found it plays no sense with boring clicks so deleted this diff.
terribly sry about it.

[Walking]

  1. The same combo problem as above, please take a look at the quote on the box :arrow: fixed
  2. 00:44:275 (4) - the 1/4 repeat sounds very awkward. Lengthen this slider repeat to 00:44:275. As for the spinner just move it to 00:46:400 :arrow: fixed.
  3. 01:06:275 (1,2,1) - sorry to say this but all this finish is too much. Try to use it only on the start of the lyric only (01:06:275) :arrow: fixed.
  4. 01:06:025 - umm I don't see the point of lowering the volume to half of the previous section. This part are still the chorus of the song so halving the volume on the middle of it is very hard to understand :arrow: fixed
  5. 01:32:275 (1,1,1) - these spinner are to short and they didn't fit the music at all. Changing them to slider will make it easier for the player :arrow: change it to sliders.
  6. 02:18:275 (1,2,3,4) - same as 01:06:275 (1,2,1) :arrow: fixed
  7. 02:26:275 (7,9) - ^ :arrow: ^
  8. 02:34:275 (5,6,7,8) - ^ :arrow: ^
  9. 02:34:275 ~ 02:49:775 - another inconsistency that bugs me. This is the only place that use normal hitsample even though it is the same chorus. I suggest to use soft hitsample here or change the every chorus into normal hitsample :arrow: fixed
  10. Please use the finish hitsound in moderation :arrow: OK.
[Jogging]
  1. You're using too many hitsounds on the first half of this diff. On to be honest it's bad, it's so bad I almost stop modding. Thank god the second half are great, but it still problem which is using finishes way too much (02:06:275 (1,2,3,4) - 02:32:275 (1,2,3,4,5) - ). Anyway consider to tone down the hitsound on the first half of the song
  2. Another thing about this diff is how you change from soft hitsample to normal then change again to soft. If you're trying to use a normal hitsample then it's better to use it on the last chorus of the song as that place is near the end and have greater intensity than the other chorus
:arrow: reset hitsounds and combo colours.

[Hiking]

  1. The best diff out of the other, but it still have some flaws
  2. Decreas HP to 6. 8 is too harsh for this kind of song :arrow: OK. although i suggest it to be 7
  3. The combo are still a mess, it might not be easy but try to make them consistent. Try to follow a fixed pattern just like the on the quote :arrow: fixed
  4. 01:19:275 (5) - this circle almost covered by the hitburst from the previous objects so it's quite confusing to read. Try moving it somewhere else :arrow: fixed
  5. 01:30:275 (1) ~ 01:44:275 (10) - It'll be nice if you would use 1.5 slider speed not only on this place but maybe on the last chorus too. But seeing it's already this far you don't have to change it if you don't want too :arrow: thanks.
  6. 02:02:275 (1) ~ 02:15:775 (2) - you're suddenly using so many whistle here. It's too much it's not good so try to remove some of them :arrow: e...reduced its volume. will it helps? it'sounds not so awkward.
  7. 02:17:275 - this break is too short might as well delete it :arrow: fixed
  8. 02:40:525 (1,2,3,1,2,3,1,2,3,4,5,6,7) - stacking the beginning of the stream make it confusing to read them. Maybe spread them all :arrow: fixed
The biggest problem I see are the random combo and overuse of hitsound, the rest are not bad but it's better if you improved them (especially the Waking diff)
:arrow: thanks!:D
Good Luck
Topic Starter
sherrie__fay

Gonzvlo wrote:

Hi,

Okay, this is what I got:



Good luck!
thanks!>_<
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. 居然是中文歌, 背景图一点关系都没有 :roll: 朋友"chu~"去走走
  2. 没tag? 加点C-POP什么的也行啊

Walking

  1. 1.5的spacing是要闹哪样啊
  2. 00:17:838 (1) - 去finish, 00:18:338 (2) - 加
  3. 01:38:338 (2) - 考虑加finish
  4. 01:46:338 (5) - ^
  5. 02:26:338 (1) - ^
  6. 02:42:338 (1) - ^

Jogging

  1. 00:18:338 (1) - finish
  2. 00:58:338 (1) - ^
  3. 01:14:338 (1) - ^
  4. 01:38:338 (1) - ^
  5. 01:46:338 (3) - ^
  6. 02:18:338 (1) - ^
  7. 02:26:338 (1) - ^
  8. 02:42:338 (1) - ^
  9. 02:50:338 - 02:55:838 - 这段加24whistle吧
  10. 02:56:338 (x) - 从这里开始就用normal hitsound感觉会更好, 递增, 你懂的, 02:58:338 (1) 换回soft
  11. 03:19:338 (3,4) - 建议跟歌词用3/4拍的, note或者reverse slider都行

Hiking

  1. 00:18:338 (3) - Finish
  2. 00:48:838 (6) - 这里clap听着略奇怪, 我建议在00:48:338 (2,5,7)加whistle来对应背景乐
  3. 00:58:338 (5) - Finish
  4. 01:06:338 (1) - ^
  5. 01:13:338 (7) - 这个clap听着不顺, 建议去掉
  6. 01:14:338 (7) - finish
  7. 01:30:338 (1) - 加finish, 去不去whistle随你
  8. 01:38:338 (4) - ^
  9. 01:44:338 (1,2,3) - 感觉音量略大, 80%左右我觉得就合适了
  10. 02:26:338 (5) - Finish
  11. 02:42:338 (1) - ^
  12. 02:47:338 (1,2,3,4) - 不加clap只用finish感觉更好, 另外我觉得3,4 stack更好
  13. 02:50:338 - 02:55:838 - 24whistle

整体倒没什么, 排列略单调的感觉._.因为是老map么
嘛, 有回复再找我recheck吧
Topic Starter
sherrie__fay

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. 居然是中文歌, 背景图一点关系都没有 :roll: 朋友"chu~"去走走 :arrow: 找不到合适的图片。
  2. 没tag? 加点C-POP什么的也行啊 :arrow: ……等等那是什么?会有人按着这个tag找图么._.

Walking

  1. 1.5的spacing是要闹哪样啊
  2. 00:17:838 (1) - 去finish, 00:18:338 (2) - 加
  3. 01:38:338 (2) - 考虑加finish
  4. 01:46:338 (5) - ^
  5. 02:26:338 (1) - ^
  6. 02:42:338 (1) - ^

Jogging

  1. 00:18:338 (1) - finish
  2. 00:58:338 (1) - ^
  3. 01:14:338 (1) - ^
  4. 01:38:338 (1) - ^
  5. 01:46:338 (3) - ^
  6. 02:18:338 (1) - ^
  7. 02:26:338 (1) - ^
  8. 02:42:338 (1) - ^
  9. 02:50:338 - 02:55:838 - 这段加24whistle吧
  10. 02:56:338 (x) - 从这里开始就用normal hitsound感觉会更好, 递增, 你懂的, 02:58:338 (1) 换回soft
  11. 03:19:338 (3,4) - 建议跟歌词用3/4拍的, note或者reverse slider都行

Hiking

  1. 00:18:338 (3) - Finish
  2. 00:48:838 (6) - 这里clap听着略奇怪, 我建议在00:48:338 (2,5,7)加whistle来对应背景乐
  3. 00:58:338 (5) - Finish
  4. 01:06:338 (1) - ^
  5. 01:13:338 (7) - 这个clap听着不顺, 建议去掉
  6. 01:14:338 (7) - finish
  7. 01:30:338 (1) - 加finish, 去不去whistle随你
  8. 01:38:338 (4) - ^
  9. 01:44:338 (1,2,3) - 感觉音量略大, 80%左右我觉得就合适了
  10. 02:26:338 (5) - Finish
  11. 02:42:338 (1) - ^
  12. 02:47:338 (1,2,3,4) - 不加clap只用finish感觉更好, 另外我觉得3,4 stack更好
  13. 02:50:338 - 02:55:838 - 24whistle

整体倒没什么, 排列略单调的感觉._.因为是老map么
嘛, 有回复再找我recheck吧

:arrow: :arrow: 说实话我不会下音效。被sumi sp3他们喷了几次以后我不敢随便下了……听你的吧。顺便也学学怎么下finish
all fixed. Upload.
Breeze
Let's do it
Megurine Luka
go♂go 菲姐
DarkRingSystem
耶耶耶
Akari Mizunashi_old
中文歌耶,不错的说
Garven
Heya sherrie~

[General]
This song would be awesome with some bongo-like hit sounds.
Tick rate 2 fits this song better.

[Walking]
In general, the spacing felt really high. With a 1.5x general spacing, that would probably do it.
00:30:338 (1) - Two were okay, but 6 in a row? Can you try to think of something different to do here?
00:35:338 (2,1,2) - The general flow of this pattern doesn't feel natural. Try to arc around and feel where the cursor should be moving for the most intuitive feel. Even the shape of 00:36:338 (1,2,3,4) - is a little crushed on one end, if what you were trying to make was a square. Also, remove new combo on 00:36:338 (1) -
00:50:338 (1) - Way too soon after a spinner for the easiest difficulty. End the spinner at 00:49:088 - or so
00:56:338 (4,1) - Try moving in a different direction so it isn't as plainly obvious that the spacing is a lot higher than the SV.
01:06:338 (1) - Too soon after a shortish spinner... Might be better to map through it.
01:08:338 (2,1,2) - The spacing transition here really makes the 1.5x spacing decision feel a little bit over the top. Doing that fairly slow slider into fairly large jump-feeling movements just doesn't really jive with the easy/normal mindset here.
01:13:838 (3,1) - And please, no big jumps like this in the easiest of the set.
01:32:338 (2,1) - This overlap is pretty glaring. Can you try to reposition it?
01:38:338 (2) - Kind of the same thing from earlier: two times in a row was okay. Three in a row gets kind of dull to play. Try a different pattern, please.
01:46:338 (5) - New combo
01:48:338 (1) - Remove nc
01:50:338 (5) - nc
Mm, in general, try to stick with one pattern with your new combo usage. You struck a good pattern at the beginning of the map with a new combo at each second tall white tick. It's when you deviate from that that gives a sense of unbalance going through the song. See if you can line these up (applies to all difficulties)
02:02:338 (1) - Too soon after spinner
02:18:338 (1) - ^
02:42:338 (1) - ^
02:50:338 (1) - ^

[Jogging]
00:31:338 (4) - These wavy sliders kind of feel unnecessary...
01:17:338 (4) - Mm, I'd delete this and start again at 01:17:588 -
02:47:338 (1) - Finish doesn't feel appropriate for this point in the song

[Hiking]
Honestly, all of the 1/4 rhythms don't fit this song at all. It doesn't do a laid-back beat justice imo. You can compensate the less rhythmic difficulty with larger spacing and faster general velocity and this could turn out really nice.
02:15:088 (8,1) - Really don't like this spacing
03:06:338 (1,3,4,5) - Aaah too much finish spam ><
Mm, in general the combination of really low spacing/velocity, overmapping, and overlaps really made playing certain parts of this kind of harder than it needed to be. A song like this doesn't really need something difficult, and definitely not something hard to read after hitbursts cover everything. See if you can give the beats some breathing space. This will also allow you to use stronger patterns if you wish, as you'll be able to cover more area to create a fun and relaxing map.

If you have questions, don't hesitate to ask~
Topic Starter
sherrie__fay

Garven wrote:

Heya sherrie~

[General]
This song would be awesome with some bongo-like hit sounds.
Tick rate 2 fits this song better.

[Walking]
In general, the spacing felt really high. With a 1.5x general spacing, that would probably do it.
00:30:338 (1) - Two were okay, but 6 in a row? Can you try to think of something different to do here?
00:35:338 (2,1,2) - The general flow of this pattern doesn't feel natural. Try to arc around and feel where the cursor should be moving for the most intuitive feel. Even the shape of 00:36:338 (1,2,3,4) - is a little crushed on one end, if what you were trying to make was a square. Also, remove new combo on 00:36:338 (1) -
00:50:338 (1) - Way too soon after a spinner for the easiest difficulty. End the spinner at 00:49:088 - or so
00:56:338 (4,1) - Try moving in a different direction so it isn't as plainly obvious that the spacing is a lot higher than the SV.
01:06:338 (1) - Too soon after a shortish spinner... Might be better to map through it.
01:08:338 (2,1,2) - The spacing transition here really makes the 1.5x spacing decision feel a little bit over the top. Doing that fairly slow slider into fairly large jump-feeling movements just doesn't really jive with the easy/normal mindset here.
01:13:838 (3,1) - And please, no big jumps like this in the easiest of the set.
01:32:338 (2,1) - This overlap is pretty glaring. Can you try to reposition it?
01:38:338 (2) - Kind of the same thing from earlier: two times in a row was okay. Three in a row gets kind of dull to play. Try a different pattern, please.
01:46:338 (5) - New combo
01:48:338 (1) - Remove nc
01:50:338 (5) - nc
Mm, in general, try to stick with one pattern with your new combo usage. You struck a good pattern at the beginning of the map with a new combo at each second tall white tick. It's when you deviate from that that gives a sense of unbalance going through the song. See if you can line these up (applies to all difficulties)
02:02:338 (1) - Too soon after spinner
02:18:338 (1) - ^
02:42:338 (1) - ^
02:50:338 (1) - ^

[Jogging]
00:31:338 (4) - These wavy sliders kind of feel unnecessary...
01:17:338 (4) - Mm, I'd delete this and start again at 01:17:588 -
02:47:338 (1) - Finish doesn't feel appropriate for this point in the song

[Hiking]
Honestly, all of the 1/4 rhythms don't fit this song at all. It doesn't do a laid-back beat justice imo. You can compensate the less rhythmic difficulty with larger spacing and faster general velocity and this could turn out really nice.
02:15:088 (8,1) - Really don't like this spacing
03:06:338 (1,3,4,5) - Aaah too much finish spam ><
Mm, in general the combination of really low spacing/velocity, overmapping, and overlaps really made playing certain parts of this kind of harder than it needed to be. A song like this doesn't really need something difficult, and definitely not something hard to read after hitbursts cover everything. See if you can give the beats some breathing space. This will also allow you to use stronger patterns if you wish, as you'll be able to cover more area to create a fun and relaxing map.

If you have questions, don't hesitate to ask~
nearly all fixed except hiking's 1/4. sry but too difficult to do a remap. when i uploaded this near 1 year ago, i'm too young to do a good map :S
if there's a second one, i will do it better :3
Garven
[Walking]
00:49:588 (1) - Too soon after spinner still. Just delete this and it should be fine.
00:54:338 (1,2,3,4) - Kind of a difficult string to play for the easiest. How about something like this?

01:38:338 (2) - I don't like how much this slider is covered by by the previous slider and it's hitburst.
02:18:338 (1) - Too soon after spinner for this level of difficulty.
02:50:338 (1) - ^

[Jogging]
01:10:338 (1,2,3,4,5,6,7,8) - This is a rather rigid and kind of boring pattern for such a smooth song.
02:38:338 (1,2,3,4,5,6,7,8) - ^

[Hiking]
03:07:338 (3) - Remove finish
Topic Starter
sherrie__fay

Garven wrote:

[Walking]
00:49:588 (1) - Too soon after spinner still. Just delete this and it should be fine.
00:54:338 (1,2,3,4) - Kind of a difficult string to play for the easiest. How about something like this?

01:38:338 (2) - I don't like how much this slider is covered by by the previous slider and it's hitburst.
02:18:338 (1) - Too soon after spinner for this level of difficulty.
02:50:338 (1) - ^

[Jogging]
01:10:338 (1,2,3,4,5,6,7,8) - This is a rather rigid and kind of boring pattern for such a smooth song.
02:38:338 (1,2,3,4,5,6,7,8) - ^

[Hiking]
03:07:338 (3) - Remove finish
aaaah
i never thinked about i can get a remod
thanks ;A;
you are a good man ;A;
and all fixed ;A;
Garven
Did a little more IRC modding concerning minor things like hit sounds and a small pattern change.

Rebubbled!
Breeze
RANKED
Topic Starter
sherrie__fay
..............
what happened.
somehow it's a surprise when i'm playing minecraft/_\.
Nymph
膜姐终于也有rank图了 泪目
Beren
恭喜~
spboxer3
終於!!
when i'm playing minecraft 我靠!! baka也有玩耶
fanzhen0019
Gratz! 膜姐赛高
wcx19911123
又多了个神mapper,靠我混毛啊
恭喜
phonic
As for you, congratulations on first Ranked >w<
Endles_old
gratz!终于rank~
Sumisola
congrats~! Honey~ Honey~ Honey~
Dino99
恭喜!!~~ :D
Kawayi Rika
哇 ~ 恭喜菲姐 ~>o<
Scorpiour
congrats!!!
wule
混蛋膜姐也先走一步了,什么时候才到我的1st rank啊QAQ
Snowy Dream
(´・ω・`)
膜姐终于破了第一张图
Ciria
恭喜雪梨非~
cRyo[iceeicee]
YAY !! !sherrie__fAY !!!! \></ !!!!!!
JoJo
grats!
膜姐碉堡了~~>▽<
Meeatcookies
Great map, favd
KayeSara
First blood!!!!!!!!!
L_P
i rated 10
DarkRingSystem
我玩得很认真~
No_Gu
Orz我居然晚了。恭喜膜姐了
eikkaleyd
恭喜233~>v<
show more
Please sign in to reply.

New reply