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SoundTeMP - Ancient Groover

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[CSGA]Ar3sgice
hi, modding from #mr :)

[General]
edit this post, change the title

[Normal]
00:21:031 (7) - whistle
00:28:939 (6) - no whistle
00:53:212 (1) - bad shape

[Hard]
00:17:757 (8) - clap
00:19:394 (4,5) - whistle on slider head
00:23:212 (7) - ^
00:29:212 (1) - finish
00:30:848 (4) - whistle
00:33:030 (7) - ^
00:34:666 (5,8) - whistle
00:57:031 (3) - ^
01:03:030 (11) - ^
01:19:940 (2,5) - ^
01:23:212 (6) - ^
01:29:485 (3,5) - ^
01:28:666 (2) - whistle on head
01:39:030 (1,2) - add 1 reverse and move near
01:43:394 (2,3) - stack
Topic Starter
Ruish

[CSGA]Ar3sgice wrote:

hi, modding from #mr :)

[General]
edit this post, change the title

[Normal]
00:21:031 (7) - whistle ok
00:28:939 (6) - no whistle ^
00:53:212 (1) - bad shape fixed

[Hard]
00:17:757 (8) - clap nah
00:19:394 (4,5) - whistle on slider head k
00:23:212 (7) - ^ k
00:29:212 (1) - finish ^
00:30:848 (4) - whistle ^
00:33:030 (7) - ^ ^
00:34:666 (5,8) - whistle ^
00:57:031 (3) - ^ ^
01:03:030 (11) - ^ ^
01:19:940 (2,5) - ^ ^
01:23:212 (6) - ^ nah
01:29:485 (3,5) - ^ k
01:28:666 (2) - whistle on head added to tail
01:39:030 (1,2) - add 1 reverse and move near nah
01:43:394 (2,3) - stacknah

thanks for the mod :D
winber1
General

--You could consider adding a kiai time somewhere

Hard

00:12:030 (6) - perfectly stack under combo 4?
00:13:939 (1,2,3,4,5) - some of these notes need some hitsounding imo. add some whistles?
00:36:030 (2,5) - are not entired symmetrical about the y-axis. If you want to make a perfect star, you could copy paste combo 1 and then rotate the notes by 72 degrees.
00:41:212 (1) - I would rather dete this note and make some star shape like this http://puu.sh/avKY
01:21:439 (6) - makes more sense to add a new combo here and remove the new combo from the next note.
01:24:849 (3) - stack under combo 1
01:45:439 - add a note? i like it better imo.
01:45:576 (1) - silence spinner or get rid of the hit finish. It doesn't really make sense.

Normal

--I'd be reluctant to use blue ticks, even if they are repeat sliders.

01:07:394 (3,4) - i would change this into a slider just to make it easier to read, since its the first time this sort of pattern happens. That's just me tho.
01:08:212 (5,6,7) - could possibly be a little confusing. you could unstack combo 7 or perhaps turn combo 6 and 7 into a slider or something
01:16:667 (4,5) - i wouldn't suddenly stop the pattern you had before. beginners will probably still think the pattern continues even tho it does not.
01:36:848 (6,1) - I would move combo 1 a little further away.
01:45:576 (1) - same as hard

Easy

00:29:212 (3) - new combo? follows music a little more
00:37:939 (4) - ^
01:45:576 (1) - same as normal and hard

Nice map! :3 nothing major to say.
Topic Starter
Ruish

winber1 wrote:

General

--You could consider adding a kiai time somewhere

Hard

00:12:030 (6) - perfectly stack under combo 4? fixed
00:13:939 (1,2,3,4,5) - some of these notes need some hitsounding imo. add some whistles? hmm...added whistle to 7
00:36:030 (2,5) - are not entired symmetrical about the y-axis. If you want to make a perfect star, you could copy paste combo 1 and then rotate the notes by 72 degrees. fixed
00:41:212 (1) - I would rather dete this note and make some star shape like this http://puu.sh/avKY changed to star
01:21:439 (6) - makes more sense to add a new combo here and remove the new combo from the next note. nah
01:24:849 (3) - stack under combo 1 stacked
01:45:439 - add a note? i like it better imo. ok
01:45:576 (1) - silence spinner or get rid of the hit finish. It doesn't really make sense.took off finish

Normal

--I'd be reluctant to use blue ticks, even if they are repeat sliders.

01:07:394 (3,4) - i would change this into a slider just to make it easier to read, since its the first time this sort of pattern happens. That's just me tho.nah, not changing it
01:08:212 (5,6,7) - could possibly be a little confusing. you could unstack combo 7 or perhaps turn combo 6 and 7 into a slider or something ^
01:16:667 (4,5) - i wouldn't suddenly stop the pattern you had before. beginners will probably still think the pattern continues even tho it does not. i think it's easier this way
01:36:848 (6,1) - I would move combo 1 a little further away. flipped the whole thing at the end
01:45:576 (1) - same as hard fixed

Easy

00:29:212 (3) - new combo? follows music a little more nah, it followed my other combo patterns imo
00:37:939 (4) - ^ ^
01:45:576 (1) - same as normal and hard fixed

Nice map! :3 nothing major to say.
thank you!!!
Doodley
Ooh, +32 SP map. Challenge accepted. Warnings you should change are in red. Cosmetic suggestions are in blue. I'm skipping over the Taiko difficulty (for obvious reasons.)

General Notes
This beatmap has a lot of problems for such a high priority.

Hard
00:16:121 (5)- This kick slider is really weird, falling on a 1/6...I say either delete and place a note on the white tick or delete it and do a two note stack instead.
00:21:576 (10)- New combo. Treading into 14 combos is dangerous.
00:30:848 (4)- These are very far apart on the timeline for it to be stacked under the end of that slider.
00:33:576 (3)- Perhaps you should use the jagged slider found at 00:31:666 (2), given that the instrument used sounds the same.
00:41:212 (5, 1) OH HELL NO. This is an extremely far reaching jump, possibly unrankable. Not only that, but it's hidden under the slider! Aaahhh! Bad! I say for an easy fix while retaining a fair jump, rotate 00:40:121 (5) counter clockwise. Other option: just delete the note, it doesn't fall on anything anyway.

Normal
You should be a little more clever with your note placement. You seem to place notes on top of other notes in pseudo stacks very often. That's pretty boring.
00:41:485 (1, 2, 3, 4)- Here's an example of what I mean. You should spread these notes out. They're really boring stacked on top of each other.
00:50:485 (1)- I don't know if this will hurt the 1/2 pattern on this difficulty, but move this 1/4 (blue tick) farther and make it short 1/4 (blue tick.)
00:54:985 (2)- Even if you decide not to do ^, do this anyway, because it doesn't hurt any patterns.
00:59:212 (2)- ^
01:09:303 (7)- Place this somewhere else. Say, x:372, y:88

Easy
There's not that much variety in this difficulty. It's mostly just 1/2 notes in straight lines then straight 2 tick sliders and then 1/2 notes and then whoa watch out here comes a straight 2 tick repeating slider uh oh. SSSSSSNOOOOORRRREEEE. Do mix it up. Add in some nice curved sliders. Throw in some 1/2 notes. Just SOMETHING. It's very possible to make Easy difficulties fun.

That being said, there really isn't much I can do about this difficulty because it's soooo borrrrriiiing.


Okay, that's all. Work on Easy, please.
Topic Starter
Ruish

stickmeister wrote:

Ooh, +32 SP map. Challenge accepted. Warnings you should change are in red. Cosmetic suggestions are in blue. I'm skipping over the Taiko difficulty (for obvious reasons.)

General Notes
This beatmap has a lot of problems for such a high priority.

Hard
00:16:121 (5)- This kick slider is really weird, falling on a 1/6...I say either delete and place a note on the white tick or delete it and do a two note stack instead. nah
00:21:576 (10)- New combo. Treading into 14 combos is dangerous. it's fine, might change later
00:30:848 (4)- These are very far apart on the timeline for it to be stacked under the end of that slider. intended
00:33:576 (3)- Perhaps you should use the jagged slider found at 00:31:666 (2), given that the instrument used sounds the same. nah
00:41:212 (5, 1) OH HELL NO. This is an extremely far reaching jump, possibly unrankable. Not only that, but it's hidden under the slider! Aaahhh! Bad! I say for an easy fix while retaining a fair jump, rotate 00:40:121 (5) counter clockwise. Other option: just delete the note, it doesn't fall on anything anyway.flipped horizontally

Normal
You should be a little more clever with your note placement. You seem to place notes on top of other notes in pseudo stacks very often. That's pretty boring.
00:41:485 (1, 2, 3, 4)- Here's an example of what I mean. You should spread these notes out. They're really boring stacked on top of each other. changed
00:50:485 (1)- I don't know if this will hurt the 1/2 pattern on this difficulty, but move this 1/4 (blue tick) farther and make it short 1/4 (blue tick.) what i did originally but other people said to move it, i will keep it like this for a while
00:54:985 (2)- Even if you decide not to do ^, do this anyway, because it doesn't hurt any patterns. ^
00:59:212 (2)- ^ ^
01:09:303 (7)- Place this somewhere else. Say, x:372, y:88 i do this elsewhere so i think it's fine

Easy
There's not that much variety in this difficulty. It's mostly just 1/2 notes in straight lines then straight 2 tick sliders and then 1/2 notes and then whoa watch out here comes a straight 2 tick repeating slider uh oh. SSSSSSNOOOOORRRREEEE. Do mix it up. Add in some nice curved sliders. Throw in some 1/2 notes. Just SOMETHING. It's very possible to make Easy difficulties fun.

That being said, there really isn't much I can do about this difficulty because it's soooo borrrrriiiing.[/color]

Okay, that's all. Work on Easy, please.

thanks
Armin
[General]

*If your map is finished, please move it (when you upload the map) from the WIP section to the PENDING one.
*Hitsounds in general are badly used...but just because there is no way to use the original hitsounds; that's why I'm telling you to add some custom claps in parts like this 00:17:757 or this 00:14:485 where you can listen a little percussion. You can find some custom hitsounds on Natteke's user page, in particoular I suggest you to download: http://www.mediafire.com/?xrnnmzntlja - http://www.mediafire.com/?zmoiwdm31dt -http://www.mediafire.com/?wdto1umqidv

[Easy]

Fine

[Normal]

00:24:848 (5,6) - Whoops, please use the distance spacing here °w°
00:50:485 (1) - Actually, this slider's start isn't follow anything... if I were you, I'd make it start a bit later, in order to make it fit with the instrumental voice. Same suggestion here 01:03:576 (2) -
01:16:666 (4) - 1/4 bpm back? °° In order to follow the same rhythm you used here: 01:17:621 (6)

[Hard]

00:13:939 (1,2,3,4,5) - hmm I expected the same soft whistled that you used in the previous pattern S:
01:45:576 (1) - please *move* the spinner and add a hitcircle here instead, stacking it with the previous (4)

[Ono's Taiko Oni]

It's okay, but it was really weird for me when I played it. :(
Topic Starter
Ruish

Armin wrote:

[General]

*If your map is finished, please move it (when you upload the map) from the WIP section to the PENDING one.
*Hitsounds in general are badly used...but just because there is no way to use the original hitsounds; that's why I'm telling you to add some custom claps in parts like this 00:17:757 or this 00:14:485 where you can listen a little percussion. You can find some custom hitsounds on Natteke's user page, in particoular I suggest you to download: http://www.mediafire.com/?xrnnmzntlja - http://www.mediafire.com/?zmoiwdm31dt -http://www.mediafire.com/?wdto1umqidv

[Easy]

Fine

[Normal]

00:24:848 (5,6) - Whoops, please use the distance spacing here °w° whoops
00:50:485 (1) - Actually, this slider's start isn't follow anything... if I were you, I'd make it start a bit later, in order to make it fit with the instrumental voice. Same suggestion here 01:03:576 (2) - ok.., im guessing 00:54:848 (2) too
01:16:666 (4) - 1/4 bpm back? °° In order to follow the same rhythm you used here: 01:17:621 (6) fixed

[Hard]

00:13:939 (1,2,3,4,5) - hmm I expected the same soft whistled that you used in the previous pattern S: added some whistles
01:45:576 (1) - please *move* the spinner and add a hitcircle here instead, stacking it with the previous (4)added and used finish

[Ono's Taiko Oni]

It's okay, but it was really weird for me when I played it. :(

thank for modding! Added a lot of claps, probably too many.
S h i o n
Hi. :)

Requested by [CSGA]Ar3sgice in my M4M Queue.

Easy
  1. SliderMultiplier:0.999999999999999 <-- Make it 1.0 in the notepad.
  2. 00:12:848 (6) - Clap on the slider end
  3. 00:16:121 (5) - ^
  4. 01:19:394 (6) - New combo here or you'll have 8 combos. That's not recommended in an Easy.
Normal
  1. 00:48:849 (1) - I think you'd better delete this spinner. It's meanless and make the slider followed much more confusing.
  2. 00:50:621 (1) - These three periods appears in 00:50:621 , 00:50:894 and 00:51:303. So slider can't work.
  3. 00:54:985 (2) - ^ Ahh.. Many same things, so don't mention that again.
  4. 01:08:212 (5,6,7) - Too hard to an Normal.
Hard
  1. 01:45:712 (1) - Why does this spinner end on a different time ? Furthermore, I can't agree with you on what you've done in N and E. They should end on 01:47:757.
  2. To be honest, rythem is very random in Hard. They are right but give a really weird feeling when playing. However, flow is good. Remap it ?
That's all.
Topic Starter
Ruish

S h i o n wrote:

Hi. :)

Requested by [CSGA]Ar3sgice in my M4M Queue.

Easy
  1. SliderMultiplier:0.999999999999999 <-- Make it 1.0 in the notepad. done
  2. 00:12:848 (6) - Clap on the slider end done
  3. 00:16:121 (5) - ^ hmm there is a clap there o.o
  4. 01:19:394 (6) - New combo here or you'll have 8 combos. That's not recommended in an Easy. forgot new combo there, thanks!
Normal
  1. 00:48:849 (1) - I think you'd better delete this spinner. It's meanless and make the slider followed much more confusing. deleted
  2. 00:50:621 (1) - These three periods appears in 00:50:621 , 00:50:894 and 00:51:303. So slider can't work. this is the best i can do for that part right now
  3. 00:54:985 (2) - ^ Ahh.. Many same things, so don't mention that again.^
  4. 01:08:212 (5,6,7) - Too hard to an Normal.i think it's fine
Hard
  1. 01:45:712 (1) - Why does this spinner end on a different time ? Furthermore, I can't agree with you on what you've done in N and E. They should end on 01:47:757. actually, i forgot to change it to that place on hard. I'm going to keep this for now but i'll keep an eye on it
  2. To be honest, rythem is very random in Hard. They are right but give a really weird feeling when playing. However, flow is good. Remap it ? i think it's ok
That's all.

thanks for the mod
Louis Cyphre
Any reason why you didn't map the song till the end?

Normal: never use blue solo notes on normal, never.

Hard: Adjust your sliders make them better and more smoothly
00:22:666 (1) - slider ends overlap themselves and look really awkward. also use such shapes on your slider http://puu.sh/cfBg try to make same distance between dotes in sliders
00:27:848 (3) - ^
00:30:030 (3) - ^
00:37:939 (1) - ^ etc.
00:59:621 (2) - i don't here slider end in the music <_<

maps still need some work. No kudosu
L_P
good map, got to mod it before bubble
i dont like the slider slider sound...consider silence it?

hard
  1. 00:12:712 (8) - add note...theres a flute sound there
  2. 00:37:121 (6) - the spacing between 5 and 6 is quite small, some uncomfortable experience
  3. 00:51:030 (3) - whistle
  4. 01:30:303 (1,2) - note 1 with volume 50
normal
  1. 00:21:576 (8) - tail clap
  2. 00:30:849 (5) - clap

um...cant find anymore ... ... seeing it is gonna bubble soon, i save my star :)
Topic Starter
Ruish

L_P wrote:

good map, got to mod it before bubble
i dont like the slider slider sound...consider silence it?

hard
  1. 00:12:712 (8) - add note...theres a flute sound there added
  2. 00:37:121 (6) - the spacing between 5 and 6 is quite small, some uncomfortable experience fixed
  3. 00:51:030 (3) - whistle added
  4. 01:30:303 (1,2) - note 1 with volume 50ok
normal
  1. 00:21:576 (8) - tail clap ok
  2. 00:30:849 (5) - clapk

um...cant find anymore ... ... seeing it is gonna bubble soon, i save my star :)

thankks for the mod
Shiirn
Houses are red enough to me!

Easy
No problems

Normal
00:11:758 (5) - new combo
00:20:485 (5,6,7,8,1,2) - cut this up so the combo is earlier
00:29:212 (1,4) - slight overlap, suggestion
00:31:394 (1,3) - ^
00:50:621 (1) - forget trying to map this, it's 1/12 or 1/16 or some silly thing, non-metronome. Just...I really don't know what to do here, honestly.
00:54:985 (2) - ^
01:03:712 (2) - ^

Hard
00:13:939 (1,2,3,4) - that strange stacking. If you want to imitate real stacking, remember it goes top left -> bottom right.
00:50:666 (1,2,3,4) - see normal


No real problems with the map set except for those infuriating non-metronome dings.
Topic Starter
Ruish

Shiirn wrote:

Houses are red enough to me!

Easy
No problems

Normal
00:11:758 (5) - new combook
00:20:485 (5,6,7,8,1,2) - cut this up so the combo is earlier put nc on 00:20:485 (5) and 00:24:848 (5)
00:29:212 (1,4) - slight overlap, suggestion fixed
00:31:394 (1,3) - ^ ^
00:50:621 (1) - forget trying to map this, it's 1/12 or 1/16 or some silly thing, non-metronome. Just...I really don't know what to do here, honestly. ok
00:54:985 (2) - ^ ^
01:03:712 (2) - ^ ^

Hard
00:13:939 (1,2,3,4) - that strange stacking. If you want to imitate real stacking, remember it goes top left -> bottom right. i tried fixing it..
00:50:666 (1,2,3,4) - see normal ok, deleted spinner before it too


No real problems with the map set except for those infuriating non-metronome dings.

thanks for the mod!
Lightgazer
Just had to take a look at this~

General

Remove the OSB.
Your BG is fairly Large for an image (935KB) so maybe try to reduce it a bit?
How about naming the diffs like Classes?
For Example:
Easy = Novice
Normal = Archer
Hard = Hunter
For the taiko diff i got the suggestion to call it like the Taekwon class since its a guest diff (when you Do use them id say "Ono's Taikwon Oni")
I also recognized some unsnapped notes and maybe even sliderends so Run the Resnap and double check everything (all diffs included taiko)

Easy
01:13:939 (4,1) a quite BIG jump here (double distance) so fix this one
01:25:394 (3) move this one 1 grid right
01:25:939 (1) this one 1 right and down
01:26:485 (2) and this one 2 right~ (better spacing and also looks good)

Normal
00:11:757 (1) move this one down 1 or 2 grids
00:16:394 (1,2,3) move them all 3 grids left
00:34:939 (4,5) uh i always think he repeats one more since he clearly overlaps the next (5) so move his endpoint to x:104 y:128 with that its less confusing
00:37:940 (1,2) Anti jump. Try to fix it since its very close to the 1 and youll think the same way with the slider i mentioned before ( i made a way how to fix it and even let look it awesome so you dont have to break your head about a way~)
Move Nr 2 to x:328 y:68
Nr 3 to x:256 y:28
Nr 4 to x:184 y:68
And to keep your spacing move the Nr 5 to x:76 y:192
00:41:485 (1) again here a (small jump this time) but still... Try to fix it
01:06:303 (1) Move this one 1 grid left

Hard

Nothing that seriously bothers me here acually... So only small suggestions here
00:55:121 Maybe remove those small breaks like you did in Normal?
00:56:212 (1) maybe let this one repeat once more?
01:21:439 (6) New comb...?
01:21:576 (1) ... and remove new combo here?
Topic Starter
Ruish

Lightgazer wrote:

Just had to take a look at this~

General

Remove the OSB.
Your BG is fairly Large for an image (935KB) so maybe try to reduce it a bit?
How about naming the diffs like Classes?
For Example:
Easy = Novice
Normal = Archer
Hard = Hunter
For the taiko diff i got the suggestion to call it like the Taekwon class since its a guest diff (when you Do use them id say "Ono's Taikwon Oni")
I also recognized some unsnapped notes and maybe even sliderends so Run the Resnap and double check everything (all diffs included taiko)

Easy
01:13:939 (4,1) a quite BIG jump here (double distance) so fix this one fixed~
01:25:394 (3) move this one 1 grid rightok
01:25:939 (1) this one 1 right and down ^
01:26:485 (2) and this one 2 right~ (better spacing and also looks good)^

Normal
00:11:757 (1) move this one down 1 or 2 gridschanged
00:16:394 (1,2,3) move them all 3 grids leftchanged stuff previously a bit too
00:34:939 (4,5) uh i always think he repeats one more since he clearly overlaps the next (5) so move his endpoint to x:104 y:128 with that its less confusingchanged whole pattern
00:37:940 (1,2) Anti jump. Try to fix it since its very close to the 1 and youll think the same way with the slider i mentioned before ( i made a way how to fix it and even let look it awesome so you dont have to break your head about a way~) o sry i moved stuff around before i saw that lol
Move Nr 2 to x:328 y:68
Nr 3 to x:256 y:28
Nr 4 to x:184 y:68
And to keep your spacing move the Nr 5 to x:76 y:192
00:41:485 (1) again here a (small jump this time) but still... Try to fix it
01:06:303 (1) Move this one 1 grid left
all spacing problems should be fixed
Hard

Nothing that seriously bothers me here acually... So only small suggestions here
00:55:121 Maybe remove those small breaks like you did in Normal? put some old notes back
00:56:212 (1) maybe let this one repeat once more?nah
01:21:439 (6) New comb...?^
01:21:576 (1) ... and remove new combo here?^

thanks for the mod~
wmfchris
Here we go!

- remove letterbox during breaks for all diffs?

[Taiko]
00:13:121 - k?
00:20:757 - sounds a bit odd with the song, try d k?
00:33:439 - sounds like the accent's on the white tick, if dD is permitted this is nice but well...
01:19:257 - fits with a denser stream?
01:22:939 - k?

somehow way off with the song...? orz

[Hard] excess timeline 54848
00:26:212 (5) - whistle as you've done before?
01:20:485 (4) - remove whistle here
01:31:494 (4) - make it right a bit (2 pixel) so that (4,5,6,7) forms a straight line

[Normal]
00:33 - this combo stacked too closely together? under low AR some notes appears under the "300" figures of previous hit
00:56:212 (1,2,3,4) - placement adjustment 01:21:576 (4,5) - (4) is 3-plets while (5) is 5-plets, yet they are symmetrical. That confuses players (normal players) that (5) is also a triplet. Try to change it a bit. [btw, try not to put sliders with many reverse ticks in normal or easier diffs]

[Easy]
ok

somehow I can't get the hitsound pattern in normal in hard, but overall sounds nice.
Topic Starter
Ruish

wmfchris wrote:

Here we go!

- remove letterbox during breaks for all diffs?

[Taiko]
00:13:121 - k?
00:20:757 - sounds a bit odd with the song, try d k?
00:33:439 - sounds like the accent's on the white tick, if dD is permitted this is nice but well...
01:19:257 - fits with a denser stream?
01:22:939 - k?

somehow way off with the song...? orz

[Hard] excess timeline 54848 oops
00:26:212 (5) - whistle as you've done before?k
01:20:485 (4) - remove whistle herek
01:31:494 (4) - make it right a bit (2 pixel) so that (4,5,6,7) forms a straight line moved 4,5,6,7 left lol

[Normal]
00:33 - this combo stacked too closely together? under low AR some notes appears under the "300" figures of previous hitshould be somewhat fixed now
00:56:212 (1,2,3,4) - placement adjustment adjusted
01:21:576 (4,5) - (4) is 3-plets while (5) is 5-plets, yet they are symmetrical. That confuses players (normal players) that (5) is also a triplet. Try to change it a bit. [btw, try not to put sliders with many reverse ticks in normal or easier diffs] i made it sideways like the very first repeating slider hopefully ppl will think this one is long too

[Easy]
ok

somehow I can't get the hitsound pattern in normal in hard, but overall sounds nice. probably due to many hitsound mods. i'm not too sure about them sometimes myself
thanks for the mod
arien666
[Ono's Taiko Oni]
00:46:394 (1,2,3,1) - Umm... Need to be checked once as 1/4 finish rule but I don't know if this would not be okay ;_;
01:43:121 (1,2,3,1) - ^



Actually, other doesn't matter but I would check these notes soon ;___;
whatever orz

ps. Don't give kudosu for this reply orz
Cygnus
Here's your Mod. <3
EASY
  1. Overall Difficulty -1

  2. 00:35:212 - Add a note here with whistle as its hit sound.

  3. 00:54:848 - I hope you're aware that this notes are not aligned with the end of the slider.
  4. 01:14:485 - Add whistle.

  5. 01:19:394 - I don't know if this is intentional but I think this slider would look better if it's a straight slider. [url]01:19:394[/url]
Topic Starter
Ruish

Philippines wrote:

Here's your Mod. <3
EASY
  1. Overall Difficulty -1nah

  2. 00:35:212 - Add a note here with whistle as its hit sound. sure

  3. 00:54:848 - I hope you're aware that this notes are not aligned with the end of the slider.yes

  4. 01:14:485 - Add whistle. nah

  5. 01:19:394 - I don't know if this is intentional but I think this slider would look better if it's a straight slider. [url]01:19:394[/url]
oops
thanks for the mod!

also made normal easier. Used sliders for some 1/4th
OnosakiHito
I will update it soon. Don't had much time in the last days/weeks.
Topic Starter
Ruish
no problem! i have exams this week :D
Kurai
Ono's Taiko Oni
  1. For an unknown reason, all the notes have been shifted 1/1 backward and it needs to be fixed as well. Select all the notes (ctrl+A) and move them 1/1 later. You should have this at the beginning :
  2. 00:04:666 (2) - katsu ?
  3. 00:47:211 (1) - Finishes are unrankable in 1/4 patterns. Besides it is really hard to click it with both key since the previous notes are 1/8 .___.
  4. 00:56:211 (1,2,3,4) - This is 1/6 not 1/4 here.
  5. 01:43:939 (1) - Same as before.
Normal
  1. 00:34:939 (4,5,1,2,3,4,5,6) - This pattern is kinda messy, the notes and the hitbursts overlap themselves which make the map hardly readable. I suggest you to rearrange it like this :
  2. 00:54:848 - Add a note here to fill the rhythm.
  3. 00:55:394 - ^
  4. 00:59:212 - ^
  5. 00:59:757 - ^
  6. 01:03:576 - ^
  7. 01:04:121 - ^
  8. 01:16:121 (3,4) - They are to close from each other which make it kinda messy and ugly. Space them a bit please, like this :
  9. 01:19:122 (1) - This slider has too much reverses, besides it is 1/6 and not 1/4here. Do it like this :
Hard
  1. 00:55:530 (3,4) - This pattern sounds awkward, better to put them into only 1 slider.
  2. 00:56:212 (1) - This kicks slider needs 1 more reverse.
  3. 00:56:757 (2,3,4) - These circles don't fit the rhythm very well :/ try something like this instead :
Topic Starter
Ruish

KuraiPettan wrote:

Ono's Taiko Oni
  1. For an unknown reason, all the notes have been shifted 1/1 backward and it needs to be fixed as well. Select all the notes (ctrl+A) and move them 1/1 later. You should have this at the beginning :
  2. 00:04:666 (2) - katsu ?
  3. 00:47:211 (1) - Finishes are unrankable in 1/4 patterns. Besides it is really hard to click it with both key since the previous notes are 1/8 .___.
  4. 00:56:211 (1,2,3,4) - This is 1/6 not 1/4 here.
  5. 01:43:939 (1) - Same as before.
Normal
  1. 00:34:939 (4,5,1,2,3,4,5,6) - This pattern is kinda messy, the notes and the hitbursts overlap themselves which make the map hardly readable. I suggest you to rearrange it like this :
  2. 00:54:848 - Add a note here to fill the rhythm.
  3. 00:55:394 - ^
  4. 00:59:212 - ^
  5. 00:59:757 - ^
  6. 01:03:576 - ^
  7. 01:04:121 - ^
  8. 01:16:121 (3,4) - They are to close from each other which make it kinda messy and ugly. Space them a bit please, like this :
  9. 01:19:122 (1) - This slider has too much reverses, besides it is 1/6 and not 1/4here. Do it like this :
did that but also added 2 notes
fixed everything in normal
Hard
  1. 00:55:530 (3,4) - This pattern sounds awkward, better to put them into only 1 slider. ok
  2. 00:56:212 (1) - This kicks slider needs 1 more reverse. ^
  3. 00:56:757 (2,3,4) - These circles don't fit the rhythm very well :/ try something like this instead :
changed to that but it was originally following the drum beats like the entire section..this is fine too i guess
thanks for the mod!!
OnosakiHito

KuraiPettan wrote:

Ono's Taiko Oni
  1. For an unknown reason, all the notes have been shifted 1/1 backward and it needs to be fixed as well. Select all the notes (ctrl+A) and move them 1/1 later. You should have this at the beginning Oh really, changed!
  2. 00:04:666 (2) - katsu ? changed
  3. 00:47:211 (1) - Finishes are unrankable in 1/4 patterns. Besides it is really hard to click it with both key since the previous notes are 1/8 .___. At this time I was unexperienced, changed
  4. 00:56:211 (1,2,3,4) - This is 1/6 not 1/4 here. No, because 1/6 makes the diff spread too high in this part.
  5. 01:43:939 (1) - Same as before. At this time I was unexperienced, changed
Thank you for mod!

Download: SoundTeMP - Ancient Groover (Ruish) [Ono's Taiko Oni].osu
Topic Starter
Ruish
sorry i'l upload this wednesday or thursday. I used up all my bandwidth lol
Kurai
Bubbled ~

As promised in our queue, IceBeam will mod it~
Topic Starter
Ruish
thank you!!
IceBeam
hi

[Easy]
your combo placement is perfect,but,I'd suggest to separate them for 1 downbeat,cause combos shouldn't get over 5 in the easiest diff
though,personally,it looks much worse,so decide on your own - I can allow you to leave them as they're now

00:10:666 (2,3) - 1/2 kick-sliders aren't recommended in easy,change them to 1/2 reverse-slider:
00:19:394 (2,3) - ^ same please
00:22:666 (1,2,3,4,5) - this pattern doesn't have hitsounds at all,add some whistles at least
01:41:757 (3,4,5) - this pattern might be tricky for beginners because of hidden slider-end points,could you place them in another way?
01:48:030 - it doesn't follow a note,I'd rather silence the spinner,but end it at 01:47:757 - it'd make more sense

[Normal]
00:27:030 (1) - obvious finish hitsound
00:55:939 - add a note here please,I almost missclicked the next slider
01:04:257 - no need to make a break here,just add 2 notes to 01:04:666 and 01:05:757 for example
01:06:303 (1) - again finish please
01:30:849 (2) - I was a little confused here too,maybe move it 1/4 earlier to follow melody? and then add a note to 01:31:121 as well
01:45:576 (1) - same suggestion for spinner as in Easy

[Hard]
OD could be higher,raise it a little please

00:16:030 (5) - is it a mistake? or you did it in purpose,anyway it's not a good idea,just leave a note at 00:16:121
00:54:985 (1,2,3) - use a simple rhytm here,because notes aren't placed correctly,that sounds are somewhere between blue and yellow tick,so use something like this please:

please fix similar moments farther as well
and of course the last spinner,as in other diffs

[Ono's Taiko Oni]
01:23:757 - huh? shouldn't kiai start here?
01:45:576 - and end here?
otherwise it doesn't make sense to me :|

that's it
I'll ask Kurai to give a short look at the fixed stuff,so I could be confident to rank it
OnosakiHito
Fixxed.
Took also some little changes.
Thank you.

Download: SoundTeMP - Ancient Groover (Ruish) [Ono's Taiko Oni].osu
Topic Starter
Ruish

IceBeam wrote:

hi

[Easy]
your combo placement is perfect,but,I'd suggest to separate them for 1 downbeat,cause combos shouldn't get over 5 in the easiest diff
fixed most
though,personally,it looks much worse,so decide on your own - I can allow you to leave them as they're now

00:10:666 (2,3) - 1/2 kick-sliders aren't recommended in easy,change them to 1/2 reverse-slider:
00:19:394 (2,3) - ^ same please
00:22:666 (1,2,3,4,5) - this pattern doesn't have hitsounds at all,add some whistles at least
01:41:757 (3,4,5) - this pattern might be tricky for beginners because of hidden slider-end points,could you place them in another way?
01:48:030 - it doesn't follow a note,I'd rather silence the spinner,but end it at 01:47:757 - it'd make more sense
fixed everything
[Normal]
00:27:030 (1) - obvious finish hitsound oops, forgot to put that finish there when i changed note to slider
00:55:939 - add a note here please,I almost missclicked the next sliderok
01:04:257 - no need to make a break here,just add 2 notes to 01:04:666 and 01:05:757 for example^
01:06:303 (1) - again finish pleaseadded
01:30:849 (2) - I was a little confused here too,maybe move it 1/4 earlier to follow melody? and then add a note to 01:31:121 as wellok
01:45:576 (1) - same suggestion for spinner as in Easy

[Hard]
OD could be higher,raise it a little pleaseraised to 6

00:16:030 (5) - is it a mistake? or you did it in purpose,anyway it's not a good idea,just leave a note at 00:16:121ok
00:54:985 (1,2,3) - use a simple rhytm here,because notes aren't placed correctly,that sounds are somewhere between blue and yellow tick,so use something like this please:
ok

please fix similar moments farther as wellall fixed
and of course the last spinner,as in other diffs

[Ono's Taiko Oni]
01:23:757 - huh? shouldn't kiai start here?
01:45:576 - and end here?
otherwise it doesn't make sense to me :|

that's it
I'll ask Kurai to give a short look at the fixed stuff,so I could be confident to rank it
Thanks for the mod :D

added cave to tags
changed preview time
Dragon
A good map. I like this.~
In fact, i perfect RO's music to anyone game's music.XD
Kurai

Ruish wrote:

IceBeam wrote:

[Normal]
00:27:030 (1) - obvious finish hitsound oops, forgot to put that finish there when i changed note to slider
You haven't added the finish here :/
Fix and I'll rebubble.
Topic Starter
Ruish
ok done

String_Ensemble wrote:

A good map. I like this.~
In fact, i perfect RO's music to anyone game's music.XD
thank you~
Kurai
Shh~
IceBeam
everything is fine,but...

uh,that spacing in Normal - 01:30:303 (1,2,3,4)
it's too wrong.fix it please and I'll rank

don't kd
Topic Starter
Ruish
ok fixed
silklash
Easy:
  1. 00:12:303 (4) - 1.0 space?
  2. 00:21:031 (4) - ^
  3. 00:55:939 (2) - to x:280, y:168 (and move following notes accordingly)
  4. 01:13:939 (4) - up 1 grid
  5. 01:26:485 (2) - down 1 grid
Normal:
  1. 00:12:303 (2) - move to x:420 y:128 so following look like nice triangle
  2. 00:28:122 (4,6) - fix this overlap
  3. 01:19:121 (1) - change this to 1/4
  4. 01:34:667 (1,2) - destack?
Hard:
  1. 00:12:303 (7) - something like this would look better http://puu.sh/hArK
  2. 00:21:030 (9) - move center point to x: 236, y:208
  3. 00:38:485 (2,3) - move both to x:200, y:212 looks better imo
  4. 00:56:894 (2,3) - suggestion: turn into slider?
  5. 01:11:757 (6,7,8) - copy paste 01:07:394 (4,5,6) - and flip it so it looks better
  6. 01:21:031 (5) - move to x:276, y:180 (and adjust spacing afterward)
  7. 01:36:303 (5) - copy paste 01:35:757 (4) and rotate 180 to look like this? http://puu.sh/hAvZ
ok gogogo
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