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Leonid Beckman - V Lesu Rodilas Yolochka (Jazz Ver.)

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Cygnus
Cool Song! Btw, here's your mod request. Sorry if I'm late.
GENERAL
  1. Increase all hit sound volume. I can't barely hear it.
RYUUESY
  1. 00:09:103 - Change this slider into two 1/1 sliders.
NORMAL
  1. 00:57:015 - Use distance snap. Move this slider a bit further from the previous note.
HARD
  1. 00:11:030 - Too near from the previous note.

  2. 00:16:813 - This too.

  3. 01:03:348 - Whaaaaaat? D:
INSANE
  1. Seems fine.
Great map, hope this gets ranked soon! ~
Topic Starter
rockleejkooo
thank you very much! :3
wmfchris
your map's not old enough to satisfy the queue requirement... : <
ryuu
thank u all >w</
YTYuyu
This song sounds nice. what language is this song in?

General:
No problems here

Ryuusey:
00:19:291(1,1) - since this is the easiest diff beginners wont hav enough time to recover. Do This instead?
00:31:131(3,1,2,3) - spacing
00:38:841(2) - add a clap at the end
00:41:595(6) - add a clap here
01:10:783(3) - i think u forgot to add a clap here?

Normal:
00:21:494(4) - remove the clap at the beginning. sounds odd IMO
00:32:233(2) - add a clap at the end

Hard:
00:14:885(6) - add a clap at the 2nd repeat
00:41:733(1) - resnap this spinner

Insane:
No problems here

this is the best i can do. GL :D
ryuu

Byakugan249 wrote:

This song sounds nice. what language is this song in?
russian :3

Byakugan249 wrote:

Ryuusey:
00:19:291(1,1) - since this is the easiest diff beginners wont hav enough time to recover. Do This instead? ugu.
00:31:131(3,1,2,3) - spacing ugu.
00:38:841(2) - add a clap at the end ugu.
00:41:595(6) - add a clap here ugu.
01:10:783(3) - i think u forgot to add a clap here? ugu.

Normal:
00:21:494(4) - remove the clap at the beginning. sounds odd IMO ugu.
00:32:233(2) - add a clap at the end ugu.
thank u,Byakugan249 ~

Download: Children's song - V lesu rodilas yolochka (rockleejkooo) [Ryuuesy].osu

Download: Children's song - V lesu rodilas yolochka (rockleejkooo) [Normal].osu
Topic Starter
rockleejkooo
thank you, byaku :3
mancuso_JM_
Hi! Mod Request as my Modding Queue :P

General:
- When I donlowad the beatmap, in the folder appear just 3 difficulties (Ryuesy,Normal and Hard), try to make full submit to fix the problem
- The difficulties' name are inconsistent. I suggest to change the name of Ryuuesy to Easy, or if you want rename to [Ryuu]'s Easy and [Ryuu]'s Normal
- Kiai Time: The first kiai is inconsistent because doesn't appear on Easy difficulty. You must add it (Starts in 00:19:291 and finish in 00:23:146)
- Maybe you can add another Combo Colour. I don't like how to see just 2 Combo Colours, but it's just an opinion

Easy:
00:19:016 (1): Following the vocal, I suggest to Remove New Combo here and add a New Combo in Next note (00:20:117)
00:32:025 (1,2): Unstack the notes, since it's quite difficult to read to new players and it' also you have to consider that it's a 1/2 pattern (Don't forget to move the notes to don't have Spacing Problems)
00:54:261 (5,1,2): (^)
01:18:493 (3): To be more consistent with previous pattern where said the same words, you have to add a Whistle here
01:19:584 (5): (^)
01:20:558 (1,2): Unstack for the same reason as 00:32:025 and 00:54:261
01:22:898 (4): Add a New Combo here, plays well with vocal

Normal:
Approach Rate: +1 Plays well
00:00:292 (1,2): Sounds better with music, if you delete the note (2) and after that add a Reverse arrow in the Slider. You have to add the Hitfinish at the end of Slider
00:37:602 (4,1): This Stack looks kinda weird since doesn't follow nothing. So, I suggest to unstack the notes
01:22:898 (4): Same in Easy

Hard:
HP Drain Rate: +1
Approach Rate: +1
00:00:292 (1,2,3,4): This pattern doen't sound very well, maybe something like that is better:
00:31:407 (4,5): Hmm... Maybe the position of notes cause confusion, I suggest to put (4) where is already (5) and (5) where is already (4)
01:25:101 (2,3): Maybe sounds better if you expand those Sliders to 1/3

Insane:
00:24:247 (4): Move this note to x:152 y:248, to stack with previous (5)
01:03:623 (x): Add a Note
In this difficulty the spacing are quite random but it's ok :P

That's all for now
Good Luck with your map ;)
Topic Starter
rockleejkooo
thank you, mancu >:3
some points fixed :3
Pokie
Sorry for delay :(
It's now perfect to me :D I may give you a star

Pretty interesting Russian Song
Good luck!
Topic Starter
rockleejkooo
wow, thanks, pokie :O
ryuu

mancusojuanmattos wrote:

Easy:
00:19:016 (1): Following the vocal, I suggest to Remove New Combo here and add a New Combo in Next note (00:20:117) no.
00:32:025 (1,2): Unstack the notes, since it's quite difficult to read to new players and it' also you have to consider that it's a 1/2 pattern (Don't forget to move the notes to don't have Spacing Problems) ugu.
00:54:261 (5,1,2): (^) no.
01:18:493 (3): To be more consistent with previous pattern where said the same words, you have to add a Whistle here ugu.
01:19:584 (5): (^) ugu.
01:20:558 (1,2): Unstack for the same reason as 00:32:025 and 00:54:261 no.
01:22:898 (4): Add a New Combo here, plays well with vocal ugu.

Normal:
Approach Rate: +1 Plays well ugu.
00:00:292 (1,2): Sounds better with music, if you delete the note (2) and after that add a Reverse arrow in the Slider. You have to add the Hitfinish at the end of Slider ugu.
00:37:602 (4,1): This Stack looks kinda weird since doesn't follow nothing. So, I suggest to unstack the notes no.
01:22:898 (4): Same in Easy ugu.
thank u,mancusojuanmattos :3
Scorpiour
Hi there~~mod from queue
sorry for late mod

General:
  1. Audio Lead-in : 2s, i suppose keep 2 - 2.5s between beginning and first note is a suitable value
Ryuuesy
  1. 00:11:306 (1) - add a whistle at beginning?
  2. 00:31:131 (3) - change to finish?
  3. 00:59:768 (2,4) - remove clap, and then add clap to (3,5)
  4. 01:19:594 (5) - add a finish on whistle?
Normal:
  1. 00:19:016 (5) - remove finish, it's not a good position for a finish
  2. 00:42:146 (1,2,3,4) - i suppose it's unnecessary to add extra claps here....that makes ur beats mess
Hard:
  1. 00:00:292 (1) - remove the first clap~
  2. 00:31:407 (4) - mess finish....remove it please...
  3. 00:33:610 (4) - remove finish~
  4. 00:35:262 (5) - remove clap at end
  5. 00:41:687 (1) - remove finish...confusing
  6. 00:59:768 (3) - remove finish
  7. 01:02:797 (1) - ^
  8. 01:03:073 - add a note here?
Insane:
  1. 00:06:533 (8) - clap?
  2. 00:14:885 (1,2,3,4) - too many finishes and i suppose this NC is unnecessary, just NC at 00:15:711 (4) -
  3. 00:26:450 (3) - remove finish
  4. 00:31:407 (6) - ^
  5. 00:42:880 (2) - noisy finishes from here to 00:45:450 (5) - , highly recommend to remove most of them
  6. 00:53:343 (5,6,7,8,9,10) - i prefer clap to finish here
  7. 00:59:768 (5) - remove finish
  8. 01:00:319 (4) - ^
  9. 01:19:869 (5) - ^
  10. 01:24:275 (4) - remove it and move finish to prev white line
that's all , and good luck :)
Topic Starter
rockleejkooo
thank you :3
Topic Starter
rockleejkooo

Scorpiour wrote:

Hard:
  1. 00:00:292 (1) - remove the first clap~ okay
  2. 00:31:407 (4) - mess finish....remove it please... no
  3. 00:33:610 (4) - remove finish~ no
  4. 00:35:262 (5) - remove clap at end no
  5. 00:41:687 (1) - remove finish...confusing okay
  6. 00:59:768 (3) - remove finish okay
  7. 01:02:797 (1) - ^ no
  8. 01:03:073 - add a note here? no
Insane:
  1. 00:06:533 (8) - clap? okay
  2. 00:14:885 (1,2,3,4) - too many finishes and i suppose this NC is unnecessary, just NC at 00:15:711 (4) - no
  3. 00:26:450 (3) - remove finish no
  4. 00:31:407 (6) - ^ no
  5. 00:42:880 (2) - noisy finishes from here to 00:45:450 (5) - , highly recommend to remove most of them no
  6. 00:53:343 (5,6,7,8,9,10) - i prefer clap to finish here no
  7. 00:59:768 (5) - remove finish no
  8. 01:00:319 (4) - ^ no
  9. 01:19:869 (5) - ^ no
  10. 01:24:275 (4) - remove it and move finish to prev white line no


that's all , and good luck :) not much changes but still helpful, thanks :3
ryuu

Scorpiour wrote:

Ryuuesy
  1. 00:11:306 (1) - add a whistle at beginning? ugu.
  2. 00:31:131 (3) - change to finish? ugu.
  3. 00:59:768 (2,4) - remove clap, and then add clap to (3,5) ugu.
  4. 01:19:594 (5) - add a finish on whistle? ugu.


Normal:
  1. 00:19:016 (5) - remove finish, it's not a good position for a finish ugu.
  2. 00:42:146 (1,2,3,4) - i suppose it's unnecessary to add extra claps here....that makes ur beats mess ugu.
thank u,Scorpiour ~
Aleks719
Insane
00:04:881 (2) - вистл вместо клэпа
00:33:610 (4) - лучше симметрию с (3) и хитсаунды потерял тут
00:35:262 (5) - почему нельзя джамп сбавить?
01:16:290 (1) - плохо звучит после прошлых реверсов, сделай кругами на 1/2
ах да, а прошлые реверсы сделай так :
Hard
сама по себе диффа джамповая и сложная после нормала
00:23:146 (1) - вот такие слайдеры на 1/2 одна веселуха ловить,ога
00:41:319 (4) - сделай ноту,на ноту клэп, начало спиннера на белый тик, конец так, как и был,но добавь финиш
00:48:754 (1,2,3) - странно почему не симметрия,но пофиг
00:54:261 (3,1) - вис джамп мэйкед ми сэд. ощущение что два инса, правда. но один на джампы
01:06:928 (4,1) - ^
01:09:406 (5) - + нк сюда
01:10:783 (1) - этот спиннер. я б ваще ремапнул. для ржания лошадиного он коротковат, да и как-то не к месту,имхо
01:13:811 (5) - + нк сюда
01:26:202 [T] - ненужная таймсекция

Normal
00:13:509 (5) - 1 грид вниз,спейсинг,ога
00:23:421 (1) - +вистл (вообще,по ощущениям, диффа "сухая", одни клэпы)
00:42:696 (2,3,4) - убил бы :D и как мне догадаться сколько реверсов? сделал бы везде по одному, например. Не нужно было бы гадать,когда же там перескакивать
00:54:261 (6,1,2) - спейсинг, ага
01:24:000 (3,1) - неа, плохо. делай так : (про хс не забудь)
01:24:275 [T] - ненужная таймсекция

Ryuuesy
Это что ещё за изврат? D: Выстави слайдер велосити 0.75х , а секции поставь на 1.0х
00:37:740 (1) - нью комбо баг. комбо есть, а значок,что оно включено - нет
ну и сухая диффа тож. вистлов бы поболе

----------------------------------------------------------------------

meh, after another irc mod today... bubbled~

for next modder/ checker : title is fine as is, it was discussed with BATs (naraku, icebeam)
Topic Starter
rockleejkooo
yay! thx, arekusu :>
IceBeam
привет ;)

киаи очень странно начинается D:
я бы посоветовал его вообще выключить,ибо нет четкого момента где его можно вставить
единственное место - 01:11:884,если добавить еще финиш,то тут вроде как вокал наиболее эпичным становится
ну,и если оставишь,то киаи бы я закончил на 01:24:000

и ещё,что-то не то с таймингом
я думал тут мульти-секции,но оффсет не меняется и не сбивается,вроде как
но,в пройгрышах,как тут 00:19:016,например,меняется даунбит (сильная доля)

я спросил в бат канале,видимо придется настраивать метроном при каждой смене:

поэтому,добавь красные линии на:
  1. 19016
  2. 35537 / (37739?) - на счёт этой не уверен,думаю нужно ещё мнения откуда меняется метроном
  3. 54261
  4. 83999

[Ryuuesy]
00:00:292 (1) - замени на слайдер,спиннер в принципе коротковат для изи,еще и начинаешь с него :<
00:11:306 (1) - финиш?
00:17:914 (3,1) - вот тут у тебя сбилась последовательность клапов,или это так задумано?
00:19:016 (1) - финиш?
00:22:320 (5) - я бы перенес финиш на 00:23:421 (1)
00:31:957 (1,2) - не очень подходит к остальной мапке,но если хочешь оставить этот красный тик,то лучше так сделать:
00:35:537 (3) - может заменить клап на финиш? и спиннер начать с синего тика?
00:35:812 (1) - лучше сделать так,чтоб финиш сделать длиннее:
можешь добавить нотку на 00:38:291,конечно,но можешь и так оставить

00:42:146 (1,2,3,4) - вистлы на начало слайдеров? под скрипку вроде подходит
00:50:406 (3) - я бы убрал эту ноту
00:54:537 (1) - ^ не нужно усложнять там,где это не требуется D:
00:54:812 (2) - вот тут бы я так сделал,мне кажется немного не попадает в ритм мелодии сейчас
01:03:073 (1) - финиш?
01:11:884 (1) - ^
01:20:420 (1,2) - ну,снова:

[Normal]
00:11:306 (1) - финиш? желательно нормал-финиш
00:19:016 (5) - ^ особенно тут
00:23:421 (1) - ^
00:35:537 (1,2,3,4) - я бы заменил на обычный 1/2 реверс-слайдер,но пойдет D: правда последний стак с 00:37:740 (1) немного тяжеловат
01:07:478 (1) - финиш опять же?
01:11:884 (1) - ^
01:16:290 (1) - ^
01:20:695 (2) - ^
01:24:000 (3) - ^

[Hard]
DistanceSpacing: 1.8
это как-то слишком .-.

1,10 х лучше всего смотрится,как 00:19:291 (1,2,3,4) например
иначе слишком резкий переход от легких диффок

прыжки конечно можно юзать,но спейсинг через весь экран - это чересчур
харды должны быть сложны по ритму,и готовить игроков к инсейнам небольшими прыжками и интересными паттернами :/

00:00:292 (1,2,3,4) - много клапов подряд,может убрать некоторые?
00:02:494 (2) - финиш?
00:16:813 (4) - не уверен что можно такие слайдеры делать D: слишком холд какие-то :D
я бы заменил на обычный,чтоб потом не ворчали,ну или хотя бы такой:
00:19:016 - финиш?
00:30:856 (3) - слайдер под слайдером нельзя стаковать так D: да я и сам запутался
00:53:160 (1) - слишком близко к предыдущему
01:04:725 (4) - мне кажется,или звук раньше слайдера? где-то на желтом тике
01:06:928 (4) - ^
01:25:101 (2,3) - может на вистлы заменить?

[Insane]
00:39:300 (4) - вот тут из-за длины совсем не понятно какой ритм у него,так что распрями его :о
00:41:595 (1,2,3,4,5,6) - 1/6 стрим? сурово :с может на слайдер заменить?
00:42:146 (1,2,3,4,5,1,2,3,4,5) - что-то тут совсем финиш маднесс :D убери парочку,подряд которые
и подними в последней секции звук до 20% хотя бы

всё :<
я бы попросил мнение кого-нибудь,кто хорош в тайминге на счёт смены метрономов
SinDemonDragon13
Modding~

Ryuuesy~
-Overal Difficulty +1
-HP Drain rate +1

Normal~
-Circle size +1

Insane~
-Overal Difficulty +1

The map is pretty good mapped, so I couldnt find any spacing error by now. (Im still a noob modder XD)
I would star this map but I run out of Kudosu...
You dont have to give me Kudosu for this mod if you dont want to. ^^
Greetings from Serbia~ :3
SinDemonDragon13
Thank you for the Kudosu! ^^
+star
wcx19911123
someone call me to check this timing
I feel offset is fine to me , and all timing sections are following downbeat
I'm not so good at timing but this timing is fine to me
anyway , good luck on this ;)
IceBeam
няшки!
ryuu
спасибо,айсбим >w<

p.s. сам няша *3*
Topic Starter
rockleejkooo
спасибо, бака-бимси-кун же ну!!! >:3
бимси-тян
Garven
Um, can you try and find the real artist? I'm thinking "Children's song" is not the group that performed this and I have no idea what to look for here.
ryuu
b-but..

Aleks719 wrote:

for next modder/ checker : title is fine as is, it was discussed with BATs (naraku, icebeam)
Louis Cyphre
Artist: Leonid Beckman - V lesu rodilas yolochka (Male Jazz ver.)
Leonid Beckman is an artist of the very original version of 1898 year. I think such title suits very well with osu! quialities, isn't it?
Garven
I suppose that'll do if we can't find the artist. The original composer will be better than "Children's Song" in any case. btw should we capitalize the Russian words? I don't know if they are nouns etc. or just particles (don't know any Russian at all, heh).
IceBeam
I suggested to use (Jazz Ver.) instead of (Male Jazz Ver.) as there was a female vocal as well

rebub
ryuu
аааааааааав. спасибо,луис и айсбим Q___________________Q
Garven
[Ryuusy]
00:38:290 (1) - Way too soon after a spinner for an Easy of this caliber.

[Normal]
00:37:739 (1) - This would read better if it wasn't stacked
00:43:246 (3,4) - Eeh, I'm not so sure its a good idea to have such short repeating sliders with different repeats consecutively like this. Especially on a Normal.

[Hard]
This is.. really hard compared to the Normal. Think you could reduce the spacing a bit in general, and maybe reduce some of the jumps? It's kinda borderline insane right now.
00:46:551 (1,2,3,4,5,1,2,3,4) - I really didn't like the spacing here though
00:46:551 (1) - Kind of soon after the spinner... maybe end the spinner at 00:45:862 - ?
01:02:797 (1) - Same situation here
01:25:100 (2,3) - These sound so wrong since you're not quite following what's going on with the drum set. You end late on the first one, then start late on the next.

[Insane]
The exact same slider velocity as Hard... Makes this feel artificially slow compared to the hard. That or the Hard way too fast, which is the more accurate conclusion.
00:23:421 (1) - Uh, check your claps here
00:48:203 (1) - Remove new combo
00:48:754 (6) - new combo
00:49:304 (1) - remove
01:26:270 (2) - I'm really wary of this last stream. Trying to follow that piano when it's not quite with the metronome is dangerous. It'd be best to stick with the spinner like the other difficulties.
ryuu
Topic Starter
rockleejkooo
almost all changed~ thank you.. waiting for recheck


Garven wrote:

[Ryuusy]
00:38:290 (1) - Way too soon after a spinner for an Easy of this caliber. changed

[Normal]
00:37:739 (1) - This would read better if it wasn't stacked unstucked
00:43:246 (3,4) - Eeh, I'm not so sure its a good idea to have such short repeating sliders with different repeats consecutively like this. Especially on a Normal. remapped

[Hard]
This is.. really hard compared to the Normal. Think you could reduce the spacing a bit in general, and maybe reduce some of the jumps? It's kinda borderline insane right now. no, i think, it's rankable spacing. anyway, it's only 109 bpm.
00:46:551 (1,2,3,4,5,1,2,3,4) - I really didn't like the spacing here though placed a bit further
00:46:551 (1) - Kind of soon after the spinner... maybe end the spinner at 00:45:862 - ? yes
01:02:797 (1) - Same situation here yes
01:25:100 (2,3) - These sound so wrong since you're not quite following what's going on with the drum set. You end late on the first one, then start late on the next. changed

[Insane]
The exact same slider velocity as Hard... Makes this feel artificially slow compared to the hard. That or the Hard way too fast, which is the more accurate conclusion. the hardness of ins-diff isn't at slider speed here sooo i left it as it is. anyway, i don't want to remake distance here or in hard after speed-changing
00:23:421 (1) - Uh, check your claps here okay
00:48:203 (1) - Remove new combo okay
00:48:754 (6) - new combo okay
00:49:304 (1) - remove okay
01:26:270 (2) - I'm really wary of this last stream. Trying to follow that piano when it's not quite with the metronome is dangerous. It'd be best to stick with the spinner like the other difficulties. yes, i tried to listen to it at 25% and made some changes so i hope it'll satisfy you
Garven
[Hard]
The spacing is still huge, plus you use quite a few very large jumps. On its own, yes, this difficulty is rankable, but if you're including it in this set, I'd beg to differ. The difficulty ramping from Easy -> Normal is very slight. It's nice and fits the laid-back nature of the song. Normal -> Hard, on the other hand, is a completely different world. Instead of a slight increase in SV by about 33%, you increase it by 100%. You do have a slightly lower distance snap, but that doesn't help with such a huge increase in general velocity to be based on, PLUS you have a lot of pretty far jumps with very little time between. This is what I am worried about. I really recommend that you tone this difficulty down - mainly in the general velocity department.

01:25:100 (2,3) - Remove the whistle on the repeat arrow on the first slider, then remove the whistle on the 3rd hit on the second slider.

[Insane]
That last stream is really awkward to play still, but it feels more in how you placed the repeat sliders in the middle of the stream like that. They're hard to see, and really don't settle with the alternation of hitting for me.
Topic Starter
rockleejkooo

Garven wrote:

[Hard]
The spacing is still huge, plus you use quite a few very large jumps. On its own, yes, this difficulty is rankable, but if you're including it in this set, I'd beg to differ. The difficulty ramping from Easy -> Normal is very slight. It's nice and fits the laid-back nature of the song. Normal -> Hard, on the other hand, is a completely different world. Instead of a slight increase in SV by about 33%, you increase it by 100%. You do have a slightly lower distance snap, but that doesn't help with such a huge increase in general velocity to be based on, PLUS you have a lot of pretty far jumps with very little time between. This is what I am worried about. I really recommend that you tone this difficulty down - mainly in the general velocity department. remapped. hope, it's nice

01:25:100 (2,3) - Remove the whistle on the repeat arrow on the first slider, then remove the whistle on the 3rd hit on the second slider.

[Insane]
That last stream is really awkward to play still, but it feels more in how you placed the repeat sliders in the middle of the stream like that. They're hard to see, and really don't settle with the alternation of hitting for me. made some changes~
thank you again~ and waiting for recheck
Garven
[Hard]
00:27:276 (6,1) - Kind of a big jump
00:56:188 (5) - Repeat is covered by 00:55:637 (3) - 's hitburst
01:04:655 (4,1) - Kind of a big jump

[Insane]
00:04:973 (3,4) - Jump felt awkwardly placed, if not rather large considering what's going on the in music.
00:10:480 (6,7) - Why not stacked?
00:14:885 (1,2,3,4) - These are the first jumps in this map that I felt actually fit what's going on in the song.
00:17:639 (4,5,6,7,8,9) - And it goes right back to nonsensical spacing. Accelerated spacing for a cooling down of a phrase? Feels really wrong.
01:20:419 (1,2,3,4,5,6,7) - Every single note in this combo has a different spacing. Why?
01:26:201 (1) - Start the sliders here.

This map... feels really random for the most part. You stick with a bland 1/2 rhythm for most of the song, and I'm getting the feeling that you feel constrained with patterns when using consistent spacing. Unfortunately, this has caused your map to feel as if most beats are placed with little thought to the music and leads to a very poor play experience.

Edit:

Talked with the mapper via IRC, and he doesn't wish to make any more major changes. That is fine, but as I said, I cannot put my name behind this map as it is now, sorry.
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