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EGOIST - The Everlasting Guilty Crown (TV Size)

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Topic Starter
Hazelz
This beatmap was submitted using in-game submission on 2012年3月26日 at 18:02:41

Artist: EGOIST
Title: The Everlasting Guilty Crown (TV Size)
Source: Guilty Crown
Tags: climbb65588 KanaRin aesopl19193 ryo supercell
BPM: 172
Filesize: 15850kb
Play Time: 01:24
Difficulties Available:
  1. Climbb & Kana's Taiko (4.78 stars, 530 notes)
  2. Easy (1.36 stars, 66 notes)
  3. Hard (4.94 stars, 203 notes)
  4. Insane (4.81 stars, 290 notes)
  5. Normal (3.11 stars, 105 notes)
Download: EGOIST - The Everlasting Guilty Crown (TV Size)
Download: EGOIST - The Everlasting Guilty Crown (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#1

The Everlasting Guilty Crown

Vocal : EGOIST

[Easy] by aesopl191193
[Taiko] by KanaRin & climbb65588
ibavnoci
Nice :)
ibavnoci
Nice :)

I just sent it twice
(/)_-)
bakabaka
這真的第一張圖嗎:OO
完全不像呀T_T


offset : 511 [496(+15)]
調完之後要去最上排工具列 Timing > Resnap All Notes ~
aesopl19193
KanaRin
Ok u win.

Offset : 501 (better)

[Hazel]

00:57:710 (1) - 不夠流暢
01:12:012 (7) - 疊上去有點難打, 放在01:11:663 (5) - 尾?
^ 可加個1/4

沒了. 好圖
KSHR

KanaRin wrote:

ok u win
yes, you can
Bakario
star
PeaChick
あいうえお
climbb65588
Video 在這裡~

http://www.mediafire.com/?t0hidgjaz6o69a2

一共 12.42 MB :)
Ulysses
Since you asked me to mod your map in IRC,I have to mod it.

Overall it's a great map.I can't believe it's your first map.
You're the second lkp

Before modding,I have to say something:
1.My English is poor so ask me in IRC or PM me if you don't understand anything in this modding.
2.Don't challeng me if my mod is wrong or poor.Just calm it down.Or you can remind me.
3.I just want to improve your map , not destroy it.
4.You can ignore everything if you don't like that suggestion even thought it's a unrankable issue.

Okay,let's begin.

Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)

[Tags]
Add KanaRin , climbb65588 , aesopl19193 in all diffs(I think [Easy] is owned by aesopl?)

[Hazelz]

00:02:594 (4) - Add whistle at the end?

00:04:687 (1) - I think 40% volume is more fit than 5% volume.

[Hard]

00:02:594 (5) - You didn't silence this in but you did it in this diff,why?Also,if it gets fixed,please add whistle at the end of it :3[/color]

00:03:466 (2) - Del the whistle at the begin.And it sounds better.

00:04:687 (1) - I think 40% volume is more fit than 5% volume.

That's all for this diff :33

[Normal]

00:38:175 (3) - Add finish at the beginning?

00:42:361 (2) - ^

00:43:756 (4) - ^

[Easy]

Since it's a 1star diffculty,00:47:942 (1) - it's too short for it.

01:17:594 (2) - Make it like this :33?The apperance will be better(IMO


That's all :dd~Hope my mod can help you~
arikanon
star~ :)

[hard]
00:51:256 (2) use distance snap?
Topic Starter
Hazelz

nold_1702 wrote:

[Tags]
Add KanaRin , climbb65588 , aesopl19193 in all diffs(I think [Easy] is owned by aesopl?) Fixed!

[Hazelz]

00:02:594 (4) - Add whistle at the end? X

00:04:687 (1) - I think 40% volume is more fit than 5% volume. X

[Hard]

00:02:594 (5) - You didn't silence this in but you did it in this diff,why?Also,if it gets fixed,please add whistle at the end of it :3[/color] Fixed!

00:03:466 (2) - Del the whistle at the begin.And it sounds better. Fixed!

00:04:687 (1) - I think 40% volume is more fit than 5% volume. X


[Normal]

00:38:175 (3) - Add finish at the beginning? 丫OAO 我覺得沒有finish支持我就不下了~ 抱歉>v<

00:42:361 (2) - ^ ^

00:43:756 (4) - ^ ^

[Easy]

Since it's a 1star diffculty,00:47:942 (1) - it's too short for it.

01:17:594 (2) - Make it like this :33?The apperance will be better(IMO


That's all :dd~Hope my mod can help you~
Thx for mod><!

>arikanon

好像還可以哦OAO..
aesopl19193
Miu Matsuoka
這張圖...
EDIT: 射粒星 :D
wmfchris
[Hazelz]
duplicated timeline 3291
00:14:454 (1,2,3,4) - make a square or something around the center?
00:23:524 (2,3) - this jump is a bit..suprising
00:35:907 (1,1) - try to stack probably?
00:50:035 - I prefer start to make it gradually louder here cause you can hear larger sound in coming beat.
01:03:466 (2,3,4) - place it lower to prevent blocking from previous notes and achieve better spacing

interesting jumps, but I think some of them doesn't fit the song so much as the song's accents aren't where the jumps occurs, and the players probably can't notice with it. Another issue for me is that you have quite a lot of 2-plets before the white tick (e.g. 3/4 slider + 1 beat slider), the usual bass hitsound works nice in general, but it sounds a bit too loud for the consecutive 2-plets in the diff.

[Hard]
nice, just the same sounding problem with [Hazelz]

[Normal]
- just a thought that the sliderwhistle may not fit the current N:C1 hitsound system.

[Easy]
00:00:501 (1,1) - no whistle on slider like [normal]?
00:13:059 (3) - up 1 grid lv4 to make it symmetrical
01:24 - merge the two timing sections~

In general, the hitsound's a bit loud for me but it's accpetable, we can see some potential and creativity there so good luck there~
Takos
Hi~ >w</
Mod request from my queue
PM me if you have any questions.
All Suggestions

Overall
  • Add climbb65588 KanaRin to tags
Easy
  • Add a spinner at the end so all diffs end the same way?
Normal
  • Looks fine
Hard
  • Overall Difficulty +1?
Hazelz
  • Aproach Rate -1? I think AR9 is too fast for BPM 172
    00:03:291 - Unnecessary green line
    00:01:024 (1) - Remove NC?
    00:03:814 (1) - ^
    00:47:942 (1,2,3,4) - Maybe make the volume go up gradually?
Sorry that I couldn't find many stuff to point out
Pretty nice mapset, I will give you a star~
Good luck!
Topic Starter
Hazelz
thx for mods. fixed some of them
aesopl19193
Miu Matsuoka
MOD來也~ 這麼多圖解 對不起! :(

Blue: Suggestions

Overall
神mapper!! 比我更神wwwww

Easy
  1. 00:03:291 (1) - 解除New combo
  2. 00:20:035 (1) - 這... 怪怪的-_____,- 嘗試改變一下形狀?
  3. 00:47:419 (1) - 變成00:47:419開始, 一樣00:49:338結束.
  4. 01:06:780 (3) - Slider頭消除clap, 尾部加clap
  5. 01:07:477 (1) - 變成01:10:268結束
  6. 1:13:059 (2,3) - 嘗試改變一下形狀?+1
  7. 01:18:640 (1) - ^
  8. 01:24:309 (1) - 加Finish
Normal
  1. 00:31:198 (1) - 尾部消除clap
  2. 00:32:245 (2) - 加clap
Hard
  1. 01:09:396 (2) - 準確放在上一個粉紅色combo的(2)上
  2. 01:21:431 (1) - 變成01:24:221結束
  3. 01:24:221 (1) - 變成01:24:309開始
Hazelz
  1. 00:06:082 (1,2) - 把(1)的頭放在下一個combo Slider(1)的頭上 (2)換為(1)旋轉180度 這樣放有美感 (e.g. http://osu.ppy.sh/ss/234789)
  2. 00:10:268 (1,2) - 最好不要重疊上一個combo的Slider
  3. 00:15:849 (1) - 頭尾部也給放在Y軸上 然後調整至不起角 (e.g. http://osu.ppy.sh/ss/234781)
  4. 00:17:768 (2,3) - 放在(1) slider曲線外玩起來會不順手 我建議順勢放 -> http://osu.ppy.sh/ss/234782
  5. 00:32:594 (1) - 這樣的Slider更加圓滑 -> http://osu.ppy.sh/ss/234796
  6. 00:33:117 (2) - 變成曲線會好好多 (e.g. http://osu.ppy.sh/ss/234801)
  7. 00:38:873 (1) - 放在上一個combo的(2)之上
  8. 00:45:152 (1,2,1,2,3,4) - 這裹突然節奏感低落了 嘗試添加多點物件
  9. 00:49:338 (1) - 我愛這個HOLD SLIDER❤ 全個加Whistle?
  10. 00:51:431 (4,5) - 稍微減少折曲幅度 (e.g. http://osu.ppy.sh/ss/234807)
  11. 00:53:524 (3) - 我有點不喜歡這個Slider的形狀 :(
  12. 00:57:710 (1) - Slider最好是沿着notes做形狀 可靠approach circle做曲線 (e.g. http://imageshack.us/f/815/234810.jpg/)
  13. 01:08:262 (4) - 我認為這個不必要... Delete?
  14. 01:10:268 (1) - 這樣更加圓滑 和請把尾巴準確放在上一個白色combo的(3)上 -> http://osu.ppy.sh/ss/234815
  15. 01:11:314 (4,5) - 稍微減少折曲幅度
  16. 01:18:640 (1,2,1,2,3,4) - 也就是加強節奏感好
  17. 01:21:431 (1,1,1,2,1,2,3,4) - 全部Slider用1.0x 或0.5x ?
  18. 01:23:524 (1,2,3,4) - 要全部平行 (現在是(1,2)自己平行, (3,4)又自己平行)
  19. 這difficulty用多過3個Slider Speed, unrankable的... 不得不放棄一個了 :(
祝你好運!!
Rare
thanks for request.
request by KSHR

All suggestions~
You can ignore if you don't like it

General
  1. pls delete .osb file.
Easy
  • looks nice~
Normal
  1. 00:03:291 (2) - add new combo

Hard
  • OD+1
  1. 01:08:349 (1) - remove new combo

Hazelz
  1. 00:13:059 (1,2,3,4) -
    waypoint1~4
    1) x:164 y:72
    2) x:343 y:59
    3) x:347 y:239
    4) x:168 y:252
  2. 00:27:012 - this like pattern.
  3. 00:33:466 (3,4,5) -
    waypoint3~5
    3) x:160 y:84
    4) x:376 y:152
    5) x:124 y:192 this circle stack on 00:33:117 (2) - this slider.
  4. 00:42:274 (2) - x:200 y:328 this like.
  5. 00:55:878 (x) - add note? I prefer to this. because fit to music.
  6. 00:57:361 (5) - x:400 y:348 this like.
  7. 01:01:721 (5) - remove clap
  8. 01:16:896 (5,1) - this pettern isn't fit to music.
  9. 01:17:942 (1,2,3,4) - this like little jump.
    waypoint2,4
    2) x:304 y:192
    4) x:264 y:52
  10. 01:22:128 (1) - remove new combo
  11. 01:23:524 (1,3) - add whistle to start of the slider.
nice map!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Topic Starter
Hazelz
Thank you for modding!
Fixed some
aesopl19193
Suzully
From my modding queue.

[General]

  • Wrong video path is set on Taiko diff.

    You should show that aesopl19193 made [Easy] in Creator's Words?
[Easy]
  1. 00:27:012 (3) - I know you put this note to follow the vocal, but I think to follow the music is better here. How about extending it to 00:27:710?
  2. 01:07:477 (1) - Shorten it to 01:10:268.
  3. 00:28:320 (T) - The volume is too low. Try to turn it up to 50%.
  4. 01:12:187 (T) - ^ 55% as well as the first half part of KIAI.
[Normal]
  1. 00:54:919 (3,4) - Since there aren't other notes which are stacked, I think it's better to avoid stacking.
[Hard]

  • Many notes are just copy&pasted and reversed...I was kinda bored...
    Speaking of a part that is not KIAI, it seems that you overused quick triples. I guess that's one of reason "hitsound is a bit loud" as wmf said before.
    The pattern of formation is very simple, and easy to play, but there are many quick triples. Looks kinda overmapping.
    In KIAI, the number of it fits the music imo. So if you can, try to re-consider about pattern in NOT KIAI, then your map will be much better.
  1. 00:03:291 (T) - Remove this green line.
  2. 01:21:431 (1) - This spinner should be finished at 01:24:134, and next one should start from here.
[Hazelz]

  • You set AR9, but the pattern of formation is very simple overall, and most of notes are just quick triples.
    It's well considered and neat as first map, but it cannot be called "creative" yet.
  1. 00:15:849 (1) - How about moving the end point to x:252, y:76? That looks better for me.
  2. 00:49:338 (1) - Sice you use 0.25x SV here, it's slow and doesn't make good effect. I think it's better to use 0.50x SV here. On the other hand, 4th SV is NOT acceptable, so you should change it anyway.
  3. 00:59:977 (1) - The spacing is quite wide and this is quick triple, so it's just a hard patten and hard to read. I recommend you to reduce the spacing between (3,1).
Not bad as your first beatmap. But it still needs more works to be ranked.
Good luck!
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