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Kotera Kanako - Aoi Kiseki -Opening size- [Osu|Taiko]

posted
Total Posts
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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on February-07-13 at 10:56:59 PM

Artist: Kotera Kanako
Title: Aoi Kiseki -Opening size-
Source: THE LEGEND OF HEROES: AO NO KISEKI
Tags: Falcom Sound Team jdk Game Opening Kurosanyan
BPM: 178
Filesize: 21222kb
Play Time: 02:07
Difficulties Available:
  1. Easy (2.24 stars, 130 notes)
  2. Hard (4.98 stars, 316 notes)
  3. Kurosanyan's Taiko Oni (4.83 stars, 625 notes)
  4. Nightmare (5 stars, 440 notes)
  5. Normal (4.24 stars, 205 notes)
Download: Kotera Kanako - Aoi Kiseki -Opening size-
Download: Kotera Kanako - Aoi Kiseki -Opening size- (no video)
Information: Scores/Beatmap Listing
---------------

Ao no Kiseki OP - Aoi Kiseki

1st Submitted Map, 2nd Ranked!
Please throw comments and suggestions ^_^

Remapping cleared 07/31/2012
November 13, 2012: 1 Year Anniversary for this Beatmap! Thanks to everyone who contributed to improving this mapset ^_^
February 7th, 2013: Updated like everything, please re-download~


[Mapset]
Easy - Done
Normal - Done
Hard - Done
Nightmare (Insane) - Done
Kurosanyan's Taiko Oni - Done by Kurosanyan

People that helped modding this map...thanks!
athiota33
Megurine Luka
spboxer3
Faust
merchat7
hxl11211
GiNa
Nyquill
CDFA
Byakugan249
kosiga
Bass-chan
Roddie
Laurier
Pokie
mjw5150
Amyrina
Akashi_S
KuronumaSawako
RikiH_
Xierra
shojimeguro
popner
CoroQuetz
NewibornCLivee
Kin
Saten
mintong89
shikyu
Taris
Nichiyouki
LKs
Garven
Colin Hou
Breeze
athiota33
Hi :D

SPOILER
[General]

add preview point. where? timing-> Set as current point as preview point
Delete countdown (if you want)
Delete .osb file if you not use story board
BG size is must 1024x768 or 800x600
Offset : 0 (but i'm not sure. Just try and listen. if its fast or slow,dont follow this) After change don't forget to resnap all notes

[Easy]

There is some part that the sound is to loud i guess?Grid size is to big i guess? you can change with click "G" in your keyboard.

00:49:214 (1,2) - Make this slider with 3 repeat
00:54:607 (1) - Add finish in the start of slider
02:00:674 (3) - New Combo?
02:06:573 (5) - ^

[Normal]

There is some part that the sound is to loud i guess? and i think its a bit hard.Grid size is to big i guess?

00:28:652 (4) - Make this slider with 3 repeat and lengthen to 00:29:326
00:30:000 (5) - NC?
00:30:337 (1) - Remove New Combo? and don't make it jump
00:31:348 (5) - Make this slider with 3 repeat and lengthen to 00:32:023
00:34:045 (4) - ^ and lengthen to 00:34:719
00:35:393 (5) - NC? and i don't like this potition. move it some where
00:35:730 (1) - RNC?
00:41:124 (1) - RNC? and don't make it jump
00:41:629 (5) - NC?
00:52:247 (2) - i don't like this potition. You can stack it or move it some where
00:52:921 (4) - ^
00:53:596 (6) - ^
01:03:708 (3,4,1) - Don't make it jump
01:21:573 (1) - ^
01:29:832 (5) - NC?
01:31:011 (3) - NC?
01:36:405 (3) - Don't make it jump
01:36:910 (4) - ^
01:37:584 (5) - NC? and don't make it jump
01:39:101 (1) - don't make it jump
01:41:629 (7) - NC?
01:43:146 (4) - Delete note i guess?
01:45:337 (5) - NC?
01:47:528 (4,5,6) - I think its a bit hard for normal diff i guess?
01:57:987 (1) - Don't make it jump
02:00:674 (1,2,3,4) - I think this part is a bit hard,you can change this slider to spinner i guess?

[Hard]

Beat Snap Divisor : 1/4?

00:50:561 (1) - Decrease the jump i guess?
01:31:348 (8) - NC?
01:38:258 (8) - ^
01:41:797 (10) - ^
01:57:977 (1) - Decreas the jump i guess?

[Insane]

00:00:421 ~ 00:15:842 - Move to 1 tick ahead
00:21:321 ~ 00:22:499 - Move to 1 tick behind
That's all.
Good Luck! :3~
Topic Starter
jonathanlfj

athiota33 wrote:

Hi :D

SPOILER
[General]

add preview point. where? timing-> Set as current point as preview point
Delete countdown (if you want)
Delete .osb file if you not use story board
BG size is must 1024x768 or 800x600
Offset : 0 (but i'm not sure. Just try and listen. if its fast or slow,dont follow this) After change don't forget to resnap all notes

[Easy]

There is some part that the sound is to loud i guess?Grid size is to big i guess? you can change with click "G" in your keyboard.

00:49:214 (1,2) - Make this slider with 3 repeat
00:54:607 (1) - Add finish in the start of slider
02:00:674 (3) - New Combo?
02:06:573 (5) - ^

[Normal]

There is some part that the sound is to loud i guess? and i think its a bit hard.Grid size is to big i guess?

00:28:652 (4) - Make this slider with 3 repeat and lengthen to 00:29:326
00:30:000 (5) - NC?
00:30:337 (1) - Remove New Combo? and don't make it jump
00:31:348 (5) - Make this slider with 3 repeat and lengthen to 00:32:023
00:34:045 (4) - ^ and lengthen to 00:34:719
00:35:393 (5) - NC? and i don't like this potition. move it some where
00:35:730 (1) - RNC?
00:41:124 (1) - RNC? and don't make it jump
00:41:629 (5) - NC?
00:52:247 (2) - i don't like this potition. You can stack it or move it some where
00:52:921 (4) - ^
00:53:596 (6) - ^
01:03:708 (3,4,1) - Don't make it jump
01:21:573 (1) - ^
01:29:832 (5) - NC?
01:31:011 (3) - NC?
01:36:405 (3) - Don't make it jump
01:36:910 (4) - ^
01:37:584 (5) - NC? and don't make it jump
01:39:101 (1) - don't make it jump
01:41:629 (7) - NC?
01:43:146 (4) - Delete note i guess?
01:45:337 (5) - NC?
01:47:528 (4,5,6) - I think its a bit hard for normal diff i guess?
01:57:987 (1) - Don't make it jump
02:00:674 (1,2,3,4) - I think this part is a bit hard,you can change this slider to spinner i guess?

[Hard]

Beat Snap Divisor : 1/4?

00:50:561 (1) - Decrease the jump i guess?
01:31:348 (8) - NC?
01:38:258 (8) - ^
01:41:797 (10) - ^
01:57:977 (1) - Decreas the jump i guess?

[Insane]

00:00:421 ~ 00:15:842 - Move to 1 tick ahead
00:21:321 ~ 00:22:499 - Move to 1 tick behind
That's all.
Good Luck! :3~
This is very helpful! Thank you very much!
Megurine Luka
Hi. /Requested from my Queue

Since you're still a new mapper, I will pick large issues for you :D

[General]

Offset=693

del osb file since you dont have storyboard. Full submit after you del it.

no kiai time?

Change combo color. Default combo colors do not look very nice

You need to map the first and second break. It is weird when you break and at the same time the vocal starts. It is not a very long map, so you do not need so many break time

[Easy]

AR-1~2

00:55:618 (2) - avoid stack in Easy. too hard for new babies. change all the rest.
01:26:985 (1) - the spinner is too short for Easy. Also, the next circle is to close to this spinner


[Normal]

01:15:337 (1) - avoid such a long reversible sliders in EZ and NM. New players will not know when to click the next note



And sorry I don't really know how to teach a new mapper. That's all I can help T.T
Topic Starter
jonathanlfj

Megurine Luka wrote:

SPOILER
Hi. /Requested from my Queue

Since you're still a new mapper, I will pick large issues for you :D

[General]

Offset=693

del osb file since you dont have storyboard. Full submit after you del it.

no kiai time?

Change combo color. Default combo colors do not look very nice

You need to map the first and second break. It is weird when you break and at the same time the vocal starts. It is not a very long map, so you do not need so many break time

[Easy]

AR-1~2

00:55:618 (2) - avoid stack in Easy. too hard for new babies. change all the rest.
01:26:985 (1) - the spinner is too short for Easy. Also, the next circle is to close to this spinner


[Normal]

01:15:337 (1) - avoid such a long reversible sliders in EZ and NM. New players will not know when to click the next note



And sorry I don't really know how to teach a new mapper. That's all I can help T.T
Thank you very much~~ :)
spboxer3
[genenal]
Unused Image:
comboburst-1.png
comboburst-0.png
comboburst-3.png
pause-overlay.jpg
comboburst-2.png
comboburst-4.png

Missing Skin:
cursortrail.png

00:00:693 - [Ao no Insane]:you can't use offset before any note~
(and if you change timing. you need let all diff has same timing)

you need resnap all note (all diff)





[KeA Easy]
※you need notify your spacing
00:59:663 (4,2) - need stack

[S.S.S. Normal]
01:46:535 (1) - Unsnapped slider
01:46:872 (2) - Unsnapped slider


[Arianrhod Hard]
00:22:266 (1,1) - so far spacing and too close rhythm. need fix it
00:39:119 (3,4) - stack it

[Ao no Insane]
00:36:928 (7,8) - stack
00:37:266 (8,9) - ^
01:01:367 (9) - unrank slider~
01:04:737 (1,2,3) - stack

ok~some tip: you need use grid(size3 or size4) to make any diff.
good luck~
Topic Starter
jonathanlfj

spboxer3 wrote:

SPOILER
[genenal]
Unused Image:
comboburst-1.png
comboburst-0.png
comboburst-3.png
pause-overlay.jpg
comboburst-2.png
comboburst-4.png

**These are my comboburst elements, are they not showing up?**

Missing Skin:
cursortrail.png

00:00:693 - [Ao no Insane]:you can't use offset before any note~
(and if you change timing. you need let all diff has same timing)

**I don't get what you mean here. The previous modder told me to change to 693 offset and its all fine**

you need resnap all note (all diff)





[KeA Easy]
※you need notify your spacing
00:59:663 (4,2) - need stack

[S.S.S. Normal]
01:46:535 (1) - Unsnapped slider
01:46:872 (2) - Unsnapped slider


[Arianrhod Hard]
00:22:266 (1,1) - so far spacing and too close rhythm. need fix it
00:39:119 (3,4) - stack it

[Ao no Insane]
00:36:928 (7,8) - stack
00:37:266 (8,9) - ^
01:01:367 (9) - unrank slider~
01:04:737 (1,2,3) - stack

ok~some tip: you need use grid(size3 or size4) to make any diff.
good luck~
Thanks for your mod! Fixed most issues except "unused image" and offset, which I need a bit more explanation on.
Faust
I'm impressed that this is your 1st map.

Anyway, suggest you find a higher quality mp3 because this one sounds like you ripped it directly off the video, hence the muffling. If you use another mp3, the offset will likely change, when that happens you can call me back.


KeA Easy:

No claps here? I think they go rather well with the song.

I think the proximity in this map is a tad much. Can make things confusing for the player, but I suppose patience in reading the approach rate solves things.

Kind of debatable, but I would suggest you go over this difficulty and play it through by sightreading a little to see which patterns and notes are more intuitive so you can fix some potential issues with spacing since the Distance Snap is very textbook here.

- 01:30:187 (4) - Stack on slider.

S.S.S Normal:

Like KeA, devoid of claps. Once you go over the hitsound suggestions in the following difficulties. You can apply them here.

- 01:49:569 (1) - Spinner should end on - 01:52:603 -

Arianrhod Hard:

- 00:28:670 (4,5,6,7) - Looks neater and less confusing.

- 00:31:367 (4,5,6,7) - Do the same as above. Including all similar patterns/rhythm, eg. - 00:34:063 (4,5,6,7) -

- 00:53:951 (7) - Remove the claps. Put a clap on the beginning and end of the repeat slider instead.
( - 00:53:951 - & - 00:54:457 - )

- 01:00:019 (1,2,3) - Suggestion to use New Combo on (2 & 3) since this pattern make use of a perfect overlap.

- 01:01:873 (4) - Stack on the end of the previous slider.

- 01:03:389 (4) - Remove clap.

- 01:03:895 (6) - ^

- 01:04:232 (7) - ^

- 01:05:075 (2) - Add a clap.

01:20:917 (1,1,2,3,4,1,2,3,4,1,2,3,4) - Remove every single clap by mass-selection.

The clapping rhythm should be like this: 01:21:591 (1,2) - (1) should have no claps. While the beginning of (2) should receive a clap.

The order repeats itself. You can try variations of clapping style but make sure the claps don't land on the downbeat because that will disrupt the flow. Best to stick with what I wrote here.

- 01:26:647 (4,5) - Move somewhere else. Overlapping here is not pretty.

- 01:32:378 (7) - Remove this note.

- 01:43:164 (5) - ^

Ao no Insane:

Pattern-wise. Moderately clean and almost no bad overlapping. Rhythm is simple and you did not complicate anything, hitsound usage however, is a little misplaced.

- 00:44:176 (1) - Move the spinner to the previous red-tick on - 00:44:007 -

- 01:49:569 (1) - Remove the clap.

- 01:53:277 (6) - Remove the claps on the rest of the notes to come. Don't place them on White ticks here. It's terrible.

- 01:53:614 (8) & 01:54:288 (3) - Now, you place the claps on the White ticks here, rather than the previous examples.

Listen to the rhythm now and you'll catch on. Do the same for the rest of the notes you put claps on.

- 01:55:299 (1) - Clap on this particular repeat. From here on, consistent claps would be pretty nice.

- 01:57:996 (1,2,3,4,1,2,3,4) - Remove all the claps. Utilize the rhythm I mentioned earlier.

02:04:400 (5,6) - Reverse the clapping position. 6 should have a clap instead of 5.

That's it.
spboxer3
**I don't get what you mean here. The previous modder told me to change to 693 offset and its all fine**
00:00:693 - <-your offset
00:00:440 (1) - <-your first note...
I say you can't use offset (00:00:693 -) after any note (00:00:440 - )
so you can use negative offset (-00:00:657 - )
but you have change this offest. you need change all diff's offset~ understand? ((sorry. my English is very poor D:

No kd thx :P
merchat7
Still working on this beatmap? Notice you haven't kudo the latest mod post which was 7 days ago.

If you are still working on it, forum pm me for the mod.
Topic Starter
jonathanlfj

merchat7 wrote:

Still working on this beatmap? Notice you haven't kudo the latest mod post which was 7 days ago.

If you are still working on it, forum pm me for the mod.
sorry i didnt get a chance to work on it in the past weeks...school work has been pretty heavy.
will update very soon.
Faust
Here's your 1st star. Keep on going.
Topic Starter
jonathanlfj

Faust wrote:

SPOILER
I'm impressed that this is your 1st map.

Anyway, suggest you find a higher quality mp3 because this one sounds like you ripped it directly off the video, hence the muffling. If you use another mp3, the offset will likely change, when that happens you can call me back.

KeA Easy:

No claps here? I think they go rather well with the song.

I think the proximity in this map is a tad much. Can make things confusing for the player, but I suppose patience in reading the approach rate solves things.

Kind of debatable, but I would suggest you go over this difficulty and play it through by sightreading a little to see which patterns and notes are more intuitive so you can fix some potential issues with spacing since the Distance Snap is very textbook here.

- 01:30:187 (4) - Stack on slider.

S.S.S Normal:

Like KeA, devoid of claps. Once you go over the hitsound suggestions in the following difficulties. You can apply them here.

- 01:49:569 (1) - Spinner should end on - 01:52:603 -

Arianrhod Hard:

- 00:28:670 (4,5,6,7) - Looks neater and less confusing.

- 00:31:367 (4,5,6,7) - Do the same as above. Including all similar patterns/rhythm, eg. - 00:34:063 (4,5,6,7) -

- 00:53:951 (7) - Remove the claps. Put a clap on the beginning and end of the repeat slider instead.
( - 00:53:951 - & - 00:54:457 - )

- 01:00:019 (1,2,3) - Suggestion to use New Combo on (2 & 3) since this pattern make use of a perfect overlap.

- 01:01:873 (4) - Stack on the end of the previous slider.

- 01:03:389 (4) - Remove clap.

- 01:03:895 (6) - ^

- 01:04:232 (7) - ^

- 01:05:075 (2) - Add a clap.

01:20:917 (1,1,2,3,4,1,2,3,4,1,2,3,4) - Remove every single clap by mass-selection.

The clapping rhythm should be like this: 01:21:591 (1,2) - (1) should have no claps. While the beginning of (2) should receive a clap.

The order repeats itself. You can try variations of clapping style but make sure the claps don't land on the downbeat because that will disrupt the flow. Best to stick with what I wrote here.

- 01:26:647 (4,5) - Move somewhere else. Overlapping here is not pretty.

- 01:32:378 (7) - Remove this note.

- 01:43:164 (5) - ^

Ao no Insane:

Pattern-wise. Moderately clean and almost no bad overlapping. Rhythm is simple and you did not complicate anything, hitsound usage however, is a little misplaced.

- 00:44:176 (1) - Move the spinner to the previous red-tick on - 00:44:007 -

- 01:49:569 (1) - Remove the clap.

- 01:53:277 (6) - Remove the claps on the rest of the notes to come. Don't place them on White ticks here. It's terrible.

- 01:53:614 (8) & 01:54:288 (3) - Now, you place the claps on the White ticks here, rather than the previous examples.

Listen to the rhythm now and you'll catch on. Do the same for the rest of the notes you put claps on.

- 01:55:299 (1) - Clap on this particular repeat. From here on, consistent claps would be pretty nice.

- 01:57:996 (1,2,3,4,1,2,3,4) - Remove all the claps. Utilize the rhythm I mentioned earlier.

02:04:400 (5,6) - Reverse the clapping position. 6 should have a clap instead of 5.

That's it.
Sorry for not being able to update for a long time. With these edits it looks and sounds much better!
P.S. I changed the mp3 file and had to redo the offset. Can you just check if the offset is good? Thank you~~

Faust wrote:

Here's your 1st star. Keep on going.
Thank you very much again~~~ :)
merchat7
As requested

[General]

- Kiai time should start at 01:28:943, don't see why you start it at the current place and end at 01:51:864 (don't understand why you end in the middle of a spinner.
- Preview point should be at 01:28:943 as well.
- Please keep end point the same for all diffs so either do a circle for 02:07:876 (Normal, Hard) or add spinner to Easy and Insane at that spot.
- If you're going to map this break at 01:52:369 for Insane, then map it for the other diffs as well. let beginners/casual player enjoy this part of the song as well and not just experienced player and this song isn't very long anyway so having no breaks is fine.
- Same with the beginning, if you're going to map it in Insane map it in the other diffs as well, the only time that it's fine to have a different begin / break time is when it's a guest diff imo.
- Combo colors are slightly different between diff, edit via notepad (File > open .osu in notepad), copy from one of the diff the combo colors, and paste it the other diffs.
- comboburst-1 & comboburst-2 exceed the 500px width limit, resize/crop so that it's lower than this. viewtopic.php?f=15&t=51694
- Just keep tick rate 1. 0.5x tick rate is unrankable now and I don't understand why you use slider tick 2 for Hard.
- Insane has an offset of 1339 which is different, not sure which timing is right so check it. Offset needs to be consistent between diffs in a mapset.
- I'll leave the timing check to someone, I'm not too good with timing, but it feel off to me.

Well I guess that's all, you should fix all the issues.

[Easy]

00:54:561 (4,5) - Stack like this are not nice to play at the current approach rate, please space it out.
01:02:482 (2,3) - I suggest doing a slider instead, this rhythm is a little hard to play for the easiest diff.
01:14:449 (4) - Don't do kick slider (repeating slider with more than one repeat) on the easiest diff. Do something else instead. Perhaps add a hit circle at 01:14:449 and a slider at 01:14:786 and end it at 01:15:460.
01:20:347 (2,3) - Similar to 01:02:482, feel a little difficult for the easiest diff.
01:31:977 (6) - Similar to 01:14:449, try something else. But this one isn't as bad as it points to the next note.
01:42:426 (5) - ^ please do something else.
02:07:201 (1,2,3) - Just do a repeating slider instead since this is the easiest diff.

Didn't mention the kick sliders at 01:58:606 since they play well enough. Pretty nice although I think more patterns could be simplify, feel a little too hard for Easy. Hitsound could be nicer, but I'll leave this to somewhere else. Slider as well.

[Normal]

+1 approach rate, current approach rate make the screen feel clustered and your note density is quite high.

00:41:752 (1,2) - Slider fit nicer with the instruments.
00:52:538 (1,2) - It's a better idea to do short repeating slider instead. This pattern feel too hard for a Normal.
00:53:213 (3,4) - ^
00:53:887 (5,6) - ^
01:08:718 (1) - This kick slider doesn't play very well at all, there's nothing really saying there's going to be another repeat so do something else.
01:21:527 (1) - I would remove a repeat, this next note play weird like this and it's probably too hard for Normal.
01:22:201 (1,2,3,4,1,2,3,4,1,2,3,4) - I would definitely try to rework this. Add slider/repeating slider to this part. Too many hit circles in a row imo and you can easily add sliders here.
01:31:977 (2) - I don't really like this at all, do a mix of slider+ hit circle seems nicer to me.
01:42:426 (2,3) - Very confusing to play, you have to guest how many repeats the sliders are going to have and you don't have much time to react at all.

Perhaps try to find a custom hitsound, clap doesn't really fit too well with how you did the hitsounding imo.

[Hard]

+1 ar please. Similar reason to Normal.

00:49:842 (1,2,3,4) - Curving all the slider give a nicer feel.
00:51:190 (1,2,3,4) - ^
00:54:561 (7) - The way you place the note, the extra repeat is confusing. removing the repeat feel nicer.
00:59:280 (5,6) - If you're going to do this, do a slider, (5) plays weird since I can hear a note on the red tick so I thought I had to hit it earlier.
01:40:404 (3,4,5) - Space this out, this part just feel very clustered and stacking this make it feel even worse. Very hard to read with current approach rate as well.
01:42:426 (1,2,3,4) - Curving all the slider here give a nicer feel.

[Insane]
00:43:099 (1,2,3,4,5,6,7,8) - This is quite an annoying pattern to play, doing shorts sliders instead works better so (1,2) a slider, (3,4) a slider and etc.
02:03:998 (1,2,3,4,5,6,7,8) - ^ if you do short sliders for above, I would do it here too for consistency.

This is a lot better than the other diffs. Nice job!

Well this is good if this is your first beatmap. It still need work, but I'm sure with enough mods you'll get there.

No star because of this and sorry for lazy mod since I don't really like the song (It may not look lazy, but it really is, I usually show you a screenshot of what I mean, but here I don't so that's what I mean and I ignore some minor issues as well.)

Good luck!
Topic Starter
jonathanlfj

merchat7 wrote:

SPOILER
As requested

[General]

- Kiai time should start at 01:28:943, don't see why you start it at the current place and end at 01:51:864 (don't understand why you end in the middle of a spinner.
- Preview point should be at 01:28:943 as well.
- Please keep end point the same for all diffs so either do a circle for 02:07:876 (Normal, Hard) or add spinner to Easy and Insane at that spot.
- If you're going to map this break at 01:52:369 for Insane, then map it for the other diffs as well. let beginners/casual player enjoy this part of the song as well and not just experienced player and this song isn't very long anyway so having no breaks is fine.
- Same with the beginning, if you're going to map it in Insane map it in the other diffs as well, the only time that it's fine to have a different begin / break time is when it's a guest diff imo.
- Combo colors are slightly different between diff, edit via notepad (File > open .osu in notepad), copy from one of the diff the combo colors, and paste it the other diffs.
- comboburst-1 & comboburst-2 exceed the 500px width limit, resize/crop so that it's lower than this. viewtopic.php?f=15&t=51694
- Just keep tick rate 1. 0.5x tick rate is unrankable now and I don't understand why you use slider tick 2 for Hard.
- Insane has an offset of 1339 which is different, not sure which timing is right so check it. Offset needs to be consistent between diffs in a mapset.
- I'll leave the timing check to someone, I'm not too good with timing, but it feel off to me.

Well I guess that's all, you should fix all the issues.

[Easy]

00:54:561 (4,5) - Stack like this are not nice to play at the current approach rate, please space it out.
01:02:482 (2,3) - I suggest doing a slider instead, this rhythm is a little hard to play for the easiest diff.
01:14:449 (4) - Don't do kick slider (repeating slider with more than one repeat) on the easiest diff. Do something else instead. Perhaps add a hit circle at 01:14:449 and a slider at 01:14:786 and end it at 01:15:460.
01:20:347 (2,3) - Similar to 01:02:482, feel a little difficult for the easiest diff.
01:31:977 (6) - Similar to 01:14:449, try something else. But this one isn't as bad as it points to the next note.
01:42:426 (5) - ^ please do something else.
02:07:201 (1,2,3) - Just do a repeating slider instead since this is the easiest diff.

Didn't mention the kick sliders at 01:58:606 since they play well enough. Pretty nice although I think more patterns could be simplify, feel a little too hard for Easy. Hitsound could be nicer, but I'll leave this to somewhere else. Slider as well.

[Normal]

+1 approach rate, current approach rate make the screen feel clustered and your note density is quite high.

00:41:752 (1,2) - Slider fit nicer with the instruments.
00:52:538 (1,2) - It's a better idea to do short repeating slider instead. This pattern feel too hard for a Normal.
00:53:213 (3,4) - ^
00:53:887 (5,6) - ^
01:08:718 (1) - This kick slider doesn't play very well at all, there's nothing really saying there's going to be another repeat so do something else.
01:21:527 (1) - I would remove a repeat, this next note play weird like this and it's probably too hard for Normal.
01:22:201 (1,2,3,4,1,2,3,4,1,2,3,4) - I would definitely try to rework this. Add slider/repeating slider to this part. Too many hit circles in a row imo and you can easily add sliders here.
01:31:977 (2) - I don't really like this at all, do a mix of slider+ hit circle seems nicer to me.
01:42:426 (2,3) - Very confusing to play, you have to guest how many repeats the sliders are going to have and you don't have much time to react at all.

Perhaps try to find a custom hitsound, clap doesn't really fit too well with how you did the hitsounding imo.

[Hard]

+1 ar please. Similar reason to Normal.

00:49:842 (1,2,3,4) - Curving all the slider give a nicer feel.
00:51:190 (1,2,3,4) - ^
00:54:561 (7) - The way you place the note, the extra repeat is confusing. removing the repeat feel nicer.
00:59:280 (5,6) - If you're going to do this, do a slider, (5) plays weird since I can hear a note on the red tick so I thought I had to hit it earlier.
01:40:404 (3,4,5) - Space this out, this part just feel very clustered and stacking this make it feel even worse. Very hard to read with current approach rate as well.
01:42:426 (1,2,3,4) - Curving all the slider here give a nicer feel.

[Insane]
00:43:099 (1,2,3,4,5,6,7,8) - This is quite an annoying pattern to play, doing shorts sliders instead works better so (1,2) a slider, (3,4) a slider and etc.
02:03:998 (1,2,3,4,5,6,7,8) - ^ if you do short sliders for above, I would do it here too for consistency.

This is a lot better than the other diffs. Nice job!

Well this is good if this is your first beatmap. It still need work, but I'm sure with enough mods you'll get there.

No star because of this and sorry for lazy mod since I don't really like the song (It may not look lazy, but it really is, I usually show you a screenshot of what I mean, but here I don't so that's what I mean and I ignore some minor issues as well.)

Good luck!
Thank you very much~~ :)
hxl11211
Ao no Insane
00:21:816 (1) - Delete it. No sound is here so it's unnecessary
00:33:661 (1,2) - a bit confusing
01:11:414 - add a note
01:31:807 - add a note as head of the following combos


Arianrhod Hard

00:14:737 (7) - add one note at 00:14:569 as new combo, coordinating its style with following ones
00:21:816 (1,2,3,4,1) - delay them by 1/2 rhythm
01:11:414 - add a note, or change the 01:11:245 (5) into a short slider


S.S.S. Normal
00:03:614 (3,4) - make them earlier by 1/2 rhythm, and double the length of the slider
00:21:816 (1,1) - delay them by 1/2 rhythm
01:11:245 (4) - delay it by 1/2 rhythm


KeA Easy
Nothing to mention, quite good :)
Topic Starter
jonathanlfj
SPOILER

hxl11211 wrote:

Ao no Insane
00:21:816 (1) - Delete it. No sound is here so it's unnecessary
00:33:661 (1,2) - a bit confusing
01:11:414 - add a note
01:31:807 - add a note as head of the following combos


Arianrhod Hard

00:14:737 (7) - add one note at 00:14:569 as new combo, coordinating its style with following ones
00:21:816 (1,2,3,4,1) - delay them by 1/2 rhythm
01:11:414 - add a note, or change the 01:11:245 (5) into a short slider


S.S.S. Normal
00:03:614 (3,4) - make them earlier by 1/2 rhythm, and double the length of the slider
00:21:816 (1,1) - delay them by 1/2 rhythm
01:11:245 (4) - delay it by 1/2 rhythm


KeA Easy
Nothing to mention, quite good :)

The red ones are actually on beat if u check at 25% speed.
Thank you~~ :)
GiNa
Hi :3

My Mod
[General]
-Diff names are confusing, do you have any guest? If no, changed the kiai time for all diffs, starts from 01:28:942, ends at 01:51:863.
-Take off “Letterbox during breaks” (song setup -> Storyboarding) because you have video.
-Stack Leniency 2 is unrankable, it must be higher than 3.

[KeA Easy]
-Please use distance snap, 1.1x would be perfect, then adjust every notes you have right now.
00:21:816 (1) – this sounds late, move this to 00:22:490 and shorten it to 00:22:996, http://osu.ppy.sh/ss/203182
00:28:268 (1,2,3) – overlapping doesn’t look good, http://osu.ppy.sh/ss/203183m herer’s the code for them
112,88,28268,6,0,B|48:96|24:136|32:208,1,140
112,172,29279,1,0
112,256,29616,2,0,B|176:248|200:208|192:136,1,140,0|0
-There are so many overlapping notes after this, changed all of them and follow the spacing.
01:22:200 (1) – remove NC
01:21:526 (1,2,3,4,5,6,7) – I would say this pattern is hard to beginners, maybe changed all the sliders from 01:23:548 to something like this: http://osu.ppy.sh/ss/203186
01:26:245 (1) – shorten this to 01:27:593, do not add anything after this changed, a note directly after a spinner is hard for beginners.
01:30:796 (4) – don’t hide this under a slider in Easy
01:58:605 (5) – NC
02:06:694 (4) – NC
02:07:200 (1) – remove NC

[S.S.S. Normal]
-Spacing, 1.0x this time ?
-OD+1
No other big problems.

[Arianrhod Hard]
-HP+1, OD+1
-Spacing, maybe 1.0x too, jumps are okay in Hard tho, so you can keep some of them.
01:08:043 – add a note
02:06:863 (4) – NC

[Ao no Insane]
-OD+1
-Spacing, same as Hard
00:32:144 (9) – NC
01:31:470 (11) – NC
01:31:975 (1) – remove NC
01:38:380 (9) – NC
01:42:256 (11) – NC
01:42:762 (1) – remove NC
01:45:796 (1) – NC
01:48:998 (11) – NC
02:06:863 (4) – NC
02:07:200 (1) – remove NC
Keep in mind that NC is for any pattern/spacing changed.
This is a nice map for new mapper (better than my first map).
Also keep in mind that Distance Snap is a nice tool to use.
That's all I have for you, fight !
Nyquill
Heyo \o/

Go into timing setup, select all your timing points and move all selected offsets by +12. This should be a LOT better (at least from what I can play from on insane). I'll toss your map a mod once you do this, so don't KDS this post ;3.

From what I can tell from looking at it, problems are most likely dealing with hitsounds. I'll do a full mod when you fix the offset~

Yeah, Faust was right, this is a impressive map considering it is your first submitted.
Topic Starter
jonathanlfj
i will update very soon.
Topic Starter
jonathanlfj

GiNa wrote:

Hi :3

My Mod
[General]
-Diff names are confusing, do you have any guest? If no, changed the kiai time for all diffs, starts from 01:28:942, ends at 01:51:863.
-Take off “Letterbox during breaks” (song setup -> Storyboarding) because you have video.
-Stack Leniency 2 is unrankable, it must be higher than 3.
the names are game related so...yeah

[KeA Easy]
-Please use distance snap, 1.1x would be perfect, then adjust every notes you have right now.
00:21:816 (1) – this sounds late, move this to 00:22:490 and shorten it to 00:22:996, http://osu.ppy.sh/ss/203182 isn't this the same as the other difficulties? I checked at 25% speed its quite on time...
00:28:268 (1,2,3) – overlapping doesn’t look good, http://osu.ppy.sh/ss/203183m herer’s the code for them
112,88,28268,6,0,B|48:96|24:136|32:208,1,140
112,172,29279,1,0
112,256,29616,2,0,B|176:248|200:208|192:136,1,140,0|0
-There are so many overlapping notes after this, changed all of them and follow the spacing.
01:22:200 (1) – remove NC
01:21:526 (1,2,3,4,5,6,7) – I would say this pattern is hard to beginners, maybe changed all the sliders from 01:23:548 to something like this: http://osu.ppy.sh/ss/203186
01:26:245 (1) – shorten this to 01:27:593, do not add anything after this changed, a note directly after a spinner is hard for beginners.
01:30:796 (4) – don’t hide this under a slider in Easy
01:58:605 (5) – NC
02:06:694 (4) – NC
02:07:200 (1) – remove NC

[S.S.S. Normal]
-Spacing, 1.0x this time ?
-OD+1
No other big problems.

[Arianrhod Hard]
-HP+1, OD+1
-Spacing, maybe 1.0x too, jumps are okay in Hard tho, so you can keep some of them. I feel that 1.0x spacing is too jumpy...kept it at 0.8x
01:08:043 – add a note
02:06:863 (4) – NC

[Ao no Insane]
-OD+1
-Spacing, same as Hard yeah most of my spacing were already 1.0x...there are some special distance changes that i like which don't fit with the spacing...but this is insane so i think it should be fine.
00:32:144 (9) – NC
01:31:470 (11) – NC
01:31:975 (1) – remove NC
01:38:380 (9) – NC
01:42:256 (11) – NC
01:42:762 (1) – remove NC
01:45:796 (1) – NC
01:48:998 (11) – NC
02:06:863 (4) – NC
02:07:200 (1) – remove NC
Keep in mind that NC is for any pattern/spacing changed.
This is a nice map for new mapper (better than my first map).
Also keep in mind that Distance Snap is a nice tool to use.
That's all I have for you, fight !
Thank you for the mod! I actually didn't know how to fiddle around with distance snapping...still got lots of things to learn ^_^

Nyquill wrote:

Heyo \o/

Go into timing setup, select all your timing points and move all selected offsets by +12. This should be a LOT better (at least from what I can play from on insane). I'll toss your map a mod once you do this, so don't KDS this post ;3.

From what I can tell from looking at it, problems are most likely dealing with hitsounds. I'll do a full mod when you fix the offset~

Yeah, Faust was right, this is a impressive map considering it is your first submitted.
Timing fixed. Can't wait till holidays begin!
Shohei Ohtani
Whee~

Overall:
It's kinda silly how this is a supr srs song and your spinner is like "OMG BEACH PARTY LOOK AT THAT CAT SO MOE >ww<~".

Insane:
WOAH ROLLER COASTER RIDE THIS SV IS KINDA HIGH for the beginning
00:36:201 (3) - Not moe slider ;~;

Easy:
01:31:987 (6) - Not moe!

That's about it. Pretty cool stuff.
Topic Starter
jonathanlfj
SPOILER

CDFA wrote:

Whee~

Overall:
It's kinda silly how this is a supr srs song and your spinner is like "OMG BEACH PARTY LOOK AT THAT CAT SO MOE >ww<~".
lolol well it acctually makes sense with some scenes in the game so...

Insane:
WOAH ROLLER COASTER RIDE THIS SV IS KINDA HIGH for the beginning
00:36:201 (3) - Not moe slider ;~; got it more symmetric

Easy:
01:31:987 (6) - Not moe! aite fixed

That's about it. Pretty cool stuff.
Thnks for mod and comment!
Nyquill
[General]
I would consider mapping the intro into this song risky, as the timing for it is terribly hard to get accurate. You seemed to do an find job at it, however, so it should be fine. But when there is time, get someone who is good at timing to check it again.

[Insane]
Intro feels lacking in hitsounds.
00:01:098 (1) - Whistle at start?
00:01:098 (1) - Whistle
'do these only if you add inherits that lower their volume after each 3 notes.
00:03:963 (10) - Whistle at end
00:04:805 (3) - Whistle
00:05:480 (6) - ^
00:06:154 (3) - ^
'/
00:11:884 (1) - Whistle
00:12:895 (3) - End of slider whistle yeah
00:13:738 (6) - ^
00:14:412 (1) - end of last repeat add whistle
00:15:086 (2) - Beginning of slider add whistle
00:21:996 (2,4,6,7,8) - Whistle
00:39:066 - Starting from here, add a clap on every 2nd and 4th beat until 00:44:965
00:49:347 (10,11,12) - Massively overmapped, consider removing the middle note.
00:56:426 (1,2,3) - Not sure if I agree with the usage of claps, if you want to be safe, just do what I suggested earlier and do claps every 2nd and 4th beat.
01:03:336 (1) - Music suggests jumps. And the spacing between the sliders feel awkward. Suggesting you change these to hitcircles instead http://puu.sh/btZ9 if you're comfortable with mapping jumps, you can do neat dangaard style jumps here too xD
01:09:235 (6,1) - Spacing here feels awkward, might want to move them away from each other (Move entire combos)
02:02:324 (2) - Missing a clap here.
02:04:010 (1) - Look at what I said for 01:03:336 (1)

What's great about the diff is that it feels fairly fun to play despite you are completely new to this. The weaknesses you should probably work on are spacing, hitsounds, and more elaborate patterns and jumps, none of which are not obtainable with more experience.

I wish you the best of luck on this map \o/
spboxer3
sorry~for my request :(
I was mod at over 1 month...
and I don't have accept recheck._.
so I can't mod your map again
says sorry...
YTYuyu
Yo modding this map because of ur request :)

KeA Easy:
00:28:280(1) - too far near the middle. move it near the middle so make it easier for beginners and since this is an easy diff i dont think that beginners wont recover because the spinner and note r close to each other.
00:44:459(1) - make this a curved slider to make a blanket.
00:49:010(2) - Ctrl+H to make an easier path

S.S.S. Normal:
00:28:280(1) - like my suggestion on easy. its too far near the middle.
00:39:066(1) - ^
01:06:369(1) - try to make the it like (2). the look not the length. That's what she said
01:16:650 - add a circle?
01:22:044 - either add a circle or a repeat?
01:46:650(3,1) - spacing
01:58:122(2,3) - ^

Arianrhod Hard:
00:55:073(5) - remove the clap
01:48:163(6,7,8) - spacing

Ao no Insane:
no problems here

this is the best i can do. GL :D
Topic Starter
jonathanlfj
SPOILER

Byakugan249 wrote:

Yo modding this map because of ur request :)

KeA Easy:
00:28:280(1) - too far near the middle. move it near the middle so make it easier for beginners and since this is an easy diff i dont think that beginners wont recover because the spinner and note r close to each other.
00:44:459(1) - make this a curved slider to make a blanket.
00:49:010(2) - Ctrl+H to make an easier path oot learned a new trick

S.S.S. Normal:
00:28:280(1) - like my suggestion on easy. its too far near the middle.
00:39:066(1) - ^
01:06:369(1) - try to make the it like (2). the look not the length. That's what she said lololol
01:16:650 - add a circle?
01:22:044 - either add a circle or a repeat?
01:46:650(3,1) - spacing
01:58:122(2,3) - ^

Arianrhod Hard:
00:55:073(5) - remove the clap
01:48:163(6,7,8) - spacing

Ao no Insane:
no problems here

this is the best i can do. GL :D
Thanks for the mod ^_^
jossieP
hi sorry for late mod >.<

Ao no Insane


- from 00:01:094 to 00:23:004, cant you feel the slow of the song is? the sliders are to fast, and 00:21:824 (1,2,3,4,5,6,7,8) - is not so suitable
- uhg this custom clap >.< even with 60% volume is silent the song, and dont fit as well, you can decrease the volume of the hitsound or the time section, but it still would having the same silent effect
- as I dont like the custom hitsound I cant mod it =3=

00:12:554 (2) - new combo since it have different spacing
00:14:408 (1,2,3,4) - why less spacing? even with x0,3 spacing this sliders still being too fast
00:21:824 (1,2,3,4,5,6) - jumps on slow song part D:
00:28:276 - decrease the volume of this timing section please, the custom clap is silent the song
00:44:961 ~ 00:55:242 - here you have a nice chance to use x0,5 or x0,75 slider multiplier...
00:50:860 (5,6,7,8) - can you use a different placement? D:
01:06:365 ~ 01:21:197 - another slowdown


Arianrhod Hard

-same slowdown suggest from up
-many overlaps, copy paste of some objects and weird placement here, maybe you are saying "for make it harder"
00:15:925 (5,6,7,8) - cant listen what are following this notes
00:21:824 (1,2,3,4,1,2,3,4) - what o.o


S.S.S. Normal

- this looks nice, just some 3 repeats sliders may be confusing
Topic Starter
jonathanlfj
SPOILER

ikari_kyon wrote:

hi sorry for late mod >.<

Ao no Insane


- from 00:01:094 to 00:23:004, cant you feel the slow of the song is? the sliders are to fast, and 00:21:824 (1,2,3,4,5,6,7,8) - is not so suitable
- uhg this custom clap >.< even with 60% volume is silent the song, and dont fit as well, you can decrease the volume of the hitsound or the time section, but it still would having the same silent effect
- as I dont like the custom hitsound I cant mod it =3=
I've been trying different hitsounds lately but yeah...not an expert at it. If someone can suggest me a good hitsound then it will be good

00:12:554 (2) - new combo since it have different spacing
00:14:408 (1,2,3,4) - why less spacing? even with x0,3 spacing this sliders still being too fast I'm trying to make an object here that matchs the background
00:21:824 (1,2,3,4,5,6) - jumps on slow song part D:
00:28:276 - decrease the volume of this timing section please, the custom clap is silent the song
00:44:961 ~ 00:55:242 - here you have a nice chance to use x0,5 or x0,75 slider multiplier...
00:50:860 (5,6,7,8) - can you use a different placement? D:
01:06:365 ~ 01:21:197 - another slowdown


Arianrhod Hard

-same slowdown suggest from up
-many overlaps, copy paste of some objects and weird placement here, maybe you are saying "for make it harder"
00:15:925 (5,6,7,8) - cant listen what are following this notes
00:21:824 (1,2,3,4,1,2,3,4) - what o.o
k i will remap some parts of this

S.S.S. Normal

- this looks nice, just some 3 repeats sliders may be confusing
Thank you for the mod~~
kosiga
Happy New Year ~ jonathanlfj :)

from my queue ~

here my mod ~

[General]
  1. Song folder - hitcircle.bpm - What do you use this for? sorry,I can not understand it :(
  2. Timing - offset - It is not unified in all diff. ( Easy,Normal:BPM178 offset1098..BPM178 offset 28280, Hard,Insane:BPM178 offset1094..BPM178 offset28276) Plz unify it.
  3. Set Preview Point - Only Ao no Insane diff is different. Plz unify it. 88942⇒change 88943 ( from File ⇒Open .osu in Notepad )
[KeA Easy]
SPOILER
  1. Please have a constant spacing of the DS :( (maybe you can use DS1.2x or 1.1x)
  2. 00:30:976 (1) - spacing too far
  3. 00:33:673 (1) - ^
  4. 00:36:369 (1) - ^
  5. 00:39:066 (1) - ^
  6. 00:44:459 (1,2) - Suggestion of the rhythm http://puu.sh/c4DL
  7. 00:47:156 (1,2) - ^ same suggestion
  8. 01:10:751 (6) - remove clap to end of the slider
  9. 01:11:931 (1) - spacing too far
  10. 01:14:459 (4) - remove clap
  11. 01:20:358 (2,3) - ^
  12. 01:21:538 (4) - spacing too far
  13. 01:33:504 (1) - spacing too close
  14. 01:36:369 (1) - spacing too far
  15. 01:38:560 (4) - remove clap to start of the slider
  16. 01:39:740 (1) - spacing too far
  17. 01:47:156 (1) - ^
  18. 01:58:617 (1,2) - I think kick slider is difficult for a beginner. can you plz change something ?
  19. 02:07:212 (2,3) - add whistle instead to clap. ( i like whistle here ! :D )

[S.S.S Normal]
SPOILER
  1. Please have a constant spacing of the DS :( (maybe you can use DS1.0x)
  2. 00:14:412 (5) - remove repeat.
  3. 00:47:662 (1) - spacing too far
  4. 00:54:572 (4,5) - spacing too far
  5. 00:55:246 (1) - ^
  6. 01:11:426 (4) - remove note.
  7. 01:11:763 - add note ?
  8. 01:14:628 (6) - not stack. 1/2stack is difficult for a beginner.
  9. 01:15:976 (1,2,3) - I think this pattern is difficult for a beginner. ><
  10. 01:19:515 (1) - spacing too far
  11. 01:21:538 (1,1) - I think this pattern is difficult for a beginner. ><
  12. 01:36:369 (1) - spacing too close
  13. 01:39:740 (1) - spacing too far
  14. 01:43:617 (8) - not stack. 1/2stack is difficult for a beginner.
  15. 01:44:291 (1) - spacing too far
  16. 01:47:830 (2) - not stack. 1/2stack is difficult for a beginner.
  17. 02:01:313 (1,2,3,4) - spacing too far
  18. 02:07:212 (3) - add whistle instead to clap

[Arianrhod Hard]
SPOILER
  1. 00:14:577 (1,2,3,4,5,6,7,8) - Suggestion of the rhythm http://puu.sh/c4OU
  2. 00:37:377 (1) - this spinner start 00:37:545 and to 00:37:377 - add note
  3. 02:07:208 (2,3) - add whistle instead to clap

[Ao no Insane]
SPOILER
  1. OD +1
  2. 00:14:408 (1) - spacing too far ( because rhythm is different from 00:13:734 (6,7), but DS is the same )
  3. 01:10:579 - add note
  4. 02:07:208 (2,3) - add whistle instead to clap

That's all ~

Is this really your first map? good map :3

I think it becomes very good map only by little improvement ;)

ok~ Star☆ and good luck ~ :oops:
Topic Starter
jonathanlfj

kosiga wrote:

Happy New Year ~ jonathanlfj :)

from my queue ~

here my mod ~

[General]
  1. Song folder - hitcircle.bpm - What do you use this for? sorry,I can not understand it :( It was automatically generated when i created the hitcircle...dont want to touch it until someone varify that it is useless
  2. Timing - offset - It is not unified in all diff. ( Easy,Normal:BPM178 offset1098..BPM178 offset 28280, Hard,Insane:BPM178 offset1094..BPM178 offset28276) Plz unify it.
  3. Set Preview Point - Only Ao no Insane diff is different. Plz unify it. 88942⇒change 88943 ( from File ⇒Open .osu in Notepad )
[KeA Easy]
SPOILER
  1. Please have a constant spacing of the DS :( (maybe you can use DS1.2x or 1.1x)
  2. 00:30:976 (1) - spacing too far
  3. 00:33:673 (1) - ^
  4. 00:36:369 (1) - ^
  5. 00:39:066 (1) - ^
  6. 00:44:459 (1,2) - Suggestion of the rhythm http://puu.sh/c4DL
  7. 00:47:156 (1,2) - ^ same suggestion
  8. 01:10:751 (6) - remove clap to end of the slider
  9. 01:11:931 (1) - spacing too far
  10. 01:14:459 (4) - remove clap
  11. 01:20:358 (2,3) - ^
  12. 01:21:538 (4) - spacing too far
  13. 01:33:504 (1) - spacing too close
  14. 01:36:369 (1) - spacing too far
  15. 01:38:560 (4) - remove clap to start of the slider
  16. 01:39:740 (1) - spacing too far
  17. 01:47:156 (1) - ^
  18. 01:58:617 (1,2) - I think kick slider is difficult for a beginner. can you plz change something ?
  19. 02:07:212 (2,3) - add whistle instead to clap. ( i like whistle here ! :D )

[S.S.S Normal]
SPOILER
  1. Please have a constant spacing of the DS :( (maybe you can use DS1.0x)
  2. 00:14:412 (5) - remove repeat.
  3. 00:47:662 (1) - spacing too far
  4. 00:54:572 (4,5) - spacing too far
  5. 00:55:246 (1) - ^
  6. 01:11:426 (4) - remove note.
  7. 01:11:763 - add note ?
  8. 01:14:628 (6) - not stack. 1/2stack is difficult for a beginner.
  9. 01:15:976 (1,2,3) - I think this pattern is difficult for a beginner. ><
  10. 01:19:515 (1) - spacing too far
  11. 01:21:538 (1,1) - I think this pattern is difficult for a beginner. ><
  12. 01:36:369 (1) - spacing too close
  13. 01:39:740 (1) - spacing too far
  14. 01:43:617 (8) - not stack. 1/2stack is difficult for a beginner.
  15. 01:44:291 (1) - spacing too far
  16. 01:47:830 (2) - not stack. 1/2stack is difficult for a beginner.
  17. 02:01:313 (1,2,3,4) - spacing too far
  18. 02:07:212 (3) - add whistle instead to clap

[Arianrhod Hard]
SPOILER
  1. 00:14:577 (1,2,3,4,5,6,7,8) - Suggestion of the rhythm http://puu.sh/c4OU
  2. 00:37:377 (1) - this spinner start 00:37:545 and to 00:37:377 - add note
  3. 02:07:208 (2,3) - add whistle instead to clap

[Ao no Insane]
SPOILER
  1. OD +1 Someone who tested my beatmap said instead of OD increase AR by 1, so i did that instead
  2. 00:14:408 (1) - spacing too far ( because rhythm is different from 00:13:734 (6,7), but DS is the same )
  3. 01:10:579 - add note
  4. 02:07:208 (2,3) - add whistle instead to clap

That's all ~

Is this really your first map? good map :3

I think it becomes very good map only by little improvement ;)

ok~ Star☆ and good luck ~ :oops:
Thank you for the mod and star~~ :)
Bass
[General]
  1. Remove hitcircle.pbm from folder
  2. Add custom section-fail.png
  3. Add (at least from template) custom reversearrow.png
[KeA Easy]
  1. 00:28:276 (1) - slider right after spinner, might be confusing for newbie players
  2. 00:44:455 (1) - make it like this
  3. 01:28:951 - kiai starts late by 1 ms, resnap it
[S.S.S. Normal]
  1. 00:28:613 (2) - spacing error
  2. 01:28:951 - kiai starts late by 1 ms, resnap it
[Arianrhod Hard]
  1. 00:41:422 (3) - move 2 grids right
[Ao no Insane]

I suggest AR-1

As the first map this is nice work :).
Topic Starter
jonathanlfj

Bass-chan wrote:

[General]
  1. Remove hitcircle.pbm from folder I'm guessing it has no use after all
  2. Add custom section-fail.png
  3. Add (at least from template) custom reversearrow.png
[KeA Easy]
  1. 00:28:276 (1) - slider right after spinner, might be confusing for newbie players its kinda hard to change now since it follows a specific pattern
  2. 00:44:455 (1) - make it like this
  3. 01:28:951 - kiai starts late by 1 ms, resnap it
[S.S.S. Normal]
  1. 00:28:613 (2) - spacing error
  2. 01:28:951 - kiai starts late by 1 ms, resnap it
[Arianrhod Hard]
  1. 00:41:422 (3) - move 2 grids right
[Ao no Insane]

I suggest AR-1 aite and i increased OD by 1 as the previous modder suggested

As the first map this is nice work :).
Thank you for the mod~~
Roddie
Hello.

General
  1. Include a spinner-osu png file, a spinner-spin.png file and a spinner-clear.png file. You need those to complete the spinner set, you know?
  2. I thought you said the hitcircle.PBM file has no usage? Why is it still there? ):
  3. Since you have you have a custom hitcircle, you got to have a SliderBorder included. This shows you how to do it.
    [Colours]
    Combo1 : 255,60,60
    Combo2 : 58,252,58
    Combo3 : 162,119,81
    Combo4 : 199,197,197
    Combo5 : 154,252,252
    SliderBorder: 255,255,255
KeA Easy

  1. It's probably best to increase the HP Drain Rate and Overall Difficulty by one.
  2. 00:39:062 (1, 2)-Sounds like there should be whistles on both of those sliders... Add them in. (:
  3. 01:09:736 (4, 5)-It's a good idea to remove those notes and replacing them with a slider starting from 01:09:736 to 01:10:242. It plays better like that in my opinion.
  4. 01:50:186 (1)-It sounds like there should be a finish here. Add one in. :D
S.S.S. Normal
  1. 01:21:534-Hmm... Remove new combo? o:
  2. 01:45:972-Not necessary to put a new combo here. So, remove it.
  3. 01:50:186 (1)-It sounds like there should be a finish here. Add one in. :D
Arianrhod Hard
  1. 01:53:219 (2)-Add a finish on the beginning? (:
Ao no Insane
  1. 01:53:219 (3)-Add a finish.
  2. 02:04:006 (1, 2)-Stack these properly on the end of the previous slider.
And that's about it. If you have any questions, feel free to reply back.

Good luck!
Topic Starter
jonathanlfj
SPOILER

Roddie wrote:

Hello.

General
  1. Include a spinner-osu png file, a spinner-spin.png file and a spinner-clear.png file. You need those to complete the spinner set, you know?
  2. I thought you said the hitcircle.PBM file has no usage? Why is it still there? ):
  3. Since you have you have a custom hitcircle, you got to have a SliderBorder included. This shows you how to do it.
    [Colours]
    Combo1 : 255,60,60
    Combo2 : 58,252,58
    Combo3 : 162,119,81
    Combo4 : 199,197,197
    Combo5 : 154,252,252
    SliderBorder: 255,255,255
got it

KeA Easy

  1. It's probably best to increase the HP Drain Rate and Overall Difficulty by one.
  2. 00:39:062 (1, 2)-Sounds like there should be whistles on both of those sliders... Add them in. (:
  3. 01:09:736 (4, 5)-It's a good idea to remove those notes and replacing them with a slider starting from 01:09:736 to 01:10:242. It plays better like that in my opinion.
  4. 01:50:186 (1)-It sounds like there should be a finish here. Add one in. :D
S.S.S. Normal
  1. 01:21:534-Hmm... Remove new combo? o:
  2. 01:45:972-Not necessary to put a new combo here. So, remove it.
  3. 01:50:186 (1)-It sounds like there should be a finish here. Add one in. :D
Arianrhod Hard
  1. 01:53:219 (2)-Add a finish on the beginning? (:
Ao no Insane
  1. 01:53:219 (3)-Add a finish.
  2. 02:04:006 (1, 2)-Stack these properly on the end of the previous slider.
did some remapping so this issue is fixed

And that's about it. If you have any questions, feel free to reply back.

Good luck!
Thanks for the mod^_^ If you can please look over my insane diff again cause i remapped a portion of it.
Laurier
hi
from my mod queue

General
AudioLeadIn is 1015 now please change just 1000
check Letterbox during breaks? you use break time.
KeA Easy
00:30:972 (1,2,3) - why not use spacing x1.2?
00:36:365 (1,2,3) - ^
00:54:568 (4,5) - don't stack this
01:20:354 (2,3) - ^
01:38:556 (4) - spacing
01:43:781 (6) - please more down. this is hard to read
01:46:309 (3,4) - don't stack this

S.S.S. Normal
01:29:624 (3) - kick slider and 2 everse is difficult for beginners
01:36:365 (1) - ^
01:38:893 (3) -
01:40:410 (2) -

Arianrhod Hard
AR+1?
00:28:276 (1) - add finish?
00:33:669 (1) - ^
01:29:961 (4) - spacing
01:40:579 (4,5) - ^

Ao no Insane
00:02:273 (5) - end at 00:02:610 - ?
00:38:388 (1,5) -whistle? sound is too small
01:15:467 (3,7) - ^
01:27:517 (1) ~ sound is too small

that's all
Topic Starter
jonathanlfj
SPOILER

Laurier wrote:

hi
from my mod queue

General
AudioLeadIn is 1015 now please change just 1000
check Letterbox during breaks? you use break time.
got it
KeA Easy
00:30:972 (1,2,3) - why not use spacing x1.2?
00:36:365 (1,2,3) - ^
00:54:568 (4,5) - don't stack this
01:20:354 (2,3) - ^
01:38:556 (4) - spacing
01:43:781 (6) - please more down. this is hard to read
01:46:309 (3,4) - don't stack this
all done

S.S.S. Normal
01:29:624 (3) - kick slider and 2 everse is difficult for beginners
01:36:365 (1) - ^
01:38:893 (3) -
01:40:410 (2) -
~
Arianrhod Hard
AR+1? if i do that the star ratings will display a full 5 star which i wouldnt want to see
00:28:276 (1) - add finish? kind of awkward only this difficulty has finishes during those notes
00:33:669 (1) - ^ as said above
01:29:961 (4) - spacing
01:40:579 (4,5) - ^
done others
Ao no Insane
00:02:273 (5) - end at 00:02:610 - ?
00:38:388 (1,5) -whistle? sound is too small
01:15:467 (3,7) - ^
01:27:517 (1) ~ sound is too small the silence makes sense with the music suddenly fading
done
that's all
Thanks for your mod~~~
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