[Hard Collab - Hito part] finished.
Download: SoundTeMP - Christmas in the 13th Month (Loctav) [Hard Collab].osu
Download: SoundTeMP - Christmas in the 13th Month (Loctav) [Hard Collab].osu
Dankeschön Lolinco <3 You deserve your kudosu. Thanks for star'in it!Linco wrote:
yo, nub mod!
- General
Die Diffs haben verschiedene Lead-Ins - am besten wäre es, wenn sie alle gleich wären. Persönlich gefällt mir das von Ono's Taiko Oni (1489) am besten, es passt auch bei Normal und Hard. Konnte bei der Hard nichts feststellen, dass sie anders wäre. Bei Normal hab ich angepasst.
Alles genannte sind nur optische Störfaktoren die meiner Meinung nach behoben werden sollten. Was ihr änderst und was nicht entscheidet ihr ja im Endeffekt selbst.
- Normal
00:02:740 (2,4,6) - Die Slider sehen etwas unschön aus, vielleicht benutzt du besser nur einen Waypoint statt 2? Ok.
00:07:990 (5) - Die Kurven sind so hard/eckig, etwas rundlicher mit mehr Waypoints machen? Außerdem ist der Endpunkt 'n Tick zu weit links, achte mal darauf, dass das ungefähr in einer Linie ist: http://puu.sh/apdV Ok.
00:25:990 (5,6) - Die Slider sehen wieder unschön aus ^^;; Ok.
00:46:802 (3) - Den Slider in der Timeline um einen Tick (1/2 Snap) nach vorn verschieben und bis zum weißen Tick verlängern? http://puu.sh/apf1 Stimmt. XD
01:14:740 (2, 3) - Auf eine Höhe mit dem Sliderende bringen Ok.
01:26:365 (1) - ^ Ok.
01:40:615 (2,3,4) - Schieb die mal mit Shift zurecht, die Circles sehen ein bisschen uneben angeordnet aus Exzellent, wusste ich nicht. .
01:54:115 (2,4,6) - Das selbe wie am Anfang Ok.
02:00:490 (5) - Wäre schöner, wenn der Slider in die andere Richtung endet. Irgendein schöner Sliderbogen vielleicht? XD Ok.
02:06:115 (2) - Waypoint so schieben, dass es ein rechter Winkel wird Ok.
- Hard Collab
Der Part von Loctav kommt mir irgendwie schwerer vor, hm. Kann sein, ja, weil ich Triplets drin hab. Passt aber.
Das "Loctav" bis rechts an den Rand schieben, damit es an der selben Stelle endet wie das andere Ok.
SB während der Pausen ausblenden? Sieht zwar nicht schlecht aus, wenn die Namen die Balken in der Pause überlappen, aber ich finde es schöner, wenn man während der Pausen keine Namen sieht. Ok.
Ono's Parts spielen sich ziemlich eintönig, vielleicht fallen dir da noch andere Dinge ein, um das ganze etwas zu variieren. Find ich gar nicht. Er unterscheidet sich halt nur von meinem Stil. Aber das sei ihm selbst überlassen.
00:49:615 (7) - Endpoint in Tick runter Ok.
01:10:802 - Spinner bis 01:12:115 verlängern und die Pause dahinter wegmachen Ok.
Taiko ignoriere ich einfach mal gekonnt, höhö. Hübsches Mapset, ein bisschen mehr Feinarbeit und schon ist's gut. Nimm meinen Stern, Loctavius!
Applied everything. Thanks for your support. <3 +1kdsSaten-san wrote:
Request by Loctav :3
General
End the final Kiai at 02:10:615
Hard Collab
00:04:615 (3) - finish at the beginning
00:06:115 (1) - finish
00:16:990 (1) - ^
00:39:490 (3,4,5) - these are 1/6 but I dunno, might be too hard
00:43:990 (3,4,5) - ^
00:49:615 (7) - finish at the beginning
01:30:865 (4) - finish
01:57:865 (9) - ^
Normal
00:04:615 (1) - finish at the beginning
00:05:740 (2) - ^ end
00:16:990 (5) - ^
00:48:490 (1) - finish
01:57:115 (1) - finish at the end
02:02:740 (1,2,3,4,5,6,7) - this might be too hard, i dunno ><
gogogo! Rank this for Christmas!!
Uh yeh. Thanks. XD But since no significant changes were made, I can't provide a kd. Sorry D:marshall_racer wrote:
hi :3
[General]
I'm cool, modding in english
Folder is fine
[Normal]
set Lead-In to 1000 True that.
gnah, too good x.x
[Collab]
01:10:740 - I could so imagine a circle here, dunno It does fit at all. Hm. Need to think about it.
...
Y U MAP SO GOOD?
Thanks alot, you deserve your kudos, as well.wmfchris wrote:
here we go.
[general]
I think you'll need an audio lead-in of 2000 - 2500. Fixed.
The avg bitrate is~93kbps which is unrankble. Try to find a source with 128~192 kbps. (if it exceeds 192 you can compress it, but it's not recommend to change song with 9x kbps to 128 kbps because the quality's still poor. This is not possible, since it's directly copied from the game's directory, which only provides this quality of audio. You won't find any better, unfortunately.
make sure you full submit after this ^.
The audio lead-in time's not unique. At least it should be the same for collab and taiko because they start at the same time.
[Taiko]
00:13:990 - k?
00:23:265 - ^
00:39:490 - no problem here, just to say that the trill in music's not exactly on tick. It's about 1/8 beat eariler, same for the coming positions.
00:54:115 - k---d---k?
00:57:302 - a transitional section of the song, it would be nice if you continuously put a waltz beat ( k d d k d d) there. So either d k or k d here?
01:06:490 - add a d ( <- a red note) here?
beautiful piece and nice taiko diff.
8/10
Skipped and redirected.
[Collab]
00:21:865 (2) - whistle? Ok.
00:35:365 (4,5,6) - whistle finish on (4,5), nothing on (6) would give a nice sudden muting effect Sounds great.
01:18:677 (2) - I prefer whistle here only Ok.
01:51:302 - make a gradual change on hitsound.
01:53:365 (4) - whistle Ok.
02:09:865 - same treatment as 0:35. Ok.
[Normal]
Spacing isn't so stable? 00:01:802 (2,3,4) 0.9x, (4,5) 0.95x, (5,6) 1.02x, 00:09:865 (6,1) - 0.85x ...
In the easiest diff a constant spacing is quite important so I think you can fix them with grid lv4. Fixed.
00:35:365, 02:09:865 - same as hard collab Ok.
deserve a star here.
Thanks alot! Also you deserve your kudosu.fartownik wrote:
General:
- Add 0,5 of the lead-in time in Taiko difficulty so it's consistent with Collab. See above.
- 00:19:240 - Not the best place to put kiai time on. I'd just delete it and save it for the last part only. Ok.
- Your mp3 has quite poor quality (96kbps). Find another one if possible? See above.
[Hard Collab]
00:49:615 (7) - New slider speed = new combo. Ok.
00:52:615 (1,2) - Swap new combos. Ok.
01:07:615 (3) - New slider speed = new combo. Ok.
01:48:115 (6) - ^ Ok.
01:53:740 (1) - Add a Finish here? Seems like a good place. Ok.
Some of these speed changes are really confusing. Same goes to the sudden 1/6's.
However, it's pretty good mapped and plays fun. Those triplets are actually 1/6 timed. If you playback them on slowmote, you'll realize that. We also were confused at first and then recognized that this is matching the songs melody at most.[Normal]
01:10:802 (1) - Start this spinner at the next white tick. Sounds better. Ok.
01:53:740 (1) - Same suggestion with adding a Finish. Ok.
Didn't mod taiko.
Pretty nice Collab there.
star
Fine, full submitted a new MP3 with 128kbpswmfchris wrote:
If it's impossible to find a better source, we should still make it into 128kbps as to fit the rankable criteria.
Thanks alot Dandan-dono~Dangaard wrote:
general
- use 1262ms as offset Fine.
change lead in time to 2500 (1500 for normal)oh you calculated the exact lead-in time for normal to fit the other diffs Yes. I did, lol.
[Normal]
In general this diff is a tiny bit too hard on some parts for being the easiest diff of the set. I recommend to either add an easy diff, or fix some harder parts in this diff: Then I pick the 'fixing stuff'[Hard Collab]
- 00:46:802 (3) - tricky delay for easiest diff, starting this 1/2 earlier would be better Fine.
- 01:01:802 (5) - 1/2 earlier start here as well That would be pretty offbeat and confusing and fits in no way. Sorry
- 01:04:240 (1) - this is hidden under the previous objects too much Fine. Replaced objects.
- 01:06:865 (1,2,3,4,5) - this is too streamy (yes, 1/2 stream), you could replace it with a return slider Fine.
- 01:42:115 (5) - I would just remove the break after this Okay.
- 02:02:740 (1,2,3,4,5,6,7) - another stream you might want to replace with a slider I might.
- OD++? Uh, okay.
- 01:49:052 (1) - remove the new combo here Okay.
- 02:07:240 (1) - move the whole pattern a bit to the left Okay.