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Mayday Parade - Anywhere But Here

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IceBeam
okay,after tonns of conversations,we came to conclusion that offset is 311

now time to check the map fully ;)

[Kuro Easy]
first of all,have to say I have a different vision of mapping
it's easier to hit objects with sensible rhytm,personally..
so actually I can't mod this difficulty well,cause I'd remap almost every pattern.. =/
thus,only few suggestions and major issues

00:09:220 (3,4) - consider to stack them. the distance is totally wrong,you could solve this by using new combo mark at the (4)-th circle,but it won't help to read it well for beginners
00:11:765 (x) - drag a break here
00:49:583 (1,1) - there's less then a second space between them :< not good for the easiest difficulty,so I'd suggest to remove the spinner and extend 00:47:947 ' slider up to 00:49:583
01:28:674 (x) - there're lots of short breaks,but this one is totally unrankable,remove it
01:32:674 (4) - why 1/2 slider? :\ it doesn't fit with the rest of the map
01:44:856 (1) - same as 00:49:583 (1),extending 01:43:220 (1) to next red tick
02:01:038 (4) - again,a bit out and confusing,I'd rather make a reverse-slider from 02:01:038,repeating at 02:01:583
02:25:765 (x) - drag a break here
02:56:310 (1,2,3) - it's a bad idea,you should remove (3)-rd object,and make a reverse-slider using (1,2,3) notes instead,and start spinner from 02:57:583 as always
03:00:674 (1,2,3) - again,in easier difficulties,try to keep mixing white-red ticks within sliders,not circles,especially between 2 spinners

[Normal]
00:25:947 (3,4) - I got 100/50 here,seriously :roll: how about adding a reverse to 00:25:038 (2) and then another note to 00:26:492
you're free to remap it in other way,but please,fix it,rhytm is awkward now..
00:35:583 (1) - remove new combo? I don't see any reason to keep it,and stacked 00:35:038 (1,1) look horrible :x
00:38:492 (1,2,3,4) - shouldn't it be symmetrical?
00:58:129 (3) - shorten to 00:58:856? it would be perfect
01:01:038 (2) - ^ again shorten by 1/1
01:07:038 (5) - it should be extended to 01:07:947 imo
01:33:765 (1) - fix distance,it's too close
01:44:856 (2) - I think reverse is wrong =\ use these notes? (look at the timeline)
02:51:947 (1) - start it 1/2 earlier?
02:57:765 (1) - ^

[Kite's Hard]
00:00:674 (1) - :roll:
00:23:947 (1) - :roll:
00:35:401 (1,2) - sounds/plays so bad,remove (1) please
00:47:038 (1) - :roll:
00:51:583 (1,2,3) - soft sampleset for these notes please
00:53:583 (3,4) - a werid stack/whole honestly..I'd add another note to 00:53:947
01:07:038 (3) - :roll:
01:21:038 (4) - shorten to 01:21:583?
01:42:310 (1) - :roll:
01:46:856 (1,2,3) - again soft sampleset would be better
02:07:583 (1,2) - pretty unexpectable speed change :D

p.s. :roll: - a.k.a. unsnapped

[Insane]
00:04:311 (2) - fix distance,and anyway,I wouldn't recommend to jump in slowdown parts..like 00:02:492 (7,1) - it breaks a spacing a bit
00:04:674 (4) - also,yeah,it's sooo hard to read it..it's totally hidden by hitbursts,even an approach circle :|
00:39:947 (5) - stacking doesn't occur here. please,unstack them manually for 1 grid (lvl4) manually,I got a bub-pop because of that
01:04:674 (1,2,3,4) - make them symmetrical,please
01:05:765 (1,2,3,4) - and these jumps pissed me off a bit :x I'd like to see something like this at least,it would improve the flow:
01:57:765 - add another note here,and start spinner from 01:57:947 then
02:22:129 (1,2,3,4,5,6,7,8,9) - it should be 1/3 stream actually :(
02:24:311 - silence this note
02:29:765 (6) - place it a little farther please
02:47:220 - again a note here and start spinner 1/2 later?
03:05:947 - silence it,either

I think this is it ;)
I use too much smiles in mod posts..
Topic Starter
Magicphoenix

IceBeam wrote:

okay,after tonns of conversations,we came to conclusion that offset is 311

now time to check the map fully ;) =3


[Normal]
00:25:947 (3,4) - I got 100/50 here,seriously :roll: how about adding a reverse to 00:25:038 (2) and then another note to 00:26:492
you're free to remap it in other way,but please,fix it,rhytm is awkward now.. ok, fixed in another way
00:35:583 (1) - remove new combo? I don't see any reason to keep it,and stacked 00:35:038 (1,1) look horrible :x Well, it may look horrible for some but I think it fits the strong beat on that note and NC supports it
00:38:492 (1,2,3,4) - shouldn't it be symmetrical? nope, i think it's ok
00:58:129 (3) - shorten to 00:58:856? it would be perfect ok
01:01:038 (2) - ^ again shorten by 1/1 nope sry
01:07:038 (5) - it should be extended to 01:07:947 imo You mean shortened xD sure
01:33:765 (1) - fix distance,it's too close fix
01:44:856 (2) - I think reverse is wrong =\ use these notes? (look at the timeline) Fixed but in another way
02:51:947 (1) - start it 1/2 earlier? ok
02:57:765 (1) - ^ ok

[Insane]
00:04:311 (2) - fix distance,and anyway,I wouldn't recommend to jump in slowdown parts..like 00:02:492 (7,1) - it breaks a spacing a bit The distance is properly distance snapped ^^ also I do prefer litlle jumps , especially in slowdown parts
00:04:674 (4) - also,yeah,it's sooo hard to read it..it's totally hidden by hitbursts,even an approach circle :| fix
00:39:947 (5) - stacking doesn't occur here. please,unstack them manually for 1 grid (lvl4) manually,I got a bub-pop because of that i don't understand orz
01:04:674 (1,2,3,4) - make them symmetrical,please
01:05:765 (1,2,3,4) - and these jumps pissed me off a bit :x I'd like to see something like this at least,it would improve the flow:
Improved flow, just a little different
01:57:765 - add another note here,and start spinner from 01:57:947 then Nope, i want to keep the zig-zag 5 circle pattern, also "prayer" starts where it is right now
02:22:129 (1,2,3,4,5,6,7,8,9) - it should be 1/3 stream actually :( oh didn't notice at all, thanks
02:24:311 - silence this note okay
02:29:765 (6) - place it a little farther please ok
02:47:220 - again a note here and start spinner 1/2 later? same like the other suggestion
03:05:947 - silence it,either It is silenced already lol

I think this is it ;)
I use too much smiles in mod posts..
Kuroneko-sHerald

IceBeam wrote:

okay,after tonns of conversations,we came to conclusion that offset is 311

now time to check the map fully ;)

[Kuro Easy]
first of all,have to say I have a different vision of mapping
it's easier to hit objects with sensible rhytm,personally..
so actually I can't mod this difficulty well,cause I'd remap almost every pattern.. =/
thus,only few suggestions and major issues

00:09:220 (3,4) - consider to stack them. the distance is totally wrong,you could solve this by using new combo mark at the (4)-th circle,but it won't help to read it well for beginners Stacked.
00:11:765 (x) - drag a break here No.
00:49:583 (1,1) - there's less then a second space between them :< not good for the easiest difficulty,so I'd suggest to remove the spinner and extend 00:47:947 ' slider up to 00:49:583 No.
01:28:674 (x) - there're lots of short breaks,but this one is totally unrankable,remove it Why? It has the same length of other breaks.
01:32:674 (4) - why 1/2 slider? :\ it doesn't fit with the rest of the map :\
01:44:856 (1) - same as 00:49:583 (1),extending 01:43:220 (1) to next red tick No.
02:01:038 (4) - again,a bit out and confusing,I'd rather make a reverse-slider from 02:01:038,repeating at 02:01:583
02:25:765 (x) - drag a break here Done.
02:56:310 (1,2,3) - it's a bad idea,you should remove (3)-rd object,and make a reverse-slider using (1,2,3) notes instead,and start spinner from 02:57:583 as always I've edited in another way.
03:00:674 (1,2,3) - again,in easier difficulties,try to keep mixing white-red ticks within sliders,not circles,especially between 2 spinners
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osu
IceBeam
Recheck time~

[Kuro Easy]
00:11:765 (x) - as I mentioned earlier,break should be here..I don't know why you haven't changed it yet,but it's obvious,that the break should start from new rhytm/downbeat..if you think that starting break with a red tick is wrong - yes,it is,but this map is an exception,as downbeats are changing through the song several times
just listen to the song and you'll hear where to drag a break
02:54:311 - break is too short..remove it,please,it's unrankable

also,kiai time should start with some notes in the map..so,it would be great,if all kiai times would start with a note,like here: 01:47:947

[Normal]
00:32:129 (3) - it's not symmetrical,the middle tick should cross the "y" axis
00:38:492 (1,2,3,4,5) - I don't think it's ok >_> it doesn't look intentional,it looks untidy..
02:47:220 (4) - same..objects that used to be symmetrical should follow symmetria..if they don't it - it looks like a mapper's mistake

[Kite's Hard]
fine,but 3+ mins without breaks is a huge issue..

[Insane]
00:39:947 (5) - during gameplay stack doesn't occur,and zero stacks are unrankable (I had a popped bubble because of that)
switch off grid snap and manually unstack them

all these issues aren't that hard to fix,just believe they're neccessary
otherwise it's fine for bubble
Topic Starter
Magicphoenix

IceBeam wrote:

Recheck time~

[Normal]
00:32:129 (3) - it's not symmetrical,the middle tick should cross the "y" axis fix
00:38:492 (1,2,3,4,5) - I don't think it's ok >_> it doesn't look intentional,it looks untidy.. fix
02:47:220 (4) - same..objects that used to be symmetrical should follow symmetria..if they don't it - it looks like a mapper's mistake fix..

[Insane]
00:39:947 (5) - during gameplay stack doesn't occur,and zero stacks are unrankable (I had a popped bubble because of that)
switch off grid snap and manually unstack them
Looks perfectly fine for me

all these issues aren't that hard to fix,just believe they're neccessary
otherwise it's fine for bubble
Thank you very much IceBeam (again) :D
IceBeam
._.

you didn't get it..
sliders cannot be automatically stacked this way..
the screenshot you posted proves that stack leniency is 0
it's unrankable
to fix it,just switch off the grid snap and and unstack these sliders for at least half of grid and it'll be fine
Topic Starter
Magicphoenix
XD OK, totally positioned them in another way
IceBeam
bubbled
Sakura
[General]
Resnap your green lines, in case your hitsounds are messed up

[Insane]
Spacing is really inconsistent most of the time, i know it's an Insane but at least use it for patterns or something as of now it looks really random.
01:02:492 (5) - Second reverse arrow is covered by a hitburst!

[Normal]
01:42:310 (1) - New combo because of spinner combo bug

[Kuro Easy]
02:01:038 (4) - Please dont use kick sliders on the easiest difficulty

Popping over several issues, however im not rechecking unless the random jumps and random spacing on Insane is fixed tho.
Topic Starter
Magicphoenix
^
-Fixed green lines I think are important
-You can see the reverse arrow, not 100% clear but you can see it very well with a half-good reaction time (which is a given when playing Insane diffs)
-I don't see any issues in the inconsistency, no one ever had any problems with it, and even see it as a fun placement + it doesn't confuse the player in any way (if he's an a bit over average player)
-Fixed spinner combo bug
Kuroneko-sHerald

Sakura Hana wrote:

[Kuro Easy]
02:01:038 (4) - Please dont use kick sliders on the easiest difficulty Changed.
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osu
Sakura
My computer broke tho, so i cant recheck it, i dont have any issues if u get a rebubble from IceBeam (or any other MAT/BAT) instead sorry T.T
IceBeam
as Sakura wasn't able to recheck,so I did it for her

some fixes were made:
  1. fixed messed break at 00:11:765 in Kuro Easy
  2. fixed inconsistent kiai sections in Kite's Hard
re-bubbled
James2250
[General]
-The gray combo color on Insane is slightly lighter than the other difficulties, it doesn't matter too much but you might as well make them all the same
-Going 3+ minutes without a break is pushing it, try and include a break somewhere in the middle of Hard/Insane to even things out
-You could try and end all of the spinners at the end of the map at the same time for the sake of consistency, but up to you
-Why only have tick rate 2 on Insane, try it on the other difficulties as well?

[Insane]
00:28:492 (1,2,3,4) - keep the spacing on this combo consistent or it becomes very hard to follow while playing
01:02:401 (4,5) - I would move this pattern around as the repeat almost gets completely hidden by the previous note hitbursts (looks like it was mentioned before...I would strongly suggest you fix it as a lot of people wont see that)
01:27:220 (1,2) - ^
01:42:310 (1,2,1,2,3,4,5,1,2,3) - would be nicer if the spacing could stay equal here
02:15:947 (2,3,4) - same hidden repeat comment

Not bad overall, but some general issues to be fixed and Insane could use some more polishing off. Going to have to pop this for now
Topic Starter
Magicphoenix
^Fixed most of generals and last reverse arrow issue.
First sugg : It does not become very hard to follow while playing, it's a mini-jump and feels good when playing - not disturbing OR confusing in any way
Second sugg : You can see it on time, you can anticipate it very easy, you have no reason to suddenly stop that reverse when you listen to the song
Third sugg : It's really, I mean, very easy to anticipate the reverse arrow in a song-situation like that and you _can_ see the reverse arrow in time
Fourth sugg : The pattern is made like that on purpose and keeping consistent spacing on a jump ...
Break sugg : I remapped a part and made it a lot easier so it serves a little like a break since it's bit relaxing but I don't think a break is necessary and it doesn't fit ...
NotShinta
General:
-- There are several unsnapped inherited sections on most difficulties; I can't rebubble yet as several of these involve kiai time (e.g. 01:47:944 on Insane and Hard), making it important that they are snapped correctly. Make sure to resnap these.
-- Like your other Mayday Parade map, I do think tick rate 2 is overall much better, but it is your choice.

Insane:
- 00:30:129 (3) - Considering spacing like this was increased in the previous combo, I don't think this is spaced clearly enough. I recommend re-placing (2) as to distance itself from this, still keeping spacing.
- 00:30:674 (2) - I also find this jump rather unexpected and uncalled for, especially as the combo has already just started.
- 01:05:401 (3,4,1,2,3) - I really think this is too cluttered to be read normally, and I would even call it unrankably so. Either way, I strongly recommend you respace the pattern in a clearer way.
- 01:57:765 (1) - I think this sounds better if you made it start 1/2 later (ending at the same point), but adding a hitcircle at 01:57:765. This follows the vocals slightly more naturally.

Kite's Hard:
- 00:04:674 (4) - I think this plays slightly better extended by 1/4, to the next white tick.
- 00:21:038 (2) - As I may have said before, slider end stacking can get confusing (and generally uncreative) if the stacked note came 1/1 after a slider previously. Basically, consider respacing this, but you don't have to.

Normal:
- 03:00:674 (1,2,3) - I think these, coming just 1/1 after the spinner, are a bit unexpected and maybe difficult for such a difficulty. Consider ending the spinner earlier or removing these hitcircles altogether.

Kuro Easy:
-- Perhaps make the title possessive, i.e. 'Kuro's Easy'. Suggestion, of course.
- 00:03:220 (3) - Whistle here, maybe, baby? Makes it slightly more interesting, in my opinion.
- 01:07:038 (1) - I think this spinner is a bit too short for an Easy, as well as sudden (1/2 after hitcircle). I'm not sure Easy players can handle this. (In fact, most of the short spinners could probably replaced with s slider or something for the better. Think about it.)

As a stand in for James, I'd be more comfortable rebubbling this. Just consider my points here and use your own initiative. Thanks, I like cats too.
Topic Starter
Magicphoenix
Fixed all 'xcept 2 Slider Tick Rate :D
Kite fixed 1st suggestions but not 2nd
Kuroneko-sHerald

NotShinta wrote:

Kuro Easy:
-- Perhaps make the title possessive, i.e. 'Kuro's Easy'. Suggestion, of course. There is a reason behind it.
- 00:03:220 (3) - Whistle here, maybe, baby? Makes it slightly more interesting, in my opinion. Done.
- 01:07:038 (1) - I think this spinner is a bit too short for an Easy, as well as sudden (1/2 after hitcircle). I'm not sure Easy players can handle this. (In fact, most of the short spinners could probably replaced with s slider or something for the better. Think about it.) I did some try, but I didn't like it. (btw you can take 300 by spinning at ~150 spm, so I think that should be ok in that case :roll: )
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osu
NotShinta
Okay then, sir. Bubbleded! Good job.
Dangaard
goodjob
Suzully
over 10 months ago but finally! \:D/
OzzyOzrock
T(12)
Topic Starter
Magicphoenix

Dangaard wrote:

goodjob
Yay !!!
Thank you very much DanDan :D
Bless
wooooow!!!~
congratulations!~
really nice~
IceBeam
I just can't believe this happened
Arusha Shuna
SECRET LOOVE
ARE YOU THAR?


congratz
Topic Starter
Magicphoenix

Arusha Shuna wrote:

SECRET LOOVE
ARE YOU THAR?


congratz
Heyha :D thanks Shuna ;3
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