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Grant Kirkhope - Click Clock Wood

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Topic Starter
Shiro
This beatmap was submitted using in-game submission on vendredi 30 décembre 2011 at 15:32:54

Artist: Grant Kirkhope
Title: Click Clock Wood
Source: Banjo-Kazooie
Tags: rare rareware seasons autumn N64 nintendo Banjo Kazooie
BPM: 160,12
Filesize: 9008kb
Play Time: 01:47
Difficulties Available:
  1. Fall (3,7 stars, 191 notes)
  2. Spring (5 stars, 433 notes)
  3. Summer (4,61 stars, 248 notes)
  4. Winter (1,66 stars, 127 notes)
Download: Grant Kirkhope - Click Clock Wood
Information: Scores/Beatmap Listing
---------------
Finally finished ! 15th map. Redownload if downloaded before 11/22.

For my 15th map, I wanted something special. I decided to map this song, but it has four different themes for the same melody. Instead of making a full mapset for each, I made a single mapset with 4 mp3s !
Spring = Insane
Summer = Hard
Fall = Normal
Winter = Easy

For the record, the Spring diff alone took more than three months to make.

Gens wrote:

also, the hitsounding is genius.
Topic Starter
Shiro
Changelog.

  1. 11/20:
    Uploaded to pending.
    Fixes according to James2250's mod.
    Fixes according to Natteke's mod in #modhelp.
  2. 11/23:
    Fixes according to ztrot's mod.
    Fixes according to Clubex's mod.
    Fixes according to Metro's mod.
  3. 11/27:
    Fixes according to Sushi's mod.
  4. 11/28:
    Fixes according to Roddie's mod.
  5. 12/08:
    Major changes to Spring thanks to Lesjuh's mod.
    Fixes in Winter.
  6. 12/09:
    Fixed timing for Fall.
  7. 12/16:
    Few fixes according to Elly-chan's mod and RandomJibberish's mod.
  8. 12/18:
    Few fixes according to Mustaash's mod.
  9. 12/19:
    Fixes according to Shiirn's mod.
    Fixes according to Garven's mod.
James2250
-Only finished this game a few years ago~ (took forever... but always fun!)

[General]
-To match almost all of the ranked maps on osu! (and all of the sources I see around google) Change the source from Banjo Kazooie to
Banjo-Kazooie

[Winter]
01:38:153 (3) - something sounds odd about a few of the slider ticks on this, is it just me?

[Fall]
-Some of those finishes on the first half of the map are kind of overpowering for the song, I would turn them down
-Slightly empty on hitsounds at the start, I know it is building up to them, but might want to include a few?

[Summer]
00:11:588 (1) - never let anyone change these :P
00:31:921 (3,4,5,6) - looks strange with the spacing change on this combo

[Spring]
01:10:026 (5,6,7,8) - sounds strange at first, but I got used to it

As I have mentioned before the hitsounds flow really nicely with the songs overall, not much to point out
Have some stars :D (map grant kirkhope songs faster plz k thx)
Topic Starter
Shiro

James2250 wrote:

-Only finished this game a few years ago~ (took forever... but always fun!)

[General]
-To match almost all of the ranked maps on osu! (and all of the sources I see around google) Change the source from Banjo Kazooie to
Banjo-Kazooie oups, my bad. Fixed.

[Winter]
01:38:153 (3) - something sounds odd about a few of the slider ticks on this, is it just me? I know. =( I'm going to get mm201 to look at that asap

[Fall]
-Some of those finishes on the first half of the map are kind of overpowering for the song, I would turn them down Done. Hope it will be enough.
-Slightly empty on hitsounds at the start, I know it is building up to them, but might want to include a few? I won't. In the other diffs (except Winter), the hitsounds come by the same way, I want to keep this. It makes the patterns play different when they are basically the same.

[Summer]
00:11:588 (1) - never let anyone change these :P haha I won't they're just perfect for this
00:31:921 (3,4,5,6) - looks strange with the spacing change on this combo Made (4) a new combo. I don't know if it fixes anything though. The accelerated spacing is here for the cellos... We'll see.

[Spring]
01:10:026 (5,6,7,8) - sounds strange at first, but I got used to it Yeah, they actually do, but they sound nice in the end =P

As I have mentioned before the hitsounds flow really nicely with the songs overall, not much to point out <3 thanks
Have some stars :D (map grant kirkhope songs faster plz k thx) =( I can't map faster
Thanks for the mod. =P
ztrot
Well I have a few suggestions nothing really majorly off with this map as I have said before the hitsound placement is really well done

Spring:
01:33:262 (6,7,8,9,10) - this pattern and the others one like it felt a bit disconnected from teh rest of the maps flow and were a bit of a pain to play because they are really jarring.

01:44:023 (4,5,6,7) - I kept mistaking this for a stream maybe place a gap between them so you know that is is not a stream :P

Really nice map set nothing really big to point out been a bit since I've seen a map that uses different mp3s tho lol "His world"
Cubex
oh yeah! Banjo-Kazooie.. i absolutly love that game, and its sountracks :oops:

i just have two little suggestions for you, Odaril:

[Summer]
01:43:238 - new combo?

[General]
and maybe put the developers "Rare" in the tags.

that's all. Nice map ;)
Topic Starter
Shiro
ztrot: for the first comment, I remapped that part a bit.
For the second one, I can't really help it. The spacing is regular, I don't really see what I can do.

Cubex: I don't see why you want to put a new combo there. I'd understand that the combo is long and needs to be cut in half, but it is all for a flute's single phrase, so I can't really do that.
You gave me a few more tags to add though; thanks.
Metro
ORE WA SUGOI MODDA
Topic Starter
Shiro

Metro wrote:

ORE WA SUGOI MODDA
He did help. Mainly in the Spring diff, helping me fix some confusing patterns and rhythms. Since I don't have a log, here's what was done:
01:08:836 (9,10,1) - fixed the snapping on these and reduced the spacing
01:22:691 (1,2,3,4,5,6) - revamped the pattern
01:42:404 (8,9,10,11) - reduced spacing
01:44:023 (4,5) - and 01:44:308 (6,7) - reduced spacing
01:45:451 (11,12,1) - reduced spacing
Sushi
[Spring]
00:51:742 (5) - I think you can manage tu put it slightly up to remove it from the slider, will look nicer imo
There are couple of unused slowed timing sections Buuuuuuuuuuuuuut you told me it was for taiko players. Good !.


ODs in Spring and Summerare the same, maybe lower Summer's OD a little, like -1 ?


Good map and good hitsounds.

It looks different from the mainstream maps, and I like it.
[deleted user]
Roddie
Hey.

General
  1. Add rareware in the tags.

Winter
Nothing wrong here.

Fall
Looks good to me

Summer
I'm not a big fan of slow slider velocity speeds on hard difficulties but this difficulty plays alright.

Spring
  1. 00:39:267 (1)-It sounds like there should be a finish here... Add one in? (:
  2. 01:24:120-It might be best to put a new combo here.
  3. 01:28:622-^
  4. 01:33:262-^
  5. 01:37:833-^
  6. 01:42:404-^
  7. 01:50:117 (1)-Add a finish here. (:
  8. 01:52:403 (1)-^

And that's it.

I happen to beat Banjo-Kazooie a while back. It was a pretty fun game to play. (:

Anyway, here's a kudosu star for all your hard work~

Good luck, man.

Edit: Noticed an error in my mod post. It has been corrected now.
-Lennox-
If you ever go to map The Desert song from Banjo Kazooie, let me know. Want to give you a guest diff.

Btw: I love you for mapping this
Topic Starter
Shiro

Roddie wrote:

Spring:
  1. 01:42:404-^ I don't see why I should need a new combo here... The rest of the map has no new combo on stuff like this.
  2. 01:52:403 (1)-^ No, the mp3 goes for a decrescendo at this point, it would sound awful.
Thanks for the mod.


-Lennox-: I don't plan on mapping it any soon if at all... But why don't you revive your own mapset ?
Musty
This post will contain a mod certainly soon, but not now, busy, btw, i LOVE this map :3
marshallracer
[General]
<3

[Winter]
00:48:153 (1,3) - not sure, but it can imo confuse new players
01:26:153 (1,3) - I could be picky about the small overlap there, but I guess that'd be Nazi pure

[Summer]
these various (imo partially random) Slider speeds and jumps are really confusing, needed to play it three times to get the idea of the map >.<
01:40:572 (2,3,4,1) - I'd either change it to something like this (or something, what looks way better)

[Spring]
http://puu.sh/9zjK - aren't that quite a lot slider speeds? I know they are only for spacing but I'm just asking so I'm sure if this is actually even allowed
else I can't say anything except that the jumps are sooooo fun <3

errr ... yeah, pretty good mapset and my ears do suck, I know >.<
Kurai
Bien, comme promis, un ptit mod ~

General :
  1. Comme il n'y a aucun break, vire les letterboxes dans chaque diff (sauf "Spring" évidemment).
Winter :
  1. Il y a franchement quelque chose qui me gène dans cette diff, le manque de slider, y'en a que 2 quoi >.> Je pense que tu en as quasiment pas mis à cause du tick 3 qui peut sonner bizarre parfois, mais ce n'est pas le cas partout. Une map qui n'a quasiment aucun slider ou aucun cercle devient très vite lassante (ça se ressentira sur le UR). Place des zoulis sliders un peu partout dans la map, elle en sera bien plus génial, et si tu les places bien, avec le tick 3 ils sonneront super bien.
    00:11:653 - Par exemple, tu en commences un ici que tu termines à 00:12:153. Les ticks sonneront parfaitements avec la musique.
    00:22:986 - Ou bien encore, ici, si tu en fais un qui ce termine à 00:23:653, même si les ticks sonnerons sur rien dans la musique, il sonneront super bien et donneront un jolis effet.
    Tout ça pour dire qu'il faut vraiment que tu ajoutes des sliders, je te demande dans rajouter dans chaque pattern, mais au moins que ce soit régulier.
  2. 00:38:653 - Il faut absolument une note à cet endroit, car si il y a rien, c'est pratiquement sûr que le joueur (qui est un gros noob) suivra le "Ti du dum", et donc miss et ragequit car il a miss sur un truc super simple bwahaha
  3. 00:46:653 - Évidement, pareil ici ~
  4. AR +1 pour plus de fluidité ?
Fall :
  1. 00:11:802 (4,5) - Vu la disposition des notes, ce pattern me semble peu évident pour des joueurs inexpérimenté qui vont s'emmeler les pinceaux. Je te conseille de changer la disposition des cercles 00:11:802 (4,5,1,2) pour le rendre plus compréhensible.
Summer :
  1. J'aime la façon dont tu as usé des vitesses de sliders ici, ça donne un bel effet et c'est agréable à jouer je trouve :)
Spring :
  1. 00:22:126 (4) - Je verrais bien un new combo ici. En plus il préviendrait le jump.
  2. 00:26:697 (4) - Comme c'est du copier/collé ctrl+H (HAN c pa b1), pareil qu'au dessus.
  3. 00:51:837 (6) - La musique suggère un new combo ici.
  4. 01:00:979 (6) - Idem
  5. 01:05:836 (6,7,8) - Je trouve ce truc complétement illisible, c'est caché par les notes précédentes et les 300/100/50/x (je sais plus comment ça s'appelle ahah). Essaye de le rendre un peu plus lisible ^^"
  6. 01:10:026 (5) - Encore une fois, new combo.
Bien, c'est tout ce que j'ai a dire, essaye de retravailler la winter un peu plus, et ce sera awesome. (Comme les HS de la map :D)
Topic Starter
Shiro

marshall_racer wrote:

[Winter]
00:48:153 (1,3) - not sure, but it can imo confuse new players The map is slow enough, I think. I'll keep that in mind though.
01:26:153 (1,3) - I could be picky about the small overlap there, but I guess that'd be Nazi pure

[Summer]
these various (imo partially random) Slider speeds and jumps are really confusing, needed to play it three times to get the idea of the map >.< The core of the map is the difference between the slider speed and the spacing. PM me if you care for details.
01:40:572 (2,3,4,1) - I'd either change it to something like this (or something, what looks way better) That'd break the spacing...

[Spring]
http://puu.sh/9zjK - aren't that quite a lot slider speeds? I know they are only for spacing but I'm just asking so I'm sure if this is actually even allowed It *is* allowed. And they're for taiko.
else I can't say anything except that the jumps are sooooo fun <3

errr ... yeah, pretty good mapset and my ears do suck, I know >.<
thanks for the mod

KuraiPettan wrote:

Bien, comme promis, un ptit mod ~ "petit"

General :
  1. Comme il n'y a aucun break, vire les letterboxes dans chaque diff (sauf "Spring" évidemment). Comme il n'y a aucun break, ça n'a pas d'influence. =P
Winter :
  1. Il y a franchement quelque chose qui me gène dans cette diff, le manque de slider, y'en a que 2 quoi >.> Je pense que tu en as quasiment pas mis à cause du tick 3 qui peut sonner bizarre parfois, mais ce n'est pas le cas partout. Une map qui n'a quasiment aucun slider ou aucun cercle devient très vite lassante (ça se ressentira sur le UR). Place des zoulis sliders un peu partout dans la map, elle en sera bien plus génial, et si tu les places bien, avec le tick 3 ils sonneront super bien. C'est voulu qu'il y ait peu de sliders~ les deux sliders ont un rôle très particulier - notamment au niveau des hitsounds.
    00:11:653 - Par exemple, tu en commences un ici que tu termines à 00:12:153. Les ticks sonneront parfaitements avec la musique.
    00:22:986 - Ou bien encore, ici, si tu en fais un qui ce termine à 00:23:653, même si les ticks sonnerons sur rien dans la musique, il sonneront super bien et donneront un jolis effet.
    Tout ça pour dire qu'il faut vraiment que tu ajoutes des sliders, je te demande dans rajouter dans chaque pattern, mais au moins que ce soit régulier.
  2. 00:38:653 - Il faut absolument une note à cet endroit, car si il y a rien, c'est pratiquement sûr que le joueur (qui est un gros noob) suivra le "Ti du dum", et donc miss et ragequit car il a miss sur un truc super simple bwahaha k
  3. 00:46:653 - Évidement, pareil ici ~
  4. AR +1 pour plus de fluidité ? k
Fall :
  1. 00:11:802 (4,5) - Vu la disposition des notes, ce pattern me semble peu évident pour des joueurs inexpérimenté qui vont s'emmeler les pinceaux. Je te conseille de changer la disposition des cercles 00:11:802 (4,5,1,2) pour le rendre plus compréhensible. J'ai mis un slider. Ca devrait passer.
Summer :
  1. J'aime la façon dont tu as usé des vitesses de sliders ici, ça donne un bel effet et c'est agréable à jouer je trouve :) :)
Spring :
  1. 00:22:126 (4) - Je verrais bien un new combo ici. En plus il préviendrait le jump. Ce combo est une phrase de la flûte de pan, pas de nc
  2. 00:26:697 (4) - Comme c'est du copier/collé ctrl+H (HAN c pa b1), pareil qu'au dessus. stoi le pa b1
  3. 00:51:837 (6) - La musique suggère un new combo ici. je vois pas pourquoi o_O
  4. 01:00:979 (6) - Idem
  5. 01:05:836 (6,7,8) - Je trouve ce truc complétement illisible, c'est caché par les notes précédentes et les 300/100/50/x (je sais plus comment ça s'appelle ahah). Essaye de le rendre un peu plus lisible ^^" Hitbursts. Et j'ai pas vraiment envie de le changer. D: ça reste intuitif - le rythme ayant été entendu douze mille fois - et lisible avec les approach circles
  6. 01:10:026 (5) - Encore une fois, new combo.
Bien, c'est tout ce que j'ai a dire, essaye de retravailler la winter un peu plus, et ce sera awesome. (Comme les HS de la map :D Odaril hitsounds \o/)
grats for 500 kd
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

Timing

  1. I've got a differnet timing for Fall
    BPM/Offset
    160.12/1683
    Then last red line is useless, if you feel this one is better, then use this one

Winter

  1. 01:38:153 (3) - White color make slidertick nearly invisible, consider enforcing another color to this combo?

Summer

  1. 00:51:143 (5,6) - Eh, stack them, use smaller spacing or use a slider instead seems better, these 2 confusing while first play

Spring

  1. 01:05:931 (7,8) - I'm not sure whether it's only me or not, I feel these 2 are easily read to 2/3 beat space like previous 01:04:693 (2,3,4,5) :/

Rest looked pretty fine
Call me back for a recheck when you have reply :)
Topic Starter
Shiro

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

Timing

  1. I've got a differnet timing for Fall
    BPM/Offset
    160.12/1683
    Then last red line is useless, if you feel this one is better, then use this one With this timing, the beats are early in the end. Mine sounds spot-on. D:

Winter

  1. 01:38:153 (3) - White color make slidertick nearly invisible, consider enforcing another color to this combo? I completely forgot because in my skin, the sliderticks are black. x_x changed

Summer

  1. 00:51:143 (5,6) - Eh, stack them, use smaller spacing or use a slider instead seems better, these 2 confusing while first play hm okay

Spring

  1. 01:05:931 (7,8) - I'm not sure whether it's only me or not, I feel these 2 are easily read to 2/3 beat space like previous 01:04:693 (2,3,4,5) :/ These are the flute. Not what the other notes are mapped to.

Rest looked pretty fine
Call me back for a recheck when you have reply :)
谢谢~
Lilac
If I give a whole mod in Chinese, would you go through it?
Colin Hou

Lilac wrote:

If I give a whole mod in Chinese, would you go through it?
我能要个中文mod么 ^w^
Topic Starter
Shiro
My chinese is far from being good enough. T.T I can't even read Colin's sentence. :(
Lesjuh
Ok there we go! My personal view in a huge post. Only looking at the design/compostion (beats, sliders 'n spinnahs) of the map.

Winter
00:12:153 (1,2,1,2,3,4,1,2,3) - copypastehorizontalflip, uncreative & predictable meh
00:28:153 (1,2,3,4,1,2,3,4,1,2,3,4,5) - copypastehorizontalflip, uncreative & predictable meh
01:38:153 (3) - Doesn't fit the style of the map at all. End with a smooth slider.

An average easy difficulty. Could use some more sliders (there are only 2), beginning players like that and it could make the map flow better/look better. It's up to you to decide where you place them.

Fall
00:02:432 (2) - Don't let it overlap with the previous sliders and make sure it curves in the middle of the slider.
00:30:543 (5,6) - Doesn't fit the use of soft hitsounds. Why? They're too loud and don't fit the sound you're mapping it to.
00:34:666 (1,2,3,4,1,2,3,4) - Kind of kills the flow and feels uncreative to me.
00:41:413 (3) - Unstack this one, fits better with the music.
00:45:785 (5) - Remove this one and continue with 1/1 beats. Because you didn't put a slider here @00:41:288 either.
00:48:534 (5,6,7,1) - Ugly shape
01:01:278 (6) - Move down a little
01:01:653 (1) - Add a whistle here & @01:04:276 (7) etc. A hitnormal sound works too.
01:04:651 (1) - Put a slider here like you did @01:01:653 (1)
01:06:525 (5) - Make it curvy?
01:07:650 (1) - Move it to the same place as the previous (4). Looks/plays better.
01:11:772 (2,3,4,5,6) - Doesn't look nice. Do something cool with it.
01:19:644 (1,2,3,4,5,1,2) - Doesn't work for me. It looks ugly and is way different from the shapes before it.
01:25:641 (1,2,3,4) - Those two sliders could look nicer don't you think?
01:31:638 (1,2,3,4) - Those two sliders could look nicer don't you think?
01:37:635 (1,2,3,1,2,3,4,5,1,2,3) - Best part of the map. Flows well and looks decent.

Summer
Hey this has sure improved alot.
00:09:254 (1) - Make this slider look nicer/more curvy (ilikethat)
00:33:921 (2,3,4,5,6) - Too lineair for this style
00:49:254 (1,2) - I'd like it more if you didn't stack these. Kills the flow.
00:50:254 (3,4) - Same here & 00:51:143 (5,6) - Same here & 00:52:254 (7,8) - And here
00:59:238 (1) - Needs a normal-hitwhistle to give it some extra power (more boom~) 01:01:238 (1) - Here too & etc.
01:11:572 (1) - Let it face down. Might seem unneccessary but really does play better.
01:13:238 (1) - The soft-hitfinish sounds good here. 01:14:238 (5) - But not here and the beats after it. Go for a normal-hitfinish on the boom spots (more boom~)
01:41:238 (1,2,3,4,5,6) - Same thing with the stacks I mentioned somewhere over there ^

Spring
00:04:318 (5) - Could looke nicer (: (I could keep saying that for every slider that doesn't have enough curve but that would be alot of writing so I'll let the slider thing up to you. You know how I like my sliders anyway)
00:48:409 (1,2,3,4,5,6,7) - Ok now these slider don't fit the style of the map at all. When I suggested you could use these it was for a different styled map. It's weird to use semi-lineair sliders like these in this map.
00:51:837 (6) - These are ok (couldusemorecurvethoughderp)
00:52:980 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This looks pretty messy to me. I can't really explain, I just like them different, more organised.
01:05:931 (7) - Nearly invisible. Try something different with less wide spacing and less overlapping. Or just remove the note.
01:07:550 (4,5) - Make it the same as 01:06:979 (2,3,6) but flipped ofc.
01:11:169 (9) - Use a normal beat instead
01:29:834 (2,3) - Overlapping like this is a no-go.
01:30:976 (6,7) - And suddenly there was 1/2! Keep following the melody here.
01:34:119 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - copypastehorizontalflip, uncreative & predictable meh
01:44:308 (6,7) - overlaps ;(
01:50:974 (4,5,6,7) - Make these the same distance from each other as 01:44:023 (4,5).

There you go.
Topic Starter
Shiro
Alright, let's go...

Lesjuh wrote:

Winter
00:12:153 (1,2,1,2,3,4,1,2,3) - copypastehorizontalflip, uncreative & predictable meh
00:28:153 (1,2,3,4,1,2,3,4,1,2,3,4,5) - copypastehorizontalflip, uncreative & predictable meh
01:38:153 (3) - Doesn't fit the style of the map at all. End with a smooth slider.

An average easy difficulty. Could use some more sliders (there are only 2), beginning players like that and it could make the map flow better/look better. It's up to you to decide where you place them.


Winter will get a remap. I wanted to use few sliders because the circles mimic the snowflakes, but apparently it gets in the way of gameplay...


Fall
00:02:432 (2) - Don't let it overlap with the previous sliders and make sure it curves in the middle of the slider. Fixed.
00:30:543 (5,6) - Doesn't fit the use of soft hitsounds. Why? They're too loud and don't fit the sound you're mapping it to. I'm not sure I understand that one. I removed the claps, let's see if it's any better.
00:34:666 (1,2,3,4,1,2,3,4) - Kind of kills the flow and feels uncreative to me. Changed...
00:41:413 (3) - Unstack this one, fits better with the music. I disagree. I'd have used anti-jumps here if it wasn't a Normal diff, and the stack is what's the closest to anti-jumps.
00:45:785 (5) - Remove this one and continue with 1/1 beats. Because you didn't put a slider here @00:41:288 either. True.
00:48:534 (5,6,7,1) - Ugly shape Huh ok.
01:01:278 (6) - Move down a little oh ffff how could I not notice that
01:01:653 (1) - Add a whistle here & @01:04:276 (7) etc. A hitnormal sound works too. There's no frog thing at this point, which is why I didn't add a whistle.
01:04:651 (1) - Put a slider here like you did @01:01:653 (1) - ok
01:06:525 (5) - Make it curvy? blanketting (1)'s approach circle
01:07:650 (1) - Move it to the same place as the previous (4). Looks/plays better. agreed
01:11:772 (2,3,4,5,6) - Doesn't look nice. Do something cool with it. It plays exactly the way I want though... I'm not changing for now.
01:19:644 (1,2,3,4,5,1,2) - Doesn't work for me. It looks ugly and is way different from the shapes before it. changed
01:25:641 (1,2,3,4) - Those two sliders could look nicer don't you think? Changed... I think.
01:31:638 (1,2,3,4) - Those two sliders could look nicer don't you think? same
01:37:635 (1,2,3,1,2,3,4,5,1,2,3) - Best part of the map. Flows well and looks decent. bit sad to have to wait until the very end of the map to actually have something decent.

Summer
Hey this has sure improved alot. did it
00:09:254 (1) - Make this slider look nicer/more curvy (ilikethat) k
00:33:921 (2,3,4,5,6) - Too lineair for this style true
00:49:254 (1,2) - I'd like it more if you didn't stack these. Kills the flow.
00:50:254 (3,4) - Same here & 00:51:143 (5,6) - Same here & 00:52:254 (7,8) - And here
Made another pattern which I find more flowy.
00:59:238 (1) - Needs a normal-hitwhistle to give it some extra power (more boom~) 01:01:238 (1) - Here too & etc. I don't like the normal-whistle all that much... I think it's too loud for that part.
01:11:572 (1) - Let it face down. Might seem unneccessary but really does play better. Not sure I understand. I flipped it vertically if that's what you wanted.
01:13:238 (1) - The soft-hitfinish sounds good here. 01:14:238 (5) - But not here and the beats after it. Go for a normal-hitfinish on the boom spots (more boom~) Huh I don't get what you mean at all
01:41:238 (1,2,3,4,5,6) - Same thing with the stacks I mentioned somewhere over there ^ changed

Spring
00:04:318 (5) - Could looke nicer (: (I could keep saying that for every slider that doesn't have enough curve but that would be alot of writing so I'll let the slider thing up to you. You know how I like my sliders anyway) very true
00:48:409 (1,2,3,4,5,6,7) - Ok now these slider don't fit the style of the map at all. When I suggested you could use these it was for a different styled map. It's weird to use semi-lineair sliders like these in this map. ah derp, changed
00:51:837 (6) - These are ok (couldusemorecurvethoughderp) usedmorecurvederp
00:52:980 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This looks pretty messy to me. I can't really explain, I just like them different, more organised. Huh, I'm not sure how to change that.
01:05:931 (7) - Nearly invisible. Try something different with less wide spacing and less overlapping. Or just remove the note. removed
01:07:550 (4,5) - Make it the same as 01:06:979 (2,3,6) but flipped ofc.
01:11:169 (9) - Use a normal beat instead The finish does fit. I'm not removing it.
01:29:834 (2,3) - Overlapping like this is a no-go. This part is going to change.
01:30:976 (6,7) - And suddenly there was 1/2! Keep following the melody here. ^
01:34:119 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - copypastehorizontalflip, uncreative & predictable meh ^
01:44:308 (6,7) - overlaps ;( It's better to reduce the spacing on these, they're confusing without it.
01:50:974 (4,5,6,7) - Make these the same distance from each other as 01:44:023 (4,5). ok

There you go.

The red parts haven't been considered yet. I'm too tired to keep mapping. = =
thanks for the... huge mod.

EDIT: not everything is fixed yet
Breeze

Timing

  1. I've got a differnet timing for Fall
    BPM/Offset
    160.12/1683
    Then last red line is useless

Still this, check it
Topic Starter
Shiro

Breeze wrote:

Timing

  1. I've got a differnet timing for Fall
    BPM/Offset
    160.12/1683
    Then last red line is useless

Still this, check it
*checks timing* No it's not.
*realises he was checking Summer*
*facepalm*
Thanks ;A;
Aurele
Je suis quand même un nouveau mappeur... Donc faut me pardoner si je mod... Très mal ?

[Generalement]
SPOILER
C'est normal que C'est pas dans l'ordre?
Winter, Fall, Summer, Spring

Winter, Spring, Summer, Fall*

[Winter]
SPOILER
00:30:53 (1,2) : J'ai pensé que tu pourrais peut-être changer le Cercle & le Slider de cette mannière.
http://img839.imageshack.us/img839/7183/mod1g.png

[Fall]
SPOILER
00:01:683 (1) : Whistle
00:03:181 (3) : ^
00:04:680 (1) : ^
00:06:054 (5) : ^
00:07:678 (1) : ^
00:09:177 (3) : ^
00:10:676 (1) : ^
00:12:050 (4) : ^
00:20:667 (1,2,3) : Finish
00:24:166 (4) : New Combo. Ou c'est pour prévenir les Jumps?
00:42:777 (5) : ^

[Summer]
SPOILER
C'est bien...

[Spring]
SPOILER
Rien à dire...

& Puis, Je Kudo Star~
Elly-chan
(Winter)
New Combo and Hitsound Mods

  • - 00:13:153 (2) - If you intend to have the same hit-sound pattern as the mapping right before this, add a whistle here and at 00:15:653.
    - 00:42:653 (5) - New Combo?
    - 01:04:152 (4) - New Combo like you did at 01:12:153 >w<!
    - 01:20:153 (4) - ^
    - 01:34:153 (3) - New Combo?
    - 01:40:153 (Spinner) - Perhaps add a whistle here? If you listen closely, you can hear a small ring of a bell (or a 'Ding!' noise) at the end of the spinner. By putting a whistle sound here, it matches up with that noise and sounds less-empty.

ah short whatever lol, i have too much other maps to mod sorry ;<;
RandomJibberish
Spring
Trololol.
01:10:026 (5,6,7,8,9) - Not a massive fan of these, since the emphasis in the music is on the beats, whereas the emphasis in the map is on the offbeat slider starts. Maybe replace with 1/3 doubles or 2/3 etna sliders?

Summer
dem slowdowns
dem vibrato sliders

STOP USING TECHNIQUES I DON'T LIKE WELL

Autumn ohohoho
00:28:662 (1,2) - This isn't stacked, but I think it probably should be. Either raise the stack leniency or manually nudge it so it looks like a stack.

Winter
01:24:153 - Whistleswhistleswhistles. I get why they're there, but they did get slightly irritating :<

this is the smexiest map
Topic Starter
Shiro

RandomJibberish wrote:

Spring
Trololol.
01:10:026 (5,6,7,8,9) - Not a massive fan of these, since the emphasis in the music is on the beats, whereas the emphasis in the map is on the offbeat slider starts. Maybe replace with 1/3 doubles or 2/3 etna sliders? True. Fixed.

Summer
dem slowdowns
dem vibrato sliders
They're what makes this diff so cool 8)

STOP USING TECHNIQUES I DON'T LIKE WELL =(

Autumn ohohoho
00:28:662 (1,2) - This isn't stacked, but I think it probably should be. Either raise the stack leniency or manually nudge it so it looks like a stack. I actually lowered the stack leniency so this wouldn't be a stack.

Winter
01:24:153 - Whistleswhistleswhistles. I get why they're there, but they did get slightly irritating :<
can't remove them. The normal sound at that point is silent

this is the smexiest map thanks
Thanks for the mod.
Musty
let's mod

en français c'est pas dérangeant?

[Spring]

00:02:985 (3) - Ca rend mieux de mettre un whistle là
00:03:557 (7) - ^
00:04:127 (4) - ^
00:04:699 - ^
00:05:270 (2) - ^
00:05:842 (5) - ^
Après tu comprends la suite, fin ce que j'veux dire
00:27:649 - 00:27:744 - ç'aurait été bien de mettre des notes là.. m'enfin bon
00:28:887 (1,2) - Je comprends pas le sens de ces deux notes avec la musique
00:42:838 (7,8) - right 2 grid down 1grid (Lv3)
01:08:693 (8,9,10,1) - Confus avec le spacing d'avant
01:34:119 (1,2,3,4) - Ce passage est pas trop compréhensible lorsqu'on joue
01:51:831 (8) - Copie cette note delete la suivante et flip 180°?..

Cool Cool :D

[Summer]

00:06:254 (4,5,6,1,2,3,4) - C'est pas un peu confus pour une hard le changement de spacing soudain ?
00:15:255 (1,2,3,4) - Same here

Overall looks good

[Fall]

J'aime bien, j'trouve pas franchement quelque chose là

[Winter]

J'aimeeeeeee <3..


Beautifuuuuuuuuul Melody <3

Awesum map, let me give you a star :3

EDIT: 777th post ! :o
Topic Starter
Shiro

Mustaash wrote:

let's mod

en français c'est pas dérangeant?

[Spring]

00:02:985 (3) - Ca rend mieux de mettre un whistle là
00:03:557 (7) - ^
00:04:127 (4) - ^
00:04:699 - ^
00:05:270 (2) - ^
00:05:842 (5) - ^
Après tu comprends la suite, fin ce que j'veux dire
Un jour, les gens comprendront que je n'ai pas mis de HS sur le début de façon tout à fait VOLONTAIRE...
00:27:649 - 00:27:744 - ç'aurait été bien de mettre des notes là.. m'enfin bon Non, ça ne suivrait plus du tout la flûte.
00:28:887 (1,2) - Je comprends pas le sens de ces deux notes avec la musique C'est la flûte.
00:42:838 (7,8) - right 2 grid down 1grid (Lv3) Non, le spacing diminue progressivement - c'est fait exprès.
01:08:693 (8,9,10,1) - Confus avec le spacing d'avant C'est vrai. Changé.
01:34:119 (1,2,3,4) - Ce passage est pas trop compréhensible lorsqu'on joue C'est vrai, même moi, je n'arrivais pas à le jouer, pourtant c'est moi qui l'ai fait = =' changé.
01:51:831 (8) - Copie cette note delete la suivante et flip 180°?.. Pourquoi pas

Cool Cool :D

[Summer]

00:06:254 (4,5,6,1,2,3,4) - C'est pas un peu confus pour une hard le changement de spacing soudain ? Justement, non. Le new combo+le changement radical de spacing rendent ce pattern parfaitement lisible.
00:15:255 (1,2,3,4) - Same here

Overall looks good

[Fall]

J'aime bien, j'trouve pas franchement quelque chose là

[Winter]

J'aimeeeeeee <3..


Beautifuuuuuuuuul Melody <3

Awesum map, let me give you a star :3

EDIT: 777th post ! :o
Merci pour le mod~
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