-Change all of your 0% audio sections (even at the end of spinners) to 5% as it is no longer available in the editor and is generally disliked
Ono's Taiko Oni:
Looks good (apart from gives me a headache~)
Hakeru:
-I don't follow a lot of the combo patterns in this difficulty. Overall I would expect each new combo to start on the main beat of the song (the long white tick) to flow with the music, but at the moment I don't see any set pattern for them?
-As an example I would expect the new combos on 00:41:487 (4), 00:43:669 (4), 00:45:851 (4) etc
-No hitsounds for the final kiai parts, it would help it stand out more?
00:30:510 (1) - why have a new combo here?
00:34:805 (9) - don't have 0% audio on notes, it often throws players off as it becomes hard to tell if they hit it or not (not to mention 0% has been removed from the editor). Increase it to at least 5 - 10% (same for every difficulty that has this)
01:15:305 (5,7) - isn't a great idea to have a note almost completely hidden by a slider, and might annoy some players. Make the note more obvious if possible
01:47:760 (2,3) - space out more
02:51:578 (9,10,1,2,3) - a kind of strange spacing change
Crazy:
00:23:760 (11,1) - space these out more
Nogard:
Looks good
The mapset is nice, I just think that Hakeru could use some more polishing off before getting approved, call me back after fixes and I will give bubble #2 back (as the changes aren't too major)