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Hatsuki Yura x Tsukiko - Jewel Cat

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Topic Starter
[CSGA]Ar3sgice

cmn_891127 wrote:

Normal

01:32:932 (1) - 这里这样摆
[attachment=0:25a5c]1.png[/attachment:25a5c] 这个... 摆这么密我怎么卡星数www
01:51:378 (1) - 变成三次折返 ok~
01:57:459 (4) - 变成1/2 slider 好的
02:15:702 (1,2) - 都变长1/2 oh
Slider Tick Rate应该小于等于更高的难度,也就是说要小于等于2 虽然没见过这样的说法... 还是改了算了ww 三星图270w够用了www


Icsa3egr

01:41:243 (13,14,15) - 这串识别度太低了(主要是我水平太渣了) ok 重排了一下
因为是看自动君打的,我也不太清楚跳摆位到底合不合适,不过节奏感觉没有什么问题,挺符合我口味的,再有估计就是Nazi了吧。。。但是slider velocity 3.00 + 2倍速真的很容易被吐槽。。。 这个嘛www

不要给KDS 好的。。。
Trauma-
Ok...biiig mod coming...
Luckily its a nice song, i like it ^^

General:

I would say Offset +11ms
Combo Colour Suggestion:
1. 217,240,57 Red:121 Green:0 Blue:70
2. 0,240,96 Red:204 Green: 0 Blue: 0

or you copy that into the osu. file under combo colours:
Combo1 : 204,0,0
Combo2 : 121,0,70


Looks much warmer *-*

Normal:

Slider Velocity seems to high to me, especially for a Normal try 1,20-1,40 i know it costs some time to relength all the sliders and stuff, but i think it'll be worth it in the end
I highly recommend to set slider tickrate on 2 at most!
use 1 or 2

Please keep in mind that claps generally fit best if you put them on upbeats which are beat 2 and 4 on the timetable i will just give you some examples about some claps because im really tired atm. however you should "rehitsound" some parts of your map

00:10:027 (2) - add a clap on the first and last circle ?
00:13:473 (2) - and a clap here
00:15:094 (1) - the clap on the sliderend isn't needed
00:16:108 (2) - fix spacing please
00:16:513 (3) - this clap isn't needed either
00:16:919 (4) - please decide if you want to use claps or whistles, but i don't think both fit to this song :/
00:19:757 (1) - delete claps and add only one on the 2nd circle
00:20:973 (X) - add a note with a clap here
00:24:216 (X) - you can add a note with a clap here too
00:26:243 (4) - I think this is not a perfect semi-circle, you should make it perfect, looks better
00:34:554 (1) - This shape isn't perfect either
00:19:757 (1) - delete nc
00:45:702 (3) - ^
00:47:729 (1) - move it to 00:47:628
00:47:932 (X) - and add a note here
00:55:027 (1) - delete nc
01:01:311 (1) - this one could be surprising for some players, i suggest a nc here
01:02:121 (X) - hm, maybe add a note here ? i missed a note here....
01:02:324 (3) - delete nc
01:02:932 (6) - add nc
01:15:500 (1) - add a clap on the sliderend
01:18:135 (1) - you can delete the nc here
01:20:567 (2) - accebtable but not perfect shape ^^ , you should use grid snap 4
01:28:270 (5) - you can make the first circle to a single circle and add a long slider till 01:29:284
01:44:081 (1) - you can delete the nc here
02:02:324 (X) - I missed a note here again
Hm why not using the space between 02:04 and 02:06 ?
01:53:000 (2) - Perfect shape please
02:18:540 (2) - you could convert this to a slider
02:24:621 (1) - nc isnt needed here and you can longer the slider by 1 1/2
02:26:851 (X) - missed a note here :/
02:34:959 (5) - suggesting a slider here again
02:38:405 (5) - nc isn't needed here, you can delete it
02:40:229 (X) - Add a 1/2 slider here
02:40:635 (X) - and a circle here or yo ucan doe something with reverse sliders, but this part looked very empty :/
02:44:689 (5) - suggesting to move the slider forward by 1/2 and longer it by 1/1
02:50:973 (1) - nc
02:58:473 (3) - add a clap on the endcircle
02:59:892 (2) - add a clap
03:01:108 (1) - add a clap on teh endcircle
03:03:135 (2,4) - add claps here
03:04:351 (1,1) - add claps on teh 3rd circles
03:05:973 (1,2,3,4) - add claps

Sorry but i have to give you the mod for insane tomorrow, im really tired now and want to go to sleep therefor i may add some more suggestions for normal becasue ill take anotehr look on it.
I hope this one helps i think merchat said most important things about how to improve your maps already
Topic Starter
[CSGA]Ar3sgice

xDeaTHcOrEx wrote:

Ok...biiig mod coming...
Luckily its a nice song, i like it ^^ Thanks :)

General:

I would say Offset +11ms <plays Normal> mistimed hits 37%, ave 2ms late... I think it's OK if my universal offset is right...
Combo Colour Suggestion:
1. 217,240,57 Red:121 Green:0 Blue:70 ...different?
2. 0,240,96 Red:204 Green: 0 Blue: 0

or you copy that into the osu. file under combo colours:
Combo1 : 204,0,0
Combo2 : 121,0,70 It's harder to see the approach circles in this colour... as it's too close to the BG's color


Looks much warmer *-* *-*///

Normal:

Slider Velocity seems to high to me, especially for a Normal try 1,20-1,40 i know it costs some time to relength all the sliders and stuff, but i think it'll be worth it in the end I think not... by the way you can use "scaling" to remake slider lengths ^.^
I highly recommend to set slider tickrate on 2 at most! I changed to 2 when you're writing this mod lol ^^
use 1 or 2

Please keep in mind that claps generally fit best if you put them on upbeats which are beat 2 and 4 on the timetable i will just give you some examples about some claps because im really tired atm. however you should "rehitsound" some parts of your map

00:10:027 (2) - add a clap on the first and last circle ? added on 2nd & 3rdinstead :)
00:13:473 (2) - and a clap here Yeah.
00:15:094 (1) - the clap on the sliderend isn't needed um
00:16:108 (2) - fix spacing please aww yes
00:16:513 (3) - this clap isn't needed either oh...
00:16:919 (4) - please decide if you want to use claps or whistles, but i don't think both fit to this song :/ It's ok I think. ^^
00:19:757 (1) - delete claps and add only one on the 2nd circle Ok~
00:20:973 (X) - add a note with a clap here I would if I'm not going to make it <3 star...
00:24:216 (X) - you can add a note with a clap here too ^
00:26:243 (4) - I think this is not a perfect semi-circle, you should make it perfect, looks better *checks with a circle maker*
00:34:554 (1) - This shape isn't perfect either I'm not making THiS one a semi circle...
00:19:757 (1) - delete nc sure
00:45:702 (3) - ^ ^^^^^^^^^^^
00:47:729 (1) - move it to 00:47:628 naw
00:47:932 (X) - and add a note here I think this one is OK. It is 3/4, but following a long slider, it's easier to do the 1/1 than two 3/4s...
00:55:027 (1) - delete nc yeah
01:01:311 (1) - this one could be surprising for some players, i suggest a nc here ok~
01:02:121 (X) - hm, maybe add a note here ? i missed a note here.... ......
01:02:324 (3) - delete nc ok ^.^
01:02:932 (6) - add nc ^
01:15:500 (1) - add a clap on the sliderend um a finish is better...
01:18:135 (1) - you can delete the nc here why? ^^
01:20:567 (2) - accebtable but not perfect shape ^^ , you should use grid snap 4 may be better now?
01:28:270 (5) - you can make the first circle to a single circle and add a long slider till 01:29:284 Nice idea!!
01:44:081 (1) - you can delete the nc here ok~
02:02:324 (X) - I missed a note here again awwww that's so bad wwww... added a repeat of that slider
Hm why not using the space between 02:04 and 02:06 ? Star Rating: 2.99
01:53:000 (2) - Perfect shape please um...
02:18:540 (2) - you could convert this to a slider nah
02:24:621 (1) - nc isnt needed here and you can longer the slider by 1 1/2 removed nc
02:26:851 (X) - missed a note here :/ because it's under the slider? >.>
02:34:959 (5) - suggesting a slider here again um not
02:38:405 (5) - nc isn't needed here, you can delete it ok~
02:40:229 (X) - Add a 1/2 slider here it's strange to have sliders in a note "stream"...
02:40:635 (X) - and a circle here or yo ucan doe something with reverse sliders, but this part looked very empty :/ ...?
02:44:689 (5) - suggesting to move the slider forward by 1/2 and longer it by 1/1 sure~
02:50:973 (1) - nc ^.^
02:58:473 (3) - add a clap on the endcircle great~
02:59:892 (2) - add a clap ^
03:01:108 (1) - add a clap on teh endcircle ^
03:03:135 (2,4) - add claps here ^
03:04:351 (1,1) - add claps on teh 3rd circles added on 1sts too~
03:05:973 (1,2,3,4) - add claps C+W+F ^.^

Sorry but i have to give you the mod for insane tomorrow, im really tired now and want to go to sleep therefor? i may add some more suggestions for normal becasue? ill take anotehr? look on it. I can see that, for you've made several spelling mistakes here :/
I hope this one helps i think merchat said most important things about how to improve your maps already ^^
Thank you~ Helped a lot~~
Trauma-
ok, part 2 of the big mod and some answers to your replay lol...

Combo1 : 204,0,0
Combo2 : 121,0,70 It's harder to see the approach circles in this colour... as it's too close to the BG's color

I had no problems with that colors, they are actually good readable

Normal:

Slider Velocity seems to high to me, especially for a Normal try 1,20-1,40 i know it costs some time to relength all the sliders and stuff, but i think it'll be worth it in the end I think not... by the way you can use "scaling" to remake slider lengths ^.^ Some sliders will get longered wrong what caused just more work on one of my older maps...

00:34:554 (1) - This shape isn't perfect either I'm not making THiS one a semi circle... Whatever it is it doesn't look symmetrical but i bet that was your aim D: ...

01:18:135 (1) - you can delete the nc here why? ^^ well, no special event or something no big white tick...it simply plays like the rest so you really don't need a nc here D:

01:20:567 (2) - accebtable but not perfect shape ^^ , you should use grid snap 4 may be better now? Uh, im wondering...do you want to make that approach circle fit to the slider shape ? if yes its not better o-o...if you just want a symmetrical slider its fine now. :)

02:40:229 (X) - Add a 1/2 slider here it's strange to have sliders in a note "stream"... I don't think you can call this stream...

You still have some bad slider-shapes, you should work on them...

About Star rating 3, because of getting it ranked ? i think Star rating 3.5 is still fine, it depends n the map, there are several 4 star maps that play like a 3 star maps for example, also you can change much other stuff to keep 3 stars but thb. i think it doesn't matter at all if your map has 3,03 stars or sth. ;o

Ok now Insane: (The diff. name is ....difficult so ill just call it insane :x

Same Hitsound Suggestion as Normal besides yo ucan use more claps here

  1. 00:11:851 (1) - ...Slider Velocity 3 x 2,00 !?...noo, i suggest you to set slider velocity 2,5 at most on this map! then you can keep x2,00 tho i still wouldn't recommend to keep it however this is much to fast and very surprising :/
  2. 00:31:716 (4) - you should fix the spacing here
  3. 00:32:729 (7) - If yo uwant to make this slider overlap the next one, please make it perfect, but tbh. it doesn't look good :/
  4. 00:33:338 (8) - nice slider but not symmetrical again ^^' and i bet that was your aim :o
  5. 00:42:865 (1) - nc is not needed here
  6. 00:45:702 (1,2,3,4,1) - this rythm is a bit confusing, i suggest deleting note 4
  7. 00:46:716 (2) - suggestin to add nc here instead of 00:46:513 (1) - and also you could fix spacing there
  8. 00:48:135 (12) - nc here instead of 00:48:338 (1) -
  9. 00:50:263 (2) - this note is overmapped and doesn't improve fun
    You can map till 01:07:594 actually...
  10. 01:15:297 (4) - you should fix spacing here
  11. 01:20:567 (1) - you don't need that nc
  12. 01:28:270 (1) - delete nc here
  13. 01:29:689 (7) - add nc here
  14. 01:37:797 (6) - this note isnt needed
  15. 01:36:175 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - again this rythm is a bit confusing and doesn't sound good either, i suggest chaning it
    Next one is actually similar...
  16. 02:02:527 (3) - this slider somehow felt off for me....means it didn't play good :/ i suggest converting it into circles and use a slider somewhere else
  17. 02:04:959 (5,8,11) - add new combos here, i think it would be also cool on coop to play this
  18. 02:06:378 (1,2,3) - i suggest you fix the spacing here, the 1st circle touches hb bar anyway...
  19. 02:07:594 (1) - i think this one is to high too because it touches score and everything... :/
  20. 02:10:027 (3,1) - ^
  21. 02:19:351 (3,6,9) - nc ? i know its no tag map but such stuff is really fun to play on coop and it doesn't matter much on singleplayer besides a small hp kick and actually another plus is because its a small spacing increase...
  22. 02:22:189 (1) - i think you don't need a new combo here
  23. 02:25:838 (3,6,9) - ^
  24. 02:34:554 (1) - delete nc here and add it at 02:34:757 (2) -
  25. 02:36:784 (1) - nc isnt needed here
  26. 02:50:567 (6,7,8) - oh oh...this wasn't nice at all :/...i highly recommend to change this into something else...
  27. 02:52:189 (14) - mmh...very suprising jump...i don't like it, if yo uwant to keep it you should at least add a nc here
  28. 02:59:486 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2) - well you can use same hitsoudns as in normal here
Big mod done took me over 2 hours xD ...well, you have some good ideas in your map but it still need some improvement, sorry if i sound harsh

Good Luck \o/
Aki_Kannabi
Ok! here is Aki_kannabi mod

offset:我认为这个在2.740这里比较准确

[Normal]

00:31:919 - (2) -没叠好,关闭Grid snap,然后 Ds设置为0拖动就能自动叠到上一个物件结束位置的下方。
00:52:594 - (2) -这个滑条结束位置超出边框太多了!!能接受的最大限度为物件一半!!这可能会unrank!
除此之外!!我感觉这个的难度放置的NC不是很好!!请妥善使用NC!这个难度对于新手而言可能会比较困难!!因为堆叠比较多!还有些节奏也不是很好拿捏!

[Icsa3egr]

这难度总体感觉比较坑!!
3.0sv没必要再去加速滑条吧?以下为这些滑条的位置:00:11:851 || 01:10:229 || 02:55:635 ||

另外NC的使用和Normal一样感觉不恰当!以下是关于这个难度的NC建议:
00:17:324 - (1-3) - 这个取消掉 在这里单独加可以>> 00:18:135
00:27:054 - (1-4) - 取消NC
00:29:892 - (5) - 添加NC 取消 00:30:297 的这个。
00:34:554 - 00:35:770 - 为一个组合。类似的就这么改
00:40:432 - NC应该在这而不是 00:40:838
00:42:865 - (1) - 取消NC
00:50:162 - (1) - 取消NC
01:15:297 - (4) - 添加NC 并取消 01:15:702 的NC
01:16:513 - (7) - 添加NC 并取消 01:16:919 的NC
01:19:959 - 添加NC 并取消 01:20:567 的NC
01:29:689 - 01:31:716 - 这个为同一组合
01:37:594 - (5) - 添加NC
后面的还有类似的大致都照这样改吧!另外一个组合最长不能超过25!保险些还是不超过20!

00:40:229 - (11) - 没堆叠好
02:50:567 - 这里的节奏不合适
其余还有3连打的问题!!这个难度的3连打过多!虽说这没违反规定!但听起来实在不怎么样!!你可以尝试找找其他的节奏!


另外!关于SV与这首歌!!我认为你设置的SV不合适这首歌!!这首歌感觉是比较柔的!!像这类的不适合过高的SV!!以前我也做过这样的谱子!!结果就是remap!! [Icsa3egr] 这个难度的话2.0sv是比较不错的!

音乐不错!继续加油!!祝你好运
Topic Starter
[CSGA]Ar3sgice

xDeaTHcOrEx wrote:

ok, part 2 of the big mod and some answers to your replay lol...

Combo1 : 204,0,0
Combo2 : 121,0,70 It's harder to see the approach circles in this colour... as it's too close to the BG's color

I had no problems with that colors, they are actually good readable um...

Normal:

Slider Velocity seems to high to me, especially for a Normal try 1,20-1,40 i know it costs some time to relength all the sliders and stuff, but i think it'll be worth it in the end I think not... by the way you can use "scaling" to remake slider lengths ^.^ Some sliders will get longered wrong what caused just more work on one of my older maps... *um* but I've just reSVed Insane and it seems ok? maybe you're not using it in the right way lol

00:34:554 (1) - This shape isn't perfect either I'm not making THiS one a semi circle... Whatever it is it doesn't look symmetrical but i bet that was your aim D: ... um ok.

01:18:135 (1) - you can delete the nc here why? ^^ well, no special event or something no big white tick...it simply plays like the rest so you really don't need a nc here D: oh...

01:20:567 (2) - accebtable but not perfect shape ^^ , you should use grid snap 4 may be better now? Uh, im wondering...do you want to make that approach circle fit to the slider shape ? if yes its not better o-o...if you just want a symmetrical slider its fine now. :) appcircle... ok I'll consider it ^^ *checks* um, approach circle looks fine?

02:40:229 (X) - Add a 1/2 slider here it's strange to have sliders in a note "stream"... I don't think you can call this stream... Yeah, I just don't know how to call it ^^

You still have some bad slider-shapes, you should work on them... um

About Star rating 3, because of getting it ranked ? i think Star rating 3.5 is still fine, it depends n the map, there are several 4 star maps that play like a 3 star maps for example, also you can change much other stuff to keep 3 stars but thb. i think it doesn't matter at all if your map has 3,03 stars or sth. ;o oh... but someone said no... anyways just don't make it controversial whatever anyways.

Ok now Insane: (The diff. name is ....difficult so ill just call it insane :x It's Gomo-style~

Same Hitsound Suggestion as Normal besides you can use more claps here well I'll check...

  1. 00:11:851 (1) - ...Slider Velocity 3 x 2,00 !?...noo, i suggest you to set slider velocity 2,5 at most on this map! then you can keep x2,00 tho i still wouldn't recommend to keep it however this is much to fast and very surprising :/ um, I'll use 2.4...
  2. 00:31:716 (4) - you should fix the spacing here ok~
  3. 00:32:729 (7) - If yo uwant to make this slider overlap the next one, please make it perfect, but tbh. it doesn't look good :/ moved away :/
  4. 00:33:338 (8) - nice slider but not symmetrical again ^^' and i bet that was your aim :o fixed~
  5. 00:42:865 (1) - nc is not needed here followpoints?
  6. 00:45:702 (1,2,3,4,1) - this rythm is a bit confusing, i suggest deleting note 4 what... isn't it more confusing without 4?
  7. 00:46:716 (2) - suggestin to add nc here instead of 00:46:513 (1) - and also you could fix spacing there fixed spacing,,,
  8. 00:48:135 (12) - nc here instead of 00:48:338 (1) - ok~
  9. 00:50:263 (2) - this note is overmapped and doesn't improve fun deleted
    You can map till 01:07:594 actually... no www
  10. 01:15:297 (4) - you should fix spacing here fixed
  11. 01:20:567 (1) - you don't need that nc fixed
  12. 01:28:270 (1) - delete nc here fixed
  13. 01:29:689 (7) - add nc here fixed
  14. 01:37:797 (6) - this note isnt needed but it feels empty without it...
  15. 01:36:175 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - again this rythm is a bit confusing and doesn't sound good either, i suggest chaning it
    Next one is actually similar... "it follows the music" >.<
  16. 02:02:527 (3) - this slider somehow felt off for me....means it didn't play good :/ i suggest converting it into circles and use a slider somewhere else made it look better (?)
  17. 02:04:959 (5,8,11) - add new combos here, i think it would be also cool on coop to play this fixed
  18. 02:06:378 (1,2,3) - i suggest you fix the spacing here, the 1st circle touches hb bar anyway... fixed
  19. 02:07:594 (1) - i think this one is to high too because it touches score and everything... :/ fixed
  20. 02:10:027 (3,1) - ^ fixed
  21. 02:19:351 (3,6,9) - nc ? i know its no tag map but such stuff is really fun to play on coop and it doesn't matter much on singleplayer besides a small hp kick and actually another plus is because its a small spacing increase... fixed~
    lol, you like that mode too? that mode is fun~~ I like it too, so let's make this map tag2!
  22. 02:22:189 (1) - i think you don't need a new combo here fixed
  23. 02:25:838 (3,6,9) - ^ fixed
  24. 02:34:554 (1) - delete nc here and add it at 02:34:757 (2) - fixed
  25. 02:36:784 (1) - nc isnt needed here fixed
  26. 02:50:567 (6,7,8) - oh oh...this wasn't nice at all :/...i highly recommend to change this into something else... why not
  27. 02:52:189 (14) - mmh...very suprising jump...i don't like it, if yo uwant to keep it you should at least add a nc spacing error
  28. 02:59:486 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2) - well you can use same hitsoudns as in normal here ^^
Big mod done took me over 2 hours xD ...well, you have some good ideas in your map but it still need some improvement, sorry if i sound harsh thank you very much xD

Good Luck \o/ <o>...... if you know what I'm talking about
update tomorrow~~

Aki_Kannabi wrote:

Ok! here is Aki_kannabi mod

offset:我认为这个在2.740这里比较准确 ok吧......

[Normal]

00:31:919 - (2) -没叠好,关闭Grid snap,然后 Ds设置为0拖动就能自动叠到上一个物件结束位置的下方。 fixed~
00:52:594 - (2) -这个滑条结束位置超出边框太多了!!能接受的最大限度为物件一半!!这可能会unrank! 出去了orz
除此之外!!我感觉这个的难度放置的NC不是很好!!请妥善使用NC!这个难度对于新手而言可能会比较困难!!因为堆叠比较多!还有些节奏也不是很好拿捏! [stress]

[Icsa3egr]

这难度总体感觉比较坑!! 这个不用改吧wwwwwwwww
3.0sv没必要再去加速滑条吧?以下为这些滑条的位置:00:11:851 || 01:10:229 || 02:55:635 || 这是重点怎么能不加速~

另外NC的使用和Normal一样感觉不恰当!以下是关于这个难度的NC建议:
00:17:324 - (1-3) - 这个取消掉 在这里单独加可以>> 00:18:135 好的
00:27:054 - (1-4) - 取消NC 不好看ww
00:29:892 - (5) - 添加NC 取消 00:30:297 的这个。 ok
00:34:554 - 00:35:770 - 为一个组合。类似的就这么改 ok~ great
00:40:432 - NC应该在这而不是 00:40:838 都加上做成tag算了www
00:42:865 - (1) - 取消NC follow points
00:50:162 - (1) - 取消NC 这个嘛 ok好了
01:15:297 - (4) - 添加NC 并取消 01:15:702 的NC ok
01:16:513 - (7) - 添加NC 并取消 01:16:919 的NC ok
01:19:959 - 添加NC 并取消 01:20:567 的NC ok
01:29:689 - 01:31:716 - 这个为同一组合 ok
01:37:594 - (5) - 添加NC ok
后面的还有类似的大致都照这样改吧!另外一个组合最长不能超过25!保险些还是不超过20! 貌似没超过25?......

00:40:229 - (11) - 没堆叠好 thx
02:50:567 - 这里的节奏不合适 BGM就是这样的...? 这里我测了很多次了
其余还有3连打的问题!!这个难度的3连打过多!虽说这没违反规定!但听起来实在不怎么样!!你可以尝试找找其他的节奏! >.<


另外!关于SV与这首歌!!我认为你设置的SV不合适这首歌!!这首歌感觉是比较柔的!!像这类的不适合过高的SV!!以前我也做过这样的谱子!!结果就是remap!! [Icsa3egr] 这个难度的话2.0sv是比较不错的! 这个嘛.// 这首歌很柔么ww 算了我用2.4好了www

音乐不错!继续加油!!祝你好运
谢谢MOD~ 明天update
Aki_Kannabi
关于02:50:567 - 这里!!我听了几次!他这里是应该放5连比较合适!!
no kds
Topic Starter
[CSGA]Ar3sgice

Aki_Kannabi wrote:

关于02:50:567 - 这里!!我听了几次!他这里是应该放5连比较合适!!
no kds
嗯那个确实是5连, 但是多加个滑条摆得好看点也没关系嘛。 >.<
Bobo_old
Yo, ok gonna try get these mods done faster.

-Normal-

00:14:091 (1) - Delete new combo. Take the 2nd slider point, drag it down 4 grids. Take the 3rd slider point, drag it up 9 grids.
01:01:321 (1) - Delete new combo.
01:03:753 (1) - Delete new combo.
01:15:307 (3) - Start the new combo here.
01:18:753 (1) - Delete new combo.
01:21:794 (1) - Delete new combo.
01:27:064 (2) - Left 2 grids.
01:31:726 (1) - Delete new combo.
01:44:091 (2) - http://osu.ppy.sh/ss/177453 ?
01:51:388 (1) - Delete new combo. 5 grids down, 1 left.
01:59:699 (1) - Delete new combo.
02:01:523 (1) - Delete new combo.
02:03:956 (1) - Delete new combo.
02:17:334 (3,4) - Stack with the endpoint of (2)?
02:18:348 (1,2) - Move this so that it doesn't overlap with the (2) in the previous combo.
02:50:983 (1,2) - Delete new combo.
02:57:267 (1) - Delete new combo.
03:04:361 (1) - Delete new combo.
03:05:172 (1) - Delete new combo.

-Icsa3egr-

00:12:875 (2) - Stack with the endpoint?
00:35:375 (5,6,7,8) - http://osu.ppy.sh/ss/177457 ?
00:36:185 (1) - Move this so that it doesn't go under the previous combo.
00:36:996 (5,6,7,8) - http://osu.ppy.sh/ss/177460 ?
00:59:902 (3,4) - Idk how to explain this http://osu.ppy.sh/ss/177462
01:30:307 (2,3) - Turn this into a slider like (4)?
01:41:253 (13,14,15) - Why not space these like the previous two streams?
02:04:665 (7,8) - Looks better if you just stack them.
02:32:942 (1) - Too close to the previous combo.
02:59:192 (4,5) - Stack with the endpoint of (3).

Nice map, Icsa3egr diff needs a bit of work.
Topic Starter
[CSGA]Ar3sgice

Bobo wrote:

Yo, ok gonna try get these mods done faster. so fast ;)

-Normal-

00:14:091 (1) - Delete new combo. Take the 2nd slider point, drag it down 4 grids. Take the 3rd slider point, drag it up 9 grids. wow looks great
01:01:321 (1) - Delete new combo. thanks
01:03:753 (1) - Delete new combo.thanks
01:15:307 (3) - Start the new combo here. thanks
01:18:753 (1) - Delete new combo. thanks
01:21:794 (1) - Delete new combo. thanks
01:27:064 (2) - Left 2 grids. left 1 is ok
01:31:726 (1) - Delete new combo. thanks
01:44:091 (2) - http://osu.ppy.sh/ss/177453 ? thanks~~
01:51:388 (1) - Delete new combo. 5 grids down, 1 left. ?? this
01:59:699 (1) - Delete new combo. thanks
02:01:523 (1) - Delete new combo. thanks
02:03:956 (1) - Delete new combo. thanks
02:17:334 (3,4) - Stack with the endpoint of (2)? um no
02:18:348 (1,2) - Move this so that it doesn't overlap with the (2) in the previous combo. doesn't overlap in play mode... plus where can I move it...
02:50:983 (1,2) - Delete new combo. not...
02:57:267 (1) - Delete new combo. no, it's because that 'meow'
03:04:361 (1) - Delete new combo....
03:05:172 (1) - Delete new combo.thanks~

-Icsa3egr-

00:12:875 (2) - Stack with the endpoint? what no
00:35:375 (5,6,7,8) - http://osu.ppy.sh/ss/177457 ? sure why not
00:36:185 (1) - Move this so that it doesn't go under the previous combo. ^
00:36:996 (5,6,7,8) - http://osu.ppy.sh/ss/177460 ? ^
00:59:902 (3,4) - Idk how to explain this http://osu.ppy.sh/ss/177462 naw...
01:30:307 (2,3) - Turn this into a slider like (4)? good
01:41:253 (13,14,15) - Why not space these like the previous two streams? sure..
02:04:665 (7,8) - Looks better if you just stack them. no it doesn't... I think
02:32:942 (1) - Too close to the previous combo. reversed the previous combo
02:59:192 (4,5) - Stack with the endpoint of (3). ok~

Nice map, Icsa3egr diff needs a bit of work. <3
phonic
Hello~ :)

from phonic & Laurier's Modding Queue


[General]

  1. How about already adding a combo color one color?
[Icsa3egr]

  1. 00:11:861 (1) - Is BPM change necessary?
  2. 00:16:929 (5) - add new combo?
  3. 00:39:226 (6) - ^
  4. 00:40:239 (11) - I see the one that I repeated neatly
  5. 00:41:658 (1) - Firstly it is finish
  6. 00:53:010 (1) - add finish?
  7. 01:10:239 (1) - Is BPM change necessary?
  8. 01:40:442 (7) - add new combo
  9. 01:51:388 (1) - add finish?
  10. 02:21:794 (7) - add new combo?
  11. 02:31:929 (2) - add finish?
  12. 02:38:212 (9) - add new combo?
  13. 02:50:577 (6) - ^
  14. 02:52:199 (14) - ^
  15. 02:55:645 (1) - Is BPM change necessary?
  16. 02:56:253 (2) - add new combo
[Normal]

  1. AR-1?
  2. There are few sound charge accounts, and a map is lacking
  3. I do not have in particular any problem. I am sorry in simple Mod :o

fight~
Topic Starter
[CSGA]Ar3sgice

phonic wrote:

Hello~ :)

from phonic & Laurier's Modding Queue


[General]

  1. How about already adding a combo color one color?
I think 2 colors are OK since it's Hatsuki Yura x Tsukiko, 2 people...

[Icsa3egr]

  1. 00:11:861 (1) - Is BPM change necessary? yes ;)
  2. 00:16:929 (5) - add new combo? ok~~
  3. 00:39:226 (6) - ^ ok~~
  4. 00:40:239 (11) - I see the one that I repeated neatly ok~~
  5. 00:41:658 (1) - Firstly it is finish ok~~
  6. 00:53:010 (1) - add finish? ok~~
  7. 01:10:239 (1) - Is BPM change necessary? yes~ ;)
  8. 01:40:442 (7) - add new combo ok~~
  9. 01:51:388 (1) - add finish? ok~~
  10. 02:21:794 (7) - add new combo? ok~~
  11. 02:31:929 (2) - add finish? ok~~
  12. 02:38:212 (9) - add new combo? ok~~
  13. 02:50:577 (6) - ^ ... I prefer this part is the same color.
  14. 02:52:199 (14) - ^ ^
  15. 02:55:645 (1) - Is BPM change necessary? yes~ ;)
  16. 02:56:253 (2) - add new combo ok~~
[Normal]

  1. AR-1? I think AR5 is ok for a normal...
  2. There are few sound charge accounts, and a map is lacking um...
  3. I do not have in particular any problem. I am sorry in simple Mod :o :)

fight~
Thank you~~

update tomorrow
L_P
hihi L_P's mod queue
all suggestion, cause the map is good
hitsounds 有点太单调?
um。。。我个人喜欢你的图!不知为何没人Star?(好吝啬哦

insane
um...我觉得这个diff好像不够难(as for insane) 做hard又有太过快的slider velocity?不如改个名字,如meow或者什么的?

00:05:983 (1,2,3,4) - make the spacing even bigger
00:13:483 (1) - make it a slider end at next white tick
eh? you speak chinese?
00:18:753 (4) - 这里加多一个note,然后让他跟前面三个形成四边形,next slider stack with it
00:38:821 (5) - 做向前面一样,三个note 的
00:42:773 (4) - add a note, stack with the slider
00:52:807 (11) - 加多一个plz不然感觉怪怪的
01:06:388 (1) - 加spinner?
02:13:685 (4) - 加note在正中央?
02:29:496 (1,2,3) - dont make notes for rhythm like that...make a slider with repeat
02:58:483 (3) - teehee make it nicer
你没有放 kiai time????why??

normal
00:21:591 (1) - 拆成一个note一个slider
01:05:780 (6) - 结束的地方怪怪的
01:41:253 (3) - 需要再弯曲一点,不然跟前面的不搭
02:30:712 (2) - 这里太空了,加slider or notes
02:51:388 (1) - spinner

才两个diff啊 强烈建议再加 hard 或者 更上一楼的insane.
还有不要spam star 二十多就够了 = =
itankn
我被你的星星震精了- -!
YTYuyu
sorry about the delay

Normal:
00:06:794(2,3) - make the 2 sliders like this http://puu.sh/8oLB or u can make (3) and (2) look alike
00:51:388(2) - make it like this http://puu.sh/8oWy
01:01:321(2) - Aline this to the end of the slider to make it easier for beginners
01:52:401(1,2) - Aline them like this http://puu.sh/8oYQ

Icsa3egr
00:32:739(7) - NC
01:00:915(3,4) - Aline them both to (1) and (2)
01:03:550(4) - Stack it on (2) perfectly
01:20:577(2,3,4,5) - make it like this http://puu.sh/8p0U
02:51:388(9) - NC

this is the best i can do. GL :D
Topic Starter
[CSGA]Ar3sgice

L_P wrote:

hihi L_P's mod queue
all suggestion, cause the map is good
hitsounds 有点太单调?
um。。。我个人喜欢你的图!不知为何没人Star?(好吝啬哦 估计看我自己+了33个就不想了= =

insane
um...我觉得这个diff好像不够难(as for insane) 做hard又有太过快的slider velocity?不如改个名字,如meow或者什么的?

难度什么的我觉得还好啊... 因为我自己也就刚能过几个ins图 自己觉得还好= =

00:05:983 (1,2,3,4) - make the spacing even bigger done
00:13:483 (1) - make it a slider end at next white tick I like it this way ^^
eh? you speak chinese? 我说英语的XD
00:18:753 (4) - 这里加多一个note,然后让他跟前面三个形成四边形,next slider stack with it 好的, didn't stack
00:38:821 (5) - 做向前面一样,三个note 的 不好看ww
00:42:773 (4) - add a note, stack with the slider 好的
00:52:807 (11) - 加多一个plz不然感觉怪怪的 不会啊...
01:06:388 (1) - 加spinner? 好的
02:13:685 (4) - 加note在正中央? 不想加ww
02:29:496 (1,2,3) - dont make notes for rhythm like that...make a slider with repeat 好的
02:58:483 (3) - teehee make it nicer 好的
你没有放 kiai time????why?? 感觉不知道放哪里= = 这歌感觉不是全kiai就是没kiai...

normal
00:21:591 (1) - 拆成一个note一个slider 弄弯了slider
01:05:780 (6) - 结束的地方怪怪的 = =
01:41:253 (3) - 需要再弯曲一点,不然跟前面的不搭 好的
02:30:712 (2) - 这里太空了,加slider or notes 简单的空点没关系吧
02:51:388 (1) - spinner = =不想...

才两个diff啊 强烈建议再加 hard 或者 更上一楼的insane. 我在找人做hard GD 因为感觉图里有GD好看...
还有不要spam star 二十多就够了 = = noooooooooooooo
thanks for modding~

itankn wrote:

我被你的星星震精了- -!
- - 这个嘛......

Byakugan249 wrote:

sorry about the delay ^.^

Normal:
00:06:794(2,3) - make the 2 sliders like this http://puu.sh/8oLB or u can make (3) and (2) look alike ok
00:51:388(2) - make it like this http://puu.sh/8oWy ok
01:01:321(2) - Aline this to the end of the slider to make it easier for beginners ok
01:52:401(1,2) - Aline them like this http://puu.sh/8oYQ ok

Icsa3egr
00:32:739(7) - NC ok
01:00:915(3,4) - Aline them both to (1) and (2) naw...
01:03:550(4) - Stack it on (2) perfectly I like it this way =o=
01:20:577(2,3,4,5) - make it like this http://puu.sh/8p0U ok~
02:51:388(9) - NC I prefer this section is the same color so it looks better ^^

this is the best i can do. GL :D Thanks~~ >.<
Thank you~~

update tomorrow
L_P
这样啊 那我可以做hard吗
DerekMcD
Hello. Mod this beatmap. http://osu.ppy.sh/s/36687 or http://osu.ppy.sh/b/123212&m=0 (Please ignore the insane mod, it's currently remaking...)

  • ~General~

    You really have to use full submission because I don't see the background yet.

    ~Normal~

    00:02:740 (1) - Add finish
    00:04:361 (1) - ^
    00:05:983 (1) - Add finish at the start and end.
    00:07:604 (3) - Add the finish at the start and the second reverse.

    ~Icsa3eger~
    00:02:740 (1) - Add finish
    00:04:361 (1) - ^
    00:06:388 (2) - ^
    00:07:199 (4) - ^
    00:09:226 (5) - ^
That's the best I can do.
Thank you and good luck.
Topic Starter
[CSGA]Ar3sgice

L_P wrote:

这样啊 那我可以做hard吗
好的 thanks
Topic Starter
[CSGA]Ar3sgice

kokoroanime wrote:

Hello. Mod this beatmap. http://osu.ppy.sh/s/36687 or http://osu.ppy.sh/b/123212&m=0 (Please ignore the insane mod, it's currently remaking...)

  • ~General~

    You really have to use full submission because I don't see the background yet.

    ~Normal~

    00:02:740 (1) - Add finish
    00:04:361 (1) - ^
    00:05:983 (1) - Add finish at the start and end.
    00:07:604 (3) - Add the finish at the start and the second reverse.

    ~Icsa3eger~
    00:02:740 (1) - Add finish
    00:04:361 (1) - ^
    00:06:388 (2) - ^
    00:07:199 (4) - ^
    00:09:226 (5) - ^
That's the best I can do.
Thank you and good luck.
Thank you for modding!!
shikyu
Ignore this post.
athiota33
Hi :D
Anyway,sorry for spamming this tread.I always use wrong user ==" like that post *point to shikyu's post*
I'm really sorry...><

[Normal]
Its to long for normal diff i guess?

00:17:739 (4) - Remove whistle
00:31:321 (1) - Don't make it jump
00:56:658 (3) - Remove whistle
01:05:577 (5) - NC?

[Icsa3egr]

00:09:226 (5) - NC?
00:10:239 (1) - RNC?
00:18:145 (1) - Delete note.
00:18:348 (5) - NC?
00:18:956 (1) - RNC?
00:03:550 (1) - ^
00:05:172 (1) - ^
00:29:902 (1) - ^
02:02:942 (1) - ^
02:03:348 (7) - NC?
02:51:388 (9) - ^

That's all~
Good luck xD~
Topic Starter
[CSGA]Ar3sgice

shikyu wrote:

Ignore this post. done

athiota33 wrote:

Hi :D
Anyway,sorry for spamming this tread.I always use wrong user ==" like that post *point to shikyu's post*
I'm really sorry...><

[Normal]
Its to long for normal diff i guess?

00:17:739 (4) - Remove whistle it's ok to me..
00:31:321 (1) - Don't make it jump done.
00:56:658 (3) - Remove whistle ^^
01:05:577 (5) - NC? done.

[Icsa3egr]

00:09:226 (5) - NC? done.
00:10:239 (1) - RNC? done.
00:18:145 (1) - Delete note. feels empty without it
00:18:348 (5) - NC? naw
00:18:956 (1) - RNC? ^
00:03:550 (1) - ^ ..what's the point
00:05:172 (1) - ^ ^
00:29:902 (1) - ^ ^
02:02:942 (1) - ^ done.
02:03:348 (7) - NC? done.
02:51:388 (9) - ^ um, as I'm drawing something, I'd prefer they're in the same color.

That's all~
Good luck xD~
Thank you for modding~~
L_P
Topic Starter
[CSGA]Ar3sgice

L_P wrote:

haha here
thanks~~
IzzyWuff
this is a strange song to me o.o thinking this http://youtu.be/LCaGprY51aY

The diffs is all right imo, but that meow disturbing me xD
Topic Starter
[CSGA]Ar3sgice

Iz-Ko wrote:

this is a strange song to me o.o thinking this http://youtu.be/LCaGprY51aY

The diffs is all right imo, but that meow disturbing me xD
lol meow
No_Gu
request from my queue

首页看不到BG.试试full下

3m-4m - 2diff

[normal]
00:02:740 (1,1,1) - 结尾删finish。很吵
01:05:780 (2) - 换个spinner
01:18:753 (1) - 删NC
01:27:064 (2) - 开头的clap换成finish。第二个折返clap。第三个折返删clap
01:28:483 (4) - 删clap
02:03:956 (2) - 换个spinner
02:40:442 (1) - 删NC
02:42:064 (1) - ^
02:59:496 (1) - 开头finish

[insane]
00:10:848 (1) - 删NC
00:12:469 (1) - ^
00:23:010 (1) - ^
00:23:821 (3) - NC
00:24:631 (1) - 删NC
00:25:442 (3) - NC
00:51:388 (5) - ^
01:21:794 (5) - 顶HPbar
01:22:199 (6) - NC
01:24:226 (7) - ^
01:41:658 (10) - NC
01:42:469 (1) - 删NC
01:43:280 (3) - NC
02:23:618 (4) - x248 y296
02:51:388 (9) - NC
Topic Starter
[CSGA]Ar3sgice

No_Gu wrote:

request from my queue

首页看不到BG.试试full下

3m-4m - 2diff

[normal]
00:02:740 (1,1,1) - 结尾删finish。很吵 ok~
01:05:780 (2) - 换个spinner no
01:18:753 (1) - 删NC ok
01:27:064 (2) - 开头的clap换成finish。第二个折返clap。第三个折返删clap ok
01:28:483 (4) - 删clap ok
02:03:956 (2) - 换个spinner no!!
02:40:442 (1) - 删NC ok
02:42:064 (1) - ^ ok
02:59:496 (1) - 开头finish ok

[insane]
00:10:848 (1) - 删NC 故意的
00:12:469 (1) - ^ ^
00:23:010 (1) - ^ ??
00:23:821 (3) - NC ????
00:24:631 (1) - 删NC ^
00:25:442 (3) - NC ^
00:51:388 (5) - ^ no
01:21:794 (5) - 顶HPbar fixed
01:22:199 (6) - NC ok
01:24:226 (7) - ^ ok
01:41:658 (10) - NC I like this style www
01:42:469 (1) - 删NC ^
01:43:280 (3) - NC this??? what is this
02:23:618 (4) - x248 y296 ok
02:51:388 (9) - NC 这段明显是故意的好么......
Kert
This song is hypnotizing

[Icsa3egr]
01:46:929 (2) - How about moving to 01:46:827 and extending the slider to 01:47:131?
Same for the next one

And btw. How about making those "meow" sliders have some unique shape and not the regular one? It will be a lot better

[L_Ps Hard]
00:11:861 (2) - You can't see that it's fast at all, because of the overlap D: Also I think it's too fast for a Hard diff anyway
01:10:239 (1) - If you still want to leave it as it is, make a unique shape too, please D:
01:23:212 - Starting from here clap hitsounds sound weird and unconsistent (claps are no more on white ticks) :< I like variety too, but this is a little unexpected. Try just using whistles or add additional claps sometimes
03:05:577 (4) - lol megatrap :D You can't see a reverse arrow
If it was your intention to make it a trap, maybe it's okay then :D

[Normal]
01:05:780 (2) - I think it could be better to extend it to 01:07:604
L_P
yeah Kert, that was a trap....
changed other things

Download: Hatsuki Yura x Tsukiko - Jewel Cat ([CSGA]Ar3sgice) [L_Ps hard].osu
Topic Starter
[CSGA]Ar3sgice

Kert wrote:

This song is hypnotizing

[Icsa3egr]
01:46:929 (2) - How about moving to 01:46:827 and extending the slider to 01:47:131?
Same for the next one ok, fixed

And btw. How about making those "meow" sliders have some unique shape and not the regular one? It will be a lot better I thought of many shapes, but no one fits T.T

[Normal]
01:05:780 (2) - I think it could be better to extend it to 01:07:604 It's strange in Edit maybe, but when playing it it's OK because there is a break
Thanks~~
Suzully
Thank you for mod request~

[Normal]

  • AR seems too high. At least -1 please?
  1. 00:02:740 (1) - Add finish.
  2. 00:05:983 (1,2) - ^
  3. 00:39:226 (3,4) - Remove (4), then add a repeat at (3). That's better imo.
  4. 00:40:848 (1) - Add finish at the end.
  5. 00:48:145 (2) - Replace clap with finish.
  6. 00:54:023 (1) - Add finish at the end.
  7. 01:01:321 (2) - I think it's better to avoid the stack.
  8. 01:39:226 (1) - Add finish at the end.
  9. 01:53:010 (2) - ^ at the start.
  10. 02:20:577 (2) - ^
  11. 02:29:496 (1) - Too near from (4). You must change the spacing.
  12. 02:33:550 (3) - Add finish at the start.
  13. 02:57:875 (1) - ^
[L_Ps Hard]

  • Rename to "L_P's Hard".
  1. 00:02:740 (1) - Add finish.
  2. 00:11:861 (2) - Add clap at the end.
  3. 00:15:712 (3) - Add finish.
  4. 00:17:131 (3) - Stack it perfectly with (1).
  5. 00:28:685 (3) - Add finish at the start.
  6. 00:44:902 (1,1) - I recommend you to combine them to ONE spinner.
  7. 00:48:145 (3) - Add finish at the start.
  8. 00:54:631 (2) - ^
  9. 01:02:131 (1,2,3,4,5) - If you want to spread the spacing like this, you should use grid level 4. Current formation looks weird.
  10. 01:27:064 (1) - Add finish at the start.
  11. 01:33:753 (3,4,5,6) - Why don't you use soft sound as well as previous same pattern?
  12. 01:35:374 (3,4,5,6) - ^
  13. 01:51:388 (1) - Add finish.
  14. 02:35:172 (3,4,5,6,7,8,9,10) - Too difficult as hard diff...
  15. 03:05:577 (4) - The repeat is hidden by combo burst. That's is now unrankable so you have to change the pattern.
[Icsa3egr]

  • It's hard to read some notes due to random spacing.
    If you can put notes with good spacing, the mapset will become much better! :D
  1. 00:02:740 (1) - Add finish here.
  2. 00:05:983 (1,2,3,4) - It's better to put finish at (1,3) instead of (2,4).
  3. 00:07:604 (1) - Add finish.
  4. 00:08:415 (1) - ^
  5. 00:11:861 (1) - Oh...too high SV for me. 1.5x SV makes enough good effect imo.
  6. 00:16:523 (4) - Remove whistle.
  7. 00:24:226 (5) - Add clap.
  8. 00:28:685 (2) - Replace clap with finish.
  9. 01:03:753 (1) - Add clap at the repeat.
  10. 01:04:361 (2) - ^
  11. 01:10:239 (1) - Same as above.
  12. 01:14:091 (2) - Replace whistle with finish.
  13. 01:26:861 (2) - Add finish at the repeat.
  14. 01:35:780 (6) - Replace whistle with clap? It's same as previous one.
  15. 01:43:280 (3,4,5) - Looks crowded. Move (5) further a bit?
  16. 01:46:523 (1,2) - It's kinda hard to read them. Combine them to a slider?
  17. 01:47:334 (3,4) - ^
  18. 02:20:172 (1,2,3) - Move them right by some grids? Current formation is too near from 02:20:577 (1).
  19. 02:31:726 (1) - Too near from (7).
  20. 02:55:645 (1) - Same as above.
  21. 03:04:360 (1) - Add finish.
  22. 03:05:171 (1) - ^
  23. 03:05:982 (1,2,1,2) - I recommend you to replace whistle with finish at some notes of them.
Sweet song<3
Good luck! :)
Heatherfield
aiaiclala fans club presents
[Icsa3egr]
音效的思路很混乱,特别是有的clap比较吵.其实还不如舍掉大部分哨子换24clap简单省事有效.
如果还是坚持用normal whistle的话建议着力削减clap的成分.
另外就是排版过于黏糊,new combo的地方把objects移的更远一点,打起来更清爽.要么就直接stack起来,半近不远的这种style不大适合这歌.特别是有的地方排的,前一个pattern打出的300还没消失,附近或半重叠的位置又出现了新的note,这样也影响你后面pattern的表现力.
节奏还不错,下面详细mod下.
00:20:172 (5) - add note
00:29:902 (1) - 增加距离
00:44:091 (1) - ^
00:45:712 (1) - ^
00:57:064 (1) - ^
01:23:212 (1) - ^
02:15:712 (1,2,3,4,5,6,7) - 建议换成更清爽的3/4pattern,其实没必要一直跟那个啪啪啪 啪啪啪 啪啪啪的鼓,有的地方光跟跟vocal也好的.
02:50:577 (6,7,8,9,10,11,12,13,14,15,16,17,18) - strange pattern,排的也不好看,在保持你原有思路的基础上我建议这样
其实觉得全改成circle还好点
[L_Ps hard]
OD+1
00:21:591 (1,2,3,4) - spacing
00:45:712 (1) - ends at 00:46:352
if you are adding NC by vocal, then just do it all the time, the current pattern is so messed up
00:49:767 (1) - remove NC
00:50:577 (2) - NC
01:33:753 (3,4,5,6) - why not use the hitsound pattern like here 00:35:375 (3,4,5,6) - i think it's great
01:59:699 (3) - NC
02:01:321 (3) - NC
02:17:334 (1) - remove NC
02:19:767 (4) - NC
02:24:631 (1) - remove NC
02:24:631 (1) - ^
02:28:685 (1) - ^
02:29:496 (9) - NC
02:41:050 (5) - ^
02:42:064 (1) - remove NC
...不胜枚举,后面不挑了,自己重新整理一下NC的思路吧
03:05:577 (4) - this kind of trap is NOT interesting to play
[Normal]
sv太高了,由于没有easy,这个diff显得过难了点
eikkaleyd
:) From Anshi and eikka's Modding queue

[Normal]
感觉拖条速度和AR偏快,还有圈子希望能改成最大的,作为最简单的DIFF考虑一下?
01.02.739 (4)节奏有点乱,感觉下一个(1)反应不过来,最好把(4)和slider放近一些
02.18.348 (1,2)找不到节奏,最好改成一个slider也许会好读一些

[L_Ps hard]
00.45.712 个人很反对这种很短的spin连续放……
02.33.145 (2,3,4)这三个连打不要和(1)叠在一起,会看不清
02.37.406 (2)减少一次reserve
02.42.672 (3-7)这种距离很大的连打不应该出现在H难度里面的,请把每个NOTE的距离缩小

[Icsa3egr]
00.11.861 (1)这个slider鬼畜成这样真的没问题么(不过出现了很多次应该没问题吧。。【扶额
00.36.185 (1)本身就是3+1连打之后,再放一个note在这个位置会出现读图问题
00.42.672 (1)在这个蓝色(1)之前加个note

Good luck~
Topic Starter
[CSGA]Ar3sgice

Suzully wrote:

Thank you for mod request~

[Normal]

  • AR seems too high. At least -1 please? I think AR5 is ok, I checked many Normal

    maps, and about 1/2 (or 1/3?) of them are AR5, others are AR4
  1. 00:02:740 (1) - Add finish. I don't like the finish sound at the beginning..

  2. 00:05:983 (1,2) - ^ ok
  3. 00:39:226 (3,4) - Remove (4), then add a repeat at (3). That's better imo. But

    it doesn't follow the vocal...= =
  4. 00:40:848 (1) - Add finish at the end. ok
  5. 00:48:145 (2) - Replace clap with finish. ok
  6. 00:54:023 (1) - Add finish at the end. ok
  7. 01:01:321 (2) - I think it's better to avoid the stack. I think the stack is

    ok
  8. 01:39:226 (1) - Add finish at the end. ok
  9. 01:53:010 (2) - ^ at the start. ok
  10. 02:20:577 (2) - ^ ok
  11. 02:29:496 (1) - Too near from (4). You must change the spacing. ok
  12. 02:33:550 (3) - Add finish at the start. ok
  13. 02:57:875 (1) - ^
[Icsa3egr]

  • It's hard to read some notes due to random spacing.
    If you can put notes with good spacing, the mapset will become much better! :D

    >w<
  1. 00:02:740 (1) - Add finish here. nawww
  2. 00:05:983 (1,2,3,4) - It's better to put finish at (1,3) instead of (2,4).

    ok~
  3. 00:07:604 (1) - Add finish. ok~
  4. 00:08:415 (1) - ^ ok~
  5. 00:11:861 (1) - Oh...too high SV for me. 1.5x SV makes enough good effect imo.

    lol I don't want to change this
  6. 00:16:523 (4) - Remove whistle. ok~
  7. 00:24:226 (5) - Add clap. ok~
  8. 00:28:685 (2) - Replace clap with finish. ok~
  9. 01:03:753 (1) - Add clap at the repeat. not ok~
  10. 01:04:361 (2) - ^ not ok~
  11. 01:10:239 (1) - Same as above. >w<
  12. 01:14:091 (2) - Replace whistle with finish. ok~
  13. 01:26:861 (2) - Add finish at the repeat. ok~
  14. 01:35:780 (6) - Replace whistle with clap? It's same as previous one. ok~

  15. 01:43:280 (3,4,5) - Looks crowded. Move (5) further a bit? no change = =

  16. 01:46:523 (1,2) - It's kinda hard to read them. Combine them to a slider?

    ?????
  17. 01:47:334 (3,4) - ^ ^
  18. 02:20:172 (1,2,3) - Move them right by some grids? Current formation is too near from

    02:20:577 (1). ok
  19. 02:31:726 (1) - Too near from (7). that one is ok I think~
  20. 02:55:645 (1) - Same as above. >w<
  21. 03:04:360 (1) - Add finish. ok
  22. 03:05:171 (1) - ^ ok
  23. 03:05:982 (1,2,1,2) - I recommend you to replace whistle with finish at some notes of

    them. I like this style www
Sweet song<3
Good luck! :)
Thank you for modding!!


Heatherfield wrote:

aiaiclala fans

club presents
[Icsa3egr]
音效的思路很混乱,特别是有的clap比较吵.其实还不如舍掉大部分哨子换24clap简单省事有效. = = 话说我当时做这个图的时候不知道24clap 不然可能就那么加了 现在还是算了...
如果还是坚持用normal whistle的话建议着力削减clap的成分.
另外就是排版过于黏糊,new combo的地方把objects移的更远一点,打起来更清爽.要么就直接stack起来,半

近不远的这种style不大适合这歌.特别是有的地方排的,前一个pattern打出的300还没消失,附近或半重叠

的位置又出现了新的note, 估计是改sv的原因= = 一开始是3.0 因为太快了就改成2.4 然后直接rescale了一下

这样也影响你后面pattern的表现力. 表现力什么的...
节奏还不错,下面详细mod下.
00:20:172 (5) - add note ok
00:29:902 (1) - 增加距离 ok
00:44:091 (1) - ^ no
00:45:712 (1) - ^ ok
00:57:064 (1) - ^ ok
01:23:212 (1) - ^ ok
02:15:712 (1,2,3,4,5,6,7) - 建议换成更清爽的3/4pattern,其实没必要一直跟那个啪啪啪 啪啪啪 啪啪

啪的鼓,有的地方光跟跟vocal也好的. 我觉得这个pattern挺好的啊= = 至于啪啪啪嘛...... = =lll
02:50:577 (6,7,8,9,10,11,12,13,14,15,16,17,18) - strange pattern,排的也不好看,在保持你原有思

路的基础上我建议这样 这让我怎么摆... 最后两个圈加了个nc lol
其实觉得全改成circle还好点 = =

[Normal]
sv太高了,由于没有easy,这个diff显得过难了点 sv什么的... 我想说这个= =
Thank you for modding ^v^

eikkaleyd wrote:

:) From Anshi and eikka's Modding queue :)

[Normal]
感觉拖条速度和AR偏快,还有圈子希望能改成最大的,作为最简单的DIFF考虑一下? normal难度 AR5算很常见了吧... sv什么的感觉还好, 这图bpm不高...
01.02.739 (4)节奏有点乱,感觉下一个(1)反应不过来,最好把(4)和slider放近一些 滑条判定比较松, 这个没关系的ww
02.18.348 (1,2)找不到节奏,最好改成一个slider也许会好读一些 slider要往哪里滑呢,,, = = :)

[Icsa3egr]
00.11.861 (1)这个slider鬼畜成这样真的没问题么(不过出现了很多次应该没问题吧。。【扶额 lol
00.36.185 (1)本身就是3+1连打之后,再放一个note在这个位置会出现读图问题 = =个人感觉还好啊w
00.42.672 (1)在这个蓝色(1)之前加个note 好的~

Good luck~
谢谢modding <3

update tomorrow
Chewin
General:
  1. For the BG I found this: http://puu.sh/9mXB this is the cut v. http://puu.sh/9mXu
  2. Rename the "L_Ps hard" in "L_Ps Hard"
Normal:
  1. AR-1
  2. CS Large
  3. 00:07:604 (3) - Improve the shape: http://puu.sh/9mY4 2nd waypoint at x128 y288, 3rd x208 y288 and last x236 y236
  4. 00:11:658 Add circle
  5. 00:27:469 Add a slider 1/2
  6. 00:34:158 Add circle
  7. 01:25:848 Add slider 1/2
  8. 02:04:361 Spinner?
  9. This map is so "empty".. Add something that fits the song D:
L_Ps hard:
  1. 00:17:131 (3) - Overlap it with slider http://puu.sh/9mZW
  2. 00:44:902 (1,1) - Use 1 spinner or make something here. 2 spinners are so hard lol
  3. 01:13:483 (6) - 2nd waypoint 1 grid left
  4. 02:07:807 (2,4) - 1 grid down
  5. 02:45:712 (6) - 2nd waypoint 1 grid left
  6. Good map :3
Icsa3egr:
  1. 00:03:550 (1) - No new combo
  2. 00:05:171 (1) - ^
  3. 00:14:091 (1) - distance snap it?
  4. 01:40:848 (4) - new combo, 'cause you use it on the next triplet.
  5. 01:52:199 Map here o.o This is the most important piece of the song lol
  6. 03:03:144 (2,3,4) - distrance snap
Good luck :D
Topic Starter
[CSGA]Ar3sgice

Chewin wrote:

General:
  1. For the BG I found this: http://puu.sh/9mXB this is the cut v. http://puu.sh/9mXu = = um... let me think about it, cool BG anyways
  2. Rename the "L_Ps hard" in "L_Ps Hard"
Normal:
  1. AR-1
  2. CS Large I don't like the circle too large... = =
  3. 00:07:604 (3) - Improve the shape: http://puu.sh/9mY4 2nd waypoint at x128 y288, 3rd x208 y288 and last x236 y236 ok
  4. 00:11:658 Add circle
  5. 00:27:469 Add a slider 1/2
  6. 00:34:158 Add circle
  7. 01:25:848 Add slider 1/2
  8. 02:04:361 Spinner? OAO I don't want to add more notes because this is 2.99 stars already... don't want to go over 3 ww
  9. This map is so "empty".. Add something that fits the song D:
Icsa3egr:
  1. 00:03:550 (1) - No new combo = = why, what's the point
  2. 00:05:171 (1) - ^
  3. 00:14:091 (1) - distance snap it? it will go to the other side? = =
  4. 01:40:848 (4) - new combo, 'cause you use it on the next triplet. ok
  5. 01:52:199 Map here o.o This is the most important piece of the song lol [color]...... = = I think the most important part is "meow" so naw wwwwwwww[/color]
  6. 03:03:144 (2,3,4) - distrance snap [color]1.5x scaled[/color]
Good luck :D
Thx for modding
M a n a
[Normal]

SPOILER
I think 1,50 Slider tick rate is too hard for normal diff...
00:13:483 (2) - Don't mix all hitsound. Its noisy?
00:28:077 (1) - Distance is too close...
01:14:091 (2) - Finish instead of clap at the begining?
01:16:118 (2) - Remove finish
01:40:848 (2) - Add clap?
01:41:658 (3) - ^
03:05:983 (1,2,3,4) - Don't mix all hitsound.

[L_P's Hard]

SPOILER
02:36:185 (8) - NC? (if you accept this RNC at 02:36:794)
Overall nice :)

[Isca3egr]

SPOILER
00:16:118~00:18:753 - Why there's no hitsound?
01:14:091 (2) - I don't if this slider overlap the sliderbody (3),Move it some where?
01:14:496 (3) - Remove finish at the begining.
01:16:118 (5) - Add clap?
01:29:091 (4) - ^
01:36:185 (1) - Too close with (6),move it somewhere.
01:40:037 (1) - Add finish at the begining?
02:05:983 (3) - Add finish?
02:27:064 (1) - Add finish at the begining?
02:33:550 (4) - ^
03:05:983 (1,2,1,2) - Finish instead of whistle?

Thats all~
Good Luck :)
Topic Starter
[CSGA]Ar3sgice

M a n a wrote:

[Normal]

I think 1,50 Slider tick rate is too hard for normal diff... it's ok I think
00:13:483 (2) - Don't mix all hitsound. Its noisy? meow
00:28:077 (1) - Distance is too close... It's ok, for the last combo has already faded out
01:14:091 (2) - Finish instead of clap at the begining? don't sound good lol
01:16:118 (2) - Remove finish ? = =
01:40:848 (2) - Add clap? naw www
01:41:658 (3) - ^ added finish
03:05:983 (1,2,3,4) - Don't mix all hitsound. I like this style www

[Isca3egr]

00:16:118~00:18:753 - Why there's no hitsound? added a whistle
01:14:091 (2) - I don't if this slider overlap the sliderbody (3),Move it some where? nawwwww
01:14:496 (3) - Remove finish at the begining. yay ok
01:16:118 (5) - Add clap? ok
01:29:091 (4) - ^ whistle is better
01:36:185 (1) - Too close with (6),move it somewhere. naww
01:40:037 (1) - Add finish at the begining? no
02:05:983 (3) - Add finish? ok
02:27:064 (1) - Add finish at the begining? no
02:33:550 (4) - ^ no
03:05:983 (1,2,1,2) - Finish instead of whistle? I like whistle

Thats all~
Good Luck :)
Thanks for modding~
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