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DJ Spyne & Pippo Palmieri - Deep In My Soul (Nightcore Mix)

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Topic Starter
Andrea
This beatmap was submitted using in-game submission on domenica 30 ottobre 2011 at 20:03:26

Artist: DJ Spyne & Pippo Palmieri
Title: Deep In My Soul (Nightcore Mix)
Tags: Trance Samah
BPM: 151,2
Filesize: 5679kb
Play Time: 03:11
Difficulties Available:
  1. Easy (2,21 stars, 184 notes)
  2. Insane (4,93 stars, 408 notes)
  3. Normal (3,86 stars, 253 notes)
  4. Samah's Hard (4,84 stars, 364 notes)
Download: DJ Spyne & Pippo Palmieri - Deep In My Soul (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
My 136th Beatmap.

Such a nice song that can't get out of my head, so I decided to map it :3

Hope you can enjoy <3


Mapset:

Insane - Done.
Samah's Hard - Done.
Normal - Done.
Easy - Done.
Samah
[Easy]
01:16:388 (1,1) - Too soon after spinner for easy, I think.
02:45:277 (1,1) - ^

[Normal]
00:28:372 (3,1) - Up and left one.
01:24:324 (1,2,3,1,2,3) - These are separated by a half beat, but...
01:29:086 (3,4) - ...these are separated by a whole beat. Confusing to new players.
01:57:260 (3,1) - Down and right one.
02:53:213 (1,2,3,1,2,3) - These are separated by a half beat, but...
02:57:975 (3,4) - ...these are separated by a whole beat. Confusing to new players.
03:07:499 (1,2,1) - 1x sliders don't fit here given that the start uses 0.5x. Change it to 0.5x.

[Samah's Hard]
Why would I mod my own diff? ;)

[Insane]
00:01:785 (1) - Handles not symmetrical. Naughty!
00:04:959 (1) - ^
00:44:245 (3) - Up and right two to be rotationally symmetric?
01:30:673 (1) - Handles not symmetrical!
01:33:847 (1) - ^
02:59:364 (5) - One left.

<3 you.
Nakagawa-Kanon
offset : +10?


[Easy]
good

[Normal]
It's hard for Normal User?
01:28:501 (2) - 2grid up?
02:57:390 (2) - 2grid down?

[Hard]
complicated beat more than Insane diff;;
00:26:388 (9) - add new combo?
01:03:689 (5) - add new combo?
01:18:372 - add note


[Insane]
00:32:935 (8) - add new combo
00:33:134 (1) - remove new combo
02:01:823 (8) - add new combo
02:02:022 (1) - remove new combo
Louis Cyphre
Some recomendations and little suggestions

add 1-2 seconds of audio lead? :3

[Insane]
00:42:856 (5,6) - without snaking sliders option enable this could be unreadable
00:47:816 (4) - Middle part of the slider goes above playfield : (

00:29:562 (1) - this slider is so alone, it kinda doesn't fit with other patterns, may be change it?
00:37:499 (6) - add new combo?
00:42:261 (2,3,4,5) - we both know this is not perfect diamond :<
02:16:705 (4) - wider dude, wider. http://puu.sh/7yMb

[Hard]
00:25:197 (3,4) - this is so annoying and hard-readable.
00:25:594 (5) - new combo
00:30:851 (6,7,8,9,10,11) - ._.
00:48:411 (6) - hard to read
00:48:908 (7) - why jump?
01:54:086 (3) - hidden slider, or better to say unknown slider length
. . .

[Normal]
00:58:531 - http://puu.sh/7yQ4

[Easy]
bakabaka
:O
Suimya
O:
hoLysoup
hihI!
all suggestions!

[Insane]
00:42:856 (5,6) - This is kinda hard to tell which one the slider is or which one the circle is please change.
00:43:054 (6,1) - maybe don't stack (1) here? Because the approach circle of (5) and (1) is hard to tell (1) is a different rhythm
00:48:610 (5) - NC? different rhythm, not 1/4
00:56:546 - add a beat here? Easier to play and understand rhythm of 00:56:646 (4). you did it here: 02:25:435 (6,7)
02:49:939 (5) - move left 1 grid and 02:49:840 (4) move left 2 grids?

[Samah]
AR6
00:27:876 (7) - NC imo
00:31:050 (7) - ^
00:47:816 (5,6) - I'd suggest don't stack (6) because it's easy to mistaken it for close 1/4 rhythm
00:49:404 (1,2) - ^
00:53:173 (2) - ctrl+r? Plays better I feel
01:00:515 (6) - NC
01:56:566 (6) - ^ too long i think
01:59:740 (6) - ^
02:13:531 (5,6,7,8) - don't.. stack like this? It's hard to tell it's 1/3 rhythm D:
02:16:705 (5,6) - same suggestion as before
02:18:293 (1,2) - ^
02:22:062 (2) - ctrl+r?
02:29:404 (6) - NC

[Normal]

00:54:562 (6) - don't stack on circle? do it like this? 00:56:150 (2,3)
01:24:324 (1,2,3,1,2,3) - hard to tell the beat lol
02:53:213 (1,2,3,1,2,3) - ^

[Easy]
02:02:815 (4) - NC
02:21:069 (6) - NC here instead of (1)


that's all I can't find anything else to suggest haha
:)
Mashley
Skin - for me it seems really weird how the scorebursts are off centre. It's probably just my personal preference but I think they would be better in the centre.

Easy
00:36:308 (1,2,3,4) - These sorts of patterns can be confusing for newbies, as they may think the 1 is the start of the slider. I reccomend not using it on an easy difficulty.
02:05:196 (1,2,3,4) - ^

Normal
Seems all good to me.

Samah's Hard
The way circles are stacked under slider ends here gets really confusing for me. It's okay when they're a consistent length after the slider, but when they're inconsistent it can get pretty confusing.
00:44:245 (3,4,5,6,7,8,9,10) - This pattern is a bit clustered and confusing, breaks the flow a bit for me.

Insane
00:56:646 (4,5) - The timing of this threw me off a little. Not a big issue, but just a thought.
biwako
[Easy]
01:21:546 (5) ,01:22:340 (1) - spacing
02:50:435 (5) - 02:51:229 (1) - ^
03:11:269 (3,4) - ^
[Insane]
00:43:054 (6) , 00:43:451 (1) - switch new combo?
01:22:538 (1,3) - ^
01:47:935 (4,6) - ^
02:11:942 (6) ,02:12:340 (1) - ^
02:51:427 (1,3) - ^
Nymph
Hi Andrea~

General:
lol BG is Akemi Homura =A=?
Nothing found~

Easy:
with this SV I would suggest AR+1~

Normal:
Fine for me~

Samah's Hard:
00:28:669 (11) - I would rather suggest this slider end at 00:29:165 ^^; sounds better for me, just personal opinion.
00:31:843 (11) - ^ yeah same, sorry I won't mention this again.
00:41:765 (6) - quite confusing when I first try to play I thought it is on red tick..but whatever~
01:37:023 (1) - still feel weird that they all end on red tick..

Insane:
fine for me~

that is all I think~ good luck!
Weez
Hard
02:57:975 (1) - Remove new combo, it ruins the pattern you had going here for this section.

Insane
02:50:039 (6) - new combo, just like hard.

Thats all, nice map ^_^ star
Patchouli
hi~
All Suggestion!
[Sumah's Hard]
00:26:388 (1) - Remove New Combo?
00:27:181 (3) - New Combo?
00:33:531 (3) -^
01:56:070 (3) - ^
02:02:419 (3) - ^

[Insane]
03:00:951 (4) - add whistle?
03:02:538 (7) - ^
03:04:126 (3) - ^
03:05:713 (6) - ^
03:07:300 (3) - ^
03:08:888 (6) - ^
03:11:864 (6) - ^
Awesome map :D
so bad modding sry;;
wcx19911123
m4m here

[General]
fine

[Easy]
01:18:372 (1,3) - make them symmetrical?(nazi
02:47:261 (1,3) - ^ you can easily see the tick is not on the middle of the screen
03:07:499 (2,3) - this is really confusing.. circle on the red line..
03:10:674 (2,3) - ^ I suggest to remap this pattern , change this to slider is much better to read

[Normal]
01:24:919 (2,3,1) - maybe kinda hard to read for newbies , short slider and stack ..
02:54:404 (3) - ^
the end is much better to read than Easy ..

[Samah's Hard]
00:57:638 - add note?
01:23:828 - ^
01:30:475 - ^
this follow the music better imo

[Insane]
uh.. nothing found..

good luck
Komeiji Yuki
[Easy]

00:06:943 (2) - Turn off the grid snap to stack perfectly?

01:32:657 (2) - ^

01:35:831 (2) - ^

01:35:831 (2) - ^

01:39:007 (2) - ^

01:42:180 (2) - ^

[Normal]

00:17:459 (6) - Compare to the other spacing , this should 1 grid down imo

01:25:515 (3) - Also turn off the grid snap to stack perfectly?

01:32:657 (2) - ^

01:35:831 (2) - ^

01:39:006 (2) - ^

01:42:180 (2) - ^

02:54:404 (3) - ^

[Samah's Hard]

00:46:824 (2) - Try stack with 00:45:832 (10) ?

01:00:515 (6) - NC?

02:15:713 (2) - same as 00:46:824 (2)

02:29:404 (6) - same as 01:00:515 (6)

[Insane]

Fine

---

Good map :oops:

I miss for few minutes , whatever I still post my mod :l

Hope it helps you :3
Topic Starter
Andrea
Thanks everyone for modding/starring/supporting :)

Updated my difficulties. Now waiting for Samah's update!
Samah
SPOILER
Nakagawa-Kanon:
complicated beat more than Insane diff;;
00:26:388 (9) - add new combo? No.
01:03:689 (5) - add new combo? Ok.
01:18:372 - add note On the blue tick instead.

Louis Cyphre:
00:25:197 (3,4) - this is so annoying and hard-readable. Moved (4) out.
00:25:594 (5) - new combo No.
00:30:851 (6,7,8,9,10,11) - ._. <3
00:48:411 (6) - hard to read I like it.
00:48:908 (7) - why jump? Why not?
01:54:086 (3) - hidden slider, or better to say unknown slider length There's a note stacked there, so it's pretty obvious.

hoLysoup:
AR6 No.
00:27:876 (7) - NC imo Nah.
00:31:050 (7) - ^ ^
00:47:816 (5,6) - I'd suggest don't stack (6) because it's easy to mistaken it for close 1/4 rhythm Most of the map follows that 3+3+3+3+2+2 rhythm, so it's fine.
00:49:404 (1,2) - ^ ^
00:53:173 (2) - ctrl+r? Plays better I feel Yeah ok.
01:00:515 (6) - NC Alright.
01:56:566 (6) - ^ too long i think Added new combo.
01:59:740 (6) - ^ ^
02:13:531 (5,6,7,8) - don't.. stack like this? It's hard to tell it's 1/3 rhythm D: It's correct spacing though.
02:16:705 (5,6) - same suggestion as before Nope.
02:18:293 (1,2) - ^ ^
02:22:062 (2) - ctrl+r? Yep.
02:29:404 (6) - NC ^

Mashley:
The way circles are stacked under slider ends here gets really confusing for me. It's okay when they're a consistent length after the slider, but when they're inconsistent it can get pretty confusing.
00:44:245 (3,4,5,6,7,8,9,10) - This pattern is a bit clustered and confusing, breaks the flow a bit for me. As I said, spacing is correct, so I'm leaving it. If they were weird jumps I'd agree.

Nymph:
00:28:669 (11) - I would rather suggest this slider end at 00:29:165 ^^; sounds better for me, just personal opinion. It's meant to follow the vocals, and the end is symmetrical with (4,5).
00:31:843 (11) - ^ yeah same, sorry I won't mention this again. ^
00:41:765 (6) - quite confusing when I first try to play I thought it is on red tick..but whatever~ Correct spacing though.
01:37:023 (1) - still feel weird that they all end on red tick.. I like it... :<

Weezy:
02:57:975 (1) - Remove new combo, it ruins the pattern you had going here for this section. Ok.

Patchouli:
00:26:388 (1) - Remove New Combo? Ok.
00:27:181 (3) - New Combo? ^
00:33:531 (3) - ^ ^
01:56:070 (3) - ^ ^
02:02:419 (3) - ^ ^

wcx19911123:
00:57:638 - add note? Nah.
01:23:828 - ^ ^
01:30:475 - ^ ^
this follow the music better imo

Komeiji Yuki:
00:46:824 (2) - Try stack with 00:45:832 (10) ? Done.
01:00:515 (6) - NC? ^
02:15:713 (2) - same as 00:46:824 (2) ^
02:29:404 (6) - same as 01:00:515 (6) ^
Thanks all, I agreed with a lot of your suggestions. :)

Download: DJ Spyne & Pippo Palmieri - Deep In My Soul (Nightcore Mix) (osuplayer111) [Samah's Hard].osu
Topic Starter
Andrea
Updated Samah's difficulty as well now :D
DeadAlready
a star for your map~ <3
andrea >w</
lolcubes
A cloud with 2 dots below it!
Topic Starter
Andrea
Here's the log if someone need that!

Thanks lolcubes btw, and also, thanks quintitem for star :3

SPOILER
19:29 <lolcubes> : just gonna comment on some stuff tho
19:29 <lolcubes> : 00:25:396 (1,2,3,4,5,6,7) -
19:29 <lolcubes> : tbh, this is alright
19:29 <lolcubes> : but i dont like it in hards
19:30 <lolcubes> : cause if you look at the consistency
19:30 <lolcubes> : vocal is the focus point
19:30 <lolcubes> : and here you just say fuck you to vocal
19:30 <lolcubes> : and map the rhythmic sound you barely hear
19:30 <lolcubes> : :D
19:30 <lolcubes> : insane material! :D
19:30 <osuplayer111> : what if I remove (5) ?
19:31 <osuplayer111> : and reverting (6) and (7)
19:31 <lolcubes> : that sounds good, but needs repositioning
19:31 <lolcubes> : well
19:31 <lolcubes> : inversion would create an even more confusing antijump imo
19:31 <lolcubes> : would need repositioning
19:31 <osuplayer111> : I see
19:31 <lolcubes> : but look
19:31 <lolcubes> : maybe
19:31 <lolcubes> : return that 5 back
19:31 <osuplayer111> : I had an ever more good idea haha
19:31 <lolcubes> : just so you keep the position
19:32 <lolcubes> : and when you remove it, you just shift the notes
19:32 <lolcubes> : so 1 is where 2 is
19:32 <lolcubes> : 2 is where 3 is
19:32 <lolcubes> : and you get 4 where 5 was
19:32 <osuplayer111> : http://puu.sh/7PVB
19:32 <lolcubes> : and then you invert the sliders
19:32 <lolcubes> : that could work
19:32 <osuplayer111> : new combo like other patterns \:D/
19:32 <lolcubes> : wait
19:32 <lolcubes> : ill show you
19:32 <osuplayer111> : okay =w=
19:33 <lolcubes> : http://osu.ppy.sh/ss/172836
19:33 <lolcubes> : the sliders are inverted tho, so the first one is the bottom one
19:33 <osuplayer111> : I see
19:33 <osuplayer111> : fuck yeah symmetry
19:33 <osuplayer111> : I like the idea \o/
19:33 <lolcubes> : :D
19:34 <osuplayer111> : changed it
19:35 <osuplayer111> : and removed a combo on that pattern
19:35 <osuplayer111> : http://puu.sh/7PWm
19:35 <osuplayer111> : so it's similiar to the rest of the patterns
19:35 <lolcubes> : yeah that works
19:35 <osuplayer111> : 00:29:562 (1,2) -
19:35 <osuplayer111> : like this
19:35 <osuplayer111> : 00:32:737 (1,2) - or this
19:36 <lolcubes> : 01:54:483 - this spot makes me wonder though
19:36 <lolcubes> : music is the same what we just discussed
19:36 <lolcubes> : :D
19:36 <lolcubes> : but yeah i like this part
19:36 <lolcubes> : more than spam at the start xD
19:36 <osuplayer111> : haha
19:38 <lolcubes> : dunno the rest looks good
19:38 <lolcubes> : BUT
19:38 <lolcubes> : the last timing section
19:38 <lolcubes> : really doesn't have to have 1.05x bpm, does it? xD
19:38 <osuplayer111> : my diff?
19:38 <lolcubes> : samah?
19:38 <lolcubes> : samah's*
19:38 <osuplayer111> : OH SHIT D:
19:38 <osuplayer111> : removed it ;x;
19:38 <lolcubes> : your's has a slider there
19:39 <lolcubes> : and makes sense
19:39 <lolcubes> : so ity symetrical
19:39 <osuplayer111> : yeah for symmetry
19:39 <osuplayer111> : :D
19:39 <lolcubes> : its*
19:39 <osuplayer111> : ok then fixed the pattern you mentioned and removed that green line xD
19:39 <osuplayer111> : inb4 you won't find problems anymore on other diffs
19:39 <osuplayer111> : \:D/
19:40 <lolcubes> : found something on normal i dont like tho!
19:40 <osuplayer111> : gaaaah!
19:41 <osuplayer111> : what is it D:
19:42 <lolcubes> : well its more like, i dont think it fits in a normal
19:42 <lolcubes> : rather than i hate it
19:42 <lolcubes> : :D
19:42 <osuplayer111> : don't tell me the part with stacked sliders
19:42 <osuplayer111> : ;-;
19:42 <lolcubes> : 00:40:872 (3,4,5,6) -
19:42 <lolcubes> : idk
19:42 <lolcubes> : what do you think
19:43 <lolcubes> : you click 3 times fast then slide and click once more fast
19:43 <lolcubes> : could be slightly hard, but dunno
19:43 <lolcubes> : its hard to judge for me
19:44 <lolcubes> : but dunno lets just leave it
19:44 <osuplayer111> : fix'd
19:44 <lolcubes> : probably there wont be any complaints
19:44 <lolcubes> : i think
19:44 <lolcubes> : oh you did?
19:44 <lolcubes> : how?
19:44 <osuplayer111> : http://puu.sh/7PYq
19:44 <osuplayer111> : \:D/
19:45 <lolcubes> : oh
19:45 <lolcubes> : that works yeah
19:45 <lolcubes> : did you do it at the last part too?
19:45 <osuplayer111> : sure
19:45 <osuplayer111> : copy-paste ftw xD
19:45 <lolcubes> : xD
19:45 <osuplayer111> : it's even sexier now haha
19:45 <osuplayer111> : with that slider www
19:46 <lolcubes> : \:D/
19:46 <lolcubes> : im NOT gonna testplay easy cause im a rebel
19:46 <lolcubes> : ill just look in edit
19:46 <lolcubes> : :D
19:46 <osuplayer111> : :D
19:47 <osuplayer111> : Easy is really boring
19:47 <osuplayer111> : 01:18:372 (1,2,3) - I love this tho :D
19:48 <lolcubes> : is it only me
19:48 <lolcubes> : that thinks that AR4 looks better in easy? xD
19:48 <lolcubes> : inb4 AR4 TOO HARD OMG
19:49 <osuplayer111> : >.>
19:49 <lolcubes> : lets just leave it at 3
19:49 <lolcubes> : xD
19:49 <osuplayer111> : xD
19:49 <osuplayer111> : alright
19:49 <lolcubes> : feature request
19:49 <lolcubes> : doubletime mod in edit mode
19:49 <osuplayer111> : ^ that's what I want either
19:54 <osuplayer111> : I know the feeling xD
19:54 <lolcubes> : everything looks fine in the folder
19:54 <lolcubes> : lets bubble this xD
19:54 <osuplayer111> : wooo \:D/
19:55 <osuplayer111> : should I update?
19:55 <lolcubes> : yeah
19:55 <lolcubes> : ill just zoom through samah's diff and normal
19:55 <lolcubes> : so everything checks out
19:55 <osuplayer111> : done :D
19:57 <lolcubes> : in samah's diff
19:57 <lolcubes> : 00:28:669 (9) - maybe remove clap at the end?
19:57 <lolcubes> : 00:31:843 (9) - same here
19:57 <lolcubes> : idk it sounds better without it to me
19:59 <lolcubes> : up to you and samah!
20:00 <osuplayer111> : it sounds empty without imo...
20:00 <lolcubes> : okay then!
20:01 <osuplayer111> : wait a moment XD
20:01 <osuplayer111> : Samah forgot a finish
20:01 <osuplayer111> : 01:59:244 (1) -
20:01 <lolcubes> : true!
20:03 <osuplayer111> : it's fixed now :D
20:03 <osuplayer111> : also, added green lines on those finishes
20:03 <osuplayer111> : 50% volume on all of them
20:03 <lolcubes> : why?
20:03 <lolcubes> : oh well
20:03 <lolcubes> : i guess it makes sense
20:04 <lolcubes> : consistency and all
20:04 <lolcubes> : :D
20:04 <osuplayer111> : yep :D
20:05 <osuplayer111> : guess everything is on order now as far as I see xD
20:05 <lolcubes> : ye i guess thats it then
20:06 <lolcubes> : yeah
20:06 <osuplayer111> : lol same moment
20:06 <lolcubes> : update and i press
20:06 <lolcubes> : :D
20:06 <osuplayer111> : already updated!
20:07 <lolcubes> : you want to post the log or should i?
20:07 <lolcubes> : or does it even have to be posted
20:07 <lolcubes> : i dont really care about kd xD
20:08 <osuplayer111> : I want to kudo D:
20:08 <osuplayer111> : you helped me ;x;
20:08 <osuplayer111> : if you want I'll post the log :D
20:08 <lolcubes> : alright
20:08 <lolcubes> : do it!
20:08 <lolcubes> : :D
James2250
All of the difficulties play out nicely, no complaints here

Ranked~
Sander-Don
grats
Realazy
'Gratz
Topic Starter
Andrea
Thanks everyone :)
GigaClon
I thought maps had to have hit sounds to be ranked, I can't hear any.
James2250

GigaClon wrote:

I thought maps had to have hit sounds to be ranked, I can't hear any.
That is how well they fit in, try going on the editor and looking around :P
Nymph

OzzyOzrock
Kawayi Rika
Omedeto ~ Andrea ~ :)
Samah
<3

Edit: So much changed... >_<
orz
Tenshi-nyan
How do you always get your maps ranked so fucking fast?
Dark_Ai
So fast O/ WTF O/
how is that possible? :x

But anyway congratulation Schatz :D <3
Jenny
Those were like 6 days... well I guess there was some tough testing before submission... I hope so, otherwise your mapping scares me, Andrea.
Mitiai
Too fast o_o
omg
Sure
Bcuz Andrea is a machine! lol
MattCore
I love this map
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