as you requested
there's nothing wrong with folder or settings,though I would rename Easy to something else,as it's the only default name in the mapset..looks a bit odd
I noticed you already adjusted SB to the new offset,that's good
but is it intentional,that pics get changed around ~01:20:709? I't be totally okay,if the fade would continue up to the downbeat/start of chorus part (01:21:058),so I have to make sure it was in purpose :p
[Easy]00:22:104 (3) - I hear a note..I'd add one,cause rhytm sounds a bit incomplete w/o it
perfect otherwise..
easy and cute
[yoru]okay,considering this is a really old map and it's supposed to be Normal - I won't nazi it too much,but still you'll have to do some improvements,if you want to see it ranked :<
00:11:290 (1,1,2,3,1) - I'd fully remap this pattern
first of all,spacing between 00:11:290 (1) - 00:12:686 (1) doesn't make much sense,and in case it's mirrored with 00:14:081 (1) - this pattern should have a constant spacing
and 00:12:686 (1,2,3) are too far from each other,I'd reccomend not to juse circle jumps in the first pattern of the map,even if they aren't major
it'd help to read the distance (red/white ticks) ahead more correctly
00:16:872 (1) - move first waypoint 1 grid left (lvl3)
00:19:662 (1) - move last waypoint 1 grid right (lvl3)
00:41:988 (2) - add a reverse,so it would follow vocals on 00:43:034?
00:48:965 (1,2,3) - 1/1 rhytm would be more obvious here
01:06:755 (4) - you don't need a clap here
01:12:686 (1,2,1,2) - you should reduce this 1/1 jump a bit..how about this?
01:16:348 - how about adding a note here?
01:17:744 - ^
01:26:639 (1,1,1,1) - same,reduce these jumps please
01:43:383 (1) - add a finish hitsound?
01:48:965 (1,2,3,1,2,3) - once again,too hard jump for a Normal,consider remapping it
02:08:500 (1,1,2,3,1) - same issue as for 00:11:290 (1,1,2,3,1)
02:14:081 (1) - 1 grid up for whole object,and 1 grid right for the last waypoint
02:30:825 (1) - to clear up the spacing,place this slider in the center?
02:33:267 (3,1) - fix distance between them,they should be much closer
02:52:802 (4) - clap isn't needed
02:58:732 (1,2,1,2) - well,same suggestion as for 01:12:686 (1,2,1,2)
03:23:848 (1,2,1,2,1,1,2) - reduce distance between all of them
03:29:430 (1) - finish
[Alazy]01:16:872 (4) - distance looks wrong in case of previous 1/2 jumps,so,could you place it farther?
01:17:395 (5,6) - you could make them more neat:
[yami]I can't agree with AR 9 =\ there's not much flow,but a lot of whole screen jumps,so that high approach rate doesn't fit much,seriously
and reduce OD by 1 please =3=
00:41:639 (3,4) - they should be much closer to each other,clear up the spacing please
00:44:779 (1) - finish
00:52:802 (3,4) - they should be much closer to each other,clear up the spacing please
00:55:941 (1) - finish
01:07:104 (1) - ^
01:56:988 (6) -
unreadable speed change..yes,have to state this..the only thing I could suggest is to use 1x :c
02:09:895 (1,2,3,4) - it's really hard to hit,could you reduce a distance between (2) and (3)?
02:40:593 (1) - again
unreadable speed change ;~; fix it,please..
02:58:732 (1) - finish?
03:01:523 (1) - ^
that's it!
I hope you'll use some of my suggestions at least
I'd really love to bubble it,but you have to fix unreadable speed changes in yami and wrong spacing/hard jumps in yoru
it's really major
other things are up to you,but it'd be better to fix them too
have my star for this masterpiece~