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Yousei Teikoku - Torikago

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taka1235
So scary SB................................
              
Colin Hou
[General]:
  1. yoru对于最低难来说略鬼畜
  2. 估计歌是不切不行了
[Alazy]:
  1. 01:24:553 (3,4), 01:35:716 (3,4) - 没有好好stack在一起 看起来蛮奇怪的
pass by o.o/
Topic Starter
Furawa

Colin Hou wrote:

[General]:
  1. yoru对于最低难来说略鬼畜 ;) 不鬼畜
  2. 估计歌是不切不行了 不切大丈夫
[Alazy]:
  1. 01:24:553 (3,4), 01:35:716 (3,4) - 没有好好stack在一起 看起来蛮奇怪的 fix~
pass by o.o/
Colin Hou
11781

bubbled~
lolcubes
Oh nice. The creepy SB is <3.
Just adding another star. \:D/
lolcubes
Maybe this may seem like a double post, but it's best to keep this separate.
A small mod. I understand this is bubbled, but that can easily be rebubbled after the fixes. :)

[General]:
  1. No kiai time. This is completely fine, but I do suggest kiai time 03:07:111 - 03:43:390. This is the final chorus and the culmination of the song, and it looks epic with it. Just a suggestion.
  2. Disable letterboxing in all diffs. During breaks, the SB still pulses and it actually goes in front of the black bars, which looks awkward. Look here how awful this looks.
  3. Tags: Add "stigma" without the quotes. This is the album the song is coming from.
[yami]:
  1. 03:12:344 (3) - Sounds like your forgot a clap. Add a clap please.
[Alazy]:
  1. 02:40:600 (12,13,14) - Just a suggestion, maybe unstack these? It plays better and you made them jumps everywhere else. Since I believe this is a hard diff (although borderline insane diff), this would improve readability as well and make it slightly easier.
[yoru]:
  1. AR-1, OD-1. Since this is the easiest diff, I don't think people would be comfortable ranking a diff this hard. AR5 looks just as good, and reduced OD makes it easier on the new people to hit the circles which are kinda fast in this song.
  2. 00:30:832 (1) - Since this is your easiest diff, the circle that's following is coming too soon after this spinner. I suggest to either shorten the spinner to 00:32:925 (which doesn't sound that nice tbh), or to extend it to 00:33:623 and then remove 00:33:623 (1). Could also put a finish hitsound on it.
  3. 00:33:623 (1,2) - This could be hard to read for the new people. As I already suggested to remove the note 1, I guess the note 2 can stay in the middle, but with a new combo. This works if you decided to prolong the spinner, if you decided to shorten it, you could place them vertically, but using distance snap.
  4. 01:29:437 (1) - Pretty much the same issue with this spinner, the note after it is coming too soon for the easiest diff. Luckily it sounds good if you end it at 01:31:530, which is my suggestion here.
  5. 01:40:600 (1) - Same thing. End it at 01:42:693, sounds okay and it fixes the problem.
  6. 02:33:274 (3,1) - You should fix this spacing, use the same you used in the red combo the 3 is part of. For the easiest diff, this could be considered confusing.
  7. 03:15:483 (1) - Same thing about the spinners, end it at 03:17:576 if possible.
  8. 03:26:646 (1) - Also the spinner, end at 03:28:739.
There, hopefully you don't take this the wrong way, I was just trying to help.
I loved the mapset and I love the song, so I'll shoot another star lol.

Good luck!
lolcubes
Here you go, as promised!

Download: Yousei Teikoku - Torikago (Furawa) [Easy].osu
Just don't forget to add my name to tags in other diffs.

You will also need this for my diff, I used some claps on slider ticks for the rhythm, just unrar it into the folder, though you will have to do a full submit then.
Download: soft-slidertick2.rar

That's it, I hope you like it!
This is how the score looks like for easy, with doubletime and hardrock.

Also, I suggest that you reduce your offset by 8 (use offset 127), it felt kinda late for me. Might check this with a BAT though.

Lybydose
offset 128
Kite
Hey modding xD

[Easy]
modded over irc to lolcubes
He ended up removing 1 beat at 03:19:662 (3)

[yoru]
01:20:186 - add a beat here?
01:40:593 (1) - End it 01:42:860? Perhaps silence the spinner end for a better feel
01:49:488 - add a beat here?
01:50:883 - ^
01:51:755 (1) - End this spinner 1/1 later? + finish
03:06:232 - add a beat here?
03:07:104 (1) - finish?
03:13:383 (1,1,1) - Remove new combos perhaps
03:18:267 (1) - finish?
03:25:244 (1,2,3) - Better to make this into a slider
03:26:639 (1) - End it 03:28:907? Perhaps silence the spinner end for a better feel
03:35:534 - add a beat here?
03:36:930 - ^
03:37:976 (1) - End this spinner 1/1 later? + finish

[Alazy]
Pretty long combos here and there, but they make sense so it's okay.
You could probably split them up though if you like.
02:39:197 (7,8,9,10) - This feels odd for me, try deleting 9 maybe?

[yami]
01:21:058 (1) - Finish at start?
01:27:860 (6) - New combo?
01:32:221 (1) - Finish at start?
01:39:023 (6) - ^
01:43:383 (1) - Finish at start?
01:57:337 - add a beat here? stacking onto 6
02:09:982 - add a beat here?
02:15:564 - ^
03:07:104 (1) - Finish on start?
03:14:081 (6) - New combo?
03:18:267 (1) - Finish on start?
03:29:430 (1) - Finish on start?
03:43:383 - Add a beat with finish?


Awesome map, but you already know it XD It was awesome over 1 year ago and it's still awesome now.
<3
lolcubes
Thanks to Kite, a certain beat was removed, making the diff sound better!

Download: Yousei Teikoku - Torikago (Furawa) [Easy].osu
Kite
Wooops, I kinda messed up in [yami] diff :<

01:39:023 (6) - Was supposed to be a new combo, sorry!!
IceBeam
as you requested ;)

there's nothing wrong with folder or settings,though I would rename Easy to something else,as it's the only default name in the mapset..looks a bit odd

I noticed you already adjusted SB to the new offset,that's good
but is it intentional,that pics get changed around ~01:20:709? I't be totally okay,if the fade would continue up to the downbeat/start of chorus part (01:21:058),so I have to make sure it was in purpose :p

[Easy]
00:22:104 (3) - I hear a note..I'd add one,cause rhytm sounds a bit incomplete w/o it

perfect otherwise..
easy and cute

[yoru]
okay,considering this is a really old map and it's supposed to be Normal - I won't nazi it too much,but still you'll have to do some improvements,if you want to see it ranked :<

00:11:290 (1,1,2,3,1) - I'd fully remap this pattern
first of all,spacing between 00:11:290 (1) - 00:12:686 (1) doesn't make much sense,and in case it's mirrored with 00:14:081 (1) - this pattern should have a constant spacing

and 00:12:686 (1,2,3) are too far from each other,I'd reccomend not to juse circle jumps in the first pattern of the map,even if they aren't major

it'd help to read the distance (red/white ticks) ahead more correctly

00:16:872 (1) - move first waypoint 1 grid left (lvl3)
00:19:662 (1) - move last waypoint 1 grid right (lvl3)
00:41:988 (2) - add a reverse,so it would follow vocals on 00:43:034?
00:48:965 (1,2,3) - 1/1 rhytm would be more obvious here
01:06:755 (4) - you don't need a clap here
01:12:686 (1,2,1,2) - you should reduce this 1/1 jump a bit..how about this?
01:16:348 - how about adding a note here?
01:17:744 - ^
01:26:639 (1,1,1,1) - same,reduce these jumps please
01:43:383 (1) - add a finish hitsound?
01:48:965 (1,2,3,1,2,3) - once again,too hard jump for a Normal,consider remapping it
02:08:500 (1,1,2,3,1) - same issue as for 00:11:290 (1,1,2,3,1)
02:14:081 (1) - 1 grid up for whole object,and 1 grid right for the last waypoint
02:30:825 (1) - to clear up the spacing,place this slider in the center?
02:33:267 (3,1) - fix distance between them,they should be much closer
02:52:802 (4) - clap isn't needed
02:58:732 (1,2,1,2) - well,same suggestion as for 01:12:686 (1,2,1,2)
03:23:848 (1,2,1,2,1,1,2) - reduce distance between all of them
03:29:430 (1) - finish

[Alazy]
01:16:872 (4) - distance looks wrong in case of previous 1/2 jumps,so,could you place it farther?
01:17:395 (5,6) - you could make them more neat:

[yami]
I can't agree with AR 9 =\ there's not much flow,but a lot of whole screen jumps,so that high approach rate doesn't fit much,seriously
and reduce OD by 1 please =3=

00:41:639 (3,4) - they should be much closer to each other,clear up the spacing please
00:44:779 (1) - finish
00:52:802 (3,4) - they should be much closer to each other,clear up the spacing please
00:55:941 (1) - finish
01:07:104 (1) - ^
01:56:988 (6) - unreadable speed change..yes,have to state this..the only thing I could suggest is to use 1x :c
02:09:895 (1,2,3,4) - it's really hard to hit,could you reduce a distance between (2) and (3)?
02:40:593 (1) - again unreadable speed change ;~; fix it,please..
02:58:732 (1) - finish?
03:01:523 (1) - ^

that's it!
I hope you'll use some of my suggestions at least

I'd really love to bubble it,but you have to fix unreadable speed changes in yami and wrong spacing/hard jumps in yoru
it's really major

other things are up to you,but it'd be better to fix them too

have my star for this masterpiece~
Topic Starter
Furawa
sorry for my poor English

IceBeam wrote:

as you requested ;)

there's nothing wrong with folder or settings,though I would rename Easy to something else,as it's the only default name in the mapset..looks a bit odd

I noticed you already adjusted SB to the new offset,that's good
but is it intentional,that pics get changed around ~01:20:709? I't be totally okay,if the fade would continue up to the downbeat/start of chorus part (01:21:058),so I have to make sure it was in purpose :p

[Easy]
00:22:104 (3) - I hear a note..I'd add one,cause rhytm sounds a bit incomplete w/o it i have add a note,lolcube if you dont like it just tell me

perfect otherwise..
easy and cute

[yoru]
okay,considering this is a really old map and it's supposed to be Normal - I won't nazi it too much,but still you'll have to do some improvements,if you want to see it ranked :< we have a easy and cute [easy] so it can be normal+ = 3= yes!

00:11:290 (1,1,2,3,1) - I'd fully remap this pattern^
first of all,spacing between 00:11:290 (1) - 00:12:686 (1) doesn't make much sense,and in case it's mirrored with 00:14:081 (1) - this pattern should have a constant spacing

and 00:12:686 (1,2,3) are too far from each other,I'd reccomend not to juse circle jumps in the first pattern of the map,even if they aren't major

it'd help to read the distance (red/white ticks) ahead more correctly

00:16:872 (1) - move first waypoint 1 grid left (lvl3)
00:19:662 (1) - move last waypoint 1 grid right (lvl3)
00:41:988 (2) - add a reverse,so it would follow vocals on 00:43:034? its only follow the music's rhythm,,not the vocals
00:48:965 (1,2,3) - 1/1 rhytm would be more obvious here 00:48:965 (1,2,3) - i like fit the music's rhythm in my map,,not the vocals >_<
01:06:755 (4) - you don't need a clap here ok
01:12:686 (1,2,1,2) - you should reduce this 1/1 jump a bit..how about this? fix
01:16:348 - how about adding a note here? ok
01:17:744 - ^ fix (it have a note at first,, but we havent easy diff, so i think 1/2 is hard to the first diff,now we have XD)
01:26:639 (1,1,1,1) - same,reduce these jumps please its not hard =3=
01:43:383 (1) - add a finish hitsound?
01:48:965 (1,2,3,1,2,3) - once again,too hard jump for a Normal,consider remapping it i change it back (delete 01:49:488 (2,2) - )
02:08:500 (1,1,2,3,1) - same issue as for 00:11:290 (1,1,2,3,1) = 3= normal+~
02:14:081 (1) - 1 grid up for whole object,and 1 grid right for the last waypoint
02:30:825 (1) - to clear up the spacing,place this slider in the center? new combo then minus jump,is ok ,AR6 not hard to read
02:33:267 (3,1) - fix distance between them,they should be much closer new combo then a little jump is ok
02:52:802 (4) - clap isn't needed fix
02:58:732 (1,2,1,2) - well,same suggestion as for 01:12:686 (1,2,1,2) fix
03:23:848 (1,2,1,2,1,1,2) - reduce distance between all of them yes, is hard for a normal+ ,remap it
03:29:430 (1) - finish fix

[Alazy]
01:16:872 (4) - distance looks wrong in case of previous 1/2 jumps,so,could you place it farther? i think use new combo is ok
01:17:395 (5,6) - you could make them more neat: fix (alace if you dont like this note set just tell me XD)

[yami]
I can't agree with AR 9 =\ there's not much flow,but a lot of whole screen jumps,so that high approach rate doesn't fit much,seriously
and reduce OD by 1 please =3= i think is ok,i have afk 1 year,then i can fc it XDD

00:41:639 (3,4) - they should be much closer to each other,clear up the spacing please =3=its not hard too read,,but ok
00:44:779 (1) - finish fix
00:52:802 (3,4) - they should be much closer to each other,clear up the spacing please ^
00:55:941 (1) - finish ^
01:07:104 (1) - ^ ^
01:56:988 (6) - unreadable speed change..yes,have to state this..the only thing I could suggest is to use 1x :c @_@ but,,i feel decelerate is fit the song,,in the slider .thats a pause in the music,then a new start(finish),,i juet want to make a feel like pause
02:09:895 (1,2,3,4) - it's really hard to hit,could you reduce a distance between (2) and (3)? delete 2
02:40:593 (1) - again unreadable speed change ;~; fix it,please.. the music's rhythm is pause(or slow?),can you feel it?
02:58:732 (1) - finish? fix
03:01:523 (1) - ^ ^

that's it!
I hope you'll use some of my suggestions at least

I'd really love to bubble it,but you have to fix unreadable speed changes in yami and wrong spacing/hard jumps in yoru
it's really major

other things are up to you,but it'd be better to fix them too

have my star for this masterpiece~
IceBeam

Furawa wrote:

01:56:988 (6) - unreadable speed change..yes,have to state this..the only thing I could suggest is to use 1x :c @_@ but,,i feel decelerate is fit the song,,in the slider .thats a pause in the music,then a new start(finish),,i juet want to make a feel like pause
yes,it fits,I agree
but consider that players might hear this song for the first time,so they need something more then just a "feeling of the song"

usually it solves by the slider ticks,they clearly show all speed changes:
just as you use Slider Tick Rate:1 ,ticks don't occur..

let me show you how the Tick Rate 2 would solve this problem:

here're 3 pics with TR 1:
so,as you see,slider tick occurs only in 0.5x section sliders,but slider should be longer then 1/1,so it doesn't work for 01:56:988 (6) and 02:40:593 (1)

and here're 3 pics with TR 2 (same objects):
- yes,this one w/o changes,but ticks already occured in previous objects like 00:12:686 (1)
- first slider had a tick too,it just got cleared as the object is passed already -_- sorry for a bad exmaple

sooo,you see the difference?

I asked some BATs,and they said it's technically rankable,so I won't force you to change it,but think of it,please
And if you're done with changes - PM me,and I'll do a recheck ;)
Topic Starter
Furawa
hmm,,its a game isn't it? not a movie or sth....when you play a game,you just need to challenge,,,yes,some player is pro,like osu,some player can 1pc to fc a lot of map,,,but I think,,mapper not need to think about it..its not a movie,why we must map it to let all player can read it in 1pc,,,it just like,why we make a game must think about how to make people to pass the game in 1 life or the others?....
i think havent challenge's game is not a good game,we need to study how to read the map read the rhythm ,thats all challenge in osu isnt it?not only take exercise with your finger then challenge the high bpm,,,
but...yes,,i have afk a long time,,,,i dont know about new rank rule, but alot of new map...feel just hard in high bpm not the other,,if music havent bpm,,,it feel all the same ... why all map must let allplayer can read it in first try...i like challenge in play,not 1 pc fc
if my standpoint unrankable or player not like it now,,i just give up to get rank in my map,,XD,,i map because is fun,,maybe player dont like hard to read map but i like :3
thx for your attentive mod~i dont want you be embarrassed in it to pubbled or what,,never mind XD rank or graveyarded is the same,if a player like my map,he will just play it XD
sorry for my poor chinglish lol XDD
IceBeam
alright,I checked the map once again,so we can make a conclusion,but first of all,let me explain you something

the ranking system has changed a lot
it became much more strict and the main requirement for every map is to be readable from the first attempt now
it wasn't my intention..I'm just doing my job and I'm responsible for it,cause I was chosen from a long list of candidates
personally I love this map a lot,and you know it,but I have to think about the players first,think of how to improve your map for their playing pleasures
all mod posts should be considered as suggestions,no one is forcing you to change something,remember it

what's about map - considering the fact that map is old and it has it's own style - jumps in yoru will do,as we have an easier difficulty
others diffs are great,yami is a pure masterpiece

I wish the best of luck to you and this map

if you're stiil up for ranking it - move it to pendings and I'll bubble

p.s. thanks for another kudosu you awarded for my last post,but I have to deny it - give them only for actual mod posts please,that was just an explanation ;)
Topic Starter
Furawa
:) i see~ thats your job,and youre a new mat,you must careful to mod ~
= 3= i just cant agree about some rule , there're a lot of awesome map be Graveyarded because the rule,thats sad
thank you , if I want it get rank i will find you :3
lolcubes
I am okay with the note, Furawa.

:D
IceBeam
alright,bubbled~
Andrea
Awesome, nothing else to say.

Ranked~
Sander-Don
Ahhhh :333 Good Going!
y u c a
oooooooooooooooooooooooooooooooomedetooooooヾ(*´∀`*)ノ゛
Sure
I was surprised at SB ∑ (˚ Д ˚ )
Haruhi_sama
˚ Д ˚
xierbaliti
Gabi
gratz SOGA >3< :)
Kite
Congratulations sogaaa :3
Hiryuu_old
congrats :)
AngelHoney
葫芦娃终于复出了么>~<
spboxer3
yooooo~恭喜了sogamo~
Alace
osu離毀滅又前進了一小步
還好Alazy夠善良^^b

Grats
Jolly Roger_old
Good Map!
Especially the SB.
Hanyuu
yay :)
lolcubes
Woah I missed the party.
Grats!
Nymph
the storyboard freaks me out T.T
tsuka
:) 真的是等了很久了呢 恭喜哦
IkkiMinami
congrats
Good ^^
Yowane _ Haku
哦哦哦哦哦哦哦哦!!!rank了!
Animefan
Someone should warn about incredibly scare pictures, ruined my sleep at least.
Anonymus_old
What is the source of the pics?
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