Hi,12BARRY21~ (Request in game)
General- Add 'Character song' into
tag.
- Try to add a clap on
every heacy beats. (We can simply define them as 2nd and 4th white lines,but there still exists exceptional cases where is quite of course.)And you should apply a specific system to your hitsound.
- Your
timing section are not exactly IN the lines.Maybe the reason is that you've changed your offset.Select them like this:
SPOILERGiive the difference offset in 'Move selected offsets by:',and then move.(No need to move a red line.)
Normal00:01:999 (1,2,3,4) - Confuuuusing stacks to a normal diff.You seems to have tooooo many stacks in this normal diff.It is quite hard for beginners to recognize.
00:17:703 (1) - Soon for recovery time.
(00:35:281 (1) - Such time is at least,I think.)01:23:328 (7) - Useless green line.
02:42:078 (1) - Toooooo long spinner.
03:48:640 (2) - Also stack,triccccky!!
Hard00:28:718 (1,2) -A fast slider(1) and then wait one beat for (2) ? Kinda tricy.
(02:56:843 (1,2) - Here is just okay.)01:18:054 (2,3,4,5,6,7) - Use slider instead and rearrange.Confusing to a hard diff.
02:23:796 (6) - new combo here please
02:56:843 (1,2) - Here is just okay.
03:47:703 (1) - Kinda soon for recovery time.Maybe you can just place it in the center of the area
04:02:703 (1) - ^
Insane00:12:781 (6) - Curve it.For sake of flow.
01:10:085 (2) - You'd better remove this note because it plays really aaaaawkward.
01:12:781 (2,3) - Uncomfortable arrangement.Actually , the arrangement of your insane diff feels so, many times.
01:14:890 (7,8,9) - ^
01:20:749 (3) - Really strange to jump,just follow its former spacing.
01:27:078 (1) - Place this note 1/2 in advance,then it will play better,not so awkward than it was.
04:16:765 (2) - Terribly noisy.
That's all.
You have basic skills of mapping but still quite much work(espeacially on design) to do for 1st ranking.
Anyway,good luck.