forum

KOTOKO - Leaf ticket (Short Ver.)

posted
Total Posts
79
show more
Topic Starter
kanpakyin

Kytoxid wrote:

[General]

Looking at the video, you should probably have "Leaf ticket (Short Ver.)" as the title. There's also 7 seconds of silence at the end that you could probably cut. ..I guess that's not really need to cut it,in fact,the gameplay will show the result after the end of the video.Also,the MP3 and Video were taken from youtube : http://www.youtube.com/watch?v=Pb6Q1pzb2Pw


[Easy]

01:32:155 - Feels a bit empty, add a note here? //k,Done

[Hard]

00:30:630 (1,2,3,4) - This pattern is pretty confusing on the first play since it's under the sliders, though it gets better after. //Did something here.
00:37:749 (3,4,5) - Stagger this like you do for the next 2 notes? //no because here didn't have any vocal/drum to support 1/2,however here had a 3/4 drum sound,so I decided to keep it.
01:02:664 - This lack of a note feels a bit empty too. Did something here.
01:10:672 (2,3,1,2,3) - I don't really like this spacing because it's all equal but the timing's different. //That's why I put a new combo on (1)- and I'm pretty sure this layout have been used many time in other map.Oh,and it plays really fun during gameplay.
01:59:105 (6) - Symmetry is a bit off. //make it more beautiful.

Doop.
you should probably have "Leaf ticket (Short Ver.)" as the title
What do you mean?I have already put the (Short Ver.) in title.

Anyway~Thanks!
EnakoRin
General
  • OSU要求使用192kbps的MP3文件,你看是不是得换一个
    try offset = 1123
Easy
  • 01:20:461 (1) - 把这个放在(200,48)看起来更好
LF's Normal
  • 00:24:783 (3) - 加clap?
    00:27:579 (1,2) - 太近了
    01:39:274 (2,3) - 个人建议是不要让2挡住3
    01:58:088 (2) - 第二个圈加circle?
    02:01:139 (1) - 第一个圈加finish?
Hard
  • 00:19:444 (3) - 往右移一点放在前面2的正上方
    01:40:291 (5) - 仔细看看,这个slider两头并不是一样高的
好图,KDS STAR
----------
EasyModder 1.3
Program By Weiren
loveFantasy

Weiren wrote:

LF's Normal
  • 00:24:783 (3) - 加clap?why..
    00:27:579 (1,2) - 太近了 大丈夫, 正常spacing排版會較醜
    01:39:274 (2,3) - 个人建议是不要让2挡住3 這排版的意思是跟vocal的唱法, 所以(1,2)和(3,4)是不同的弧
    01:58:088 (2) - 第二个圈加circle? cant understand 0.0
    02:01:139 (1) - 第一个圈加finish? 這邊確實較弱些, 所以不想加finish
Topic Starter
kanpakyin

Weiren wrote:

General
  • OSU要求使用192kbps的MP3文件,你看是不是得换一个 //表示是128~192都可以,乃記錯了.
    try offset = 1123 //這個太早了,而且現在的Timing是Alace給的,有可信性.
Easy
  • 01:20:461 (1) - 把这个放在(200,48)看起来更好 //可
Hard
  • 00:19:444 (3) - 往右移一点放在前面2的正上方 //現在的還好啊..
    01:40:291 (5) - 仔细看看,这个slider两头并不是一样高的 //為甚麼要一樣高?用意不明...
Thanks for mod!
loveFantasy

kanpakyin wrote:

you should probably have "Leaf ticket (Short Ver.)" as the title
What do you mean?I have already put the (Short Ver.) in title.
他的意思應該是把 t 小寫, 因為在影片中最後Theme Song寫的是Leaf ticket
我不知道有沒有必要就是了lol
Topic Starter
kanpakyin

loveFantasy wrote:

他的意思應該是把 t 小寫, 因為在影片中最後Theme Song寫的是Leaf ticket
我不知道有沒有必要就是了lol
Alright then,fixed.
EnakoRin

loveFantasy wrote:

Weiren wrote:

LF's Normal
  • 00:24:783 (3) - 加clap?why..
    00:27:579 (1,2) - 太近了 大丈夫, 正常spacing排版會較醜
    01:39:274 (2,3) - 个人建议是不要让2挡住3 這排版的意思是跟vocal的唱法, 所以(1,2)和(3,4)是不同的弧
    01:58:088 (2) - 第二个圈加circle? cant understand 0.0
    02:01:139 (1) - 第一个圈加finish? 這邊確實較弱些, 所以不想加finish
打错了,加clap= =
Behon
LF's Normal:
The volume is a lot lower overall on this compared to other difficulties. Bump it up.

Hard:
There are numerous parts with hitcircles following sliders a bit afterward but being waaay too close to the end of the slider. This might throw people off.


No other big problems otherwise. Solid job, and nice custom hitsounds.
Topic Starter
kanpakyin

Behonkiss wrote:

LF's Normal:
The volume is a lot lower overall on this compared to other difficulties. Bump it up. X,he said that it's enough for now.Most of the reason is because he was using default hitsound.

Hard:
There are numerous parts with hitcircles following sliders a bit afterward but being waaay too close to the end of the slider. This might throw people off. //no these are almost fair.


No other big problems otherwise. Solid job, and nice custom hitsounds.
Thanks.
Kytoxid
[Easy]

01:30:630 (2,3) - Could you make this so the head of the slider isn't so close to the 3? The pattern looks like 01:24:528 (1,2,3) too much, so the gap might be hard to see.
01:38:257 (1,2) - This slider blanket could be made neater; it's a bit lopsided right now.

[LF's Normal]

A bit of the slider blankets looked a bit weird here because of the close spacing, but nothing big.

[Hard]

02:03:172 (5) - Dunno if it's just my eyes, but these approach circles are a bit hard to see because of the colour. Could you swap the combo colours? (put a forced purple new combo on the first note)
Topic Starter
kanpakyin

Kytoxid wrote:

[Easy]

01:30:630 (2,3) - Could you make this so the head of the slider isn't so close to the 3? The pattern looks like 01:24:528 (1,2,3) too much, so the gap might be hard to see. //Adjusted something here.
01:38:257 (1,2) - This slider blanket could be made neater; it's a bit lopsided right now. //Yeah,adjusted.

[LF's Normal]

A bit of the slider blankets looked a bit weird here because of the close spacing, but nothing big. //They are acceptable.

[Hard]

02:03:172 (5) - Dunno if it's just my eyes, but these approach circles are a bit hard to see because of the colour. Could you swap the combo colours? (put a forced purple new combo on the first note) //Actually,this is not that hard to read imo,and I just put the new combo base on music,so I didn't want to break that.Sorry.
Thanks!
loveFantasy
move thing around a bit..

im worried about larger spacing make it too hard for a Normal since i use a considerable amount of 1/2s

Download: KOTOKO - Leaf ticket (Short Ver.) (kanpakyin) [LF's Normal].osu
Hinacle
I forgot mod orz...
sorry ; A ;
but,Perfect map>w</

star~☆
Kytoxid
Bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled.
Sakura
[Skin]
You need a circle in the middle of spinner-circle, or spinner-background, the feather doesnt work because it kinda blends in and isnt really circular.
I think your star2.png is kinda big, try resizing it smaller? those few pixels really stand out, specially since it looks like the musical notes are larger than the cursor, also they become a problem during kiai.

[General]
Since you have a video, you should disable letterboxing during breaks.

[Taiko Oni]
Please disable video during Taiko

[Hard]
00:01:901 (4,5) - The music's pretty slow here, i dont see why you make a jump?
00:05:969 (4,5) - ^
01:52:494 (1) and others similar to this - These sliders are pretty confusing, a player may intuitively follow it correctly, however there's still the risk of it not going that way, they are even more confusing with mmsliders: http://puu.sh/5NGl

LF's [Normal]
00:08:257 (3) - I dont really see the reason for this? http://puu.sh/5NHb
Same comment about overlapping sliders as [Hard].

Nice mapset, however not quite there yet, popping over skin issues
Topic Starter
kanpakyin

Sakura Hana wrote:

[Skin]
You need a circle in the middle of spinner-circle, or spinner-background, the feather doesnt work because it kinda blends in and isnt really circular.
I think your star2.png is kinda big, try resizing it smaller? those few pixels really stand out, specially since it looks like the musical notes are larger than the cursor, also they become a problem during kiai. Both fixed.

[General]
Since you have a video, you should disable letterboxing during breaks. k

[Taiko Oni]
Please disable video during Taiko Sure.

[Hard]
00:01:901 (4,5) - The music's pretty slow here, i dont see why you make a jump?
00:05:969 (4,5) - ^ Both done.
01:52:494 (1) and others similar to this - These sliders are pretty confusing, a player may intuitively follow it correctly, however there's still the risk of it not going that way, they are even more confusing with mmsliders: http://puu.sh/5NGl Just did some adjust here.

LF's [Normal]
00:08:257 (3) - I dont really see the reason for this? http://puu.sh/5NHb about this...

loveFantasy wrote:

[LF's Normal]
00:08:257 (3) - You can just use a silent slider-tick sound here to muffle this tick; it's still slightly audible at 5%. That end twitch is a bit awkward to read too.
it plays out ok even if it's slightly audible imo, and since this is slow thus the slider tick point is relatively obvious, i think maybe i should keep it slightly audible.
for the end you don't really need to read it, the correct way to play these type of sliders (no notes shortly after) is just hold until hitburst come out, actually i see most of the players holding even ETNA sliders longer than they should be when there're no any notes after.
the twitch is not random/meaningless but just following the music. it may be considered hard/confusing in editor/admin's eye, but i had asked more than 10 rank 5000+ players for it (i can list them all if you need), and holding is the way all of them treat that slider and no one miss, so am i just lucky to get some upper-skilled normal players, or that slider is really unplayable to most part of the normal class players? i don't know, but i'll fix it if that's the only reason this mapset can't get a bubble since this is just a guest diff
Same comment about overlapping sliders as [Hard]. Did some adjust.

Nice mapset, however not quite there yet, popping over skin issues
Thanks.
loveFantasy

Sakura Hana wrote:

LF's [Normal]
00:08:257 (3) - I dont really see the reason for this? http://puu.sh/5NHb
kpy had quoted something...
the reason is to express the grace notes (or glide? not sure about the exact term)
i'll only fix it if any BAT think it's
unrankable since i really want to keep that
Same comment about overlapping sliders as [Hard].
seems like kpy had done some fix for me >.>
Sakura
All skin issues have been fixed so: Rebubbled~ Good luck! o/
Krisom
Hello! Hello! 6th BAT modpost go!

General.-
· I have two problems with the skin elements. First, hit100 and hit100k being identical (same with hit300 and hit300k). Second, the spiner-metre being really hard to see over the spiner-background (+ the fact that it only appears on one side of the screen), why don't you make the spinner-background area where the spinner-metre is supposed to go more gray-er? That, or add borders to the spiner-metre.
· I'd make the sliderborder a light gray to match the hitcircle overlay more, right now the overlay looks weird when sliders appear.
· I'd add a blur or something to the hit0.png to match with the other hit elements.
· Everything else is ok.

Easy.-
No problems!

Normal.-
No problems!

Hard.-
00:30:630 (1,2,3,4) - Careful with this. The lighting from (2) and from 00:30:122 (5) creates the ilusion of (4) being stacked with (2). I'd stack these two circles tbh.
01:19:952 (7,8) - I'd unstack these (I could not see (8)'s approachcircle due to the lighting)
02:03:935 (x) - Add a note?
Good!

Taiko.-
No problems!

Can't pop over this, you tell me if you'll change anything ~
Topic Starter
kanpakyin

Krisom wrote:

Hello! Hello! 6th BAT modpost go! yay

General.-
· I have two problems with the skin elements. First, hit100 and hit100k being identical (same with hit300 and hit300k). Second, the spiner-metre being really hard to see over the spiner-background (+ the fact that it only appears on one side of the screen), why don't you make the spinner-background area where the spinner-metre is supposed to go more gray-er? That, or add borders to the spiner-metre.
· I'd make the sliderborder a light gray to match the hitcircle overlay more, right now the overlay looks weird when sliders appear.
· I'd add a blur or something to the hit0.png to match with the other hit elements.
· Everything else is ok. //All fixed!

Hard.-
00:30:630 (1,2,3,4) - Careful with this. The lighting from (2) and from 00:30:122 (5) creates the ilusion of (4) being stacked with (2). I'd stack these two circles tbh. //Fixed!
01:19:952 (7,8) - I'd unstack these (I could not see (8)'s approachcircle due to the lighting) Did something here.
02:03:935 (x) - Add a note? I prefer 4-plet rather than 5-plet here because 02:03:935 - is not that accentuate.
Good!
Thanks Krisom!
Raging Bull
orz so many BAT/MAT post. So lucky :(



My message is too short.
Krisom
Much better. I'm guessing that Sakura will rank now, so I'll go on ahead and rebubble.

Good luck! Also, good job with the hitsounds!
Sakura
I really suggest you include a reverse arrow on your skin even if it's the default one, it may clash with reverse arrows from other skins like: http://osu.ppy.sh/s/32969

It should be able to be ranked after that
Topic Starter
kanpakyin

Sakura Hana wrote:

I really suggest you include a reverse arrow on your skin even if it's the default one, it may clash with reverse arrows from other skins like: http://osu.ppy.sh/s/32969

It should be able to be ranked after that
Alright,Added!
Sakura
Alright, much better now and it wont clash with other custom skins ^_^

Ranked~

Congratulations!
Nymph


神麻婆 =A=
JoJo


基神KPY赛高 ><
Kotone
老婆神mapper,膜拜
Piscis
Congratulations ;)
Kawayi Rika
恭喜, KPY大姐~ :)
Magicphoenix
:3 finally ,
congrats kpy >w<
Topic Starter
kanpakyin
Thanks everybody who was support this >_<

>Kawayi Rika karenying JoJo Nymph_
去自重10次再來見我
xierbaliti
Parfait!
IkkiMinami
Well song is good :)
2nd
Hinacle
Congratulations!!
those
Decided I wanted to map this today, and I realized I already had this song downloaded. How did I know that it was kpy that mapped it even before seeing it?
Great map.
Please sign in to reply.

New reply