forum

Demetori - Shoujo Satori ~ Innumerable Eyes

posted
Total Posts
94
show more
JauiPlaY
hihi~ :)
some suggestions:

[General]
fine. but you've mapped all the diff to 3:17 only, and the length of the song is 4:23...so maybe cut the .mp3 file?

[Easy]
02:30:120 (x) - add a note here?
03:08:646 (3) - x272y256 may be better imo.

[Leyko's Normal]
00:26:962 (3,4) - may be confusing for new players.
00:33:751 (1) - remove the repeat or let the volume louder.
00:55:698 (T) - useless timing point.
01:26:014 (T) - ^
03:02:646 (2) - should be overlapped by 03:01:225 (3).

[Hard]
01:57:435 (4) - x384y160 may be better imo.
01:57:593 (1) - and x432y224.
02:15:830 (1) - maybe too short...

[Lunatic]
00:34:383 (1) - should starts at 00:34:146 imo.
00:45:041 (4,5) - spacing. though it's fine but looks weird.
02:36:751 (1) - starts at 02:36:672?

nice map.
so
star~
Melan Blue

JauiPlaY wrote:

[Leyko's Normal]
00:26:962 (3,4) - may be confusing for new players. Changed.
00:33:751 (1) - remove the repeat or let the volume louder. Changed.
00:55:698 (T) - useless timing point. Fixed.
01:26:014 (T) - ^ Fixed.
03:02:646 (2) - should be overlapped by 03:01:225 (3). Fixed.
Thank you :D

Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [Leyko's Normal].osu
Topic Starter
pieguyn
thanks NoeL-CIFER and NatsumeRin for stars~

JauiPlaY wrote:

hihi~ :)
some suggestions:

[General]
fine. but you've mapped all the diff to 3:17 only, and the length of the song is 4:23...so maybe cut the .mp3 file? aaaaaa >.< :cry: All right I'll do it later~

[Easy]
02:30:120 (x) - add a note here? Hm...done~
03:08:646 (3) - x272y256 may be better imo. seeing as many people have pointed this out, I have changed it~

[Leyko's Normal] will relay to Leyko
00:26:962 (3,4) - may be confusing for new players.
00:33:751 (1) - remove the repeat or let the volume louder.
00:55:698 (T) - useless timing point.
01:26:014 (T) - ^
03:02:646 (2) - should be overlapped by 03:01:225 (3).

[Hard]
01:57:435 (4) - x384y160 may be better imo. this is just a mirrored version of 01:56:330 (1,2,3), so I think it's fine as is~
01:57:593 (1) - and x432y224. ^
02:15:830 (1) - maybe too short... because many people have pointed this out, I changed it~

[Lunatic]
00:34:383 (1) - should starts at 00:34:146 imo. I wanted to create more of a build-up with the spinner, which is why there's a pause (without one it just seems like it's continuing the previous part).
00:45:041 (4,5) - spacing. though it's fine but looks weird. how does it look weird? o.o It's evenly spaced, so I think it should be fine as is :?
02:36:751 (1) - starts at 02:36:672? I think it's fine as is

nice map.
so
star~ thanks for mod+star~ :)
zsr123
update please :)
Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [zsr123's Taiko].osu


btw , I would keep the mp3 file not cut if I were you.
Sakura
[General]
Your mp3 has only 75% mapped, you need to cut the rest

[Lunatic]
00:33:751 (1,1,1) - Please avoid using portal combos (NC spam) they mess up HP calculations.
00:34:383 (1,1) - Spinner is pretty short and having a note 1/2 after at this speed is not a good idea
01:58:383 (1,2,3) - Why suddenly use some jumps? they dont fit with this part of the music imo, nor with the pattern you were using.
02:03:909 (1,2,3,4) - These jumps look somewhat random positioned to me, since they dont seem to form a pattern nor the music seems to be jumping either.
02:05:014 (5,1) - Switch new combo.
02:35:488 (1,2,3,4,5,6,7,8) - Can you at least form a shape with these notes? they look like randomly thrown around the grid ._. see?

[Hard]
00:33:751 (1,1,1) - Same comment as [Lunatic]
00:34:225 - Delete this green line while you're at it.
01:39:120 (3) - I couldnt see this slider due to the hitburst :<

[zsr123's Taiko]
02:06:593 (807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836) -
This is a really mean move at such a high bpm to put so many finishes even if they are 1/2 plus switching around, i recommend instead that you use regular katsus.
02:16:541 - This is a really weird kiai section actually, plus isnt it kinda long?

[Leyko's Normal]
Tag "zsr123" is missing
Really, lower SV or increase AR, it makes no sense when approach circles are much slower than the sliders specially on a song with such adrenaline as this one.
The 2 sections where you're using kiai sound really different, try fore a more consistent kiai?
01:10:067 (5) - Start this slider 1/2 earlier then extend it by 1 repeat, so it follows the music more, it's pretty awkward right now.
00:32:488 (1,1) - Remove NC on those 2.
00:35:488 - Why have a kiai fountain when you could just have kiai regularly?
01:05:804 - ^
01:44:962 (5) - My ears X_X please dont spam such a loud hitsound on a repeat slider

[Easy]
00:17:172 (2), and all others - Please dont use small sliders that repeat more than once because they confuse new players

Note to both of the guest mappers: I know kiai can be different on a guest difficulty but it'd be better to see some kiai that makes more sense, remember kiai is your appreciation of the strongest parts of the song, and it makes very little sense if all your kiai sections sound different

Really great map pieguy, you deserve a star--- icon lol
Melan Blue

Sakura Hana wrote:

[Leyko's Normal]
Tag "zsr123" is missing Fixed
Really, lower SV or increase AR, it makes no sense when approach circles are much slower than the sliders specially on a song with such adrenaline as this one. Okay, increased AR.
The 2 sections where you're using kiai sound really different, try fore a more consistent kiai? Okay ;3;
01:10:067 (5) - Start this slider 1/2 earlier then extend it by 1 repeat, so it follows the music more, it's pretty awkward right now. Okay
00:32:488 (1,1) - Remove NC on those 2. Okay
00:35:488 - Why have a kiai fountain when you could just have kiai regularly? Changed it
01:05:804 - ^
01:44:962 (5) - My ears X_X please dont spam such a loud hitsound on a repeat slider Woops.. sorry xD
Thanks for modding^^

Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [Leyko's Normal].osu
zsr123

Sakura Hana wrote:

[zsr123's Taiko]
02:06:593 (807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836) -
This is a really mean move at such a high bpm to put so many finishes even if they are 1/2 plus switching around, i recommend instead that you use regular katsus.I think this is okay.... as I can simple pass without miss here even I'm a newbie taiko player(I can't pass the whole diff ;_;) and this fit the music
02:16:541 - This is a really weird kiai section actually, plus isnt it kinda long? for the guitar solo@ @ if you really dont like this I can change..
thanks for modding :)
Topic Starter
pieguyn

Sakura Hana wrote:

[General]
Your mp3 has only 75% mapped, you need to cut the rest this is bold and in red so I guess I have to fix it now :? anyway, done

[Lunatic]
00:33:751 (1,1,1) - Please avoid using portal combos (NC spam) they mess up HP calculations. these jumps are so large that I would expect players to miss at least one of them some of the time, so the "messing up" is actually intentional o.o
00:34:383 (1,1) - Spinner is pretty short and having a note 1/2 after at this speed is not a good idea aaa alright, I've removed the spinner :?
01:58:383 (1,2,3) - Why suddenly use some jumps? they dont fit with this part of the music imo, nor with the pattern you were using. I think it's fine as is :?
02:03:909 (1,2,3,4) - These jumps look somewhat random positioned to me, since they dont seem to form a pattern nor the music seems to be jumping either. I think this is fine as is, it's building up along with the song
02:05:014 (5,1) - Switch new combo. Done~
02:35:488 (1,2,3,4,5,6,7,8) - Can you at least form a shape with these notes? they look like randomly thrown around the grid ._. see? I'd rather make this part more "free-style" after using a lot of patterns... anyway, (1,2,3,4) make a zig-zag because of the song's pitch going up and down, and (5,6,7,8) are making a sort of spiral because the song's pitch is going straight up, with it ending in the center at the spinner.

[Hard]
00:33:751 (1,1,1) - Same comment as [Lunatic] Changed~
00:34:225 - Delete this green line while you're at it. Deleted this and the one after it
01:39:120 (3) - I couldnt see this slider due to the hitburst :< I think it's fine as is, the only part that's covered up is the end and it has a low AR

[zsr123's Taiko]
02:06:593 (807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836) -
This is a really mean move at such a high bpm to put so many finishes even if they are 1/2 plus switching around, i recommend instead that you use regular katsus.
02:16:541 - This is a really weird kiai section actually, plus isnt it kinda long?

[Leyko's Normal]
Tag "zsr123" is missing
Really, lower SV or increase AR, it makes no sense when approach circles are much slower than the sliders specially on a song with such adrenaline as this one.
The 2 sections where you're using kiai sound really different, try fore a more consistent kiai?
01:10:067 (5) - Start this slider 1/2 earlier then extend it by 1 repeat, so it follows the music more, it's pretty awkward right now.
00:32:488 (1,1) - Remove NC on those 2.
00:35:488 - Why have a kiai fountain when you could just have kiai regularly?
01:05:804 - ^
01:44:962 (5) - My ears X_X please dont spam such a loud hitsound on a repeat slider

[Easy]
00:17:172 (2), and all others - Please dont use small sliders that repeat more than once because they confuse new players I think it should be fine as is, since all you have to do is hit the slider and hold until it ends. I think it should be fine because when doing this, there isn't anything directly after, so it's not like there's no time to recover after it ends. Also, it helps a lot by knowing the song and map~

Note to both of the guest mappers: I know kiai can be different on a guest difficulty but it'd be better to see some kiai that makes more sense, remember kiai is your appreciation of the strongest parts of the song, and it makes very little sense if all your kiai sections sound different

Really great map pieguy, you deserve a star--- icon lol thanks for mod~ :)
NatsumeRin
don't know if it's because you changed the mp3, but offset+6 (126).

no kud.
Topic Starter
pieguyn

NatsumeRin wrote:

don't know if it's because you changed the mp3, but offset+6 (126). fixed~

no kud. Thanks~ :)
zsr123
update please :)
there were 3 1/3 notes off after offset changed
now fixed

Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [zsr123's Taiko].osu
Topic Starter
pieguyn
updated, sorry about that :?

SPOILER
Your message is too short.
NatsumeRin
sorry for being so late...

[Easy]
02:46:862 (1,2) - i suggest add whistle at the beginning.
02:50:336 (3) & 02:52:862 (3) - also here.
03:13:389 (3) - sounds too busy (compared to the 2/1 before), a 1/1 repeat slider would be better for me.

[Leyko's Normal]
00:14:336 (2,3) - nothing wrong here, but just mention: playing such upbeat sliders make me feel a little comfortable. the music has a obvious "new start" at 00:15:283 -, but that's the slider's end. it's just... you don't "hit" on a "strong beat"
00:19:073 (2) - move 1/2 later. your beats are very regular before, i don't see a reason for sudden change here (including the music itself)
01:08:810 (2,3,4,5) - spacing looks not good
01:53:810 (1,2) - why not continue the whistle pace here..? try add whistle at the beginning? i know it's not 3/2, but your notes also changed~
02:59:810 - add a note?

[zsr123's Taiko]
说实话我觉得做的不好,这歌很有特征,你的蓝大多就只摆在二四白线上,其他部分也基本规律的要死。这泥马不是随便一个歌就能这么摆吗,浪费曲子。
对于这歌的主旋律,把蓝的位置放成x o o x o o x o我觉得是明智一些的做法,怎么插音看自己。
00:29:178 (127) - 这一串比整体难度高太多,建议改
怒喷。

[Hard]
00:18:757 (4) - move it 1/2 earlier?
01:21:441 (2,3,4) - the 3/4 is a bit sudden (you just use 1/2s before...) so a slider here may be better? (change 2 to a triple)
01:25:231 (2) - whistle at the beginning?
02:12:441 (5,6,7,8) - personally i'd like them to be something placed like (1,2,3,4) = =...

[Insane]
01:21:915 - add a note? for me... 3/4 is making the whole pace slow...= =
03:06:599 (1) - remove new combo

one more star, whatever...
Topic Starter
pieguyn

NatsumeRin wrote:

sorry for being so late... that's fine owo

[Easy]
02:46:862 (1,2) - i suggest add whistle at the beginning. added
02:50:336 (3) & 02:52:862 (3) - also here. added
03:13:389 (3) - sounds too busy (compared to the 2/1 before), a 1/1 repeat slider would be better for me. changed

[Leyko's Normal]
00:14:336 (2,3) - nothing wrong here, but just mention: playing such upbeat sliders make me feel a little comfortable. the music has a obvious "new start" at 00:15:283 -, but that's the slider's end. it's just... you don't "hit" on a "strong beat"
00:19:073 (2) - move 1/2 later. your beats are very regular before, i don't see a reason for sudden change here (including the music itself)
01:08:810 (2,3,4,5) - spacing looks not good
01:53:810 (1,2) - why not continue the whistle pace here..? try add whistle at the beginning? i know it's not 3/2, but your notes also changed~
02:59:810 - add a note?

[zsr123's Taiko]
说实话我觉得做的不好,这歌很有特征,你的蓝大多就只摆在二四白线上,其他部分也基本规律的要死。这泥马不是随便一个歌就能这么摆吗,浪费曲子。
对于这歌的主旋律,把蓝的位置放成x o o x o o x o我觉得是明智一些的做法,怎么插音看自己。
00:29:178 (127) - 这一串比整体难度高太多,建议改
怒喷。

[Hard]
00:18:757 (4) - move it 1/2 earlier? moved
01:21:441 (2,3,4) - the 3/4 is a bit sudden (you just use 1/2s before...) so a slider here may be better? (change 2 to a triple) changed a bit
01:25:231 (2) - whistle at the beginning? added, and I also put a few more whistles at other places~
02:12:441 (5,6,7,8) - personally i'd like them to be something placed like (1,2,3,4) = =... I think it's fine as is

[Insane]
01:21:915 - add a note? for me... 3/4 is making the whole pace slow...= = added
03:06:599 (1) - remove new combo fixed

one more star, whatever... thanks for mod+star =w=
zsr123

NatsumeRin wrote:

[zsr123's Taiko]
说实话我觉得做的不好,这歌很有特征,你的蓝大多就只摆在二四白线上,其他部分也基本规律的要死。这泥马不是随便一个歌就能这么摆吗,浪费曲子。
对于这歌的主旋律,把蓝的位置放成x o o x o o x o我觉得是明智一些的做法,怎么插音看自己。
00:29:178 (127) - 这一串比整体难度高太多,建议改
怒喷。
谢谢, 我会尽力修改的

sorry for the delay
being busy these days , will fix that ASAP
Gonzvlo
I'm really late, sorry.

[General]
  1. ^o^.png
  2. Clean.
[Easy]
  1. 00:53:178 (1) - Hm 1 repeat + 1 circle would be way more intuitive for rookies, if you'd like to improve the pattern take that in consideration.
  2. 02:06:441 (1) - I don't see how is the 5% section at the end of this spinner necessary, I can clearly hear a beat there. You should raise the volume, 30% should be enough.
  3. 02:11:494 (1,2,3,4,1,2) - I'm not sure if a pattern like this one should be used in a easy diff with the current BPM. Perhaps, try something a bit easier? Here's a suggestion, remember that you're supposed to skip some beats when you map an Easy difficulty.
  4. 02:54:441 (1) - Same here. Really, the 5% section makes no sense...
  5. 03:10:862 (2) - The last repeat was a bit unexpected, would you mind removing 1 repeat and adding a circle instead? It would make the pattern easier to read/follow for rookies.
  6. 03:18:441 - I wouldn't suggest ending a Kiai during a spinner. Actually, this is not the best spot to end the Kiai, you should end it here: 03:17:178 - where the music changes
[Normal]
  1. 02:05:178 (1) - This object is not correctly snapped, it should be snapped to 1/3. Change the divisor and snap it manually, please.
  2. 03:17:178 - Kiai Time should end here, this is where the musical change happens, try it.
  3. Some patterns and the rhythms still need some polishing imo, I didn't see any major problems tho.
[Hard]
  1. 01:44:968 (1,1,1,1) - I find this pattern too hard for this map. Perhaps, replace the circles with sliders? If you do so, the patter will suit the difficulty level and also improve the flow of said pattern.
  2. 02:06:520 (1) - Same as [Easy], I don't encourage using this 5% section. You can clearly hear a beat at the end of the spinner thus placing a 5% section there is so disorienting, 20~30% should be enough if you want to reduce the volume.
  3. 03:17:178 - Kiai Time should end here, this is where the musical change happens, try it.
  4. Overall, looks good and it's really fun but the difficulty level is too high to be called [Hard] imo.
[zsr123's Taiko]
  1. Just wondering, isn't Taiko supposed to start from here: 00:00:126? Just asking~
[Insane]
  1. 00:33:757 (1,1,1) - Hm... I would suggest to remove the NC spam, it would improve the readability of the pattern by making the jumps easier to follow, having the NC Spam might be a bit confusing.
  2. 01:13:231 (10) - While playing, I kinda expected bigger spacing for this object. The previous objects of the same pattern are way more spaced, consider increasing it for this object too.
  3. 01:25:073 (6) - Due to the previous objects and hit-burst I find this circle really hard to see. If you'd like to improve the readability and flow of this pattern, you should try this.
  4. 01:47:336 (4,5,6,7) - I find the jump between (6) & (7) quite unintuitive, you should place the jump between (4) & (5) where the you can clearly hear the guitar making a different sound.
  5. 01:58:389 (1,2,3) - Are you sure about these jumps? I can't hear any musical change or something like that to back-up the drastic spacing change, these jumps felt kinda forced tbh.
  6. 02:05:810 (6) - Perhaps, use a NC to re-mark the musical and slider-speed change?
  7. 02:06:520 (1) - Same as [Hard]: "I don't encourage using this 5% section. You can clearly hear a beat at the end of the spinner thus placing a 5% section there is so disorienting, 20~30% should be enough if you want to reduce the volume."
  8. 03:17:178 - Kiai Time should end here, this is where the musical change happens, try it.
Overall, quite interesting and fun. Good luck!

EDIT: Oh, I would suggest using Tick Rate: 2 for this song it sounds good for all the diffs. (Easy might be an exception)
Topic Starter
pieguyn

Gonzvlo wrote:

I'm really late, sorry. that's fine owo

[General]
  1. ^o^.png ^o^
  2. Clean.
[Easy]
  1. 00:53:178 (1) - Hm 1 repeat + 1 circle would be way more intuitive for rookies, if you'd like to improve the pattern take that in consideration. I think it's fine as is
  2. 02:06:441 (1) - I don't see how is the 5% section at the end of this spinner necessary, I can clearly hear a beat there. You should raise the volume, 30% should be enough. I think it's fine as is
  3. 02:11:494 (1,2,3,4,1,2) - I'm not sure if a pattern like this one should be used in a easy diff with the current BPM. Perhaps, try something a bit easier? Here's a suggestion, remember that you're supposed to skip some beats when you map an Easy difficulty. I like this part...and originally it was a 4-beat slider at the end instead of 2 sliders :cry:
  4. 02:54:441 (1) - Same here. Really, the 5% section makes no sense... I think it's fine as is
  5. 03:10:862 (2) - The last repeat was a bit unexpected, would you mind removing 1 repeat and adding a circle instead? It would make the pattern easier to read/follow for rookies. removed a repeat but didn't add a circle
  6. 03:18:441 - I wouldn't suggest ending a Kiai during a spinner. Actually, this is not the best spot to end the Kiai, you should end it here: 03:17:178 - where the music changes I don't think it makes much of a difference, because the only thing there is a spinner? changed anyway
[Normal]
  1. 02:05:178 (1) - This object is not correctly snapped, it should be snapped to 1/3. Change the divisor and snap it manually, please.
  2. 03:17:178 - Kiai Time should end here, this is where the musical change happens, try it.
  3. Some patterns and the rhythms still need some polishing imo, I didn't see any major problems tho.
[Hard]
  1. 01:44:968 (1,1,1,1) - I find this pattern too hard for this map. Perhaps, replace the circles with sliders? If you do so, the patter will suit the difficulty level and also improve the flow of said pattern. changed, but I did another pattern because the jumps you put are really big :?
  2. 02:06:520 (1) - Same as [Easy], I don't encourage using this 5% section. You can clearly hear a beat at the end of the spinner thus placing a 5% section there is so disorienting, 20~30% should be enough if you want to reduce the volume. but it's not mapped to that beat, it's mapped to the guitar...so the 5% stays. Ideally it would be 0% but that's another issue that's "unrankable because it's unrankable"
  3. 03:17:178 - Kiai Time should end here, this is where the musical change happens, try it. done
  4. Overall, looks good and it's really fun but the difficulty level is too high to be called [Hard] imo. I think it's fine :?
[zsr123's Taiko]
  1. Just wondering, isn't Taiko supposed to start from here: 00:00:126? Just asking~
[Insane]
  1. 00:33:757 (1,1,1) - Hm... I would suggest to remove the NC spam, it would improve the readability of the pattern by making the jumps easier to follow, having the NC Spam might be a bit confusing. no, I like the NCs here...I wanted to emphasize that part
  2. 01:13:231 (10) - While playing, I kinda expected bigger spacing for this object. The previous objects of the same pattern are way more spaced, consider increasing it for this object too. I think it's fine as is
  3. 01:25:073 (6) - Due to the previous objects and hit-burst I find this circle really hard to see. If you'd like to improve the readability and flow of this pattern, you should try this. I think it's fine as is
  4. 01:47:336 (4,5,6,7) - I find the jump between (6) & (7) quite unintuitive, you should place the jump between (4) & (5) where the you can clearly hear the guitar making a different sound. I think this is fine as is
  5. 01:58:389 (1,2,3) - Are you sure about these jumps? I can't hear any musical change or something like that to back-up the drastic spacing change, these jumps felt kinda forced tbh. I like these jumps :?
  6. 02:05:810 (6) - Perhaps, use a NC to re-mark the musical and slider-speed change? added because it looks nice :)
  7. 02:06:520 (1) - Same as [Hard]: "I don't encourage using this 5% section. You can clearly hear a beat at the end of the spinner thus placing a 5% section there is so disorienting, 20~30% should be enough if you want to reduce the volume." I think it's fine as is
  8. 03:17:178 - Kiai Time should end here, this is where the musical change happens, try it. done
Overall, quite interesting and fun. Good luck! thanks for mod+star :)

EDIT: Oh, I would suggest using Tick Rate: 2 for this song it sounds good for all the diffs. (Easy might be an exception) no, it sounds wrong
zsr123

Gonzvlo wrote:

[zsr123's Taiko]
  1. Just wondering, isn't Taiko supposed to start from here: 00:00:126? Just asking~ ok,and 2 secs lead-in added
Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [zsr123's Taiko].osu
Melan Blue
Okay. I finally got my computer to work SOMEHOW, and looked back at my diff, and.. i decided to remade it. So, i think its better now xD
i fixed the slider velocity too.
(It'll take some time for me to update due to my computer problems, i'm so sorry :( )
Thanks for modding~

Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [Leyko's Normal].osu
Topic Starter
pieguyn
updated zsr123's taiko~

Leyko, I actually liked the old version better :? IMO it was more fun and the AR/SV was fine... anyway I've updated it, just letting you know ==
9 months later, I actually prefer the new one, lol...
cmn_891127
Hi, pieguy1372~

  • Easy
    Fine~

    Leyko's Normal
  1. 00:35:020(1,2) I think if the 2 notes can be instead by a slider, it will be easier for the freshman
  2. 03:05:810(spinner) the spinner is too close to the next note, so slider is more suitable.

    Hard
    It's too hard!!! (5.00*!)
    OD -2
  3. 01:44:968(1,1,1,1) Since the BPM is a little high, I think the distance (2.23x) is too far. Maybe 1.5x is better.
  4. 02:15:915(1,2,3) the three notes confuse me. 1,2 can be combined to one slider.
I love this song, good luck~~
Topic Starter
pieguyn

cmn_891127 wrote:

Hi, pieguy1372~

  • Easy
    Fine~

    Leyko's Normal
  1. 00:35:020(1,2) I think if the 2 notes can be instead by a slider, it will be easier for the freshman
  2. 03:05:810(spinner) the spinner is too close to the next note, so slider is more suitable.

    Hard
    It's too hard!!! (5.00*!) hm, I don't think it's too hard...
    OD -2 put OD -1
  3. 01:44:968(1,1,1,1) Since the BPM is a little high, I think the distance (2.23x) is too far. Maybe 1.5x is better. changed pattern
  4. 02:15:915(1,2,3) the three notes confuse me. 1,2 can be combined to one slider. I think this is not a very hard rhythm, so I'll keep it for now...
I love this song, good luck~~
thanks for mod~

I also changed 01:21:599 (4,5,6) back to how it was before I changed it from NatsumeRin's mod, cause if I add a note, IMO it just doesn't feel right @.@
Diasios
[General]

  • Tags: Add "Satori Stage 4 Boss TH11 3rd Eye Manenjushaka Nada Upasana Pundarika".
    Open all .osu files and change...
    [Colours]
    Combo1 : 173,222,171
    Combo2 : 254,231,152
    Combo3 : 189,117,148

[Easy]

  • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners.
    02:08:336 (green timing section) - Delete this inherited point.
    02:11:494 (1,2,3,4,1) - This may be hard for beginners; make this pattern easier.
    02:30:757 (2) - Delete this circle.
    02:56:336 (green timing section) - Delete this inherited point.

[Leyko's Normal]

  • Approach Rate: 5.
    00:30:915 (x) - Add a circle.
    01:22:547 (5) - End this slider at 01:22:862 (white tick).
    02:48:757 (1) - Remove "New Combo".

[Hard]

  • 01:11:968 (x) - Add a circle.
    02:08:652 (green timing section) - Delete this inherited point.

[Lunatic]

  • Approach Rate: 8.
    02:01:389 (1) - End this slider at 02:01:547 (red tick).
    02:08:652 (green timing section) - Delete this inherited point.
Topic Starter
pieguyn

xxheroxx wrote:

[General]

  • Tags: Add "Satori Stage 4 Boss TH11 3rd Eye Manenjushaka Nada Upasana Pundarika". can't add satori since it's already in the title... I don't like having too many tags :? so added th11 and album name, but didn't add others...
    Open all .osu files and change...
    [Colours]
    Combo1 : 173,222,171
    Combo2 : 254,231,152
    Combo3 : 189,117,148
    I prefer the current combo colors, so no change, sorry...

[Easy]

  • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners. I think it should be fine...
    02:08:336 (green timing section) - Delete this inherited point. 5%, so no change
    02:11:494 (1,2,3,4,1) - This may be hard for beginners; make this pattern easier. hm.. I think it's not so hard since they're sliders, so no change~
    02:30:757 (2) - Delete this circle. hm, I want to keep it >< it's only one 1/2 and the next note is a slider, so I think it should be fine...
    02:56:336 (green timing section) - Delete this inherited point. 5%, so no change

[Leyko's Normal]

  • Approach Rate: 5.
    00:30:915 (x) - Add a circle.
    01:22:547 (5) - End this slider at 01:22:862 (white tick).
    02:48:757 (1) - Remove "New Combo".

[Hard]

  • 01:11:968 (x) - Add a circle. hm...I don't want to put too many consecutive 1/2 notes, so no change...
    02:08:652 (green timing section) - Delete this inherited point. 5% volume, so no change

[Lunatic]

  • Approach Rate: 8. I think 9 is more fun~
    02:01:389 (1) - End this slider at 02:01:547 (red tick). I prefer the current rhythm, so no change
    02:08:652 (green timing section) - Delete this inherited point. no change, it's 5% volume
thanks for mod~
riffy
hi there!

from #modreqs

let's try to help you :)

[General]
clear!

[Easy]
00:33:757 (1) - use 95% instead of 100 ~_~ it fits better, IMO
00:41:178 (2,1) - overlap
01:52:547 (2,1) - http://puu.sh/zVC3
02:05:810 - wtf. slider speed x0.50? maybe x1.00?
02:10:862 (1,1) - remove these new combos
02:11:494 (1,2,3,4,1) - too hard for easy
02:30:757 (2,3) - no 1/2 at easy, please!
02:56:968 (1,1) - maybe avoid crossing sliders? they aren't good for beginners >3<

[Leyko's Normal]
Leyko's native language is russian. so here's mod in russian :D
00:27:915 (1) - я все понимаю, но тут нк не смотрится >3<
00:33:757 (1,1) - ^
01:22:547 (5) - пустовато
01:44:968 (5) - это уже для хардов D:
02:05:178 (1) - нк, да

стаки на концах слайдеров D: они ж сложные

в остальном все ок

[Taiko]
just a quick note..
increase SV to 1.20 for kiai? it'll looks better


[Hard]
AR+1 it will make patterns more readable
00:12:757 (1,4) - stack with (1)'s start?
01:09:283 (5,2) - stack properly? ( 01:18:757 (2) - )
01:20:178 (2) - ^
01:36:126 (1,1) - ^
01:58:547 (3,2) - overlap
02:06:520 (1) - map this part instead of usng spinner >3<
03:03:915 (5) - is it jump or something? :o
03:14:652 (1,2,1,2) - hard to read >3<

[Insane]
OD -1 it will make streams easier
00:22:862 (1,2) - this and for same patterns
00:31:231 (1,1,1,2,3,1,2,3,1,1,1) - nc seems to be overused
00:42:283 (4,2) - stack?

~~~~~~

i like your maps and i want to help but this one is so awesome! :3

gl~

Star!
Topic Starter
pieguyn

-Bakari- wrote:

hi there!

from #modreqs

let's try to help you :)

[General]
clear!

[Easy]
00:33:757 (1) - use 95% instead of 100 ~_~ it fits better, IMO IMO, 100% fits fine, and there's not much difference between 90% and 95%, so no change
00:41:178 (2,1) - overlap I think overlap like this is not such a big problem, so no change
01:52:547 (2,1) - http://puu.sh/zVC3 hm, keep it since it's a symmetry with 01:51:283 (1)
02:05:810 - wtf. slider speed x0.50? maybe x1.00? there's nothing in there :P anyway, changed
02:10:862 (1,1) - remove these new combos removed NC on 02:10:862 (1)
02:11:494 (1,2,3,4,1) - too hard for easy I think it's fine, since they're all sliders...
02:30:757 (2,3) - no 1/2 at easy, please! removed...
02:56:968 (1,1) - maybe avoid crossing sliders? they aren't good for beginners >3< not sure how it crosses o.o when the second one appears, the first one already disappeared ._.

[Leyko's Normal]
Leyko's native language is russian. so here's mod in russian :D
00:27:915 (1) - я все понимаю, но тут нк не смотрится >3<
00:33:757 (1,1) - ^
01:22:547 (5) - пустовато
01:44:968 (5) - это уже для хардов D:
02:05:178 (1) - нк, да

стаки на концах слайдеров D: они ж сложные

в остальном все ок

[Taiko]
just a quick note..
increase SV to 1.20 for kiai? it'll looks better


[Hard]
AR+1 it will make patterns more readable I'd rather not put AR 8 in hard diff o.o
00:12:757 (1,4) - stack with (1)'s start? not sure how I can stack it ><
01:09:283 (5,2) - stack properly? ( 01:18:757 (2) - ) okay o.o
01:20:178 (2) - ^ it's not supposed to be stacked ._.
01:36:126 (1,1) - ^ o.o done
01:58:547 (3,2) - overlap I think overlap like this is not such a big problem, so no change~
02:06:520 (1) - map this part instead of usng spinner >3< I used spinner in other diffs, so no change
03:03:915 (5) - is it jump or something? :o yeah :P
03:14:652 (1,2,1,2) - hard to read >3< IMO this kind of pattern isn't hard to read, so keep it for now..

[Insane]
OD -1 it will make streams easier I prefer OD 8...
00:22:862 (1,2) - this and for same patterns changed a bit
00:31:231 (1,1,1,2,3,1,2,3,1,1,1) - nc seems to be overused I think it should be fine...
00:42:283 (4,2) - stack? keep my diamond pattern~

~~~~~~

i like your maps and i want to help but this one is so awesome! :3

gl~

Star!
thanks for mod~
Scorpiour
Hi there~~mod from Wmf's modding/Taiko queue

[General]
  1. Try to use JPG but not PNG as background for image size, it's 1.72MB now...too large..
  2. ZUN & 3rd Eye to tags please
  3. kiai from 01:05:810 - to 01:26:020 - is unneccsary imo...actually, i think 02:16:547 to 02:31:704 is more suit for a kiai because you can make stream here...anyway..just up to you.
[Easy]
  1. 01:23:494 (1,2,3,4) - it may be too hard for an easy diff >.<
  2. 02:00:126 (2) - desn't look well....consider to add another mid node like this?
  3. 02:11:494 (1,2,3,4,1) - also a difficulty issue...
  4. 02:30:283 (1,2) - confusing beats...i'd like to move them to next white line (02:30:441 - ) and add a note at 02:30:126 -
  5. 03:14:652 (1,2,3,4) - still difficulty....imo, do not put continuing notes in a line more than 3 in an easy/normal diff.
  6. 03:18:441 - i think it's better to end your map here.
I suppose the linear patterns in this diff doesn't looked very well...more curved sliders could help you to make your map more clean and confortable.

[Leyko'Normal]
  1. 00:35:020 (1,2) - a slider here maybe better~
  2. 00:39:757 (4) - the beat here heard off...try this one?
  3. 00:49:862 (4) - ^
  4. 00:54:126 (4) - bad overlap....and i'd like to make 00:53:178 (1,2,3,4) - be a square
  5. 02:02:336 (3,1,2) - back stack...it's confusing in normal diff...
  6. 02:18:441 - a slider start from here to 02:18:757 (4) - ?
  7. 03:14:651 (1,2,3,4) - similar to prev pattern at 00:54:126
  8. 03:18:441 - consider to end your diff here?
[Hard]
  1. i'd like to choose AR8 as well~~AR7 is too low for such a high bpm when you put a lot of 1/2 beat.
  2. 00:27:915 - you may miss a note here..
  3. 00:37:389 (3) - Invisible Reverse Arrow due to score burst
  4. 00:52:231 (2) - consider a ctrl+r and move to 16:136?
  5. 01:57:441 - miss a note...?
  6. 02:00:633 - ^
  7. 03:03:599 (3,4) - exchange position for better flow ...?
[Lunatic]
  1. 01:46:862 (3) - curved strange...try to add an extra node like i've shown in Easy diff? there're some other sliders similar, won't issue them one by one~
  2. 01:50:020 (1,2,3,4) - confusiing pattern...players cannot read out where is the end of (3)...
that's all~~good luck with rank :)
Topic Starter
pieguyn

Scorpiour wrote:

Hi there~~mod from Wmf's modding/Taiko queue

[General]
  1. Try to use JPG but not PNG as background for image size, it's 1.72MB now...too large.. fixed
  2. ZUN & 3rd Eye to tags please added
  3. kiai from 01:05:810 - to 01:26:020 - is unneccsary imo...actually, i think 02:16:547 to 02:31:704 is more suit for a kiai because you can make stream here...anyway..just up to you. for now, I prefer current kiai placement :?
[Easy]
  1. 01:23:494 (1,2,3,4) - it may be too hard for an easy diff >.< hm, it's only 5 notes, so I think it should be fine o.o
  2. 02:00:126 (2) - desn't look well....consider to add another mid node like this? done
  3. 02:11:494 (1,2,3,4,1) - also a difficulty issue... I think it should be OK
  4. 02:30:283 (1,2) - confusing beats...i'd like to move them to next white line (02:30:441 - ) and add a note at 02:30:126 - done
  5. 03:14:652 (1,2,3,4) - still difficulty....imo, do not put continuing notes in a line more than 3 in an easy/normal diff. I think it's OK
  6. 03:18:441 - i think it's better to end your map here. I prefer to put a longer spinner in easy and normal diffs, but I might change it later :?
I suppose the linear patterns in this diff doesn't looked very well...more curved sliders could help you to make your map more clean and confortable. yeah...I mapped this a long time ago when my style was a lot different. >< I only revived it cause of Lunatic... I'll probably change this, thanks ;)
EDIT: changed~~


[Leyko'Normal]
  1. 00:35:020 (1,2) - a slider here maybe better~
  2. 00:39:757 (4) - the beat here heard off...try this one?
  3. 00:49:862 (4) - ^
  4. 00:54:126 (4) - bad overlap....and i'd like to make 00:53:178 (1,2,3,4) - be a square
  5. 02:02:336 (3,1,2) - back stack...it's confusing in normal diff...
  6. 02:18:441 - a slider start from here to 02:18:757 (4) - ?
  7. 03:14:651 (1,2,3,4) - similar to prev pattern at 00:54:126
  8. 03:18:441 - consider to end your diff here?
[Hard]
  1. i'd like to choose AR8 as well~~AR7 is too low for such a high bpm when you put a lot of 1/2 beat. OK, I'll try it~
  2. 00:27:915 - you may miss a note here.. hm, it follows the guitar, and I didn't put a note there on Lunatic, so no change ><
  3. 00:37:389 (3) - Invisible Reverse Arrow due to score burst changed a bit
  4. 00:52:231 (2) - consider a ctrl+r and move to 16:136? done
  5. 01:57:441 - miss a note...? added note
  6. 02:00:633 - ^ added note
  7. 03:03:599 (3,4) - exchange position for better flow ...? done
[Lunatic]
  1. 01:46:862 (3) - curved strange...try to add an extra node like i've shown in Easy diff? there're some other sliders similar, won't issue them one by one~ fixed
  2. 01:50:020 (1,2,3,4) - confusiing pattern...players cannot read out where is the end of (3)... hm, I think it should be fine~
that's all~~good luck with rank :)
thanks for mod =w=
Melan Blue
О боже, моя доисторическая мапка... ;A;
Yay, not in graveyard anymore! \:D/ I'm pumped!
I fixed almost everything, made some changes and also decided to remove whistles, since they really started to hurt my ears (´・ω・´)~~
http://puu.sh/ALeA
Leorda
Oh hi there


[General]
* I have 2 filename of "^o^", remove the wrong one


[Easy]
* A slider that 2 or more repeating slider are confusing for beginners about when the slider is end (e.g. 00:10:231 (1))

02:08:968 (1) - While the default spinner is red-orange-yellow, this might be blend the spinner. Do the colorhax by doing this http://osu.ppy.sh/ss/344105


[Leyko's Normal]
00:31:231 (1) - This object is overlapped by spinner-osu and it's makes hidden for beginners/players
00:35:020 (3) - New combo?
00:51:915 (4) - Spacing error
01:44:968 (5) - Too much repeating slider can makes beginners are confusing
02:46:862 (1) - ^
02:49:389 (1) - ^
02:57:599 (1) - While the default spinner is red-orange-yellow, this might be blend the spinner. Do the colorhax by doing this http://osu.ppy.sh/ss/344105
03:00:757 (3) - I think these slider needs more wavy


[Hard]
02:56:968 (1) - While the default spinner is red-orange-yellow, this might be blend the spinner. Do the colorhax by doing this http://osu.ppy.sh/ss/344105


[Insane]
00:33:915 (1,1) - Remove new combo, like previous pattern
00:49:389 (5) - The head slider is touch the HP Bar


Once you done, forum PM me
Topic Starter
pieguyn

Leorda wrote:

Oh hi there


[General]
* I have 2 filename of "^o^", remove the wrong one oops. fixed


[Easy]
* A slider that 2 or more repeating slider are confusing for beginners about when the slider is end (e.g. 00:10:231 (1)) IMO, for longer sliders like 3/2, it's not confusing, and changing it would break my pattern... I changed all the sliders up to 1/1 length though ;)

02:08:968 (1) - While the default spinner is red-orange-yellow, this might be blend the spinner. Do the colorhax by doing this http://osu.ppy.sh/ss/344105 okay


[Leyko's Normal]
00:31:231 (1) - This object is overlapped by spinner-osu and it's makes hidden for beginners/players
00:35:020 (3) - New combo?
00:51:915 (4) - Spacing error
01:44:968 (5) - Too much repeating slider can makes beginners are confusing
02:46:862 (1) - ^
02:49:389 (1) - ^
02:57:599 (1) - While the default spinner is red-orange-yellow, this might be blend the spinner. Do the colorhax by doing this http://osu.ppy.sh/ss/344105
03:00:757 (3) - I think these slider needs more wavy


[Hard]
02:56:968 (1) - While the default spinner is red-orange-yellow, this might be blend the spinner. Do the colorhax by doing this http://osu.ppy.sh/ss/344105 done


[Insane]
00:33:915 (1,1) - Remove new combo, like previous pattern I want to emphasize this part, so no change... I also discussed it with Sakura and mm201 some months ago, they said it should be fine...
00:49:389 (5) - The head slider is touch the HP Bar fixed


Once you done, forum PM me
thanks for mod =w=
Melan Blue

Leorda wrote:

Oh hi there

[Leyko's Normal]
00:31:231 (1) - This object is overlapped by spinner-osu and it's makes hidden for beginners/players
00:35:020 (3) - New combo?
00:51:915 (4) - Spacing error
01:44:968 (5) - Too much repeating slider can makes beginners are confusing
02:46:862 (1) - ^
02:49:389 (1) - ^
02:57:599 (1) - While the default spinner is red-orange-yellow, this might be blend the spinner. Do the colorhax by doing this http://osu.ppy.sh/ss/344105
03:00:757 (3) - I think these slider needs more wavy
Thank you! Fixed everything.
http://puu.sh/BWrt
Leorda
"If I already read your mind, I will tell you about your good fortune...." by Satori Komeiji

Bubbled
Topic Starter
pieguyn
thanks Leorda for bubble >w<
Charles445
Easy
  1. 01:36:126 - Start mapping again here. The break has overstayed its welcome.
  2. 02:08:968 (1) - This comes much too soon after the spinner.
  3. 02:11:494 (1,2,3,4,1) - This is overkill for the easiest difficulty. Make it easier.
Leyko's Normal
  1. 02:05:178 (5) - This should repeat on 1/3, not 1/4
  2. 02:18:441 - Add circle on top of that blue slider.
  3. 03:08:650 - Slightly unsnapped, move it around in the timeline to fix.
  4. 03:10:545 - Slightly unsnapped, move it around in the timeline to fix.
  5. 03:11:492 - Slightly unsnapped, move it around in the timeline to fix.
  6. 03:11:650 - Slightly unsnapped, move it around in the timeline to fix.
  7. 03:11:808 - Slightly unsnapped, move it around in the timeline to fix.
  8. 03:13:071 - Slightly unsnapped, move it around in the timeline to fix.
Hard
  1. 02:05:178 (1,2,3) - Turn these into a repeat slider. The reason these should be changed is that the map mostly focuses on 1/1 beats, 1/2 beats, and 1/4 beats. This is suddenly 1/3, which is extremely unexpected.
  2. 02:35:494 (1,2,3,4,5,6,7,8) - Consider flipping these horizontally. The reason for that is I think most players spin counterclockwise, and having them go along those objects in a counterclockwise direction will set them up for the spinner. (I play clockwise, so I prefer them as they are now, but I think most would like it flipped.)
  3. 03:16:862 (3) - Make this repeat on 1/3, not 1/4
Lunatic
  1. 00:33:757 (1,1,1) - These are pretty overkill jumps. Also the new combo spam can mess up the HP drain.
  2. 01:21:599 (4,5,6) - Turn these into a repeat slider. The reason these should be changed is that the map mostly focuses on 1/1 beats, 1/2 beats, and 1/4 beats. This is suddenly 3/4, which is extremely unexpected. If you remember while playtesting this I hit this extremely early.
  3. 01:23:494 (1,2,1,2,1,2) - This part is particularly jagged and frustrating to play. I recommend pointing the combos towards the next so it flows a little more.
  4. 01:38:494 (4,1,2) - Noticeable spacing inconsistency.
  5. 02:05:178 (3,4,5) - Like before, players are not expecting 1/3 in the map. Putting this in a repeat slider would be more readable.
  6. 02:10:389 (7,8,9,1) - A stream right after an antijump can be confusing.
  7. 02:51:915 (1) - I think this should be replaced with circles and sliders instead.
I can't rank immediately after these changes, too many modifications. Get another bubble and call me back.
Topic Starter
pieguyn

Charles445 wrote:

Easy
  1. 01:36:126 - Start mapping again here. The break has overstayed its welcome. done
  2. 02:08:968 (1) - This comes much too soon after the spinner. it's 2/1, so I think it's long enough...
  3. 02:11:494 (1,2,3,4,1) - This is overkill for the easiest difficulty. Make it easier. it's all sliders, so I think it's not so hard.. in fact, I think the next part is harder cause it's a more complicated rhythm :?
Leyko's Normal
  1. 02:05:178 (5) - This should repeat on 1/3, not 1/4
  2. 02:18:441 - Add circle on top of that blue slider.
  3. 03:08:650 - Slightly unsnapped, move it around in the timeline to fix.
  4. 03:10:545 - Slightly unsnapped, move it around in the timeline to fix.
  5. 03:11:492 - Slightly unsnapped, move it around in the timeline to fix.
  6. 03:11:650 - Slightly unsnapped, move it around in the timeline to fix.
  7. 03:11:808 - Slightly unsnapped, move it around in the timeline to fix.
  8. 03:13:071 - Slightly unsnapped, move it around in the timeline to fix.
Hard
  1. 02:05:178 (1,2,3) - Turn these into a repeat slider. The reason these should be changed is that the map mostly focuses on 1/1 beats, 1/2 beats, and 1/4 beats. This is suddenly 1/3, which is extremely unexpected. IMO a repeat slider doesn't fit cause it's more like 3 separate beats. also, I think the spacing indicates that it's 1/3, so I think it's not too confusing...
  2. 02:35:494 (1,2,3,4,5,6,7,8) - Consider flipping these horizontally. The reason for that is I think most players spin counterclockwise, and having them go along those objects in a counterclockwise direction will set them up for the spinner. (I play clockwise, so I prefer them as they are now, but I think most would like it flipped.) don't really think it's a big deal, but changed anyway :?
  3. 03:16:862 (3) - Make this repeat on 1/3, not 1/4 fixed
Lunatic
  1. 00:33:757 (1,1,1) - These are pretty overkill jumps. Also the new combo spam can mess up the HP drain. I want to emphasize this part.. also, about the HP drain, I discussed it with Sakura and mm201 some months ago and they said it should be fine.
  2. 01:21:599 (4,5,6) - Turn these into a repeat slider. The reason these should be changed is that the map mostly focuses on 1/1 beats, 1/2 beats, and 1/4 beats. This is suddenly 3/4, which is extremely unexpected. If you remember while playtesting this I hit this extremely early. IMO, a repeat slider doesn't fit here cause it's 3 separate beats, so I did NatsumeRin's suggestion instead.. it should make it easier to read cause players will see the stack :?
  3. 01:23:494 (1,2,1,2,1,2) - This part is particularly jagged and frustrating to play. I recommend pointing the combos towards the next so it flows a little more. changed pattern
  4. 01:38:494 (4,1,2) - Noticeable spacing inconsistency. fixed
  5. 02:05:178 (3,4,5) - Like before, players are not expecting 1/3 in the map. Putting this in a repeat slider would be more readable. IMO it follows the song and makes a fun jump, and flows nicely with the 0.5 slider after it, so no change
  6. 02:10:389 (7,8,9,1) - A stream right after an antijump can be confusing. IMO, it's a stack and the previous sliders can point out the correct rhythm, so no change
  7. 02:51:915 (1) - I think this should be replaced with circles and sliders instead. there's a guitar in the BG that has a long hold note here, so I put a spinner here to build up to the next part
I can't rank immediately after these changes, too many modifications. Get another bubble and call me back.
thanks for mod~
Melan Blue
Thanks! Fixed everything.
http://puu.sh/CLvB
Sallad4ever
Sorry for the late reply

[General]
  1. 03:17:178 - The map should end in this place, the current place is so awkward cause it's still continue to the rest of the music
  2. The taiko diff is an Oni level so rename it to zsr123's Taiko Oni. Also I would like for the Taiko diff to have more mod, cause it barely have some mod from what I can see. If you can please ask other taiko modder (lepidon, wmf, arken, etc) to take a look at this cause Oni level diff need to be looked at expert modder. It's ok if you don't feel like searching for more taiko mod, but please, please get them to at least comment on it
[Easy]
  • This is more of a Normal than an Easy, not to mention that 02:11:494 (1,2,3,4,1) is quite a jump in the difficulty (cause it's the only objects that are 1/2 beats apart, compared then the other which have at least 1/1 beat gap). Well I can't blame you cause the music itself is quite complex, still Normal is more appropriate here
  1. 00:27:283 (2) - This slider start with the same with the guitar so it's better to end it it together which is on 00:27:915, this place is also in the down beat which gives a better effect for the slider end
  2. 02:05:810 - Hmm I suggest to max the volume for this soft hitsample. IMO the soft hitsound still a bit weak, it's probably just me though
[Hard]
  1. 00:52:547 (3) - Try to continue the zigzag jump from the previous objects, it'll make the overall pattern to flow better
  2. 02:05:810 - Same as in Easy
  3. 03:03:441 (2,3,4) - Hmm maybe increase the spacing for these jumps? imo they are too small (for me that is), I prefer 1.4x
[Insane]
  1. 00:33:757 (1,1,1) - I agree with Charles about this. The jump is quite big, it's playable but tedious. And the NC spam is more of a messy rather than an emphasis for a jump
  2. 01:21:599 (4,5,6) - These is very unexpected. This caught me of guard because this is the first beat that's on 3/4, not only that, the (6) always makes hesitate to hit this as you only need (5) to follow the guitar. Just like Charles said replacing them with slider will give more time to player to react. I suggest this pattern below
  3. 01:48:757 (1,2,3,1) - Yummy~ too bad 01:50:494 (3,4) is messy if you look it up very carefully =P
  4. 02:05:389 (4,5) - The 1/3 is hard to read, but somehow I can hit it just fine, probably because I've already similar with the music. Still, I suggest to change them into sliders to make them less surprising
That's all from me, Good Luck :)
Yeah that's all, call me back if you're ready (I prefer if we can talk about this in-game though)

EDIT: The master has spoken
Topic Starter
pieguyn

Sallad4ever wrote:

Sorry for the late reply that's fine owo

[General]
  1. 03:17:178 - The map should end in this place, the current place is so awkward cause it's still continue to the rest of the music extended the spinner to 03:19:704 to follow the guitar, it's probably a better ending time than 03:18:441 :?
  2. The taiko diff is an Oni level so rename it to zsr123's Taiko Oni. Also I would like for the Taiko diff to have more mod, cause it barely have some mod from what I can see. If you can please ask other taiko modder (lepidon, wmf, arken, etc) to take a look at this cause Oni level diff need to be looked at expert modder. It's ok if you don't feel like searching for more taiko mod, but please, please get them to at least comment on it hm, I see a lot of diffs with just "Taiko" in the name so I think it should be ok..
[Easy]
  • This is more of a Normal than an Easy, not to mention that 02:11:494 (1,2,3,4,1) is quite a jump in the difficulty (cause it's the only objects that are 1/2 beats apart, compared then the other which have at least 1/1 beat gap). Well I can't blame you cause the music itself is quite complex, still Normal is more appropriate here I really think it should be OK.. it's mostly 2/1 with some 1/1 parts (and as you said that's the only 1/2 part and it's sliders..)
  1. 00:27:283 (2) - This slider start with the same with the guitar so it's better to end it it together which is on 00:27:915, this place is also in the down beat which gives a better effect for the slider end IMO the rhythm goes more like 4 notes with decreasing pitch and then the 5th note is the start of the new part, so I prefer to end it here
  2. 02:05:810 - Hmm I suggest to max the volume for this soft hitsample. IMO the soft hitsound still a bit weak, it's probably just me though sure
[Hard]
  1. 00:52:547 (3) - Try to continue the zigzag jump from the previous objects, it'll make the overall pattern to flow better sure
  2. 02:05:810 - Same as in Easy done
  3. 03:03:441 (2,3,4) - Hmm maybe increase the spacing for these jumps? imo they are too small (for me that is), I prefer 1.4x hm, keep in mind it is only hard diff, so I'd rather not put too big jumps ><
[Insane]
  1. 00:33:757 (1,1,1) - I agree with Charles about this. The jump is quite big, it's playable but tedious. And the NC spam is more of a messy rather than an emphasis for a jump I think it's fine >_< I can play it just fine and I really want to keep it...
  2. 01:21:599 (4,5,6) - These is very unexpected. This caught me of guard because this is the first beat that's on 3/4, not only that, the (6) always makes hesitate to hit this as you only need (5) to follow the guitar. Just like Charles said replacing them with slider will give more time to player to react. I suggest this pattern below okay, done
  3. 01:48:757 (1,2,3,1) - Yummy~ too bad 01:50:494 (3,4) is messy if you look it up very carefully =P not sure how it's messy ._.
  4. 02:05:389 (4,5) - The 1/3 is hard to read, but somehow I can hit it just fine, probably because I've already similar with the music. Still, I suggest to change them into sliders to make them less surprising IMO, I really think having separate beats plays better and makes a fun jump.. I really want to keep it :?
That's all from me, Good Luck :)
Yeah that's all, call me back if you're ready (I prefer if we can talk about this in-game though)

EDIT: The master has spoken
thanks for mod~
Sallad4ever

pieguy1372 wrote:

[General]
  1. 03:17:178 - The map should end in this place, the current place is so awkward cause it's still continue to the rest of the music extended the spinner to 03:19:704 to follow the guitar, it's probably a better ending time than 03:18:441 :? The problem with ending it on 03:19:704 is, if you're following the guitar, the map should be continue by putting notes on 03:20:178, 03:20:652, and so on. Lowering the volume of the spinner won't work cause the guitar sound is very obvious and without any feed back from the hit object it just make the spinner more awkward. You really should end the map on 03:17:178 (just like the other 2 guest diff)
[Easy]
  • This is more of a Normal than an Easy, not to mention that 02:11:494 (1,2,3,4,1) is quite a jump in the difficulty (cause it's the only objects that are 1/2 beats apart, compared then the other which have at least 1/1 beat gap). Well I can't blame you cause the music itself is quite complex, still Normal is more appropriate here I really think it should be OK.. it's mostly 2/1 with some 1/1 parts (and as you said that's the only 1/2 part and it's sliders..) I still think Normal is more appropriate diff name for this diff seeing how 02:11:494 (1,2,3,4,1) is making the diff too complex then any other part in the diff. Changing the name to Normal is the easy way to compensate for 02:11:494 (1,2,3,4,1) if you decide not to simplified it, but I'll leave it to BAT to decide so I'm not going to nag about this again
[Hard]
  1. 03:03:441 (2,3,4) - Hmm maybe increase the spacing for these jumps? imo they are too small (for me that is), I prefer 1.4x hm, keep in mind it is only hard diff, so I'd rather not put too big jumps >< Umm.. actually, I suggest this to you because on 03:13:389 (1,2,3,4) you use 1.38 DS and I quite like it my self as it's not too Hard and very challenging. Of course it's your choice
[Insane]
  1. 00:33:757 (1,1,1) - I agree with Charles about this. The jump is quite big, it's playable but tedious. And the NC spam is more of a messy rather than an emphasis for a jump I think it's fine >_< I can play it just fine and I really want to keep it...At least remove the NC spam, no matter how many time I play the diff, the NC spam strike me as a rather bad executed idea rather then an attempt to emphasize the jump
  2. 01:48:757 (1,2,3,1) - Yummy~ too bad 01:50:494 (3,4) is messy if you look it up very carefully =P not sure how it's messy ._. I mean the stack, but it's not very obvious because of the hit burst so don't worry about it
I still not satisfied with your reason on the end of the map issue, so I'll hold the bubble for now
show more
Please sign in to reply.

New reply