Yeah this map is pretty good.
No worries and thanks for the notice.Zelos wrote:
@whymeman I have been in a wifi-less area for about 1 week now and it will continue to be that way for 10 more days.
So if there are any more mods regaurding my difficulty, please fix them if its logical.
Sorry for any inconveiences (or however you spell it) I may have caused you.
Umm this was just my choice to use this hitsound for just a brief period because I thought it called for it.Aleks719 wrote:
Normal-hitclap2 works ~20sec in mapset (to be honest, 20sec in one diff only). Is it really necessary? If yes, you could use them more often than now, because this clap fits the song.
Edit: Going to redo [Fighting] since looking at it now, it's a bit too cluttered.Aleks719 wrote:
Small mod post about strange (imo) things.
General
Your credits in SB works in intro (-7.739 ~ 0.190), but your diffs start from 00:21:335. I guess you can make this part of sb without "intro" It seemed more proper that way and less unusual to me.
Remove Thumbs.db from SB folder since it useless. I don't see it? I still don't see it....?
Make audio lead-in 0 in Backfire's diff Fixed.
Remove "Default" skin from Zelos' Sparring. Players dislike default style and another style in mapset looks ugly. Fixed. Also, default skin is not ugly, just hard for some to use I guess....
I guess your 2nd kiai must started from 01:45:916, because atm fountain follows nothing, also kiai time is not similar for all diffs. I know that and there is a reason why I start the kiai before the speed up notes. You want to be able to see what you need to hit. Also, I won't stress about the slight differences in the kiai points since I still respect the guest mapper's style of how it is used which in this case I see is still reasonable.
Normal-hitclap2 works ~20sec in mapset (to be honest, 20sec in one diff only). Is it really necessary? If yes, you could use them more often than now, because this clap fits the song. I didn't mind Zelos using it for his diff, but it's up to him on where it feels like it fits.
I know the shapes seem odd, but I went with this method for a reason. Still, I ended up doing some changes after looking around the map at those ares so thanks for checking back on it.Zelos wrote:
Since I did mod this before I made a guest and since a change was made to Fighting, I figured I might as well mod it!
Fighting:
00:29:264 (3) - grab the 2nd slider point and move it to the left 1 grid point and up 1 grid point? it makes the slider more even and you can see the end of it a bit more.
00:33:670 (5,8) - grab 2nd slider point of slider 5, and move it to the left 1 grid point and down 1 grid point. slider 8:grab the 2nd slider point and move it to the left 1 grid point and up 1 grid point. basically the same reasoning posted in the first mod.
00:40:057 (3,4,5,6,7,8,9) - the what appears to be a pentagon (I think its called a pentagon) would look better if you moved 6 to the left 1 grid point, slider 7 to the left 1 grid point, also note 3 to the left 1 grid point. in doing this you you fix the symmetricalness of the pentagon and also this fixes the triangle formed by the end of slider 7 with notes 8 and 9.
01:07:150 (1) - its a bit bothering that this isnt symmetrical but it looks like you might have done it for a reason. if not, fix this to be symmetrical?
You certainly have the most interesting but most fun playing sliders ive seen
another star!
Thanks for checking into the map.James2250 wrote:
-It is kind of odd to start the kiai during a break at 02:19:397. It would fit more at 02:21:159 with the pulse and where the music picks up in my opinion. Same for the kiai at 01:44:154 (I know it has been mentioned before...but still)
-Drag the start of the first break to 00:42:480 to fit slightly more?
Training:
01:56:489 (1) - no clap on the end of this to follow your previous pattern? It's tough trying to find the right patterns to mix things up with, but I could do with that fix.
02:31:732 (1) - add clap to the end? (also the slider shape could be improved) Hmm.... done.
Zelos' Sparring:
03:31:643 - make sure this timing section is before the end of the spinner if you meant it to be there
Fighting:
03:25:696 (3,4) - seperate these so people with snaking sliders turned off can still easily see which is the note and which is the slider (not too important) I do take playability seriously so i'll fix that.
Ass Kicking:
01:07:811 (3,4,5,6,7) - mehhhhh..... definitely pushing it. Maybe make them a little closer just so people don't kill you? (Same for the rest of them like this) I'll have to keep this one. The actual spacing I used is to simulate the 2x BPM change in spacing (with the calculations of the speed increase set to an odd multiple + an odd distance snap rate to make it work like a not so brutal speed since these sections on this difficulty is not actually in double speed since if I did use that, the spacing would be stupidly far apart compared to what is there now. I've also did heavy testing to make sure it is passable, but not easy either.
Looks good overall, the main things worrying me at the moment are the kiai and the spread out streams on Insane. If you don't want the kiai to be too distracting at those places you could always edit the star2 more. I normally set the kiai like this on this mapping style.
That was the biggest problem for me, and most likely wmm.JesusYamato wrote:
I know the music is repetitive but try to come up with more original pattern next time.
Gratz anyway
Go away, The Prodigy is always an awesome song choice. :<Backfire wrote:
I blame his song choice.JesusYamato wrote:
I know the music is repetitive but try to come up with more original pattern next time.
Gratz anyway
No! You misunderstand what I'm sayingMr Color wrote:
Go away, The Prodigy is always an awesome song choice. :<
Challenge accepted.Backfire wrote:
Smack my bitch up is a god damn masterpiece, but its repetitive and difficult to transition into a fun rhythm experience.
Basically this song requiers an higher experience for patterns, Backfire.Backfire wrote:
The song is not very good for mapping.
Smack my bitch up is a god damn masterpiece, but its repetitive and difficult to transition into a fun rhythm experience.
EBAWER123 wrote:
Such a bad map... And someone actually dared to rank it... Why such maps are getting ranked and a lot of maps which are much better, more interesting and more fun to play are not even being approved or look at? The only good thing here are SB and music, and as a BAT you should have some kind of dignity, self-respect and knowledge of mapping, don't you? Than why would you make such a map?
I dont get the point of this postCharles445 wrote:
I think some people won't like this map for a few reasons.
Note, these are observations, not me complaining about the map.
1. Normal circle size (Yes people still complain about them.)
2. Spaced out streams (Like the soon to be (in)famous pentagon streams.)
3. 1x to 2x speed transitions (Many people dislike these. At least they have warnings, which is very good.)
4. Few sliders (On the hardest difficulty, it goes without sliders from 01:45:916 to 03:05:212 , which is well over a minute.)
That's all I can tell, storyboard is nice and song choice is great.
To try and help explain the rating so the mapper knows what's going on.Natteke wrote:
I dont get the point of this post
EBAWER123 wrote:
Such a bad map... And someone actually dared to rank it... Why such maps are getting ranked and a lot of maps which are much better, more interesting and more fun to play are not even being approved or look at? The only good thing here are SB and music, and as a BAT you should have some kind of dignity, self-respect and knowledge of mapping, don't you? Than why would you make such a map?
Almost everything you mention here is subjective. There are thousands of ranked maps ..if you don't happen to like this partiular style then that's fine, you can go and try some of the other maps. We try and keep approving "fun" and "interesting" maps but we can't please everyone all of the time.EBAWER123 wrote:
Such a bad map... And someone actually dared to rank it... Why such maps are getting ranked and a lot of maps which are much better, more interesting and more fun to play are not even being approved or look at? The only good thing here are SB and music, and as a BAT you should have some kind of dignity, self-respect and knowledge of mapping, don't you? Than why would you make such a map?