Nice Song❤
Rnked GoGo!!!!
Star★
Rnked GoGo!!!!
Star★
I call you after hearing farto answerSakura Hana wrote:
[General]
[Collab & Hard] - At the end BPM already goes slow, why add on top of it a 0.5x section? sorry but i disagree.
04:15:161 (1) - 10 second long spinner... are u kidding me?, btw the fade out ends at 04:24:268, so you should probably end the spinner there, although even then it only makes it 1 second shorter =_= ok,Remove 0.5x section Also spinner remove end for 04:14:982
[Collab]
02:23:496 (4) - Most of the slider and it's repeat are hidden by a hitburst.Move the note Fixed.
thanks for modding Sakura HanaSakura Hana wrote:
[Easy]
00:42:452 (5) - Put below (3) for aesthetic purposes.
00:42:452 (5) - Put below (2) ,also 00:43:111 (1) - Put below (3) is better. imo
thanks againSakura Hana wrote:
[Collab]
01:51:353 - This slow section is really unintuitivechanged~
02:01:902 - Same as abovesame
02:19:375 (1,2,1,2) - This change of spacing here is really confusing, i thought the 2nd combo were 1/1 apart.move the note fixed
[Hard]
00:00:893 (1) - I think you're better off without this note since it's really hard to predict considering there's no music nor rythm until then (a count down could help) By some kind of troubles cant add count down
256,192,17093,12,4,21693to this line
256,192,17093,12,4,21683to snap the spinner end correctly.
And this is for KanaRin:Garven wrote:
[Taiko]
Feels really over-mapped during quiet parts of the song. :/ //if you think somewhere is overmapped,please point it out and we'll try to fix it.
[kpy]
02:38:001 (195,196) - Really? Going with the vocals instead of the band? With drums?! Then starting your own riff where the rest of the band is resting? 2;jo;uadfu;doj Turn in your drummer card please. //Then removed (194)-
04:11:088 (556) - No need for a finish on this. Would fit better as a k if you absolutely -must- have a note where nobody else in the band is playing anything
04:13:554 (1) - :/ //In fact,it needs because there is an accent point there and it won't be really bad in gameplay,Am I right?
KanaRin has stuff along the lines of the mapping along parts that aren't really appropriate for taiko drums to be at all as well, but eh.
Since Kana cannot check the diff atm,so I'll check it for him.Garven wrote:
Well, here are my general thoughts on the taiko then
00:21:683 (1) - Surprised this part was under-mapped considering the later parts in the song.
00:32:232 (27) - There's hardly a drum part even here in the music, but the taiko part seems to happily blaze away with fairly quick and up-beat rhythms for a bridge. Did something here.
01:03:880 (198) - There's not even ANY percussion playing here. I can understand why you put notes here at least. Change some notes' pattern and no change with the rhythm
01:13:441 (251) - Here, on the other hand... it's just adding a ton of pointless noise. Sure.
01:24:155 (311,312) - Same issue as kpy's part Done
01:34:540 (381,382,383) - Why? Nothing there Because he was follow the piano.
01:35:693 - And then you go back to under-mapping a rich percussion part.
thanks for mod Garven~Garven wrote:
supercell!
That timing. ><
[General]
02:50:693 - It would have been cool to have silenced sliderslides for the quiet parts like this
[Storyboard]
The names for the SB have this glow effect that seems to have been applied a bit too rigorously. Think you can smooth out those edges on all of the SB names? okey,changed
[Easy]
Change this line256,192,17093,12,4,21693to this line256,192,17093,12,4,21683to snap the spinner end correctly.
[swish]
00:35:199 (1,2) - This overlap could be easily avoided.
00:38:825 (4) - I don't recommend stacking notes under slider ends for easy difficulties. They're hard to tell what the rhythm is for newer players.
01:04:540 (2,3,4,1,2,3) - Surely you could have found a more interesting rhythm than this.
01:19:045 (4,1) - Ugly overlap ><
02:59:924 (1) - You should raise the volume here. Can't hear the hitsounds when the music kicks in.
04:05:858 (3,4,1) - These should all have soft finishes on them.
04:13:554 (1) - ^
[Sorda]
01:46:243 (1) - Is this blue tick note intentional? I wouldn't recommend it for an easy. As a slider it would be more acceptable.
02:19:045 (4,1,3) - The soft finishes on these didn't fit at all.changed~
02:23:001 (1) - Feels better like this:
good idia fixed.
03:30:254 (4) - to 03:49:704 - is so blaaah rhythmically. It's all 1/1/1/1/1I think its better for now not fixed
Overall it's okay, but it gets a little boring in some parts since you're just hitting on the beat to a very slow beat.
[Normal]
01:05:199 (2,2,1) - Finishes don't fit on these to mek,changed
01:35:364 - Strange not having a note to hit here considering how much you follow the vocal for the chorus. I think add note? maybe fixed.
02:08:166 (1,2) - Easily avoidable overlap
02:18:715 (1,1) - Finishes don't fit on these to me changed
02:23:990 (2,3) - This overlap is kinda bad. :< deleted slider Add note fixed.
03:07:836 - Should raise the volume here.kk vol for 60%
04:12:840 - Set this to soft hitsounds so it doesn't have that "pop" noise kk fixed
[Hard]
[Storyboard]
01:13:111 - rEdo's name just disappears here instead of fading out or whatever.I think music better for SB not fixed
01:14:430 - And farto's name just appears. No transition.^
03:39:485 - Spinning farto's name doesn't fit here at all. Just do a fast fade.kk changed
[fartownik]
00:42:452 (4,5,1) - Move these down and right a little so that the stacking doesn't ugly up the pattern
01:23:331 (4,5) - Feels kinda cramped. Also has the same issue as earlier, though there's nowhere to go. :/
03:12:287 (3,4,5,1,2,3,4,5,6,1) - This part doesn't read very well at all. From the 3 slider that feels off and the squished spacing to the small jump to the slown down slider. It'd play better if you had a hitcircle at 03:12:287 - then have sliders from 03:12:452 - to 03:12:617 - etc. and have the squished part start at 03:13:111 - and hopefully have a smoother transition through the patterns from 03:14:100 (6) - to 03:14:430 (1) -
03:29:595 (3,4,1) - Scraping the HP bar a bit here
[Collab]
Maybe rename to Insane? Easy, Hard AND the Taiko were all Collabs as well.Sorry No I like Collab diff name
[Sorda]
Your new combo usage has almost no discernable pattern during the beginning. Please try to follow something, be it the vocalist, the stanzas, or whatever. Right now it's just kind of a mess.same changed
[Patchouli]
00:17:193 (1) - Extend this 00:21:293 -
[KanaRin]
00:38:825 (5) - Sticking into HP bar
00:49:375 (3) - ^
00:53:331 (1) - This spinner doesn't feel right to me.
01:48:386 (4,2) - This overlap necessary?
02:01:737 (6) - This one was really bad. You switch between going with the stacked slider start/ends to this? Please choose one or the other.
02:01:902 (1,2) - Easily avoidable overlap
02:07:177 (1) - Your use of short spinners to finish your parts doesn't fit very well at all. :/
[Muya]
01:16:573 (7,1) - Easily avoidable overlap
02:50:693 (1) - This slider speed feels rather over-the-top for such a slow part of the song.
03:06:518 (2) - ^
03:15:419 (7) - Should reduce one repeat and add a note at 03:15:748 -
03:39:485 (1) - Slider speed feels pretty fast for this part too.
[Sorda]
01:26:298 (6,1,2,3,4) - I really don't like the way this pattern flows. It goes against everything else you mapped in your part. :/
04:01:243 (2,3) - Kinda ugly overlap
04:11:088 - Should start using soft hitsounds by here.
[ykcarrot]
02:37:507 (1,2) - Switching from the band to the vocal at 02:38:001 (1,2) - was kinda weird. Maybe add in another note at 02:38:331 - to cover everything.
Collab diff some fixed
Sorry to be picky, but it's supercell, so I want it to be the best it can be.
Easy could use the most attention, though.
o/ Also fixed the unrankable kiai sectionGarven wrote:
[Taiko]
[kpy]
02:38:166 (195,196,197) - Still find it weird that you don't play with the rest of the entire song then just start your own hits. Makes it sound like you started a beat early compared to the band and tried to make up for it by hitting another eighth note. //Did something here then.
02:49:375 (75) - Volume feels really loud for such a soft part of the song. There are other parts where the drums sound way too loud, but this was the worst of them all, hehe //lol Seems sorda reset the red timing section for me,so volume is fixed now~
04:11:088 (556) - k? //Sorry,I would like to keep it,since I set d between 548~556 ,so I want to consistent it,however I set this note to small d,so it should be much better.
thanks again~Garven wrote:
[Easy]
[sorda]
00:17:093 (1) - Uh, delete this please.
01:46:243 (1) - Please move this to 01:46:078 - or make 1 and 2 a slider.
02:08:496 (1) - Odd having a finish on the start of this slider
[swish]
04:05:858 (3,4,1) - Er, remove the finish on the end of the slider.
All fixed
[Normal]
00:17:493 (1) - Start this at 00:17:293 -
00:36:188 (3,4) - Strange rhythm against the song
00:43:111 (2,3) - Spacing
01:16:408 (3) - These whistles don't fit at all. You also didn't continue using them through the entire chorus section either. :/
02:18:715 (1,1) - The finishes are still there. Did you forget to change?
02:24:485 (3,4) - Overlapw,what..?
02:34:704 (1,2,3,4) - Strange that you stop following the vocal here
03:07:836 (3) - Should new a new combo, and maybe start using normal hit sounds here instead
Other fixed Also bit spacing miss change now
[Hard]
I still think having a quick fade instead of just disappearing suddenly would work a lot better for those SB names.Edit:maybe fixed
[rEdo]
00:59:265 (7,2) - Whistle on slider slide sounds bad D:fixed
[Collab]
I think tick rate 2 would fit this map better.not fixed but really need change for tick rate2 I'll change tick rate2
[KanaRin]
Was any of her parts fixed? I really disagree with the super-short spinners.ok,removed short spinner
02:48:551 (1) - End this with a soft hitsoundfixed
[Muya]
02:50:693 (1,2) - This placement is kinda of odd.not change
[ykcarrot]
03:37:507 (3) - This slider was kind of hard to see with the hitburst from 03:36:188 (4) - covering it fixed
256,192,17093,12,4,21693to this line
256,192,17093,12,4,21683to snap the spinner end correctly.
really thanks some check GarvenGarven wrote:
[Easy]
Change this line256,192,17093,12,4,21693to this line256,192,17093,12,4,21683to snap the spinner end correctly.Fixed:3
00:01:093 - Wasn't there a note here before?eh,Add note
[Normal]
00:36:518 (4,6) - Overlap ><fixed
02:08:166 (1,2) - Slight overlapnot fixed
02:18:715 (1) - Remove new combofixed
02:21:353 (1) - ^^
02:24:979 (4) - 2 grids right because of this:
kk
02:38:825 (1,2) - Overlapfixed
[Hard]
04:15:161 (1) - I keep finding it strange that this is the only diff with an ending spinner, but oh well.not fixed
[Collab]
About the tick rate: it just sounds and plays better with tick rate 2 is all. No need to add it, but I feel it would make the map much better.I'll keep it.
02:00:748 (2) - This really doesn't flow very well. Might be better having it like this instead:
fixed
02:07:177 (2) - Hmm, might look better stacked.fixed
02:50:693 (1,2) - I still think this looks strange and could be easily fixed. Either just stack the 1 and 2 or move the 1 somewhere else.
stacked~
04:09:517 (1) - Make this a 3-hit slider and a normal circle for the last hit. The last hit is unsnapped otherwise.keep it
Almost there!
It is, thanks very much.osuplayer111 wrote:
Download should be fixed now
osuplayer111 wrote:
Download should be fixed now