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KOTOKO - Leaf ticket (Short Ver.)

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loveFantasy
@Hellzero: thanks for testing it in Hardrock~
move thing around and now it looks better both in no mod & Hardrock mod

Download: KOTOKO - Leaf Ticket (Short Ver.) (kanpakyin) [LF's Normal].osu
Topic Starter
kanpakyin
>Hellzero
Fixed something but not all of them.

>LF
uploaded!
Magicphoenix
Yo !
[Hard]
AR - 1
it's only 118 BPM and i don't see the reason for having AR 8 on [Hard], also the map doesn't is as hard as to make the AR faster for better readability

00:53:511 (3) - Replace slider end finish with a whistle
01:38:766 (1) - Replace with finish? And remove here 01:40:800
01:42:833 (1) - Deepen the slider path curve?


[LF's Normal]

00:14:095 (2) - Remove clap on start
00:14:857 (3) - Add clap
00:17:908 (2) - Remove clap on slider end
00:22:230 (3) - Remove clap at slider start
00:23:501 (1,2,3,4) - Do the pattern like this : 00:24:010 (2) - Remove clap
00:28:586 (2) - Copy pasta it with (1) ?
00:57:061 (2,3) - Do the slider like this : 01:15:112 (1) - Embrace the (3) better?
02:05:196 (1) - End slider 1/8 later

[Easy]

~~


~Good luck on rank =3
Topic Starter
kanpakyin

Magicphoenix wrote:

Yo !
[Hard]
AR - 1 //k
it's only 118 BPM and i don't see the reason for having AR 8 on [Hard], also the map doesn't is as hard as to make the AR faster for better readability

00:53:511 (3) - Replace slider end finish with a whistle //Did something here.
01:38:766 (1) - Replace with finish? And remove here 01:40:800 //X,I think my way is much better.
01:42:833 (1) - Deepen the slider path curve? //X
Thanks for modding!
loveFantasy
fixed some slider stuff
i won't fix clap/pattern things, i basically didn't 2/4 clap (or 4/7 clap) every combo on that part

about the last spinner, it's musically correct to be 1/8 late, but since kpy's all other diff don't have a note on that point, ill keep it as it was

Download: KOTOKO - Leaf Ticket (Short Ver.) (kanpakyin) [LF's Normal].osu
wmfchris
[General]
(baka!)
- Make preview time and tags unique
- LF have different offset.

[Taiko]
00:01:139 - ddkk
00:05:206 - ^
00:15:757 - dd
00:30:630 - dk kd d D
00:39:783 - d
01:46:901 - ^
02:04:698 - kkddk would fit the going up progression of melody.

nice. 8.5/10

[Hard]
00:06:732 (5) - suggestion to put this at (204,100) so (3,4,5) forms a equlateral triangle
00:51:732 (6,7) - may need a triplet

completely rubbish(??????????)

[LF's Normal]
duplicated timelines, delete if you want:
5196,

;_________;

[Easy]


投降了
Topic Starter
kanpakyin
>wmfchris
Fixed the bold stuff and some Taiko suggestion.Thanks!
yongtw123
I expect I won't have much to say lol

[Easy]
nothing wrong except that during kiai time, the "thud" and the cymbal sounds are a bit obtrusive.
Ex. 01:26:054 (2) - end of slider, 01:35:715 (5) - start of slider

01:32:664 (1) - i expected a harder hitsound here

[LF's Normal]
nothing wrong except hitsound volume may a little too quiet at some parts

[Hard]
man i gotta get used to these "kanpakyin-style-jumps" otherwise i'll pick them all the time lol
and uh, contrary to previous mods i'd say AR8 fits this diff due to the jumps.

00:09:528 (1) - plays out better for me if spinner ends on next white tick
01:44:867 (1) - this "thud" stands out

[Taiko Oni]
sounds good so it should be good XD

====================

lol i modded like nothing

nice mapset as always
loveFantasy
呃..我路過看了一下Hard
00:15:376 (5) -
02:03:172 (5) -
這兩條slider結尾的x座標已經是負數了..有可能是unrankable

just to let you know
Topic Starter
kanpakyin

yongtw123 wrote:

[Easy]
nothing wrong except that during kiai time, the "thud" and the cymbal sounds are a bit obtrusive.
Ex. 01:26:054 (2) - end of slider, 01:35:715 (5) - start of slider

01:32:664 (1) - i expected a harder hitsound here //ok

[Hard]
man i gotta get used to these "kanpakyin-style-jumps" otherwise i'll pick them all the time lol
and uh, contrary to previous mods i'd say AR8 fits this diff due to the jumps. //Actually AR7 is asy to read them imo and all jump are not that hard to read,so keep AR7 for now.

00:09:528 (1) - plays out better for me if spinner ends on next white tick //00:11:308 - this is a accent point so I won't use a spinner to skip it.
01:44:867 (1) - this "thud" stands out //why you think that was stand out? ww

loveFantasy wrote:

呃..我路過看了一下Hard
00:15:376 (5) - 這個改了
02:03:172 (5) - 因為排版這裏其實比較難修改,而且這裏也不算過分,所以暫時保留
這兩條slider結尾的x座標已經是負數了..有可能是unrankable

just to let you know
Thanks!
Shiro
As per your request.

Please reply to this mod post saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Searching "i've" results in seaching "i" which is useless because it's too common and is too short for a tag anyway. Remove it.
Easy
  1. The hitsounds are REALLY too low. I could hardly hear them.
  2. 00:03:172 (3) - I think it'd be better to remove the repeat and replace the sliderend with a circle (with a new combo). That way, the comboing will be a bit better (making the combo less long and making it follow the song better), and it would get rid of the second slidertick (which souds quite off).
  3. 01:19:444 (3,1) - This is the only overlap in the whole diff. Wouldn't it be better to get rid of it ?
LF's Normal
  1. This is way too hard for a Normal. There are too many 1/2 beats, and even 1/4 kick sliders... It makes the difficulty and score spread quite bad. Try making it easier. :/
  2. Here again the hitsouds are REALLY too low.
  3. 00:08:257 (3) - Silencing beats like this is unrankable. Also, its end might prove extremely confusing due to the way it moves, especially if it doesn't produce any sound. You should just make it end 1/4 earlier with a whistle.
  4. 00:29:613 (1) - Why silence this spinner's end ? It ends on a note the vocals goes for, so there IS a sound here. It would be better to leave this spinner have its own sound to get the whole sentence of the vocals.
  5. 01:01:647 (3,4,1) - Due to the stacking (which moves (3) away) this blanket doesn't look as good in-game as in the editor. Try re-arranging the pattern to avoid the stack and get the blanket to look even better ?
Hard
  1. The hitsounds are once again REALLY too low.
    I disagree with this being called Hard. I don't think the global type of patterns (with the jumps, anti-jumps and stream) fit in a Hard diff, especially on such a calm song:
  2. 00:39:274 (1,2,3) - this for example is extremely confusing: (1,2) has halved spacing, but (2,3) has regular spacing.
  3. 01:09:783 (3,4,5,1) - Or this: the spacing between (3,4) is the same as between (5,1), yet the time difference isn't the same. The new combo does help read the spacing, but it might be confusing despite that.
  4. 01:21:477 (2,3,4,5,6) - This stream might be quite difficult to play for a Hard. Its composition is quite difficult to play, and the spacing isn't regular, which might make the end beats look like 1/2 beats.
    These are just patterns I found really confusing. I don't really like the use of jumps either, but it plays fine. As for other minor issues:
  5. 01:13:850 (6) - Bad slider placement - its end should be a new combo, but you can't put new comboes on sliderends, which forces the new combo to be on the circle after it which makes comboing inconsistent.
  6. 01:15:884 (5) - Same.
Taiko Oni
Is fine. I'm glad I can single-tap this, or the streams and 4patterns would kill me. D:

The diffs aren't bad, but the spread needs to be improved a bit, and the Hard should be renamed to Insane imo. =x
Topic Starter
kanpakyin

Odaril wrote:

General
  1. Searching "i've" results in seaching "i" which is useless because it's too common and is too short for a tag anyway. Remove it.
    //Actually,this is produced by "I've sound" so I won't remove it.
Easy
  1. The hitsounds are REALLY too low. I could hardly hear them. //+10%
  2. 00:03:172 (3) - I think it'd be better to remove the repeat and replace the sliderend with a circle (with a new combo). That way, the comboing will be a bit better (making the combo less long and making it follow the song better), and it would get rid of the second slidertick (which souds quite off). //The second accent point are 00:05:206 - so why I need to add a note at 00:04:698 - ?Probably decrease the volume of the tick.
  3. 01:19:444 (3,1) - This is the only overlap in the whole diff. Wouldn't it be better to get rid of it ?//This is not really hard to newbie and they can try something different and a good thing,keep this for now.
Hard
  1. The hitsounds are once again REALLY too low. //It have already set it to 70%,I won't make it louder.
    I disagree with this being called Hard. I don't think the global type of patterns (with the jumps, anti-jumps and stream) fit in a Hard diff, especially on such a calm song://Just like what I said it yesterday,everyone have different judge to the difficulty.Just like this example: http://osu.ppy.sh/s/32527 I think this is an Insane but said it that was a hard.
  2. 00:39:274 (1,2,3) - this for example is extremely confusing: (1,2) has halved spacing, but (2,3) has regular spacing. //did something here.
  3. 01:09:783 (3,4,5,1) - Or this: the spacing between (3,4) is the same as between (5,1), yet the time difference isn't the same. The new combo does help read the spacing, but it might be confusing despite that. //New combo added.
  4. 01:21:477 (2,3,4,5,6) - This stream might be quite difficult to play for a Hard. Its composition is quite difficult to play, and the spacing isn't regular, which might make the end beats look like 1/2 beats.//At least that's not really Hard for easy,so keep it for now.
    These are just patterns I found really confusing. I don't really like the use of jumps either, but it plays fine. As for other minor issues:
  5. 01:13:850 (6) - Bad slider placement - its end should be a new combo, but you can't put new comboes on sliderends, which forces the new combo to be on the circle after it which makes comboing inconsistent.//Hum,how bad it is?
  6. 01:15:884 (5) - Same.//Same.
Thanks!

Edit:
Udated!
loveFantasy

Odaril wrote:

LF's Normal
  1. This is way too hard for a Normal. There are too many 1/2 beats, and even 1/4 kick sliders... It makes the difficulty and score spread quite bad. Try making it easier. :/
    please state where you think the map is too hard and then i can do something (and there're no 1/4 kick sliders as far as i remembered)
  2. Here again the hitsouds are REALLY too low.
    raise all section by 10%~20% now.
  3. 00:08:257 (3) - Silencing beats like this is unrankable. Also, its end might prove extremely confusing due to the way it moves, especially if it doesn't produce any sound. You should just make it end 1/4 earlier with a whistle.
    it's rankable due to Alace's opinion and it fits the music, if you insist i can make it a 1/8 repeat slider like in the pic tho. not fixed
  4. 00:29:613 (1) - Why silence this spinner's end ? It ends on a note the vocals goes for, so there IS a sound here. It would be better to leave this spinner have its own sound to get the whole sentence of the vocals.
    because it goes from N set (noisy, drums) to S set (soft, vocal expressions), anyway..it gets a low volume SC2 finish now
  5. 01:01:647 (3,4,1) - Due to the stacking (which moves (3) away) this blanket doesn't look as good in-game as in the editor. Try re-arranging the pattern to avoid the stack and get the blanket to look even better ?
    sure
thank you

Download: KOTOKO - Leaf Ticket (Short Ver.) (kanpakyin) [LF's Normal].osu
Leorda
Ahhhh, kanpakyin the cute loli (j/k)

Easy
00:26:562 (3) - Forgot to put clap on repeating slider?
01:01:139 (3) - Place the repeating slider in 4th white ticks or long white tick, to make the repeating slider is stay on beat (?)
01:15:884 (2) - End at 01:16:393 and add 1 repeating slider?

------------------------------------------------------------------------

LF's Normal
00:08:257 (3) - The sliderbody near tail slider is weird and the 2nd sliderticks is hidden in gameplay
01:10:672 (x) - Add note here to follow the bass inside the song?

------------------------------------------------------------------------

Hard
00:06:732 (5,1) - You should to put an objects between this object, or the HP will drain into half (?)
00:54:528 (6) - Make symetric?
01:02:155 (6,1) - Combine this two into one slider? The pauses feels odd for me

------------------------------------------------------------------------

Sorry, if this mod is useless :(
loveFantasy

Leorda wrote:

LF's Normal
00:08:257 (3) - The sliderbody near tail slider is weird and the 2nd sliderticks is hidden in gameplay
sliderbody near tail express the glide, hidden slidertick is ok since no one testplayer miss it yet.
i'll only fix this if it influence the mapper's bubble/rank since this is just a guest diff.

01:10:672 (x) - Add note here to follow the bass inside the song?
i want to, but since this is [Normal], i dont want to see any blue tick note Orz
Topic Starter
kanpakyin

Leorda wrote:

Easy
00:26:562 (3) - Forgot to put clap on repeating slider? //Forgot the whistle.
01:01:139 (3) - Place the repeating slider in 4th white ticks or long white tick, to make the repeating slider is stay on beat (?) //no
01:15:884 (2) - End at 01:16:393 and add 1 repeating slider? //No,it fit the music.
------------------------------------------------------------------------

Hard
00:06:732 (5,1) - You should to put an objects between this object, or the HP will drain into half (?)

00:54:528 (6) - Make symetric? //moved a bit.
01:02:155 (6,1) - Combine this two into one slider? The pauses feels odd for me//no,sorry.

------------------------------------------------------------------------
o/
Kotone
Hi 萌妹子KPY 我來了 你要以身相許哦
其實你in-game找我就可以啦 不過還是要以身相許
nazi mod
General
StackLeniency不統一嗎少女

Easy
00:40:291 (1) - 其實我覺得這樣拉醜爆了
01:04:189 - 從這到01:18:427的finish減太過了,35~40%
01:26:054 (2) - 尾去finish
01:40:800 - 減太過

LF's Normal
00:08:766 - 切soft c1吧不然會聽到default的sliderbody
00:57:071 (2,3) - 可以拉好點
lovely diff

Hard
00:13:342 - 切Normal c1 頭加finish如何
00:31:647 (1) - 故意拉成這貌的嗎 可以拉盡點讓他更可愛 像你一樣可愛
01:03:681 - 這裹感覺應該是circle
01:09:783 (1) - 沒必要newcombo

還用看嗎神mappe 膜拜(你個懶B找啥藉口啊
好吧其實我越來越不會mod了

Marry me please kpy!!
star
loveFantasy

karenying wrote:

LF's Normal
00:08:766 - 切soft c1吧不然會聽到default的sliderbody 這邊其實已經5%了..anyway k (其實我做的時候還沒有SC1 XD)
00:57:071 (2,3) - 可以拉好點 ...tried my best, maybe better now
lovely diff 8-)
我人在日本玩還特地收mod實在太義氣了YES

Download: KOTOKO - Leaf Ticket (Short Ver.) (kanpakyin) [LF's Normal].osu
Topic Starter
kanpakyin

karenying wrote:

Hi 萌妹子KPY 我來了 你要以身相許哦 自重,我是男的
其實你in-game找我就可以啦 不過還是要以身相許 你還是要自重
nazi mod
General
StackLeniency不統一嗎少女 不了,還有我是少年

Easy
00:40:291 (1) - 其實我覺得這樣拉醜爆了 還好啊
01:04:189 - 從這到01:18:427的finish減太過了,35~40% all fixed to 40%
01:26:054 (2) - 尾去finish k
01:40:800 - 減太過 k

Hard
00:13:342 - 切Normal c1 頭加finish如何
00:31:647 (1) - 故意拉成這貌的嗎 可以拉盡點讓他更可愛 像你一樣可愛 讓他成熟點不好嗎?
01:03:681 - 這裹感覺應該是circle X
01:09:783 (1) - 沒必要newcombo 有比要的.
~
Kytoxid
[General]

Looking at the video, you should probably have "Leaf ticket (Short Ver.)" as the title. There's also 7 seconds of silence at the end that you could probably cut.

[Easy]

01:32:155 - Feels a bit empty, add a note here?

Pretty good.

[LF's Normal]

00:08:257 (3) - You can just use a silent slider-tick sound here to muffle this tick; it's still slightly audible at 5%. That end twitch is a bit awkward to read too.
01:57:071 (1,2,3,4) - Most of this map follows the music pretty closely, so this combo kinda sticks out for not doing that. Change it around a bit?

[Hard]

00:30:630 (1,2,3,4) - This pattern is pretty confusing on the first play since it's under the sliders, though it gets better after.
00:37:749 (3,4,5) - Stagger this like you do for the next 2 notes?
01:02:664 - This lack of a note feels a bit empty too.
01:10:672 (2,3,1,2,3) - I don't really like this spacing because it's all equal but the timing's different.
01:59:105 (6) - Symmetry is a bit off.

Doop.
loveFantasy

Kytoxid wrote:

[LF's Normal]
00:08:257 (3) - You can just use a silent slider-tick sound here to muffle this tick; it's still slightly audible at 5%. That end twitch is a bit awkward to read too.
it plays out ok even if it's slightly audible imo, and since this is slow thus the slider tick point is relatively obvious, i think maybe i should keep it slightly audible.
for the end you don't really need to read it, the correct way to play these type of sliders (no notes shortly after) is just hold until hitburst come out, actually i see most of the players holding even ETNA sliders longer than they should be when there're no any notes after.
the twitch is not random/meaningless but just following the music. it may be considered hard/confusing in editor/admin's eye, but i had asked more than 10 rank 5000+ players for it (i can list them all if you need), and holding is the way all of them treat that slider and no one miss, so am i just lucky to get some upper-skilled normal players, or that slider is really unplayable to most part of the normal class players? i don't know, but i'll fix it if that's the only reason this mapset can't get a bubble since this is just a guest diff

01:57:071 (1,2,3,4) - Most of this map follows the music pretty closely, so this combo kinda sticks out for not doing that. Change it around a bit?
in the finale part, basically i follow the drumset (2/4th white tick claps, with 2th red tick cymbal and 3/4th red tick variations), from 01:57 i decrease the density ( decreased red ticks => only white ticks => long spinner) to express the ending feeling.
Topic Starter
kanpakyin

Kytoxid wrote:

[General]

Looking at the video, you should probably have "Leaf ticket (Short Ver.)" as the title. There's also 7 seconds of silence at the end that you could probably cut. ..I guess that's not really need to cut it,in fact,the gameplay will show the result after the end of the video.Also,the MP3 and Video were taken from youtube : http://www.youtube.com/watch?v=Pb6Q1pzb2Pw


[Easy]

01:32:155 - Feels a bit empty, add a note here? //k,Done

[Hard]

00:30:630 (1,2,3,4) - This pattern is pretty confusing on the first play since it's under the sliders, though it gets better after. //Did something here.
00:37:749 (3,4,5) - Stagger this like you do for the next 2 notes? //no because here didn't have any vocal/drum to support 1/2,however here had a 3/4 drum sound,so I decided to keep it.
01:02:664 - This lack of a note feels a bit empty too. Did something here.
01:10:672 (2,3,1,2,3) - I don't really like this spacing because it's all equal but the timing's different. //That's why I put a new combo on (1)- and I'm pretty sure this layout have been used many time in other map.Oh,and it plays really fun during gameplay.
01:59:105 (6) - Symmetry is a bit off. //make it more beautiful.

Doop.
you should probably have "Leaf ticket (Short Ver.)" as the title
What do you mean?I have already put the (Short Ver.) in title.

Anyway~Thanks!
EnakoRin
General
  • OSU要求使用192kbps的MP3文件,你看是不是得换一个
    try offset = 1123
Easy
  • 01:20:461 (1) - 把这个放在(200,48)看起来更好
LF's Normal
  • 00:24:783 (3) - 加clap?
    00:27:579 (1,2) - 太近了
    01:39:274 (2,3) - 个人建议是不要让2挡住3
    01:58:088 (2) - 第二个圈加circle?
    02:01:139 (1) - 第一个圈加finish?
Hard
  • 00:19:444 (3) - 往右移一点放在前面2的正上方
    01:40:291 (5) - 仔细看看,这个slider两头并不是一样高的
好图,KDS STAR
----------
EasyModder 1.3
Program By Weiren
loveFantasy

Weiren wrote:

LF's Normal
  • 00:24:783 (3) - 加clap?why..
    00:27:579 (1,2) - 太近了 大丈夫, 正常spacing排版會較醜
    01:39:274 (2,3) - 个人建议是不要让2挡住3 這排版的意思是跟vocal的唱法, 所以(1,2)和(3,4)是不同的弧
    01:58:088 (2) - 第二个圈加circle? cant understand 0.0
    02:01:139 (1) - 第一个圈加finish? 這邊確實較弱些, 所以不想加finish
Topic Starter
kanpakyin

Weiren wrote:

General
  • OSU要求使用192kbps的MP3文件,你看是不是得换一个 //表示是128~192都可以,乃記錯了.
    try offset = 1123 //這個太早了,而且現在的Timing是Alace給的,有可信性.
Easy
  • 01:20:461 (1) - 把这个放在(200,48)看起来更好 //可
Hard
  • 00:19:444 (3) - 往右移一点放在前面2的正上方 //現在的還好啊..
    01:40:291 (5) - 仔细看看,这个slider两头并不是一样高的 //為甚麼要一樣高?用意不明...
Thanks for mod!
loveFantasy

kanpakyin wrote:

you should probably have "Leaf ticket (Short Ver.)" as the title
What do you mean?I have already put the (Short Ver.) in title.
他的意思應該是把 t 小寫, 因為在影片中最後Theme Song寫的是Leaf ticket
我不知道有沒有必要就是了lol
Topic Starter
kanpakyin

loveFantasy wrote:

他的意思應該是把 t 小寫, 因為在影片中最後Theme Song寫的是Leaf ticket
我不知道有沒有必要就是了lol
Alright then,fixed.
EnakoRin

loveFantasy wrote:

Weiren wrote:

LF's Normal
  • 00:24:783 (3) - 加clap?why..
    00:27:579 (1,2) - 太近了 大丈夫, 正常spacing排版會較醜
    01:39:274 (2,3) - 个人建议是不要让2挡住3 這排版的意思是跟vocal的唱法, 所以(1,2)和(3,4)是不同的弧
    01:58:088 (2) - 第二个圈加circle? cant understand 0.0
    02:01:139 (1) - 第一个圈加finish? 這邊確實較弱些, 所以不想加finish
打错了,加clap= =
Behon
LF's Normal:
The volume is a lot lower overall on this compared to other difficulties. Bump it up.

Hard:
There are numerous parts with hitcircles following sliders a bit afterward but being waaay too close to the end of the slider. This might throw people off.


No other big problems otherwise. Solid job, and nice custom hitsounds.
Topic Starter
kanpakyin

Behonkiss wrote:

LF's Normal:
The volume is a lot lower overall on this compared to other difficulties. Bump it up. X,he said that it's enough for now.Most of the reason is because he was using default hitsound.

Hard:
There are numerous parts with hitcircles following sliders a bit afterward but being waaay too close to the end of the slider. This might throw people off. //no these are almost fair.


No other big problems otherwise. Solid job, and nice custom hitsounds.
Thanks.
Kytoxid
[Easy]

01:30:630 (2,3) - Could you make this so the head of the slider isn't so close to the 3? The pattern looks like 01:24:528 (1,2,3) too much, so the gap might be hard to see.
01:38:257 (1,2) - This slider blanket could be made neater; it's a bit lopsided right now.

[LF's Normal]

A bit of the slider blankets looked a bit weird here because of the close spacing, but nothing big.

[Hard]

02:03:172 (5) - Dunno if it's just my eyes, but these approach circles are a bit hard to see because of the colour. Could you swap the combo colours? (put a forced purple new combo on the first note)
Topic Starter
kanpakyin

Kytoxid wrote:

[Easy]

01:30:630 (2,3) - Could you make this so the head of the slider isn't so close to the 3? The pattern looks like 01:24:528 (1,2,3) too much, so the gap might be hard to see. //Adjusted something here.
01:38:257 (1,2) - This slider blanket could be made neater; it's a bit lopsided right now. //Yeah,adjusted.

[LF's Normal]

A bit of the slider blankets looked a bit weird here because of the close spacing, but nothing big. //They are acceptable.

[Hard]

02:03:172 (5) - Dunno if it's just my eyes, but these approach circles are a bit hard to see because of the colour. Could you swap the combo colours? (put a forced purple new combo on the first note) //Actually,this is not that hard to read imo,and I just put the new combo base on music,so I didn't want to break that.Sorry.
Thanks!
loveFantasy
move thing around a bit..

im worried about larger spacing make it too hard for a Normal since i use a considerable amount of 1/2s

Download: KOTOKO - Leaf ticket (Short Ver.) (kanpakyin) [LF's Normal].osu
Hinacle
I forgot mod orz...
sorry ; A ;
but,Perfect map>w</

star~☆
Kytoxid
Bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled bubbled.
Sakura
[Skin]
You need a circle in the middle of spinner-circle, or spinner-background, the feather doesnt work because it kinda blends in and isnt really circular.
I think your star2.png is kinda big, try resizing it smaller? those few pixels really stand out, specially since it looks like the musical notes are larger than the cursor, also they become a problem during kiai.

[General]
Since you have a video, you should disable letterboxing during breaks.

[Taiko Oni]
Please disable video during Taiko

[Hard]
00:01:901 (4,5) - The music's pretty slow here, i dont see why you make a jump?
00:05:969 (4,5) - ^
01:52:494 (1) and others similar to this - These sliders are pretty confusing, a player may intuitively follow it correctly, however there's still the risk of it not going that way, they are even more confusing with mmsliders: http://puu.sh/5NGl

LF's [Normal]
00:08:257 (3) - I dont really see the reason for this? http://puu.sh/5NHb
Same comment about overlapping sliders as [Hard].

Nice mapset, however not quite there yet, popping over skin issues
Topic Starter
kanpakyin

Sakura Hana wrote:

[Skin]
You need a circle in the middle of spinner-circle, or spinner-background, the feather doesnt work because it kinda blends in and isnt really circular.
I think your star2.png is kinda big, try resizing it smaller? those few pixels really stand out, specially since it looks like the musical notes are larger than the cursor, also they become a problem during kiai. Both fixed.

[General]
Since you have a video, you should disable letterboxing during breaks. k

[Taiko Oni]
Please disable video during Taiko Sure.

[Hard]
00:01:901 (4,5) - The music's pretty slow here, i dont see why you make a jump?
00:05:969 (4,5) - ^ Both done.
01:52:494 (1) and others similar to this - These sliders are pretty confusing, a player may intuitively follow it correctly, however there's still the risk of it not going that way, they are even more confusing with mmsliders: http://puu.sh/5NGl Just did some adjust here.

LF's [Normal]
00:08:257 (3) - I dont really see the reason for this? http://puu.sh/5NHb about this...

loveFantasy wrote:

[LF's Normal]
00:08:257 (3) - You can just use a silent slider-tick sound here to muffle this tick; it's still slightly audible at 5%. That end twitch is a bit awkward to read too.
it plays out ok even if it's slightly audible imo, and since this is slow thus the slider tick point is relatively obvious, i think maybe i should keep it slightly audible.
for the end you don't really need to read it, the correct way to play these type of sliders (no notes shortly after) is just hold until hitburst come out, actually i see most of the players holding even ETNA sliders longer than they should be when there're no any notes after.
the twitch is not random/meaningless but just following the music. it may be considered hard/confusing in editor/admin's eye, but i had asked more than 10 rank 5000+ players for it (i can list them all if you need), and holding is the way all of them treat that slider and no one miss, so am i just lucky to get some upper-skilled normal players, or that slider is really unplayable to most part of the normal class players? i don't know, but i'll fix it if that's the only reason this mapset can't get a bubble since this is just a guest diff
Same comment about overlapping sliders as [Hard]. Did some adjust.

Nice mapset, however not quite there yet, popping over skin issues
Thanks.
loveFantasy

Sakura Hana wrote:

LF's [Normal]
00:08:257 (3) - I dont really see the reason for this? http://puu.sh/5NHb
kpy had quoted something...
the reason is to express the grace notes (or glide? not sure about the exact term)
i'll only fix it if any BAT think it's
unrankable since i really want to keep that
Same comment about overlapping sliders as [Hard].
seems like kpy had done some fix for me >.>
Sakura
All skin issues have been fixed so: Rebubbled~ Good luck! o/
Krisom
Hello! Hello! 6th BAT modpost go!

General.-
· I have two problems with the skin elements. First, hit100 and hit100k being identical (same with hit300 and hit300k). Second, the spiner-metre being really hard to see over the spiner-background (+ the fact that it only appears on one side of the screen), why don't you make the spinner-background area where the spinner-metre is supposed to go more gray-er? That, or add borders to the spiner-metre.
· I'd make the sliderborder a light gray to match the hitcircle overlay more, right now the overlay looks weird when sliders appear.
· I'd add a blur or something to the hit0.png to match with the other hit elements.
· Everything else is ok.

Easy.-
No problems!

Normal.-
No problems!

Hard.-
00:30:630 (1,2,3,4) - Careful with this. The lighting from (2) and from 00:30:122 (5) creates the ilusion of (4) being stacked with (2). I'd stack these two circles tbh.
01:19:952 (7,8) - I'd unstack these (I could not see (8)'s approachcircle due to the lighting)
02:03:935 (x) - Add a note?
Good!

Taiko.-
No problems!

Can't pop over this, you tell me if you'll change anything ~
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