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Insane difficulties are the hardest difficulty in the general 4 difficulty mapset. These maps are generally exemplifications of the mapper's skill, and are the difficulties where creativity can be easily shown. Some other difficulty names have been applied with similar meaning as "insane", like Lunatic ("crazy", as it appears as the hardest difficulty in Touhou series), Another (IIDX beatmania series), Extreme (Jubeat Series), etc.
Note that this is only a general suggestion. The difficulty setting varies depending on the song itself and mapper's own style.
- HP Drain: 6 or above
- Circle Size: Any
- Approach Rate: 7 or above
- Overall Difficulty: 7 or above
The largest problem with Insane modes is the existence of overmapping. This is when the beats or placement of beats is placed in a way that makes the difficulty of the map contrast the actual song. This can be done by adding unneccesary jumps or slider speed-ups, or by mapping to an unknown beat in the music consistently, in order to add difficulty (ie. Adding notes on blue ticks when the song is only using red ticks). There are two ways to avoid this
- Jumps, Slider Speed-Ups, and other difficulty increasing techniques should only be used when they fit with the music. If there is no sudden change that requires (or could greatly be supplemented with) difficulty increasing techniques, then simply don't add them. Insanes are not to show how hard you can make a map, but rather how well you can make a map that is difficult but fun.
- The map might not need an Insane. If you feel that your map is too boring without adding a plethora of difficulty increasing techniques, then maybe your map does not need an insane difficulty. Insane difficulties are not required, and you will be just fine without one.