Custom Sample Overrides
(→Sample Format: cat) |
(who wrote these lies) |
||
| Line 37: | Line 37: | ||
===Sample Format=== | ===Sample Format=== | ||
| − | You can use wav or mp3, but heed the following: | + | You can use wav or mp3, but heed the following: WAVE files are best in all cases, as mp3s will not loop correctly and have a short (0-20ms) gap before they are heard, adding an extra latency variable. |
Also note that if you wish to replace both normal and soft samples in a skin, simply do not include the normal- or soft- prefix. | Also note that if you wish to replace both normal and soft samples in a skin, simply do not include the normal- or soft- prefix. | ||
| − | Internally | + | Internally WAVE format files are used for all hitsounds due to the inherent lower latency for initial triggering and loop compatibility. |
Put any of these files in your beatmap or skin's directory and reload in edit/play mode! | Put any of these files in your beatmap or skin's directory and reload in edit/play mode! | ||
Latest revision as of 08:50, 17 July 2012
At the moment, per-beatmap and per-skin sample-sets can be implemented.
The following files can be replaced:
[edit] Normal (loud) sampleset:
- normal-hitnormal
- normal-hitwhistle
- normal-hitfinish
- normal-hitclap
these three samples are additive, meaning when you hit a whistle you will get a hitnormal + hitwhistle
- normal-sliderslide (loops)
- normal-sliderwhistle (loops)
- normal-slidertick
[edit] Soft sampleset:
- soft-hitnormal
- soft-hitwhistle
- soft-hitfinish
- soft-hitclap
these three samples are additive, meaning when you hit a whistle you will get a hitnormal + hitwhistle
- soft-sliderslide (loops)
- soft-sliderwhistle (loops)
- soft-slidertick
[edit] Universal samples:
- spinnerspin (this sound is pitch-shifted as the slider increases. It goes from ~500hz to 80000hz where the original sample is 44100hz)
- spinnerbonus (ding)
[edit] Sample Format
You can use wav or mp3, but heed the following: WAVE files are best in all cases, as mp3s will not loop correctly and have a short (0-20ms) gap before they are heard, adding an extra latency variable.
Also note that if you wish to replace both normal and soft samples in a skin, simply do not include the normal- or soft- prefix.
Internally WAVE format files are used for all hitsounds due to the inherent lower latency for initial triggering and loop compatibility.
Put any of these files in your beatmap or skin's directory and reload in edit/play mode!
| Beatmap Editor | [+] |
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|||||||||||
