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Skinning Tutorial (Taiko)

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Skinning Skin.ini
Tutorial » Interface Standard Taiko Catch the Beat Mania Sounds
Skin elements » Interface Standard Taiko Catch the Beat Mania Sounds


Contents


Taiko Elements

I will explain here with one element and where it's applied in gameplay.

Taiko

  • Taiko character aka "pippidon" - It can be easily animated in similar way as sliderball. All character "actions" explained below.
    • pippidonidle0, pippidonidle1, pippidonidle2 etc. - character in idle mode, simply waiting.
    • pippidonkiai0, pippidonkiai1, pippidonkiai2 etc. - character animation in kiai time.
    • pippidonfail0, pippidonfail1, pippidonfail2 etc. - character animation when player started failing.
    • pippidonclear0, pippidonclear1, pippidonclear2 etc. - character animation while player pass past combo milestone (50, 100, 200, etc.) and after correctly cleared spinner.
  • Spinner-warning - Warning about spinner that appears on taiko bar.

ST 128.jpg

  • Taiko-bar-left - Left part of taiko bar. Place where you see your "buttons".

ST 129.jpg

  • Taiko-bar-right and Taiko-bar-right-glow - Right part of taiko bar. "Glow" bar appear in kiai time.
Taiko-bar-right:

ST 130.jpg

Taiko-bar-right-glow:

ST 131.jpg

  • Taikohitcircle and Taikohitcircleoverlay - It's almost same thing like hitcircle and hitcircle-overlay with one difference, Taikohitcircleoverlay can be animated.
  • Taikobigcircle and Taikobigcircleoverlay - Same as above but it's applied to the big circles.
  • Taiko-drum-inner and Taiko-drum-outer - Red and Blue button indicators on left taiko bar.

ST 132.jpg

  • Taiko-flower-group - Appears behind Taiko mascot after hitting combo milestone.
  • Taiko-hit300, Taiko-hit100, etc. - Same thing as standard hitbursts 300, 100, 50, etc.
  • Taiko-glow - Appears behind "hitting" area in kiai time.

ST 133.jpg

  • Taiko-roll-end and Taiko-roll-middle - It's taiko slider. Please note that taiko-roll-middle is "copied" to fit length of slider. (That's why it's only 1px width).
  • Taiko-slider and Taiko-slider-fail - These are upper part of taiko bar. They aren't restricted by length, so with right idea you can make something nice.

Taiko-slider

ST 134.jpg

Taiko-slider-fail:

ST 135.jpg


List of Guides in osu!
FAQ/Ranking Guidelines
General Mapping Guides What is a beatmap? How do I beatmap? How do beatmaps get ranked? Difficulty appropriate gameplay elements How to time songs Song Setup Mapping Taiko Difficulties Fitting the Size-limit
Modding Aides AIBat
Mapping Techniques Mapping Techniques Making Good Sliders How to do 15┬░ Patterns
Modding Info How do I mod?
Skinning/Hitsound Guides

Cropping with Complex Backgrounds Cropping with Simple Backgrounds Making Properly Centered Spinners What are Custom Sample Overrides? Custom Hitsound Library Adding custom hitsounds

Storyboarding Guides Storyboard Scripting Storyboard Scripting (Cheat Sheet) SGL Tool Reducing SB Load
Audio Editing Guides Audio editing Basic MP3 modifications Getting songs from Video Games
Video Editing Guides Compressing Videos Videos from YouTube
Gameplay Guides Play Styles How to increase your rank Making nice recording for Youtube Live streaming osu! How do I use the Chat Console?
Common Mistakes Changing the Map's Artist or Title
osu!forums Guides BBCode Starting a Beatmap Project How to not Embarrass Yourself in the Projects Subforum How to not Embarrass Yourself in the Modding Queues Subforum
Miscellaneous BanchoBot Changing Title Text Music Theory Setting the Offset on the Correct Beat Collab Information Shortcut Key Reference GL Support Issues What is Internet Relay Chat? How to Run osu! on Your Mac without using Boot Camp



Contents of
Logo.png
wiki
Getting Started Registration Installation Newbie's guide Game Interface Options Hit Objects
osu! Game Styles Basic explanation Multi-play
External ports » osu!stream osu!droid opsu! osu!wp T-Aiko Beats
External clients » osu!tourney osu!MapDownloader
World of osu!
Miscellaneous » Mascots osu!academy osu!talk
Beatmap Editor Compose / Design (Scripting) / Timing / Song Setup

Beatmapping Beat Snap Divisor / Distance Snap Custom Sample Overrides Kiai Time Mapping Techniques Skinning Skin.ini Storyboarding

Online Editing
and Ranking
Beatmap forum Submission Beatmap Approval (How to Get Your Map Ranked) Modding (Getting Your Map Modded) Music Theory Audio Editing Kudosu / Star Priority
People The Team Administrators/Global Moderation Team Quality Assurance Team Beatmap Nomination Group Language Moderators osu! Alumni Support Team Community Contributors List of notable people