PL:FAQ
Contents |
Wstęp
Nigdy nie grałem w tego całego "Ouendana" - co to jest?
Osu! Tatakae! Ouendan to gra rytmiczna stworzona na konsolę Nintendo DS. Rozgrywka skupia się na trzech elementach: naciskaniu kółek na ekranie dotykowym, przeciąganiu po piłce, która porusza się po określonym torze oraz jak najszybszym kręceniu kółek wzdłuż środka tzw. spinnera. Wszystkie te elementy wykonujemy słuchając (coverów) popularnych japońskich piosenek. Na Nintendo DS sama gra wygląda następująco:
Na dolnym ekranie mamy wspomniane wcześniej kółka, na górnym zaś przedstawiona jest historia. Generalnie każdy poziom jest historyjką o jakiejś osobie, która ma problem. Właśnie to jest moment, gdzie Ouendan (drużyna pocieszająca) wkracza do gry. Dzięki magicznej mocy męskiego cheerleadowania, musisz pomóc ludziom w potrzebie.
Jak w to się gra?
- Osobny artykuł: osu! Standard (jak na razie po angielsku)
Z racji że większość użytkowników komputera nie ma żadnego tabletu do dyspozycji, komputerowa wersja osu! została stworzona do gry myszką, jak również innymi kontrolerami o których można pomyśleć. Różne style gry są opisane w artykule Play Styles (jak na razie po angielsku). Są piosenki które są praktycznie niemożliwe do przejścia dla grających na myszce, ale wszystkie rankingowe mapy (tzw. ranked i approved) zostały dogłębnie sprawdzone i (większość z nich) jest do przejścia na myszce.
Mechanika gry
Rozgrywka naciska na:
- zdolność adaptacji i reagowania na bodźce (to jest, na obiekty do naciśnięcia, które pojawiają się z dużą prędkością);
- rozumienie rytmu i układu piosenki;
- kontrolę myszki (bądź też palców/długopisu, jeśli gracz używa tabletu);
- utrzymywanie dobrego rytmu do odpowiedniego klikania kółek;
- możliwość szybkiego kręcenia kółek urządzeniem do sterowania;
- fizyczną wytrzymałość (zwłaszcza przy długich piosenkach);
- odpowiednie ustawienie ręki i reakcję oko-ręka;
- możliwości sprzętu (zwłaszcza myszki i tabletu);
These are some of the vital skills you will learn as you progress your journey on becoming an osu! rhythm master. Before you set out to become a rhythm master, you must learn the basics (and theories) of the hit-able objects.
Let's learn about what the hit-able objects are shall we?
Hit-circles
- Here you can see the circles you have to tap.
- The smaller coloured circle on the outside shrinks and you have to hit the note at the exact point the outside circle overlaps with the white border.
- To understand the hidden charm of hit-circles, you should not only rely on your perception (your eyes) but also the understanding of the beatmaps beats and rhythm by your ears (auditory).
Sliders
- Here we have a slider.
- First, you have to hit it at the right moment, but it doesn't end there.
- A ball will start to move across the path you see.
- You have to hold the mouse/keyboard-button (or your finger/pen on the tablet) and keep your pointer inside the thick orange circle surrounding the ball as it moves.
- You cannot control the movement, and you must follow its movement.
- The orange circle will appear if you are holding it and disappears when you leave it.
- Sometimes, as in the screenshot above, you have to move back at the end of the path.
- You can tell by the reverse symbol at the end of the path.
Spinners
- This is a spinner.
- You have to click then hold the hit-button, and the mouse is used to spin (clockwise or counter-clockwise) in circles like mad before the time (which is, that blue circle line) runs out.
- The bars on the outside indicate how close you are to passing.
- The small bar below the spinner shows spins per minute, means the number of spins you are making if you continue that speed of spinning for one minute.
- If you didn't hold any hit-button prior to spinning, you will not fill up the gauge at all.
- You have to click then hold the hit-button, and the mouse is used to spin (clockwise or counter-clockwise) in circles like mad before the time (which is, that blue circle line) runs out.
- On the DS, these are a good way to scratch your touchscreen (or screen protectors), especially on the higher difficulties.
- In osu!, spinners have been toned down as to not be such a nuisance to complete.
- The maximum number of spins per minute achievable is 477 which is also the rate at which the Auto game modifier spins while the Spun Out game modifier spins slower at 287 spins per minute.
- Learn and try to spin in very small circles (like the Auto does but it will put a strain in your arm if you are not used to it.)
- [Mouse]If your cursor did not spin at all but moving statically despite you are spinning really fast, either understand the limit of your mouse or get a better mouse/mousepad.
- Conventional mouse may suffer this issue, and it is best to start spinning slowly instead of suddenly spinning really fast so that the mouse can detect what you are doing.
In-Game Interface
This is the osu! game style interface.
- The top left bar is your "health".
- This will decrease at a steady rate [depending on the beatmap difficulty set by the mapper(s)], but you can replenish it by hitting notes at the right time.
- A perfectly timed hit (300 hit or Geki Beat) will increase your health more than a badly timed hit (50 hit).
- A total miss will take a good chunk out of your health.
- Next to the health bar (at the right) is your score.
- Below the score is your accuracy.
- The circle beside your accuracy and below your score is a timer bar, which shows the song length.
- The number on the bottom left is the combo counter/score multiplier.
Alternative Game Modes
What is "Taiko"?
- Full explanation: Taiko
For those of you who are not familiar, Taiko no Tatsujin is a Taiko Drum rhythm game made by Namco, that involves the simulation of playing the drums to the beat of the music. In osu!, beatmaps can be played in the styling of Taiko no Tatsujin through use of the special Taiko game mode.
Like basic osu!, there are three elements of gameplay.
Basic explanation
Hit-circles
- This will appear as either a red or a pale-blue circle. They are named as red (Don) notes and blue (Katu) notes.
- If it is a small red note, you must press the button bound to the inner portion of the Taiko drum or hit the large flat area (center) of the TaTaCon.
- If it is a small blue note, you must press the button bound to the outer ring of the Taiko drum or hit the sides of the TaTaCon.
- If the note is a LARGE circle, you should press or hit both of either inner or outer drum depending on the colour of the note for additional points.
- The notes must be pressed or hit when they reach the small white circle next to the drum below the status bar on the play-field.
Hit balloons
- They are deciphered as normal small red notes but with a inflatable balloon behind it.
- You should hit the inner drum continuously until the hit counter reaches zero.
- You gain points for each hit and bonus points for popping the balloon.
Drum rolls
- Drum rolls appears as yellow bar in the play-field.
- You should hit the inner (or outer) drum continuously until it is done.
- For LARGE note, you should hit the inner (or outer) drum simultaneously and continuously until it is done.
- You gain points for each successful hits.
- You can choose ignore it at the cost of your possible points gain from the drum roll.
- You should hit the inner (or outer) drum continuously until it is done.
Dendens
- These appear as spinners, with a countdown displaying the time you have remaining to clear it.
- You must hit the inner and outer drum in order (like red,red, blue,blue, red,red, and so on) until the Denden meter is full.
- Bonus points is given for extra hits after completing the Denden.
Controls
The default controls for the Taiko mod are:-
Red: [Mouse] Left click, [Keyboard] [X] or [C], [TaTaCon] Flat surface of the drum. Blue: [Mouse] Right click, [Keyboard] [Z] or [V], [TaTaCon] Outer surface of the drum. osu! cursor placement does not matter when playing.
You may configure the keyboard buttons as you see fit, from the Input tab in the Options menu.
What is "Catch the Beat"?
- Full explanation: Catch the Beat
- Catch the Beat is the second special game mode to be added in, after Taiko game mode.
- Instead of clicking circles, you are now tasked to move the catcher at the bottom of the screen while the fruits fall from above.
Controlling the catcher
If the Relax mod is used, control of the catcher is done by moving the mouse instead.
- By default, the left [<-] and right [->] arrow keys are used to move the catcher.
- Pressing the left [SHIFT] key with one of the arrow keys will make the catcher dash in that direction at x1.5 speed (indicated by a bright glow around the catcher).
Scoring
- Detailed explanation of scoring can be found at the game style's own respective page.
Grades
Normal grades
- SS = 100% accuracy
- S = Over 90% 300s, less than 1% 50s and no misses.
- A = Over 80% 300s and no misses OR over 90% 300s.
- B = Over 70% 300s and no misses OR over 80% 300s.
- C = Over 60% 300s.
- D = Anything else.
Special grades
- Sliver SS (SSH) = 100% accuracy with 'hidden' and/or 'flashlight' mod.
- Sliver S (SH) = Over 90% 300s, less than 1% 50s and no misses with 'hidden' and/or 'flashlight' mod.
Regarding the "Ranks" in profile page
- Grades you obtained will be set at your profile page under General->Ranks provided you are online when receiving the grade.
- Offline play even when your account is logged in is not counted.
- Grades given for your profile is dependent on your scoring of the specific beatmap.
- If you get SS on Easy but B on Insane, and your Insane's score is higher than Easy's score, it would take the Insane's B grade instead of Easy's SS grade.
Common issues and questions
Where can I find and get the beatmaps?
- Detailed explanation of the beatmaps: Beatmaps
You can find it from the main page under the name "Beatmaps".
- Just remember to log in to your osu! account before-hand or the server treats you as a guest and prohibit you from downloading beatmaps from the site.
Can I disable Kiai Time?
No because unlike video, they are integrated to the game (as a part with the hit objects), thus cannot be disabled.
The maps are too hard! Where can I find some easier maps?
Pokebis has compiled a set of beatmaps suitable for beginners to play. You can find them here: http://osu.ppy.sh/forum/t/5456
Also, the ranked beatmap version of osu! tutorial is good for practicing some of the possible mapping design you will come across. It's an excellent training map for newbies and experienced players.
Alternatively, you can sort the ranked beatmap list by difficulty. The easiest maps are at the top of the list.
Credits
- peppy's FAQ [1]
- Peter Lambert - osu! tutorial (Original tutorial, Ranked beatmap ver.)
- Pokebis's Beginner's Training [2]
- Wikipedia [3], [4]
| List of guides in osu! | |
|---|---|
| Official FAQ and Ranking Guidelines | Game FAQ • Ranking Criteria • Standard Ranking Criteria • Taiko Ranking Criteria • Catch the Beat Ranking Criteria • osu!mania Ranking Criteria |
| General Mapping/Modding Info | How to mod? • List of Mapping Techniques • Taiko Map Guidelines • Filling The Song Set-up fields • Making Good Sliders • Fitting the Size-limit |
| Modding Aides | AIBat |
| Skinning/Hitsound Info | Skinning in General • Making Properly Centered Spinners • Custom Hitsound Library • Adding Custom Hitsounds • Making the Background of Things Transparent |
| Storyboarding Info | Storyboard Scripting • Reducing SB Load |
| Video Editing | How to Compress Videos Without Destroying Their Quality • How to Add Videos taken from Youtube |
| Common Mistakes | How To Correctly Change Map's Artist/Title • Basic MP3 Modifications |
| Miscellaneous | Changing Title Text • Music Theory • Setting the Offset on the Correct Beat • Collab Information • Starting a Beatmap Project • Live Streaming osu! • Getting songs from Videogames |





