List of notable people
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This is a compilation of various personalities of note from the osu! community, both current and retired. Please exercise judgement when putting in new entries. You must show proof as why the said player is notable (example: radical playstyle, skilled replays, exceptional mapping skill or so on). Vandalism will be deleted on sight. Consider this your only warning.
is a German osu! standard player who was once the highest ranked mouse player achieving rank #9 in terms of performance points. He emerged on August 2014 as one of the greatest streamers in osu! His exceptional performance on the map xi - FREEDOM DiVE [FOUR DIMENSIONS] gave him a lot of recognition and respect. This score also put him in the tiny group of players to ever achieve a top rank of over 500pp. Another score that shows his amazing streaming ability is the map A*Teens - Gimme! Gimme! Gimme! with the mods Hidden and Doubletime.
has been a long time member of osu! who has normally held a high rank. At one point, back in 2010 when the score based ranking system was still around, Doomsday was even at #1 overall. Even today, in an age where tablet players lead the scoreboards, Doomsday has managed with a keyboard and mouse to earn his spot in the top 50 players.
, who is more well known as SnowWhite, is another really old player up there with people like WubWoofWolf. For a while, he was often battling with sayonara-bye for the #1 spot. He is known by many for his impressive score on Sagara Kokoro - Hoshizora no Ima with the mods Hidden and Double Time, as well as his outstanding score on the map Saiya - Remote Control. He was the first player to ever achieve two top ranks worth over 500pp and was also the first person to reach 10,000pp in osu! standard mode.
is a Russian osu! standard player who has recently become one of the best players in the world, achieving rank #2 globally. He is known for the use of the mod HardRock on some of the hardest beatmaps the game has to offer, such as The Big Black and Can't Defeat Airman. He is one of, if not the best at consistency, due to his incredibly low unstable rate and skill at spaced streams. One of his most famous scores is his 98.14% accuracy full combo on DragonForce - The Last Journey Home, which is the first score to be rated over 600pp.
was known for being one of, if not the fastest player in osu!standard. His reading skill with high approach rates such as AR 10.3 have landed him some very impressive Double Time scores on maps such as Rungran - d.m.c and Fear, and Loathing in Las Vegas - Chase the Light! (TV Size). Kynan has become a staple amongst the fastest in osu!.
was the original flashlight god achieving outstanding replays with Flashlight, and sometimes even hidden and still achieving over 99% accuracy. His legacy started late into 2009/early 2010 with Epik High - One. Since then, he has achieved amazing Hidden+Flashlight scores on maps such as Akemi Kanda - 1000% Sparking!, Big Bang - Haru Haru which he even managed to do with Doubletime as well. He's even managed to FC Hatsune Miku & Megpoid Gumi - MATRYOSHKA with Hidden+Flashlight.
is widely known using a special playing style in which he alternates his tapping with a mouse click and keyboard tap back and forth. He is a player able to use a wide range of mods such as the popular Hidden and Hard Rock combination, as well as the widely used Hidden and Double Time combination. One of his most famous scores would be on Shihori - Magic Girl !! with the mods Hidden and Doubletime, earning himself an SS with these mods.
has been considered one, if not the best player in osu! for a long time and was even awarded the osu! champion user title in 2014 for winning the OWC 2014. While it doesn't appear in his Best Performances, one of his most impressive replays is an SS on The Big Black with over 2,700 plays put into that map alone. Another one of his great scores is on the map Saiya - Remote Control achieving an S rank with Double Time and hidden.
was the original osu!god and the first person to transcend rank #1 and was also 1 of 3 people to be inducted into the osu! hall of fame.
, formerly known as dragonhuman, is one of the few who has achieved rank #1 in terms of Performance Points. Although this is impressive in itself, sayonara-bye managed to achieve this in half the time (3 years rather than 6) of most other top 10 players. He is also known for his doubletime plays on maps such as Yousei Teikoku - Wahrheit and Saiya - Remote Control.
was one of the best mouse players back in 2011, even achieving global rank 2 for a time. He is well known for his accuracy, alternating style and almost robotic snapping movement synonymous with mouse play. Mostly a Hidden only player, he has managed to get some crazy scores such as Hatsune Miku - Joker or Hatsune Miku - With a Dance Number. Even in 2014, he is still considered as one of the best mouse players osu! has ever had. Right now, he doesn't play osu! as heavily as he used to. He drops by from time to time and still manages to get high scores.
has been considered one of the best players in the game in terms of accuracy for osu!standard. He is well known for his amazing score on the map Team Nekokan - Can't Defeat Airman with only 1 katu. He is also exceptionally good with the mods Hidden and Hard Rock combined. His HDHR score of Demetori - Kanjou no Matenrou ~ World's End demonstrates his incredible and consistent accuracy.
, formerly known as White Wolf, is widely considered among the greatest osu! players. Some of his greatest replays include Lily - Scarlet Rose+HDHR, getting only 6 100's, RYO - Shuffle Heaven, getting a full combo with HDHR, as well as his some of his older replays set back in 2010 such as IOSYS - Kanbu de Todomatte Sugu Tokeru ~ Kyouki no Udongein. He is also known for his journey of getting the most #1 ranks in osu! history by playing all the hardest hard/insane difficulties and having exceptional skill with older beatmaps that use an aged mapping style.
was a well respected leader within the Taiko community. He was one of the few who helped manage the community and push the game mode forward. Examples of this are creating and managing the first ever Taiko World Cup back in 2011 along aside wmfchris. He also did a lot of work in the mapping scene helping mappers see right from wrong and setting the standard for Taiko maps.
was one of the users who helped pushing the taiko community forward and later became the first Taiko BAT along side . Not only has he done a lot in getting the Taiko BAT up and running, he created the initial taiko rules, got #taiko up and running, has been involved with the Chart Assembly Team, Quality Assurance Team and the Taiko World Cup as a map selector.
, formerly known as TKSalt, is a no-hitsound player with plenty of S and SSes with presumably all of them coming from Taiko-only beatmaps. He loathes the mod FL and commonly uses HD and DT mods. He is a TaikoBAT who has created many Taiko beatmaps, but quite a lot have been graveyarded and many more which he didn't submit. One of his most well-known maps is Quo Vadis.
Catch the Beat
is the closest CtB player you can get to auto mode. With a breath-taking 99.95% accuracy and nearly 600pp ahead of #2, he is one of the greatest CtB players. What is even more astounding is that he still gets better every day, getting more and more pp as each day goes by. On Team Nekokan - Can't Defeat Airman, he achieved an SS ranking with HR, which demonstrates his incredible aim skills. He is the first person to reach 10000pp in any game mode.
, formerly known as stpl, is a CtB player known as a good player and one of the best CtB mappers ever. In 15th June 2014, his team won CWC_2014 against Germany.
, formerly known as osuplayer111, is by far the most well known mapper with over 200 ranked maps and around 50 guest difficulties.
is known for some of his difficult maps such as The Big Black and Can't Defeat Airman. While Blue Dragon is more well known for his insanely hard maps, he's more often found mapping slower songs such as Kiss From a Rose or Amazing Horse.
was a hugely successful mapper and one of the few mappers to have over 100 ranked maps. While a large amount of his ranked maps have been anime openings, he's produced multiple successful maps such as Marisa wa Taihen na Mono wo Nusunde Ikimashita and Hatsune Miku no Shoushitsu
was infamous for James' Training with his signature "JAMES DIFFICULTY", in which many players referred to as a way of improving their skills in the early days of osu!. His beatmaps are also known to be unique at its own rights, deploying various types of mapping techniques based on the song used and difficulty settings. He had recorded to have done 125 mods in a single week, having run out of beatmaps to mod by the 5th day. He was also 1 of 3 people to be inducted into the osu! hall of fame.
is a master of hitsounding and considered one of the best. Her maps are widely loved by people of all skill levels.
was one of the game's earliest long-term mappers and was responsible for a myriad of different styles and creative enterprises within the osu! community at large. He was also one of the oldest BAT members. He has also mapped the entire "Here, Here and Here" album by himself.
was one of the first users to be awarded the Elite Mapper forum title by winning the second official beatmapping contest. He's also very well known for his DragonForce approval maps which test users both in streaming and stamina.
was a long time member who joined very early in 2008. Since then he has gotten 36 ranked maps with another 38 maps in the graveyard. Many players from his active days consider him as the person who really kicked off "Flow Mapping"
was a BAT who created his own music for beatmapping purpose. His first composition was Sound of Night. He later collaborated with Natteke, with Natteke doing the arrangement and tieff doing the melody. Their collaboration was proved successful, and resulted with three songs ranked, namely, The Dream, Endless Tower, and Sunrise. osu!stream players will definitely know about Endless Tower, which was packed together with nekodex's Liquid Future as default song listing and the old Bundled Songs's Sunrise.
has gained a reputation for creating maps well known for their difficulty, speed and crazy slider style. While a lot of his more famous maps are vocaloid songs, such as Scarlet Rose and Mythologia's End, he sometimes mixes things up by making guest difficulties for non-vocaloid maps like Jiyuu no Tsubasa.
was the second person to be awarded the "Elite Storyboarder" forum title after his outstanding storyboard for EOS caught the attention of the staff. While the idea behind the storyboard was rather simple, the execution was really well done and the quality and effect was on par with an HD video.
, formerly known as S i R i R u, was a well regarded storyboarder and has created a fair few impressive storyboards. Some of his works include Koi Yomi Zakura, Only My Railgun and Black Lotus.
has created some really amazing storyboards using MoonShade's SGL tool for storyboard creation. He is also known for sharing the code used to make his storyboards so that other may learn from him. He was also the first person to be awarded the Elite Storyboarder forum title. His most famous Storyboards are to the Beatmaps Stigma and Far east nightbird (kors k Remix).
was a storyboarder in the early days known for both Mariko Nanba - Pirates' Island in Easy Series #2 and his most celebrated beatmap, The O.C. Supertones - I Can Be Your Friend. He wrote the storyboard by scripting himself based on his knowledge as a storyboarder.
was a progenitor in skinning, releasing several well-loved skins including two Elite Beat Agents skins (old/new) and the original Taiko skin. His dedication in skinning has earned himself a custom nickname, "Resident Skinner". He also did the Monthly Fanart Contest, attracting huge amount of original artworks being made for osu!.
has made a lot of skins since joining osu! and is considered one of the fathers of the skinning community. While he doesn't make as many skins as he used to, he still puts time aside to share his skinning knowledge with those who need it.
has spent years creating, refining and polishing his well loved NeOsu skins. His skills as a skinner have really taken him far with skins such as NeOsu 3 and NeOsu 5 being really well made skins that both look and play well.
is the most successful skinner to date producing numerous high quality skins such as Nexus and Xi-Style. His skins have been a inspiration to skinners for years, and encouraged users to try skinning for themselves.
has a huge track record of keeping the main #osu channel moderated at even the busiest hours of the day. She was also one of the first users to be given the "Community Contributor" profile badge.
is one of the game's oldest Administrators and was chiefly responsible for managing the staff. He was also a long-standing member of the GMT and Support Team.
was osu!'s first unified Community Manager and an infrequent contributor to osu!'s source code. He was primarily responsible for organizing the popular Monthly Beatmapping Contests and scouting out prospective talent amongst the community.
was osu!'s first Tournament Manager, and later became the second unified Community Manager. He was principally responsible for streamlining and vastly improving the process by which official tournaments were hosted, and subsequently offering improved support to other player-run tournaments within the community. Moreover he was the European BAT manager and manager of the Chart Assembly Team.
was an osu!painter known for creating the old achievement graphics.
was an osu!painter known for the drawing official osu! art such as pippi images used both ingame and on the forums.
was an osu!painter responsible for current cosmetic and design changes within the osu! community, plus a myriad of changes to the game client.
was an artist known for creating and providing art for the original pippi.
is the online alias of Dean Herbert, creator and primary developer of the code and sprites that make osu! tick. In addition to being the project leader, he oversees the interface/skin design, the site design, and server maintenance.
created and maintained the AIBAT tool. This tool is one of the most more popular 3rd party tools along side osu!record and osu!stats.
created the osu!Trainer tool that suggests beatmaps based on current player's skill.
was one of the osu! developers present. He is attributed to the creation of BanchoBot under his former account name, Echo49. Among his many contributions to the osu! community are his IRC integration of the in-game chat and his general site maintenance.
is a "Pro Tester", known for his invaluable efforts on troubleshooting user issues and testing new features for issues. In the opposite side of the spectrum, he is a player well-known for his incredible skill at playing with Easy mod on TAG4/nigh-impossible beatmaps.
was an osu! developer and is also part of the osu! team. He was best known for his massive revision of the slider rendering method, which continues to be chief method used to this day. See also mm201's wiki userpage
was the player behind the successful SGL tool for storyboard creation.
has created a huge assortment of 3rd party programs and tools such as osu!stats, osu!collections editor and osu!StreamCompanion.
is a German player known for his creation of the osu!tp player ranking system. He later became an official osu!developer and ported his code across to the game client, resulting in ppv2 after collaboration with peppy. He was also responsible for completely overhauling the Star Rating system used to determine difficulty in-game, along with hundreds of unmarked and assorted code changes which greatly improved the client overall.
was a Chinese osu! developer, chiefly responsible for creating the osu!mania gamemode as an ordinary community member by decompiling and modifying the game's source code. He later consolidated his work within the gamebase proper, and was responsible for essentially starting the osu!mania community as a whole.
was the primary creator of osu!wp for Windows Phone.
was the creator of osu!MapDownloader for osu!droid using bloodcat's website as download source.
was the primary creator of T-Aiko for Android.
was the sole creator of Beats for Android.
was the developer for current osu!droid beta build after Pesets' disappearance.
was the primary creator of the first iPhone osu! application.
was the primary creator of osu!droid for Android.
was responsible for maintaining a mirror website with backward-compatibility to osu!droid and T-Aiko.
was a very well known player back in 2008/2009. He has been a part of the BAT and GMT and was also behind the creation of the Ranking Charts which debuted in October 2009. During his active days, he was #1 in standard and considered one of the most accurate players. He was also 1 of 3 people to be inducted into the osu! hall of fame.
was an osu!contributor for "osu!replay upload server"; responsible for osu!record uploading service to Youtube using a simple .osr file. Forum page here.
for many years uploaded beatmap packs for all ranked and approved maps. He also created special beatmap packs for Ranking Charts, certain themes or just packs for a particular artist.
, more well known as Hatsuney, is the sole developer of the Mikuia Bot used by most osu! twitch streamers. The Mikuia Bot allows users in twitch chat to request songs to the streamer and have them notified in-game, the bot also displays the amount of pp gained/lost after finishing a song. The code can be found at Github
was responsible for creating the BAT and was the first BAT manager. Some older players may know him for the notorious James Training pack.
was the manager and founder of the original osu!Monthly which attracted and entertained a large portion of the community.
is the sole developer of Tillerino Bot that is widely used among the community as a useful tool which recommends maps around a player's skill level (based from their top ranks) to gain Performance Points. The code can be found at Github
is the founder and chief contributor to the osu!academy, and also one of the scarce few members to attain more than 100 ranked maps. He was also one of the staff members responsible for managing the MAT during its early phases. His experimentation with various storyboarding styles prompted several other mappers to adopt the format in their beatmaps, and is thus considered one of the earliest storyboarders.