Main page: Skinning.

See also: Skinning osu!taiko Tutorial.

You can override the osu!taiko playfield parts by creating a folder called taiko inside your skin folder. If this approach is used, the user will need to explicitly enable this in the options (enable the Use Taiko skin for Taiko mode button), otherwise the default skin elements will be used.

Pippidon

pippidonclear.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All Yes (see notes) Yes Normal BottomLeft -

Notes:

  • Animation name: pippidonclear{n}.png (without the hyphen (-)).
    • You can only skin up 7 frames (from 0 to 6).
    • If animated, it is recommended to animate all 7 frames. (If not, the last frame will persist for the missing frames in the frame order as stated below.)
    • The animation frame order is 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0.
  • The animation rate is BPM dependent.
  • This animation only plays once when the player hits a combo milestone; then goes back to the idle or kiai state.

pippidonfail.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All Yes (see notes) Yes Normal BottomLeft -

Notes:

  • Animation name: pippidonfail{n}.png (without the hyphen (-)).
  • The animation rate is BPM dependent.
  • This animation plays when the player misses a note or does not have enough health during a break.
  • This overrides pippidonkiai if the player misses a note during kiai time.

pippidonidle.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All Yes (see notes) Yes Normal BottomLeft -

Notes:

  • Animation name: pippidonidle{n}.png (without the hyphen (-)).
  • The animation rate is BPM dependent.
  • This animation plays when doing nothing (during breaks or waiting for the player to hit the next note)

pippidonkiai.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All Yes (see notes) Yes Normal BottomLeft -

Notes:

  • Animation name: pippidonkiai{n}.png (without the hyphen (-)).
  • The animation rate is BPM dependent.
  • This animation plays during kiai time.
  • pippidonfail.png overrides this if the player misses a note during kiai time.

Hit Bursts

taiko-hit0.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All Yes Yes Normal Centre -

Notes:

  • Animation name: taiko-hit0-{n}.png.
  • If animated, default effect from static images will not be disabled.

taiko-hit100.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All Yes Yes Normal Centre -

Notes:

  • Animation name: taiko-hit100-{n}.png.
  • If animated, default effect from static images will not be disabled.

taiko-hit100k.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All Yes Yes Normal Centre -

Notes:

  • Animation name: taiko-hit100k-{n}.png.
  • If animated, default effect from static images will not be disabled.

taiko-hit300.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All Yes Yes Normal Centre -

Notes:

  • Animation name: taiko-hit300-{n}.png.
  • If animated, default effect from static images will not be disabled.

taiko-hit300k.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All Yes Yes Normal Centre -

Notes:

  • Animation name: taiko-hit300k-{n}.png.
  • If animated, default effect from static images will not be disabled.

taiko-hit300g.png

.

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No (see notes) No Normal Centre -

Notes:

  • Can be animated, but only the zeroth frame will be used.
    • Animation name: taiko-hit300g-{n}.png
  • This image is only used on the ranking screen (instead of taiko-hit300k.png).

Notes

taikobigcircle.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Multiplicative Centre 118x118

Notes:

  • This element is used for finisher/big notes.
    • This element is upscaled automatically.
  • This element is also used on the hit position.
  • Tinted red for "Don" (235,69,44)
  • Tinted blue for "Katsu" (68,141,171)
  • Tinted yellow for drumroll starting circle (252,83,6)

taikobigcircleoverlay.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All Yes Yes Normal Centre 118x118

Notes:

  • Animation name: taikobigcircleoverlay-{n}.png.
    • 2 frames only (0 and 1)
    • animation speed depends on BPM
      • animation starts at combo 50
      • speeds up at combo 150
  • This element is upscaled automatically.

taikohitcircle.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Multiplicative Centre 118x118

Notes:

  • Tinted red for "Don" (235,69,44)
  • Tinted blue for "Katsu" (68,141,171)
  • Tinted yellow for drumroll starting circle (252,83,6)

taikohitcircleoverlay.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All Yes Yes Normal Centre 118x118

Notes:

  • Animation name: taikohitcircleoverlay-{n}.png.
    • 2 frames only (0 and 1)
    • animation speed depends on BPM
      • animation starts at 50 combo
      • speeds up at 150 combo

approachcircle.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Normal Centre 126x126

Notes:

  • This element is used on the hit position as a border.
  • This element is also used in osu!standard.

taiko-glow.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No No (see notes) Multiplicative Centre -

Notes:

  • Beatmap skinnable status is suspected to be a bug.
  • Tinted yellow.
  • This element is behind the hit position during kiai time, expands when notes are hit.

lighting.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Additive Centre -

Notes:

  • Tinted orange-red.
  • There isn't a need to skin this element for osu!taiko.
    • This element is only visible when using a transparent taiko bar.
  • This pulsates behind the scrolling bar on the hit position during kiai time.

Playfield (upper half)

taiko-slider.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Normal TopLeft 776x162

Notes:

  • Beatmap skinnable status is suspected to be a bug.
  • This scrolls in a seamless loop, from the right side towards the left.
  • This element is disbaled if the beatmap has a storyboard.
  • Gets upscaled by 1.4x ingame.

taiko-slider-fail.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No No Normal TopLeft 776x162

Notes:

  • This appears when the player misses a note or if the health bar isn't filled up to 50% during a break.
  • Beatmap skinnable status is suspected to be a bug.
  • This scrolls in a seamless loop, from the right side towards the left.
  • This element is disbaled if the beatmap has a storyboard.
  • Gets upscaled by 1.4x ingame.

taiko-flower-group.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No (see notes) Yes Normal Bottom -

Notes:

  • These are like combobursts.
  • To have multiple combobursts, use: taiko-flower-group-{n}.png.
    • One of the images in the set will be appear when a combo milestone is met.
  • This image expands and fades in from behind pippidon when it changes to clear state.

Playfield (lower half)

taiko-bar-left.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No No (see notes) Normal TopLeft 181x200

Notes:

  • Beatmap skinnable status is suspected to be a bug.
  • Positioned at (0,216).
  • This element is where the drum goes.

taiko-drum-inner.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
v1 - v2.0 No No (see notes) Normal TopLeft Max width: 56px
v2.1+ No No (see notes) Normal TopLeft 90x200

Notes:

  • Beatmap skinnable status is suspected to be a bug.
  • Position varies by skin version:
    • v1 - v2.0: (29,266) (and (86,266) when mirrored)
    • v2.1+: (0,216) (and (90,216) when mirrored)

taiko-drum-outer.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
v1 - v2.0 No No (see notes) Normal TopLeft Max width: 72px
v2.1+ No No (see notes) Normal TopLeft 90x200

Notes:

  • Beatmap skinnable status is suspected to be a bug.
  • Position varies by skin version:
    • v1 - v2.0: (85,253) ((13,253) when mirrored)
    • v2.1+: (90,216) (and (0,216) when mirrored)

taiko-bar-right.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
v1.0 - v2.0 No No (see notes) Normal TopLeft 843x200
v2.1+ No No (see notes) Normal TopLeft 1024x200

Notes:

  • Beatmap skinnable status is suspected to be a bug.
  • This element will get stretched to fit screen width.
  • This element is the normal state of the scrolling bar.
  • Position varies by skin version:
    • v1.0 - v2.0: (181,216)
    • v2.1+: (0,216)

taiko-bar-right-glow.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
v1.0 - v2.0 No No (see notes) Normal TopLeft 843x200
v2.1+ No No (see notes) Normal TopLeft 1024x200

Notes:

  • Beatmap skinnable status is suspected to be a bug.
  • This element will get stretched to fit screen width.
  • This element is the kiai state of the scrolling bar.
  • This element overlays taiko-bar-right.
  • Position varies by skin version:
    • v1.0 - v2.0: (181,216)
    • v2.1+: (0,216)

Drumrolls

taiko-roll-middle.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Multiplicative TopLeft 1x128

Notes:

  • The SD image width must be exactly 1px wide.
  • This element is the track of the roll where the sliderscorepoint.png are placed on.
  • Tinting shifts from yellow to red.

taiko-roll-end.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Multiplicative TopLeft 64x128

Notes:

  • This element is the end part of a roll.
  • Tinting shifts from yellow to red.

sliderscorepoint.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Normal Centre -

Notes:

  • This element is also used in osu!standard.
  • This are the ticks of the roll.

Shaker

spinner-warning.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No Yes Normal Centre -

Notes:

  • This element is an indicator for the spinner.

spinner-circle.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No No (see notes) Normal Centre -

Notes:

  • Beatmap skinnable status is suspected to be a bug.
  • This element is also used in osu!standard.
  • For each hit in the spinner happens, the circle rotates anti-clockwise.

spinner-approachcircle.png

Versions Animatable Beatmap Skinnable Blend Mode Origin Suggested SD Size
All No No (see notes) Normal Centre -

Notes:

  • Beatmap skinnable status is suspected to be a bug.
  • This element is also used in osu!standard.
  • This element is the duration indicator of the spinner.
    • This shrinks over time.