Skinning

osu!catch

Main page: Skinning

See also: Skinning osu!catch Tutorial

Catcher

fruit-catcher-fail.png

Animatable Beatmap Skinnable
Yes Yes

Notes:

  • Animation name: fruit-catcher-fail-#.png, replace # with an indexed count (start frame count at zero).
  • This is the "missed" catcher state.
    • This overrides fruit-catcher-kiai.png if a fruit or drop/droplet is missed during kiai time.

fruit-catcher-idle.png

Animatable Beatmap Skinnable
Yes Yes

Notes:

  • Animation name: fruit-catcher-idle-#.png, replace # with an indexed count (start frame count at zero)
  • this is the catcher state when doing nothing or catching fruits/drops/droplets/bananas

fruit-catcher-kiai.png

Animatable Beatmap Skinnable
Yes Yes

Notes:

  • Animation name: fruit-catcher-kiai-#.png, replace # with an indexed count (start frame count at zero)
  • this is the catcher state during kiai time
    • fruit-catcher-fail.png can override this if the player misses a fruit or drop/droplet during kiai time

fruit-ryuuta.png

Animatable Beatmap Skinnable
Yes Yes (see notes)

Notes:

  • If element is included in a beatmap skin, the end user must be using a skin that uses versions 1.0, 2.0, 2.1, or 2.2.
  • Animation name: fruit-ryuuta-#.png, replace # with an indexed count (start frame count at zero).
  • This should face towards the right.

Comboburst

comboburst-fruits.png

Animatable Beatmap Skinnable
No (see notes) Yes

Notes:

  • This element is not an animation; instead, one of the frames will be used when a combo milestone is met.
    • use comboburst-fruits-#.png, replace # with an indexed count (start frame count at zero).
  • osu!catch specific combobursts
  • This can be disabled in the options.
  • skin version 2.3 needs to be explictly stated in skin.ini.
    • Prior to this change, osu!standard and osu!catch shared combobursts.
  • This should face towards the right.

Fruits

It is important to not make the fruit images transparent! This is because the hyperdash outline uses the fruit image to create this outline. You could, however, make the overlays transparent!

All fruits are coloured with the current combo colour.


lighting.png

Animatable Beatmap Skinnable
No Yes

Notes:

  • This pulsates on the catch line for where fruit's landing location during kiai time.
  • This element is also used in osu!standard and osu!taiko.

fruit-apple.png

Animatable Beatmap Skinnable
No Yes

Note:

  • This element is shown third.

fruit-apple-overlay.png

Animatable Beatmap Skinnable
No Yes

Note:

  • This element is shown third; overlaying fruit-apple.png.

fruit-bananas.png

Animatable Beatmap Skinnable
No Yes

Notes:

  • This element is always tinted yellow.
  • This is the osu!catch equivalent of a spinner in osu!standard.

fruit-bananas-overlay.png

Animatable Beatmap Skinnable
No Yes

Note:

  • This element is shown during a spinner; overlaying fruit-bananas.png.

fruit-drop.png

Animatable Beatmap Skinnable
No Yes

Note:

  • This is the osu!catch equivalent of a slider trail and slider tick in osu!standard.

fruit-drop-overlay.png (transparent; not included)

Animatable Beatmap Skinnable
No Yes

Notes:

  • This is not used in the ranking screen.
  • This element is shown during a slider; overlaying fruit-drop.png

fruit-grapes.png

Animatable Beatmap Skinnable
No Yes

Note:

  • This element is shown second.

fruit-grapes-overlay.png

Animatable Beatmap Skinnable
No Yes

Note:

  • This element is shown second; overlaying fruit-grapes.png.

fruit-orange.png

Animatable Beatmap Skinnable
No Yes

Note:

  • This element is shown fourth (last).

fruit-orange-overlay.png

Animatable Beatmap Skinnable
No Yes

Note:

  • This element is shown fourth (last); overlaying fruit-orange.png.

fruit-pear.png

Animatable Beatmap Skinnable
No Yes

Note:

  • This element is shown first.

fruit-pear-overlay.png

Animatable Beatmap Skinnable
No Yes

Note:

  • This element is shown first; overlaying fruit-pear.png.