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![]() Whistle Blower 23 posts |
Update: osu! Mod implemented and work in progress, see http://beatsportable.com/forum/viewtopic.php?t=334
Beats, Advanced Rhythm Game - 1.5b osu! Mod Gameplay [Android] ======================= (old stuff below) ======================= Hi all, My name is Keripo (Philip Peng) and I'm one of the two developers behind the Android game "Beats, Advanced Rhythm Game". Beats is a clone of StepMania (a DDR simulator) written from scratch and for the Android platform. You can see a YouTube example of the gameplay at below (actual gameplay starts 1 min into the video) or just check out the website at http://beatsportable.com One thing I've noticed many of my users requesting/mentioning is support for osu! files or a separate osu! port/clone all together. I'm a big fan of rhythm-based music games (mostly StepMania, Beatmania IIDX, and DJ Max) but I actually haven't tried much osu! style games (I tried Elite Beat Agents a few times on a friends' DS but thats the extent of things). I just downloaded and installed osu! a few mins ago and tried out a song ("Kurosaki Maon - Memories Last (TV Size)" since it was at the top of the list). Familiar enough gameplay though a bit difficult with a mouse. I could imagine it being a lot better and easier on a touch screen such as an Android device. I'm just curious on what the osu! community's actual interest is in seeing an osu! port to the Android. Haven't looked much into the game structure itself, but assuming the data file parsing is simple and straightforward like StepMania's sm file, adding support for the format to Beats would be trivial. As for imitating the gameplay a simple single-player clone is definitely feasible. Basic taps would be simple to implement and slides I can imagine would be a bit messy but is definitely doable. Spins would be something new that I don't completely understand yet just from inspection (and having not played the game really at all). Exact imitation of game mechanics may be tricky due the fact that, unless I'm misunderstanding, osu! is freeware but still closed source. Yes, I saw an Android thread a bit further down here, but it looked pretty abandoned. I may be interested in writing a clone (or a port if the source code is actually available and not a mess like StepMania's is) if it seems there's enough interest here, but no guarantees. Just a curious visit. ~Keripo Last edited by Keripo on , edited 4 times in total.
"Beats, Advanced Rhythm Game" --> osu! for Android! --> http://beatsportable.com/
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![]() Global Moderator 4,149 posts ![]() |
I have seen quite a few people interested in osu! being developed onto the Android. Sounds like a nice idea and would be cool to have a main developer working on this (as you said the other thread isn't too active these days). You might want to try and get hold of peppy to see if you can get any opinions/advice from him.
Best of luck~ Zelos wrote: Definition of James2250: modding machine who is better than kawaii Working through feature requests p/1894247 |
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![]() Whistle Blower 23 posts |
So I hacked around with Beats a bit yesterday and got quite a nice osu! mod implemented. Pretty much instead of having the notes scroll down as arrows in normal StepMania-style, the notes appear as tap-able circles in random locations on the screen. The circles fade in with a focusing ring around like in osu!. Tapped notes will turn into a explosion/shout-box image while a missed note will turn into a red X. Fading in/out has been pretty much perfected so it all looks smooth. No slides yet (its just simple timed taps) but I may try to implement that later by hacking up what is used for StepMania-style holds. Here's a few sneak peak screenshots, will upload a video later probably.
![]() ![]() ![]() ![]() ![]() ![]() Note that the locations of the beats are all randomly generated as they come from StepMania 3.9-formatted .sm files, which, obviously, do not contain any beatmap co-ordinates info. I have not looked into the .osz format but if anyone is willing to provide details on how to extract the time, beat, note-type/colour and location info from the files, I can probably easily integrate things. For the time being, what you see will just be a mod of the normal Beats gameplay - a "osu! Mod" setting. No plans on actually creating a full fledged port of osu! as of the moment though - too much school work and Beats work as is xD I must say, however, tapping away on my phone in different (random) locations is quite fun and challenging! ^_^ ~Keripo "Beats, Advanced Rhythm Game" --> osu! for Android! --> http://beatsportable.com/
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![]() osu! Alumni 4,021 posts ![]() |
Keripo wrote: I have not looked into the .osz format but if anyone is willing to provide details on how to extract the time, beat, note-type/colour and location info from the files, I can probably easily integrate things. Here and Here The other informations you may need are mostly self-explainatory as people already wrote. You can open a .osu file with the notepad and a lot of informations are listed neatly. (ノ; ̄Д ̄) =3
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![]() Rhythm Incarnate 541 posts |
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Tempo Trainee 8 posts |
![]() Whistle Blower 23 posts |
Ou3nDaN_PG wrote: http://osu.ppy.sh/forum/viewtopic.php?f=2&t=27379 This guy is working on it too... he has a youtube video... I now do too. And a much more impressive/developed one Beats, Advanced Rhythm Game - 1.5a osu! Mod (Work in Progress!) [Android] Quote: http://beatsportable.com/ "Beats, Advanced Rhythm Game" is a music-based rhythm game (for Google Android phones/devices) based off the popular PC-game "StepMania". Tap to the beat of songs, similar to Dance Dance Revolution (DDR), Beatmania IIDX, DJ Max, Tap Tap Revenge, etc. This is a work-in-progress demo of the new "osu! Mod" setting that will be available in Beats 1.5b (for more info about osu!, see http://osu.ppy.sh/ ). In the demo, StepMania-formatted .sm files are used to generate a sequence of beats for tapping, similar to Ouendan/Elite Beat Agent gameplay. In other words, the new "osu! Mod" setting will modify the standard falling-notes/arrows game into a tap-circles style game Currently the co-ordinates of these taps are randomized but will actually follow actual patterns in the future (e.g. arcs). Support for osu! beatmaps (.osz format) is planned, along with slides and possibly spinners, etc. The songs used in this demo are all from Hatsune Miku: Project DIVA - "Packaged" by kz, "Ievan Polkka" by Otomania, and "The secret garden" by Hata Aki. The stepfiles are from ALICE_ at http://alicetouka.tistory.com/72 See the current development thread on the osu! forums for updates: viewtopic.php?t=45173 For more information, see http://beatsportable.com and leave your feedback on the forums at http://beatsportable.com/forum/ Enjoy! ~Keripo As the video's description says, no, I did NOT create a port or clone of osu! - I have instead modified my current Beats game engine to present StepMania stepfiles as randomized beatmaps (the other Beats dev, Matt, is currently working on arc-based pattern generation so there'll actually be patterns rather than random madness). That said, the structure/backbone is there and close to ready for an actual osu! clone. I still haven't looked into the .osz format but reading Card N'FoRcE's links, they should be easy enough to parse. The major barrier would really be me not actually understanding what I'd be parsing - for that, I'd have to play osu! a bit more The current discussion thread on the BeatsPortable forums can be found here: http://beatsportable.com/forum/viewtopic.php?t=334 For those who are curious and anxious to test things out on their own Android phone, you can grab the latest development build from the BeatsPortable thread above. ~Keripo "Beats, Advanced Rhythm Game" --> osu! for Android! --> http://beatsportable.com/
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Tempo Trainee 8 posts |
![]() Rhythm Incarnate 4,793 posts ![]() |
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Here's two screenshots of the work-in-progress pattern generator:
![]() ![]() Matt is currently working on improving the arc ranges as well as maybe adding linear patterns (instead of just arcs). I'll be working on add on number counts. Once those are done, 1.5b will be available for final testing (through the Google group), then officially released. Complete randomization, however, will still remain as an option, for the lolz. ~Keripo "Beats, Advanced Rhythm Game" --> osu! for Android! --> http://beatsportable.com/
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![]() Whistle Blower 23 posts |
Double post! :O
The tap fixes bugs were also fixed and accuracy windows adjusted such that getting an A on a song is actually possible. Background filtering has been turned off by default (you may have to turn Reset Settings on once) so your background image may be a bit more pixellated, but your FPS will easily exceed 40 (thus, smoother gameplay). But more importantly, numbers and explody-rings! ![]() Get the latest development build from the Google group! ~Keripo "Beats, Advanced Rhythm Game" --> osu! for Android! --> http://beatsportable.com/
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