Since I can't figure out what to do with the old topic to remove the tags, and because I keep running into situations in mapping where I wish this were possible. And as far as I can tell this request sort of got lost in the system.
The request, as MetalMario said in the original thread, is to Allow the Slider Velocity Multiplier to be specified separately for each Timing Section. Currently, there's no visual difference in sliders with different speeds, the tick rate is different, and only speeds in powers of two are supported (well, a couple maps got in before that was a rule). In a lot of cases this would be more intuitive than 2x sliders, as the changes would be both less subtle and visually communicated to the player by the placement of the slider ticks.
If you need a bit more explanation, look at the original thread.
The request, as MetalMario said in the original thread, is to Allow the Slider Velocity Multiplier to be specified separately for each Timing Section. Currently, there's no visual difference in sliders with different speeds, the tick rate is different, and only speeds in powers of two are supported (well, a couple maps got in before that was a rule). In a lot of cases this would be more intuitive than 2x sliders, as the changes would be both less subtle and visually communicated to the player by the placement of the slider ticks.
If you need a bit more explanation, look at the original thread.