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MultiPlayer: Inviting Players

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Total Posts
18
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +21
Topic Starter
nintendoto
IN THE TITLE! I want this because so you don't have to spam like "(someone's name), COME TO MY GAME!". You can only invite players if you are the host of the multiplayer game. Other people in the game can just ask the host. Maybe it could be a button or a command. But, if it is a button, maybe it could be right next to the Osu! Internet picture thing in the multiplayer game. Only the host has the button! And the command can be only used by the host. If used by another player that is not the host, or is not even in a multiplayer game, BanchoBot just says to you "This command can't be used! (The reason why it can't be used)" Anyways, once the host presses the button or types in the command, a menu pops up with all the people on osu! on it. The title of the menu could be "Who do you want to invite?" Once you select someone, in the chat menu of the person you selected, a message from BanchoBot says "(person who invited this person) wants you to join thier multiplayer game! Click here to join This message will disappear in 30 seconds!"

EDIT: I have a screenshot! :D

Jinxy
This map has been deleted on the request of its creator. It is no longer available.
An64fan
I suggested this during the discussion concerning private games. A /invite kind of deal. My idea didn't get much popularity though and passworded games were chosen in favor of it.

So if you want someone to join your game, send them the password to your game or the such.
Cyclone
I can see a lot of invites coming my way if this happens, and will probably be annoying.
An64fan
Option under online for "Accept multiplayer invites" then?
cyanberryio
Then there should be a toggle to receive them or not. :P Then invites might become useless. :/

Download: DWB feat. NIRGIRLS - SHINY SHINY (Fuuko) [Normal].osu
Jarby
Good luck with that if you're in the top 100.

x has invited you to join a game.
y has invited you to join a game.
z has invited you to join a game.
You have logged off.
Olinad
What about sending invitation to friends only? To do so, a bilateral friendship system should be created... similar to Facebook or MSN: to be someone's friend you have to make sure that person accepts your friendship... but it would need a place where you can check your "friendship invitations"...

Well maybe it would get to complicated orhard to code [Corrected: Peppy can code anything]
Ekaru

Alex0686 wrote:

Then there should be a toggle to receive them or not. :P Then invites might become useless. :/
No, they wouldn't. If you turned them off, chances are you would've just said 'NO' to every single one anyways, so it doesn't affect anything. Would save the best players the effort of saying 'No' a gazillion times when they are just on to chat or listen to music. I mean, if Cyclone was just modding a map and not in the mood to play, and got an invite every couple of minutes, he would probably decline every single one, and be in a bad mood.

But really, if you want someone to join your game, just PM them (With a password if necessary). It's the same thing anyways, aside from you having to manually find their room instead of going there automatically, but that doesn't take much effort, so.....
YoshiKart
More toggles? Really?

I say no. I'd rather have something (ex. an ingame link to the room) that you can PM to friends.
Gemi
Any game with free invites generally has invite spam. Bad. And as evidence I provide the requesters message:
I want this because so you don't have to spam like "(someone's name), COME TO MY GAME!".
Yeah, no spam thanks. No invite spam either.

An invite only to people who have listed you as friend only could work.
mm201
Would be totally abused by the n00bs who currently troll the chat spamming for people to join their games.

It would work fine if invites could only be sent to players already in the multiplayer lobby.
vytalibus
One invite per player every minute. Up to 7 invites per five minutes Blam.
AceOfArrows

Cyclone wrote:

I can see a lot of invites coming my way if this happens, and will probably be annoying.
They'd be effectively inviting you to do the eulogy at their own funeral. Wouldn't this make it fun? :p (This was a joke. I understand your sentiments.)

Gemi wrote:

An invite only to people who have listed you as friend only could work.
You forget: you can add anyone to your friend list anytime. Currently, they do not have to approve it. Anyone could add someone as a friend just so they could send them an invite.

YoshiKart wrote:

(ex. an ingame link to the room) that you can PM to friends.
This would be awesome! We'd still need a way to send it though.

MetalMario201 wrote:

if invites could only be sent to players already in the multiplayer lobby.
Well, yeah...but what if someone's idle in chat (or even goes back to Solo) because they couldn't find a game they wanted to join at the moment (this happens to me on occasion)?

My Thoughts

I f I recall correctly, Peppy dislikes adding toggles if he can possibly avoid it, but I'm gonna have to say that if we implement this (which I would love, btw), we're going to have to have a toggle for whether to receive multiplayer invites (on by default); I personally wouldn't have any problems with an always-on, but I understand that some people like to concentrate uninterrupted when playing for score in Solo or creating a map in the editor, so a toggle would, in my opinion, be necessary.

I like both the "/invite" idea for when you know who you want to invite, and the button for when you don't have anyone particular in mind. Perhaps we should instate both?

Also, an additional idea to consider: When receiving an invite, BanchoBot tells you "[Player] has invited you to join their multiplayer match! Click here to view options." Clicking that would bring up a menu saying "[Player] is inviting you to their [Osu/CtB/Taiko] multiplayer room, "[name of room]." There would be two buttons, which would say "Accept and Join" and "Decline." Clicking "Accept and Join" would take you straight to that multiplayer room. If you decline, nothing happens on your end other than the menu being closed, but the person who sent you the invite will be told by BanchoBot "[Player] has declined your invitation." The ability to decline invites would cut down on invite spam from people who would re-invite players "because I'm not sure they saw the first one."
Gemi

Ace Of Hearts wrote:

Gemi wrote:

An invite only to people who have listed you as friend only could work.
You forget: you can add anyone to your friend list anytime. Currently, they do not have to approve it. Anyone could add someone as a friend just so they could send them an invite.
You misread.

I did not mean that you can invite someone who you have madea friend. I meant that you can invite someone who has made you a friend. So for example I could invite Verkel since I am on his friends list, but I could not invite you since I am not on your friends list, not even if I add you to my list.
Olinad

Gemi wrote:

Ace Of Hearts wrote:

Gemi wrote:

An invite only to people who have listed you as friend only could work.
You forget: you can add anyone to your friend list anytime. Currently, they do not have to approve it. Anyone could add someone as a friend just so they could send them an invite.
You misread.

I did not mean that you can invite someone who you have madea friend. I meant that you can invite someone who has made you a friend. So for example I could invite Verkel since I am on his friends list, but I could not invite you since I am not on your friends list, not even if I add you to my list.
yeah but How can you know that someone has added you to his friends list? I'd suggest a friendship system that needs the agreement of both parts, so that if a person is a friend of yours, that's because you accepted his friendship request or he accepted yours.
Gemi

Olinad wrote:

yeah but How can you know that someone has added you to his friends list? I'd suggest a friendship system that needs the agreement of both parts, so that if a person is a friend of yours, that's because you accepted his friendship request or he accepted yours.
You can't know it, but you can test it by trying to invite and if the game doesn't let you invite then you're not his friend. If someone really is your friend (I mean in real life terms, not game terms) you can just ask him to add you to his friends list so you can invite him in the future.

I don't agree with making the friends stystem a mutual-agreement system, it's better as is.
Olinad
Why do you like it as it is? Anyway, all the features like "a friend of your has just turned online on Osu!" could be maintained even with "still-to-be-approved" or "ignored" friendship requests... I think it would add an interesting feature without erasing anything that it's possible to do now.
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