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USAO - ZED

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Topic Starter
Cyclohexane
This beatmap was submitted using in-game submission on mercredi 7 août 2013 at 02:18:46

Artist: USAO
Title: ZED
Source: beatmaniaIIDX
Tags: 20 tricoro DUBSTEP DUB STEP Nyquill
BPM: 190
Filesize: 3414kb
Play Time: 01:59
Difficulties Available:
  1. Beginner (3,08 stars, 133 notes)
  2. Hyper (4,95 stars, 337 notes)
  3. Nyquill's Another (5 stars, 356 notes)
  4. Standard (4,22 stars, 174 notes)
  5. Znother (4,89 stars, 421 notes)
Download: USAO - ZED
Information: Scores/Beatmap Listing
---------------
High speed, high spacing challenge. Can you keep up?
Beginner - 100%
Standard - 100%
Hyper - 100%
Nyquill's Another - 100%
Znother - 100%
Huge thanks to Nyquill for the Another!
All difficulties complete - Ready for modding!
Charles445
You need to finish this
Topic Starter
Cyclohexane
Once I get a good mp3 (Corin needs to get back to me on that) I will asap.
rrtyui
nice!!
Foreverends
so good
shoot~
Nyquill
Mirage
Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
C ~ The BG size is awkward, change it to a standard size?
A ~ 01:59:429 (1) - This spinner is supposed to finish on 02:01:876 -

Beginner
C ~ 00:51:219 (1,1) - The timing distance is too short, too hard for an easy. I suggest to turn the spinner into a slider of the same lenght
C ~ 01:26:587 - The buildup starts from here so I suggest to remove this combo: 01:25:324 (1) -

Normal
S ~ 00:56:271 (1) - Try to improve blanketing
S ~ 00:57:534 - This part confused me, why not doing like before? slider to blue tick and repeat. Even if it's repetitive it works
C ~ 01:18:534 (2,3,4) - Big no for a normal :p
C ~ 01:21:219 (4,1,2) - This stacking looks so ugly compared to the rest of the map, please improve
C ~ 01:22:640 (1) - Do a better blanketing
A ~ 01:23:429 (2,3,1) - Confused me a lot, stack 2 and 3
S ~ 01:39:376 - Soft whistles ? Feels too empty
C ~ 01:49:008 - Since it's a normal, I would replace with a 1 repeat slider

Hyper
S ~ You may want to lower your OD by one since they rhythm on this is pretty intense. (Mainly for the 1/3s)
S ~ 00:20:271 (1) - No need for this combo
S ~ 00:58:798 (1,2,3,4) - Try improving the overall shape of this
S ~ 01:00:692 - No need for nc
S ~ 01:29:271 - Like mentioning before, soft whistles?
C ~ 01:39:376 - They really sound bad starting on the red tick you know
S ~ 01:47:271 - Lack of hitsounding?

Nyquill's Another
S ~ 00:57:534 (4) - Good place for a NC
S ~ 01:02:587 - ^
C ~ 01:29:271 - On the first try they didn't seem like blue ticks because of the spacing: Decrease it a little bit
S ~ 01:34:166 - Mm here NC instead?

Very nice map but the hitsounds really felt out of place, try getting some help from Color or try rehitsounding it

Znother
Almost SS'ed first try while testing it - this is so great
S ~ 00:25:955 - Didn't like those whistles, felt random; one way to fix it is with a fade in volume
S ~ 00:40:482 (5) - Would be nice if you inverted the slider for more appropriate flow (Middle point on right instead of left)
S ~ 01:29:271 - Always same thing
S ~ 02:00:692 - What about normal hitsounds but lower volume
Alumetorz
This is so awesome
RikiH_
Random mod becasue I'm bored. I can't test maps because I'm on my laptop and I only have 20 FPS, so sorry if I don't mention something :/

Fuck I read that stuff about the Another when I had already modded it

Beginner

00:25:955 (1,2,1,2) - I'm sure you can make something more creative than 4 straight sliders... At least move all these slider's and points 1 grid down, I also think they should be symmetric with the center of the grid
00:43:640 (1) - The same, move the second sliderpoint 2 grids down, or make the slider curved
00:51:219 (1,1) - The spinner is too near to the next object, I'd suggest to turn the spinner into a slider, or a newbie couldn't read the pattern
00:58:166 (4,1) - (Nazi) Improve the blanket a bit
01:19:008 (1,2) - Add some hitsounds on these sliders, maybe claps or whistles in the end?
01:44:271 (1,2) - (Nazi) Improve the blanket
01:59:429 (1) - This should really end 1/4 earlier, in 02:01:876

Normal

What about changing the diff's name from Normal to Standard since all IIDX's Normals have this name?

00:25:955 (1,2,1,2) - Not symmetrical to the center
00:52:482 (1) - This is immediately after the spinner, and you have only 1/1 distance, so I suggest to make this slider start nearer to the center, so it will be easier for newbie players to click it
01:18:534 (2,3,4) - Turn these into a slider, it will play better imo
01:21:534 (1) - This is covered by the previous slider, and it's unrankable. You can make something like this only in insanes
01:22:166 (3,1) - Make this blanket better please
01:31:640 (1) - Like 00:52:482 (1)
01:56:903 (1,2) - They are too near imo
01:58:166 (1,2) - ^
01:59:429 (1) - Like in Beginner, end this 1/4 earlier

Hyper

00:20:587 (2) - This can flow better. Use ctrl+h, ctrl+j, ctrl+g then rotate it by 45° anticlockwise, and then fix the spacing
00:44:903 (1) - This way for a better flow:
01:56:271 (3,4,5,6) - Please avoid doublets in Hyper diffs, they are too hard in my opinion, turn these into sliders
02:00:692 (1) - End the spinner 1/4 earlier

Nyquill's Another

01:03:850 (1,2,3) - This part feels very empty... I'd add some whistles on these slider's hands, or at least put some hitsounds
01:06:376 (8) - Finish instead of whistle like in other diffs?
01:28:798 (10) - Clap
01:29:271 (1,2,3,4,5) - Clap on (1)'s end and on (4)'s beginning. Finish on (5)'s end
02:00:692 (1) - End it 1/4 earlier

Znother

00:43:640 (1,2) - Please make the pattern symmetric, actually it's really ugly

________________________

Nothing else, good mapset but I suggest to improve a bit the Normal diff.
Byebye
dkun
yooooo have a star
Topic Starter
Cyclohexane

Maddy wrote:

Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
C ~ The BG size is awkward, change it to a standard size? What's the standard size again? :s
A ~ 01:59:429 (1) - This spinner is supposed to finish on 02:01:876 - Yeah, makes sense. Fixed.

Beginner
C ~ 00:51:219 (1,1) - The timing distance is too short, too hard for an easy. I suggest to turn the spinner into a slider of the same lenght Alright.
C ~ 01:26:587 - The buildup starts from here so I suggest to remove this combo: 01:25:324 (1) - Indeed.

Normal
S ~ 00:56:271 (1) - Try to improve blanketing Changed to a regular 3-point slider, shit was pissing me off. :p
S ~ 00:57:534 - This part confused me, why not doing like before? slider to blue tick and repeat. Even if it's repetitive it works Changed it.
C ~ 01:18:534 (2,3,4) - Big no for a normal :p Changed to a kickslider D:
C ~ 01:21:219 (4,1,2) - This stacking looks so ugly compared to the rest of the map, please improve Moved the circles.
C ~ 01:22:640 (1) - Do a better blanketing Right.
A ~ 01:23:429 (2,3,1) - Confused me a lot, stack 2 and 3 Sure.
S ~ 01:39:376 - Soft whistles ? Feels too empty I agree.
C ~ 01:49:008 - Since it's a normal, I would replace with a 1 repeat slider Okay.

Hyper
S ~ You may want to lower your OD by one since they rhythm on this is pretty intense. (Mainly for the 1/3s) Reduced by 1.
S ~ 00:20:271 (1) - No need for this combo Indeed.
S ~ 00:58:798 (1,2,3,4) - Try improving the overall shape of this There really isn't a good way to make this not cramped, but I tried.
S ~ 01:00:692 - No need for nc Yep.
S ~ 01:29:271 - Like mentioning before, soft whistles? Sure.
C ~ 01:39:376 - They really sound bad starting on the red tick you know That's intended. I did the same on the Znother to follow the synth.
S ~ 01:47:271 - Lack of hitsounding? This slider is red to red and I don't have any HS on the reds, so all good here.

Nyquill's Another
S ~ 00:57:534 (4) - Good place for a NC
S ~ 01:02:587 - ^
C ~ 01:29:271 - On the first try they didn't seem like blue ticks because of the spacing: Decrease it a little bit
S ~ 01:34:166 - Mm here NC instead?

Very nice map but the hitsounds really felt out of place, try getting some help from Color or try rehitsounding it I'll work on the hitsounds myself.

Znother
Almost SS'ed first try while testing it - this is so great
S ~ 00:25:955 - Didn't like those whistles, felt random; one way to fix it is with a fade in volume Added audio fade-in.
S ~ 00:40:482 (5) - Would be nice if you inverted the slider for more appropriate flow (Middle point on right instead of left) Indeed.
S ~ 01:29:271 - Always same thing ~
S ~ 02:00:692 - What about normal hitsounds but lower volume Intended to only have normals on bass kicks in the music. I can lower the volume if needed, though.
Thanks a lot for the mod, Maddy!

RikiH_ wrote:

Random mod becasue I'm bored. I can't test maps because I'm on my laptop and I only have 20 FPS, so sorry if I don't mention something :/

Fuck I read that stuff about the Another when I had already modded it

Beginner

00:25:955 (1,2,1,2) - I'm sure you can make something more creative than 4 straight sliders... At least move all these slider's and points 1 grid down, I also think they should be symmetric with the center of the grid Made it look better.
00:43:640 (1) - The same, move the second sliderpoint 2 grids down, or make the slider curved Sure.
00:51:219 (1,1) - The spinner is too near to the next object, I'd suggest to turn the spinner into a slider, or a newbie couldn't read the pattern Already fixed in Maddy's mod post.
00:58:166 (4,1) - (Nazi) Improve the blanket a bit Moved sliderend 1pt down
01:19:008 (1,2) - Add some hitsounds on these sliders, maybe claps or whistles in the end? Added claps.
01:44:271 (1,2) - (Nazi) Improve the blanket Moved middlepoint 1pt down
01:59:429 (1) - This should really end 1/4 earlier, in 02:01:876 Already fixed in Maddy's mod post.

Normal

What about changing the diff's name from Normal to Standard since all IIDX's Normals have this name? Sure, what the hell.

00:25:955 (1,2,1,2) - Not symmetrical to the center Improved.
00:52:482 (1) - This is immediately after the spinner, and you have only 1/1 distance, so I suggest to make this slider start nearer to the center, so it will be easier for newbie players to click it Fixed.
01:18:534 (2,3,4) - Turn these into a slider, it will play better imo Already fixed in Maddy's mod post.
01:21:534 (1) - This is covered by the previous slider, and it's unrankable. You can make something like this only in insanes Already fixed in Maddy's mod post.
01:22:166 (3,1) - Make this blanket better please Already fixed in Maddy's mod post.
01:31:640 (1) - Like 00:52:482 (1) Fixed.
01:56:903 (1,2) - They are too near imo Alright.
01:58:166 (1,2) - ^ ^
01:59:429 (1) - Like in Beginner, end this 1/4 earlier Already fixed in Maddy's mod post.

Hyper

00:20:587 (2) - This can flow better. Use ctrl+h, ctrl+j, ctrl+g then rotate it by 45° anticlockwise, and then fix the spacing Okay.
00:44:903 (1) - This way for a better flow:
Fixed.
01:56:271 (3,4,5,6) - Please avoid doublets in Hyper diffs, they are too hard in my opinion, turn these into sliders I like them D: if it gets pointed out again I'll change them.
02:00:692 (1) - End the spinner 1/4 earlier Already fixed in Maddy's mod post.

Nyquill's Another

01:03:850 (1,2,3) - This part feels very empty... I'd add some whistles on these slider's hands, or at least put some hitsounds
01:06:376 (8) - Finish instead of whistle like in other diffs?
01:28:798 (10) - Clap
01:29:271 (1,2,3,4,5) - Clap on (1)'s end and on (4)'s beginning. Finish on (5)'s end
02:00:692 (1) - End it 1/4 earlier

Znother

00:43:640 (1,2) - Please make the pattern symmetric, actually it's really ugly Improved.

________________________

Nothing else, good mapset but I suggest to improve a bit the Normal diff. I agree that it's not the best difficulty I've ever made. This song is so hard to map D:
Byebye
Thanks for the mod, RikiH_!
Krah
From #modreqs


[Général]

- Comme déjà précisé sur le #french t'as 2 .osb dans ton dossier.
- Maddy l'a déjà précisé mais ton bg a une taille bizarre.
Rappel du ranking criteria
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).


[Beginner]

- 00:12:061 (2) - Améliore la blanket ?
- 00:12:061 (2) - x=320,y=344 si tu veux parfaire ton triangle, x=312,y=352 si tu veux parfaire ton quadrilatère.
- 00:52:482 (2) - Il déborde un peu sur 00:51:219 (1) et perso je trouve pas super beau (mais c'est personnel)
- 01:23:113 (5) - x=80,y=100 pour harmoniser avec les écarts des 3notes précédentes par contre à ce moment faudra bouger 01:23:745 (6)
- 01:43:640 (4) - Comme j'ai déjà dit je suis pas fan des sliders qui débordent sur d'autre (et ce surtout en easy) donc penche le peut-être un peu plus ?
- 01:59:113 (4) - x=454,y=144 pour la logique du pattern ? Je parle des duos de notes à même espacement.


[Standard]

- 00:25:955 (1,2) - J'ai l'impression qu'ils sont un chouïa différent ya un léger écart au niveau des débuts.
- 00:28:482 (1,2) - ^ Après c'est peut-être moi qui craque.
- 00:31:955 (4) - x=295,y=335 pour un losange parfait.
- 00:40:482 (5) - Je trouverai ça plus logique de le voir de l'autre côté genre par exemple x=232,y=360
- 01:57:534 (2) - Ctrl+g ?
- 01:58:166 (1) - ^


[Hyper]

- 00:29:429 (4) - Ctrl+g ?
- 00:31:008 (1) - Outch le jump? Je vois pas vraiment comment changer ça mais il me paraît légèrement violent :s
- 00:43:324 (3,1) - Stack la fin de 3 avec le début de 1 ?
- 01:18:219 (2) - Améliore ta blanket ? Par exemple http://puu.sh/3QEeA/2272931d9c.jpg


[Znother]

- :!: Comme AiMod le dit plein de trucs unsnapped, resnap tout ça en 1/4 ya des décalages de 2ms un peu partout.
- 01:24:691 (3,4) - x=420,y=252 pour un parallélogramme plus sympa


[Nyquill's Another]

- 00:29:113 (3) - Curve this a little more.
- :!: 00:43:007 (5) - Slider end isn't snapped.



Et ça sera tout pour moi '-'
Bonne chance pour le rank évidemment =)
Topic Starter
Cyclohexane

Krah wrote:

From #modreqs


[Général]

- Comme déjà précisé sur le #french t'as 2 .osb dans ton dossier. Fixed.
- Maddy l'a déjà précisé mais ton bg a une taille bizarre. Fixed.
Rappel du ranking criteria
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).


[Beginner]

- 00:12:061 (2) - Améliore la blanket ? Okay.
- 00:12:061 (2) - x=320,y=344 si tu veux parfaire ton triangle, x=312,y=352 si tu veux parfaire ton quadrilatère. Changé.
- 00:52:482 (2) - Il déborde un peu sur 00:51:219 (1) et perso je trouve pas super beau (mais c'est personnel) Ouais mais bon ça passe imo.
- 01:23:113 (5) - x=80,y=100 pour harmoniser avec les écarts des 3notes précédentes par contre à ce moment faudra bouger 01:23:745 (6) C'est un revers vertical du 01:21:534 (1) -, donc je le change pas pour conserver la symétrie.
- 01:43:640 (4) - Comme j'ai déjà dit je suis pas fan des sliders qui débordent sur d'autre (et ce surtout en easy) donc penche le peut-être un peu plus ? Encore une fois ça gêne vraiment pas le gameplay et le design me gêne pas, donc je laisse.
- 01:59:113 (4) - x=454,y=144 pour la logique du pattern ? Je parle des duos de notes à même espacement. Changé.


[Standard]

- 00:25:955 (1,2) - J'ai l'impression qu'ils sont un chouïa différent ya un léger écart au niveau des débuts. En effet. Changé.
- 00:28:482 (1,2) - ^ Après c'est peut-être moi qui craque. ^
- 00:31:955 (4) - x=295,y=335 pour un losange parfait. Changé.
- 00:40:482 (5) - Je trouverai ça plus logique de le voir de l'autre côté genre par exemple x=232,y=360 Ouais ça marche aussi bien, pourquoi pas.
- 01:57:534 (2) - Ctrl+g ? Ca cause un problème de spacing.
- 01:58:166 (1) - ^ ^


[Hyper]

- 00:29:429 (4) - Ctrl+g ? Nah, ça marche très bien comme ça.
- 00:31:008 (1) - Outch le jump? Je vois pas vraiment comment changer ça mais il me paraît légèrement violent :s Pas faux. Changé.
- 00:43:324 (3,1) - Stack la fin de 3 avec le début de 1 ? Pas besoin. En plus de cette façon le joueur voit bien l'intervalle 1/4.
- 01:18:219 (2) - Améliore ta blanket ? Par exemple http://puu.sh/3QEeA/2272931d9c.jpg J'ai pas fait ça mais j'ai changé pour que ce soit quand même plus esthétique.


[Znother]

- :!: Comme AiMod le dit plein de trucs unsnapped, resnap tout ça en 1/4 ya des décalages de 2ms un peu partout. C'est changé.
- 01:24:691 (3,4) - x=420,y=252 pour un parallélogramme plus sympa Ca améliore pas franchement le pattern je trouve.


[Nyquill's Another]

- 00:29:113 (3) - Curve this a little more.
- :!: 00:43:007 (5) - Slider end isn't snapped. Oops, should've caught that. Fixed.



Et ça sera tout pour moi '-'
Bonne chance pour le rank évidemment =) Merci!
Thanks a lot for the mod, Krah!
dkun
Offset should be -15. Let me know if you need a BAT check!
Sushi
Omg, Sushi is modding, are you dreaming? NO.

[General]
I find that considering the song and the way it's generally mapped, the kiai parts do not fit. I feel it would be more logical to have it from 01:41:730 (1) - to the end.
With the current kiai time, it feels like "It's kiai because wubwub"

01:30:993 - YES (PIECE ?)


[Beginner]
Not much to say

[Standard]
Rename to Standard ++-+
00:46:150 (1,2) - I understand the fact that you don't want to overlap any note on this diff but please, make it the same everywhere. I'm referring to other similar cases like 00:48:676 (1,2) - or 00:52:466 (1,2) -
00:51:203 (1) - Consider an answer I would give to thibaud.
It's really too short, except in Another it's the only diff where it's like that. When you start to spin the next slider is even already there. Please change this plz
01:18:992 (1) - Even if it's not really noticeable, stack this properly, while we're at it
01:22:624 (1) - I guess this is mapped on the vocal, but due to the intonation and the not so clear start of the "lyric" it sounds weird according to me. It works though.
01:30:360 (1) - Same as 00:51:203 (1) -
01:31:624 (1) - From here it feels like you were out of ideas :U
01:31:624 (1,2,3,4) - Fix that spacing pls, it's really visible.

[SigSig Hyper]
00:38:256 (4) - I think you know my opinion about these kind of slider when there is nothing that really matches. But I won't make any comment. Oh well, yes, It's like me playing SigSig Hyper on Pop'n. Bad.

[Nyquill's Another]
00:56:256 (1) - Omg this slider goes so well with what it's mapped on, i makes me want to cry xD
I'm not a huge fan of the way it is mapped, but ok.

[Znother]
00:00:000 - delete everything and remap plz
01:05:888 (4,5) - The slider looks like it's crooked, and Make this a blanket pls



Yare yare.
Topic Starter
Cyclohexane

Sushi wrote:

Omg, Sushi is modding, are you dreaming? NO.

[General]
I find that considering the song and the way it's generally mapped, the kiai parts do not fit. I feel it would be more logical to have it from 01:41:730 (1) - to the end.
With the current kiai time, it feels like "It's kiai because wubwub" It follows the intense parts of the song/map. I didn't leave it at the end because if I did you'd have like half the song with kiai.

01:30:993 - YES (PIECE ?) something like that


[Beginner]
Not much to say

[Standard]
Rename to Standard ++-+
00:46:150 (1,2) - I understand the fact that you don't want to overlap any note on this diff but please, make it the same everywhere. I'm referring to other similar cases like 00:48:676 (1,2) - or 00:52:466 (1,2) - I don't understand what you want me to change here.
00:51:203 (1) - Consider an answer I would give to thibaud.
It's really too short, except in Another it's the only diff where it's like that. When you start to spin the next slider is even already there. Please change this plz Changed to a slider.
01:18:992 (1) - Even if it's not really noticeable, stack this properly, while we're at it Done.
01:22:624 (1) - I guess this is mapped on the vocal, but due to the intonation and the not so clear start of the "lyric" it sounds weird according to me. It works though. yeah I know but the player will go for the obvious, which is the vocals.
01:30:360 (1) - Same as 00:51:203 (1) - Changed it too.
01:31:624 (1) - From here it feels like you were out of ideas :U Yeah, I know. I was out of ideas for the entire difficulty.
01:31:624 (1,2,3,4) - Fix that spacing pls, it's really visible. Fix'd

[SigSig Hyper]
00:38:256 (4) - I think you know my opinion about these kind of slider when there is nothing that really matches. But I won't make any comment. Oh well, yes, It's like me playing SigSig Hyper on Pop'n. Bad. I don't understand what is wrong here. If you'd explain, then maybe I'd change it.

[Nyquill's Another]
00:56:256 (1) - Omg this slider goes so well with what it's mapped on, i makes me want to cry xD
I'm not a huge fan of the way it is mapped, but ok.

[Znother]
00:00:000 - delete everything and remap plz
01:05:888 (4,5) - The slider looks like it's crooked, and Make this a blanket pls yay for old map when 3-point algorithm weren't introduced yet

Yare yare. Shikata ga nai...
Thanks for the mod Sushi, only next time post it in a language you actually speak so I can understand what you're asking me to do. :3
10crystalmask01
ello! :D Random mod!

[Easy]
00:28:467 (1,2) - Try arranging these two into something like this:
Click me!
looks pretty badass good to me :D
00:52:467 (2) - Eh its touching the tail of the previous slider a bit.

01:25:309 - This sounds and looks better imo:

If you agree to this suggestion, then you'll have to re-arrange your objects abit. Here's what I've managed to do:
01:34:151- 01:59:414 (1) - It should end at 02:01:940, but I don't think it really matters. Skip this suggestion if you want.

[Standard]
00:38:571 (1) - Remove finish at the reverse, I think the finish is being overused :(
00:48:676 (1) - ^
00:55:624 (3) - Slightly being overlapped by the 1st slider.
00:58:782 (1) - Same as the first suggestions ^
01:23:413 (2) - Remove, and move 01:23:571 (3) here, just to make the rhythm a little less complicated
01:29:097 (4) - ^
01:44:097 (7) - Remove?
01:44:097 (7) - ?

[Znother]
...lol thought I spelled that wrong for a second there xD
00:29:730 (1,2) - Might look better if these two sliders actually look like, but that's imo.

[Hyper]
...And I thought the last diff was Insane x.x ...my mods probably going to be terrible on this one.
00:43:309 (3) - Try to overlap its tail perfectly over the head of the next slider?
00:55:625 (2,3) - reverse like this?
01:34:151 (1) - Reverse slider? (Ctrl G)
01:45:204 (4) - Not a pretty overlap, move it more away from the previous slider.
01:50:572 - Move it a bit up, like this:

[Nquil's another]
00:16:309 (2) - Try to center this hit circle perfectly between the two sliders, something like this:
01:02:572 (4) - NC?
01:05:651 (5) - ^
01:17:730 (1) - ^
01:20:256 (5) - ^
01:51:204 (8) - ^
01:53:098 (5) - ^

Hope this helps~! :D
Topic Starter
Cyclohexane

10crystalmask01 wrote:

ello! :D Random mod!

[Easy]
00:28:467 (1,2) - Try arranging these two into something like this:
Click me!
looks pretty badass good to me :D
Alright.
00:52:467 (2) - Eh its touching the tail of the previous slider a bit.
Yeah, I'm aware, but I thought it was okay. Whatever, changed.
01:25:309 - This sounds and looks better imo:
Changed.
If you agree to this suggestion, then you'll have to re-arrange your objects abit. Here's what I've managed to do:
Your way works but I've done it differently.
01:34:151- You gave another idea with this that I think is even better.
01:59:414 (1) - It should end at 02:01:940, but I don't think it really matters. Skip this suggestion if you want. Actually, it shouldn't. Read the previous mods.

[Standard]
00:38:571 (1) - Remove finish at the reverse, I think the finish is being overused :( Good point.
00:48:676 (1) - ^ ^
00:55:624 (3) - Slightly being overlapped by the 1st slider. Alright, changed.
00:58:782 (1) - Same as the first suggestions ^ ^
01:23:413 (2) - Remove, and move 01:23:571 (3) here, just to make the rhythm a little less complicated Nah, I think this works well enough, the player will know to follow the vocals.
01:29:097 (4) - ^ I don't know what you mean by ^ here but I don't think there's anything wrong with that circle.
01:44:097 (7) - Remove? It's in the drums, and it isn't hard to hit either. It's also a welcome change from the rest being 1/1.
01:44:097 (7) - ? .

[Znother]
...lol thought I spelled that wrong for a second there xD
00:29:730 (1,2) - Might look better if these two sliders actually look like, but that's imo. That (2) looks like ass honestly, so changed it to something different.

[Hyper]
...And I thought the last diff was Insane x.x ...my mods probably going to be terrible on this one.
00:43:309 (3) - Try to overlap its tail perfectly over the head of the next slider? Once again, I don't want to do this as it can be confused as a 1/2 stack and that way is a perfect way to tell the player to alternate.
00:55:625 (2,3) - reverse like this?
No. The angle from that with the previous slider makes terrible flow.
01:34:151 (1) - Reverse slider? (Ctrl G) No because the slider end if reversed doesn't lead into the second slider with a good angle.
01:45:204 (4) - Not a pretty overlap, move it more away from the previous slider. Changed it a bit so it looks better.
01:50:572 - Move it a bit up, like this:
Nope, that's intended so little to no cursor movement is needed.

[Nquil's another]
00:16:309 (2) - Try to center this hit circle perfectly between the two sliders, something like this:
01:02:572 (4) - NC?
01:05:651 (5) - ^
01:17:730 (1) - ^
01:20:256 (5) - ^
01:51:204 (8) - ^
01:53:098 (5) - ^

Hope this helps~! :D
Thanks for the mod!
MMzz
Bubbled!
Topic Starter
Cyclohexane
Yay.
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