forum

Koji Kondo - Hop! Hop! Donut Lifts

posted
Total Posts
14
Topic Starter
CheeseWarlock
This beatmap was submitted using in-game submission on March-12-09 at 8:34:09 PM

Artist: Koji Kondo
Title: Hop! Hop! Donut Lifts
Source: Super Smash Bros. Brawl
BPM: 132
Filesize: 3769kb
Play Time: 01:38
Difficulties Available:
  1. Jammin' Through The Trees (2.87 stars, 130 notes)
  2. KEEP MOVING!!!! (4.92 stars, 253 notes)
  3. Ride Like The Wind (4.47 stars, 172 notes)
Download: Koji Kondo - Hop! Hop! Donut Lifts
Information: Scores/Beatmap Listing
---------------
A classic track from Yoshi's Island, orchestrated for Super Smash Bros. Brawl.

Note: this map is not rankable until the next public build now rankable!

Two of the difficulties are named after levels in the original Yoshi's Island game where the original version of the music was featured.

Edit 1: Fixes all around, mostly to spacing.
Edit 2: Fixes to slider confusion and circle overlap confusion.
Edit 3: More skinning (sliderball+reverse arrow, added shadow to approachcircle)
Edit 4: Skinning fixes.
Edit 5: Cleaned up KEEP MOVING!!!! a bit.
Edit 6: Mapped Easy to the same point the other difficulties end.
Edit 7: Changed a few things, including making KEEP MOVING!!!! look subtly less linear.
Edit 8: A few minor edits, and renamed Easy.
Sir Minelli
Hello there,

ok lets see what i can do with my noob skills :3

Easy:

-Timing -
00:34:66 (2) - 1/4 earlier, stretch it forward to white tick
00:41:93 (2) - 1/4 earlier, stretch it forward to white tick

- Spacing -
00:47:39 (1) - I'd say approach it a bit more to 00:46:82 (5) -

- Etc -
00:49:21 (5) - 00:49:66 (6) - 00:50:11 (7) - I personally dont like how that looks
--------------------------------------------------------------------------------------------------

Ride Like The Wind:

- Spacing -
00:05:34 (5) - approach it a bit more to 00:04:89 (4) - maybe?
00:17:39 (5) - too far from 00:17:05 (4) -
00:36:48 (1) - too close to last combos end 00:35:34 (5) -
00:44:32 (3) - Approach it a tiny bit to 00:43:98 (2) - Same goes for 00:44:89 (4) - with 00:45:23 (5) -
and 00:46:14 (7) - with 00:46:48 (8) - (i think a tiny bit approach will do)
i dont know if 00:52:39 (7) - is a bit close to 00:51:93 (6) - or if 00:52:61 (8) - is too far from 00:52:39 (7) - but somthing bothers me at that part.
01:02:84 (3) - Too close to 01:02:39 (2) - considering the previous spacing between 1 and 2.
01:35:57 (3) - Too far from 01:35:11 (2) -

- SFX -

00:52:84 (1) - I dont know if you wanted this slider to sound like it does, but... i dont know, you check it out.
Same for 00:53:45 (1) - (drum sound or somthing for both )
---------------------------------------------------------------------------------------------------------------------------------------


KEEP MOVING!!!!:

- Spacing -
00:04:66 (5) - too far from 00:04:43 (4) -
00:06:48 (5) - too close to 00:06:25 (4) -
00:08:30 (3) - Reverse selection so it matches the pattern maybe. If you do so, dont forget to change 00:08:30 (3) - too, so it matches the slider's end. And leave 00:08:86 (5) - and 00:08:98 (6) - where they are :3
00:09:21 (1) - even for a Jump, i consider it far from 00:08:98 (6) -
00:11:02 (1) - 00:11:25 (2) - 00:11:48 (3) - 00:11:71 (4) - 00:11:93 (5) - 00:12:16 (6) - <-- That pattern / combo is confusing, not to mention badly spaced. Fix it :3
00:13:52 (4) - too far from 00:13:30 (3) - and 00:13:75 (5) - too far from 00:13:75 (5) -
00:17:73 (4) - too close to 00:17:39 (3) -
00:26:02 (3) - 00:26:25 (4) - 00:26:48 (5) - dont follow same spacing as 00:25:57 (1) - and 00:25:80 (2) -
00:29:66 (3) - other combo or too far from 00:29:43 (2) -
00:38:07 (1) - too far from last combos end, considering the previous pattern.
01:09:21 (1) - 01:09:32 (2) - 01:09:43 (3) - 01:09:55 (4) - 01:09:77 (1) - 01:09:89 (2) -
01:10:11 (1) - 01:10:23 (2) - 01:10:34 (3) - 01:10:46 (4) - 01:10:68 (1) - 01:10:80 (2) -
too afar from each other, approach them. Less spacing there. Found it really hard to beat.
01:12:84 (1) - Too far from 01:13:07 (2) - considering the rest of the combo spacing.
01:15:11 (4) - 01:15:34 (5) - 01:15:57 (6) - dont follow 01:14:43 (1) - 01:14:66 (2) - and 01:14:89 (3) - spacing
01:16:48 (1) - dont change it to a new combo. stick with orange colour, new combo comes here 01:16:93 (2) -
01:20:57 (3) - too close from 01:20:34 (2) - and 01:21:02 (5) - 01:21:25 (6) - dont follow spacing
01:22:61 (4) - new combo here
01:29:66 (3) - too close from 01:29:43 (2) -
01:31:93 (6) - new combo here
01:37:16 (5) - new combo here
----------------------------------------------------------------------------------------------------------------------------------------------

Well thats everything i could notice. hope it helps.

Good Job.



- Standing for what you believe in is right, even if you are standing alone -
Topic Starter
CheeseWarlock
Fixed quite a few of the suggestions for Easy and Ride Like The Wind. (Not uploaded though) I don't have the time now to go over all your suggestions for KEEP MOVING!!!!, but from what I've seen so far some of them are worth following, but others would make the map far too plain. :<

Download: Metroid Prime - Dark Samus (marshall_racer) [ArisuKarin's Hard].osu
LuigiHann
Ride like the...:
00:10:34 (7,8) - (and similar) It's a bit awkward to have these stacked when they're so far apart on the timeline. I found myself double-tapping them too fast.

In fact, through that difficulty, you stack notes of all kinds of different intervals. I think any of the wide ones should be spaced apart to make it easier to play.

That's all
peppy
Please don't rank this until next public release (due to a bug with the sliders). Good job on the skin btw, I really liked it.

Topic Starter
CheeseWarlock

LuigiHann wrote:

Ride like the...:
00:10:34 (7,8) - (and similar) It's a bit awkward to have these stacked when they're so far apart on the timeline. I found myself double-tapping them too fast.

In fact, through that difficulty, you stack notes of all kinds of different intervals. I think any of the wide ones should be spaced apart to make it easier to play.

That's all
I personally found the 3/4 stacked notes to be one of the most unique aspects of the map. So instead I made all of them new combos on both notes. And fixed a few other things. More skinning!
Zerostarry
Awesome map! :)

Some of the jumps in Hard have weird spacing, but its not that big of a deal. You might want to neaten them up a bit though.
An64fan
Interesting note that your approach-squiggles don't actually touch your hit-blobs. Or at least parts barely touch. Just thought I should mention that. Part of me wants to nazi but a larger part doesn't. :P


Easy
Nothing to report here.

Ride Like The Wind
00:10:68 (1) - Push 1/4 back to the red.
00:14:32 (1) - Same.
00:25:23 (1) - Same again, adjust spacing.
00:28:86 (1) - Same.
00:31:63 (2) - Wee, repeat glitch~ Have found in the past that adjusting the tick rate usually fixes this, though I won't bug about this since it's supposed to get fixed in the next public.
01:19:77 (1) - Back 1/4, adjust spacing.
01:34:32 (1) - Back 1/4 and adjust if need be.


KEEP MOVING!!!!
00:08:30 (3,4,5,6) - Taking physics and how our minds work and everything and all that... I find this part is probably a bit more confusing than need be (one has the tendency of tying to hit 5,6,4, unless it's just me...). Consider adjusting the placement?
00:10:68 (1) - Timing feels off. Push back to the 1/2 beat I think and adjust placement.
00:13:98 (1) - Lengthen to 0:14:437.
00:25:23 (1) - Push back 1/4, adjust.
00:28:86 (1) - Same.
01:19:77 (2) - Same.
01:23:07 (1) - Lengthen to 1:23:528.
01:34:32 (1) - Back 1/4 and adjust.
01:37:61 (1) - Lengthen to 1:38:074.


I think especially with Keep Moving just to double-check with timings though. I was pressed for time but made sure to go through each difficulty in the editor at 50%, and some of the stuff I pointed out in particular just seemed to be off. Also not much time for double-checking and testing. :| Very nice map overall though.
Topic Starter
CheeseWarlock
An64fan: Changed a few things, but none of the "move back 1/4"s. I find they fit the music fine. Not the main melody line, no, but the background instrumentation (horn sections). Sometimes, such as at 00:13:98, it's subtle. Other places, like 00:24:89, it seems pretty clear to me where the beat lands. And the more obvious times help bring out the subtle ones via consistency; having different patterns would strike me as less intuitive.

As for the skin, I like how it looks now but would gladly change it if anyone actually found it problematic. :P
mtmcl
You've got timing and spacing and background and hitsounds and patterns and fun and even preview point down.

Am I allowed to bubble this?

Also, great skin!

(Also starred since someone will probably pop my bubble cause I suck.)
Larto
Rename Easy please? :B
I mean, it looks kinda weird if that's the only difficulty without custom name. Then I'll gladly rank.
mm201
Sweet map ^,^
The mapping style fits the music perfectly!

My only gripe is that the pixelated SNES graphics skin elements don't fit with the smooth crayon hitcircles very well.

I also want to click on the batters for some reason. .__.

Larto
<3
YoshiKart
*thumbs up*

369 combo is awesome.
Please sign in to reply.

New reply