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So now the next question is, how do we ammend it to cover that.
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"Your map must be perfectly timed and unmapped portions of the song must be adequately timed."

Or you could just go, "The entire song (even unmapped portions) must be perfectly timed".

Both amendments would have a part saying that the reason to time unmapped portions of the song is for Taiko bars and the main menu, of course, in which case it'd be implied that it wouldn't have to be bloody perfect, though you might have to state that too if some super nazis start being super duper nazis.

However, the easiest way would be to split it up into two smaller rules. "Your map must be perfectly timed" and "Unmapped portions of your song must be adequately timed". One's done for gameplay and the other is for musical correctness, so they have different standards and could justify being split up with their own justifications.
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So that includes the intros that most of the time has "senseless" timing?
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what about adding "If the unmapped sections of the song have an awkward timing you may use an average BPM"
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ErufenRito wrote:
So that includes the intros that most of the time has "senseless" timing?

Not too sure what kind of songs you're listening to that most have intros like that, but if you need help I can help you time it.
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Rule
Quote:
The draining time of your map must be *perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).

*perfectly means "the most accurate it can get"

+
Guideline
Quote:
The non-mapped parts of your maps should have an adequate timing, especially when that part timing is easy to find. When finding a right timing is too hard, just try to get an average timing and see if the menu osu! logo is pulsing rightly.




just the idea of using a Rule and a Guideline. Since the rule have to be imposed and the guideline isn't so imposable,
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Honestly if the song is dead silence for a few seconds I wouldn't mind if the BPM of the next part (the first part with a beat) is placed in there instead.
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something to stop the pulse directly will be better
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timing unmapped sections, especially slow downs at the end of a song or a bridge or whatever, is a colossal waste of time.

such a rule would exist just to piss people off
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Lybydose wrote:
timing unmapped sections, especially slow downs at the end of a song or a bridge or whatever, is a colossal waste of time.

such a rule would exist just to piss people off


What I'm most concerned with is what about sections that don't really have a timing? Some songs have breaks in them that don't really follow a certain BPM.

Otherwise, I don't have an issue with this amendment.
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Nyquill wrote:
Lybydose wrote:
timing unmapped sections, especially slow downs at the end of a song or a bridge or whatever, is a colossal waste of time.

such a rule would exist just to piss people off


What I'm most concerned with is what about sections that don't really have a timing? Some songs have breaks in them that don't really follow a certain BPM.

Otherwise, I don't have an issue with this amendment.


break across untimable duration and retime once the song can be timed again?
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Nyquill wrote:
Lybydose wrote:
timing unmapped sections, especially slow downs at the end of a song or a bridge or whatever, is a colossal waste of time.

such a rule would exist just to piss people off


What I'm most concerned with is what about sections that don't really have a timing? Some songs have breaks in them that don't really follow a certain BPM.

Otherwise, I don't have an issue with this amendment.


Called rubato musically. Another case is when the change in speed goes continuously not on every beat then it's useless to time it correct for the sake of the cookies in the title screen.

In almost all cases the breaks are either having a constant BPM as usual, or having timing that is impossible to measure, and both cases don't need extra timing.

Quote:
such a rule would exist just to piss people off
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not a bad proposal. But time like the intro of the map http://osu.ppy.sh/s/50766 is an example of time wasting
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Quote:
Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).

I don't see anything here that says about breaks or unmapped parts. I guess if a person chooses to time it, why not, but I don't think it needs forcing as it has no impact on gameplay.
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As everyone here has forgotten apparently, the reason this rule is being suggested is so that even on the unmapped parts the osu! cookie has the correct pulsing, although i dont think this is a strong reason to bring forth this as a rule i just thought i'd remind you guys in case you had forgotten.
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