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Tatsh - ELECTROGIC

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Topic Starter
meiikyuu
This beatmap was submitted using in-game submission on Tuesday, October 30, 2012 at 3:45:50 PM

Artist: Tatsh
Title: ELECTROGIC
Tags: material lunarsakuya mochi
BPM: 140
Filesize: 5095kb
Play Time: 02:44
Difficulties Available:
  1. Easy (1.58 stars, 124 notes)
  2. Insane (5 stars, 511 notes)
  3. mochi's Hard (4.93 stars, 377 notes)
  4. Sakuya's Normal (3.1 stars, 173 notes)
Download: Tatsh - ELECTROGIC
Information: Scores/Beatmap Listing
---------------
hi

Easy - complete
Sakuya's Normal-complete
mochi's Hard - complete
Insane - complete

Last Full Submit: 8/7/2012
mochi
ぴょん!
LunarSakuya
mochi
http://puu.sh/VX24

(`・ω・´)b
CTB Fia
Easy
try to revert your wallpaper to 800x600 not 1024x768
well beats seems to be in place so i have nothing to say :o

Normal
try to change slider tick rate to 3 it will boost your slider sound to the song anyway
well beats seems to be in place so i have nothing to say :o (you are good beatapper aren't you?)

that's all i can mod
i hope your beatmap will be ranked soon :o
Topic Starter
meiikyuu

shojimeguro wrote:

Easy
try to revert your wallpaper to 800x600 not 1024x768 the current size is allowed
well beats seems to be in place so i have nothing to say :o

Normal
try to change slider tick rate to 3 it will boost your slider sound to the song anyway waiting on lunarsakuya
well beats seems to be in place so i have nothing to say :o (you are good beatapper aren't you?) lol ty

that's all i can mod ok ><
i hope your beatmap will be ranked soon :o ty!
thank u for checking, i can give kd depending on lunarsakuyas changes..
Hinsvar
Hi.

Randomly modding from Teru21's modding team queue here :P

Yeah, this is the third time.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>General
  1. Why the Easy and Normal begin at 00:17:687 and not 00:15:973? I think I know the reason, but is there really nothing you two can do here?
>Easy
  1. 00:35:687 (2,3) - I don't really like how these two objects overlap (because (3) is slightly overlapped by the slider's path), but I guess it's fine.
  2. 00:48:544 (3,4,5) - Uh... Personally, I would space them normally instead of stacking them. Don't think the new players (remember, this diff is supposed to be played by them) would be able to react to the stacking well, especially considering each note is only ~400ms apart.
  3. 01:42:116 (4,5,1) - ^
  4. 01:43:830 (2,3) - You should definitely avoid the overlapping here. Simply placing them linearly should do.
  5. 01:50:687 (1,2,3) - This one looks messy, IMO. Maybe try a pattern similar to what I have suggested to you in the past, but with a little tweaking? (If you don't get it, I'm talking about that (9,10,11) pattern.)
  6. 02:16:615 (1) - Use the code below to make the blanket look (somewhat) better?
    256,64,136615,6,0,B|184:72|184:152,1,120
  7. 02:17:472 (2,3) - Same as 01:43:830 (2,3). Also, make sure that (2) points to (3)'s head? It looks weird now, IMO.
  8. 02:39:758 (2,3) - This overlap also doesn't look good, but still pretty fine.
>Sakuya's Normal
  1. 01:14:687 (5) - NC? I think the combo is too long and it's just weird not to do that.
  2. 01:27:973 (3) - Move to (328,184) so 01:26:687 (2,3) can form a blanket(-ish; not really sure actually, but it sure looks neater) pattern?
  3. 01:45:544 (5,1) - Looks weird because (5)'s end seems to be randomly placed. I recommend to rearrange stuff here so (5) can point (1). Not really important though.
>mochi's Hard
  1. 00:26:259 (1,2,3,4) - I can't see any definite pattern here. It looks somewhat messy. Feel free to leave it as is, though, although I recommend to make some nice patterns out of this (maybe squares or diamonds).
  2. 00:29:687 (1,2,3,4) - ^ (This also applies to the patterns at the beginning of the kiai time.)
>Insane
  1. 00:16:401 (1) - There is no need of this NC since we're not on a new stanza yet.
  2. 00:16:937 (1) - ^
  3. 00:55:401 (6) - Wow, this combo is pretty long. NC this, please, as I don't see any reason to continue the combo.
  4. 01:44:259 (4) - Same case with that Twin Blades (I hope you understand what I'm talking about here, but if not... the position of (4) looks out of place, so try to make sure 01:42:973 (1,2,3,4) is placed properly so they'll make a good-looking pattern?)
...This should be enough ;)

Good luck on the way 8-)
Topic Starter
meiikyuu

Hinsvar wrote:

Hi.

Randomly modding from Teru21's modding team queue here :P

Yeah, this is the third time. lol np, i appreciate the mods

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>General
  1. Why the Easy and Normal begin at 00:17:687 and not 00:15:973? I think I know the reason, but is there really nothing you two can do here? hmm they don't all necessary have to start at the same place as the rest, & the beat at the beginning is rather complicated for beginners
>Easy
  1. 00:35:687 (2,3) - I don't really like how these two objects overlap (because (3) is slightly overlapped by the slider's path), but I guess it's fine. its distanced snapped so its alright i guess
  2. 00:48:544 (3,4,5) - Uh... Personally, I would space them normally instead of stacking them. Don't think the new players (remember, this diff is supposed to be played by them) would be able to react to the stacking well, especially considering each note is only ~400ms apart. k i changed to slider
  3. 01:42:116 (4,5,1) - ^ changed to slider
  4. 01:43:830 (2,3) - You should definitely avoid the overlapping here. Simply placing them linearly should do. i think just about every note you see is overlapping or "touching" the next note. its part of the spacing >< but i will make the pattern more square if thats any eaiser..
  5. 01:50:687 (1,2,3) - This one looks messy, IMO. Maybe try a pattern similar to [http://puu.sh/OaVA]what I have suggested to you in the past, but with a little tweaking?[/url] (If you don't get it, I'm talking about that (9,10,11) pattern.) i wish to keep this pattern b/c it leads in smoothly to the next combo, which is a symmetry pattern and i dont want to break it
  6. 02:16:615 (1) - Use the code below to make the blanket look (somewhat) better? ok i used, thank u
    256,64,136615,6,0,B|184:72|184:152,1,120
  7. 02:17:472 (2,3) - Same as 01:43:830 (2,3). Also, make sure that (2) points to (3)'s head? It looks weird now, IMO. okay i flipped 2 so it faces 3
  8. 02:39:758 (2,3) - This overlap also doesn't look good, but still pretty fine. yea not a big deal to me
>Sakuya's Normal
  1. 01:14:687 (5) - NC? I think the combo is too long and it's just weird not to do that. yay nice catch
  2. 01:27:973 (3) - Move to (328,184) so 01:26:687 (2,3) can form a blanket(-ish; not really sure actually, but it sure looks neater) pattern? lol did it anyway
  3. 01:45:544 (5,1) - Looks weird because (5)'s end seems to be randomly placed. I recommend to rearrange stuff here so (5) can point (1). Not really important though. no change
>Insane
  1. 00:16:401 (1) - There is no need of this NC since we're not on a new stanza yet. alright fine
  2. 00:16:937 (1) - ^ no b/c beat slightly shifts
  3. 00:55:401 (6) - Wow, this combo is pretty long. NC this, please, as I don't see any reason to continue the combo. okay
  4. 01:44:259 (4) - Same case with that Twin Blades (I hope you understand what I'm talking about here, but if not... the position of (4) looks out of place, so try to make sure 01:42:973 (1,2,3,4) is placed properly so they'll make a good-looking pattern?)hm..ill think about it
...This should be enough ;)

Good luck on the way 8-)
ty for coming again xDD
mochi
hitsounded

http://puu.sh/XZaM

Also, the preview time is not snapped correctly. Change to 126330
Topic Starter
meiikyuu
updated
Roddie
In-game modding for Easy and Insane.

Here's the chatlog.

Chatlog
23:33 Roddie: : oh hey
23:33 Roddie: : i was going to ask you if we can do an in-game mod
23:34 meiikyuu: : oh
23:35 meiikyuu: : okay
23:37 Roddie: : let me know when you're ready
23:38 meiikyuu: : alright one sec
23:38 meiikyuu: : lol just submitted something new
23:38 meiikyuu: : and yes i am ready now
23:38 Roddie: : okay
23:40 Roddie: : could you put in a little more effort with the claps for Easy?
23:40 Roddie: : same goes with Normal
23:40 Roddie: : its quite lacking no offense
23:40 meiikyuu: : oh wait, uh..dont worry about the hitsounds
23:41 Roddie: : why is that?
23:41 meiikyuu: : i actually forgot to put them on lol
23:41 Roddie: : okay
23:44 Roddie: : 00:37:401 (4)-
23:44 Roddie: : shape this to have a proper curve l
23:44 Roddie: : like this
23:45 Roddie: : http://puu.sh/Yz8H
23:45 meiikyuu: : i see
23:46 meiikyuu: : alright i fxed it up
23:50 Roddie: : 02:04:401 (1, 2)-
23:51 Roddie: : I suggest unstacking those
23:51 meiikyuu: : yes
23:51 Roddie: : because when beginners go through that part, they'll chase after the 2nd note early, if you get what I mean
23:52 meiikyuu: : okay, i fixed it
23:53 Roddie: : we're all see with Easy
23:53 Roddie: : since sakuya isn't here, i guess i could post in my mod in a post
23:54 meiikyuu: : sure you can post the chat and type up the mod for sakuya
23:54 Roddie: : okay
23:56 meiikyuu: : let me know when you are going to do insane
23:56 Roddie: : i'm ready
23:57 meiikyuu: : kk
23:58 Roddie: : just wanted to say there are claps missing on key notes
23:59 Roddie: : on insane
23:59 meiikyuu: : yeah u can ignore those too lol
23:59 meiikyuu: : ill finish all hitsounds like tomorrow
23:59 Roddie: : okay (:
23:59 meiikyuu: : :>
00:04 Roddie: : 02:23:901 (5)-
00:04 Roddie: : this isn't properly stacked
00:05 meiikyuu: : ok
00:07 Roddie: : 02:46:615 (1)-
00:07 Roddie: : this sounds better on 1/8
00:07 Roddie: : not 1/6 imo
00:08 meiikyuu: : oh i see :o
00:09 Roddie: : oh goodie!
00:09 Roddie: : we're done
00:09 meiikyuu: : :o
00:09 meiikyuu: : thanks :)
00:09 Roddie: : for insane
00:09 Roddie: : lol
00:10 meiikyuu: : xD

Here's my mod post for Sakuya's Normal and mochi's Hard.

Sakuya's Normal
  1. Could you put in more effort with the claps. It's a bit lacking no offense.
  2. 01:13:401 (4)-A finish on the end would sound nice.
  3. 01:35:259 (4)-^
mochi's Hard

Nicely done.

And that's about it. Good luck, meiikyuu. :D
YTYuyu
ahh so it's done~...alright let's get started. mod requested my mochi on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Easy]
with patterns like this, AR3 would give off a smooth feeling to the song.
00:26:259 (3) - make this slider symmetrical. it'll look like as if the pattern is going around in a circle. like this, and i feel the flow would be smoother since it gives off a nice feeling to this slider IMO.
00:35:687 (2) - make this slider look like the purple (3) instead. i feel that by doing this, the flow would continue from the purple (3). IMO this curved slider breaks the flow in this part of the song (if you do this, you have to move some notes around)
00:37:401 (4) - *nazi* this slider can look symmetrical. just move the last point around and it'll look symmetrical.
00:48:544 (3) - Ctrl+> for this slider. since (1,2) rotate at a 90 degree angle, doing it here would be consistent for this pattern since players might be expecting something like this IMO.
01:06:116 (2) - move this to the left instead of the right side. the flow would be smoother during gameplay if you do this IMO.
01:15:973 (2,3) - hmm...perhaps you can adjust these sliders so that it'd blanket (1)?
01:17:687 (1) - i feel that the spinner should end at 01:20:687 to follow the sound in the instrumental. you can add notes at the next downbeats to follow the bass but leave a 1/1 gap for beginners to recover in time for the next note.
01:42:116 (4) - i'm thinking of making this a curved slider to blanket (3). same reason as 00:35:687, this time from the previous note.
01:55:830 (1) - remove the NC for this. the instrumental after the last few repeat sliders follow the same thing.
01:57:544 (2) - this should be a NC. the difference between this one and the previous note is the bass. this part has the bas while the previous note doesn't have it.
02:05:259 (3) - the slider should look like this. as you see, it looks somewhat symmetrical and it looks nicer to see this compared to the current slider during gameplay.
02:11:472 (3) - you forgot to add a finish at the end. add it to match the cymbals.
02:14:044 (4) - make this a NC. since the cymbals are at the end of (3), it'll show that a new pattern has occurred and the instrumental changes in this part if you listen carefully.
02:17:472 (2) - make this slider look like (1) like this. i feel that doing this should flow smoother to the next note from the previous slider during gameplay IMO.
02:31:187 (4) - NC here because the instrumental's volume slightly rises here.
02:36:330 (2) - i'm hearing cymbals at the beginning of this slider, so add a finish here to emphasize it.

[Saku-nya]
you have no breaks here, so disable the letterbox during breaks.
consider using a slider tick rate of 2. the slider ticks play nicely to the song during gameplay IMO.
i feel that the SV for this is too fast for players to keep up. i suggest decreasing it to 1.40. the speed is moderate and it plays a lot better for players to keep up in IMO.
00:20:259 (4) - you can tell that the instrumental changes at the repeat slider, so i suggest that you remove the repeat and add a circle. that circle should be a NC because of the change in the instrumental.
00:44:259 (5) - hmm..consider adding a repeat here to follow the bass in this part of the song.
00:51:116 (4) - i feel that this slider should be a NC because the bass in the instrumental is where it changes. it speeds up by 1/4 for this.
00:52:830 (1) - if you want, you can remove the NC here since it follows the bass. then again, i can understand why you don't want do this if you ignore this.
01:06:973 (4) - remove the NC for this. it'll be consistent with 00:52:830 since it follows the same part in the song.
01:13:401 (4) - similar to 00:52:830.
01:16:830 (4) - tbh i was expecting this to look like (3), but the end is slanted IMO. make this slider look like (3) because i feel that the flow would continue from the previous slider during gameplay.
01:24:116 (3,4) - do this instead. (3) would make the flow continue and (4) would follow it up. IMO that straight slider breaks the flow in this combo during gameplay.
01:37:830 (3) - since you curved the 1st half of the slider, do the same thing at the 2nd half for symmetry. like this if you don't know. this is the best i can come up with so ik that you can do better than this.
01:44:687 (3,4) - either replace this for a 1/1 slider or a 1/2 repeat slider. you can hear the change in the instrumental for this part of the song.
01:51:544 (3) - make this a NC because of the change in the bass.
01:54:973 (3) - ^
02:00:116 (4) - ^
02:02:687 (3) - same as above, this time the instrumental changes in this part.
02:12:758 (4) - replace this for a circle and a 1/1 slider because the beginning of this slider is where the instrumental continues, however the repeat is where the instrumental changes. that slider should be a NC because of that.
02:41:472 (1) - you forgot a finish here. add it to match the cymbals in the song.
02:43:187 (5) - ^, but at the beginning
02:45:758 (2) - this slider can flow a lot smoother if it's symmetrical. just move the point around and you'll get it.

[mochi's Hard]
consider OD6 for a bit of a challenge for other players in their timing.
00:20:044 (4) - because of the combo colors, this caught me off guard because IMO, it blends in with the BG in a way that i couldn't see the notes properly. instead stack this on (5). i feel that it'd be easier to read for me and other players during gameplay.
00:24:544 (2,2,2,2) - hmm...do Ctrl+R to continue the flow from (1). it'll look like as if the path is taking a U-turn for this part of the song, and this kind of pattern would look fun for players to do during gameplay.
00:25:830 (4,4,4,4) - same above, this time from (3).
00:33:759 (2,3,4,5) - if you can re-arrange this to a diamond properly, it'll be easier to play for players and the flow would continue during gameplay. like this.
00:37:616 (2,2,2,2,4,4,4,4) - make all these notes a NC. why? because the previous note follows the bass and "only" the bass. these notes follow the change in the instrumental in this.
00:36:116 (4) - same as 00:25:830.
01:00:544 - remove the break here for consistency with the normal diff, or you can add notes for consistency with the easy and insane diff.
01:06:116 (2) - same as 00:24:544.
01:49:830 (2,2,2,2,4,4,4,4) - same as 00:37:616.
02:06:330 (2,2,2,2) - same as 00:24:544.
02:07:615 (4,4,4,4) - same as 00:25:830.
02:35:044 (2) - i can see a possible stack on the repeat on (4). stack this perfectly so that the transition looks smoother. it looks odd to see something like this during gameplay IMO.
02:37:187 (1,2,3,4) - hmm...stack this like the previous combo. players might be expecting something like this since the instrumental sounds similar. so basically for consistency.
02:46:615 (3) - idk if this slider is rankable or not. if it's unrankable, it's a hold slider and that kind of slider is unrankable. i highly suggest that you make the slider like this or something similar to this. this slider is fine since there are bumps at the top and bottom of the slider.

[Insane]
00:23:044 - remove the break here. it'll be consistent with the other diffs (not hard).
00:31:401 (5) - make this a NC. the instrumental changes, and a finish is there, indicating that there's gonna be a new pattern up ahead.
01:08:901 (4,5) - these sliders can look a lot nicer if they're symmetrical. the look of it looks ugly and it doesn't fit to the song IMO.
01:21:116 (1,1,2,3,4,5,6,7,8,9) - ooh stacks after the spinner might be boring for other players. space these notes out to a stream to make it fun and exciting for others players.
01:36:544 (2,3) - make these curved sliders similar to (1). the straight sliders break the flow in this combo during gameplay IMO.
01:43:402 (2) - Ctrl+R to make the flow smoother during gameplay.
01:59:901 (4) - Ctrl+R because the transition to the repeat slider made me feel uncomfortable since there were 1/4 sliders as the last few notes in this combo. it'd be easier to players and i think that it'll make other players feel comfortable about this during gameplay.
02:05:259 (1) - lol i've seen a similar slider compared to this :P.
02:30:758 (4) - i'm thinking Ctrl+R for consistency with (1,2).
02:36:330 (5) - you forgot a finish at the beginning. add it to emphasize the cymbals.
02:36:972 (8,10) - i'm thinking of spacing these notes out to the point that it should be stacked on (4,5) so that the transition looks smoother and neater during gameplay.

I guess that's it. GL :D
[CSGA]Ar3sgice
hi~


Insane

  1. 00:15:973 (1,2,3,4,1) - add some finish sounds here :3
  2. 00:38:473 (1) - clap at the end?
  3. 00:40:401 (2,2) - clap at the head?
  4. 01:08:901 (1) - do the slider like this? http://osu.ppy.sh/ss/416514 I think it fits better to the music :3
  5. 01:33:437 - rhythm is like this http://osu.ppy.sh/ss/416519
  6. 02:05:259 (1) - Good :3
  7. 02:09:758 (1,2) - symmetrical o.o?
Hard

  1. 01:43:401 (2) - http://osu.ppy.sh/ss/416522 move here so the end triangle looks better.?
  2. 01:45:758 (1,2,3) - I think may be a bit hard for a Hard diff when there are notes after it. put the end near the next slider head? :3
  3. 02:04:187 (2) - ^
  4. 02:14:044 (3) - move here http://osu.ppy.sh/ss/416526 o.o?
  5. 02:37:187 (1,2,3,4) - better 1.41x www http://osu.ppy.sh/ss/416528
Normal

  1. 00:18:544 (2,4) - make it symmetrical
  2. 00:21:973 (6) - finish, you know
  3. 01:15:973 (3) - symmetrical ..?
  4. 01:26:687 (2) - blanket wwwwww http://osu.ppy.sh/ss/416530
  5. 01:47:687 (2) - don't put it too near the circle, it looks like blanket is wrong, try this http://osu.ppy.sh/ss/416532
  6. better to reduce the acceleration as it's only a Normal diff, about 1.25x imo
Easy

  1. 00:39:973 (1) - make one line with (6), like this http://osu.ppy.sh/ss/416535. you can move (2) up a little, then symmetry for (3).
nice map :3

Good luck~
Kyshiro
Here on mochi's request

Easy:

  • Couldn't really find that much in this diff, the things I listed are just opinions.
    00:46:830 (2,3) - I don't like how this goes in the same direction
    01:43:830 (2,3) - Overlapping too much imo
    02:04:401 (1) - 2 grids to the right *Tiny grid?
    02:11:472 (3) - Might just be me, but I really dislike the form of this slider in general
    02:39:758 (2,3) - Overlapping too much imo
Sakuya's normal:

  • 00:20:259 (4) - How about making this a blanket over the end of 00:18:544 (2) -
    00:21:973 (6) - ^ @ 00:21:544 (5) -
    00:27:116 (4) - Putting this a little lower and a bit more straight would play better: http://puu.sh/10m22
    00:37:401 (1) - This curve looks a bit weird http://puu.sh/10mmL looks better imo, Code below:
    136,120,37401,6,0,B|72:120|72:120|32:120|8:152|8:200|32:232|72:232|72:232|136:232,1,300,0|4
    00:39:116 (3) - ^ Copy that one if you fix it
    02:44:044 (6) - 2 grids down, 1 grid right with *Small grid
    02:45:758 (2) - This one looks a bit weird too
mochi's Hard:

  • HP drain -1? It's a pretty tough hard so might be necessary
    00:22:830 (1) - Unnecessary overlap
    00:24:544 (1) - Untill 00:30:973 (4) - Is a bit too much of the same imo, how about adding some curve to some of the sliders?
    02:06:330 (1) - ^ 02:12:758 (4) -

    Really nice diff, enjoyed playing this
Insane:

  • 01:05:259 (8) - I usually like weird sliders, but this just looks too random.
    01:22:187 (9) - Should be 1/8, not 1/6
    01:58:830 (8) - Why won't you make this a stream, a slider feels awkward as you're making streams out of it on the other spots
    02:20:044 (1) - Would be better if this were symmetrical, or otherwise wake it more obvious that it's not meant to me symmetric, this looks like an attempt of making it symmetric
    02:20:901 (3) - ^
This is a really well made map.
Have my star.
BeatofIke
Mod Request. Here's what I've found:

Easy
00:26:259 (3) - You seem to love symmetry! How about this?
340,264,26259,2,0,B|332:340|256:344|180:340|172:264,2,240

Normal
02:45:758 (2) - A bit sloppy slider. Make it shaped symmetrically.

Hard
-> Good Enough!

Insane
-> Good Enough!

Pretty solid Map! Keep it Up!
Topic Starter
meiikyuu

Byakugan249 wrote:

ahh so it's done~...alright let's get started. mod requested my mochi on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Easy]
with patterns like this, AR3 would give off a smooth feeling to the song. fixed
00:26:259 (3) - make this slider symmetrical. it'll look like as if the pattern is going around in a circle. like this, and i feel the flow would be smoother since it gives off a nice feeling to this slider IMO. fixed
00:35:687 (2) - make this slider look like the purple (3) instead. i feel that by doing this, the flow would continue from the purple (3). IMO this curved slider breaks the flow in this part of the song (if you do this, you have to move some notes around) got rid of the curve
00:37:401 (4) - *nazi* this slider can look symmetrical. just move the last point around and it'll look symmetrical. okay
00:48:544 (3) - Ctrl+> for this slider. since (1,2) rotate at a 90 degree angle, doing it here would be consistent for this pattern since players might be expecting something like this IMO. fixed stuff around the part
01:06:116 (2) - move this to the left instead of the right side. the flow would be smoother during gameplay if you do this IMO. ok
01:15:973 (2,3) - hmm...perhaps you can adjust these sliders so that it'd blanket (1)? i think its fine for now
01:17:687 (1) - i feel that the spinner should end at 01:20:687 to follow the sound in the instrumental. you can add notes at the next downbeats to follow the bass but leave a 1/1 gap for beginners to recover in time for the next note.
01:42:116 (4) - i'm thinking of making this a curved slider to blanket (3). same reason as 00:35:687, this time from the previous note.
01:55:830 (1) - remove the NC for this. the instrumental after the last few repeat sliders follow the same thing.
01:57:544 (2) - this should be a NC. the difference between this one and the previous note is the bass. this part has the bas while the previous note doesn't have it.
02:05:259 (3) - the slider should look like this. as you see, it looks somewhat symmetrical and it looks nicer to see this compared to the current slider during gameplay.
02:11:472 (3) - you forgot to add a finish at the end. add it to match the cymbals.
02:14:044 (4) - make this a NC. since the cymbals are at the end of (3), it'll show that a new pattern has occurred and the instrumental changes in this part if you listen carefully.
02:17:472 (2) - make this slider look like (1) like this. i feel that doing this should flow smoother to the next note from the previous slider during gameplay IMO.
02:31:187 (4) - NC here because the instrumental's volume slightly rises here.
02:36:330 (2) - i'm hearing cymbals at the beginning of this slider, so add a finish here to emphasize it.

[Insane]
00:23:044 - remove the break here. it'll be consistent with the other diffs (not hard).
00:31:401 (5) - make this a NC. the instrumental changes, and a finish is there, indicating that there's gonna be a new pattern up ahead.
01:08:901 (4,5) - these sliders can look a lot nicer if they're symmetrical. the look of it looks ugly and it doesn't fit to the song IMO.
01:21:116 (1,1,2,3,4,5,6,7,8,9) - ooh stacks after the spinner might be boring for other players. space these notes out to a stream to make it fun and exciting for others players.
01:36:544 (2,3) - make these curved sliders similar to (1). the straight sliders break the flow in this combo during gameplay IMO.
01:43:402 (2) - Ctrl+R to make the flow smoother during gameplay.
01:59:901 (4) - Ctrl+R because the transition to the repeat slider made me feel uncomfortable since there were 1/4 sliders as the last few notes in this combo. it'd be easier to players and i think that it'll make other players feel comfortable about this during gameplay.
02:05:259 (1) - lol i've seen a similar slider compared to this :P.
02:30:758 (4) - i'm thinking Ctrl+R for consistency with (1,2).
02:36:330 (5) - you forgot a finish at the beginning. add it to emphasize the cymbals.
02:36:972 (8,10) - i'm thinking of spacing these notes out to the point that it should be stacked on (4,5) so that the transition looks smoother and neater during gameplay.

I guess that's it. GL :D
JudgeTheDude
Hi, from my modding queue. Sorry for the delay :(
I really disliked the song, but the timing was perfect ^^

[Easy]
00:37:401 (4) - This shape isn't symetrical

[Normal]
02:45:758 (2) - Not symetrical

[Hard]
Didn't see anything wrong, it was just a bit too hard for me ^^

Gl for rank
al2e10
By AL2 modding queue
Sorry for the late mod
==General==

==Insane==
-- Combo Problem --
-- Sound --
Looking around this map...
You need to use more finish in this map... Um... Work Hard for the sound plz :3
-- Spacing --
02:15:544 (8) - Spacing problem~
-- Other(S) --
01:56:259 (3) - This note too far for the next note? I suggest ctrl + r
02:02:473 (7) - ^

==mochi's Hard==
-- Combo Problem --
-- Sound --
-- Spacing --
02:15:544 (2) - Spacing problem
02:25:401 (4) - ^
02:28:830 (4) - ^
Check out the spacing plz ~~~
-- Other(S) --
01:00:544 I think the break here can add a spinner :3

==OVERALL==
LIKE : //
UNLIKE : //
Midasmens
Hi~ Midas here....
Request from my queue
Sorry for my late~ ._.

General
Nothing~ >3<
Good mapset~ I should focus on hitsound modding
~~~~~~

Easy
00:21:973 (4) - add a inheriting section (green line) on the end of this slider with 5%~20% then you should add a section 00:24:544 with 50%
00:35:687 (2) - add clap on repeat~ it seems you forget it.
00:39:973 (1,2,3,1,2,3) - I think you should add clap on all of this slider repeat i point it out~ (suggestion)
01:17:687 (1) - finish sound
01:49:830 (5) - with a soft finish sound will be great imo.
02:44:901 (1) - end with 50% volume is too loud set to 20%
um.......I can't find any clap sound after 00:39:544 It's unreasonable~ you should add more hitsound to fit the music.
~~~~~~

Sakuya's Normal
00:21:973 (6) - same with Easy diff
01:47:687 (2) - um....use 0.8x to set this note 02:45:758 (2) - 20% volume
~~~~~~

mochi's Hard
Nice diff~ >3< nothing find it sorry ;_;
~~~~~~

Insane
00:30:116 (5) - NC? 00:30:544 (1) - remove NC then 00:31:401 (5) - add NC looks good imo.
00:30:116 (5) - clap
00:30:973 (3) - ^
00:34:401 (5) - clap on head
01:06:973 (4) - seems you forgot to add finish on the end of this slider
01:21:116 (1) - finish?
01:22:187 (9) - ^ end
02:05:259 (1) - weird~ you can add a inheriting section (green line) on the repeat of this slider with 20% volume
02:15:115 (1) - NC here ._.
02:41:472 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - good patterns!
02:47:472 (9) - inheriting section with 5~20% volume
Try to add more hitsound >.<
~~~~~~

That's it~ all suggestions~ ><
Good luck~

Hope I can help you~

٩(๑╹◡╹๑)۶
KamiSama007_old
00:26:259: Maybe you should do 4 hit notes in this combo instead of just 3 slider combos just to maybe spice it up a bit (slide then tap tap tap the slide)
[Luanny]
This song is fucking awesome
Tatsh <3
Kuroneko-sHerald
Sorry for late and poor mod.

[mochi's Hard]
Definitively not Hard.
HP Drain Rate -2
Approach Rate, Overall Difficulty -1

00:37:187 (4,1) - Please unstack these. I break the combo everytime I played it. It's very confusing.
02:18:972 (4,1) - ^

[Insane]
02:05:259 (1) - Pure awesomeness :)
Cyclohexane
On-the-spot modding cause why the hell not

[General]

Use Tick Rate 2 for this.

[Insane]

00:22:830 - Spinner goes here
00:29:687 (4) - 00:37:401 (4,5,6,7,8) - I can't help but think that the stream here should be condensed. Fits the music better imo.
00:39:330 (3,4,5,6) - See, like this. Here, it works perfectly.
00:51:330 (1,2,3,1,2,3,1,2,3) - You should really make a long stream instead of stacked triples here.
01:00:544 (1) - If you're gonna do that, I recommend a spinner instead.
01:02:259 (1,2,3,4) - And here you do the opposite: you stack the stream when it should be going in one direction, according to the music.
01:05:687 (1,2,3) - I think you can make a circlestream out of this. The BPM is low, so you're not making it too hard.
01:09:973 (7) - Reverse this slider.
01:22:830 - Why is there a break here? It's quite unfitting.
01:46:401 (1,2,3,4) - This feels very awkward. The music has some 1/4 going here; use them.
01:48:973 (1,2) - You've been stacking sliders in 1/2 for the rest of the map, so this will surprise players. To avoid this, do something like this:
01:59:901 (4) - Reverse this slider.
02:05:259 (1) - Urgh. You're better off using a 1/8 kickback slider or a spinner than doing this, seriously.

[Hard]

00:25:401 (3) - Reverse this slider.
00:27:116 (3) - ^
00:28:830 (3) - ^
00:30:116 (2) - ^
00:35:687 (3) - 00:52:830 (3,4,1) - Urgh. You're better off using a 1/8 kickback slider or a spinner than doing this, seriously.
01:00:544 - Spinner goes here
01:06:116 (2) - Reverse this slider.
01:22:830 - Why is there a break here? It's quite unfitting.
01:29:258 (1,2,3) - Since this is immediately after a break, you don't need antijumps like this. I recommend stacking.
02:05:258 (3,4) - Urgh. You're better off using a 1/8 kickback slider or a spinner than doing this, seriously.
02:06:330 - 02:13:187 - Reverse sliders the same way I told you before.
02:17:044 (3,4,5) - This slider triangle is badly made.
[Normal]

Way too many sliders. 50 circles for 122 sliders? Rethink this through.

[Easy]

Make 1/2s not touch each other's ends.
01:22:830 - Why is there a break here? It's quite unfitting.

In a nutshell, bit of unexplored potential for this map, but seeing as you're kind of new to mapping, I'm asking for a bit much. Props to mochi for the Hard, it had very good ideas.
Good luck.
Topic Starter
meiikyuu
will reply to all when I get the chance
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