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Kurousa-P - Spiral labyrinth [Taiko]

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Topic Starter
OnosakiHito
This beatmap was submitted using in-game submission on Dienstag, 4. September 2012 at 16:49:14

Artist: Kurousa-P
Title: Spiral labyrinth
Tags: aabc271 taiko vocaloid Hatsune Miku
BPM: 150
Filesize: 6286kb
Play Time: 01:26
Difficulties Available:
  1. aabc's Futsuu (2,46 stars, 138 notes)
  2. aabc's Oni (4,83 stars, 355 notes)
  3. Inner Oni (4,89 stars, 486 notes)
  4. Kantan (0,81 stars, 88 notes)
  5. Muzukashii (4,62 stars, 272 notes)
  6. Oni (4,78 stars, 400 notes)
  7. Ura Oni (5 stars, 593 notes)
Download: Kurousa-P - Spiral labyrinth
Information: Scores/Beatmap Listing
---------------
Redownload the map if you don't have the latest version from 09.04.
Referring to t/92508 - So, let's get my map-packs ranked, for real.
This is a project with aabc271.
Miku-don avaible!
Modders:
lepidopodus, Numbers 596108, Verdisphena, OzzyOzrock, kanpakyin, wmfchris, [Luanny PhNyx], Loctav

- STATUS -
Kantan finished
aabc's Futsuu finished
Muzukashii finished
aabc's Oni finished
Taiko Oni finished
Taiko Inner Oni finished
Taiko Ura Oni finished
aabc271
First post :)

Will finish my diffs soon ~~
Topic Starter
OnosakiHito
Thank you for you diff's aabc! Moving to pending~
lepidopodus
I'm quite sure that Miku-don is quite cute.

[Taiko Kantan]
- Hmm, some 1/2? It's a bit of surprise with this easy Kantan map but I think that is ok. Not much thing to say with this diff.

[aabc's Futsuu]
- I think this is a good one.

[Taiko Muzukashii]
- Just to mention, don't forget that patterns like 'ddd kkk' 'ddk' 'kkd' 'ddddd' 'kkkkk' are considered as relatively hard among patterns that can be used in Muz.
- Also, less alteration between don <-> kat is easy, even with 1/2 patterns. Just in case.

00:17:670 (1) - Don't extend this drum roll until 00:19:270. Usually the first beat of measure is strong, but placing the end of drum roll is too weak for express that. (And players can skip that beat, you know, hitting drum roll isn't mandatory.) Shorthen this drum roll and place a note (big one is ok) in 00:19:270.
00:44:470 (1) - Similar with above. And I don't think using short drum roll to replace short stream in muz is good since too short drum roll or spinner between notes can be hard.

[Taiko Oni]
- Why big AR and circle size, I guess that is for Star-rate difficulty?
- Good patterns, huh?

00:18:470 (1) - Same with 00:17:670 (1) of Muzukashii. Maybe shorten 1/2 and add a note in 00:19:270 in this case.
00:28:870 (3,4,5,6,7,8,9,10,11,12,13,14) - Just to mention, this does not seems to be based on the beat of music but it sound quite nice.
00:32:070 (1) - Make this a big note since you used big note in 00:38:470 (4)?
00:48:070 (1,2,3,1,1) - I think keeping beats in 00:44:870 ~ 00:47:870 untill here would be better, with some modifications.
01:20:070 (1) - When deciding placing a big note I think we should think about 'pairing' between parts. For example, 01:20:070 ~ 01:26:570 and 01:13:670 ~ 01:19:870 is similar but you didn't used big note for 01:13:670 but you put a big note in 01:20:070. I think This breaks balance between two parts and personaly I don't like it.

[aabc's Taiko]
- Why this got higher star-difficulty level than Taiko Oni anyway?
- Also nice one.

00:25:670 (1,1,2,3) - This kind of regular beats are still ok but I think two big drum sound in 00:25:670 and 00:25:870 can't be ignored that easily. Manipulating this a bit? Maybe delete 00:26:070 (1) and add a note in 00:25:870?
00:27:270 (1,2,1,2) - Similar with above.
00:28:870 (3,1,2,1) - 1/2 stream might be better?
00:30:470 (1,1,2,1,1,2,1,2,3,1,1,2,1) - Strictly saying sounds are closer to be 4 1/4 triplets rather than 1/3 streams, but whatever, 1/3 streams sound not that bad.
00:38:470 (1) - Not that bad placing for big note but I personally think sound of big don is too much for this calm part. Also there are not many notes in this part so this stands out too much, I think. Might be just a personal preference, though.
00:41:270 (4,1) - I prefer 'k d' than 'd k'.
01:07:670 (4) - Move to 01:07:470? I just think that would sound better.

[Taiko Inner Oni]
00:06:470 ~ 00:12:670 - Stream it self is fine but let's talk about patterns, the music is repeating (or nearly repeating) for every 3.5 beat, so it would be better to reflect that into your stream too? (You can do that with ddddkkkk or ddkk kind of patterns too, you know.)
00:14:870 ~ 00:17:670 - Above can be applied here too.
00:32:070 ~ 00:44:770 - A bit overmapped. Even with high-note-density map 'aesthetics of blank' is still important. (Also there are harder parts where players will suffer lolol) Make some blanks to delete some notes placed on where there aren't any big vocal sound of drum sound such as 00:32:270 (1) or something like that. You don't need to delete whole bunch of notes to achieve such effect.
00:47:670 (1,1) - For micro this works but for macro... In this section there are somewhat loud drum sound in 4th beat of every measure. If you want to stress that out, it would be better to make it regular. Let's see, since you put big notes in 00:50:870 (1) too, so it might be better to put D K in 00:54:070 and 00:54:270. Not mandatory though, since vocal makes difference. (I just want to tell you ome way to put some 'points' in map, lol)
00:56:070 (1) - Bugged slider, with the last tick is missing. If you really want to fix this, open .osu file then change '256,192,56070,6,0,B|128:192|128:192,2,105' to '256,192,56070,6,0,B|128:192|128:192,2,106'.
01:21:670 (1,2) - Just to mention, this isn't 'paired' with previous 4 measures but you implemented totally different kind of patterns and both sound ok.

[Taiko Ura Oni]
- Inner Oni = Ura Oni. It is just a language and translation problem. I don't think this is good way to naming the diff.

00:09:470 (1) - Why only this one is kat? it this intentional? (While others are 'dddkkkkdddkddk' only this one is 'ddkkkkkdddkddk'.)
00:16:470 (1) - Same with above.
00:33:170 (2,1) - 'dd' might be better here, 'dk' sounds flippant to me.
00:34:670 (2,1,2,1) - Similar with above. Maybe 'dd kd', or just find something else calmer than 'dk kd'?
00:39:270 (3) - Somehow I prefer don here. Whatever. If you think kat is better and I'm fine with that.
00:43:270 (1,1,1,2) - Mere suggestion, since you used 'dd ddd dk' in previous measure, how about 'oo oo' kind of pattern here too?
01:02:970 (2,1) - I prefer 'dk' than 'kd' cause pitch is going up there.

Bah always crappy modding.
Personally I don't like too many HS changes but I guess this one isn't too radical for that.
aabc271

lepidopodus wrote:

I'm quite sure that Miku-don is quite cute. Sure. I use miku-don in psp www

[aabc's Futsuu]
- I think this is a good one. Thx :)

[aabc's Taiko]
- Why this got higher star-difficulty level than Taiko Oni anyway? I'm not sure, but the reason could be the low CS & AR in Taiko Oni diff ?
- Also nice one. Thx again :3

00:25:670 (1,1,2,3) - This kind of regular beats are still ok but I think two big drum sound in 00:25:670 and 00:25:870 can't be ignored that easily. Manipulating this a bit? Maybe delete 00:26:070 (1) and add a note in 00:25:870? Seems I missed that. Fixed ~
00:27:270 (1,2,1,2) - Similar with above. ^
00:28:870 (3,1,2,1) - 1/2 stream might be better? Added some notes ~
00:30:470 (1,1,2,1,1,2,1,2,3,1,1,2,1) - Strictly saying sounds are closer to be 4 1/4 triplets rather than 1/3 streams, but whatever, 1/3 streams sound not that bad. When I was mapping, I thought it was somewhere in between 1/3 & 1/4. As I think 1/3 stream sounds better than 1/4 x 4, I chose 1/3. As you said it doesn't sound bad, I'll keep it then ~
00:38:470 (1) - Not that bad placing for big note but I personally think sound of big don is too much for this calm part. Also there are not many notes in this part so this stands out too much, I think. Might be just a personal preference, though. You're right. Fixed ~
00:41:270 (4,1) - I prefer 'k d' than 'd k'. As 00:41:670 has a higher pitch, I decided to place k there. So I'll keep this for now ~
01:07:670 (4) - Move to 01:07:470? I just think that would sound better. Seems 01:07:470 has a drum sound. So fixed ~
Thx for your modding :)
Updated diff link for aabc's Taiko : Here
Topic Starter
OnosakiHito

lepidopodus wrote:

I'm quite sure that Miku-don is quite cute. :arrow: <3

[Taiko Oni]
- Why big AR and circle size, I guess that is for Star-rate difficulty? :arrow: Yep.
- Good patterns, huh?

01:20:070 (1) - When deciding placing a big note I think we should think about 'pairing' between parts. For example, 01:20:070 ~ 01:26:570 and 01:13:670 ~ 01:19:870 is similar but you didn't used big note for 01:13:670 but you put a big note in 01:20:070. I think This breaks balance between two parts and personaly I don't like it. :arrow: Did it in a similiar way you have suggested now, I think.

[Taiko Inner Oni]
00:56:070 (1) - Bugged slider, with the last tick is missing. If you really want to fix this, open .osu file then change '256,192,56070,6,0,B|128:192|128:192,2,105' to '256,192,56070,6,0,B|128:192|128:192,2,106'. :arrow: You are a magican!

[Taiko Ura Oni]
- Inner Oni = Ura Oni. It is just a language and translation problem. I don't think this is good way to naming the diff. :arrow: Well, I'm just using Ura because I don't need to call the second or third Oni, Oni2 or Oni3.

00:33:170 (2,1) - 'dd' might be better here, 'dk' sounds flippant to me. :arrow: dk sounds somehow better to me.
00:34:670 (2,1,2,1) - Similar with above. Maybe 'dd kd', or just find something else calmer than 'dk kd'? :arrow: Tried severel solutions, but dosen't fit well with the vocal for my taste, hm...
00:39:270 (3) - Somehow I prefer don here. Whatever. If you think kat is better and I'm fine with that. :arrow: I prfere kat because of vocal and high usage of kat in this parts
01:02:970 (2,1) - I prefer 'dk' than 'kd' cause pitch is going up there. :arrow: this time I followed more the beat, ha...ha...

Bah always crappy modding. :arrow: Was ist worth to ask you, totally.
Personally I don't like too many HS changes but I guess this one isn't too radical for that.
Thank you really much for you mod, changed most things!
This was accruated. =w=
Numbers 596108
Simply Mod - Mod Request from OnosakiHito

Orange = Suggest
Red = Must Fix
Green = Question

  • Taiko Kantan
  1. Notes -

    00:25:670 (1,2) - Remove(2) and change (1) to Big Don
    00:27:270 (3,4) - ^ :/
    00:56:870 - Add a Note?
    01:17:270 - Add a Note?
    01:23:670 - Add a Note?
  • aabc's Futsuu
  1. Notes -

    00:25:870 - Add a Big Kat?
    00:27:270 (1) - Big Don?
    00:27:470 - Add a Big Don?
  • Taiko Muzukashii

    1. Don't use complex pattern in Muzukashii, it is too hard to play to some player.(but just suggestion)
  1. Notes -

    00:20:670 (1,2,1) - ooo or ooo
    00:23:870 (1,2,1) - ^
    00:49:470 (2,3,1) - ^
    00:55:070 (1,2,1) - ^
    01:14:470 (1,2,1,1,2,1) - ^
    01:22:270 (1,2,1) - ^
    01:25:670 (2) - Big Slider?
  • Taiko Oni

    Great!
  • aabc's Taiko
  1. Notes -

    00:12:670 (1) - kat

    Timing -

    60,070 ms x0.95 - Why?
    60,470 ms x0.93 -^
    60,870 ms x0.9 - ^
    67,870 ms x0.92 - ^
    68,270 ms x0.97 - ^
  • Taiko Inner Oni & Ura Oni

    Notes -

    00:06:470 (4,5,6,7...,1,2,3) - Isn't it too long? Although it is Inner oni?
    00:14:770 (1,1,2,3,...,14,15,16,17) - ^
Because Inner Oni very similar to Ura Oni , so only this part :/

Music is good~>w<
good luck
raririn
wow all taiko mapset
Source:Kurousa-P

and i suggest you change the title to Rasen Meikyuu ~Spiral labyrinth~
but it doesn't matter :D
dont need to kd this post
good luck with rank ,really look forward to this ;w;

star ~
Verdisphena
to raririn: The title is fine I guess, Ono can add Rasen Meikyuu to tags and fix the problem

Taiko Ura Oni

00:04:882 (1,2,3) [this goes to all those] - I don't like too much this, sounds better for me if you delete 2 and 3
00:23:470 (1,2) - Change this to dk

Taiko Inner Oni

00:06:470 ~ 00:12:670 - I don't like this stream, I just feel randoms dons and kats, try to change this
00:14:770 ~ 00:19:070 - ^

aabc's Taiko

00:27:470 (1) - K
00:28:470 (2) - d
00:32:070 (1) - D

Taiko Oni

00:06:470 ~ 00:12:870 - Aaand again this part, I don't feel comfortable with those patterns here x-x
00:18:470 (1) - Random slider here? If you can map this map will be better imo ;_
01:13:470 (2) - d

Taiko Muzukashii

00:10:870 (1,2,3,4,5) - ddddd could be a hard pattern for this diff
00:20:670 (1,2,1) - Same as above
00:23:870 (1,2,1) - ^
00:26:870 (1,2,3,4,5) - Same as 00:10:870 -
00:42:870 (2) - k
00:49:470 (2,3,1) - Same as 00:20:670
00:55:070 (1,2,1) - ^ asd
01:10:070 (1,2,3,4,5) - Same as 00:10:870
01:11:270 (1,2,3,4,5) - ^
01:14:470 (1,2,1,1,2,1) - Yeah, this can be really hard for a muzu diff
01:22:270 (1,2,1) - dsa dadasds hard pattern

abbc's Futsu And Taiko Kantan are fine :D sorry for the delay lol
aabc271

Numbers 596108 wrote:

Simply Mod - Mod Request from OnosakiHito

Orange = Suggest
Red = Must Fix
Green = Question

  • aabc's Futsuu
  1. Notes -

    00:25:870 - Add a Big Kat?
    00:27:270 (1) - Big Don?
    00:27:470 - Add a Big Don? All fixed. Seems KK -> DD pattern fit quite well ~
  • aabc's Taiko
  1. Notes -

    00:12:670 (1) - kat I'll keep it as d because I wanna make the consistent with dddkd patterns ~

    Timing -

    60,070 ms x0.95 - Why?
    60,470 ms x0.93 -^
    60,870 ms x0.9 - ^
    67,870 ms x0.92 - ^
    68,270 ms x0.97 - ^
I added slowdowns to these 2 parts because the music is calmer. You can see that the ND there is lower and therefore I used x0.9 to fit these 2 parts ~

Verdisphena wrote:

aabc's Taiko

00:27:470 (1) - K Fixed. Nice idea :3
00:28:470 (2) - d Um... I wanna keep it k because 00:28:070 has a significantly lower pitch, and so I wanna show a rising pitch by using k. As you can see my hitsounds are based on pitch of vocal / instrument. It's better to keep this style consistent ~
00:32:070 (1) - D Although K fits the vocal more, D doesn't sound that bad. So I think I'll take this :3
Thx both Numbers & Verdi for your modding :)

Updated aabc's Taiko : Here
Updated aabc's Futsuu : Here
Topic Starter
OnosakiHito

Numbers 596108 wrote:

  • Taiko Inner Oni & Ura Oni

    Notes -

    00:06:470 (4,5,6,7...,1,2,3) - Isn't it too long? Although it is Inner oni?
    00:14:770 (1,1,2,3,...,14,15,16,17) - ^
    :arrow: Hm, I like it how it is, but maybe I could cut the stream in the Inner a bit. I will think about it!
    Used the other suggestions and thx for star~!
@Verdi: Used the pattern suggestions. Because of number the Muzukashii is now easier, but I leave the 5-plet patterns since it could make a bigger gao without it between Oni and muzukashii

Thank you both for mods! Helped me a lot.
But what should I do about the TAG's? Who is ,,Rasen Meikyuu" and ,,Kurousa-P"?

Thank you for star raririn! :)
OzzyOzrock
If there's anything I like more than Star Fox 64
It's a nice cold drink of grape soda.
And if there's anything I like more than grape soda
It's Mexican vanilla soda not sold in CA for unknown purposes.

[Taiko Kantan]
- What did they expect?

[Taiko Fuutsu]
- The way I see fuutsus has a lot less megadons lol, who cares, this is nice.

[Taiko Muzukashii]
- Muzukashiis are my favorite kind of taiko diff. They always look nice. This one does too.

[Taiko Oni]
- The intro part, I know the song is sort of weird at that part, but I don't think the notes really match up with it. If the song is repeating multiple times, well the notes should also stay consistent with it. Just how I see it.
- 00:37:870 (2,3,1,2,3) - Song scales upwards, this goes down.
- Following the vocals in the chorus the way you do is something you do so I'm not gonna mess with it.

[aabc's Taiko Oni]
- I liked this :3

[Taiko Inner Oni]
- The intro stream sounds bad.
- 00:14:770 (1) - This note might prove to be a pain.
- Parts like 00:32:070 (whole verse etc.) sounds like they need to be mapped calmly, while parts like 01:07:270 sound like they need to be mapped heavier. This is just my take on it, not sure if there's a reason.
- And well I guess you tend to always map long vocal notes as ddddkkkkddddkkkk...

[Taiko Ura Oni]
- Honestly what can I say about one of your insane taikos... they're mapped based on your idea of a difficult map applied to any song. This song doesn't really feel like it needs to be judged as something with a very hard variation too it as streams and speed-ups don't really feel like they compliment the mood anymore than any other song with a chorus, but if I were to mod this it'd be a lot of stream removing which would take that over-the-top aspect out. So yeah, not touching this.

Sorry there is no bold text, I can't add it. I love bold text.
Topic Starter
OnosakiHito
Used some of your suggestions OzzyOzrock.
About Inner Oni and Ura Oni I will see what MMzz or else have to say. You have some valid points there.
Thank your for looking through it.
Kokatsu
Take my star~

Maybe will mod this later~
Topic Starter
OnosakiHito
Thank you Kokatsu. :)
kanpakyin
Hi, Taiko mod here:

[General]
  1. Please put the composer's name into source, we already do this with vocaloid's song.
[Taiko Kantan]
  1. 00:27:270 (2) - I would remove the big note here if I were you because it might be too difficult for 3 consecutive big notes.
  2. Nothing more to say, note are nicely placed.
[aabc's Futsuu]
  1. 00:25:670 (1,2) - I would remove the second finish to lower the difficulty, since 1/2 big note might be too hard for futsuu.
  2. 00:27:270 (1,2) - ^
  3. 00:48:070 (2) - How about changing this to don because 1) to consistent with your previous pattern 2) the pitch at 00:47:870 - is lower than 00:48:070 -, so don here would be nice imo.
  4. 01:12:070 (2,3,1,2) - Same as 00:25:670- at least remove the finish on 01:12:370 (3,1) - ?
[Taiko Muzukashii]
  1. 00:04:070 (1,2,3) - These slider sound weird to me, I rather remove them and let the starting point same as Futsuu and kantan.
  2. 00:26:870 (1,2,3,4,5) - kkkkd looks better in my eyes ._>.
  3. 01:11:270 (1,2,3,4,5) - I think that dkkkk is much better because the drum sound started from 01:11:370 -
  4. 01:24:470 (2) - Remove the finish sound here is highly recommended.
[Taiko Oni]
  1. 00:28:870 (3,4,5,6,7,8,9,10,11,12,13,14) - This rhythm is quite weird to me, I feel like xxx xxxxx x xxx x here (each space means a 1/2).
  2. 00:49:270 (2) - kat here?
  3. 01:13:270 (3,4) - I would remove these two notes if I were you because there are no either vocal or drum sound, placing any note there will cause a redundant sound.
  4. 01:25:670 (2,3,4,5,6,7,8) - kkkkddk here?
  5. 01:26:470 (1) - I suggest a big kat here because the pitch at 01:26:470 - is higher than 01:26:270 - ,so a kat would fit the music better.
[aabc's Taiko]
  1. 00:06:670 , 00:08:270 - please add a note at these places because the music starts at red tick, so i guess there are no reason to skip that.
  2. 00:32:070 (3) - I recommend removing a finish here for fluent gameplay :S (I know that is 1/3 but still too hard to get a perfect hit~)
  3. 01:25:670 (2,3,1,1,1) - I prefer kdkkd here.
[Taiko Inner Oni]
  1. 00:51:870 (1,2,1,1) - I would remove the 4-plet here if I were you, I found that it didn't fit the music that much, but if you really want to keep it. I will recommend changing it to kkdd instead.
  2. Nicely made!
[Taiko Ura Oni]
  1. 00:25:870 (2) - Why do you put a finish here? I can't find a reason that big note is needed here. There is no accent/strong emotion, so I suggest removing it.
  2. 01:26:470 (1) - How about moving this spinner to 01:26:670 - and end at same point then add a note at 01:26:470 - ?
Pretty nice map! You can find 3~4 mod before calling me back for a recheck.
Topic Starter
OnosakiHito

kanpakyin wrote:

Hi, Taiko mod here:

[General]
  1. Please put the composer's name into source, we already do this with vocaloid's song.
:arrow: Done

[Taiko Kantan]
  1. 00:27:270 (2) - I would remove the big note here if I were you because it might be too difficult for 3 consecutive big notes. :arrow: Done
  2. Nothing more to say, note are nicely placed.
[Taiko Muzukashii]
  1. 00:04:070 (1,2,3) - These slider sound weird to me, I rather remove them and let the starting point same as Futsuu and kantan. :arrow: I think I will remove it in the next update.
  2. 00:26:870 (1,2,3,4,5) - kkkkd looks better in my eyes ._>. :arrow: Yes it does, but such patterns are Oni based. orz
  3. 01:11:270 (1,2,3,4,5) - I think that dkkkk is much better because the drum sound started from 01:11:370 - :arrow: ^
  4. 01:24:470 (2) - Remove the finish sound here is highly recommended. :arrow: Done
[Taiko Oni]
  1. 00:28:870 (3,4,5,6,7,8,9,10,11,12,13,14) - This rhythm is quite weird to me, I feel like xxx xxxxx x xxx x here (each space means a 1/2). :arrow: Aaah, that's something I want to keep. This pattern I really like, it was intension to make it like that. Hope that's okay.
  2. 00:49:270 (2) - kat here? :arrow: Dosen't fit to the beat so well. orz
  3. 01:13:270 (3,4) - I would remove these two notes if I were you because there are no either vocal or drum sound, placing any note there will cause a redundant sound. :arrow: Well, there are those ,,chip chip" sounds. But I will think about it.
  4. 01:25:670 (2,3,4,5,6,7,8) - kkkkddk here? :arrow: Because of vocal right? I had the same idea before, but changed to full k again.
  5. 01:26:470 (1) - I suggest a big kat here because the pitch at 01:26:470 - is higher than 01:26:270 - ,so a kat would fit the music better. :arrow: Right. But I left it in this way because of playability. D plays easier then K because of the k stream. Also I used mainly D's.
[Taiko Inner Oni]
  1. 00:51:870 (1,2,1,1) - I would remove the 4-plet here if I were you, I found that it didn't fit the music that much, but if you really want to keep it. I will recommend changing it to kkdd instead. :arrow: If it's no problem I would like to keep it. > < Maybe it's because I used to this now. I will see of other people say something about it!
  2. Nicely made!
[Taiko Ura Oni]
  1. 00:25:870 (2) - Why do you put a finish here? I can't find a reason that big note is needed here. There is no accent/strong emotion, so I suggest removing it. :arrow: Well, this has severel reasons. In the background there is a similiar sound like for the D before. Then it is more confortable to play DD instead Dd, and if I would change it to ,,D d" the second d would have no effect anymore.
  2. 01:26:470 (1) - How about moving this spinner to 01:26:670 - and end at same point then add a note at 01:26:470 - ? :arrow: Usually I don't to that. I take the spinner or slider everytime as first note of a beat. Not as second. ^^"
Pretty nice map! You can find 3~4 mod before calling me back for a recheck.
Thank you really much for mod and star kpy! ^w^
I will do so. :)
wmfchris
- If there're any composer behind that song (not miku) the artist should be him/her.
- Tag vocaloid2

[Ura oni]
00:14:270 - d? It follows the downgoing violin starting from 00:13:870 -, then start the stream with d as there's no significant musical note there
00:26:870 - imo this should also be sacrificed for finishes
01:07:470 - the original SV reccovers here?
01:12:070 - delete previous note and start finishing here (like the long stream in the beginning)
01:26:470 - add one more note before spinner as the spinner don't give specified sound
somehow the streams in the last section are in excess.

[Inner]
00:22:470 - the 1/1 arrangements sounds odd, you didn't use similar stuffs elsewhere

[aabc]
00:26:870 - finish as indicated by the song
good : D

[Oni]
00:06:470 - odd that it doesn't hv finish and it's even stronger than previous notes
It'll be better if you further break down the long streams in inner so that the difficulty gap is smoother

[Muzu]
00:04:870 (2,3) - not sure if it's bug or not, in auto play it only gives 4 hit

[Futsuu]
00:13:270 - add a k here as the rhythm follows 00:10:870 - , same as 00:14:470 - the coming pattern and so on.
00:17:670 - slider gives 1/4 stream that does not fit normal
01:18:470 - ^

It's very common among taiko mappers that we seldom make easier maps, the transition in the easier diffs are not as good as harder diffs and not smooth as the harder diffs. For example, futsuu 00:10:870 - gets streamer and then breaks suddenly 00:13:670 - ... sounds odd.
aabc271

kanpakyin wrote:

Hi, Taiko mod here:

[aabc's Futsuu]
  1. 00:25:670 (1,2) - I would remove the second finish to lower the difficulty, since 1/2 big note might be too hard for futsuu. Um... OK ~
  2. 00:27:270 (1,2) - ^ ^
  3. 00:48:070 (2) - How about changing this to don because 1) to consistent with your previous pattern 2) the pitch at 00:47:870 - is lower than 00:48:070 -, so don here would be nice imo. Why do I think the exactly opposite . . .? 00:47:870 seems to have the highest pitch in that section . . .
  4. 01:12:070 (2,3,1,2) - Same as 00:25:670- at least remove the finish on 01:12:370 (3,1) - ? Well, I think the vocal really stressed on those 4 hits, so I think keeping finishes is reasonable

[aabc's Taiko]
  1. 00:06:670 , 00:08:270 - please add a note at these places because the music starts at red tick, so i guess there are no reason to skip that. If so, you probably noticed that the whole section includes music of a very long 1/4. Did I add long streams there ? Of course no. I used 4-plets because I wanna reduce repeats of 5-plets and improve transitions at ~00:09:270. Maybe it's me, but I really think 4-plets fit better ~
  2. 00:32:070 (3) - I recommend removing a finish here for fluent gameplay :S (I know that is 1/3 but still too hard to get a perfect hit~) Again the music is emphasizing this point quite a lot and it's a new song section. I can't just ignore that ;w;
  3. 01:25:670 (2,3,1,1,1) - I prefer kdkkd here. kdkkd is like k k d when simplified, but the vocal has same pitch at 01:25:870 & 01:26:070, so sth like k d d will fit better ( And now I'm using kkdkd )
Pretty nice map! You can find 3~4 mod before calling me back for a recheck.

wmfchris wrote:

[aabc]
00:26:870 - finish as indicated by the song Seems reasonable. Done ~
good : D Thx : D

[Futsuu]
00:13:270 - add a k here as the rhythm follows 00:10:870 - , same as 00:14:470 - the coming pattern and so on. But I can't hear significant music / beats that support a note there. I only heard music extends from 00:12:870 to 00:13:670, with no other music in between. So I don't think it'll be appropriate to a note here ~
00:17:670 - slider gives 1/4 stream that does not fit normal Changed to spinner. I hope it's better ~
01:18:470 - ^ I would like to use spinner at first, but I think it doesn't really fit the music. And I want sth other than notes to separate 2 kiai sections, and slider becomes my only choice.

[Muzu]
00:04:870 (2,3) - not sure if it's bug or not, in auto play it only gives 4 hit Yes it is. When auto plays sliders 2 or more in a row, he'll miss 1 hit starting from the 2nd slider ~

It's very common among taiko mappers that we seldom make easier maps, the transition in the easier diffs are not as good as harder diffs and not smooth as the harder diffs. For example, futsuu 00:10:870 - gets streamer and then breaks suddenly 00:13:670 - ... sounds odd. Changed that part a little bit. I hope it's better now ( I'd like to put notes on red line, but I guess that will make the beat too complex )
Thx both wmf & kpy for mod :)
Update diff link :
aabc's Taiko
aabc's Futsuu
Topic Starter
OnosakiHito

wmfchris wrote:

- If there're any composer behind that song (not miku) the artist should be him/her. :arrow: Didn't found any. Hatsune Miku seams to be the only one. Sometimes with some vocaloid compliations.
- Tag vocaloid2 :arrow: Done

[Ura oni]
00:14:270 - d? It follows the downgoing violin starting from 00:13:870 -, then start the stream with d as there's no significant musical note there :arrow: Done
00:26:870 - imo this should also be sacrificed for finishes :arrow: Not sure how exactly you ment it, but seams fine how it is?
01:07:470 - the original SV reccovers here? :arrow: Yes, but I moved it a bit forward because of the stream. Have wanted to prevent cluster patterns.
01:12:070 - delete previous note and start finishing here (like the long stream in the beginning) :arrow: Done
01:26:470 - add one more note before spinner as the spinner don't give specified sound
somehow the streams in the last section are in excess. :arrow: I want to keep the spinner. I like it how it is.

[Inner]
00:22:470 - the 1/1 arrangements sounds odd, you didn't use similar stuffs elsewhere :arrow: Sounds fine to me.

[Oni]
00:06:470 - odd that it doesn't hv finish and it's even stronger than previous notes
It'll be better if you further break down the long streams in inner so that the difficulty gap is smoother :arrow: I had the same though. Done it! Please check it
Ono: 00:19:070 - I have added here a kat

[Muzu]
00:04:870 (2,3) - not sure if it's bug or not, in auto play it only gives 4 hit :arrow: Bug I guess.

It's very common among taiko mappers that we seldom make easier maps, the transition in the easier diffs are not as good as harder diffs and not smooth as the harder diffs. For example, futsuu 00:10:870 - gets streamer and then breaks suddenly 00:13:670 - ... sounds odd.
Thank you chris! :)
Also thx aabc~

kanpakyin gaved you the kudosu. hahaha
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