I'm quite sure that Miku-don is quite cute.
[Taiko Kantan]
- Hmm, some 1/2? It's a bit of surprise with this easy Kantan map but I think that is ok. Not much thing to say with this diff.
[aabc's Futsuu]
- I think this is a good one.
[Taiko Muzukashii]
- Just to mention, don't forget that patterns like 'ddd kkk' 'ddk' 'kkd' 'ddddd' 'kkkkk' are considered as relatively hard among patterns that can be used in Muz.
- Also, less alteration between don <-> kat is easy, even with 1/2 patterns. Just in case.
00:17:670 (1) - Don't extend this drum roll until 00:19:270. Usually the first beat of measure is strong, but placing the end of drum roll is too weak for express that. (And players can skip that beat, you know, hitting drum roll isn't mandatory.) Shorthen this drum roll and place a note (big one is ok) in 00:19:270.
00:44:470 (1) - Similar with above. And I don't think using short drum roll to replace short stream in muz is good since too short drum roll or spinner between notes can be hard.
[Taiko Oni]
- Why big AR and circle size, I guess that is for Star-rate difficulty?
- Good patterns, huh?
00:18:470 (1) - Same with 00:17:670 (1) of Muzukashii. Maybe shorten 1/2 and add a note in 00:19:270 in this case.
00:28:870 (3,4,5,6,7,8,9,10,11,12,13,14) - Just to mention, this does not seems to be based on the beat of music but it sound quite nice.
00:32:070 (1) - Make this a big note since you used big note in 00:38:470 (4)?
00:48:070 (1,2,3,1,1) - I think keeping beats in 00:44:870 ~ 00:47:870 untill here would be better, with some modifications.
01:20:070 (1) - When deciding placing a big note I think we should think about 'pairing' between parts. For example, 01:20:070 ~ 01:26:570 and 01:13:670 ~ 01:19:870 is similar but you didn't used big note for 01:13:670 but you put a big note in 01:20:070. I think This breaks balance between two parts and personaly I don't like it.
[aabc's Taiko]
- Why this got higher star-difficulty level than Taiko Oni anyway?
- Also nice one.
00:25:670 (1,1,2,3) - This kind of regular beats are still ok but I think two big drum sound in 00:25:670 and 00:25:870 can't be ignored that easily. Manipulating this a bit? Maybe delete 00:26:070 (1) and add a note in 00:25:870?
00:27:270 (1,2,1,2) - Similar with above.
00:28:870 (3,1,2,1) - 1/2 stream might be better?
00:30:470 (1,1,2,1,1,2,1,2,3,1,1,2,1) - Strictly saying sounds are closer to be 4 1/4 triplets rather than 1/3 streams, but whatever, 1/3 streams sound not that bad.
00:38:470 (1) - Not that bad placing for big note but I personally think sound of big don is too much for this calm part. Also there are not many notes in this part so this stands out too much, I think. Might be just a personal preference, though.
00:41:270 (4,1) - I prefer 'k d' than 'd k'.
01:07:670 (4) - Move to 01:07:470? I just think that would sound better.
[Taiko Inner Oni]
00:06:470 ~ 00:12:670 - Stream it self is fine but let's talk about patterns, the music is repeating (or nearly repeating) for every 3.5 beat, so it would be better to reflect that into your stream too? (You can do that with ddddkkkk or ddkk kind of patterns too, you know.)
00:14:870 ~ 00:17:670 - Above can be applied here too.
00:32:070 ~ 00:44:770 - A bit overmapped. Even with high-note-density map 'aesthetics of blank' is still important. (Also there are harder parts where players will suffer lolol) Make some blanks to delete some notes placed on where there aren't any big vocal sound of drum sound such as 00:32:270 (1) or something like that. You don't need to delete whole bunch of notes to achieve such effect.
00:47:670 (1,1) - For micro this works but for macro... In this section there are somewhat loud drum sound in 4th beat of every measure. If you want to stress that out, it would be better to make it regular. Let's see, since you put big notes in 00:50:870 (1) too, so it might be better to put D K in 00:54:070 and 00:54:270. Not mandatory though, since vocal makes difference. (I just want to tell you ome way to put some 'points' in map, lol)
00:56:070 (1) - Bugged slider, with the last tick is missing. If you really want to fix this, open .osu file then change '256,192,56070,6,0,B|128:192|128:192,2,105' to '256,192,56070,6,0,B|128:192|128:192,2,106'.
01:21:670 (1,2) - Just to mention, this isn't 'paired' with previous 4 measures but you implemented totally different kind of patterns and both sound ok.
[Taiko Ura Oni]
- Inner Oni = Ura Oni. It is just a language and translation problem. I don't think this is good way to naming the diff.
00:09:470 (1) - Why only this one is kat? it this intentional? (While others are 'dddkkkkdddkddk' only this one is 'ddkkkkkdddkddk'.)
00:16:470 (1) - Same with above.
00:33:170 (2,1) - 'dd' might be better here, 'dk' sounds flippant to me.
00:34:670 (2,1,2,1) - Similar with above. Maybe 'dd kd', or just find something else calmer than 'dk kd'?
00:39:270 (3) - Somehow I prefer don here. Whatever. If you think kat is better and I'm fine with that.
00:43:270 (1,1,1,2) - Mere suggestion, since you used 'dd ddd dk' in previous measure, how about 'oo oo' kind of pattern here too?
01:02:970 (2,1) - I prefer 'dk' than 'kd' cause pitch is going up there.
Bah always crappy modding.
Personally I don't like too many HS changes but I guess this one isn't too radical for that.