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capitaro - Tenshinranman High Collar Hime

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Topic Starter
Midasmens
This beatmap was submitted using in-game submission on 2013年6月18日 at 19:45:47

Artist: capitaro
Title: Tenshinranman High Collar Hime
Tags: hatsune miku tanaka banana kds kite xakyrie xcherry vocaloid
BPM: 170
Filesize: 6840kb
Play Time: 02:53
Difficulties Available:
  1. Banana's Hime (5 stars, 427 notes)
  2. Easy (1.07 stars, 122 notes)
  3. Insane (5 stars, 553 notes)
  4. Kite's Hard (4.89 stars, 436 notes)
  5. Normal (3.15 stars, 181 notes)
Download: capitaro - Tenshinranman High Collar Hime
Information: Scores/Beatmap Listing
---------------
*天真爛漫高襟姫*
詞曲: かぴたろう
2012/09/16 change BG
2012/10/04 change title~

My 5th beatmap~

Taiko DS by KDS done~
Xakyrie's Taiko Muzukashii by Xakyrie done~
Easy by me done~
Normal by me done~
Kite's Hard by Kite (Hitsound by me) done~
Banana's Hime by Banana done~
Insane by me done~
raririn
沙发~
star~
sherrie__fay
[General]
  1. reset掉你的蓝线的书签
[香蕉的H]
  1. 滑条太快了 这不是提议 这是硬伤
  2. 00:06:371 - 加note
  3. 02:25:076 - +break
  4. 02:46:429 - 转盘应该这里开始
[Insane]
  1. 00:06:371 (1) - 建议叠在(9)的下面
  2. 00:58:076 (4) - 不要和(3)摆成一个方向 建议和(1)(2)那样做成相对的
  3. 01:02:665 (1) - 建议速度放慢到50% 滑条长度延伸到后面一条红线
  4. 01:47:841 (1) - ^
  5. 01:36:371 (5,1) - 建议(5)和(1)的开头合并成一个滑条 而把(1)的结尾单独做成note 会和后面衔接顺畅一点
  6. 01:37:253 (2) - ctrl+R
  7. 01:59:665 (1,2,3,4) - 超不喜欢这样的排列,读图太困难了。按照歌来看这里怎么也应该是x-xxx或者x xxx这样的节奏
  8. 02:31:253 (4) - ctrl+R
  9. 02:36:194 - 这里应该下节奏的
  10. 02:43:076 (1,2,3,4,1,2,3,4,1,2,3,4) - 这里放太保守了 跟着音高尽情跳得再大一点吧
  11. 02:46:341 (1) - 这个蓝线起手的转盘是什么路面
歌很喜欢 style不是很中意/ \
除了kiai部分1/4短滑条下得出彩 其余的部分的1/4滑条打起来都十分别手
但作为style 不吐槽 只能说按rank标准来看还不错 不是我喜欢的类型而已
再有就是个人感觉还能做得更燃的。
GL :3
Leorda
Yo

[Easy]
00:22:253 (1) - Too much repeating slider can confuse beginners
00:27:900 (1) - ^
01:18:723 (1) - Remove new combo?
01:23:665 (1) - ^


[Normal]
00:32:135 (5,1) - Swap new combo?
02:04:606 (3) - Use N:C1 for tail slider and add whistle at tail slider....
02:33:547 (5) - New combo?


[Banana's Hard]
* Star Rating = 5.00? Are you serious?


That's all I got, good luck
Topic Starter
Midasmens

Leorda wrote:

Yo

[Easy]
00:22:253 (1) - Too much repeating slider can confuse beginners fix~
00:27:900 (1) - ^ fix~
01:18:723 (1) - Remove new combo? no
01:23:665 (1) - ^ no


[Normal]
00:32:135 (5,1) - Swap new combo? no
02:04:606 (3) - Use N:C1 for tail slider and add whistle at tail slider.... fix~
02:33:547 (5) - New combo? fix~


[Banana's Hard]
* Star Rating = 5.00? Are you serious? :(


That's all I got, good luck
Thanks~ mod :3
mintong89
can i do taiko map :D :D .....??
Topic Starter
Midasmens

mint_ong89 wrote:

can i do taiko map :D :D .....??
Sorry~ KDS has been making the Taiko diff :3
Flask
來了~! Request from In-Game PM

天真爛漫... owo

[General]
  1. Tags加上 "vocaloid2" KDS的diff來的時候記得上Tags啊
  2. 刪osb
  3. 你的BG是553KB, 然後我好奇的轉了檔變1xxKB ...你要不要用? http://puu.sh/OBGS
  4. Video在這裡~ http://puu.sh/OCPm 呃 畫質好差啊我發現- -
[Easy]
  1. 00:00:371 (1,2) - 這裡與其擺兩個不如直接上一個長滑條, 像00:03:195 (1) - 這樣.
  2. 00:00:724 (2) - 這clap應該下在(1)的位置?
  3. 00:03:195 (1) - 跟著下clap
  4. 01:02:665 (1) - 考慮上finish?
  5. 01:14:488 (1) - 上finish?
  6. 01:18:018 (4) - whistle是啥用意- -?
  7. 01:41:312 (1) - 你忘了下clap了 第二個折返那裡, 不過你又加了那條綠線就有點別扭...把綠線搬到最後 第二個折返下clap吧
[Normal]
  1. 00:24:018 - 為啥有whistle!
  2. 00:37:429 (4) - 這個位置有點不太美觀, 268,200試試?
  3. 02:39:900 - 應該要下whistle?
[Banana]
  1. 說真的沒有很建議Hard比Insane的SV高- -...請先調整 x_x
[Insane]
  1. 我找不出來了啦/QAQ\

天真爛漫www
現在時間:上午05:04
小米加油~~給你星星!
Topic Starter
Midasmens

Flask wrote:

來了~! Request from In-Game PM

天真爛漫... owo

[General]
  1. Tags加上 "vocaloid2" KDS的diff來的時候記得上Tags啊 fix~
  2. 刪osb
  3. 你的BG是553KB, 然後我好奇的轉了檔變1xxKB ...你要不要用? http://puu.sh/OBGS 不變吧~ :3
  4. Video在這裡~ http://puu.sh/OCPm 呃 畫質好差啊我發現- - 超過20M了吶~~其實video最後在考慮是否加~~先不急吧
[Easy]
  1. 00:00:371 (1,2) - 這裡與其擺兩個不如直接上一個長滑條, 像00:03:195 (1) - 這樣. 保持原樣啦 :3
  2. 00:00:724 (2) - 這clap應該下在(1)的位置? fix~
  3. 00:03:195 (1) - 跟著下clap fix~
  4. 01:02:665 (1) - 考慮上finish? fix~
  5. 01:14:488 (1) - 上finish? fix~
  6. 01:18:018 (4) - whistle是啥用意- -? :3
  7. 01:41:312 (1) - 你忘了下clap了 第二個折返那裡, 不過你又加了那條綠線就有點別扭...把綠線搬到最後 第二個折返下clap吧 fix~
[Normal]
  1. 00:24:018 - 為啥有whistle! fix~
  2. 00:37:429 (4) - 這個位置有點不太美觀, 268,200試試? fix~
  3. 02:39:900 - 應該要下whistle? fix~
[Banana]
  1. 說真的沒有很建議Hard比Insane的SV高- -...請先調整 x_x lol
[Insane]
  1. 我找不出來了啦/QAQ\

天真爛漫www
現在時間:上午05:04 Baka~都這麼晚了還mod Orz
小米加油~~給你星星!
感謝啦~~ >3<
Topic Starter
Midasmens
add Taiko diff~ :3
lepidopodus
Taiko mod, as KDS asked to do so.

[Taiko DS]
00:06:724 ~ 00:12:194 - Really similar with the next 4 measure, if you want to make some variations you can delete 00:07:782 (30) / 00:09:194 (38) / 00:10:605 (46), I guess?
00:16:606 (87,88,89,90,91) - Maybe four big notes is better?
00:19:429 / 00:25:076 - I'm not very sure with emptying here, vocal sounds here and this is the first beat of the measure. I guess you can find better spot to make empty, without vocal sound nor significant beat, ect.
00:22:959 (117) / 00:28:606 (145) - It would be better to spare this kind of short drum roll since you used this a lot later. For other words, make this 'identity' of the next part.
00:27:194 - Similar with 00:19:429 / 00:25:076, though not the first beat. But I think it isn't quite right to empty here with such a high pitched vocal sound which can be easily recognized.
00:42:723 (14) / 00:45:547 (30) - Similar reason with 00:22:959 (117) / 00:28:606 (145), you'd better replace this to 'o---oo' kind of pattern. You used 'k--dk' a lot so you can try something else and I think that is enough to differentiate this.
00:59:665 (121) - Consider a note then a drum roll? Maybe a short spinner work, if you want to make this trickier.
01:02:665 - I usually recommend to end kiai with measure. Extend kiai till 01:03:194?
01:03:194 ~ 01:08:664 - Similar with 00:06:724 ~ 00:12:194.
01:19:429 (242) - Just to note, you don't need to replace this even if you followed my advice in 00:22:959 (117) / 00:28:606 (145) since you used totally different patterns this time.
01:44:841 (414) - Similar with 00:59:665 (121).
01:48:018 - Similar with 01:02:665.
02:22:429 (607,608,609) - These don't sound that nicely. Especially 608 and 609, there isn't any sound corresponding it. Consider removing those two or all three.
02:32:842 (38) - Similar with 00:59:665 (121), but maybe you can try a spinner here if you tried drum roll before.
02:45:723 (122,123) - Maybe big notes does not suit here cause vocal is kinda weak here. I'm not so sure about this though.

Seems nice, you did a good job with pranky mood of this map.
L_P
貌似喜撞NTR x_x
Banana
http://puu.sh/PWVu

改了音效 把蓝线的圈删了

还是不行就把我的难度删了好了
[CSGA]Ar3sgice
hi~


Insane

  1. 话说这图我AR8打的比9好
  2. 00:01:077 (5) - 没这个note感觉舒服点...
  3. 00:02:489 (8) - ^ 感觉就是空了一拍, 硬加上的话不合拍了...
  4. 00:03:901 (6) - ^
  5. 00:04:607 (2,3,4,5,6,7,8,9) - 看着怎么那么像香蕉
  6. 00:23:665 (4) - 这个音我听着是和下面一组的o.o ... http://osu.ppy.sh/ss/397095
  7. 00:25:782 (3) - 这里这样摆怎么样 http://osu.ppy.sh/ss/397103 最后那个50%速度 四个的话有点挤, 要不分开些
  8. 00:37:076 (8) - 慢速的1/1滑条好很多这里, 中间reverse太违和了o.o
  9. 00:51:900 (1,2,3,4) - 这个不错>.>
  10. 00:59:312 (4) - 柔和点, http://osu.ppy.sh/ss/397116 下一个也是。。
  11. 01:02:135 (3,4) - 这样吧 http://osu.ppy.sh/ss/397114 因为这里是声音降低的感觉, 间距相应的减小一点比较舒服
  12. 01:30:988 - 加个note? 这个音比较明显。。
  13. 01:34:253 (1,2) - 这个也柔和点... http://osu.ppy.sh/ss/397121
  14. 01:37:253 (2) - 大概这样的位置。。? http://osu.ppy.sh/ss/397126 感觉比较好
  15. 02:04:165 (4) - 这一段都不错啊
  16. 02:18:018 (5) - here http://osu.ppy.sh/ss/397131
  17. 02:41:665 (1) - 加个new combo吧
  18. 整体感觉打起来舒服, 音效也不错, 就是细节部分还需要再加强, slider形状什么的其实可以挑一堆。。。
  19. 可以去看下NTR的那些图, 虽然都难得不是人打的但是细节上比较出彩, 看起来能有一种美感0.0
Banana's Hard

  1. 为什么滑条速度比I还快...
  2. 00:21:018 (2) - delete? 比较难接上...
  3. 00:22:782 (4,5) - 往下1grid
  4. 00:49:429 (1) - 往左1grid._.
  5. 00:58:959 (1,2,3,4) - 太蛋疼了最好别这样...
  6. 01:13:782 (1,2,3,4) - 右2grids
  7. 01:19:606 (5) - 下面。。。 http://osu.ppy.sh/ss/397158 不想叠的话这里前面调整下 或者
  8. http://osu.ppy.sh/ss/397160
  9. 01:44:488 (3,4,6) - ._.整齐点
  10. 02:18:547 (3) - http://osu.ppy.sh/ss/397167
  11. 02:19:782 (3,4,5) - 太坑... 02:19:606 - 加note叠到(1)吧
  12. 总断尾啊._. 话说感觉CTB是不是会很好玩的样子(....
Normal

  1. slider认真点233
  2. 00:06:371 (1) - 间距。。。
  3. 00:45:547 (4) - blanket http://osu.ppy.sh/ss/397173
  4. 01:32:841 (5) - http://osu.ppy.sh/ss/397180
  5. 02:05:665 (1,2) - blanket
Easy

  1. 00:30:723 (2) - ._.
  2. 后段new combo好多... 不过还好吧
nice map

Good luck~
Banana

[CSGA]Ar3sgice wrote:

hi~

Banana's Hard

  1. 为什么滑条速度比I还快... 咦 我去看看 啊 真的(死
  2. 00:21:018 (2) - delete? 比较难接上...
  3. 00:22:782 (4,5) - 往下1grid
  4. 00:49:429 (1) - 往左1grid._.
  5. 00:58:959 (1,2,3,4) - 太蛋疼了最好别这样... 就是蛋疼才这样的(大雾
  6. 01:13:782 (1,2,3,4) - 右2grids
  7. 01:19:606 (5) - 下面。。。 http://osu.ppy.sh/ss/397158 不想叠的话这里前面调整下 或者
  8. http://osu.ppy.sh/ss/397160
  9. 01:44:488 (3,4,6) - ._.整齐点
  10. 02:18:547 (3) - http://osu.ppy.sh/ss/397167 平行不如香蕉(误
  11. 02:19:782 (3,4,5) - 太坑... 02:19:606 - 加note叠到(1)吧 巨懒 先看看 还有人提就改
  12. 总断尾啊._. 话说感觉CTB是不是会很好玩的样子(.... 喵?



Good luck~
http://puu.sh/QZwh
KDS

lepidopodus wrote:

Taiko mod, as KDS asked to do so.

[Taiko DS]
00:06:724 ~ 00:12:194 - Really similar with the next 4 measure, if you want to make some variations you can delete 00:07:782 (30) / 00:09:194 (38) / 00:10:605 (46), I guess? ok
00:16:606 (87,88,89,90,91) - Maybe four big notes is better? good
00:19:429 / 00:25:076 - I'm not very sure with emptying here, vocal sounds here and this is the first beat of the measure. I guess you can find better spot to make empty, without vocal sound nor significant beat, ect. ;w; remapped this part
00:22:959 (117) / 00:28:606 (145) - It would be better to spare this kind of short drum roll since you used this a lot later. For other words, make this 'identity' of the next part. hmm.. ok done
00:27:194 - Similar with 00:19:429 / 00:25:076, though not the first beat. But I think it isn't quite right to empty here with such a high pitched vocal sound which can be easily recognized. ^^
00:42:723 (14) / 00:45:547 (30) - Similar reason with 00:22:959 (117) / 00:28:606 (145), you'd better replace this to 'o---oo' kind of pattern. You used 'k--dk' a lot so you can try something else and I think that is enough to differentiate this. ok. d--kd and k--kd
00:59:665 (121) - Consider a note then a drum roll? Maybe a short spinner work, if you want to make this trickier. no c. i think slider is not so bad. in other words, "I have no idea to make this point more nicer D:"
01:02:665 - I usually recommend to end kiai with measure. Extend kiai till 01:03:194? fixed
01:03:194 ~ 01:08:664 - Similar with 00:06:724 ~ 00:12:194. :3
01:19:429 (242) - Just to note, you don't need to replace this even if you followed my advice in 00:22:959 (117) / 00:28:606 (145) since you used totally different patterns this time. changed to 'kkddd' :3
01:44:841 (414) - Similar with 00:59:665 (121). ^^^^
01:48:018 - Similar with 01:02:665. :33
02:22:429 (607,608,609) - These don't sound that nicely. Especially 608 and 609, there isn't any sound corresponding it. Consider removing those two or all three. ok removed all
02:32:842 (38) - Similar with 00:59:665 (121), but maybe you can try a spinner here if you tried drum roll before. ^^^
02:45:723 (122,123) - Maybe big notes does not suit here cause vocal is kinda weak here. I'm not so sure about this though. ok changed to small note.

Seems nice, you did a good job with pranky mood of this map.



thx again, Dr. lepi!<3



edit.
sorry reDL please ;w;
http://puu.sh/QZQ0
Topic Starter
Midasmens
Updated~ :3
Kite
[General]
Maybe it would be better to map the first break

[Easy]
01:41:312 - Make slider ending on red tick with repeat, fits better than 4x repeat and then nothing (http://osu.ppy.sh/ss/402890)
might need some respacing of next combo

[Hard]
Feels more like insane map, slider speed is too high imo.
Difficulty itself is fine.

[Insane]
This is so hard -w-
00:25:782 (3) - New combo with a special color to show slowdown
00:37:076 (8) - ^

Amazing insane difficulty.

If you want pm me for a difficulty between current hard and normal for a better difficulty spread
Flask
Banana's Hard Tag不一樣

no kd
Irie Miyuki
好图 留个名:3

我不会mod我不会mod
所以只是点建议>.< 不喜欢请无视

[Insane]
00:29:135 (4) - 移到 x:380 y:264
00:34:782 (4,1) - 向右一点 都对成0.28x
00:48:371 (5) - x:424 y:176
01:00:194 (8) - x:448 y:104
01:15:547 (6) - x:104 y:264
01:18:900 (2) - x:164 y:160
01:19:076 (3) - x:100 y:232
orz做的太好了鸡蛋里挑骨头啊 上面只是一点微调 看着更美观或者是更好打一点 不喜欢就无视掉吧orz

[Banana's Hard]
00:04:077 (3) - 这个听起来有些违和。。

还有AR7配上这么快的SV简直非一般的感觉。。DT起来简直……
试了一下图 超级爽>< 1pc什么的别介意~

orz当我师傅好不好 我认真的T.T
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