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Azis - Sen Trope [Taiko|Osu]

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Total Posts
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Topic Starter
Stefan
This beatmap was submitted using in-game submission on Dienstag, 06. November 2012 at 10:16:58

Artist: Azis
Title: Sen Trope
Tags: bulgarian crystalloid thenutritiousguy
BPM: 85
Filesize: 20735kb
Play Time: 03:30
Difficulties Available:
  1. Crystal's Taiko Oni (4,89 stars, 1458 notes)
  2. Hard (4,94 stars, 482 notes)
  3. Normal (2,93 stars, 239 notes)
  4. Taiko Kantan (2,06 stars, 279 notes)
Download: Azis - Sen Trope
Download: Azis - Sen Trope (no video)
Information: Scores/Beatmap Listing
---------------





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Aurele
... you really submitted it.
Topic Starter
Stefan
Yes, I did.
marshallracer

Gabe wrote:

... you really submitted it.
ofc he did

manlove <3 *shoots a load on you*
Nitojgrem

Gabe wrote:

... you really submitted it.
What did you expect? You know who we're talking about here x3
Aurele

Nitojgrem wrote:

Gabe wrote:

... you really submitted it.
What did you expect? You know who we're talking about here x3
eh, no?
Topic Starter
Stefan
Ughuuu, someone's hard enough to mod it? o3o
Crystalloid
=w=
riffy
D:

Stefan wrote:

Ughuuu, someone's hard enough to mod it? o3o
why not? :D

[General]
bulgarian not bulgaria (your diffs)
i think you should remove Azis - from your bg. Taiko bg usually contains only title and picture :D
NSFW video? let people know about it. write something about video in Creator's Word
title is Sen Trope i think

try it?
Combo1 : 140,6,117
Combo2 : 247,172,111
Combo3 : 0,128,192
Combo4 : 211,211,211

[Futsuu]
01:28:761 (3) - k?
01:46:055 (5) - ^

[Normal]
AR - 4. easiest diff in mapset
02:57:702 (6) - (nazi) make blanket slider? (x308 y276)

[Crys-tai-kold]
eh.. clear

[Hard]
creepy Azis
AR - 8. It's Hard diff ;_;

~~~~~~~~~~~~

ok. well mapped.
Topic Starter
Stefan

-Bakari- wrote:

D:

Stefan wrote:

Ughuuu, someone's hard enough to mod it? o3o
why not? :D Ye, why not? :D

[General]
bulgarian not bulgaria (your diffs) I'm not sure, if this is even neccessary, I just added it because there's no language gerne to this. But ok, fixed.
i think you should remove Azis - from your bg. Taiko bg usually contains only title and picture :D Nah, not neccessary, I think nobody bother about the "Azis -".
NSFW video? let people know about it. write something about video in Creator's Word Well, there is a man.. and.. ah, whatever, you know about it. lol
title is Sen Trope i think I let it for now.

try it? Ok.
Combo1 : 140,6,117
Combo2 : 247,172,111
Combo3 : 0,128,192
Combo4 : 211,211,211

[Futsuu]
01:28:761 (3) - k? Ok.
01:46:055 (5) - ^ Ok.

[Normal]
AR - 4. easiest diff in mapset I don't like it so much.. but okay.
02:57:702 (6) - (nazi) make blanket slider? (x308 y276) Probably bad because I have to snap 02:58:055 (1) and then the blanket won't be there.

[Crys-tai-kold]
eh.. clear

[Hard]
creepy Azis haha :D
AR - 8. It's Hard diff ;_; But it is the hardest one. Probably no problem with AR9 at now.

~~~~~~~~~~~~

ok. well mapped. <3
Anyway, I fixed the Diff Name for Taiko Futsuu.
Thankyouuu bakari <3
Mikarunoel131_DELETED
Hi x3 Hier bin ich =)
Nicht wundern, ich bin noch neuer im modden und schreib einfach auf, was mir auffällt =)
Ich mach nur Vorschläge ^^ Wenn sie wenigstens etwas geholfen haben, bin ich glücklich =)


General

lösche die .osb file in deinem beatmap Ordner und full submit

Normal

00:15:702 spacing etwas ändern
00:17:114 vielleicht eher so ? http://puu.sh/VxhJ
00:22:408 stack es genau ^^
00:23:820 ^
00:25:231 ^
00:35:467 2, 3 ich dachte jumps in normal sein nicht erlaubt. Weiß nicht ob das okay ist *tut mir leid *
00:43:937 hier genau so wie zuvor
00:56:643 vielleicht etwas runder ? http://puu.sh/Vxns
01:07:937 einen grid nach oben ^^
01:33:349 einen grid nach oben / distance snap aus, es bleibt dennoch im richtigen spacing =)
01:35:467 vielleicht das um jump zu vermeiden ? http://puu.sh/Vxqh hatte new combo gesetzt um es deutlicher zu machen ^^
01:53:144 ein grid nach oben, danach 2 grid nach links ?
01:57:878 combo 7 und 1 setzen wie das spacing ist ^^ Die darauf folgenden combo passen trotzdem mit spacing =)
02:11:114 spacing
02:34:408 setzte es genau ins Ende vom slider
03:10:761 ^
03:24:878 her so um jump zu vermeiden ? http://puu.sh/VxwR

Da war es für Normal ^^ Ich mag die ausgefallenen Slider ^^

Hard

00:12:878 etwas weiter oben platzieren um overlap zu vermeiden
00:23:996 genau ins Ende vom slider =)
00:40:584 eher so ? http://puu.sh/VxzS
01:25:584 eher so ? http://puu.sh/VxE5 um overlap zu vermeiden
01:29:820 overlap vermeiden
01:56:643 ^
02:53:114 ^

Das wars =) Ich hoffe ich konnte wenigstens etwas helfen =D Viel Erfolg ^^
Topic Starter
Stefan

Mikarunoel131 wrote:

Hi x3 Hier bin ich =)
Nicht wundern, ich bin noch neuer im modden und schreib einfach auf, was mir auffällt =)
Ich mach nur Vorschläge ^^ Wenn sie wenigstens etwas geholfen haben, bin ich glücklich =)


General

lösche die .osb file in deinem beatmap Ordner und full submit k

Normal

00:15:702 spacing etwas ändern Das Spacing ist nicht zu groß, daher keine Änderung.
00:17:114 vielleicht eher so ? http://puu.sh/VxhJ Changed.
00:22:408 stack es genau ^^ Fixed.
00:23:820 ^ Fixed.
00:25:231 ^ Fixed.
00:35:467 2, 3 ich dachte jumps in normal sein nicht erlaubt. Weiß nicht ob das okay ist *tut mir leid * 'n Jump ist das nicht wirklich.
00:43:937 hier genau so wie zuvor Ich werd es erstmal so lassen, ich warte ab was andere dazu sagen.
00:56:643 vielleicht etwas runder ? http://puu.sh/Vxns Changed.
01:07:937 einen grid nach oben ^^ Fixed.
01:33:349 einen grid nach oben / distance snap aus, es bleibt dennoch im richtigen spacing =) Fixed.
01:35:467 vielleicht das um jump zu vermeiden ? http://puu.sh/Vxqh hatte new combo gesetzt um es deutlicher zu machen ^^Wäre vom Klicken her, zu schnell, keine Änderung.
01:53:144 ein grid nach oben, danach 2 grid nach links ? Changed.
01:57:878 combo 7 und 1 setzen wie das spacing ist ^^ Die darauf folgenden combo passen trotzdem mit spacing =) Changed.
02:11:114 spacing Fixed.
02:34:408 setzte es genau ins Ende vom slider Fixed.
03:10:761 ^ Fixed.
03:24:878 her so um jump zu vermeiden ? http://puu.sh/VxwR Ich hab's in meinem Sinne geändert.

Da war es für Normal ^^ Ich mag die ausgefallenen Slider ^^

Hard

00:12:878 etwas weiter oben platzieren um overlap zu vermeiden Huh?
00:23:996 genau ins Ende vom slider =) Fixed.
00:40:584 eher so ? http://puu.sh/VxzS Changed.
01:25:584 eher so ? http://puu.sh/VxE5 um overlap zu vermeiden Passt eigentlich, so wie es ist. :O
01:29:820 overlap vermeiden Changed.
01:56:643 ^ Nicht wirklich wert, es zu ändern.
02:53:114 ^ ^

Das wars =) Ich hoffe ich konnte wenigstens etwas helfen =D Viel Erfolg ^^
Changed Stack Leniency to 2. Someone should tell me if that is rankable.
Thanks for the Mod.
Sonnyc
Hello, Thanks for using my queue~

General

-- I don't think you need so much time lines at 01:12:172 ~ 01:13:584
-- IMO, Hitsounds should be more organized. Claps following the beat will look good

Normal

00:45:349 (1,3) - Since these two meets, it doesn't look good
01:08:996 (2) - 1 grid down
01:52:408 (4) - ^
02:07:231 (5) - More neater?
02:11:114 (3) - 1 grid left
02:50:996 (1) - Delete New combo
03:03:349 (4) - Make a line with (3) ?
03:03:702 (1) - Finish
03:24:525 (2) - Uhh.. Why a Jump?

Hard

-- Approach Rate 8

00:15:525 (3) - Looks like a bad jump for me
00:35:467 (1) - Delete New combo
00:43:937 (1) - ^
01:36:172 (1) - ^
01:53:290 (1) - ^
01:53:467 (2) - Add New combo
02:36:172 (4,6) - Not looking good to me
02:38:290 (1) - Delete New combo
02:38:643 (2) - Add new combo
03:01:584 (1) - Delete Newcombo
03:02:290 (1) - ^
Good Luck~
Topic Starter
Stefan

Sonnyc wrote:

Hello, Thanks for using my queue~

General

-- I don't think you need so much time lines at 01:12:172 ~ 01:13:584 I got this Points for a Fade-out Effect, listen it while you play.
-- IMO, Hitsounds should be more organized. Claps following the beat will look good Hitsounds have a good Organization. :<

Normal

00:45:349 (1,3) - Since these two meets, it doesn't look good It's okay so far.
01:08:996 (2) - 1 grid down Changed.
01:52:408 (4) - ^ Changed.
02:07:231 (5) - More neater? It's not that ugly. :E
02:11:114 (3) - 1 grid left Changed.
02:50:996 (1) - Delete New combo Okay.
03:03:349 (4) - Make a line with (3) ? Didn't accepted your Suggestion, but I changed the postion anyway.
03:03:702 (1) - Finish Okay.
03:24:525 (2) - Uhh.. Why a Jump? It's a mini-jump, not even worth to call this as "Jump" imo.

Hard

-- Approach Rate 8 If someone else complain about the AR, I will change it. Even I don't feel it is neccessary.

00:15:525 (3) - Looks like a bad jump for me Changed this part.
00:35:467 (1) - Delete New combo Nah.
00:43:937 (1) - ^ Nah.
01:36:172 (1) - ^ Nah.
01:53:290 (1) - ^ Nah.
01:53:467 (2) - Add New combo Nah.
02:36:172 (4,6) - Not looking good to me The Jump is not that bad, however, nobody explain why this should be bad.
02:38:290 (1) - Delete New combo Okay.
02:38:643 (2) - Add new combo Okay.
03:01:584 (1) - Delete Newcombo Okay.
03:02:290 (1) - ^ Nah.
Good Luck~
Thanks for your Mod.
winber1
sorry for being so late. been a little busy

[Hard]

AR -1 or -2, there is no point in AR 9

--Well, in general, 0.7x distance spacing doesn't really seem to work the best with this SV
--Secondly, a lot of these slider shapes are meh, and asymmetrical, but that's beside the point I guess. That's a secondary concern.
--You also have a lot of weird spacing changes that just make things look ugly, at least in the beginning. you should just use one distance spacing throughout the song

  1. 00:15:525 (3,4) - spacing error. Although it's readable (partly because of AR 9), it's just better too just space this correctly
  2. 00:23:467 (5,6) - works better unstacked.
  3. 00:41:643 (6) - ^
  4. 00:50:114 (4) - new combo
  5. 01:40:408 (5,6,7) - meh, spacing looks weird. space evenly
  6. 01:57:878 - add note
  7. 01:58:054 (4,6) - this stack doesn't really make senseto be honest. It would also flow better without the stack
  8. 01:59:467 (3,4,5) - looks better evenly spaced.
  9. 02:10:055 (1,2,3) - this spacing does not work very well. you can add a note at 02:10:937 - to make it work
  10. 02:12:878 (1,2,3) - ^
  11. 02:35:820 (2,3,4,5,6) - this just looks really really messy. Readable, but will definitely confuse more unexperienced players imo, especially because of the really weird jump in the middle. You should really unstack everything. (this sort of stacking problem is what usually arises out of this small distance spacing. It also just doesn't usually look very good using this type of spacing through out the map :/)
  12. 02:41:467 (2,3,4) - pretty random jump considering how you never had any sort of 1/2 tick jump before, but meh.
  13. 02:47:996 (3,4) - works much better as a stacked triplet.
  14. 02:53:643 (3,4) - ^
[Normal]

  1. 00:22:408 (4) - stacks like this would be better at a slider beginning not a slider end. It's more readable to a beginner that way. So stack it on combo 1?
  2. 00:23:820 (2) - ^
  3. 00:25:231 (2) - unstack
  4. 00:43:584 (2,3) - no jumps plz
  5. 00:48:172 (4,5) - unstack
  6. 01:27:349 (5) - would sound better imo to delete this note (this would require a little rearranging of spacing tho if you delete it)
  7. 01:28:761 (2) - unstack
  8. 01:35:467 (3) - I'd be a little hesitant to do this. The 2nd and 3rd repeats will be unexpected by a beginner. It would be better to do this http://puu.sh/XCbn but you may not like that :/ Or if not, you should at least point the arror away from the next note. like http://puu.sh/XCcc
  9. 01:55:937 (5,6) - unstack.
  10. 02:01:584 (1,2,3) - ^
  11. 02:34:408 (3) - ^
  12. 02:39:702 (3,4) - ok now this definitely needs to be at least unstacked. I can let the repeat slider stay as is, but you should definitely unstack it.
  13. 03:24:525 (2,3) - no jumps
Dusty
oh my god.

I'll mod this after you respond to winber1 because they seem to be saying things that I would also say.

Also, whenever I see overlapping notes in a Hard or Insane I assume they'll be 1/4 twins/triples/streams, so it was kind of weird playing Hard. so I'd say increase the spacing. although you probably don't agree with me on that, since you mapped it that way and all. :P
Topic Starter
Stefan

winber1 wrote:

sorry for being so late. been a little busy

[Hard]

AR -1 or -2, there is no point in AR 9 Meh.. okay..

--Well, in general, 0.7x distance spacing doesn't really seem to work the best with this SV Changed, it looks much better now.\o\
--Secondly, a lot of these slider shapes are meh, and asymmetrical, but that's beside the point I guess. That's a secondary concern. Sliders don't have to be always perfect.
--You also have a lot of weird spacing changes that just make things look ugly, at least in the beginning. you should just use one distance spacing throughout the song I will see what I can do.

  1. 00:15:525 (3,4) - spacing error. Although it's readable (partly because of AR 9), it's just better too just space this correctly Changed.
  2. 00:23:467 (5,6) - works better unstacked. Done.
  3. 00:41:643 (6) - ^Changed.
  4. 00:50:114 (4) - new combo Changed.
  5. 01:40:408 (5,6,7) - meh, spacing looks weird. space evenly Changed.
  6. 01:57:878 - add note Done.
  7. 01:58:054 (4,6) - this stack doesn't really make senseto be honest. It would also flow better without the stack
  8. 01:59:467 (3,4,5) - looks better evenly spaced. Changed.
  9. 02:10:055 (1,2,3) - this spacing does not work very well. you can add a note at 02:10:937 - to make it work Sorry, I like the current pattern for now.
  10. 02:12:878 (1,2,3) - ^ Same es above.
  11. 02:35:820 (2,3,4,5,6) - this just looks really really messy. Readable, but will definitely confuse more unexperienced players imo, especially because of the really weird jump in the middle. You should really unstack everything. (this sort of stacking problem is what usually arises out of this small distance spacing. It also just doesn't usually look very good using this type of spacing through out the map :/) I made it much easier for now. orz
  12. 02:41:467 (2,3,4) - pretty random jump considering how you never had any sort of 1/2 tick jump before, but meh. Sorry, no chan ges.
  13. 02:47:996 (3,4) - works much better as a stacked triplet. Done.
  14. 02:53:643 (3,4) - ^ Done.
[Normal]

  1. 00:22:408 (4) - stacks like this would be better at a slider beginning not a slider end. It's more readable to a beginner that way. So stack it on combo 1? Good.
  2. 00:23:820 (2) - ^ Changed.
  3. 00:25:231 (2) - unstack Changed.
  4. 00:43:584 (2,3) - no jumps plz Changed.
  5. 00:48:172 (4,5) - unstack Changed.
  6. 01:27:349 (5) - would sound better imo to delete this note (this would require a little rearranging of spacing tho if you delete it) Done.
  7. 01:28:761 (2) - unstack Changed.
  8. 01:35:467 (3) - I'd be a little hesitant to do this. The 2nd and 3rd repeats will be unexpected by a beginner. It would be better to do this http://puu.sh/XCbn but you may not like that :/ Or if not, you should at least point the arror away from the next note. like http://puu.sh/XCcc Changed, it is a nice idea, so. :3
  9. 01:55:937 (5,6) - unstack. Changed.
  10. 02:01:584 (1,2,3) - ^ No change.
  11. 02:34:408 (3) - ^ Changed.
  12. 02:39:702 (3,4) - ok now this definitely needs to be at least unstacked. I can let the repeat slider stay as is, but you should definitely unstack it. Changed.
  13. 03:24:525 (2,3) - no jumps Already fixed.
Thank you.
Dusty
[Easy]
stack leniency should be higher. there's no reason to have it so low.
00:21:349 (3) - these sliders are better if you use them with symmetry or circle blanketing. they're kind of silly by themselves
00:31:231 (1) - this type of slider doesn't blanket (4) very well, it's kind of awkward-looking
00:33:349 (4) - blanket the white (1)?
00:36:878 (3) - make it a rainbow slider instead?
00:39:702 (3,4,5) - create some angle so that (4), (5) continue the arcing of the slider?
00:42:525 (1) - angle slider is kind of weird looking here
00:46:761 (3) - ctrl+r?

[Hard]
00:12:878 (4) - angle sliders have this nice geometry, but it only really makes sense to use nice geometries when you're going to have some kind of symmetry. your map seems to be more of a flowy-style map so it'd make more visual sense to use arc sliders instead of angle sliders
00:30:878 (8,9) - these are too close together
why is the stack leniency all the way down? It makes things like 01:06:878 (4,5,6,7,8) - this huge stack, which should actually be stacked, not stacked.
01:26:820 (4) - this repeat slider plays weird in the middle of the stream; and I don't hear any reason in the music why it should be there
01:35:467 (1,2,3,4,1) - 5 notes that aren't stacked are kinda ugly. it makes sense for example if you're stacking sliders on top of each other but if it's just notes, there should be some stacking going on IMO
02:34:231 (5) - spacing
02:38:290 (5) - I don't see why this needs to be stacked; maybe unstack?
02:47:996 (3,4,5) - the stacking and the really short spacing makes this get overlapped by (2) making it really ugly
Seriously, with your SV I'd like it better if this diff should have 1.0x DS (i.e. the entire map should be spaced like in Kiai Time)
Poggo
Hi from my mod Q ^^

I hope you understand what video unrankable~ Bcz contains material of a sexual nature and homosexual scene too >.<

Hard

00:20:290 - add clap
00:22:055(2,3) - ^
00:23:114(3) - ^
00:24:525(2,5) - ^
00:30:525(6,7,8,9,1) - http://puu.sh/11Z1B looks better
00:36:878 - add finish
00:39:702 - ^
01:02:290(1) - make this slider more symmetric http://osu.ppy.sh/ss/422606
01:07:055 - I think better remove this note will be symmetry with 01:08:290 pattern
01:27:349 - add clap
01:28:761 - ^
01:30:172 - ^
01:34:408 - ^
02:04:408 - add finish
02:05:820 - ^
02:07:231 - ^
02:10:055 - ^
02:12:878 - ^
02:15:702 - ^
02:17:114 - ^
02:33:702(4,5) - overlap~ correct it~ I think it should be so http://puu.sh/11ZbM
02:58:055(1,2) - stack better

Plz check hitsounds~ Make consistently hitsounds and not random claps and soft >.<

Normal

00:35:467(2,3) - correct spacing

The same with hitsounds >.< add more claps~

Good luck~
Topic Starter
Stefan

Dusty wrote:

[Easy] <- Wat?
stack leniency should be higher. there's no reason to have it so low. Changed to 7.
00:21:349 (3) - these sliders are better if you use them with symmetry or circle blanketing. they're kind of silly by themselves Not really.
00:31:231 (1) - this type of slider doesn't blanket (4) very well, it's kind of awkward-looking I changed the area around of this Slider a bit.
00:33:349 (4) - blanket the white (1)? Rotated for -12°.
00:36:878 (3) - make it a rainbow slider instead? But it is boring. :<
00:39:702 (3,4,5) - create some angle so that (4), (5) continue the arcing of the slider? Changed.
00:42:525 (1) - angle slider is kind of weird looking here Why that?
00:46:761 (3) - ctrl+r? No.

[Hard]
00:12:878 (4) - angle sliders have this nice geometry, but it only really makes sense to use nice geometries when you're going to have some kind of symmetry. your map seems to be more of a flowy-style map so it'd make more visual sense to use arc sliders instead of angle slidersWell.. yes, this slider is really strange in such a song. Changed.
00:30:878 (8,9) - these are too close together Woops, fixed.
why is the stack leniency all the way down? It makes things like 01:06:878 (4,5,6,7,8) - this huge stack, which should actually be stacked, not stacked. I forgot to change..
01:26:820 (4) - this repeat slider plays weird in the middle of the stream; and I don't hear any reason in the music why it should be there Changed a big part here.
01:35:467 (1,2,3,4,1) - 5 notes that aren't stacked are kinda ugly. it makes sense for example if you're stacking sliders on top of each other but if it's just notes, there should be some stacking going on IMO It's fine.
02:34:231 (5) - spacing What the.. changed.
02:38:290 (5) - I don't see why this needs to be stacked; maybe unstack? Deleted.
02:47:996 (3,4,5) - the stacking and the really short spacing makes this get overlapped by (2) making it really ugly huh?
Seriously, with your SV I'd like it better if this diff should have 1.0x DS (i.e. the entire map should be spaced like in Kiai Time) I am happy with the current SV for now. The Kiai Time should be just a Speed Up.

I just wonder, why the Mod for Normal suddenly stops.. nevermind.

Katty Pie wrote:

Hi from my mod Q ^^

I hope you understand what video unrankable~ Bcz contains material of a sexual nature and homosexual scene too >.<
Just for the reason he is wearing woman clothes, this does not makes him automaticlly homosexuall, to be honest. He is not making sex or flirting with a man, etc.


Hard

00:20:290 - add clap Sounds good enough.
00:22:055(2,3) - ^ No
00:23:114(3) - ^ Ok
00:24:525(2,5) - ^ Ok
00:30:525(6,7,8,9,1) - http://puu.sh/11Z1B looks better Nope, looks ugly IMO, sorry.
00:36:878 - add finish Don't like it.
00:39:702 - ^ Woops, I forgot that.
01:02:290(1) - make this slider more symmetric http://osu.ppy.sh/ss/422606 Alright, fixed a bit.
01:07:055 - I think better remove this note will be symmetry with 01:08:290 pattern This sounds strange..
01:27:349 - add clap Ok
01:28:761 - ^ Ok
01:30:172 - ^ nope
01:34:408 - ^ Ok
02:04:408 - add finish nope
02:05:820 - ^ nope
02:07:231 - ^ nope
02:10:055 - ^ Ok
02:12:878 - ^ nope
02:15:702 - ^ nope
02:17:114 - ^ nope
02:33:702(4,5) - overlap~ correct it~ I think it should be so http://puu.sh/11ZbM This accidently happened. I already fixed it.
02:58:055(1,2) - stack better It is already stacked. lol

Plz check hitsounds~ Make consistently hitsounds and not random claps and soft >.< I could not find good clap hitsounds for such a Song. :p

Normal

00:35:467(2,3) - correct spacing Nope, it isn't not too far.

The same with hitsounds >.< add more claps~ Same as above.

Good luck~
Thanks.
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