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ALTIMA - Burst The Gravity (TV Size)

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Total Posts
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Topic Starter
Kuria
This beatmap was submitted using in-game submission on Tuesday, August 14, 2012 at 5:53:52 PM

Artist: ALTIMA
Title: Burst The Gravity (TV Size)
Source: Accel World
Tags: envi netsukawa spboxer3 sunrise kurosaki maon fripside black lotus silver crow kuroyukihime yuki kaji
BPM: 148.02
Filesize: 16262kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.01 stars, 101 notes)
  2. Hard (4.86 stars, 215 notes)
  3. Insane (5 stars, 279 notes)
  4. Net's Taiko Oni (4.83 stars, 448 notes)
  5. Normal (4.01 stars, 165 notes)
  6. Sp3's Taiko (4.83 stars, 515 notes)
Download: ALTIMA - Burst The Gravity (TV Size)
Download: ALTIMA - Burst The Gravity (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
(」・ω・)」ヒェア!(/・ω・)/ヒェア!
Accel World 2nd Opening Theme, "Burst The Gravity" by ALTIMA.
Check the 1st opening theme of Accel World here

PLEASE PLAY THIS MAP WITH VIDEO! SINCE THIS MAP IS DESIGNED TO BE PLAYED ALONG WITH THE VIDEO!
last fullsubmit: 15 August 2012
Taiko Difficulty by Netsukawa and spboxer3
Background image by meiikyuu


mods
1st mod: Sat Jul 14, 2012 9:35 pm by Marcin
2nd mod: Sun Jul 15, 2012 2:55 am by Bassio13
3rd mod: Sun Jul 15, 2012 9:02 am by Loli Cjj
4th mod: Sun Jul 15, 2012 9:15 am by Regou
5th mod: Sun Jul 15, 2012 2:22 pm by Hinsvar
6th mod: Sun Jul 15, 2012 2:34 pm by Byakugan249
7th mod: Sun Jul 15, 2012 5:55 pm by [CSGA]Ar3sgice
8th mod: Mon Jul 16, 2012 5:04 pm by CXu
9th mod: Mon Jul 16, 2012 5:50 pm by L_P
10th mod: Tue Jul 17, 2012 3:40 am by BeatofIke
11th mod: Tue Jul 17, 2012 3:55 am by Chewin
12th mod: Tue Jul 17, 2012 8:53 am by haha5957
13th mod: Tue Jul 17, 2012 5:17 pm by alacat
14th mod: Wed Jul 18, 2012 9:26 pm by yongtw123
15th mod: Thu Jul 19, 2012 9:26 pm by Leorda
16th mod: Fri Jul 20, 2012 8:26 am by Fenya
17th mod: Sat Jul 21, 2012 10:17 pm by meiikyuu
18th mod: Sat Jul 28, 2012 3:12 pm by Naryuga
19th mod: Wed Aug 01, 2012 4:27 am by Nitojgrem
20th mod: Wed Aug 08, 2012 9:00 am by Lizbeth
21st mod: Wed Aug 15, 2012 6:58 am by ShappireGhost

thank you everyone^^

and special thanks for the countless testplay by the pro(est) player that you guys saw he made a SS DT+HD and made him still on the #1 spot on insane diff, Darksonic!!

enjoy~

[CSGA]Ar3sgice
first :D
Marcin
[General]
Delete audio from video.
Consider using .jpg instead of .png, picture quality is not that high to keep in *.png file.
Slider tick - use 2 instead?
[Easy]
00:11:926 (1,2,1) - how about, removing (1,2) and making spinner longer to first (1) position ?
01:28:547 (1) - Too loud spinner?
Looks really fine ~~
[Normal]
01:28:547 (1) - Too loud spinner? :x
Looks good....
[Hard]
00:46:791 (6) - remove clap at the end? ~~suggestion
01:14:358 (7) - add clap at fifth hit? ~~suggestion
WHY SO GOOD DIFFS, I CAN'T MAKE LONGER MOD POST... good...
[Insane]
Why start looks almost the same as Hard one ? Consider using other pattern at start.
01:27:737 (9) - clap here?
01:27:939 (11) - ^
01:28:142 (13) - ^
GOOD MAPSET 2 stars /o/
Topic Starter
Kuria

Marcin wrote:

[General]
Delete audio from video. no, actually the audio are not there at all, it was because i'm using the same name for both the audio and video,and because i'm using avi, the audio file are also played along with video when you play the video
Consider using .jpg instead of .png, picture quality is not that high to keep in *.png file. will cnahe it later :P
Slider tick - use 2 instead? thanks for reminding, i forgot to fix all tick into 2
[Easy]
00:11:926 (1,2,1) - how about, removing (1,2) and making spinner longer to first (1) position ? hey this is good :D
01:28:547 (1) - Too loud spinner? fix'd that last part by lowering the volume step by step
Looks really fine ~~
[Normal]
01:28:547 (1) - Too loud spinner? :x fix'd too
Looks good....
[Hard]
00:46:791 (6) - remove clap at the end? ~~suggestion yeah, also add it on the fifth hit
01:14:358 (7) - add clap at fifth hit? ~~suggestion yeah
WHY SO GOOD DIFFS, I CAN'T MAKE LONGER MOD POST... good...
[Insane]
Why start looks almost the same as Hard one ? Consider using other pattern at start. i'm do this since i think it would be ok to make a similar opening pattern for both diff, afterall the pattern are really match for the opening part with 1/4 beats :3
01:27:737 (9) - clap here? yes
01:27:939 (11) - ^ yes
01:28:142 (13) - ^ no, since im prefer that this part is better with just the finish hitsound :3
GOOD MAPSET 2 stars /o/
thanks for the 2 star /o/ and the mod
thank you very much^^
Bassio13
RANDOM MOD!!

[General]
None...

[Easy]
00:26:520 (2) - Weird spacing! 0,61?
00:43:953 (3;1) - Add a note

[Normal]
00:11:926 (3) - Remove the slider and starts the spinner at this point
00:58:345 (2) - Slider-waypoint at x=416/y=352

[Hard]
00:09:899 (4) - Distance spacing like the others OR new combo?
00:20:338 (5) - x=256/y=192 (²)
00:20:642 (6) - x=100/y=101 (²)
00:20:946 (7) - x=256/y=12 (²)

[Insane]
Nothing...


(²): This change isn't required, but the this jumps confuse me @.@

A real good map! Hope it will get ranked!
Topic Starter
Kuria

Bassio13 wrote:

RANDOM MOD!!

[General]
None...

[Easy]
00:26:520 (2) - Weird spacing! 0,61? fix'd the position, thanks for reminding :3
00:43:953 (3;1) - Add a note sure

[Normal]
00:11:926 (3) - Remove the slider and starts the spinner at this point yeah, i'm already think the same thing too since yesterday and i think that way is better.
00:58:345 (2) - Slider-waypoint at x=416/y=352 no, since i'm inted to make all slider shape in the neat form, i dont think if make the waypoint into the different position will make it better, instead, im fix'd the position of the next 3 notes after that slider :3

[Hard]
00:09:899 (4) - Distance spacing like the others OR new combo? ok, distance spacing
00:20:338 (5) - x=256/y=192 (²)
00:20:642 (6) - x=100/y=101 (²)
00:20:946 (7) - x=256/y=12 (²)
thanks for the notes position, been looking for the good position from the time i'm make this pattern T_T

[Insane]
Nothing... mmkay :3


(²): This change isn't required, but the this jumps confuse me @.@

A real good map! Hope it will get ranked! i'm glad you like it :)
thanks for the mod^^
Saturnalize
Oke

=Easy=
1. 00:52:466 (3,4,5,6,1) - Why not star pattern (wTTATT)w
2. 01:21:656 (1,2,3) - Surely needs fix because (3) has a longer distance to (1) than (2). Move to (332,104)
3. 01:23:277 (1,2,3) - Again, move (3). For now move it to (132,144)

=Normal=
1. 00:03:818 (1,2,3,4,5) - Star pattern should be neat (wTTATT)w Use create polygon circle. Look at the example, notes with blue border is the neat one, seriously. http://puu.sh/IBZJ
2. 00:07:061 (1,2,3) - Again, make a neat triangle. Move (3) to (172,140)
3. 00:08:683 (1,2,3) - And again. (3) to (408,240)
4. 00:11:926 (1,1) - Not sure about it. I mean, honestly it was too fast! DX I prefer something like this, but this is only suggestion. http://puu.sh/IC3M
5. 00:37:872 (1,2,3) - Why not create a slider pattern like this? http://puu.sh/IC8v I mean, even though this is normal, doesn't mean it doesn't have any sexy pattern, does it? Keep in mind that this is only suggestion, so you can leave it dead. Don't forget t remake the next notes if you change it to something better.
6. 00:55:710 (3,4,5,6,1) - Again, neater >_< Use create polygon circle. It always helps. http://puu.sh/ICc3
7. 01:08:683 (1) - Last point to (348,348) to make a curve based on approach circle.

=Hard=
1. 00:00:575 (1,2,3,4,5,1,2,3,4,5) - What's that overlap DX This, I said, is better. http://puu.sh/ICgQ
145,205,575,1,2
102,272,777,1,0
152,334,980,1,0
225,304,1183,1,0
224,224,1385,1,2
367,179,1791,5,2
410,112,1994,1,0
360,50,2196,1,0
287,80,2399,1,0
288,160,2601,1,2
2. 01:02:196 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Nice concept but you may want to make it neater. Yeah, create polygon circle.
3. 01:06:047 (2,3) - How about pattern like this? http://puu.sh/ICxo
4. 01:13:953 (5,6,7,1) - Remake with help of create polygon circle.

=Insane=
1. 00:00:575 (1,2,3,4,5,1,2,3,4,5) - First, neat this star pattern. Second, do something like hard, but with larger distance. You can try another variation, though.
2. 01:09:493 (3) - If you're not planning to make a blanket, make something like this. http://puu.sh/ICDq
3. 01:14:662 (4) - Clap? Sounds better because there are a clap on 01:14:966 (7) - Another pattern is by putting clap at 01:14:358 (1,5) -

Good luck.
Regou
Hi~ Request from In-Game PM~

[Modding guide]
Red: Unrankable stuff, you must fix it!
Black: Just suggestions.

[General]
Please full summit once, your preview BG is not showing right.
Try to get some custom hitsound?
Considering using tiny grid size when you map, it looks tidier

[Insane]
00:00:575 (1,2,3,4,5) - Not perfect Pentagon :(
00:01:791 (1,2,3,4,5) - ^
00:03:818 (1) - Remove NC
00:16:183 (4) - 1 grid left
00:17:804 (4) - 2 grid up?
00:20:338 (2) - 1 grid up?
00:28:142 (1) - Add finish hitsound at start
01:28:345 (1) - OMG Please slient this spinner ><
Considering getting a harder one, this Insane diff is too easy

[Hard]
00:00:575 (1,2,3,4,5,1,2,3,4,5) - Same as Insane diff.
00:01:385 (5) - Don't let this overlap 00:02:399 (4) too much, looks quite ugly ><
00:08:480 (1) - Make this Blanketing the end of 00:07:872 (3)?
00:16:791 (4) - NC?
00:20:034 (4) - ^
01:03:412 (1,2,3,4,5) - Once again, Ugly pentagon :(
01:05:439 (1) - Add finish hitsound at start and remove this NC :/
01:07:061 (1) - NC?
01:10:304 (5) - ^
01:09:088 (2) - Remove finish
01:10:304 (1) - NC?
01:16:791 (5) - ^
01:20:034 (6) - ^
01:23:277 (5) - ^

[Normal]
00:22:061 (2) - Clap
00:23:277 (4) - Add Clap on the reverse
00:24:899 (1) - Add Clap at the end
Please add more clap hitsound, not enough atm
00:58:953 (1) - NC?

[Easy]
00:11:926 (1) - Finish?
01:00:980 (1) - It maybe too short for easy diff...remove this spinner?
Same, please add more clap hitsound :<

My mod may not be useful ><
Anyway good luck!
Topic Starter
Kuria

Loli Cjj wrote:

Oke

=Easy=
1. 00:52:466 (3,4,5,6,1) - Why not star pattern (wTTATT)w already tried, but cant find best position bro
2. 01:21:656 (1,2,3) - Surely needs fix because (3) has a longer distance to (1) than (2). Move to (332,104) i think it should be on 124 not 104
3. 01:23:277 (1,2,3) - Again, move (3). For now move it to (132,144) 244 bro =3=

=Normal=
1. 00:03:818 (1,2,3,4,5) - Star pattern should be neat (wTTATT)w Use create polygon circle. Look at the example, notes with blue border is the neat one, seriously. http://puu.sh/IBZJ d
2. 00:07:061 (1,2,3) - Again, make a neat triangle. Move (3) to (172,140) d
3. 00:08:683 (1,2,3) - And again. (3) to (408,240) d
4. 00:11:926 (1,1) - Not sure about it. I mean, honestly it was too fast! DX I prefer something like this, but this is only suggestion. http://puu.sh/IC3M fixd
5. 00:37:872 (1,2,3) - Why not create a slider pattern like this? http://puu.sh/IC8v I mean, even though this is normal, doesn't mean it doesn't have any sexy pattern, does it? Keep in mind that this is only suggestion, so you can leave it dead. Don't forget t remake the next notes if you change it to something better. ]because i'm lazy ass as you wish[/color]
6. 00:55:710 (3,4,5,6,1) - Again, neater >_< Use create polygon circle. It always helps. http://puu.sh/ICc3 mmkay
7. 01:08:683 (1) - Last point to (348,348) to make a curve based on approach circle. 348 330 bro

=Hard=
1. 00:00:575 (1,2,3,4,5,1,2,3,4,5) - What's that overlap DX This, I said, is better. http://puu.sh/ICgQ ah it's true
145,205,575,1,2
102,272,777,1,0
152,334,980,1,0
225,304,1183,1,0
224,224,1385,1,2
367,179,1791,5,2
410,112,1994,1,0
360,50,2196,1,0
287,80,2399,1,0
288,160,2601,1,2
2. 01:02:196 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Nice concept but you may want to make it neater. Yeah, create polygon circle. mmkay
3. 01:06:047 (2,3) - How about pattern like this? http://puu.sh/ICxo i'll try this pattern for now
4. 01:13:953 (5,6,7,1) - Remake with help of create polygon circle. k

=Insane=
1. 00:00:575 (1,2,3,4,5,1,2,3,4,5) - First, neat this star pattern. Second, do something like hard, but with larger distance. You can try another variation, though. i'm intended to make the the first pattern similar with hard, also, since the intro are the calm part, i think make the spacing more far isn't really good for this pattern
2. 01:09:493 (3) - If you're not planning to make a blanket, make something like this. http://puu.sh/ICDq nice position
3. 01:14:662 (4) - Clap? Sounds better because there are a clap on 01:14:966 (7) - Another pattern is by putting clap at 01:14:358 (1,5) - im more prefer 1,4 and 7

Good luck.
thanks^^
Topic Starter
Kuria

Regou wrote:

Hi~ Request from In-Game PM~

[Modding guide]
Red: Unrankable stuff, you must fix it!
Black: Just suggestions.

[General]
Please full summit once, your preview BG is not showing right. im already did it several times, looks like it was the server problem not mine :O
Try to get some custom hitsound? not for now, since i wanna use the available hitsound from the default one to this mapset
Considering using tiny grid size when you map, it looks tidier sorry for that, since i'm not using it because usually i'm turn off the grid snap for the distance purpose, and also for the better hand movement while play because sometimes i dont like the current position from the grid snap feature

[Insane]
00:00:575 (1,2,3,4,5) - Not perfect Pentagon :( fix'd already
00:01:791 (1,2,3,4,5) - ^ ^
00:03:818 (1) - Remove NC d
00:16:183 (4) - 1 grid left d
00:17:804 (4) - 2 grid up? d
00:20:338 (2) - 1 grid up? d
00:28:142 (1) - Add finish hitsound at start d
01:28:345 (1) - OMG Please slient this spinner >< already do that from the previous mod :O
Considering getting a harder one, this Insane diff is too easy i'm intended to make it this way (easy insane if ppl will say), since i don't wanna make something more hard while the song itself are not really the "rush" type/not suited with the "hard" insane

[Hard]
00:00:575 (1,2,3,4,5,1,2,3,4,5) - Same as Insane diff.fix'd already from the previous mod
00:01:385 (5) - Don't let this overlap 00:02:399 (4) too much, looks quite ugly >< same as above
00:08:480 (1) - Make this Blanketing the end of 00:07:872 (3)? [color=#0000FF]not for now, since i saw that both the pattern are overall good :3[/color]
00:16:791 (4) - NC? d
00:20:034 (4) - ^ d
01:03:412 (1,2,3,4,5) - Once again, Ugly pentagon :( fix'd from the previous mod
01:05:439 (1) - Add finish hitsound at start and remove this NC :/ done
01:07:061 (1) - NC? d
01:10:304 (5) - ^ d
01:09:088 (2) - Remove finish yeah
01:10:304 (1) - NC? d
01:16:791 (5) - ^ d
01:20:034 (6) - ^ d
01:23:277 (5) - ^ d

[Normal]
00:22:061 (2) - Clap
00:23:277 (4) - Add Clap on the reverse
00:24:899 (1) - Add Clap at the end
Please add more clap hitsound, not enough atm i know what you intended to, i'll work for it now
00:58:953 (1) - NC? d

[Easy]
00:11:926 (1) - Finish? d
01:00:980 (1) - It maybe too short for easy diff...remove this spinner? i dont think so, since the score of that spinner are already reach 4000 with auto, i think this spinner are already long enough (around 2-3 times spin for the normal people)
Same, please add more clap hitsound :< done

My mod may not be useful ><
Anyway good luck!
thanks for mod :3
Hinsvar
Yo.

Let's get to mod this.

*Bolded = Unrankable/strongly suggested; red = Highly suggested/questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>General
  1. The video still has the audio element in it. Are you sure you want to keep it? Stripping the audio will reduce the filesize, so it's recommended to do this, but the decision's up to you.
  2. ...Don't you think you're overusing Finish around the kiai time? Using a Finish every stanza should be fine there, since this song is pretty intense, but there's a lot of 1/1 and 2/1 Finishes going here...
>Easy
  1. 00:28:142 (4) - NC? I'm sure enough the song 'demands' it (new stanza, y'know), and there's not really any reason to make a combo this long here, anyway.
  2. 00:43:953 (4) - Add Clap so 00:42:737 (3,4) will be similar with 00:41:115 (1,2)? It sounds far better anyway.
>Normal
  1. 01:21:656 (1) - Clap at the end? It feels empty without one.
>Hard
  1. 00:00:575 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Only three polygons? I would prefer to simply use a linear snaky pattern here since I think it'll fit better, but eh, whatever.
  2. 00:07:466 (2) - Whistle to emphasize the vocal?
  3. 00:09:899 (4,1) - Swap NC? This is according to the vocal, yeah, but following the vocal seems to be the best bet for this spot.
  4. 00:50:845 (1) - I'm sure enough this is supposed to be 1/1 instead of 3/4.
  5. 00:57:331 (1,2,3,4,5,6) - Use 1.3x DS for the 3/4 parts? Well, since this song mainly runs in 1/4s and 1/2s, the sudden appearance of 3/4s has a good chance to trip players if the DS is consistent (weird, I know, but this happens most of the time), and using a bigger DS would be better to handle that and will ensure better playability. I'm sure enough it's already explained somewhere on this forum...
>Insane
  1. 01:00:372 (6,7) - Can't you just simply stack them? I'm sure this spot would play better with that.
...Okay, maybe just that.

Also, the song disappointed me, actually. I expected ALTIMA to at least make a song as epic as ONE, but this... *sigh*

Good luck on the way 8-)

EDIT: *looks below*

249 deserves more than a kudosu for staying awake two hours straight just to mod this AND still make a good mod while being half asleep. Not sure if I can do that too (lol)
YTYuyu
IRC mod

SPOILER
01:15 Byakugan249: : hey wanna do an IRC mod? i don't want to type my suggestions on the forum...
01:15 Kuria: : wait
01:16 Kuria: : can you wait for 5-10 mins?
01:16 Byakugan249: : sure
01:23 Kuria: : alright
01:24 Kuria: : lets start this :3
01:24 Byakugan249: : alright then
01:25 Byakugan249: : well the lead in concerns me because it starts a bit too sudden
01:25 Kuria: : im set it so it will be start in 2 second
01:25 Byakugan249: : i suggest setting it to 2000 to give players time to getready
01:25 Byakugan249: : yea
01:25 Kuria: : w8 ill fix the lead in :)
01:26 Byakugan249: : we'll get to the diffs once you fixed it
01:26 Kuria: : done
01:27 Byakugan249: : alright easy...
01:27 Byakugan249: : well i feel that OD and HP1 doesn't fit because it's unbalanced to the AR
01:27 Byakugan249: : increase it by 1 to keep it balanced
01:27 Kuria: : is that so
01:28 Byakugan249: : well IMO
01:28 Kuria: : k, looks like im agree with it too :3
01:30 Byakugan249: : 00:00:575 (1) - i think a whistle or finish should be at the beginning to match the piano/vocals in the song
01:30 Kuria: : i still unsure for that part
01:31 Byakugan249: : think it over and we'll see if we can get back to that part
01:31 Kuria: : ok
01:32 Byakugan249: : 00:07:061 (1,2) - add whistles here. you did it on the next combo.
01:33 Kuria: : only on (1) since i'm want to make the hitsound pattern same with the piano
01:33 Byakugan249: : hmm alright
01:33 Kuria: : if you see it, the piano are most empasized on 00:07:061 (1,3) -
01:33 Byakugan249: : 00:10:304 (1) - whistle at the beginning. same reason as above
01:34 Byakugan249: : i mean it'll match the piano
01:34 Kuria: : yeah
01:34 Byakugan249: : 00:11:520 (2) - how about here?
01:34 Kuria: : ?
01:34 Byakugan249: : add a whistle
01:34 Kuria: : ok
01:35 Byakugan249: : 00:15:980 (1) - remove the finish. it sounds unfitting since you have a finish at the spinner
01:36 Kuria: : hmm
01:36 Byakugan249: : actually to me, the finishes sound unfitting...
01:36 Byakugan249: : and it might distract other players
01:37 Kuria: : k i guess ill remove it for now
01:37 Kuria: : actually i wanna make the finish sound pattern on this mapset
01:37 Kuria: : for the louder part of the song
01:38 Byakugan249: : i mean just this part
01:38 Kuria: : ill remove it on this 00:19:223 (2) - too
01:38 Kuria: : since it would fit the sound pattern
01:39 Byakugan249: : if you do that, then you have to remove the finishes with the claps
01:39 Byakugan249: : i mean you should
01:40 Kuria: : i cant do that, since if i did so, this diff (or maybe all diff) will be lack of claps/hitsounds '~'
01:40 Byakugan249: : i see...
01:40 Byakugan249: : alright then
01:40 Kuria: : since i'm put it one the various part on the dif
01:40 Kuria: : k
01:41 Byakugan249: : 00:27:737 (3) - add a clap here. it'll be consistent with your previous pattern
01:41 Byakugan249: : wait~
01:41 Byakugan249: : 00:21:656 (1,2) - spacing error
01:41 Kuria: : no, actually it was my mistake to put the clap on the previous stanza >_<
01:42 Byakugan249: : oh then remove that clap
01:42 Kuria: : already did it
01:42 Byakugan249: : did you fix th spacing error?
01:42 Byakugan249: : the*
01:42 Kuria: : whic part?
01:42 Byakugan249: : 00:21:656 (1,2) -
01:42 Byakugan249: : it's at 0.87
01:43 Kuria: : k fix'd
01:44 Byakugan249: : 00:28:142 (1) - make this slider look like (2). the flow is already broken through this slider
01:44 Kuria: : done
01:45 Byakugan249: : 00:29:358 (2) - since you followed that suggestion, align this to (3) for flow?
01:45 Kuria: : already did it
01:45 Byakugan249: : alright
01:46 Byakugan249: : 00:37:872 (1) - add a finish at the beginning. listen carefully as you'll hear the cymbals
01:46 Kuria: : yeah
01:47 Byakugan249: : 00:37:872 (1) - same as 00:28:142
01:47 Kuria: : done
01:48 Kuria: : looks like im forgot to add it b4 since im already put that finish on that spot for all diffs
01:48 Byakugan249: : ahh i see...
01:48 Byakugan249: : 00:55:710 (3) - here as well
01:49 Kuria: : yeah
01:50 Byakugan249: : 01:00:574 (3,1) - that circle to spinner pattern doesn't fit with this part. remove (3) and move the spinner
01:50 Byakugan249: : back 1/1
01:51 Kuria: : ah it's true
01:51 Byakugan249: : also extend it by 1/1 if you do so
01:51 Kuria: : done
01:51 Kuria: : (dunno why im adding that note there b4 orz)
01:52 Byakugan249: : 01:08:683 (1,2) - remove the finishes at the repeat arrows...again i find that unfitting with the pattern
01:52 Kuria: : yeah
01:52 Kuria: : actually it must be like that, maybe it was my error orz
01:53 Byakugan249: : well when i reached that, it distracted me the most
01:55 Byakugan249: : 01:28:345 (1) - move this spinner back 1/2. the long hold in the vocals is still going
01:55 Kuria: : ?
01:56 Byakugan249: : move it to the red tick
01:56 Byakugan249: : next to (3)
01:56 Kuria: : 01:28:345 - here?
01:56 Byakugan249: : yea
01:56 Kuria: : ok
01:56 Byakugan249: : oh wait whoops...
01:57 Byakugan249: : that was my mistake but yea there
01:57 Kuria: : sorry i'm still a bit confused with the rythm terms >_<
01:57 Kuria: : rhythm*
01:57 Byakugan249: : ahh dw you'll learn as you progress
01:57 Kuria: : anyways fix'd for now
01:57 Byakugan249: : that's all for easy, normal is next
01:57 Kuria: : ok
02:00 Byakugan249: : 00:11:926 (1) - how about extending this by 1/1 to follow the long hold?
02:00 Kuria: : im already did so
02:00 Kuria: : but someone said that it was a bit too hard
02:00 Byakugan249: : ahh alright then
02:00 Kuria: : if im extended it to 00:11:926 (1) -
02:00 Kuria: : wrong, 00:14:764 (1) -
02:01 Byakugan249: : not there, it ends when the guy starts singing...mb
02:01 Kuria: : 00:15:169 - here?
02:02 Byakugan249: : no what you said previously
02:02 Byakugan249: : 00:14:764 - here
02:02 Kuria: : i see
02:03 Kuria: : i think i'll keep like this for now
02:03 Byakugan249: : alright then we'll leave it
02:03 Kuria: : since i wanna make some space on 00:15:574 -
02:03 Kuria: : b4 player start to clicking after spin
02:04 Byakugan249: : 00:15:980 (3,4) - *nazi* align this properly. the shape looks ugly during gameplay
02:04 Kuria: : done
02:06 Byakugan249: : 00:20:845 (4) - make this a 1/2 repeat slider since you have 3 circles at the previous combo
02:07 Kuria: : w8
02:08 Kuria: : k done
02:13 Kuria: : are you still there? o.o
02:18 Byakugan249: : orz...
02:18 Kuria: : whats happen?
02:19 Byakugan249: : sorry i was sleeping for a bit :(
02:19 Kuria: : it's already past midnight there O:
02:19 Byakugan249: : this is nothing. i can stay up till 3-4
02:20 Kuria: : lol ok then
02:20 Byakugan249: : 00:21:656 (1) - add a finish here. you did it on easy
02:20 Kuria: : done already
02:20 Kuria: : from the previous mod
02:20 Byakugan249: : ahh alright then
02:22 Byakugan249: : 00:37:872 (1) - you added a finish here on the previous mod right?
02:23 Kuria: : y
02:23 Byakugan249: : same reason as easy
02:23 Byakugan249: : it'll match the cymbals
02:23 Kuria: : done
02:25 Byakugan249: : 00:44:764 (2,3,4) - how about doing http://osu.ppy.sh/ss/371513 this? it'll technically blanket (4) at the
02:25 Byakugan249: : previous combo
02:26 Kuria: : the problem is i dont know the better pattern after that part orz
02:27 Byakugan249: : alright then let me help you out
02:28 Kuria: : ok
02:28 Byakugan249: : 00:45:980 (1) - move this so that it'd make a blanket for (4)
02:29 Byakugan249: : 00:46:791 (2,3,4) - Do Ctrl+R for this and align (4) properly
02:29 Kuria: : http://puu.sh/IFOX this ?
02:29 Byakugan249: : no
02:29 Byakugan249: : http://puu.sh/IFPu this
02:30 Kuria: : ah i got it now :D
02:30 Byakugan249: : did you do Ctrl+R for the 3 notes?
02:31 Kuria: : yeah
02:32 Byakugan249: : alright because for 00:47:602 (1,2,3) - it has to look like a triangle
02:32 Byakugan249: : http://osu.ppy.sh/ss/371516
02:33 Byakugan249: : 00:50:439 (4) - just stack this on (1) and follow the DS. it'll make another triangle
02:35 Kuria: : done
02:35 Byakugan249: : 00:55:710 (3) - add a finish here. you'll hear the cymbals
02:36 Kuria: : d
02:36 Byakugan249: : 01:00:574 (4,1) - same as easy
02:36 Kuria: : done
02:37 Byakugan249: : 01:07:872 (5) - add a finish here to keep the pattern going. i don't like how it suddenly stops and starts
02:37 Byakugan249: : over again
02:38 Kuria: : also 00:50:845 (1) - since im forgot to add it there
02:39 Byakugan249: : no it shows that you added it D:
02:39 Kuria: : ah no
02:39 Kuria: : seems like i cant aggree if i should put the finish 00:50:845 (1) -
02:40 Byakugan249: : at the beginning?
02:40 Kuria: : yeah, at the beginning
02:40 Byakugan249: : if you remove it, you hear the cymbals if you listen carefully
02:41 Byakugan249: : so it's better if you leave it
02:41 Kuria: : which part?
02:41 Byakugan249: : 00:50:845 (1) -
02:41 Kuria: : eh
02:41 Kuria: : aaaaah
02:42 Kuria: : ssorry typo T_T
02:42 Kuria: : i mean, here 01:07:872 (5) -
02:42 Byakugan249: : im half asleep so it's ok
02:42 Kuria: : for this part, i cant agree if i need to put the finish
02:43 Kuria: : although it seems awkward for some ppl because of the sudden break after repetitive finish
02:43 Kuria: : i think it was well match with the song itself
02:43 Byakugan249: : you know it'll keep the pattern going since you have finishes at 01:06:250 (2,3) -
02:44 Byakugan249: : and the finishes look like it's supposed to match the instrumental
02:44 Kuria: : hmm
02:45 Kuria: : i mean, i wanna make the sound pattern like this
02:45 Kuria: : from here 01:02:196 -
02:45 Kuria: : finish - none - finish-n-f-n-f-n-f-n-n-f-n-n-n-n
02:46 Kuria: : hope you can understand this orz
02:46 Byakugan249: : yea i undestand
02:46 Byakugan249: : understand*
02:47 Byakugan249: : if you wanna leave it, then we'll move on
02:47 Kuria: : okay
02:48 Byakugan249: : alright hard...
02:48 Kuria: : o.o
02:48 Kuria: : ready
02:48 Byakugan249: : oh i forgot to mention something...
02:49 Kuria: : what is it?
02:49 Byakugan249: : when i'm done with the mod, can you replace some of the 1/2 circles for a 1/2 repeat slider? i think it'll
02:49 Byakugan249: : look fun as players might get bored doing the same pattern
02:50 Kuria: : ill try
02:50 Kuria: : been thinking for a various pattern but running out of space orz
02:51 Byakugan249: : 00:06:047 - how about a triplet or a 1/4 repeat slider to follow the piano?
02:51 Kuria: : swt
02:51 Kuria: : since when my repeat slider is gone from there orz
02:52 Byakugan249: : hmm? you had one?
02:52 Kuria: : yea
02:52 Kuria: : looks like im accientally removed it b4
02:54 Byakugan249: : 00:28:142 (1) - remove the clap at the repeat arrow. it ruins the consistency in claps and it be disctracting
02:54 Byakugan249: : for other players IMO
02:54 Kuria: : yeah
02:54 Kuria: : i think the same thing too
02:55 Kuria: : since i dont like to add hitsound on the tick, so i put on there orz
02:55 Kuria: : then, ill remove it on this part also 00:30:169 -
02:55 Kuria: : for hitsoound consistency
02:56 Byakugan249: : don't
02:56 Byakugan249: : a finish is at the beginning of (1)
02:56 Byakugan249: : to represent the new pattern
02:56 Kuria: : ah, yeah
02:56 Kuria: : ok then, next
02:57 Byakugan249: : 00:33:007 (7) - yea each end sounds odd for me...
02:57 Byakugan249: : so remove it
02:58 Kuria: : o3o it's souds good to me though
02:58 Kuria: : sounds*
02:58 Byakugan249: : then replace them for whistles
02:58 Byakugan249: : i think it'll play better than the claps since the claps focus on consistency
02:58 Kuria: : ah, ok
02:59 Byakugan249: : 00:37:872 (1) - same as easy
02:59 Kuria: : done
03:00 Byakugan249: : 00:41:115 (1) - same as 00:28:142
03:00 Byakugan249: : the finishes sound good enough here
03:01 Kuria: : already put it there o3o
03:01 Byakugan249: : 00:45:169 (3) - replace the claps for soft whistles. again the claps are mainly for consistency
03:03 Kuria: : hmm
03:03 Kuria: : rather than put the whistle, i think its better if i just remove the clap on there
03:04 Byakugan249: : fine by me
03:04 Kuria: : since i'm not put the whistle on the normal hitsound
03:04 Byakugan249: : yea it'll sound bad if you do
03:06 Byakugan249: : 01:14:358 (7) - i don't like this kick slider. it follows the instrumental, but i feel that it doesn't belong there
03:07 Kuria: : D:
03:07 Byakugan249: : replace them for 2 1/4 kick sliders to make it interesting for players
03:07 Kuria: : can you show me the example?
03:08 Byakugan249: : http://puu.sh/IGdr this is what i mean
03:08 Kuria: : i'm a bit confused with how to make it into 2 1/4 slider orz
03:09 Byakugan249: : just make a 1/4 slider and add 2 repeats
03:09 Kuria: : owo looks good
03:09 Kuria: : wait ill fix'd that part
03:11 Kuria: : the spacing between 01:14:764 (8,1) - is 2,8 o:
03:11 Byakugan249: : dw players should make that in time
03:11 Byakugan249: : there's similar patterns to that
03:11 Kuria: : lol ok
03:12 Byakugan249: : 01:24:899 (1,2) - remember what i said about the claps
03:13 Kuria: : kkay
03:14 Byakugan249: : 01:27:331 (7) - do the same pattern but add a circle at the downbeat
03:14 Byakugan249: : 1/4 kick slider pattern
03:15 Kuria: : http://puu.sh/IGid
03:16 Byakugan249: : no that pattern makes me feel uncomfortable
03:17 Kuria: : :o
03:17 Byakugan249: : http://puu.sh/IGjc i'm thinking about this
03:18 Kuria: : lol looks like i just runing out of space xD
03:18 Byakugan249: : but the pattern would be easier
03:18 Kuria: : yeah
03:18 Kuria: : fix'd for now
03:19 Byakugan249: : 01:28:345 (1) - move this back to the blue tick. since it's a hard diff, the long pause is still going from here
03:19 Kuria: : d
03:20 Byakugan249: : alright 1 more to go D:
03:20 Kuria: : almost 2 half hours lol
03:20 Byakugan249: : 00:00:575 (1,2,3,4,5,1,2,3,4,5) - come up with a different pattern. they look similar to the hard diff
03:20 Byakugan249: : lol
03:21 Kuria: : no
03:21 Kuria: : i'm wanna make it similar as hard
03:21 Byakugan249: : reason?
03:21 Byakugan249: : ahh ok
03:21 Kuria: : actually it was supposed to be the hard diff to be similar since im starting to make this mapset from insanes lol
03:23 Byakugan249: : 00:03:007 (1,2,3,4) - i don't understand...the DS changes so suddenly from (3,4)... stick to 1 DS for this to
03:23 Byakugan249: : make it flow smoother
03:24 Kuria: : 0,8 since im using it for the starter pattern
03:25 Byakugan249: : ahh then use 0.8 for (1-4) and 1.0 for (4-5)
03:25 Byakugan249: : i think it'll make sense
03:25 Kuria: : http://puu.sh/IGnL is this good?
03:25 Byakugan249: : yup
03:27 Byakugan249: : 00:28:142 (1) - same as hard
03:27 Kuria: : already put it there :o
03:28 Byakugan249: : i mean did you remove it?
03:28 Kuria: : oh, sorry >_<
03:28 Kuria: : removed
03:28 Kuria: : just another miscommunication b4 :P
03:28 Byakugan249: : 00:37:872 (1) - remember a finish at the beginning to match the cymbals
03:28 Kuria: : d
03:29 Byakugan249: : 00:41:115 (1) - same as 00:28:142
03:31 Byakugan249: : 00:57:331 (1,2) - ^
03:31 Kuria: : d
03:32 Byakugan249: : 01:28:345 (1) - here as well
03:32 Kuria: : done~
03:32 Byakugan249: : that's it D:
03:32 Kuria: : whew D:
Topic Starter
Kuria

Hinsvar wrote:

Yo.

Let's get to mod this.

*Bolded = Unrankable/strongly suggested; red = Highly suggested/questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>General
  1. The video still has the audio element in it. Are you sure you want to keep it? Stripping the audio will reduce the filesize, so it's recommended to do this, but the decision's up to you. as i said on the previous mod, it not because i dont delete it, but since the file is avi and it has the same filename with the mp3, the audio will be played along if you play the avi with media player
  2. ...Don't you think you're overusing Finish around the kiai time? Using a Finish every stanza should be fine there, since this song is pretty intense, but there's a lot of 1/1 and 2/1 Finishes going here... i'm putting the finish like this since i'm intended to make it like that, to replacing the hitwhistle voice since it was pretty awkward if i put it on this kind of song, and also i found that using the finish patter like this also work welll (at least to me), so i'll keep it like this


>Easy
  1. 00:28:142 (4) - NC? I'm sure enough the song 'demands' it (new stanza, y'know), and there's not really any reason to make a combo this long here, anyway.
  2. 00:43:953 (4) - Add Clap so 00:42:737 (3,4) will be similar with 00:41:115 (1,2)? It sounds far better anyway.
    done both
>Normal
  1. 01:21:656 (1) - Clap at the end? It feels empty without one. no, since i wanna make it consistent with the previous pattern with a similar form on this 01:08:683 (1,2,3,4) -
>Hard
  1. 00:00:575 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Only three polygons? I would prefer to simply use a linear snaky pattern here since I think it'll fit better, but eh, whatever. nah, i found this pattern are already attractive for the starter part, so i think this way is fine already
  2. 00:07:466 (2) - Whistle to emphasize the vocal? no, since i'm wanna emphasize the instrument here rather than vocal
  3. 00:09:899 (4,1) - Swap NC? This is according to the vocal, yeah, but following the vocal seems to be the best bet for this spot. mmkay
  4. 00:50:845 (1) - I'm sure enough this is supposed to be 1/1 instead of 3/4. it can be work too that way, but since 00:51:149 - are already on the end slider part and 00:51:656 (3) - is using 3/4, i think use 3/4 for 00:50:845 (1) will form more actual consistency
  5. 00:57:331 (1,2,3,4,5,6) - Use 1.3x DS for the 3/4 parts? Well, since this song mainly runs in 1/4s and 1/2s, the sudden appearance of 3/4s has a good chance to trip players if the DS is consistent (weird, I know, but this happens most of the time), and using a bigger DS would be better to handle that and will ensure better playability. I'm sure enough it's already explained somewhere on this forum... 1,2DS for me
>Insane
  1. 01:00:372 (6,7) - Can't you just simply stack them? I'm sure this spot would play better with that. a bit boring/unactractive if i stack it, so i keep it this way
...Okay, maybe just that.

Also, the song disappointed me, actually. I expected ALTIMA to at least make a song as epic as ONE, but this... *sigh* THIS IS A GOOD SONG DUDE D:

Good luck on the way 8-)
thanks for the mod hinsvar and byakugan-san :)
[CSGA]Ar3sgice
hi~


Insane

  1. really great map!
  2. 00:02:601 (5) - whistle..?
  3. 00:50:439 (8,1) - symmetry..? maybe
  4. 01:07:872 (7) - I think move to x:176 y:336 looks better...
  5. 01:22:061 (2) - add clap?
  6. 01:22:466 (3) -move to (40,112) to make the slider ends look better,,?
  7. 01:23:683 (3) - add clap..?
Hard

  1. 00:57:331 (1,3,5) - sounds better for clap on slider ends~
  2. 01:06:453 (7,8) - why not like this o.o http://up.ppy.sh/files/screenshot987.jpg
  3. 01:22:061 (2) - clap on head?
  4. 01:23:683 (2) - ^
  5. 01:24:899 (1,2) - add claps >_>
Normal

  1. 00:46:994 (3,4) - remove claps o.o
  2. 01:14:561 (6) - remove clap o.o don't think 3 claps in a row sound good
Easy

  1. nice o.o
really great map, can't mod much >_< star, just rank it >_<

Accel world <3
Topic Starter
Kuria

[CSGA]Ar3sgice wrote:

hi~


Insane

  1. really great map!
  2. 00:02:601 (5) - whistle..? if i do it, i need to remove the whistle on 00:02:196 (3) - , since i'm wanna make it consistent with put it each the downbeat, so i'm not changing this :3
  3. 00:50:439 (8,1) - symmetry..? maybe fix'd
  4. 01:07:872 (7) - I think move to x:176 y:336 looks better... yeah
  5. 01:22:061 (2) - add clap? no, since i wanna emphasize this part, so if i'm putting more than 2 kind of hitsound there, it would be ruined the emphasize factor
  6. 01:22:466 (3) -move to (40,112) to make the slider ends look better,,? done
  7. 01:23:683 (3) - add clap..? no, for the same reason as above
Hard

  1. 00:57:331 (1,3,5) - sounds better for clap on slider ends~ ah it's true sorry byakugan but i must agree with this, it was so much better on my ear T_T
  2. 01:06:453 (7,8) - why not like this o.o http://up.ppy.sh/files/screenshot987.jpg agree
  3. 01:22:061 (2) - clap on head? no with the same reason as on insane
  4. 01:23:683 (2) - ^ same
  5. 01:24:899 (1,2) - add claps >_> actually im already did so, but some player feels that it was a bit weird to put the clap with the beat on that 2 slider, so i'm remove it, maybe i'll put it back after some other mods later
Normal

  1. 00:46:994 (3,4) - remove claps o.o only on 3, since i think with the way the rapper sang on that part, it was better if i do it clap-none-clap
  2. 01:14:561 (6) - remove clap o.o don't think 3 claps in a row sound good agree
Easy

  1. nice o.o okay :3
really great map, can't mod much >_< star, just rank it >_< yea if i have a big connection with everyone in this community, i think i would do that already >_<

Accel world <3 <3
thanks for the mod and star^^
CXu
Hi~
Accel World >_<~

~~~~~~~~~~~~~~

I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. Good :)
[Easy]
  1. You have a lot of finishes in the chorus, which makes my ears go ><. You should reduce them a bit.
Other than me disliking that many finishes in the chorus, the map itself is great, and I don't really have anything to say. Good job!

[Normal]
  1. Same about the finishes here as in easy.
  2. 00:16:385 (4) - Move this 1 gridlvl3 to the right.
Just one nazi spacing. Stop making good maps I can't mod xD

[Hard]
  1. 00:07:061 (1) - Remove whistle from end.
  2. 00:07:466 (2) - Add whistle on start.
  3. 00:10:304 (2,3) - Whistles on repeats?
  4. 00:59:764 (7,8) - Just my preference, but maybe have the claps only at 01:00:169 and 01:00:372?
  5. 01:14:764 (8,1) - This is a bit hard to read, and it's also a small 1/4 jump. You could try something like this http://osu.ppy.sh/ss/372732
  6. 01:28:446 (1) - Spinner should start at 01:28:243 imo.
That's it, mostly just a few hitsound suggestions.

[Insane]
  1. 00:20:642 (3) - Move the endpoint to x:48 y:224 is better imo.
  2. 00:35:034 (2) - ctrl+shift+R. Choose selection center and put it at -15. Then move the slider to x:88 y:224.
  3. 00:38:277 (2) - You can do the same type of this as above, although, if you want to keep these, do that. I wont point them out anymore. i just like when stuff changes gradually xD.
  4. 00:47:602 (1) - Finish on start.
  5. 01:09:088 (2) - Move to x:240 y:176?
  6. 01:27:331 (5) - Optional, but you can add a new combo here if you don't want long combos.
  7. 01:28:446 (1) - Same as Hard.
Yeah, it played perfectly when I tested it, so you can probably treat everything here as suggestions xD

~~~~~~~~~~~~~~

Sorry for kinda useless mod :o Good luck!
Bad modpost is bad
L_P
hello

Insane
seems like you dont have unrankable issue o.o so...suggestion only

why not try using slower velocity for front part? (calm moment there) 0.75 or 0.8 is fine for me ..

00:03:007 (1,2,3,4) -
http://puu.sh/IXIq
as you see, 1 stack with last note 5 (just to emphasize the change in melody, and create some stopping feel for note 1)

00:08:683 (1,2,3) - ctrl + J and adjust the angle / shape a bit ? (because the tone goes down ↓↓↓)

00:41:926 (2) - head clap?

01:23:987 - add note??

01:26:824 - ^

01:27:331 (5) - NC

Hard

00:41:926 (2,8) - i think these finishes are noisy..maybe 40 %? (just thinking that these 2 are unnecessary in hard diff, because when rhythm is slow, it is very obvious..

01:27:331 (7) - NC

Normal
00:11:115 (2) - swap whistle from head to tail? it sounded a bit too regular in 2/4 pattern...

00:33:818 (4) - NC? (123 is the vocal orz)

Easy

00:27:737 (3) - clap?

00:37:466 (4) - ^

00:40:710 (3) - ^

00:47:196 (4) - swap clap to finish?

thats o
Topic Starter
Kuria

CXu wrote:

Hi~
Accel World >_<~

~~~~~~~~~~~~~~

I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. Good :)
[Easy]
  1. You have a lot of finishes in the chorus, which makes my ears go ><. You should reduce them a bit. for that huge finish sound, i'm intended to make it like that from the start to make the song have more vibrancy on the chorus part, since i think putting another hitsounds are not really stand much like the finish sound provided yet.
Other than me disliking that many finishes in the chorus, the map itself is great, and I don't really have anything to say. Good job! thanks!

[Normal]
  1. Same about the finishes here as in easy. [/color]
  2. 00:16:385 (4) - Move this 1 gridlvl3 to the right. done
Just one nazi spacing. Stop making good maps I can't mod xD lol

[Hard]
  1. 00:07:061 (1) - Remove whistle from end. [/color]
  2. 00:07:466 (2) - Add whistle on start. [color=#0000FF]no, since in this part, i wanna follow the instrument voice rather than the singer, which is "high-low-high" from 00:07:061 (1,2,3) - if you hear it carefully[/color]
  3. 00:10:304 (2,3) - Whistles on repeats? actually it was already on there b4, but some modders say that it was kinda awkward to put it on that tick, so i remove it. But looks like i'm prefer to put the whistle there afterall :)
  4. 00:59:764 (7,8) - Just my preference, but maybe have the claps only at 01:00:169 and 01:00:372? sounds good
  5. 01:14:764 (8,1) - This is a bit hard to read, and it's also a small 1/4 jump. You could try something like this actually it was from byakugan's suggestion to make the pattern like that, but i kinda like the one that you suggest here :Dhttp://osu.ppy.sh/ss/372732
  6. 01:28:446 (1) - Spinner should start at 01:28:243 imo. no, since the vocal voice are still going until 01:28:446 - , so i think that make the spinner start from that timing would be more match with the song itself
That's it, mostly just a few hitsound suggestions.

[Insane]
  1. 00:20:642 (3) - Move the endpoint to x:48 y:224 is better imo. fix'd
  2. 00:35:034 (2) - ctrl+shift+R. Choose selection center and put it at -15. Then move the slider to x:88 y:224. done
  3. 00:38:277 (2) - You can do the same type of this as above, although, if you want to keep these, do that. I wont point them out anymore. i just like when stuff changes gradually xD. i'm agree with you for this part, rotate the slider to clockwise a bit
  4. 00:47:602 (1) - Finish on start. thanks for noticing^^
  5. 01:09:088 (2) - Move to x:240 y:176? done
  6. 01:27:331 (5) - Optional, but you can add a new combo here if you don't want long combos. add it there for now :)
  7. 01:28:446 (1) - Same as Hard. no changes for the same reason :3
Yeah, it played perfectly when I tested it, so you can probably treat everything here as suggestions xD

~~~~~~~~~~~~~~

Sorry for kinda useless mod :o Good luck! nah, it's quite helpful^^
Bad modpost is bad
thanks for mod CXu!
Topic Starter
Kuria

L_P wrote:

hello

Insane
seems like you dont have unrankable issue o.o so...suggestion only

why not try using slower velocity for front part? (calm moment there) 0.75 or 0.8 is fine for me .. i can do that, but, since i'm already make the spacing on the opening part with 0,8, i think that alone can cover the slow speed movement to give the calm moment more feel

00:03:007 (1,2,3,4) -
http://puu.sh/IXIq
as you see, 1 stack with last note 5 (just to emphasize the change in melody, and create some stopping feel for note 1) forthis pattern, i can see that it was quite intuitive, but i'm a bit don't like pattern direction when played, also since i still cant find the better position for that pattern, so i think i'm not change that part for now :3

00:08:683 (1,2,3) - ctrl + J and adjust the angle / shape a bit ? (because the tone goes down ↓↓↓) aah, for this part, i'm following the instrument rather than the vocal, and as you hear on that part, the instrument volu8me are getting louder step by step on that part (reversed with the vocal voice. And also i find that the flow on that part are quite better if i make it go up than down

00:41:926 (2) - head clap? no, since i feel that it was quite awkward when i hear that slider with both of the point with clap

01:23:987 - add note?? no, because i wanna make more emphasize with the vocal rhythm there

01:26:824 - ^ no, because i wanna make it a tap pattern, for the preparation from the longstream after that.

01:27:331 (5) - NC already do that on cxu's mod :3

Hard

00:41:926 (2,8) - i think these finishes are noisy..maybe 40 %? (just thinking that these 2 are unnecessary in hard diff, because when rhythm is slow, it is very obvious.. i don't that the finish sound are really noisy at all, since i'm set the finish on the same position as the others diff, to make it more consistent for each diff

01:27:331 (7) - NC ok

Normal
00:11:115 (2) - swap whistle from head to tail? it sounded a bit too regular in 2/4 pattern... sounds good

00:33:818 (4) - NC? (123 is the vocal orz) yeah

Easy

00:27:737 (3) - clap?

00:37:466 (4) - ^

00:40:710 (3) - ^

00:47:196 (4) - swap clap to finish?
done all

thats o
thanks for mod :3
BeatofIke
Request from queue. Here's what I've found:

General
-> Nothing found. Congrats.

Easy
-> You seem to abuse finish a lot.
00:47:602 (1) - Add whistle on repeat?
00:49:223 (2) - ^
01:20:034 (3) - Add clap at end of slider instead of finish.

Normal
00:03:818 (1,2,3,4,5) - Aww come on, you could make a better star shape than that XD.
00:15:169 (1) - Add finsh.

Hard
-> Good.

Insane
-> Good.


Good Map overall. It's almost ready for bubble. A few more mods should do the trick. Good Luck with your map.
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