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0.0.42-1
(+) New Homepage button on main menu that launches Safari to the osu! homepage (*) Missing the slider start now makes you break your combo (*) Missing the slider end now doesn't break the combo 0.0.41-1 (+) Added combobreak sound (+) Added failsound to the song failure process (+) Added applause sound for the end of a song (+) Added section fail and section pass notification over longer break periods (*) Fixed slider rendering issue 0.0.40-1 (+) Options screen added (+) "No-fail" mode added for testing purposes (you won't get high scores if you set it) (*) If a beatmap only has one difficulty, go straight to the high score listing for the song selection (*) Going "Back..." from difficulty selection now goes to last sorting method (Title or Artist) (*) Most textures now loaded with RGBA4444 to help with memory limitations (*) Almost all textures are now loaded upon startup Please let me know if this build crashes your device, when, and what device you have 0.0.39-1 (+) Added SettingsManager class, infrastructure for storing settings (+) Persistently saves the last name entered for the high score (*) Moved freeing of slider textures back to Texture thread (should help some of the stuttering) (*) Hit objects directly after a spinner now appear in front of the spinner 0.0.38-1 (+) Preliminary high score support (*) Make search field become first responder (*) Ignore download cancel if file is already completely downloaded (*) Fixed double counting of combo increase for slider ends 0.0.37-1 (*) Reduce natural darkening of the background during break periods (*) Fixed bug where downloading of more than one beatmap caused a crash (*) Modified Animation System a little more for its handling of transformations (*) Ranking screen now shown after 3 seconds regardless of whether all Ranking textures have been loaded or not (*) Allow spinners to be spun to the left 0.0.36-1 NOTE: The first time you load this new version will take a while to process all the beatmaps. Subsequent loads will be much faster. (+) Added database to store beatmap calculations and high scores (+) Store playcount of each osu file (+) Put in checks to determine if an osu file has been modified (specifically for high scores and playcount) (+) Added stars to the song selection screen (+) Added creator to the song selection screen (*) Truncate text to first line on song selection screens (*) Fixed combo counter from getting "stuck" (*) Fixed TimingPoint processing (*) Made generic data matching more lenient (*) Don't allow the user to cancel a download after it's downloaded and while it's processing 0.0.35-1 (*) Fixed loading of TimingPoints from v4 osu file formats (*) Fixed spinner sound activating when paused (*) Fixed displaying spinner bonuses over 9000 0.0.34-1 (+) Added fading of completed sliders (+) When in a break period, don't display life bar/combo (*) Completely revamped Animation Subsystem (much more like peppy's style now) (*) Game textures now loaded after song selection (*) Some textures now stored as RGBA4444 instead of RGBA8888 to help with memory problems 0.0.33-1 (+) Added play-warningarrow animations (+) Added combo mu health increase (*) Animation layers now work (*) Stopped decreasing health at the end of the song 0.0.32-1 (+) Added health (you can lose now) (*) Fixed spinner bonus resetting bug (*) Fixed spinner interaction while paused bug 0.0.31-1 (*) When sorting by title, display the title first (*) Display error if the beatmap song can't be loaded (ie ogg files) (*) Display error when running out of memory (doesn't display when running out of memory upon loading) 0.0.30-1 (+) Added spinner bonus animations (+) Added beginnings of life bar support behind the scenes (*) Misses now are offset based on stack values (*) Internal structural changes and tweakings 0.0.29-1 (*) Debounce input upon state changes (*) Fixed countdown going too fast for some beatmaps (*) Faded count3, count2, count1 faster for better visibility at beginning of the song (*) Fixed digit spacing issue on HitCircles with numbers > 9 (*) Added Default.png 0.0.28-1 (+) Added countdown sequence (*) Moved entire gameplay screen up (*) Fixed default background bug 0.0.27-1 (*) Disabled pausing when song is complete and transitioning to Ranking screen (race condition bug) 0.0.26-1 (*) Fixed crash when a song is successfully downloaded and successfully extracted, but not recognized as a proper beatmap (*) When sanity checking the generic data between Osu files within a beatmap, allow the PreviewTime values to be different (*) Fixed maxCombo bug (*) Fixed ability to interact with sliders while paused (*) Fixed bug when retrying while working on a slider or spinner 0.0.25-1 (*) Fixed texture thread not re-launching upon retry from Ranking screen (*) Hopefully fixed problem with retrying where random slider textures wouldn't be created 0.0.24-1 (+) Added sounds for pause menu buttons and ranking screen buttons (*) Fixed first set of sliders not being rendered upon retry (*) Lowered texture thread window to 5 seconds (*) Put freeing of slider textures into the textureThread (should help with stuttering) (*) Put ranking screen initialization into textureThread (should help with stuttering at the end of the song) 0.0.23-1 (+) Added alert for a successful search query with 0 results (+) Added 100k, 300k, and 300g scoring (*) Fixed scoring bug (*) Fixed song selection screen state transitions (*) Fixed displaying of Hit Circle combo numbers more than 9 (instead of wrapping around to 0 again) 0.0.22-2 (*) Fixed textureThread not running again... 0.0.22-1 (*) Fixed slider rendering issue if last HitObject is a slider (*) Inits / releases ranking textures on demand to save memory (+) Added the sliderpoint10 and sliderpoint30 animations (+) Added the rest of the spinner graphics / behaviors (spinner-approachcircle, spinner-osu, spinner-spin, spinner-clear) (+) Added hitclap sounds 0.0.21-1 (*) Fixed bug with back-to-back spinners 0.0.20-1 (*) Attempts to download -novid.osz before the full beatmap in case a beatmap file without a video exists (*) Fixed infinite loop rendering bug evident with some very fast sliders Added ranking grade to ranking screen 0.0.19-1 (+) Added ranking screen at the end of the song (note: it's very abruptly right after the last HitObject currently) 0.0.18-2 (*) Fixed build error where textureThread was not running 0.0.18-1 (*) Fixed crash if search result returns an empty filename 0.0.17-1 (+) Added button to cancel downloads in progress (+) Added text to show download details (+) Added button to delete beatmaps from the selection menu (*) Fixed searching bugs (*) Fixed beatmap selection bugs 0.0.16-1 (*) Fixed spinner sound effect problems 0.0.15-1 (+) Added sound effects to spinners 0.0.14-1 (*) Fixed crash caused by elusive .osu file parsing bug (example file: Let's Fighting Love) (*) Fixed animations lingering into the next song when you quit the current song 0.0.13-1 (*) Now removes beatmap directory if downloaded file is not a proper zip file (failed extraction) (*) Fixed searching problem with multiple words 0.0.12-1 (+) Added functionality to song selection screen (+) Top left two buttons (Search and Newest) are for downloading new beatmaps (+) Top right two buttons are for the local beatmaps, sorted by Title or Aritst 0.0.11-1 (+) Added flick scrolling for song selection 0.0.10-1 (*) Bumped up hit circle size from 1.2x normal size to 1.5x normal size 0.0.9-1 (*) Fixed thread priority problem that would cause sound issues and general unpleasantries with the new texture thread 0.0.8-1 (+) Finally got a Texture thread working so drawing to a texture is now done in another thread. This should ease up on the memory requirements of loading a song, also making load times much faster, without compromising too much the speed of the game. 0.0.7-1 (*) Attempted semi-fix to drawing to a texture... still far from perfect, but may have better compatibility (fewer songs crash) 0.0.6-1 (*) Fixed slider start tick detection (*) Fixed slider judgement (*) Overall slider behavior should be as expected now 0.0.5-1 (*) Fixed timingPoint propogation error. Sliders should move at proper pace now 0.0.4-1 (*) Fixed sample rate detection, which fixed more timing issues (*) Score animations are now stacked along with their associated hitobjects 0.0.3-1 (*) More timing tweaks after a good bit of testing 0.0.2-1 (*) Fixed timing issues (should be generally more in sync now) 0.0.1-1 (+) Initial release Last edited by nuudles on , edited 1 time in total.
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![]() iPhone Dev 292 posts ![]() |
![]() iPhone Dev 292 posts ![]() |
![]() iPhone Dev 292 posts ![]() |
![]() iPhone Dev 292 posts ![]() |
![]() iPhone Dev 292 posts ![]() |
![]() 14,604 posts ![]() |
nuudles wrote: 0.1.7-1 (*) Used peppy's osu! iPhone icon as the default icon <3 |
![]() iPhone Dev 292 posts ![]() |
![]() iPhone Dev 292 posts ![]() |
![]() 14,604 posts ![]() |
Make sure you pull from svn before pushing a new build - I made a minor bugfix or two a while back
. Also don't forget to commit the changes. |
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. Also don't forget to commit the changes.