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monotone - Totsugeki! Glass no Kneesocks Hime! [Osu|Taiko]

posted
Total Posts
118
Topic Starter
Reisen Udongein
This beatmap was submitted using in-game submission on 2012년 9월 16일 일요일 at 오전 8:54:10

Artist: monotone
Title: Totsugeki! Glass no Kneesocks Hime!
Source: beatmania IIDX
Tags: IIDX19 Lincle Kingdom IOSYS Mapper_31 samiljul Star Stream Ra-s Daxmasterix BEMANI KONAMI
BPM: 185
Filesize: 4687kb
Play Time: 01:47
Difficulties Available:
  1. 31's Taiko (4.83 stars, 507 notes)
  2. Another (5 stars, 375 notes)
  3. Beginner (1.62 stars, 85 notes)
  4. Bunny Style (5 stars, 407 notes)
  5. Hyper (4.99 stars, 269 notes)
  6. Normal (3.53 stars, 137 notes)
Download: monotone - Totsugeki! Glass no Kneesocks Hime!
Information: Scores/Beatmap Listing
---------------
My 4th Ranked Map!! >_</
Special Thanks to
DaxMasterix , Ra-s , Star Stream , Mapper 31 , spboxer3 (Guest diff)
Spectator , BinJip (Providing BG)
Metro , Byakugan249 , Wreath , Chewin , -Bakari- , Leorda , wmfchris , HelloSCV , KuronumaSawako , Apricot , Sagisawa-Yukari , Flask , grumd , Kawayi Rika , NatsumeRin , Garven (Modding)
Bunny Style
Another by Star Stream
Hyper by Ra-s
Normal by DaxMasterix
Beginner
31's Taiko by Mapper 31
CTBoxer by spboxer3 download here!
DaxMasterix
First \o/ lol.. Accepting Guest Diffs? x:
Topic Starter
Reisen Udongein

DaxMasterix wrote:

First \o/ lol.. Accepting Guest Diffs? x:
sure~ :D but Hyper is already taken ;_;
Ra-s
투덱은 bms같이 스탠다드가 아니라 노말로 하는게 좋음.
Topic Starter
Reisen Udongein

Ra-s wrote:

투덱은 bms같이 스탠다드가 아니라 노말로 하는게 좋음.
ㅇㅋㅇㅋ
DaxMasterix

Reisen Udongein wrote:

sure~ :D but Hyper is already taken ;_;
Well~ Will take the Normal ^^)/ .. WIP~ >w<
I think i will finish the Diff in 3 days maximun lol.. Work .-.
Topic Starter
Reisen Udongein

DaxMasterix wrote:

Reisen Udongein wrote:

sure~ :D but Hyper is already taken ;_;
Well~ Will take the Normal ^^)/ .. WIP~ >w<
I think i will finish the Diff in 3 days maximun lol.. Work .-.
Thank you \>w</
Shiro
This background is not suitable. You'll have to change it. This is not open for discussion.
Topic Starter
Reisen Udongein

Odaril wrote:

This background is not suitable. You'll have to change it. This is not open for discussion.
ew.. yeah.. i think this BG is quite unacceptable x_x i'll change it soon
spboxer3
It's not a mod post so... Don't give KD.
Umm... I think Taiko diff should add lead-in 0.75 ~ 1 sec
my score Orz...

sorry~I'm not pro Taiko player :(
[My reply]
anyway~good luck for you :)
Topic Starter
Reisen Udongein

spboxer3 wrote:

It's not a mod post so... Don't give KD.
Umm... I think Taiko diff should add lead-in 0.75 ~ 1 sec
my score Orz...

sorry~I'm not pro Taiko player :(
[My reply]
anyway~good luck for you :)
Thank you for advice~ i'll set it!
Ra-s
http://puu.sh/IJGJ
폴더에 압축풀고
태그 추가해줘

ㅈㅅ ㅠㅠ
DaxMasterix
Okay.. Finished.. o3o With Hitsounds..~ But I rly Think this Song/Map is perfect to put a CustomHitsounds.. So.. I will rehitsound this when you find the Perfect Set of Hitsounds =w=.. So.. call me =w=)b
Here lol
osu file format v9

[General]
AudioFilename: 06.mp3
AudioLeadIn: 500
PreviewTime: 17237
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 109345
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Totsugeki! Glass no Kneesocks Hime!
Artist:monotone
Creator:Reisen Udongein
Version:Normal
Source:Beatmania IIDX
Tags:IIDX19 Lincle Kingdom IOSYS Mapper_31 samiljul Star Stream Ra-s Daxmasterix

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"25854967_m.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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107068,444.444444444444,4,2,0,50,1,0
107068,-200,4,2,0,50,0,0
108401,-200,4,2,0,5,0,0


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Combo2 : 255,0,128
Combo3 : 128,0,255
Combo4 : 255,255,62

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You can Change the Name to ''Dax's Normal'' If you want o3o

And a Advice!: AIBat Says:
-Inconsistency in AudioLeadIn ~ Taiko have 1000 o3o ... You can change all the Others Diff to 1000.. [The other diffs only have 500...]
-Inconsistency in the BPM/Offset ~ Taiko retry..
Taiko have:
  • 00:00:371, BPM of 185,000
    01:45:452, BPM of 160,000 [Offset = 105452]
    01:46:202, BPM of 140,000 [Offset = 106202]
The Others Diffs have:
  • 00:00:371, BPM of 185,000
    01:45:461, BPM of 160,000 [Offset = 105461]
    01:46:211, BPM of 140,000 [Offset = 106211]
    01:47:068, BPM of 135,000 [Offset = 107068]
No kds because this is an advice and not a mod. asddas

EDIT:
For avoid the Duble post.. here is :33 With the new Hitsounds asdsdaas
Hola = Hello
osu file format v9

[General]
AudioFilename: 06.mp3
AudioLeadIn: 0
PreviewTime: 17237
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 109345
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Totsugeki! Glass no Kneesocks Hime!
Artist:monotone
Creator:Reisen Udongein
Version:Normal
Source:Beatmania IIDX
Tags:IIDX19 Lincle Kingdom IOSYS Mapper_31 samiljul Star Stream Ra-s Daxmasterix

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"25854967_m.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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440,144,61028,1,8
392,240,61352,6,0,B|296:344|160:264,3,240,6|8|2|8
72,240,63623,1,8
120,144,63947,6,0,B|232:104,1,120,6|2
216,224,64596,1,8
329,183,64920,1,8
424,264,65244,6,0,B|312:304,1,120,6|2
329,183,65893,1,8
216,224,66217,1,8
256,192,66542,12,0,67839
256,192,69136,12,6,70434
256,192,71082,5,6
56,64,71731,6,0,B|80:184,1,120,6|8
148,280,72379,2,0,B|172:160,1,120,2|8
256,80,73028,1,2
340,162,73352,1,8
256,244,73677,1,2
340,326,74001,1,12
425,244,74325,6,0,B|480:104|352:40,1,240,6|2
256,80,75298,1,8
156,41,75623,2,0,B|32:104|87:244,1,240,2|2
172,162,76596,1,12
200,272,76920,6,0,B|256:312|312:272,1,120,6|8
368,168,77569,2,0,B|312:128|256:168,1,120,2|8
311,272,78217,1,2
256,376,78542,1,8
200,272,78866,1,2
256,167,79190,1,12
200,64,79515,6,0,B|256:24|312:64,1,120,6|8
368,168,80163,2,0,B|384:280,2,90,6|6|4
256,192,80812,12,6,82109
32,120,83244,6,0,B|8:232|200:288|248:168,1,300,6|8
144,112,84379,1,8
256,64,84704,5,4
256,320,85352,1,4
128,192,86001,1,4
384,192,86650,1,4
256,320,87298,6,4,B|192:328|128:304,1,120,6|12
128,192,87947,2,4,B|120:128|144:64,1,120,6|12
256,64,88596,2,4,B|320:56|384:80,1,120,6|12
384,192,89244,2,4,B|392:256|368:320,1,120,6|12
256,192,89893,12,4,91839
440,88,92488,6,0,B|328:128,1,120,6|8
416,208,93136,1,2
304,240,93461,1,8
232,336,93785,2,0,B|192:224,1,120,2|8
112,312,94433,1,2
80,200,94758,1,12
80,80,95082,6,0,B|128:104|160:64|200:88,1,120,6|8
314,86,95731,2,0,B|352:64|384:104|432:80,1,120,2|8
376,184,96379,1,2
316,288,96704,1,8
196,288,97028,1,2
136,184,97353,1,12
72,288,97677,6,0,B|16:256|8:184,1,120,6|8
72,88,98325,2,0,B|128:120|136:192,1,120,2|8
256,208,98974,1,2
376,184,99298,1,8
376,184,99461,1,0
376,184,99623,1,2
440,288,99947,1,8
256,192,100271,12,6,102217
Thanks ^w^)/
Metro
SPOILER
21:10 Metro: : 00:32:488 (3) -
21:10 Metro: : this jump
21:10 Metro: : I do not feel it in the music at all
21:10 Metro: : it feels forced
21:10 Reisen Udongein: : oh
21:10 Reisen Udongein: : it's mistake
21:10 Reisen Udongein: : thank you for finding it xD
21:10 Metro: : ok np
21:10 Metro: : I saw some other things too
21:10 Metro: : I will mod later
21:10 Metro: : afk dinner
21:10 Metro: : :3
21:10 Reisen Udongein: : :D/
21:49 Metro: : okkkkk
21:57 Metro: : 00:41:244 (4) - 1 grid right? it'd look better imo
21:59 Metro: : 01:01:028 (4) - slider hitsounds :yuck:
21:59 Metro: : 01:20:163 (1,2,3,4) -
21:59 Metro: : spacing should be consistant here
22:00 Metro: : or ppl will mess up because they don't know the song
22:00 Reisen Udongein: : ?
22:00 Reisen Udongein: : see 1/8 line
22:00 Reisen Udongein: : and melody
22:01 Metro: : that's my point
22:01 Metro: : you're decreasing spacing in 3
22:01 Metro: : when it actually should be bigger
22:02 Metro: : because notes are rhymically more apart from each other
22:02 Metro: : it should be the same spacing as the others
22:02 Metro: : 1.28
22:02 Metro: : or around that
22:02 Metro: : I could hurry in 3 because you decreased spacing
22:02 Metro: : it's completely unnatural
22:04 Reisen Udongein: : well, consider it
22:04 Reisen Udongein: : savelog this and post~
DaxMasterix
The Old BG Was perfect
SPOILER
..........hhhhhhh
.........smdddddho
.........ddd....hmdm
........hmhN....sddmo
.......aahhmddddddhhhdhoh
.....aasddhhhhhhhhhhhhhhhhhhh
....asddhhhhhhhhhhhhhhhhhhhhhhh
...oddhhhhhhhhd...hhhhhhhhhhhhhdhhhho
oh..hhhhhhhhhh.....hhhhhhhhhhhhhNdhhhdo
mhhhhhhhhhhhhhd...hhhhhhhhhhhhhhhd...mm
dhhhhhhhhhhhddh/shhhhhhhhhhhhhhhh....dh
mddhhhhhhhhdd.---oohhhhhhh...hhhhmhhhh
dNmmdhhhhhhdh.---o...oshh.....dhhmhhh
hdddmdhhhhhdNhhsohN..ohh h...Nhhd
hhhhhhhhhhhmhm+...hsh---hhhhhhhhh
hhhhhh/////m/m+.../mh--.dhhhhhhh
ddh////////ddhhs/hddhhhhhhhhhhh
mmdh/////////hhhhh///dhhdhhhhmh
hhdmh///////////////hNmNhhhhm
dddmh//////////////hdhhhdm+h
hdh///////////////hddhhhhhh
////////////////hh.`ddhhhhdh
///////////////hh..shddhhhdh
////////////hhhh.mhhhhhhhhh
h////////hhhh....hhhhhhhsh
hh////h/hh........hdddd
Topic Starter
Reisen Udongein

DaxMasterix wrote:

The Old BG Was perfect
SPOILER
..........hhhhhhh
.........smdddddho
.........ddd....hmdm
........hmhN....sddmo
.......aahhmddddddhhhdhoh
.....aasddhhhhhhhhhhhhhhhhhhh
....asddhhhhhhhhhhhhhhhhhhhhhhh
...oddhhhhhhhhd...hhhhhhhhhhhhhdhhhho
oh..hhhhhhhhhh.....hhhhhhhhhhhhhNdhhhdo
mhhhhhhhhhhhhhd...hhhhhhhhhhhhhhhd...mm
dhhhhhhhhhhhddh/shhhhhhhhhhhhhhhh....dh
mddhhhhhhhhdd.---oohhhhhhh...hhhhmhhhh
dNmmdhhhhhhdh.---o...oshh.....dhhmhhh
hdddmdhhhhhdNhhsohN..ohh h...Nhhd
hhhhhhhhhhhmhm+...hsh---hhhhhhhhh
hhhhhh/////m/m+.../mh--.dhhhhhhh
ddh////////ddhhs/hddhhhhhhhhhhh
mmdh/////////hhhhh///dhhdhhhhmh
hhdmh///////////////hNmNhhhhm
dddmh//////////////hdhhhdm+h
hdh///////////////hddhhhhhh
////////////////hh.`ddhhhhdh
///////////////hh..shddhhhdh
////////////hhhh.mhhhhhhhhh
h////////hhhh....hhhhhhhsh
hh////h/hh........hdddd
yeah.. it was... i really want to bring it back
DaxMasterix

Reisen Udongein wrote:

yeah.. it was... i really want to bring it back
I think the problem was the panties.. Try edit the Image.. Put a neko to hide it. (?
BinJip

BG 이런거 만드는거 못하겠어...
Shiro

BinJip wrote:


BG 이런거 만드는거 못하겠어...
This background still won't work. You need something less suggestive...
YTYuyu
alright let's get started :). mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
no BG...i wish i can help, but i can't find an appropriate BG for this song :(
maybe you can add "konami" in the tags? they're the developers of this game.

[Beginner]
00:20:812 (2) - make this slider look like the previous (2) to continue the flow from the previous slider in the map. this wave slider breaks the flow in this part IMO.
00:26:325 (3) - how about a curved slider to blanket the beginning of the other (3)? i think it'd look nicer and it'll flow a bit smoother during gameplay.
00:27:623 (1) - either replace the whistle for a finish for add a finish with the whistle to match the cymbals in the song.
00:28:920 (2) - how about Ctrl+J to make the flow smoother from the previous slider? the path would be easier as it goes straight from the previous slider IMO.
00:31:515 (3) - make this a curved slider like this. same reason as 00:26:325.
00:39:623 (3,3) - it'd flow somewhat smoother if 1 of these slider look the same as the other. i other words, the 1st (3) could look like the 2nd (3) and vice versa.
00:47:407 (3,4) - these straight sliders break the flow from (1) since it's a curved slider. i don't like to see straight sliders that ruins the flow otherwise, there would be no feeling to the map...well for me. anyways it should look like this.
00:51:623 (2,3,4) - align these circles here. the flow would keep going as it's shaped like a football(American). if you don't know what this is, it's this.
01:26:001 (1) - remove the NC for this. the vocals from (2) are still going.

[Normal]
00:36:379 (5) - think you can stack this at the end of (2) to make it neater during gameplay?
00:38:001 (1) - put this near the middle. players might not make this note in time that this spinner continues the 1/1 rhythm and it's away from the middle.
00:48:379 (1,1) - ik that this is following the instrumental but i think this looks boring because it's going back and forth slowly. how about reducing/removing the repeats and adding circles to make it interesting for players?
00:56:163 - the speed up should start here because it starts to get upbeat in this part of the song.
00:58:758 (1,1) - same as 00:48:379, but add some 1/1 sliders to follow the instrumental/vocals nicely.
01:39:298 (4,5,6) - how about replacing this for a 1/2 repeat slider to make it easier for players?
01:47:068 - you need to be consistent with the beginner diff, so add a spinner here like you did on the beginner diff.

[31's Taiko]
00:21:947 (59) - hmm k here? i think it plays nicely with the instrumental part in this song.
00:25:515 (79,80) - switch these 2 to emphasize the vocal part since this part looks like it's following the vocals.
00:50:325 (225) - try adding a k here? i think it goes well with the vocal change in the song, also i think it'll look consistent with 00:52:271 (237,238,239,240,241,242,243,244,245,246,247,248,249) IMO.
00:52:920 (245) - here as well a k should be here. i think it'll play nicely with the vocal change in this part.
01:37:028 (13,14,15,16,17) - dd"k"kk. same reason as 00:21:947.
01:40:758 (33,34) - same as 00:25:515.
orz i never thought i'd mod a taiko diff...note that this is my 1st time modding taiko, so can you give me reasons why you ignored any of my suggestions. i wanna learn to be a better taiko modder in the future.

[Hyper]
00:17:893 (3,4,5) - how about stacking this on the end of (5) to make it neater during gameplay? it looks bad if a note isn't perfectly stacked...for me. i'm a perfectionist sorry :<
00:19:190 (1) - this slider doesn't fit with the song. i felt uncomfortable with the slow down and the look of this slider. replace this for 2 1/2 sliders to follow the instrumental in the background music and to keep the flow going from the previous note.
00:52:920 (4) - move this next to (3) so that it'd be consistent with 00:49:028 because the vocal tone is the same.
01:10:515 (1) - replace this spinner for notes to follow the drums in the song.

[Another]
00:19:352 (4,6) - hmm make the spacing even around (2) at the next combo? i think the flow would look smoother and it'd look nicer during gameplay IMO.
00:32:812 (1) - add a finish at the beginning. you'll hear the sound of the cymbals if you hear carefully.
01:32:812 (2) - make this slider look like the previous slider to keep the flow going from the previous slider.
01:39:623 (1,2) - move these notes here. it'll keep that cross square pattern going. the flow in the movement of this pattern is gone as you have to go straight up for these 2 notes.

[Bunny Style]
how about Udon Style :P. *stares at your userpage*
00:56:488 (3) - make this a NC. i think it'll give off a warning that this slider is gonna slow down.
01:47:068 (3) - how about replacing this for a stream since this looks like an extra diff. it'll give off a nice challenge for players IMO.

i guess that's it. GL :D
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